Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.16 @ 22:31:49 Player: Moya Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (307) 1535 Value Destroyed (10666) 10666 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1417) 1417 TOTAL SCORE: 18118 Bonus ------- High Alert Combat Kills 1369 Follower Combat Kills 199 Entered Garrisons 200 Friendly Fire -351 Cogmind --------- Core Integrity 0/1000 Matter 140/300 Energy 104/200 System Corruption 9% Temperature Cool (9) Movement Core (1100) Ox21 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Improved Recalibrator > --- WEAPON (5) ------- Improved Remote Datajack > --- INVENTORY (15) --- Light Angular Momentum Engine Launcher Loader Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Improved Thermal Generator Improved Cryofiber Web Medium Storage Unit Large Storage Unit Graphene Brace > --- WEAPON ----------- Improved Arc Projector Wave Gun Variable Charge Gun Cooled Plasma Cannon KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Micro Fission Core Large Storage Unit Launcher Loader Improved Recalibrator Arc Projector Advanced Plasma Cannon Improved Remote Datajack [Rating: 86] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 . . 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 . 1 Utility 4 | . . . . 2 . . . 1 1 Weapon 3 | . . 2 . . . . . 1 . Parts Attached 242 | 6 8 19 14 6 1 34 21 76 57 Power 33 | 1 1 2 2 . . 4 3 12 8 Engine 13 | 1 . . 1 . . 3 1 4 3 Core 19 | . 1 2 1 . . 1 2 7 5 Reactor 1 | . . . . . . . . 1 . Propulsion 41 | 2 2 4 5 . 1 7 4 14 2 Treads 1 | . . . . . . 1 . . . Leg 17 | . . . . . . . 4 13 . Wheel 23 | 2 2 4 5 . 1 6 . 1 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 69 | 1 4 . 1 4 . 10 5 19 25 Device 38 | . . . . 2 . 4 2 14 16 Storage 17 | 1 4 . 1 1 . 4 1 2 3 Processor 5 | . . . . 1 . 1 1 1 1 Hackware 2 | . . . . . . . . . 2 Protection 7 | . . . . . . 1 1 2 3 Artifact . | . . . . . . . . . . Weapon 99 | 2 1 13 6 2 . 13 9 31 22 Energy Gun 35 | . 1 4 2 . . 4 5 9 10 Energy Cannon 16 | . . . . . . 2 . 8 6 Ballistic Gun 31 | 2 . 7 3 1 . 3 1 9 5 Ballistic Cannon 3 | . . . . . . . 1 2 . Launcher 9 | . . 1 1 1 . 3 2 1 . Special Weapon 2 | . . 1 . . . . . . 1 Impact Weapon 2 | . . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 10 | . . 1 . . . 2 2 2 3 Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 2 | . . . . . . . 2 . . Parts Lost 69 | . 1 3 1 . 1 12 4 20 27 Power 11 | . . . 1 . . 1 1 5 3 Propulsion 10 | . 1 1 . . 1 3 . 2 2 Utility 16 | . . . . . . 2 1 5 8 Weapon 32 | . . 2 . . . 6 2 8 14 Highest Loss Streak 19 | . 1 3 1 . 1 5 1 5 19 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 95 98 97 99 95 93 94 96 85 Engine 2 | . 1 . 1 9 9 2 2 2 . Core 7 | . 12 10 8 . . 5 7 5 9 Reactor 1 | . . . . . . . . 3 . Leg 8 | . . . . . . . 21 17 . Wheel 9 | . 24 21 21 18 14 16 1 . 10 Device 7 | . . . . 16 18 5 3 10 11 Storage 19 | . 27 22 22 18 18 23 17 17 15 Protection 2 | . . . . . . 6 3 3 4 Energy Gun 10 | . 11 11 10 18 18 8 12 12 3 Energy Cannon 4 | . . . . . . 4 4 6 9 Ballistic Gun 13 | . 16 31 32 13 9 9 2 9 13 Ballistic Cannon 1 | . . . . . . . 5 1 . Launcher 2 | . . . . 4 9 6 3 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 148 | 12 40 46 49 56 56 61 68 148 109 Greatest Support 60 | 26 26 26 26 20 20 26 60 60 56 Greatest Overweight (x) 22 | . 3 4 2 2 5 6 2 22 15 Average Overweight (x) 1 | . 1 1 1 2 2 2 . 1 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 25 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 14 15 15 15 15 15 Average Carried 13 | 4 12 13 14 12 14 13 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 14 14 13 15 15 14 Class Distribution -------------------- 28% | Tank 23% | Scavenger-Gunner 23% | Gunner 9% | Scavenger-Tank 8% | Mutant 6% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Commander-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Matter Collected 6821 | 272 143 716 652 98 294 1199 657 1651 1139 Remotely . | . . . . . . . . . . Salvage Created 12162 | 95 224 1040 706 138 266 1868 1581 3838 2406 Parts 674 | 4 17 80 51 6 33 87 85 192 119 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 8 | . . . 1 . . . 5 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Combat Hostiles Destroyed 246 | . 7 21 15 3 18 40 28 76 38 Guns 143 | . 7 19 15 3 7 27 4 45 16 Cannons 61 | . . . . . . 4 12 25 20 AOE 38 | . . 2 . . 11 9 12 4 . Classes Destroyed 20 | 2 3 4 . . 1 2 4 1 3 Worker 23 | . . 4 . . . 3 6 6 4 Builder 15 | . . 2 . . . 1 3 7 2 Tunneler 2 | 2 . . . . . . . . . Hauler 1 | . . . . . . 1 . . . Recycler 8 | 1 . 1 . . . 1 3 . 2 Mechanic 3 | . . . . . . . 1 2 . Operator 3 | . . . . . . . . . 3 Drone 1 | . . . . . 1 . . . . Watcher 19 | . 1 3 2 . . 4 2 3 4 Swarmer 77 | . 3 4 . . 15 7 3 27 18 Saboteur 2 | . . . . . . . . 1 1 Grunt 108 | . 4 13 9 3 4 23 15 31 6 Brawler 6 | . . 1 . . . . 2 3 . Duelist 6 | . . . . . . . 3 3 . Protector 1 | . . . . . . . 1 . . Sentry 26 | . . 3 6 . . 8 1 1 7 Specialist 2 | . . . . . . . . . 2 Hunter 5 | . . . . . . 2 . 2 1 Programmer 13 | . . . . . . . 3 8 2 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 11 | 3 4 8 8 3 11 7 8 9 9 Combat Bots Only 11 | . 4 4 7 3 11 6 5 7 5 Max Kills in Single Turn 5 | 1 1 4 2 1 5 3 5 4 3 Gunslinging 1 | . . 1 1 . . 1 . . . Exploded 3 | . . 2 . . 3 2 2 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Hostile Shots Fired 1165 | . 20 69 31 5 54 192 95 345 354 Missed 329 | . 3 22 12 1 11 65 29 105 81 Damage Taken 12641 | . 165 1107 279 47 385 1339 773 3824 4722 Core 2300 | . 78 331 46 . 38 147 59 596 1005 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . 100 . Ignored by Resistances 3415 | . 47 140 73 14 122 500 226 1025 1268 Regen/Repaired (Parts) 594 | . . 101 131 . . 44 . 318 . Core Remaining (%) 59 | 100 68 . 5 . . 66 91 29 . Volleys Fired 478 | 3 16 44 51 5 12 97 49 132 69 Largest 5 | 2 2 4 4 4 4 4 4 5 5 Hottest 333 | 40 85 145 167 176 176 176 209 333 279 Shots Fired 1851 | 6 32 162 201 18 48 276 179 607 322 Gun 1422 | 6 32 157 200 16 36 205 100 459 211 Cannon 365 | . . . . . . 40 72 143 110 Launcher 59 | . . 1 1 2 12 31 7 5 . Special 5 | . . 4 . . . . . . 1 Kinetic 868 | 6 25 123 166 6 12 120 52 210 148 Thermal 612 | . 7 38 34 10 24 58 29 258 154 Explosive 59 | . . 1 1 2 12 31 7 5 . Electromagnetic 311 | . . . . . . 67 91 134 19 Robot Hit Streak 38 | 5 18 9 9 3 5 16 20 38 26 Robot Miss Streak 5 | . 1 4 2 1 2 5 4 3 4 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 13 | . 2 3 4 . . 3 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 . Shots Hit Robots 1045 | 5 25 91 72 5 17 172 124 372 162 Core Hits 603 | 4 12 42 37 5 28 97 114 185 79 Critical Kills 6 | . 1 . 1 . . . . . 4 Critical Parts Destroyed 6 | . . . . . . 2 . . 4 Critical Strikes 23 | . 1 2 1 . . 3 . 4 12 Burn 8 | . . 2 . . . 1 . 4 1 Meltdown 1 | . . . . . . . . . 1 Destroy 13 | . 1 . 1 . . 2 . . 9 Corrupt 1 | . . . . . . . . . 1 Melee Attacks 2 | . . . . . . 2 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 27660 | 60 337 1603 1161 214 1086 4231 4136 9832 5000 Guns 15395 | 60 337 1451 1073 138 283 2283 1300 6205 2265 Cannons 6838 | . . . . . . 532 1106 2783 2417 Explosions 5119 | . . 117 64 76 803 1413 1706 770 170 Melee . | . . . . . . . . . . Ramming 308 | . . 35 24 . . 3 24 74 148 Kinetic 8679 | 60 244 1126 1015 34 97 1277 838 2653 1335 Thermal 11166 | . 93 325 58 104 186 842 1203 5266 3089 Explosive 3686 | . . 117 64 76 803 1301 909 246 170 Electromagnetic 3821 | . . . . . . 808 1162 1593 258 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . 5 5 . . 5 4 4 9 Average Corruption 3 | . . 4 5 . . 4 2 2 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 193 | . . 22 33 . . 39 10 62 27 Message Errors 45 | . . 6 9 . . 10 3 13 4 Matter Fused 48 | . . 3 9 . . 14 3 15 4 Heat Flow Errors 15 | . . 3 2 . . 1 1 6 2 Energy Discharges 24 | . . 3 4 . . 4 . 10 3 Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 3 | . . . . . . . 1 1 1 Data Loss (minor) 24 | . . 2 3 . . 4 1 7 7 Data Loss (major) 3 | . . 2 1 . . . . . . Misfires 10 | . . 1 3 . . 1 . 2 3 Alerts 11 | . . . 1 . . 2 1 4 3 Weapon Failures 9 | . . 2 1 . . 2 . 4 . Overload Shots . | . . . . . . . . . . Overflow Damage 331 | . . . . . 17 28 37 172 77 Projectiles 116 | . . . . . . 15 23 48 30 Explosions 192 | . . . . . 17 13 14 124 24 Melee 23 | . . . . . . . . . 23 Knockbacks 22 | . . . . . . . 18 4 . Impact . | . . . . . . . . . . Kinetic 22 | . . . . . . . 18 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 754 | . . 17 29 . 121 63 36 250 238 Shots 22 | . . . 1 . 6 3 2 7 3 Rammed 18 | . . 2 5 . . 1 . . 10 Targets Rammed 34 | . . 2 5 . . 1 6 10 10 Kicked 16 | . . . . . . . 6 10 . Crushed . | . . . . . . . . . . Highest Temperature 800 | . 150 349 345 199 197 558 463 800 674 Average Temperature 146 | . 49 118 98 125 111 122 125 186 195 Received Heat Transfer 4378 | . 90 294 117 54 45 729 321 1044 1684 Effects 58 | . . 4 3 . . 7 3 27 14 Shutdowns 17 | . . . . . . 2 2 13 . Energy Bleed 8 | . . . 3 . . 1 . 3 1 Interference 7 | . . 2 . . . . 1 4 . Matter Decay 10 | . . 2 . . . 4 . 1 3 Short Circuit 5 | . . . . . . . . 2 3 Damage (minor) 4 | . . . . . . . . 3 1 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 17 | . . . . . . 6 1 10 . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 3 | . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . 1 2 Parts Melted 31 | . . 1 . . . . . 12 18 Heat Transferred 17584 | . 222 963 148 259 444 1506 1479 7807 4756 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 14 | . . . . . . 2 9 3 . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Peak Influence 969 | 15 184 327 495 97 496 969 887 583 659 Initial 308 | . 8 7 117 31 43 208 299 308 110 Average 341 | 3 84 69 222 52 327 663 532 285 419 Maximum Alert Level 3 | . . 1 2 . 2 3 3 2 2 Low Security (%) 28 | 100 100 92 37 100 38 . . 22 11 Level 1 31 | . . 7 50 . 11 13 26 48 29 Level 2 29 | . . . 12 . 50 30 42 29 58 Level 3 10 | . . . . . . 55 30 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 52 | . . . 5 1 . 5 8 24 9 Investigation 7 | . . . 1 1 . 2 1 1 1 Extermination 13 | . . . . . . . 3 7 3 Reinforcement 10 | . . . 1 . . 2 1 4 2 Assault 6 | . . . . . . 1 1 3 1 Garrison 16 | . . . 3 . . . 2 9 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 1 2 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Distress Signals 7 | . 1 2 1 . . 2 . 1 . Communications Jammed 1 | . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . 1 . Times Spotted 316 | . 12 27 26 3 18 53 34 88 55 Peak Tracking Total 8 | . 5 5 4 3 7 7 6 5 8 Tactical Retreats 5 | . . . 1 . . 3 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Traps Triggered 13 | . . . 3 . . 1 2 6 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Machines Disabled 38 | . . 1 2 . 2 5 7 10 11 Max in Single Turn 4 | . . 1 1 . 1 2 2 4 2 Garrison Access 1 | . . . . . . . 1 . . Garrison Relay 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Machines Accessed 25 | . 2 1 6 3 . 4 1 4 4 Terminals 17 | . 2 . 5 2 . 2 1 2 3 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 1 1 . . 1 . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 66 | . 4 6 23 9 . 7 1 8 8 Successful 51 | . 4 5 18 7 . 4 . 8 5 Failed 15 | . . 1 5 2 . 3 1 . 3 Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 1 . 5 . . . . . 1 Terminals 34 | . 4 . 12 7 . 2 1 2 6 Fabricators . | . . . . . . . . . . Repair Stations 26 | . . 6 11 . . 3 . 6 . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 4 | . . . . 2 . . . . 2 Terminal Hacks 29 | . 4 . 10 6 . 2 . 2 5 Record 12 | . 3 . 2 4 . . . . 3 Part Schematic 1 | . . . 1 . . . . . . Open Door 2 | . . . 2 . . . . . . Open DSF 2 | . . . . . . . . 2 . Terminal Index 1 | . . . 1 . . . . . . Alert Level 4 | . . . 2 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . Maintenance Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 Zone Layout 2 | . . . . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 21 | . . 5 8 . . 2 . 6 . Scan Component 12 | . . 3 5 . . 1 . 3 . Repair 9 | . . 2 3 . . 1 . 3 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 Used . | . . . . . . . . . . Hacking Detections 15 | . 1 1 2 2 . 3 1 2 3 Full Trace Events 7 | . . 1 2 1 . 1 . 1 1 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . . 2 3 . . 1 . 3 . Time 283 | . . 70 90 . . 13 . 110 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat 1 | . . . . . . 1 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released 7 | . . . . . 4 . 3 . . Machine Destruction 7 | . . . . . 4 . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Total Allies 10 | . . . 10 . . . . . . Largest Group 10 | . . . 10 3 1 . . . . Highest-Rated Group 88 | . . . 88 30 7 . . . . Highest-Rated Ally 16 | . . . 16 15 7 . . . . Total Orders 2 | . . . 2 . . . . . . ROAM 1 | . . . 1 . . . . . . GUARD 1 | . . . 1 . . . . . . Ally Attacks 56 | . . . 43 13 . . . . . Total Damage 605 | . . . 480 125 . . . . . Kills 9 | . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . 2 . . . . . Drone Recoveries 1 | . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Turns Passed 13515 | 131 652 1079 1336 135 490 1757 1429 4725 1781 Spaces Moved 8014 | 119 537 749 974 101 358 1132 781 2116 1147 Core 11 | 6 . . . . . . . 1 4 Treads 3 | . . . . . . 3 . . . Legs 2344 | . . . . . . . 699 1645 . Wheels 5656 | 113 537 749 974 101 358 1129 82 470 1143 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 110 110 105 120 130 115 Average Speed 136 | 87 108 106 108 110 124 120 154 185 116 Slowest Speed 1150 | 90 125 140 110 110 155 320 270 1150 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . 2 . . . . . . . Exploration Rate (%) 35 | 4 45 39 78 9 31 65 14 44 22 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 16 | . . 4 6 . . . . . 6 Terrain Destroyed 475 | . . 15 6 11 15 174 54 110 90 Melee . | . . . . . . . . . . Projectile 83 | . . 4 . . . 4 . 25 50 AOE 392 | . . 11 6 11 15 170 54 85 40 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Fac Total 9457 | 137 570 933 1152 112 373 1324 884 2575 1397 Wait 475 | . 1 108 83 . . 31 . 175 77 Move 8005 | 118 536 748 973 100 357 1131 780 2115 1147 Hop . | . . . . . . . . . . Pick Up 92 | 8 8 6 7 1 1 11 14 20 16 Fast Attach 49 | 6 1 2 2 . . 6 5 23 4 Attach 69 | . 1 5 3 2 1 14 4 15 24 Detach 14 | . . . 1 . . 3 1 6 3 Swap 126 | . 6 12 9 4 . 15 12 39 29 Drop 103 | 2 1 6 10 . . 13 13 40 18 Fire 478 | 3 16 44 51 5 12 97 49 132 69 Melee 2 | . . . . . . 2 . . . Ram 18 | . . 2 5 . . 1 . . 10 Kick 16 | . . . . . . . 6 10 . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . 8 . . . . . . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -9/Storage -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 11) 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Weapon x2 897 | -9/Materials | Discovered new exit (range 16) 1047 | -9/Materials | Repaired Lgt. Nuclear Core 1105 | -9/Materials | Build established: Gunner 1256 | -9/Materials | Discovered new exit (range 7) 1296 | -9/Materials | Crushed by falling debris 1298 | -9/Materials | Crushed by falling debris 1298 | -9/Materials | Core integrity fell below 50% 1329 | -9/Materials | Lost 3 parts (1n2w) 1410 | -9/Materials | Repaired Beam Rifle 1625 | -9/Materials | Core integrity fell below 20% 1713 | -9/Materials | Build established: Scavenger-Gunner 1720 | -9/Materials | Discovered new exit (range 11) 1824 | -9/Materials | Discovered new exit (range 13) 1863 | -9/Materials | Entered Storage 1920 | -9/Storage | Garrison activated, responded to threat 1964 | -9/Storage | Destroyed 7 combat bots 2071 | -9/Storage | Repaired Hvy. Assault Rifle 2097 | -9/Storage | Repaired Com. Wheel 2135 | -9/Storage | Repaired Hvy. Assault Rifle 2177 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2484 | -9/Storage | Build established: Commander-Gunner 2935 | -9/Storage | Discovered new exit (range 9) 3199 | -9/Storage | Entered Materials 3199 | -8/Materials | Accompanied by 3 allies 3199 | -8/Materials | Evolved 2 slots: Utility x2 3333 | -8/Materials | Identified exit to Garrison 3334 | -8/Materials | Entered Garrison 3334 | -8/Garrison | Accompanied by 3 allies 3346 | -8/Garrison | Build established: Scavenger-Gunner 3364 | -8/Garrison | Triggered checkpoint 3520 | -8/Garrison | Triggered checkpoint 3564 | -8/Garrison | Triggered checkpoint 3564 | -8/Garrison | Triggered checkpoint 3564 | -8/Garrison | Triggered checkpoint 3605 | -8/Garrison | Destroyed 11 combat bots 3802 | -8/Garrison | Discovered new exit (range 10) 3824 | -8/Garrison | Entered Materials 3881 | -8/Materials | Repaired Grenade Launcher 4053 | -8/Materials | Lost 5 parts (2n1u2w) 4373 | -8/Materials | Discovered new exit (range 6) 4624 | -8/Materials | First assault squad dispatched 4661 | -8/Materials | Discovered new exit (range 14) 4911 | -8/Materials | Build established: Tank 5579 | -8/Materials | Identified exit to Factory 5581 | -8/Materials | Entered Factory 5581 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5984 | -7/Factory | Build established: Gunner 6221 | -7/Factory | Garrison activated, responded to threat 6950 | -7/Factory | Discovered new exit (range 11) 6982 | -7/Factory | Discovered new exit (range 15) 7010 | -7/Factory | Entered another Factory area 7010 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7112 | -6/Factory | Found Launcher Loader 7145 | -6/Factory | Build established: Tank 7319 | -6/Factory | Repaired Coolant Injector 7360 | -6/Factory | First assault squad dispatched 7365 | -6/Factory | Repaired Imp. Titanium Leg 7465 | -6/Factory | Destroyed 7 combat bots 7566 | -6/Factory | Lost 5 parts (1p1u3w) 7866 | -6/Factory | Repaired Gauss Rifle 7887 | -6/Factory | Build established: Scavenger-Tank 8803 | -6/Factory | Build established: Gunner 9323 | -6/Factory | Lost 3 parts (1n2w) 9631 | -6/Factory | Garrison activated, responded to threat 10014 | -6/Factory | Build established: Scavenger-Gunner 10199 | -6/Factory | Garrison activated, responded to threat 10231 | -6/Factory | Core integrity fell below 50% 10697 | -6/Factory | Garrison activated, responded to threat 10769 | -6/Factory | Destroyed 7 combat bots 11456 | -6/Factory | Spotted B-75 Beast 11652 | -6/Factory | Build established: Tank 11715 | -6/Factory | Discovered new exit (range 15) 11735 | -6/Factory | Entered another Factory area 11735 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12947 | -5/Factory | Spotted B-75 Beast 13217 | -5/Factory | Lost 4 parts (1p2u1w) 13235 | -5/Factory | First assault squad dispatched 13333 | -5/Factory | Garrison activated, responded to threat 13366 | -5/Factory | Lost 3 parts (3w) 13455 | -5/Factory | Core integrity fell below 50% 13488 | -5/Factory | Core integrity fell below 20% 13510 | -5/Factory | Lost 19 parts (2p2n6u9w) 13516 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 13476_ Imp. Cryofiber Web destroyed. 13476_ Broken Imp. Arc Projector destroyed. 13479_ Graphene Brace destroyed. 13480_ G-50 Soldier IFF system glitched. 13480_ Critical hit (Burn: +37). 13485_ ALERT: Rogue bot located, Programmers report to Factory Zone 8A. 13486_ Critical hit (Burn: +37). 13487_ System corrupted: Matter fused (-9). Remote Datajacks cannot fire with other weapons in the same volley. 13497_ Slammed into G-50 Soldier. 13498_ Critical hit (Burn: +37). 13503_ Slammed into G-50 Soldier. 13505_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 13509_ Jacked G-50 Soldier... 13509_ G-50 Soldier destroyed. 13514_ Slammed into G-50 Soldier. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????#######???????? | | ????????????????????????##""""""######??? | | ????????????# #############""T""#### #??? | | ????????????# # #??? | | ????????????# ########### # #??? | | ????????????????????????# # #??? | | ?????????????????????#### %%"" # #??? | | ?????????????????????#""" %""" #%#### | | ?????????????????????#"G% %""" #! # | | ?????????????????????#""" ! * # = # | | ?????????????????????####=%%%%" # ! # | | ????????????????#########%="%% =!# = # | | ????????????# != " !=!%+! # | | ????????????????######## = = =!# # | | ???????????????????????# !# # | | ???????????????????????# !! # # | | ???????????????????????# ! # # | | ???????????????????????# %####"# | | ???????????????????????# #??? # | | ?????????????????########## [ #???# | | ?????????????????# #####=*= ######" | | ?????????????+#### #####%%= # # | | ??????????# p # %=!* + # | | ??????????#!! #! @% =[%! # # | | ?????????????????# ggg# %= # # | | ?????????????????# g # * ## """ # | | ?????????????????# ]# """ ## """ # | | ?????????????????# + """ ## """ # | | ?????????????????# # """ ## # | | ?????????????????# ! # ## """ # | | ???????????? ????# + + """ # | | ???????????? #???# #### ##### """ # | | ???????????? #???# = ???# #???# # | | ???????????? #???# ???# #???#+##### | | ???????????? #???#] ???# #???# #???? | | ???????????? #???# #### ##### #???? | | ???????????? #???? ? + #???? | | ??????????## ##???????#+## #???? | | #????# ! ######### ## #???? | | #????# #???? | | #????# #########+########### #???? | | #????# ###????# #####???# #???? | | #+######### ####???# # ???# #???? | | / #???# # ??# #???? | | ! #???# # """ # #???? | | """ #???# # """ + #???? | | """ #???# #= """ # #???? | | """ #???#############??# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 80 Energy Generation 38 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Weapon Cycler | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Close Call Everything Is Under Control Hey, That's Mine! Librarian Remodeling Shopping List Significant Disruption The More The Merrier Unlikely Earthworm Challenges ------------ None Game ------ Seed EtherialParticleRigger Manual? 0 Play Time 02:53:53 Cumulative 11.7 hours Start 2024.03.14 @ 22:28:52 End 2024.03.16 @ 22:31:49 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/TamsynBold Map View 32x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d296e96-3d73-4272-a8f1-1e88fb7fa7df