Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 20:41:31

Player: arcadus

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (23)      115
Value Destroyed (647)      647
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (765)                765
              TOTAL SCORE: 3287

 Bonus
-------
Follower Combat Kills      165
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     268/300
Energy                     108/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (1550) Ox30
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
           Weapon Cycler
>          --- WEAPON (2) -------
     Heavy Rocket Launcher
>          --- INVENTORY (25) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
           Wheel
           Wheel
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Hacking Drone Bay (1/1)
           EM Pulse Gun
     Light Assault Rifle
     Light Assault Rifle
    Guided Missile Launcher

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
    Armored Treads
     Medium Treads
     Medium Treads
>           --- UTILITY ----------
            Huge Storage Unit
            Propulsion Shielding
            Hacking Drone Bay
>           --- WEAPON -----------
      Heavy Assault Rifle
      Heavy Rocket Launcher
>           --- INVENTORY --------
            Ion Engine
            Ion Engine
      Light Treads
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
   Improved Aluminum Leg
            Wheel
            Wheel
            Flight Unit
            Flight Unit
            Flight Unit
            Flight Unit
  Makeshift Terrain Scan Processor
            EM Pulse Gun
      Light Assault Rifle
      Light Assault Rifle
      Light Assault Rifle
            Gauss Rifle
     Guided Missile Launcher
            CR-A16's Pointy Stick
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Huge Storage Unit
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             34   | .   6   4   6   1   4   13  
  Power                    4    | .   1   .   .   .   .   3   
    Engine                 4    | .   1   .   .   .   .   3   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | .   3   1   3   .   .   4   
    Treads                 7    | .   2   1   .   .   .   4   
    Leg                    4    | .   1   .   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | .   2   1   2   1   1   1   
    Device                 5    | .   1   .   2   .   1   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | .   .   2   1   .   3   5   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   1   1   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   2   1   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   
Parts Lost                 17   | .   .   2   4   .   1   10  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               5    | .   .   1   1   .   .   3   
  Utility                  3    | .   .   .   2   .   .   1   
  Weapon                   7    | .   .   1   1   .   1   4   
  Highest Loss Streak      6    | .   .   2   2   .   1   6   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   96  99  89  93  99  97  
  Engine                   11   | .   14  14  11  11  11  11  
  Treads                   9    | .   7   28  6   .   .   28  
  Leg                      22   | .   20  .   22  33  33  3   
  Device                   8    | .   10  .   4   .   9   11  
  Storage                  11   | .   14  14  11  11  11  11  
  Protection               10   | .   .   13  11  15  12  9   
  Energy Gun               2    | .   14  13  .   .   .   .   
  Ballistic Gun            12   | .   14  13  13  22  11  12  
  Launcher                 7    | .   .   .   .   .   10  9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             97   | 13  89  88  89  89  97  97  
  Greatest Support         76   | 20  40  40  40  30  30  76  
  Greatest Overweight (x)  4    | .   4   2   2   2   3   3   
  Average Overweight (x)   2    | .   2   2   2   2   2   1   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  
  Average Capacity         24   | .   20  25  25  25  25  25  
  Most Carried             25   | .   14  19  19  17  25  23  
  Average Carried          18   | .   8   14  17  16  19  21  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            19   | 6   14  19  17  16  18  18  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           768  | 200 165 36  67  16  50  234 
  Remotely                 46   | .   .   .   46  .   .   .   
Salvage Created            784  | .   368 65  106 .   .   245 
  Parts                    51   | .   24  7   6   .   .   14  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   2   16  
  Prevented                3    | .   .   .   .   .   .   3   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  22   | .   9   5   2   .   .   6   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     18   | .   9   5   2   .   .   2   
  AOE                      3    | .   .   .   .   .   .   3   
Classes Destroyed          4    | .   3   .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Swarmer                  11   | .   3   5   .   .   .   3   
  Grunt                    8    | .   6   .   .   .   .   2   
  Sentry                   3    | .   .   .   2   .   .   1   
Best Kill Streak           3    | .   3   3   1   .   .   3   
  Combat Bots Only         3    | .   3   3   1   .   .   3   
Max Kills in Single Turn   2    | .   1   2   1   .   .   2   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        238  | .    81   29   17   4    .    107  
  Missed                   46   | .    19   5    2    .    .    20   
Damage Taken               2917 | .    649  199  237  156  .    1676 
  Core                     619  | .    124  78   30   13   .    374  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  97   | .    .    .    22   23   .    52   
Core Remaining (%)         59   | 100  .    19   .    .    .    .    
Volleys Fired              92   | .    37   8    10   3    .    34   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  120  | .    60   60   120  40   .    51   
Shots Fired                165  | .    74   14   14   6    .    57   
  Gun                      162  | .    74   14   13   6    .    55   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    .    2    
  Special                  1    | .    .    .    1    .    .    .    
  Kinetic                  117  | .    37   6    13   6    .    55   
  Thermal                  46   | .    37   8    1    .    .    .    
  Explosive                2    | .    .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    16   6    5    3    .    8    
  Robot Miss Streak        4    | .    3    2    1    1    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           118  | .    52   10   11   4    .    41   
  Core Hits                51   | .    18   6    6    2    .    19   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    3    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1536 | .    623  119  88   32   .    674  
  Guns                     1312 | .    620  119  88   32   .    453  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               156  | .    .    .    .    .    .    156  
  Melee                    65   | .    .    .    .    .    .    65   
  Ramming                  3    | .    3    .    .    .    .    .    
  Kinetic                  963  | .    339  51   88   32   .    453  
  Thermal                  349  | .    281  68   .    .    .    .    
  Explosive                156  | .    .    .    .    .    .    156  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 65   | .    .    .    .    .    .    65   
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    .    15   
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           5    | .    .    .    .    .    .    5    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      50   | .    .    .    .    .    .    50   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        229  | .    81   20   37   .    .    229  
  Average Temperature      68   | .    41   15   15   .    .    106  
  Received Heat Transfer   783  | .    234  .    72   .    .    477  
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         800  | .    650  150  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             127  | .   127 114 116 .   .   .   
  Initial                  49   | .   .   49  15  .   .   .   
  Average                  45   | .   33  51  75  .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   1   .   .   1   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              52   | .   11  6   6   7   .   22  
  Peak Tracking Total      11   | .   4   3   3   11  .   9   
  Tactical Retreats        3    | .   .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          2    | .   1   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   2   .   6   .   .   .   
  Successful               5    | .   1   .   4   .   .   .   
  Failed                   3    | .   1   .   2   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   2   .   2   .   4   .   
  Terminals                8    | .   2   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   4   .   .   .   
  Record                   3    | .   .   .   3   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               5    | .   .   1   .   .   4   .   
  Largest Group            4    | .   .   1   1   .   4   4   
  Highest-Rated Group      151  | .   .   31  31  .   151 151 
  Highest-Rated Ally       40   | .   .   31  31  .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   15  .   .   18  
  Total Damage             720  | .   .   .   209 .   .   511 
  Kills                    9    | .   .   .   3   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               9897 | .    1016 1133 404  117  5455 1772 
Spaces Moved               3042 | 1    229  342  126  42   1650 652  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   1032 | .    56   342  39   .    .    595  
  Legs                     2010 | 1    173  .    87   42   1650 57   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  320  260  260  260  243  
  Average Speed            304  | 120  286  320  278  260  328  250  
  Slowest Speed            400  | 120  400  320  320  260  330  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 2    41   66   19   12   91   68   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             3    | .    .    1    .    .    1    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          48   | .    .    .    1    .    .    47   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    1    .    .    1    
  AOE                      46   | .    .    .    .    .    .    46   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      3519 | .    512  368  166  46   1687 740  
  Wait                     300  | .    228  8    22   1    11   30   
  Move                     3036 | .    228  341  125  41   1649 652  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  37   | .    9    7    3    .    11   7    
  Fast Attach              1    | .    1    .    .    .    .    .    
  Attach                   17   | .    .    2    5    1    3    6    
  Detach                   2    | .    .    .    .    .    2    .    
  Swap                     17   | .    5    2    1    .    2    7    
  Drop                     13   | .    3    .    .    .    9    1    
  Fire                     92   | .    37   8    10   3    .    34   
  Melee                    3    | .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   24 | -10/Materials      | Identified exit to Mines
  266 | -10/Materials      | Discovered new exit (range 14)
  312 | -10/Materials      | Build established: Mutant
 1017 | -10/Materials      | Entered Mines
 1019 | -10/Mines          | Core integrity fell below 50%
 1079 | -10/Mines          | Learned location of Storage (-8)
 1819 | -10/Mines          | Core integrity fell below 20%
 2067 | -10/Mines          | Received a Mining Laser from a helpful Derelict
 2071 | -10/Mines          | Discovered new exit (range 6)
 2150 | -10/Mines          | Entered Materials
 2150 | -9/Materials       | Accompanied by 1 ally
 2150 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2349 | -9/Materials       | Identified exit to Mines
 2554 | -9/Materials       | Entered Mines
 2587 | -9/Mines           | Assembled infested the area
 2646 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2647 | -9/Mines           | Discovered new exit (range 9)
 2671 | -9/Mines           | Entered Zion
 2750 | -7/Zion            | Found Prototype Launcher
 2752 | -7/Zion            | Identified Gui. Missile Launcher
 3171 | -7/Zion            | Learned Factory terminal intel
 3270 | -7/Zion            | Given the Hacking Drone Bay
 3270 | -7/Zion            | Found Prototype Device
 3271 | -7/Zion            | Identified Hacking Drone Bay
 3870 | -7/Zion            | Received a hallucinogenic algorithm
 4785 | -7/Zion            | Given A8's code to call for help
 5056 | -7/Zion            | Found Relay Coupler [Programmer]
 5060 | -7/Zion            | Found Relay Coupler [Programmer]
 5065 | -7/Zion            | Found Relay Coupler [Programmer]
 5079 | -7/Zion            | Found Relay Coupler [Programmer]
 5083 | -7/Zion            | Found Relay Coupler [Programmer]
 6629 | -7/Zion            | Imprinted
 6633 | -7/Zion            | Declared Zion's savior
 8010 | -7/Zion            | Discovered new exit (range 12)
 8056 | -7/Zion            | Found CR-A16's Pointy Stick
 8126 | -7/Zion            | Entered Proximity Caves
 8126 | -6/Proximity Caves | Accompanied by 4 allies
 8644 | -6/Proximity Caves | Build established: Scavenger-Mutant
 8659 | -6/Proximity Caves | Learned location of 1 exit from Factory
 8763 | -6/Proximity Caves | Learned Factory emergency access door positions
 9694 | -6/Proximity Caves | Lost 3 parts (1u2w)
 9857 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 9864 | -6/Proximity Caves | Core integrity fell below 50%
 9894 | -6/Proximity Caves | Core integrity fell below 20%
 9898 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
09877_ S-27 Virus destroyed.
09880_ System corrupted: Matter fused (-8).
09881_ Penetrated by Slug.
09884_ Slug penetrates Wall.
09884_ Slug penetrates Y-64 Sentinel.
09884_ Lgt. Treads destroyed.
09887_ Penetrated by Slug.
09887_ Arm. Treads destroyed.
09887_ Slug penetrates Wall.
09887_ Lgt. Assault Rifle destroyed.
09887_ Slug penetrates Wall.
09890_ Penetrated by Slug.
09890_ Lgt. Angular Momentum Engine destroyed.
09891_ Slug penetrates Wall.
09892_ Autogun fries itself beyond repair.
09893_ Penetrated by Slug.
09893_ S-27 Virus destroyed.
09895_ Y-64 Sentinel destroyed.
09897_ Slug penetrates Wall. <x2>
09897_ CR-A16's Pointy Stick destroyed.

 Map 
-----
+----------------------------------------------------+
| ?####??###??####?????????????????????????????????? |
| ##  ###  ###   #?????????????????????????????????? |
| #              #?????????????????????????????????? |
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|                 #??????       ##?????????????????? |
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|       ##??????##  ## ?     #???   ???????????????? |
|      ##??????##     ?      #??   ????????????????? |
|     ##??????##     ##      #??  #????????????????? |
|  #  #???#####             ???   #????????????????? |
| ##  #???#           #??#####?   ##???????????????? |
| ##  #????#          #??""""#?    #???????????????? |
| ?#  #????##         #      #     ????????????????? |
| ?#  #?????##        +      #    ?????????????????? |
| ?#  #?????##      # #   #/##   ??????????????????? |
| ?#  #??####      ## #?? #    #???????????????????? |
| ?#  #??#         ## #???? !  ##??????????????????? |
| ?#  #??#      #####g######%=  #??????????????????? |
| ##  #??#      #???#  g sl@=*  #??????????????????? |
| ##  ####      #???#########h   #?????????????????? |
| ##         ####????????????#   #?????????????????? |
| ##        ##??????????????##  ##?????????????????? |
| ###########???????????????#   #??????????????????? |
| ######### ##??????????????#   #??????????????????? |
|            ###?????????????   ###????????????????? |
|              #?????????????     ?????????????????? |
| #######       #????????????#   #?????????????????? |
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| ##      # #??????????# #####    ##?????###???????? |
| #  #### ###??????????# ##??#     ##??##  #???????? |
|   ##??# ####??????####  ##?#      ####   #???????? |
|  ##???#    #??????#      ####      ##    #???????? |
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| ## ##????# #??????##      #??##        ##????????? |
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| #   ###??# #????##     ####  ###        #????????? |
| #     ##?# #????##            ##        #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
               Adv. Heat Sink | -7/Zion | Archive
                   Power Maul | -7/Zion | Archive
                   Chainsword | -7/Zion | Archive
    Adv. Melee Analysis Suite | -7/Zion | Archive
          Variable Charge Gun | -7/Zion | Archive
          Transmission Jammer | -7/Zion | Archive
            Fusion Compressor | -7/Zion | Archive
                 Recalibrator | -7/Zion | Archive
             Hvy. Flak Cannon | -7/Zion | Archive
  Adv. Terrain Scan Processor | -7/Zion | Archive
      Adv. Signal Interpreter | -7/Zion | Archive
            Imp. Titanium Leg | -7/Zion | Archive
 Imp. Proton Missile Launcher | -7/Zion | Archive
                     Wave Gun | -7/Zion | Archive

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
  H-55 Commando | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              FieldRemoteBiocell
  Manual?         0
Play Time         01:09:17
  Cumulative      12.8 hours
  Start           2024.04.13 @ 19:22:31
  End             2024.04.13 @ 20:41:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 793ca355-987e-497e-b1c9-9293553eeeb9