Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.26 @ 04:29:09

Player: Ms Vella

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (50)      250
Value Destroyed (1266)     1266
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (92)                 92
              TOTAL SCORE: 2968

 Bonus
-------
High Alert Combat Kills    92

 Cogmind 
---------
Core Integrity             0/400
Matter                     10/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (2) -------
     Heavy Assault Cannon
>          --- INVENTORY (15) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Large Storage Unit
     Large Storage Unit
    Medium Matter Pod (0)
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved EM Shotgun
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Large Storage Unit
     Large Storage Unit
    Medium Matter Pod
           Hacking Suite
           Hacking Suite
  Improved EM Shotgun
     Heavy Assault Cannon
           Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             48   | 2   5   2   36  3   
  Power                    4    | .   1   .   3   .   
    Engine                 4    | .   1   .   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   .   13  .   
    Treads                 15   | 2   .   .   13  .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   2   1   4   .   
    Device                 1    | .   .   .   1   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   1   1   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | .   2   1   16  3   
    Energy Gun             9    | .   2   1   6   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   
    Ballistic Cannon       9    | .   .   .   7   2   
    Launcher               3    | .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          2    | .   .   .   2   .   
    System Corruption      4    | .   .   .   4   .   
Parts Lost                 16   | .   1   1   10  4   
  Power                    3    | .   .   .   2   1   
  Propulsion               6    | .   .   .   3   3   
  Utility                  4    | .   .   .   4   .   
  Weapon                   3    | .   1   1   1   .   
  Highest Loss Streak      3    | .   1   1   2   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   91  98  85  56  
  Engine                   11   | .   14  14  10  11  
  Treads                   30   | .   28  28  31  24  
  Device                   2    | .   .   .   3   .   
  Storage                  12   | .   14  14  11  11  
  Protection               12   | .   8   14  15  .   
  Energy Gun               10   | .   24  26  2   .   
  Ballistic Cannon         5    | .   .   .   8   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             45   | 12  33  36  45  39  
  Greatest Support         60   | 40  40  40  60  60  
  Greatest Overweight (x)  1    | 1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 8   12  15  15  15  
  Most Carried             15   | 5   15  15  15  12  
  Average Carried          13   | 2   10  14  14  11  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 1   15  15  14  12  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           1409 | 200  183  40   972  14   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1454 | .    232  120  1078 24   
  Parts                    84   | .    22   7    55   .    
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           4    | .    .    2    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  41   | .   5   2   29  5   
  Guns                     10   | .   3   2   5   .   
  Cannons                  22   | .   .   .   22  .   
  AOE                      8    | .   1   .   2   5   
Classes Destroyed          12   | .   5   1   5   1   
  Worker                   2    | .   .   .   2   .   
  Builder                  2    | .   1   .   1   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 3    | .   .   .   3   .   
  Operator                 4    | .   2   .   2   .   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  11   | .   3   .   8   .   
  Grunt                    15   | .   2   .   13  .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  2    | .   .   .   2   .   
  Sentry                   7    | .   .   2   5   .   
  Assembled                5    | .   .   .   .   5   
Best Kill Streak           6    | .   3   2   6   5   
  Combat Bots Only         5    | .   3   2   5   5   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               3297 | .    211  267  2246 573  
  Core                     531  | .    64   45   258  164  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  12   | .    3    9    .    .    
  Regen/Repaired (Parts)   220  | .    .    .    220  .    
Core Remaining (%)         78   | 100  .    56   .    .    
Volleys Fired              142  | .    18   10   105  9    
  Largest                  2    | .    2    2    2    1    
  Hottest                  90   | .    85   90   90   60   
Shots Fired                172  | .    32   12   119  9    
  Gun                      72   | .    32   12   28   .    
  Cannon                   92   | .    .    .    89   3    
  Launcher                 8    | .    .    .    2    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  101  | .    .    .    98   3    
  Thermal                  .    | .    .    .    .    .    
  Explosive                8    | .    .    .    2    6    
  Electromagnetic          63   | .    32   12   19   .    
  Robot Hit Streak         20   | .    7    10   20   6    
  Robot Miss Streak        4    | .    2    1    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           111  | .    21   12   72   6    
  Core Hits                71   | .    10   6    42   13   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         8    | .    .    .    7    1    
    Blast                  8    | .    .    .    7    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4566 | .    377  163  3491 535  
  Guns                     763  | .    314  163  286  .    
  Cannons                  3216 | .    .    .    3034 182  
  Explosions               587  | .    63   .    171  353  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3300 | .    .    .    3118 182  
  Thermal                  63   | .    63   .    .    .    
  Explosive                524  | .    .    .    171  353  
  Electromagnetic          679  | .    314  163  202  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    3    3    13   13   
  Average Corruption       5    | .    2    3    6    13   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  85   | .    19   3    56   7    
    Message Errors         30   | .    5    2    23   .    
    Matter Fused           19   | .    5    .    11   3    
    Heat Flow Errors       7    | .    1    1    4    1    
    Energy Discharges      6    | .    2    .    4    .    
    Parts Rejected         3    | .    1    .    2    .    
    Data Loss (minor)      7    | .    3    .    3    1    
    Data Loss (major)      3    | .    2    .    1    .    
    Misfires               3    | .    .    .    2    1    
    Alerts                 3    | .    .    .    3    .    
    Misdirections          2    | .    .    .    2    .    
    Weapon Failures        2    | .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            412  | .    .    .    349  63   
  Projectiles              380  | .    .    .    319  61   
  Explosions               32   | .    .    .    30   2    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 19   | .    .    .    18   1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  17   | .    .    .    16   1    
  Secondary                2    | .    .    .    2    .    
Self-Inflicted Damage      105  | .    38   .    67   .    
  Shots                    3    | .    1    .    2    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        330  | .    159  330  247  251  
  Average Temperature      80   | .    48   214  67   123  
  Received Heat Transfer   787  | .    54   99   594  40   
  Effects                  3    | .    .    2    1    .    
    Shutdowns              1    | .    .    1    .    .    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              4    | .    .    2    2    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             667  | .   190 46  667 253 
  Initial                  238  | .   .   1   17  238 
  Average                  265  | .   67  32  381 241 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         52   | 100 100 100 29  .   
  Level 1                  15   | .   .   .   19  100 
  Level 2                  31   | .   .   .   50  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   3   .   5   .   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   .   3   .   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              75   | .   11  2   49  13  
  Peak Tracking Total      16   | .   4   2   6   16  
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            5    | .   4   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          6    | .   1   .   5   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          7    | .   1   .   6   .   
  Terminals                6    | .   1   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   4   .   20  .   
  Successful               12   | .   3   .   9   .   
  Failed                   11   | .   1   .   10  .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   
  Manual                   18   | .   3   .   15  .   
  Terminals                22   | .   4   .   18  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   2   .   5   .   
  Robot Analysis           1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     3    | .   1   .   2   .   
  Alert Level              1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   
  Terminals                3    | .   1   .   2   .   
    Botnet                 2    | .   1   .   1   .   
    Operators              1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   .   4   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     38   | .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               3210 | 12   876  216  1981 125  
Spaces Moved               1512 | 5    456  117  894  40   
  Core                     .    | .    .    .    .    .    
  Treads                   1511 | 4    456  117  894  40   
  Legs                     1    | 1    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            160  | 160  160  160  160  160  
  Average Speed            162  | 166  160  160  163  162  
  Slowest Speed            240  | 190  160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    
Exploration Rate (%)       33   | 2    46   29   71   21   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 19   | .    .    .    19   .    
Terrain Destroyed          103  | .    4    .    93   6    
  Melee                    .    | .    .    .    .    .    
  Projectile               52   | .    .    .    51   1    
  AOE                      51   | .    4    .    42   5    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      2063 | 11   572  134  1256 90   
  Wait                     292  | .    70   2    184  36   
  Move                     1508 | 4    455  116  893  40   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  31   | .    18   2    11   .    
  Fast Attach              22   | .    3    1    17   1    
  Attach                   18   | 2    .    1    13   2    
  Detach                   7    | .    .    .    6    1    
  Swap                     8    | .    2    .    6    .    
  Drop                     34   | 5    6    2    20   1    
  Fire                     142  | .    18   10   105  9    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   13 | -11/Scrapyard | Entered Materials
   50 | -10/Materials | Identified exit to Mines
  137 | -10/Materials | Discovered new exit (range 4)
  312 | -10/Materials | Build established: Mutant
  889 | -10/Materials | Entered Mines
 1036 | -10/Mines     | Discovered new exit (range 14)
 1060 | -10/Mines     | Discovered new exit (range 13)
 1105 | -10/Mines     | Entered Materials
 1105 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1144 | -9/Materials  | Identified exit to Mines
 1538 | -9/Materials  | Central database locked down
 2344 | -9/Materials  | Discovered new exit (range 14)
 2661 | -9/Materials  | Repaired Hvy. Assault Cannon
 2705 | -9/Materials  | First assault squad dispatched
 2798 | -9/Materials  | Crushed by falling debris
 2798 | -9/Materials  | System corruption reached 10%
 3042 | -9/Materials  | Core integrity fell below 50%
 3086 | -9/Materials  | Entered Mines
 3120 | -9/Mines      | Assembled infested the area
 3155 | -9/Mines      | Met 8R-AWN
 3205 | -9/Mines      | Core integrity fell below 20%
 3211 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03199_ as-92162 destroyed.
03199_ HV Slug penetrates Wall.
03199_ HV Slug penetrates Earth.
03200_ K-01 Serf collects debris. <x2>
03201_ K-01 Serf destroyed.
03204_ HV Slug penetrates Wall.
03205_ U-05 Engineer lays Concrete.
03205_ K-01 Serf collects debris.
03206_ U-05 Engineer lays Concrete.
03206_ Lgt. Treads destroyed.
03207_ U-05 Engineer builds a Wall.
03208_ System corrupted: Matter fused (-5).
03208_ HV Slug penetrates D-53 Grenadier.
03208_ D-53 Grenadier suffers critical hit (Destroy).
03208_ HV Slug penetrates Wall.
03208_ HV Slug penetrates D-53 Grenadier.
03208_ HV Slug penetrates Wall.
03208_ K-01 Serf collects debris.
03208_ Lgt. Treads destroyed.
03210_ Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Power Shielding            33
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleGrapheneInitializer
  Manual?         0
Play Time         00:27:52
  Cumulative      1045.1 hours
  Start           2022.08.26 @ 03:52:17
  End             2022.08.26 @ 04:29:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          219
  Rogue           3
  Adventurer      216
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             71
Gallery%          85
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130)
Steam             1


RUN: cdf21c99-2763-4487-99d8-59f0ae19f4df