Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.27 @ 22:58:00 Player: IronUrist Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (638) 638 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 2403 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 0/400 Matter 6/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Dynamic Insulation System > --- WEAPON (3) ------- Rocket Array Phasing Sabre > --- INVENTORY (10) --- Recalibrator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Phasing AFG > --- WEAPON ----------- Slug Cannon Bore Cannon Phasing Sabre > --- INVENTORY -------- Ion Engine Light Ion Engine Armored Wheel Armored Wheel Dynamic Insulation System Recalibrator Rocket Array [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Medium Treads Leg Makeshift Leg Wheel Armored Wheel Utility Large Storage Unit Device Phasing AFG Storage Large Storage Unit Processor Targeting Computer Weapon Mining Laser Energy Gun Riot Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 51 | 6 9 6 12 5 13 Power 6 | 1 1 . 1 . 3 Engine 6 | 1 1 . 1 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 1 2 2 . 5 Treads 1 | . . . . . 1 Leg 2 | . . . . . 2 Wheel 9 | 2 1 2 2 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 2 2 1 1 Device 3 | . 1 . . 1 1 Storage 5 | 1 2 1 1 . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | 2 4 2 7 4 4 Energy Gun 5 | 1 3 . . 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | 1 . 1 2 1 . Ballistic Cannon 4 | . . . 2 . 2 Launcher 6 | . 1 . 2 2 1 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 26 | . 1 6 6 . 13 Power 3 | . . . 1 . 2 Propulsion 10 | . 1 2 2 . 5 Utility 2 | . . 1 . . 1 Weapon 11 | . . 3 3 . 5 Highest Loss Streak 12 | . 1 5 6 . 12 Average Slot Usage (%) 96 | . 95 68 98 100 96 Engine 10 | . 14 11 11 11 9 Leg 6 | . . . . . 17 Wheel 14 | . 25 17 22 22 1 Device 8 | . 12 5 . 9 11 Storage 11 | . 13 11 11 12 11 Processor 11 | . . 11 21 11 11 Energy Gun 7 | . 14 4 . 7 9 Ballistic Gun 4 | . 4 4 13 3 . Ballistic Cannon 1 | . . . 3 . 1 Launcher 9 | . 8 2 7 11 10 Special Weapon 7 | . . . 7 11 9 Naked Turns . | . . . . . . Heaviest Build 61 | 9 19 27 30 50 61 Greatest Support 40 | 26 26 26 24 24 40 Greatest Overweight (x) 9 | . . 1 1 2 9 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 14 | 6 8 14 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 Most Carried 10 | 4 8 8 10 10 10 Average Carried 7 | 1 5 5 6 8 8 Final Capacity 10 | 6 8 10 10 10 10 Final Carried 10 | 4 8 5 6 10 1 Class Distribution -------------------- 85% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 870 | 260 93 104 269 28 116 Remotely . | . . . . . . Salvage Created 620 | . 189 104 93 . 234 Parts 32 | . 14 1 8 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 5 . 5 . 8 Melee 1 | . . . 1 . . Guns 5 | . 3 . 1 . 1 Cannons 2 | . . . . . 2 AOE 10 | . 2 . 3 . 5 Classes Destroyed 8 | . 4 1 1 . 2 Worker 2 | . 1 1 . . . Builder 1 | . 1 . . . . Recycler 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 7 | . . . 3 . 4 Grunt 8 | . 5 . 2 . 1 Brawler 2 | . . . . . 2 Sentry 1 | . . . . . 1 Best Kill Streak 5 | . 3 1 5 . 4 Combat Bots Only 5 | . 2 . 5 . 4 Max Kills in Single Turn 2 | . 2 1 2 . 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 . 2 . 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2983 | . 260 744 405 . 1574 Core 466 | . 58 179 46 . 183 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 76 . . . . Volleys Fired 103 | . 27 14 44 . 18 Largest 3 | . 2 2 3 . 2 Hottest 105 | . 80 88 75 . 105 Shots Fired 158 | . 49 20 61 . 28 Gun 91 | . 39 14 33 . 5 Cannon 46 | . . 5 25 . 16 Launcher 21 | . 10 1 3 . 7 Special . | . . . . . . Kinetic 91 | . 12 5 58 . 16 Thermal 41 | . 27 14 . . . Explosive 21 | . 10 1 3 . 7 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 16 | . 8 10 3 . 16 Robot Miss Streak 5 | . 4 2 2 . 5 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 66 | . 29 15 7 . 15 Core Hits 48 | . 15 6 9 . 18 Critical Hits 4 | . 1 . . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . 1 . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2118 | . 654 270 518 . 676 Guns 410 | . 189 141 23 . 57 Cannons 290 | . . 62 61 . 167 Explosions 1372 | . 465 67 388 . 452 Melee . | . . . . . . Ramming 46 | . . . 46 . . Kinetic 314 | . 38 25 84 . 167 Thermal 329 | . 151 178 . . . Explosive 1372 | . 465 67 388 . 452 Electromagnetic 57 | . . . . . 57 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 6 | . . . . . 6 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 115 | . 11 . 64 . 40 Projectiles 1 | . . . 1 . . Explosions 114 | . 11 . 63 . 40 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 192 | . 67 10 58 . 57 Shots 7 | . 3 1 1 . 2 Rammed 10 | . . 1 9 . . Targets Rammed 10 | . . 1 9 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 226 | . 132 103 24 . 226 Average Temperature 44 | . 42 48 9 . 56 Received Heat Transfer 744 | . 108 291 66 . 279 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 829 | . 385 444 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 214 | . 214 100 85 . . Initial 90 | . . 90 21 . . Average 70 | . 121 71 48 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 91 | 100 72 100 100 . . Level 1 8 | . 27 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 11 6 9 . 17 Peak Tracking Total 7 | . 3 7 6 . 7 Tactical Retreats 6 | . 1 . 1 . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 6 . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 18 . . . . Successful 12 | . 12 . . . . Failed 6 | . 6 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 11 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 7 . . . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 5 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 2 | . . . 2 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 6 | . . . 6 . . Total Damage 104 | . . . 104 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 7 | . . . 3 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2848 | 47 313 135 591 691 1071 Spaces Moved 2024 | 35 216 78 501 641 553 Core 2 | 1 . . . . 1 Treads 48 | . . . . . 48 Legs 458 | . . . . . 458 Wheels 1516 | 34 216 78 501 641 46 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 100 110 Average Speed 116 | 89 91 92 91 104 166 Slowest Speed 500 | 100 100 110 100 110 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 41 10 85 76 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 163 | . 45 5 17 . 96 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 155 | . 45 5 17 . 88 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2365 | 50 288 120 578 659 670 Wait 114 | . 12 19 . . 83 Move 2019 | 34 215 77 500 640 553 Hop . | . . . . . . Pick Up 48 | 10 15 2 11 8 2 Fast Attach 5 | . 1 1 1 2 . Attach 32 | 6 2 5 9 . 10 Detach . | . . . . . . Swap 14 | . 6 . 2 3 3 Drop 20 | . 10 1 2 6 1 Fire 103 | . 27 14 44 . 18 Melee . | . . . . . . Ram 10 | . . 1 9 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 21) 274 | -10/Materials | Repaired Med. Storage Unit 315 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 4) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 453 | -9/Materials | Lost 5 parts (2n1u2w) 488 | -9/Materials | Discovered new exit (range 10) 495 | -9/Materials | Identified exit to Mines 496 | -9/Materials | Entered Mines 532 | -9/Mines | Excavation squad dispatched 532 | -9/Mines | A large section of the Mines collapsed 647 | -9/Mines | Core integrity fell below 50% 709 | -9/Mines | Lost 6 parts (1p2n3w) 718 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 782 | -9/Mines | Excavation squad dispatched 835 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 930 | -9/Mines | Learned location of Zion (-7) 1017 | -9/Mines | Discovered new exit (range 10) 1019 | -9/Mines | Learned 2 Materials zone layouts 1022 | -9/Mines | Identified exit to Materials 1087 | -9/Mines | Entered Zion 1087 | -7/Zion | Accompanied by 1 ally 1137 | -7/Zion | Led the pair of lost Derelicts to a safe place 1150 | -7/Zion | Discovered new exit (range 13) 1172 | -7/Zion | Found Prototype Device 1173 | -7/Zion | Identified Phasing AFG 1347 | -7/Zion | Learned Factory garrison access intel 1360 | -7/Zion | Given A8's code to call for help 1423 | -7/Zion | Found Prototype Launcher 1423 | -7/Zion | Identified Rocket Array 1548 | -7/Zion | Identified exit to Deep Caves 1726 | -7/Zion | Build established: Gunner 1778 | -7/Zion | Entered Proximity Caves 2034 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2093 | -6/Proximity Caves | Build established: Mutant 2561 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 2562 | -6/Proximity Caves | Spotted B-75 Beast 2669 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2714 | -6/Proximity Caves | Core integrity fell below 20% 2791 | -6/Proximity Caves | Lost 12 parts (2p4n1u5w) 2849 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02753_ Lgt. Treads fries itself beyond repair. 02755_ Slug penetrates Wall. 02757_ The unstable cave ceiling collapses. 02757_ Penetrated by Slug. 02757_ Slug Cannon destroyed. 02760_ Penetrated by Slug. 02760_ Critical hit. 02760_ Phasing AFG destroyed. 02763_ Slug penetrates Wall. 02766_ The unstable cave ceiling collapses. 02766_ Penetrated by Slug. 02768_ Y-64 Sentinel destroyed. 02773_ The unstable cave ceiling collapses. 02780_ Acquired 6 matter. 02783_ The unstable cave ceiling collapses. 02784_ System corrupted: Component data lost. 02785_ The unstable cave ceiling collapses. 02799_ System corrupted: Matter fused (-9). 02830_ System corrupted: Heat flow error (+251). 02847_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #???# ### | | ??????????????????????????????????# #???# #?# | | ?????????????????????# ?????????# ##??# #?# | | ?????????????????????# ?????????# #### ### | | ????????????????????## ####????## #?"# | | ????????????????????# ?#### #### #### | | ?????????????????????# ## ##" ## | | ????????????????##????# #" #### | | ????????????????# ???# ##?# | | ????????????????# #### ### | | ????????????????# ## #"" | | ?????????????????# #### | | ??????????????????# ######## | | ???????????????????# #?????## | | ???????????????????## ## #??????? | | ?????????????????# ##### ##??????? | | ?????????????????# ## ## ##????##???????? | | ???????????????????# ?# ##???????????#### | | ???????????????????? ??# ##????????????# | | ???????????????????###++### ###?????????????# | | ???????????????????# " ##????#??????????# ## | | ???????????????????# # ##??? #????????? ??# | | ???????????????????#""""""# ### #?????????#????# | | ????????????????# ######## #???????????????# | | ????????????????# ##???????????????# | | ?????????????????# @ ##????????????????? | | ?????????????????# ## s s ??????????## | | ????????????????# ##? s ??###### | | ????????????????# ##?? # ##??### ## | | ????????????????# #???? #?###??## | | ????????????????# #?????? #?????## | | ????????????????## ??????? #?????? | | ?????????????????## #?????? #???????# | | ??????????????????## ###????? #???????# | | ???????????????????# ##??? ##??????## | | ??????????????????## ##??#?????#### | | ??????????????????# #???###### ! | | ??????????????????# ## #???# | | ??????????????????## ### ##### | | ?????#??????????????# ## # ## | | ???? ??????????????# ## | | ?? ?????????????## # ### | | ??? ##??????????## #### ### | | ??? ###????????# ## #### #?? | | ???? ##??????## ## ### #?# #? | | ????? ## ???## ## ## #?# ####?# #? | | ?????# ??## ## ### ###?# #????# #? | | ????## #???# #?###???# #???? #? | | ????# #???# #####???????####??? ? | | ###?# #??## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Robot Respite Challenges ------------ None Game ------ Seed FlightBeamMeganuke Manual? 0 Play Time 00:48:03 Cumulative 15.6 hours Start 2021.11.27 @ 21:51:14 End 2021.11.27 @ 22:58:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43a3df82-4963-4400-b639-528ab8f380f6