Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.06 @ 18:59:02 Player: Runagate Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (161) 805 Value Destroyed (4907) 4907 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (456) 456 TOTAL SCORE: 11568 Bonus ------- High Alert Combat Kills 331 Follower Combat Kills 125 Cogmind --------- Core Integrity 0/1300 Matter 129/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hybrid Fission Core Antimatter Reactor Improved Airjet Antigrav System Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Light Regenerative Plating > --- WEAPON ----------- Advanced Beam Rifle Flak Gun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Titanium Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Compact Battery Advanced Sensor Array Seismic Detector Heavy EM Pulse Gun EM Shotgun Heavy Laser Heavy Machine Gun Heavy Missile Launcher Heavy Hammer [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Airjet Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Light Regenerative Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Autogun Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 5 | . . 2 . . . 1 2 . . Utility 7 | . . . . 1 2 . . 2 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 139 | 12 8 13 23 14 36 28 1 4 . Power 15 | 1 2 1 3 1 4 3 . . . Engine 14 | 1 2 1 3 1 3 3 . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 44 | 4 2 3 10 5 8 10 1 1 . Treads 2 | 2 . . . . . . . . . Leg 37 | 2 2 3 10 5 8 7 . . . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . 3 1 . . Flight 1 | . . . . . . . . 1 . Utility 33 | 4 4 1 2 . 12 7 . 3 . Device 20 | 2 1 . . . 11 4 . 2 . Storage 5 | 2 2 . 1 . . . . . . Processor 4 | . . . . . 1 2 . 1 . Hackware 1 | . . . . . . 1 . . . Protection 3 | . 1 1 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 47 | 3 . 8 8 8 12 8 . . . Energy Gun 22 | 1 . 3 3 2 7 6 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 21 | 2 . 4 4 5 5 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 2 . . . Parts Lost 28 | . 1 . . 2 1 17 2 . 5 Power 5 | . 1 . . . . 4 . . . Propulsion 9 | . . . . 2 . 6 . . 1 Utility 9 | . . . . . 1 3 2 . 3 Weapon 5 | . . . . . . 4 . . 1 Highest Loss Streak 5 | . 1 . . 2 1 5 2 . 4 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 4 7 13 15 14 14 11 4 3 5 Power . | . . . . 1 1 . 1 1 2 Propulsion 2 | 2 3 1 2 2 2 1 1 1 2 Utility 4 | . 3 5 6 5 3 4 2 1 1 Weapon 4 | . 1 6 5 5 6 5 . . . Tool/Special . | . . . . . . . . . . Unused Backups 24 | . 2 1 1 1 6 10 . . 3 Power 2 | . . . . . . . . . 2 Propulsion 4 | . 2 . . 1 1 . . . . Utility 11 | . . 1 . . 2 7 . . 1 Weapon 7 | . . . 1 . 3 3 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 99 99 100 98 99 76 28 23 20 Engine 8 | . 13 11 11 9 7 8 . . . Leg 30 | . 28 43 44 35 30 23 . . . Device 9 | . 13 6 1 8 16 5 4 6 4 Storage 8 | . 14 11 11 9 7 4 . . . Processor 3 | . . . . . 5 10 4 . 4 Protection 5 | . . 4 9 9 7 4 . . . Energy Gun 9 | . 14 6 8 12 13 8 . . . Ballistic Gun 9 | . 14 14 13 14 8 4 . . . Peak Build Rating 66 | 8 10 14 24 35 51 66 27 24 24 Average Rating 30 | 5 8 12 21 30 46 48 21 19 17 On Entrance 19 | . 7 8 13 23 35 51 21 14 24 Avg Prop Armor Cover (%) 4 | . . . . . 4 . . . . Naked Turns 50 | . . . . . . 50 . . . Heaviest Build 59 | 12 17 37 40 44 48 59 4 5 5 Greatest Support 98 | 40 20 40 52 56 80 98 9 9 7 Greatest Overweight (x) 2 | 1 . . . . . 2 . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 7 8 14 15 15 15 12 5 5 5 Most Carried 15 | 8 9 15 15 15 15 15 5 5 5 Average Carried 12 | 4 7 13 14 14 14 11 4 3 5 Final Capacity 15 | 8 10 15 15 15 15 5 5 5 5 Final Carried 15 | 7 8 15 15 15 15 4 4 5 5 Class Distribution -------------------- 42% | Mutant 27% | Gunner 9% | Scavenger-Gunner 9% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Commander-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 3720 | 358 130 193 865 402 978 729 12 53 . Remotely . | . . . . . . . . . . Salvage Created 5995 | 156 307 304 1011 591 2115 1453 12 46 . Parts 352 | 20 35 24 58 27 121 63 . 4 . Haulers Intercepted 7 | . 1 . 1 2 1 2 . . . Recyclers Shooed 9 | 1 . 2 . . 3 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 97 | . 9 8 20 11 26 23 . . . Guns 82 | . 9 4 20 7 26 16 . . . AOE 13 | . . 4 . 3 . 6 . . . Classes Destroyed 15 | 3 4 1 2 1 3 1 . . . Worker 13 | 2 . . 1 . 7 . 1 2 . Builder 13 | . . . . . 11 2 . . . Tunneler 9 | 3 1 1 . . 3 . . 1 . Hauler 7 | . 1 . 1 2 1 2 . . . Recycler 12 | 1 . . 1 . 8 2 . . . Mechanic 1 | . . . . . . 1 . . . Operator 3 | . . . 3 . . . . . . Watcher 6 | . 2 3 . . 1 . . . . Swarmer 20 | . 6 4 3 2 . 5 . . . Grunt 34 | . 3 2 8 3 11 7 . . . Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . . . 1 1 . . . Sentry 25 | . . 2 8 4 7 4 . . . Hunter 8 | . . . . 2 2 4 . . . Programmer 7 | . . . . . 5 2 . . . Best Kill Streak 12 | 3 4 4 6 3 11 12 1 2 . Combat Bots Only 10 | . 3 4 5 3 4 10 . . . Max Kills in Single Turn 5 | 1 2 2 2 3 5 3 1 1 . Gunslinging 1 | . 1 . . . . 1 . . . Exploded 3 | . . 2 . 3 . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Hostile Shots Fired 987 | . 35 22 101 62 287 363 15 . 102 Missed 354 | . 8 4 35 21 98 143 9 . 36 Hits 633 | . 27 18 66 41 189 220 6 . 66 Melee 8 | . . . 2 . 5 1 . . . Projectile 625 | . 27 18 64 41 184 219 6 . 66 Critical Strikes 16 | . . . 3 1 4 6 . . 2 Damage Taken 8799 | . 282 180 832 649 2015 3163 124 . 1554 Core 2492 | . 8 31 79 23 217 754 75 . 1305 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 787 | . . 59 145 127 297 159 . . . Core Remaining (%) 79 | 100 96 . 72 95 69 11 92 100 . Volleys Fired 357 | 16 29 26 74 41 95 76 . . . Largest 3 | 2 2 2 2 3 3 3 . . . Hottest 188 | 60 60 76 79 144 169 188 . . . Shots Fired 867 | 30 58 52 135 103 283 206 . . . Gun 853 | 30 58 50 135 101 283 196 . . . Cannon . | . . . . . . . . . . Launcher 14 | . . 2 . 2 . 10 . . . Special . | . . . . . . . . . . Kinetic 395 | 14 29 38 76 44 105 89 . . . Thermal 433 | 16 29 4 57 50 176 101 . . . Explosive 14 | . . 2 . 2 . 10 . . . Electromagnetic 25 | . . 8 2 7 2 6 . . . Robot Hit Streak 37 | 7 11 6 11 14 37 16 . . . Robot Miss Streak 6 | 3 3 3 3 5 6 5 . . . Penetration Max 1 | . . . . . 1 1 . . . Secondary Targets 14 | . 3 . . 1 5 5 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . Shots Hit Robots 600 | 16 38 30 94 71 193 154 1 3 . Core Hits 370 | 7 19 18 43 23 142 116 . 2 . Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . 1 1 . 1 . . . Critical Strikes 24 | . . . 4 3 4 13 . . . Burn 19 | . . . 3 2 4 10 . . . Destroy 4 | . . . . 1 . 3 . . . Smash 1 | . . . 1 . . . . . . Melee Attacks 28 | . . . 4 . . 10 6 5 3 Impact 28 | . . . 4 . . 10 6 5 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . 1 . . . 1 3 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14208 | 185 466 816 1566 1410 5342 3973 130 292 28 Guns 10484 | 185 466 441 1403 1122 3981 2886 . . . Cannons . | . . . . . . . . . . Explosions 3040 | . . 368 . 277 1308 1087 . . . Melee 495 | . . . 85 . . . 118 292 . Ramming 189 | . . 7 78 11 53 . 12 . 28 Kinetic 4668 | 89 219 325 838 423 1468 1306 . . . Thermal 5928 | 96 247 23 565 635 2865 1497 . . . Explosive 2688 | . . 368 . 277 956 1087 . . . Electromagnetic 240 | . . 93 . 64 . 83 . . . Impact 495 | . . . 85 . . . 118 292 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 4 6 . . 7 Average Corruption 3 | . . . . . 2 3 . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . . . 21 18 . . 1 Message Errors 10 | . . . . . 2 7 . . 1 Matter Fused 7 | . . . . . 5 2 . . . Heat Flow Errors 3 | . . . . . 2 1 . . . Energy Discharges 6 | . . . . . 4 2 . . . Parts Rejected 2 | . . . . . . 2 . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . 3 2 . . . Data Loss (major) 3 | . . . . . 2 1 . . . Misfires 1 | . . . . . . 1 . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 548 | . . 26 85 6 204 43 103 81 . Projectiles . | . . . . . . . . . . Explosions 279 | . . 26 . 6 204 43 . . . Melee 269 | . . . 85 . . . 103 81 . Knockbacks 2 | . . . 1 . . . . 1 . Impact 2 | . . . 1 . . . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . 14 38 6 . 16 Shots 2 | . . . . . 1 1 . . . Rammed 7 | . . . . . . . 1 . 6 Targets Rammed 30 | . . 1 15 2 5 . 1 . 6 Kicked 23 | . . 1 15 2 5 . . . . Crushed . | . . . . . . . . . . Highest Temperature 544 | . 145 30 280 338 178 544 . . 3 Average Temperature 78 | . 78 9 83 110 36 106 . . 3 Received Heat Transfer 2029 | . 87 36 285 234 642 606 . . 139 Effects 10 | . . . . 4 . 6 . . . Shutdowns 3 | . . . . 1 . 2 . . . Energy Bleed 2 | . . . . 1 . 1 . . . Interference 3 | . . . . 2 . 1 . . . Damage (major) 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 7 | . . . 2 . . . 2 3 . Robots Melted 2 | . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . 1 . 1 . . . Parts Melted 32 | . 1 . 4 7 9 11 . . . Heat Transferred 12744 | 225 550 50 1665 1591 5190 3473 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Maximum Alert Level 3 | . . . 1 . 3 2 1 . . Low Security (%) 62 | 100 100 100 68 100 52 . . 100 100 Level 1 20 | . . . 31 . 17 45 100 . . Level 2 9 | . . . . . . 54 . . . Level 3 7 | . . . . . 29 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 927 | 10 153 108 289 148 927 673 312 130 9 Initial 452 | . . 31 39 113 55 452 312 130 9 Average 215 | 2 52 40 160 78 328 441 272 73 1 Influence Increases 4254 | 30 297 304 899 347 1400 870 86 19 2 Destroy 0b10 Robot/C 2040 | . 180 160 500 220 520 460 . . . Destroy 0b10 Robot/NC 330 | 30 20 20 40 10 155 35 5 15 . Destroy Leader 600 | . 36 46 136 84 174 124 . . . Allied During Kill 79 | . . . 79 . . . . . . Successful Hack 97 | . 31 25 37 . . 4 . . . Disable Machine 645 | . . 15 75 . 450 90 15 . . Destroy Structure 178 | . . 8 2 18 71 67 6 4 2 Partial Spotted 15 | . . . . . . . 15 . . Lose Combat Pursuer 270 | . 30 30 30 15 30 90 45 . . Influence Decreases 4254 | 30 222 285 725 493 597 1157 456 268 21 Entered New Map 1268 | . . 44 55 155 67 473 326 138 10 Time Decay 2604 | 30 212 241 510 318 530 514 110 130 9 Lost Part 222 | . 10 . . 20 . 170 20 . 2 Lost Ally 160 | . . . 160 . . . . . . Squads Dispatched 37 | . . 1 4 2 14 11 3 . 2 Investigation 4 | . . . 1 1 1 1 . . . Extermination 9 | . . . . . 5 3 . . 1 Reinforcement 14 | . . 1 2 1 5 1 3 . 1 Assault 4 | . . . . . 3 1 . . . Garrison 6 | . . . 1 . . 5 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . 1 . . 1 1 . . . Haulers Reinforced 3 | . . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 10 | . 3 . 2 1 . 3 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 185 | . 16 18 36 17 35 40 9 . 14 Peak Tracking Total 12 | . 4 5 5 5 4 7 5 1 12 Tactical Retreats 14 | . 2 2 2 1 2 3 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 13 | . . 1 . . 3 4 . 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled 43 | . . 1 5 . 30 6 1 . . Max in Single Turn 12 | . . 1 1 . 12 1 1 . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 33 | . 6 6 11 3 2 4 1 . . Terminals 28 | . 6 5 11 1 1 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 86 | . 22 18 25 7 5 7 2 . . Successful 39 | . 11 11 8 4 2 3 . . . Failed 47 | . 11 7 17 3 3 4 2 . . Catastrophic 8 | . 1 1 2 1 . 2 1 . . Database Lockouts . | . . . . . . . . . . Manual 56 | . 17 16 17 1 . 3 2 . . Terminals 74 | . 22 16 25 1 3 5 2 . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . 2 . 6 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 11 | . 4 1 4 . . 2 . . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 3 | . . . 3 . . . . . . Open DSF 1 | . . . . . . 1 . . . Terminal Index 2 | . 1 1 . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 2 . 4 . . . . . Scan Component 4 | . . 1 . 3 . . . . . Repair 2 | . . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Retrieve Study 2 | . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 19 | . 7 8 4 . . . . . . Terminals 19 | . 7 8 4 . . . . . . Botnet 3 | . 1 2 . . . . . . . Operators 2 | . 1 1 . . . . . . . Skim 14 | . 5 5 4 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 6 6 10 3 1 2 1 . . Full Trace Events 2 | . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . Parts Repaired 2 | . . 1 . 1 . . . . . Time 52 | . . 26 . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies 10 | . . . 10 . . . . . . Largest Group 10 | . . . 10 . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 49 | . . . 49 . . . . . . Total Damage 439 | . . . 439 . . . . . . Kills 8 | . . . 8 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Active Infowar (turns) 3567 | 68 781 347 237 180 792 603 210 279 70 Sensors 1137 | . . . . . 330 597 210 . . IFF 308 | . . . . . . . . 279 29 Terrain 364 | . . . . . 364 . . . . Seismic 2236 | 68 781 347 237 180 455 . . 98 70 ECM 6 | . . . . . . 6 . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 8209 | 180 1088 702 1396 705 2120 1416 226 279 97 Spaces Moved 5667 | 88 566 432 815 408 1261 1091 408 421 177 Core 307 | 10 . . . . . 266 . 1 30 Treads 20 | 20 . . . . . . . . . Legs 4075 | 58 566 432 815 408 1261 535 . . . Wheels . | . . . . . . . . . . Hover 854 | . . . . . . 290 408 156 . Flight 411 | . . . . . . . . 264 147 Fastest Speed 45 | 50 120 120 120 120 105 50 50 45 45 Average Speed 101 | 124 120 120 120 120 120 89 50 46 45 Slowest Speed 270 | 190 120 120 120 120 130 270 50 100 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 83 41 93 42 39 33 13 17 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 4 | . 1 2 1 . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . . . Unknown Exits Taken 5 | 1 . . . 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . . . . . . 5 3 2 3 Terrain Destroyed 180 | . . 7 . 22 76 67 3 2 3 Melee 13 | . . . . . . 5 3 2 3 Projectile 2 | . . . . . . 2 . . . AOE 165 | . . 7 . 22 76 60 . . . Terrain Rammed 1 | . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total 7367 | 124 919 565 1105 549 1665 1342 420 491 187 Wait 838 | 2 300 61 126 63 192 86 1 7 . Move 5659 | 87 565 431 814 407 1260 1090 408 420 177 Hop . | . . . . . . . . . . Pick Up 66 | 3 5 13 7 5 19 13 . 1 . Fast Attach 33 | 10 2 1 . 1 1 14 1 3 . Attach 21 | . . 2 . 4 2 11 1 1 . Detach 9 | 3 . . . . . 3 2 1 . Swap 154 | 2 8 21 38 17 44 24 . . . Drop 114 | 1 10 9 27 9 42 15 1 . . Fire 357 | 16 29 26 74 41 95 76 . . . Melee 28 | . . . 4 . . 10 6 5 3 Ram 7 | . . . . . . . . . 7 Kick 23 | . . 1 15 2 5 . . . . Crush . | . . . . . . . . . . Escape Stasis 58 | . . . . . 5 . . 53 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 6 exits: Mat x3 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 181 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 908 | -10/Materials | Discovered new exit (range 7) 957 | -10/Materials | Discovered new exit (range 6) 1093 | -10/Materials | Learned location of 2 exits from Subcaves 1111 | -10/Materials | Discovered new exit (range 7) 1125 | -10/Materials | Learned location of 1 exit from Storage 1147 | -10/Materials | Learned 4 Subcaves zone layouts 1160 | -10/Materials | Identified exit to Materials 1165 | -10/Materials | Learned location of Mines (-9) 1166 | -10/Materials | Identified exit to Subcaves 1166 | -10/Materials | Learned location of 1 exit from Materials 1171 | -10/Materials | Learned 4 Subcaves zone layouts 1187 | -10/Materials | Learned 4 Recycling zone layouts 1269 | -10/Materials | Entered another Materials area 1269 | -9/Materials | Evolved 2 slots: Propulsion x2 1270 | -9/Materials | Identified exit to Materials 1271 | -9/Materials | Identified exit to Storage 1628 | -9/Materials | Discovered new exit (range 12) 1700 | -9/Materials | Learned Storage trap positions 1802 | -9/Materials | Learned location of Recycling (-9) 1844 | -9/Materials | Repaired Aluminum Leg 1971 | -9/Materials | Entered Storage 1972 | -9/Storage | Identified exit to Recycling 1973 | -9/Storage | Loaded intel: 24 trap records 2034 | -9/Storage | Found Prototype Protection 2034 | -9/Storage | Identified Lgt. Regenerative Plating 2085 | -9/Storage | Build established: Scavenger-Mutant 2569 | -9/Storage | Learned location of Armory (-4) 2595 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2612 | -9/Storage | Discovered exit to Materials (range 12) 2897 | -9/Storage | Build established: Commander-Mutant 2990 | -9/Storage | Lost 7 allies 3161 | -9/Storage | Garrison activated, responded to threat 3241 | -9/Storage | Build established: Mutant 3367 | -9/Storage | Entered Materials 3367 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3488 | -8/Materials | Repaired Aluminum Leg 3765 | -8/Materials | Build established: Gunner 3967 | -8/Materials | Discovered new exit (range 10) 4072 | -8/Materials | Entered Factory 4072 | -7/Factory | Evolved 2 slots: Utility x2 4424 | -7/Factory | Build established: Scavenger-Skirmisher 5067 | -7/Factory | Build established: Gunner 5672 | -7/Factory | First assault squad dispatched 6187 | -7/Factory | Discovered new exit (range 5) 6192 | -7/Factory | Entered another Factory area 6192 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6749 | -6/Factory | Garrison activated, responded to threat 6900 | -6/Factory | Lost 3 parts (2p1n) 7075 | -6/Factory | Garrison activated, responded to threat 7173 | -6/Factory | Lost 5 parts (1p3n1w) 7176 | -6/Factory | Destroyed 10 combat bots 7221 | -6/Factory | Lost 4 parts (1n2u1w) 7242 | -6/Factory | First assault squad dispatched 7287 | -6/Factory | Released all parts (8) 7296 | -6/Factory | Core integrity fell below 50% 7317 | -6/Factory | Lost 3 parts (1p1n1u) 7455 | -6/Factory | Core integrity fell below 20% 7575 | -6/Factory | Build established: Mutant 7600 | -6/Factory | Discovered new exit (range 15) 7607 | -6/Factory | Identified exit to Factory 7608 | -6/Factory | Entered another Factory area 7608 | -5/Factory | Evolved 2 slots: Propulsion x2 7815 | -5/Factory | Discovered new exit (range 8) 7834 | -5/Factory | Entered another Factory area 7834 | -4/Factory | Evolved 2 slots: Utility x2 7850 | -4/Factory | Spotted B-86 Titan 8044 | -4/Factory | Discovered new exit (range 15) 8113 | -4/Factory | Entered Research 8113 | -3/Research | Evolved 2 slots: Utility x2 8196 | -3/Research | Core integrity fell below 50% 8205 | -3/Research | Core integrity fell below 20% 8210 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08189_ Destabilizing: System interference. 08189_ Imp. Terrain Scan Processor temporarily disabled. 08192_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 7X. 08193_ Slammed into S-43 Plague. 08194_ S-43 Plague destroyed. 08194_ Imp. System Shield destroyed. 08194_ Slammed into G-67 Veteran. 08197_ P-80 Master resets P-80 Master, system corruption cleaned. 08201_ P-80 Master resets G-67 Veteran, system corruption cleaned. 08202_ Slammed into G-67 Veteran. 08203_ Critical hit (Burn: +50). 08204_ Slammed into G-67 Veteran. 08204_ Destabilizing: Core damaged (-52). 08207_ P-80 Master resets G-67 Veteran, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????########??????????????????????? | | ???????????????????? k ??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# A#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# @#??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????#T ######## #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? #???#######????????????? | | ???????????########### #?? #????????????? | | ?????????????????????# #?! #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# ggg# #????????????? | | ?????????????????????+ g + #????????????? | | ???????????????????? #k # """ #????????????? | | ??????????????????? # # """ ???????????????? | | ?????????????????? ?# #? """ ???????????????? | | ????????????????? ?# s#?######???????????????? | | ????????????????###??# #?# #??????????????????? | | ?????????????????????# #?# #??????????????????? | | ?????????????????????# ###"######?????????????? | | ???????????? ????????# # """ #?????????????? | | ????????????? ?????# # """ #?????????????? | | ?????????????? ??# # """ #?????????????? | | ??????????????? """ # # #?????????????? | | ??????????????? """ " # [ #?????????????? | | ??????????????? """ # #=%= #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 150 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 34% | -9/Materials Aluminum Leg | 83% | -8/Materials Studied --------- Imp. Aluminum Leg | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeStormLegs Manual? 0 Play Time 01:00:45 Cumulative 287.0 hours Start 2026.10.06 @ 17:59:48 End 2026.10.06 @ 18:59:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 429 Rogue 427 Adventurer 0 Explorer 2 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4ad31c6-f965-4478-84b9-6d4e9d8c376e