Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 02:51:18

Player: Quartz

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (130)     650
Value Destroyed (3637)     3637
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1010)               1010
              TOTAL SCORE: 9237

 Bonus
-------
High Alert Combat Kills    257
Follower Combat Kills      753

 Cogmind 
---------
Core Integrity             462/850
Matter                     166/300
Energy                     18/100
System Corruption          41%
Temperature                Cool (0)
Movement                   Hovering (79)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Hovering Gravmag Exoskeleton
>          --- UTILITY (7) ------
   Armored Scrap Engine
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Corruption Screen
    Cooled Plasma Cannon

 Peak State 
------------
>            --- POWER ------------
      Cooled Ion Engine
>            --- PROPULSION -------
             Arachnoskeleton
>            --- UTILITY ----------
     Armored Scrap Engine
       Light Humpback
    Advanced Targeting Computer
       Heavy Armor Plating
>            --- WEAPON -----------
       Heavy Particle Gun
    Advanced Assault Cannon
        Mini Assault Cannon
>            --- INVENTORY --------
             Carbon-fiber Leg
             Titanium Leg
             Titanium Leg
             Titanium Leg
             Titanium Leg
             Machine Analyzer
  Subdweller Optics
    Improved Signal Interpreter
    Advanced Targeting Computer
             Weapon Cycler
             Reaction Control System
    Improved Power Shielding
    Improved Weapon Shielding
             Hardlight Generator
             Hacking Suite
             Authchip [R/Combat]
             Recalibrator
             Cobbler Unit
    Enhanced Autogun
    Advanced Assault Cannon
             Missile Launcher
             Great Maul
[Rating: 75]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Arachnoskeleton
  Leg                      Arachnoskeleton
  Hover Unit               Constructs
Utility                    Light Humpback
  Device                   Improved Cooling System
  Storage                  Light Humpback
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac 
Slots Evolved              8    | .   .   .   4   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   
  Utility                  5    | .   .   .   2   .   .   3   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             67   | 6   15  6   15  11  4   10  .   .   
  Power                    5    | 1   1   1   1   1   .   .   .   .   
    Engine                 4    | 1   1   1   .   1   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   4   .   2   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   4   .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   3   2   7   2   4   6   .   .   
    Device                 9    | .   1   2   2   .   3   1   .   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   
    Processor              4    | .   1   .   .   1   1   1   .   .   
    Hackware               4    | .   .   .   1   .   .   3   .   .   
    Protection             5    | .   .   .   3   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   7   3   5   8   .   4   .   .   
    Energy Gun             7    | 1   .   .   2   3   .   1   .   .   
    Energy Cannon          5    | .   2   .   1   .   .   2   .   .   
    Ballistic Gun          10   | 1   5   2   1   1   .   .   .   .   
    Ballistic Cannon       4    | .   .   1   .   2   .   1   .   .   
    Launcher               2    | .   .   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   2   6   1   2   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   3   .   .   
    System Corruption      11   | .   .   .   .   .   .   11  .   .   
Parts Lost                 26   | .   6   4   3   2   .   6   2   3   
  Power                    4    | .   1   1   .   .   .   1   1   .   
  Propulsion               6    | .   2   1   2   .   .   1   .   .   
  Utility                  6    | .   .   1   1   1   .   2   1   .   
  Weapon                   10   | .   3   1   .   1   .   2   .   3   
  Highest Loss Streak      4    | .   4   3   1   1   .   3   1   3   
  To Critical Strikes      1    | .   1   .   .   .   .   .   .   .   
Average Backups            14   | .   6   7   15  18  20  12  1   2   
  Power                    .    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   3   1   .   3   4   2   .   .   
  Utility                  8    | .   2   3   8   10  13  7   .   1   
  Weapon                   2    | .   .   1   4   3   3   2   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             35   | .   2   2   9   1   2   17  .   2   
  Power                    3    | .   .   1   1   .   1   .   .   .   
  Propulsion               7    | .   1   .   1   .   .   5   .   .   
  Utility                  21   | .   1   1   4   1   1   12  .   1   
  Weapon                   4    | .   .   .   3   .   .   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   79  93  74  71  69  51  38  26  
  Engine                   6    | .   8   9   .   6   9   5   4   .   
  Core                     1    | .   .   .   6   2   .   .   .   .   
  Leg                      15   | .   22  27  23  9   9   3   .   .   
  Device                   7    | .   3   8   5   9   8   6   6   6   
  Storage                  9    | .   14  14  7   8   9   3   .   .   
  Processor                3    | .   1   4   .   .   6   4   3   .   
  Protection               2    | .   .   .   7   8   .   3   .   .   
  Energy Gun               7    | .   4   .   12  10  9   4   2   .   
  Energy Cannon            2    | .   .   .   6   6   .   2   3   .   
  Ballistic Gun            6    | .   22  19  1   5   .   1   2   .   
  Ballistic Cannon         7    | .   .   7   1   3   15  9   7   13  
Peak Build Rating          75   | 6   10  20  53  51  65  75  51  51  
  Average Rating           40   | 3   6   13  50  46  53  60  47  49  
  On Entrance              32   | .   6   10  20  46  51  65  46  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 11  29  38  81  66  65  84  20  14  
  Greatest Support         91   | 20  26  26  91  50  50  50  44  52  
  Greatest Overweight (x)  7    | .   7   2   2   1   1   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  5   5   
  Average Capacity         20   | 6   14  15  24  24  25  15  5   5   
  Most Carried             25   | 3   11  15  25  25  25  25  2   2   
  Average Carried          17   | .   6   10  22  22  23  12  1   2   
  Final Capacity           25   | 8   15  15  25  25  25  5   5   5   
  Final Carried            25   | .   6   15  25  22  25  1   2   2   
Scrap Engine Consumption   73   | .   .   .   .   .   42  28  2   1   
  Constructs Created       4    | .   .   .   .   .   .   3   1   .   
  Constructs Modified      16   | .   .   .   .   .   .   10  5   1   

 Class Distribution 
--------------------
 40% | Mutant
 24% | Tank
 17% | Gunner
 11% | Skirmisher

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Subcaves
      Tank | -8/Materials
      Tank | -8/Storage
    Gunner | -8/Recycling
    Gunner | -6/Factory
 Construct | -6/Waste
 Construct | -6/Factory

 Resources                      | -11  -10  -10  -8   -8   -8   -6   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  
Matter Collected           2453 | 126  326  258  477  576  208  449  .    33   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4924 | .    491  278  1725 1236 251  408  506  29   
  Parts                    247  | .    42   24   89   55   15   19   2    1    
Haulers Intercepted        11   | .    2    .    3    5    .    1    .    .    
Recyclers Shooed           8    | .    .    .    3    5    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac 
Combat Hostiles Destroyed  90   | .   15  8   32  20  6   7   2   .   
  Guns                     43   | .   13  4   20  4   .   2   .   .   
  Cannons                  39   | .   2   4   12  9   6   5   1   .   
  AOE                      6    | .   .   .   .   6   .   .   .   .   
Classes Destroyed          16   | .   6   2   4   1   .   2   1   .   
  Worker                   6    | .   3   .   3   .   .   .   .   .   
  Builder                  4    | .   .   .   1   2   .   1   .   .   
  Hauler                   11   | .   2   .   3   5   .   1   .   .   
  Recycler                 5    | .   .   .   4   1   .   .   .   .   
  Mechanic                 5    | .   .   .   1   2   .   1   .   1   
  Operator                 4    | .   1   .   1   2   .   .   .   .   
  Watcher                  4    | .   1   .   2   1   .   .   .   .   
  Swarmer                  24   | .   11  .   13  .   .   .   .   .   
  Grunt                    37   | .   4   .   11  18  .   4   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   .   8   1   2   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
  Compactor                2    | .   .   .   .   .   .   .   2   .   
  Cobbler                  1    | .   .   1   .   .   .   .   .   .   
  Subdweller               12   | .   .   8   .   .   4   .   .   .   
Best Kill Streak           9    | .   4   3   5   9   2   3   1   1   
  Combat Bots Only         7    | .   2   3   4   7   2   2   1   .   
Max Kills in Single Turn   4    | .   2   1   2   4   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -6   -6   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  
Hostile Shots Fired        541   | .    171  31   118  74   7    94   12   34   
  Missed                   157   | .    58   8    35   21   2    26   .    7    
  Hits                     384   | .    113  23   83   53   5    68   12   27   
    Melee                  12    | .    .    .    .    .    .    .    12   .    
    Projectile             372   | .    113  23   83   53   5    68   .    27   
    AOE                    1     | .    1    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    1    2    3    2    .    1    9    2    
Damage Taken               5618  | .    958  534  954  990  101  1000 581  500  
  Core                     809   | .    158  69   64   130  .    121  198  69   
  Absorbed by Shields      104   | .    26   78   .    .    .    .    .    .    
  Redirected to Shielding  50    | .    .    .    .    50   .    .    .    .    
  Regen/Repaired (Parts)   577   | .    .    .    102  99   115  148  .    113  
Core Remaining (%)         57    | 100  .    9    .    .    64   .    .    .    
Volleys Fired              331   | .    69   29   113  47   7    38   18   10   
  Largest                  3     | .    2    2    3    3    3    3    3    2    
  Hottest                  229   | .    80   70   186  186  135  160  229  109  
Shots Fired                761   | .    131  56   275  135  21   78   47   18   
  Gun                      450   | .    122  31   172  75   7    29   14   .    
  Cannon                   305   | .    9    25   103  54   14   49   33   18   
  Launcher                 6     | .    .    .    .    6    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  353   | .    98   56   18   71   14   50   28   18   
  Thermal                  402   | .    33   .    257  58   7    28   19   .    
  Explosive                6     | .    .    .    .    6    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | .    7    10   12   9    14   8    13   3    
  Robot Miss Streak        9     | .    9    2    8    4    1    3    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           442   | .    69   40   143  72   14   57   39   8    
  Core Hits                209   | .    29   17   69   48   7    31   5    3    
  Critical Kills           4     | .    .    1    1    1    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    2    .    .    .    .    .    .    
  Critical Strikes         23    | .    1    6    7    4    1    3    1    .    
    Burn                   7     | .    1    .    6    .    .    .    .    .    
    Meltdown               3     | .    .    .    1    1    .    .    1    .    
    Destroy                6     | .    .    6    .    .    .    .    .    .    
    Blast                  7     | .    .    .    .    3    1    3    .    .    
Melee Attacks              2     | .    .    .    1    .    1    .    .    .    
  Impact                   2     | .    .    .    1    .    1    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10463 | .    793  707  2965 2567 366  1371 1419 275  
  Guns                     4432  | .    711  278  1653 768  78   575  369  .    
  Cannons                  4998  | .    71   429  1205 905  273  790  1050 275  
  Explosions               846   | .    .    .    .    846  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  187   | .    11   .    107  48   15   6    .    .    
  Kinetic                  4419  | .    521  707  177  931  273  801  734  275  
  Thermal                  5011  | .    261  .    2681 742  78   564  685  .    
  Explosive                846   | .    .    .    .    846  .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         41    | .    .    .    .    1    1    12   41   41   
  Average Corruption       4     | .    .    .    .    1    1    10   26   41   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  108   | .    .    .    .    3    37   45   17   6    
    Message Errors         19    | .    .    .    .    2    5    7    3    2    
    Matter Fused           30    | .    .    .    .    1    10   14   3    2    
    Heat Flow Errors       12    | .    .    .    .    .    7    3    1    1    
    Energy Discharges      19    | .    .    .    .    .    8    10   1    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    4    4    4    .    
    Data Loss (major)      5     | .    .    .    .    .    1    3    1    .    
    Misfires               3     | .    .    .    .    .    1    2    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    
    Weapon Failures        6     | .    .    .    .    .    1    1    3    1    
Overload Shots             5     | .    .    .    .    .    .    .    5    .    
Overflow Damage            123   | .    .    .    19   80   .    24   .    .    
  Projectiles              62    | .    .    .    19   19   .    24   .    .    
  Explosions               61    | .    .    .    .    61   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 22    | .    .    3    1    .    2    14   .    2    
  Impact                   1     | .    .    .    .    .    1    .    .    .    
  Kinetic                  19    | .    .    3    1    .    1    12   .    2    
  Secondary                2     | .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      61    | .    .    .    .    59   .    2    .    .    
  Shots                    1     | .    .    .    .    1    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    
Targets Rammed             31    | .    4    .    10   11   1    5    .    .    
  Kicked                   30    | .    4    .    10   11   1    4    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        483   | .    184  181  483  93   262  358  201  400  
  Average Temperature      82    | .    63   97   82   21   92   123  57   160  
  Received Heat Transfer   1797  | .    106  255  333  513  33   147  .    410  
  Effects                  3     | .    .    .    3    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    1    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    1    .    .    1    .    
  Parts Melted             18    | .    .    .    10   6    1    .    1    .    
  Heat Transferred         10073 | .    777  .    5587 1286 148  1225 1050 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -6   -6   -6   
-------                    Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  
Maximum Alert Level        3    | .    .    .    2    3    1    .    .    .    
  Low Security (%)         77   | 100  100  .    45   10   96   100  100  100  
  Level 1                  12   | .    .    .    26   52   3    .    .    .    
  Level 2                  9    | .    .    .    28   32   .    .    .    .    
  Level 3                  .    | .    .    .    .    4    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Peak Influence             726  | .    79   .    639  726  278  150  6    6    
  Initial                  278  | .    .    .    .    264  278  150  6    .    
  Average                  111  | .    23   .    262  387  18   44   .    .    
Influence Increases        3525 | .    437  .    1171 1196 76   631  3    11   
  Destroy 0b10 Robot/C     1960 | .    300  .    640  700  40   280  .    .    
  Destroy 0b10 Robot/NC    195  | .    35   .    75   65   .    15   .    5    
  Destroy Leader           470  | .    66   .    170  152  .    82   .    .    
  Allied During Kill       211  | .    .    .    .    145  .    66   .    .    
  Successful Hack          121  | .    21   .    56   .    30   14   .    .    
  Disable Machine          75   | .    .    .    45   30   .    .    .    .    
  Destroy Structure        133  | .    .    .    65   44   6    9    3    6    
  Advance Influence        150  | .    .    .    .    .    .    150  .    .    
  Partial Spotted          30   | .    .    .    15   15   .    .    .    .    
  Lose Combat Pursuer      180  | .    15   .    105  45   .    15   .    .    
Influence Decreases        3525 | .    379  58   544  1109 790  612  22   11   
  Entered New Map          841  | .    .    29   .    363  436  .    13   .    
  Time Decay               2181 | .    339  29   514  506  354  422  9    8    
  Lost Part                153  | .    40   .    30   20   .    60   .    3    
  Lost Ally                350  | .    .    .    .    220  .    130  .    .    
Squads Dispatched          22   | .    2    .    3    8    .    7    .    2    
  Investigation            7    | .    1    .    2    1    .    2    .    1    
  Extermination            3    | .    .    .    .    .    .    3    .    .    
  Reinforcement            9    | .    1    .    1    4    .    2    .    1    
  Assault                  3    | .    .    .    .    3    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    1    .    2    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac 
Distress Signals           7    | .   3   .   .   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              165  | .   26  10  56  42  4   16  6   5   
  Peak Tracking Total      8    | .   4   3   5   8   1   4   5   5   
  Tactical Retreats        10   | .   1   .   4   3   .   1   1   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac 
Traps Triggered            7    | .   1   2   .   2   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac 
Machines Disabled          5    | .   .   .   3   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac 
Machines Accessed          35   | .   5   2   14  5   7   1   .   1   
  Terminals                24   | .   5   .   9   4   6   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   1   1   .   .   .   1   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Total Hacks                102  | .   13  3   35  16  24  9   .   2   
  Successful               68   | .   5   3   29  8   15  8   .   .   
  Failed                   34   | .   8   .   6   8   9   1   .   2   
    Catastrophic           5    | .   .   .   1   1   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   13  .   19  8   12  .   .   .   
  Terminals                67   | .   13  .   19  14  21  .   .   .   
  Fabricators              9    | .   .   .   .   .   .   9   .   .   
  Repair Stations          6    | .   .   .   2   2   .   .   .   2   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   12  .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Terminal Hacks             23   | .   2   3   5   4   9   .   .   .   
  Record                   3    | .   .   1   .   .   2   .   .   .   
  Part Schematic           5    | .   .   .   .   1   4   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   
  Terminal Index           3    | .   2   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   
  Release Object           3    | .   .   1   .   .   2   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   8   .   .   
  Load Schematic           4    | .   .   .   .   .   .   4   .   .   
  Build                    4    | .   .   .   .   .   .   4   .   .   
Repair Station Hacks       4    | .   .   .   2   2   .   .   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   12  .   .   .   .   .   
  Insert Component         6    | .   .   .   6   .   .   .   .   .   
  Analyze                  6    | .   .   .   6   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         19   | .   3   .   8   2   6   .   .   .   
  Terminals                19   | .   3   .   8   2   6   .   .   .   
    Botnet                 19   | .   3   .   8   2   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   5   .   12  5   4   1   .   1   
  Full Trace Events        9    | .   .   .   2   2   3   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   
  Robots Built             9    | .   .   .   .   .   .   9   .   .   
    Authchips              3    | .   .   .   .   .   .   3   .   .   
    Time                   174  | .   .   .   .   .   .   174 .   .   
  Total Robot Build Rating 27   | .   .   .   .   .   .   27  .   .   
Part Schematics Acquired   11   | .   .   .   6   1   4   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   36  .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   .   .   
  Time                     52   | .   .   .   26  26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   6   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   6   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -6  -6  -6  
------------               Run  | Yrd Mat Sub Mat Sto Rec Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  
Total Allies               22   | .    .    .    .    12   .    9    1    .    
  Largest Group            10   | .    .    .    .    10   .    7    1    .    
  Highest-Rated Group      173  | .    .    .    .    173  .    112  31   .    
  Highest-Rated Ally       31   | .    .    .    .    31   .    16   31   .    
Total Orders               6    | .    .    .    .    1    .    5    .    .    
  STAY                     2    | .    .    .    .    .    .    2    .    .    
  GUARD                    4    | .    .    .    .    1    .    3    .    .    
Ally Attacks               191  | .    .    .    .    95   .    85   11   .    
  Total Damage             2249 | .    .    .    .    1177 .    904  168  .    
  Kills                    22   | .    .    .    .    15   .    7    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -8   -8   -8   -6   -6   -6   
-------                    Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  
Active Infowar (turns)     1928 | .    .    160  .    .    1768 .    .    .    
  Optics                   160  | .    .    160  .    .    .    .    .    .    
  Terrain                  1767 | .    .    .    .    .    1767 .    .    .    
  Seismic                  1    | .    .    .    .    .    1    .    .    .    
Robot Analysis Total       2    | .    .    .    2    .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    1    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -8   -8   -8   -6   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  
Turns Passed               13735 | 77   1719 2011 2249 1370 4629 1339 244  97   
Spaces Moved               7330  | 61   777  1253 1474 588  2150 757  188  82   
  Core                     12    | 11   1    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    
  Legs                     6667  | 50   776  1253 1474 588  2150 364  12   .    
  Wheels                   455   | .    .    .    .    .    .    393  62   .    
  Hover                    196   | .    .    .    .    .    .    .    114  82   
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  90   90   180  90   79   79   
  Average Speed            153   | 107  188  149  111  175  180  142  101  79   
  Slowest Speed            400   | 120  400  260  260  180  180  180  133  79   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    80   56   90   51   99   11   92   3    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    1    .    1    .    .    .    
Terrain Destroyed          139   | .    .    5    68   47   4    7    3    5    
  Melee                    2     | .    .    .    1    .    1    .    .    .    
  Projectile               58    | .    .    5    20   15   3    7    3    5    
  AOE                      79    | .    .    .    47   32   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   -6   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Was  Fac  
Total                      9149 | 72   902  1340 1866 829  2894 943  206  97   
  Wait                     1149 | .    11   28   171  107  708  119  .    5    
  Move                     7323 | 60   776  1252 1473 587  2149 757  187  82   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  149  | 6    19   14   56   34   13   6    1    .    
  Fast Attach              10   | .    .    2    2    3    1    2    .    .    
  Attach                   39   | 6    9    3    9    4    2    6    .    .    
  Detach                   4    | .    1    .    2    .    .    1    .    .    
  Swap                     36   | .    7    4    10   10   2    3    .    .    
  Drop                     67   | .    6    7    19   19   10   6    .    .    
  Fire                     331  | .    69   29   113  47   7    38   18   10   
  Melee                    2    | .    .    .    1    .    1    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    .    .    
  Kick                     30   | .    4    .    10   11   1    4    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    .    .    .    
  Rewire                   2    | .    .    .    .    2    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    1    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-6/Waste
-6/Factory

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 15)
    78 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Build established: Mutant
   453 | -10/Materials | Discovered new exit (range 5)
  1541 | -10/Materials | Discovered new exit (range 12)
  1547 | -10/Materials | Discovered new exit (range 8)
  1699 | -10/Materials | Core integrity fell below 50%
  1739 | -10/Materials | Lost 4 parts (1n3w)
  1796 | -10/Materials | Identified exit to Subcaves
  1797 | -10/Materials | Entered Subcaves
  1846 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2079 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2564 | -10/Subcaves  | Released subatomizers from SUBCON Basin
  2663 | -10/Subcaves  | Shifting Twisted Machinery released Slug Cannon
  2664 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
  3099 | -10/Subcaves  | Learned Materials trap positions
  3137 | -10/Subcaves  | A Subdweller sparked back to life
  3160 | -10/Subcaves  | Core integrity fell below 20%
  3188 | -10/Subcaves  | Found Prototype Leg
  3211 | -10/Subcaves  | Lost 3 parts (1n1u1w)
  3793 | -10/Subcaves  | Discovered new exit (range 6)
  3808 | -10/Subcaves  | Entered Materials
  3808 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3809 | -8/Materials  | Loaded intel: 21 trap records
  3810 | -8/Materials  | Identified Arachnoskeleton
  3811 | -8/Materials  | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
  4159 | -8/Materials  | Build established: Tank
  4394 | -8/Materials  | Discovered new exit (range 16)
  4481 | -8/Materials  | Discovered new exit (range 15)
  5009 | -8/Materials  | Repaired Lgt. Humpback
  5111 | -8/Materials  | Discovered new exit (range 16)
  6057 | -8/Materials  | Entered Storage
  6354 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  6648 | -8/Storage    | Lost 5 allies
  6800 | -8/Storage    | Met a pair of Derelict thieves
  6915 | -8/Storage    | Repaired Lgt. Humpback
  6954 | -8/Storage    | Destroyed 7 combat bots
  7257 | -8/Storage    | First assault squad dispatched
  7422 | -8/Storage    | Used back door to open Recycling access
  7422 | -8/Storage    | Discovered new exit (range 4)
  7427 | -8/Storage    | Entered Recycling
  7601 | -8/Recycling  | Build established: Gunner
  7887 | -8/Recycling  | Discovered new exit (range 8)
  9299 | -8/Recycling  | Build established: Skirmisher
 10591 | -8/Recycling  | Entered Scraplab
 10600 | -8/Recycling  | Found Prototype Device
 10643 | -8/Recycling  | Identified Scrap Engine
 10854 | -8/Recycling  | Build established: Mutant
 12056 | -8/Recycling  | Entered Factory
 12056 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 12260 | -6/Factory    | Fabricated G-47 Trooper (x3)
 12319 | -6/Factory    | Fabricated G-47 Trooper (x3)
 12320 | -6/Factory    | System corruption reached 10%
 12378 | -6/Factory    | Fabricated G-47 Trooper (x3)
 12426 | -6/Factory    | Fabricated Adv. Targeting Computer?
 12727 | -6/Factory    | Lost 7 allies
 12791 | -6/Factory    | Lost 3 parts (2u1w)
 13233 | -6/Factory    | Build established: Gunner
 13253 | -6/Factory    | Discovered new exit (range 11)
 13395 | -6/Factory    | Sucked down chute
 13395 | -6/Factory    | Entered Waste
 13396 | -6/Waste      | Met a frightened Derelict
 13410 | -6/Waste      | EMP discharged
 13462 | -6/Waste      | Spotted C-40 Crusher
 13463 | -6/Waste      | Spotted C-40 Crusher
 13464 | -6/Waste      | Spotted C-40 Crusher
 13470 | -6/Waste      | Spotted C-40 Crusher
 13472 | -6/Waste      | Spotted C-40 Crusher
 13478 | -6/Waste      | Destroyed C-40 Crusher
 13510 | -6/Waste      | EMP discharged
 13510 | -6/Waste      | System corruption reached 30%
 13522 | -6/Waste      | Spotted C-40 Crusher
 13524 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 13529 | -6/Waste      | Destroyed C-40 Crusher
 13532 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 13610 | -6/Waste      | EMP discharged
 13619 | -6/Waste      | Discovered new exit (range 14)
 13639 | -6/Waste      | Entered Factory
 13699 | -6/Factory    | Spotted B-75 Beast
 13736 | -6/Factory    | Self-destructed

 Last Messages 
---------------
13713_ Hvy. Kinetic Assault Construct/C core
  remains intact and functional.
13717_ U-05 Engineer builds a Wall.
13719_ Acquired 4 matter.
13719_ Knocked back.
13721_ System corrupted: Matter fused (-9).
13724_ U-05 Engineer builds a Wall. <x2>
13728_ G-50 Soldier knocked back. <x2>
13732_ U-05 Engineer builds a Wall.
13733_ Hvy. Kinetic Assault Construct/C
  destroyed.
13733_ Arm. Scrap Engine damaged due to network
  destabilization (-6).
13735_ Rapid Ballistic Gauss Construct/C
  destroyed.
13735_ Arm. Scrap Engine damaged due to network
  destabilization (-8).
13736_ System corrupted: Matter fused (-7).
[Achievement: Just Browsing]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ????????????#            ????????????????????????? |
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| ????#  """" """"   #           #????????      ##+? |
| ???????"""" """"   #           #????????         ? |
| ???????"""" """"   #           #####   "           |
| ???????"""" """" ! #                   "         ? |
| ????#              +        ##+######  "  !!    ?? |
| ???????###############+####+##      #  "  !!    ?? |
| ???????????????#             # """" #          ??? |
| ???????????????#             # """" "    " "  ???? |
| ???????????????#             # """"%#    "Y"  ???? |
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| ???????????????#         @   ;   %g ;  uB        # |
| ???????????????#             ;    g ;   B        # |
| ???????????????#            %#   """#;##""  #    " |
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| ???????????????#             ########????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             800
Propulsion Shielding       33
Evasion (%)                57
Targeting Accuracy         8
Offensive Hacking          10
Authchip Count             4

 Item Schematics 
-----------------
   Adv. Targeting Computer | -8/Materials | Scanalyzed
       Hardlight Generator | -8/Materials | Scanalyzed
   Reaction Control System | -8/Materials | Scanalyzed
              Titanium Leg | -8/Materials | Scanalyzed
             Weapon Cycler | -8/Materials | Scanalyzed
          Machine Analyzer | -8/Materials | Scanalyzed
 System Restoration Module | -8/Storage   | Hacked
   Proton Missile Launcher | -8/Recycling | Hacked
  Imp. Light Armor Plating | -8/Recycling | Hacked
         Jamming Amplifier | -8/Recycling | Hacked
          Coolant Injector | -8/Recycling | Hacked

 Robot Schematics 
------------------
 G-47 Trooper | -8/Recycling | Hacked

 Fabricated
------------
            G-47 Trooper | x3 | -6/Factory | Authchip
            G-47 Trooper | x3 | -6/Factory | Authchip
            G-47 Trooper | x3 | -6/Factory | Authchip
 Adv. Targeting Computer | x2 | -6/Factory 

 Repaired
----------
 Lgt. Humpback | 32% | -8/Materials 
 Lgt. Humpback | 34% | -8/Storage   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              DecoyTractorMount
  Manual?         0
Play Time         01:37:43
  Cumulative      37.3 hours
  Start           2025.05.09 @ 01:09:59
  End             2025.05.09 @ 02:51:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          25
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a6d7135-4843-4035-b1e0-e4ab650a0d74