Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 02:51:18 Player: Quartz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (3637) 3637 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1010) 1010 TOTAL SCORE: 9237 Bonus ------- High Alert Combat Kills 257 Follower Combat Kills 753 Cogmind --------- Core Integrity 462/850 Matter 166/300 Energy 18/100 System Corruption 41% Temperature Cool (0) Movement Hovering (79) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Hovering Gravmag Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Corruption Screen Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Arachnoskeleton > --- UTILITY ---------- Armored Scrap Engine Light Humpback Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Machine Analyzer Subdweller Optics Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Reaction Control System Improved Power Shielding Improved Weapon Shielding Hardlight Generator Hacking Suite Authchip [R/Combat] Recalibrator Cobbler Unit Enhanced Autogun Advanced Assault Cannon Missile Launcher Great Maul [Rating: 75] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Arachnoskeleton Leg Arachnoskeleton Hover Unit Constructs Utility Light Humpback Device Improved Cooling System Storage Light Humpback Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Slots Evolved 8 | . . . 4 . . 4 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 5 | . . . 2 . . 3 . . Weapon 1 | . . . 1 . . . . . Parts Attached 67 | 6 15 6 15 11 4 10 . . Power 5 | 1 1 1 1 1 . . . . Engine 4 | 1 1 1 . 1 . . . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 8 | 2 4 . 2 . . . . . Treads . | . . . . . . . . . Leg 8 | 2 4 . 2 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 3 2 7 2 4 6 . . Device 9 | . 1 2 2 . 3 1 . . Storage 3 | 1 1 . 1 . . . . . Processor 4 | . 1 . . 1 1 1 . . Hackware 4 | . . . 1 . . 3 . . Protection 5 | . . . 3 1 . 1 . . Artifact . | . . . . . . . . . Weapon 29 | 2 7 3 5 8 . 4 . . Energy Gun 7 | 1 . . 2 3 . 1 . . Energy Cannon 5 | . 2 . 1 . . 2 . . Ballistic Gun 10 | 1 5 2 1 1 . . . . Ballistic Cannon 4 | . . 1 . 2 . 1 . . Launcher 2 | . . . . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . . 2 6 1 2 . . Corrupted Parts 3 | . . . . . . 3 . . System Corruption 11 | . . . . . . 11 . . Parts Lost 26 | . 6 4 3 2 . 6 2 3 Power 4 | . 1 1 . . . 1 1 . Propulsion 6 | . 2 1 2 . . 1 . . Utility 6 | . . 1 1 1 . 2 1 . Weapon 10 | . 3 1 . 1 . 2 . 3 Highest Loss Streak 4 | . 4 3 1 1 . 3 1 3 To Critical Strikes 1 | . 1 . . . . . . . Average Backups 14 | . 6 7 15 18 20 12 1 2 Power . | . . . 1 . . . . . Propulsion 2 | . 3 1 . 3 4 2 . . Utility 8 | . 2 3 8 10 13 7 . 1 Weapon 2 | . . 1 4 3 3 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 35 | . 2 2 9 1 2 17 . 2 Power 3 | . . 1 1 . 1 . . . Propulsion 7 | . 1 . 1 . . 5 . . Utility 21 | . 1 1 4 1 1 12 . 1 Weapon 4 | . . . 3 . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 72 | . 79 93 74 71 69 51 38 26 Engine 6 | . 8 9 . 6 9 5 4 . Core 1 | . . . 6 2 . . . . Leg 15 | . 22 27 23 9 9 3 . . Device 7 | . 3 8 5 9 8 6 6 6 Storage 9 | . 14 14 7 8 9 3 . . Processor 3 | . 1 4 . . 6 4 3 . Protection 2 | . . . 7 8 . 3 . . Energy Gun 7 | . 4 . 12 10 9 4 2 . Energy Cannon 2 | . . . 6 6 . 2 3 . Ballistic Gun 6 | . 22 19 1 5 . 1 2 . Ballistic Cannon 7 | . . 7 1 3 15 9 7 13 Peak Build Rating 75 | 6 10 20 53 51 65 75 51 51 Average Rating 40 | 3 6 13 50 46 53 60 47 49 On Entrance 32 | . 6 10 20 46 51 65 46 51 Naked Turns . | . . . . . . . . . Heaviest Build 84 | 11 29 38 81 66 65 84 20 14 Greatest Support 91 | 20 26 26 91 50 50 50 44 52 Greatest Overweight (x) 7 | . 7 2 2 1 1 2 1 . Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 5 5 Average Capacity 20 | 6 14 15 24 24 25 15 5 5 Most Carried 25 | 3 11 15 25 25 25 25 2 2 Average Carried 17 | . 6 10 22 22 23 12 1 2 Final Capacity 25 | 8 15 15 25 25 25 5 5 5 Final Carried 25 | . 6 15 25 22 25 1 2 2 Scrap Engine Consumption 73 | . . . . . 42 28 2 1 Constructs Created 4 | . . . . . . 3 1 . Constructs Modified 16 | . . . . . . 10 5 1 Class Distribution -------------------- 40% | Mutant 24% | Tank 17% | Gunner 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Tank | -8/Storage Gunner | -8/Recycling Gunner | -6/Factory Construct | -6/Waste Construct | -6/Factory Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Matter Collected 2453 | 126 326 258 477 576 208 449 . 33 Remotely . | . . . . . . . . . Salvage Created 4924 | . 491 278 1725 1236 251 408 506 29 Parts 247 | . 42 24 89 55 15 19 2 1 Haulers Intercepted 11 | . 2 . 3 5 . 1 . . Recyclers Shooed 8 | . . . 3 5 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 90 | . 15 8 32 20 6 7 2 . Guns 43 | . 13 4 20 4 . 2 . . Cannons 39 | . 2 4 12 9 6 5 1 . AOE 6 | . . . . 6 . . . . Classes Destroyed 16 | . 6 2 4 1 . 2 1 . Worker 6 | . 3 . 3 . . . . . Builder 4 | . . . 1 2 . 1 . . Hauler 11 | . 2 . 3 5 . 1 . . Recycler 5 | . . . 4 1 . . . . Mechanic 5 | . . . 1 2 . 1 . 1 Operator 4 | . 1 . 1 2 . . . . Watcher 4 | . 1 . 2 1 . . . . Swarmer 24 | . 11 . 13 . . . . . Grunt 37 | . 4 . 11 18 . 4 . . Brawler 1 | . . . . 1 . . . . Sentry 12 | . . . 8 1 2 1 . . Hunter 2 | . . . . . . 2 . . Programmer 1 | . . . . . . 1 . . Compactor 2 | . . . . . . . 2 . Cobbler 1 | . . 1 . . . . . . Subdweller 12 | . . 8 . . 4 . . . Best Kill Streak 9 | . 4 3 5 9 2 3 1 1 Combat Bots Only 7 | . 2 3 4 7 2 2 1 . Max Kills in Single Turn 4 | . 2 1 2 4 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Hostile Shots Fired 541 | . 171 31 118 74 7 94 12 34 Missed 157 | . 58 8 35 21 2 26 . 7 Hits 384 | . 113 23 83 53 5 68 12 27 Melee 12 | . . . . . . . 12 . Projectile 372 | . 113 23 83 53 5 68 . 27 AOE 1 | . 1 . . . . . . . Critical Strikes 20 | . 1 2 3 2 . 1 9 2 Damage Taken 5618 | . 958 534 954 990 101 1000 581 500 Core 809 | . 158 69 64 130 . 121 198 69 Absorbed by Shields 104 | . 26 78 . . . . . . Redirected to Shielding 50 | . . . . 50 . . . . Regen/Repaired (Parts) 577 | . . . 102 99 115 148 . 113 Core Remaining (%) 57 | 100 . 9 . . 64 . . . Volleys Fired 331 | . 69 29 113 47 7 38 18 10 Largest 3 | . 2 2 3 3 3 3 3 2 Hottest 229 | . 80 70 186 186 135 160 229 109 Shots Fired 761 | . 131 56 275 135 21 78 47 18 Gun 450 | . 122 31 172 75 7 29 14 . Cannon 305 | . 9 25 103 54 14 49 33 18 Launcher 6 | . . . . 6 . . . . Special . | . . . . . . . . . Kinetic 353 | . 98 56 18 71 14 50 28 18 Thermal 402 | . 33 . 257 58 7 28 19 . Explosive 6 | . . . . 6 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 7 10 12 9 14 8 13 3 Robot Miss Streak 9 | . 9 2 8 4 1 3 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 442 | . 69 40 143 72 14 57 39 8 Core Hits 209 | . 29 17 69 48 7 31 5 3 Critical Kills 4 | . . 1 1 1 . . 1 . Critical Parts Destroyed 2 | . . 2 . . . . . . Critical Strikes 23 | . 1 6 7 4 1 3 1 . Burn 7 | . 1 . 6 . . . . . Meltdown 3 | . . . 1 1 . . 1 . Destroy 6 | . . 6 . . . . . . Blast 7 | . . . . 3 1 3 . . Melee Attacks 2 | . . . 1 . 1 . . . Impact 2 | . . . 1 . 1 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10463 | . 793 707 2965 2567 366 1371 1419 275 Guns 4432 | . 711 278 1653 768 78 575 369 . Cannons 4998 | . 71 429 1205 905 273 790 1050 275 Explosions 846 | . . . . 846 . . . . Melee . | . . . . . . . . . Ramming 187 | . 11 . 107 48 15 6 . . Kinetic 4419 | . 521 707 177 931 273 801 734 275 Thermal 5011 | . 261 . 2681 742 78 564 685 . Explosive 846 | . . . . 846 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 41 | . . . . 1 1 12 41 41 Average Corruption 4 | . . . . 1 1 10 26 41 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 108 | . . . . 3 37 45 17 6 Message Errors 19 | . . . . 2 5 7 3 2 Matter Fused 30 | . . . . 1 10 14 3 2 Heat Flow Errors 12 | . . . . . 7 3 1 1 Energy Discharges 19 | . . . . . 8 10 1 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 12 | . . . . . 4 4 4 . Data Loss (major) 5 | . . . . . 1 3 1 . Misfires 3 | . . . . . 1 2 . . Misdirections 1 | . . . . . . . 1 . Weapon Failures 6 | . . . . . 1 1 3 1 Overload Shots 5 | . . . . . . . 5 . Overflow Damage 123 | . . . 19 80 . 24 . . Projectiles 62 | . . . 19 19 . 24 . . Explosions 61 | . . . . 61 . . . . Melee . | . . . . . . . . . Knockbacks 22 | . . 3 1 . 2 14 . 2 Impact 1 | . . . . . 1 . . . Kinetic 19 | . . 3 1 . 1 12 . 2 Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 61 | . . . . 59 . 2 . . Shots 1 | . . . . 1 . . . . Rammed 1 | . . . . . . 1 . . Targets Rammed 31 | . 4 . 10 11 1 5 . . Kicked 30 | . 4 . 10 11 1 4 . . Crushed . | . . . . . . . . . Highest Temperature 483 | . 184 181 483 93 262 358 201 400 Average Temperature 82 | . 63 97 82 21 92 123 57 160 Received Heat Transfer 1797 | . 106 255 333 513 33 147 . 410 Effects 3 | . . . 3 . . . . . Interference 2 | . . . 2 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 1 . . 1 . Combat Hostiles 2 | . . . . 1 . . 1 . Parts Melted 18 | . . . 10 6 1 . 1 . Heat Transferred 10073 | . 777 . 5587 1286 148 1225 1050 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Maximum Alert Level 3 | . . . 2 3 1 . . . Low Security (%) 77 | 100 100 . 45 10 96 100 100 100 Level 1 12 | . . . 26 52 3 . . . Level 2 9 | . . . 28 32 . . . . Level 3 . | . . . . 4 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 726 | . 79 . 639 726 278 150 6 6 Initial 278 | . . . . 264 278 150 6 . Average 111 | . 23 . 262 387 18 44 . . Influence Increases 3525 | . 437 . 1171 1196 76 631 3 11 Destroy 0b10 Robot/C 1960 | . 300 . 640 700 40 280 . . Destroy 0b10 Robot/NC 195 | . 35 . 75 65 . 15 . 5 Destroy Leader 470 | . 66 . 170 152 . 82 . . Allied During Kill 211 | . . . . 145 . 66 . . Successful Hack 121 | . 21 . 56 . 30 14 . . Disable Machine 75 | . . . 45 30 . . . . Destroy Structure 133 | . . . 65 44 6 9 3 6 Advance Influence 150 | . . . . . . 150 . . Partial Spotted 30 | . . . 15 15 . . . . Lose Combat Pursuer 180 | . 15 . 105 45 . 15 . . Influence Decreases 3525 | . 379 58 544 1109 790 612 22 11 Entered New Map 841 | . . 29 . 363 436 . 13 . Time Decay 2181 | . 339 29 514 506 354 422 9 8 Lost Part 153 | . 40 . 30 20 . 60 . 3 Lost Ally 350 | . . . . 220 . 130 . . Squads Dispatched 22 | . 2 . 3 8 . 7 . 2 Investigation 7 | . 1 . 2 1 . 2 . 1 Extermination 3 | . . . . . . 3 . . Reinforcement 9 | . 1 . 1 4 . 2 . 1 Assault 3 | . . . . 3 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 1 . 2 . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Distress Signals 7 | . 3 . . 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 165 | . 26 10 56 42 4 16 6 5 Peak Tracking Total 8 | . 4 3 5 8 1 4 5 5 Tactical Retreats 10 | . 1 . 4 3 . 1 1 . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Traps Triggered 7 | . 1 2 . 2 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Machines Disabled 5 | . . . 3 2 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Machines Accessed 35 | . 5 2 14 5 7 1 . 1 Terminals 24 | . 5 . 9 4 6 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . 1 1 . . . 1 Recycling Units 1 | . . . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 102 | . 13 3 35 16 24 9 . 2 Successful 68 | . 5 3 29 8 15 8 . . Failed 34 | . 8 . 6 8 9 1 . 2 Catastrophic 5 | . . . 1 1 1 . . 2 Database Lockouts . | . . . . . . . . . Manual 52 | . 13 . 19 8 12 . . . Terminals 67 | . 13 . 19 14 21 . . . Fabricators 9 | . . . . . . 9 . . Repair Stations 6 | . . . 2 2 . . . 2 Recycling Units 1 | . . . 1 . . . . . Scanalyzers 12 | . . . 12 . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 23 | . 2 3 5 4 9 . . . Record 3 | . . 1 . . 2 . . . Part Schematic 5 | . . . . 1 4 . . . Robot Schematic 1 | . . . . . 1 . . . Robot Analysis 2 | . . . 2 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 2 | . . 1 . 1 . . . . Terminal Index 3 | . 2 . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . Registered Prototypes 1 | . . . 1 . . . . . Release Object 3 | . . 1 . . 2 . . . Fabricator Hacks 8 | . . . . . . 8 . . Load Schematic 4 | . . . . . . 4 . . Build 4 | . . . . . . 4 . . Repair Station Hacks 4 | . . . 2 2 . . . . Scan Component 2 | . . . 1 1 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 12 | . . . 12 . . . . . Insert Component 6 | . . . 6 . . . . . Analyze 6 | . . . 6 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 19 | . 3 . 8 2 6 . . . Terminals 19 | . 3 . 8 2 6 . . . Botnet 19 | . 3 . 8 2 6 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 5 . 12 5 4 1 . 1 Full Trace Events 9 | . . . 2 2 3 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built 9 | . . . . . . 9 . . Authchips 3 | . . . . . . 3 . . Time 174 | . . . . . . 174 . . Total Robot Build Rating 27 | . . . . . . 27 . . Part Schematics Acquired 11 | . . . 6 1 4 . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 36 | . . . . . . 36 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired 2 | . . . 1 1 . . . . Time 52 | . . . 26 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 6 | . . . 6 . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Total Allies 22 | . . . . 12 . 9 1 . Largest Group 10 | . . . . 10 . 7 1 . Highest-Rated Group 173 | . . . . 173 . 112 31 . Highest-Rated Ally 31 | . . . . 31 . 16 31 . Total Orders 6 | . . . . 1 . 5 . . STAY 2 | . . . . . . 2 . . GUARD 4 | . . . . 1 . 3 . . Ally Attacks 191 | . . . . 95 . 85 11 . Total Damage 2249 | . . . . 1177 . 904 168 . Kills 22 | . . . . 15 . 7 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Active Infowar (turns) 1928 | . . 160 . . 1768 . . . Optics 160 | . . 160 . . . . . . Terrain 1767 | . . . . . 1767 . . . Seismic 1 | . . . . . 1 . . . Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Turns Passed 13735 | 77 1719 2011 2249 1370 4629 1339 244 97 Spaces Moved 7330 | 61 777 1253 1474 588 2150 757 188 82 Core 12 | 11 1 . . . . . . . Treads . | . . . . . . . . . Legs 6667 | 50 776 1253 1474 588 2150 364 12 . Wheels 455 | . . . . . . 393 62 . Hover 196 | . . . . . . . 114 82 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 180 90 79 79 Average Speed 153 | 107 188 149 111 175 180 142 101 79 Slowest Speed 400 | 120 400 260 260 180 180 180 133 79 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 4 80 56 90 51 99 11 92 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 2 | . . . 1 . 1 . . . Terrain Destroyed 139 | . . 5 68 47 4 7 3 5 Melee 2 | . . . 1 . 1 . . . Projectile 58 | . . 5 20 15 3 7 3 5 AOE 79 | . . . 47 32 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Total 9149 | 72 902 1340 1866 829 2894 943 206 97 Wait 1149 | . 11 28 171 107 708 119 . 5 Move 7323 | 60 776 1252 1473 587 2149 757 187 82 Hop . | . . . . . . . . . Pick Up 149 | 6 19 14 56 34 13 6 1 . Fast Attach 10 | . . 2 2 3 1 2 . . Attach 39 | 6 9 3 9 4 2 6 . . Detach 4 | . 1 . 2 . . 1 . . Swap 36 | . 7 4 10 10 2 3 . . Drop 67 | . 6 7 19 19 10 6 . . Fire 331 | . 69 29 113 47 7 38 18 10 Melee 2 | . . . 1 . 1 . . . Ram 1 | . . . . . . 1 . . Kick 30 | . 4 . 10 11 1 4 . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 5) 1541 | -10/Materials | Discovered new exit (range 12) 1547 | -10/Materials | Discovered new exit (range 8) 1699 | -10/Materials | Core integrity fell below 50% 1739 | -10/Materials | Lost 4 parts (1n3w) 1796 | -10/Materials | Identified exit to Subcaves 1797 | -10/Materials | Entered Subcaves 1846 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2079 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2564 | -10/Subcaves | Released subatomizers from SUBCON Basin 2663 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 2664 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 3099 | -10/Subcaves | Learned Materials trap positions 3137 | -10/Subcaves | A Subdweller sparked back to life 3160 | -10/Subcaves | Core integrity fell below 20% 3188 | -10/Subcaves | Found Prototype Leg 3211 | -10/Subcaves | Lost 3 parts (1n1u1w) 3793 | -10/Subcaves | Discovered new exit (range 6) 3808 | -10/Subcaves | Entered Materials 3808 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3809 | -8/Materials | Loaded intel: 21 trap records 3810 | -8/Materials | Identified Arachnoskeleton 3811 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 4159 | -8/Materials | Build established: Tank 4394 | -8/Materials | Discovered new exit (range 16) 4481 | -8/Materials | Discovered new exit (range 15) 5009 | -8/Materials | Repaired Lgt. Humpback 5111 | -8/Materials | Discovered new exit (range 16) 6057 | -8/Materials | Entered Storage 6354 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6648 | -8/Storage | Lost 5 allies 6800 | -8/Storage | Met a pair of Derelict thieves 6915 | -8/Storage | Repaired Lgt. Humpback 6954 | -8/Storage | Destroyed 7 combat bots 7257 | -8/Storage | First assault squad dispatched 7422 | -8/Storage | Used back door to open Recycling access 7422 | -8/Storage | Discovered new exit (range 4) 7427 | -8/Storage | Entered Recycling 7601 | -8/Recycling | Build established: Gunner 7887 | -8/Recycling | Discovered new exit (range 8) 9299 | -8/Recycling | Build established: Skirmisher 10591 | -8/Recycling | Entered Scraplab 10600 | -8/Recycling | Found Prototype Device 10643 | -8/Recycling | Identified Scrap Engine 10854 | -8/Recycling | Build established: Mutant 12056 | -8/Recycling | Entered Factory 12056 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 12260 | -6/Factory | Fabricated G-47 Trooper (x3) 12319 | -6/Factory | Fabricated G-47 Trooper (x3) 12320 | -6/Factory | System corruption reached 10% 12378 | -6/Factory | Fabricated G-47 Trooper (x3) 12426 | -6/Factory | Fabricated Adv. Targeting Computer? 12727 | -6/Factory | Lost 7 allies 12791 | -6/Factory | Lost 3 parts (2u1w) 13233 | -6/Factory | Build established: Gunner 13253 | -6/Factory | Discovered new exit (range 11) 13395 | -6/Factory | Sucked down chute 13395 | -6/Factory | Entered Waste 13396 | -6/Waste | Met a frightened Derelict 13410 | -6/Waste | EMP discharged 13462 | -6/Waste | Spotted C-40 Crusher 13463 | -6/Waste | Spotted C-40 Crusher 13464 | -6/Waste | Spotted C-40 Crusher 13470 | -6/Waste | Spotted C-40 Crusher 13472 | -6/Waste | Spotted C-40 Crusher 13478 | -6/Waste | Destroyed C-40 Crusher 13510 | -6/Waste | EMP discharged 13510 | -6/Waste | System corruption reached 30% 13522 | -6/Waste | Spotted C-40 Crusher 13524 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13529 | -6/Waste | Destroyed C-40 Crusher 13532 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13610 | -6/Waste | EMP discharged 13619 | -6/Waste | Discovered new exit (range 14) 13639 | -6/Waste | Entered Factory 13699 | -6/Factory | Spotted B-75 Beast 13736 | -6/Factory | Self-destructed Last Messages --------------- 13713_ Hvy. Kinetic Assault Construct/C core remains intact and functional. 13717_ U-05 Engineer builds a Wall. 13719_ Acquired 4 matter. 13719_ Knocked back. 13721_ System corrupted: Matter fused (-9). 13724_ U-05 Engineer builds a Wall. <x2> 13728_ G-50 Soldier knocked back. <x2> 13732_ U-05 Engineer builds a Wall. 13733_ Hvy. Kinetic Assault Construct/C destroyed. 13733_ Arm. Scrap Engine damaged due to network destabilization (-6). 13735_ Rapid Ballistic Gauss Construct/C destroyed. 13735_ Arm. Scrap Engine damaged due to network destabilization (-8). 13736_ System corrupted: Matter fused (-7). [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????# ????????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ??????????### #???????????????????????? | | ??????????# #???????????????????????? | | ??????????# +???????????????????????? | | ??????????# #??????""#??????????????? | | ??????????# #??????""#??????????????? | | ??????????# #?????"""???????????????? | | ??????########+##### #???? ?????????????#??? | | ????# # #####+#?????????? #??? | | ????# """" """" # #???????? ##+? | | ???????"""" """" # #???????? ? | | ???????"""" """" # ##### " | | ???????"""" """" ! # " ? | | ????# + ##+###### " !! ?? | | ???????###############+####+## # " !! ?? | | ???????????????# # """" # ??? | | ???????????????# # """" " " " ???? | | ???????????????# # """"%# "Y" ???? | | ???????????????# ; """" g """ ? | | ???????????????# @ ; %g ; uB # | | ???????????????# ; g ; B # | | ???????????????# %# """#;##"" # " | | ???????????????# # R"###??# #???## | | ???????????????# + """#???????#????? | | ???????????????# #! #????????????? | | ???????????????# ########????????????? | | ???????????????###############???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 800 Propulsion Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Weapon Cycler | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed System Restoration Module | -8/Storage | Hacked Proton Missile Launcher | -8/Recycling | Hacked Imp. Light Armor Plating | -8/Recycling | Hacked Jamming Amplifier | -8/Recycling | Hacked Coolant Injector | -8/Recycling | Hacked Robot Schematics ------------------ G-47 Trooper | -8/Recycling | Hacked Fabricated ------------ G-47 Trooper | x3 | -6/Factory | Authchip G-47 Trooper | x3 | -6/Factory | Authchip G-47 Trooper | x3 | -6/Factory | Authchip Adv. Targeting Computer | x2 | -6/Factory Repaired ---------- Lgt. Humpback | 32% | -8/Materials Lgt. Humpback | 34% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Achiever Just Browsing Challenges ------------ None Game ------ Seed DecoyTractorMount Manual? 0 Play Time 01:37:43 Cumulative 37.3 hours Start 2025.05.09 @ 01:09:59 End 2025.05.09 @ 02:51:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a6d7135-4843-4035-b1e0-e4ab650a0d74