Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 19:30:21

Player: MalakoMomo

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (14)      70
Value Destroyed (472)      472
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (410)                410
              TOTAL SCORE: 3492

 Bonus
-------
Follower Combat Kills      149
Aligned with FarCom        300
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             110/550
Matter                     236/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Flight Unit
           Shotgun
           Gauss Rifle
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Trap Scanner
           0b10 Alert Chip
  Improved Light Armor Plating
           Splice Drone Bay
>          --- WEAPON -----------
           Gauss Rifle
  Improved Datajack
>          --- INVENTORY --------
           Flight Unit
     Small Storage Unit
           Shotgun
           Shotgun
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Improved Light Armor Plating
  Device                   Splice Drone Bay
  Storage                  Small Storage Unit
  Processor                0b10 Alert Chip
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             38   | 8   5   4   1   5   15  
  Power                    1    | 1   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 4   .   .   .   .   4   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   1   
    Wheel                  3    | .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   .   1   .   3   3   
    Device                 3    | .   .   .   .   1   2   
    Storage                2    | 1   .   .   .   .   1   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   5   3   1   2   8   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | 1   2   2   .   2   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   2   1   .   .   1   
    Special Weapon         2    | .   .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 12   | .   .   .   .   .   12  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  90  99  98  73  
  Engine                   12   | .   14  14  14  14  8   
  Leg                      22   | .   28  28  28  28  7   
  Wheel                    3    | .   .   .   .   .   11  
  Device                   3    | .   .   .   .   .   10  
  Storage                  9    | .   14  14  13  .   1   
  Processor                3    | .   .   .   .   12  8   
  Protection               10   | .   .   7   14  14  8   
  Ballistic Gun            23   | .   19  23  27  26  15  
Peak Build Rating          33   | 6   8   11  20  21  33  
  Average Rating           13   | 2   6   8   11  17  23  
  On Entrance              10   | .   6   8   11  19  18  
Naked Turns                3    | .   .   .   .   .   3   
Heaviest Build             25   | 13  16  19  19  19  25  
  Greatest Support         40   | 40  20  20  20  20  36  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   8   
  Average Capacity         6    | 5   8   8   7   5   5   
  Most Carried             5    | 2   4   4   5   5   5   
  Average Carried          2    | .   1   2   2   3   3   
  Final Capacity           8    | 8   8   8   5   5   5   
  Final Carried            5    | .   2   2   5   5   4   

 Class Distribution 
--------------------
 90% | Mutant
  8% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           883  | 301 78  145 .   100 259 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            669  | 82  98  148 .   72  269 
  Parts                    32   | 4   3   6   .   6   13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  10   | .   3   .   .   2   5   
  Guns                     8    | .   1   .   .   2   5   
  AOE                      2    | .   2   .   .   .   .   
Classes Destroyed          6    | 2   1   1   .   .   2   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   
  Grunt                    7    | .   3   .   .   2   2   
  Sentry                   2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | 2   2   2   .   2   3   
  Combat Bots Only         3    | .   2   .   .   2   3   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        165  | .    6    1    .    7    151  
  Missed                   49   | .    4    .    .    2    43   
Damage Taken               2151 | .    53   91   .    62   1945 
  Core                     493  | .    16   37   .    .    440  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    .    .    78   .    
Volleys Fired              64   | 7    9    5    .    5    38   
  Largest                  2    | 1    2    2    .    2    2    
  Hottest                  51   | 20   50   46   .    46   51   
Shots Fired                103  | 7    16   7    .    10   63   
  Gun                      89   | 7    11   4    .    10   57   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 9    | .    5    3    .    .    1    
  Special                  5    | .    .    .    .    .    5    
  Kinetic                  89   | 7    11   4    .    10   57   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                8    | .    5    3    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    1    
  Robot Hit Streak         11   | 3    5    4    .    6    11   
  Robot Miss Streak        3    | 1    1    1    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           67   | 5    10   3    .    6    43   
  Core Hits                45   | 2    7    15   .    3    18   
  Critical Kills           1    | 1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | 1    .    .    .    .    .    
    Destroy                1    | 1    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1381 | 63   228  397  .    92   601  
  Guns                     855  | 63   108  46   .    92   546  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               526  | .    120  351  .    .    55   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  855  | 63   108  46   .    92   546  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                471  | .    120  351  .    .    .    
  Electromagnetic          55   | .    .    .    .    .    55   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      51   | .    26   14   .    .    11   
  Shots                    3    | .    1    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        223  | .    6    10   .    44   223  
  Average Temperature      30   | .    3    6    .    29   40   
  Received Heat Transfer   714  | .    18   .    .    36   660  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             135  | 10  132 78  .   40  135 
  Initial                  51   | .   6   51  .   .   15  
  Average                  48   | 4   66  69  .   2   67  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   1   2   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              45   | .   4   15  .   3   23  
  Peak Tracking Total      17   | .   2   17  .   2   7   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          14   | .   3   .   5   3   3   
  Terminals                4    | .   1   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                69   | .   5   .   50  5   9   
  Successful               61   | .   2   .   50  2   7   
  Failed                   8    | .   3   .   .   3   2   
    Catastrophic           3    | .   1   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   2   .   5   .   2   
  Terminals                12   | .   2   .   .   3   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             57   | .   .   .   50  2   5   
  Record                   52   | .   .   .   49  .   3   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open Door                2    | .   .   .   .   2   .   
  Alert Level              1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   1   1   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               4    | .   .   .   .   .   4   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      20   | .   .   .   .   .   20  
  Highest-Rated Ally       16   | .   .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   .   31  
  Total Damage             430  | .   .   .   .   .   430 
  Kills                    5    | .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   
Field Lobotomies           4    | .   .   .   .   .   4   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             5    | .   .   .   .   .   5   
  Drone Recoveries         5    | .   .   .   .   .   5   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2527 | 177  225  88   1152 219  666  
Spaces Moved               1822 | 132  151  59   942  163  375  
  Core                     57   | 57   .    .    .    .    .    
  Treads                   11   | 11   .    .    .    .    .    
  Legs                     1508 | 64   151  59   942  163  129  
  Wheels                   246  | .    .    .    .    .    246  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  90   
  Average Speed            119  | 93   120  120  120  120  126  
  Slowest Speed            260  | 160  120  120  120  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    21   17   94   36   31   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          55   | .    37   18   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      55   | .    37   18   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2086 | 180 183 71  964 181 507 
  Wait                     97   | 24  8   .   7   1   57  
  Move                     1817 | 131 150 58  941 162 375 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 8   4   1   2   3   10  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   37   | 8   5   4   1   5   14  
  Detach                   18   | .   5   3   2   3   5   
  Swap                     1    | .   .   .   .   .   1   
  Drop                     11   | 2   2   .   .   2   5   
  Fire                     64   | 7   9   5   .   5   38  
  Melee                    2    | .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   11   | .   .   .   11  .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
  178 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 15)
  342 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Met 8R-AWN
  403 | -10/Materials | Entered Mines
  404 | -10/Mines     | Assembled infested the area
  405 | -10/Mines     | Followed 8R-AWN into the Mines
  407 | -10/Mines     | Learned location of Storage (-7)
  410 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  458 | -10/Mines     | Learned Materials emergency access door positions
  486 | -10/Mines     | Discovered new exit (range 5)
  491 | -10/Mines     | Entered Exiles
  511 | -10/Exiles    | Discovered new exit (range 15)
  547 | -10/Exiles    | Welcomed by 8R-AWN
  571 | -10/Exiles    | Met EX-HEX
  664 | -10/Exiles    | Met EX-DEC
  706 | -10/Exiles    | Learned location of Zion (-7)
  745 | -10/Exiles    | Discovered new exit (range 12)
  846 | -10/Exiles    | Met EX-BIN
 1036 | -10/Exiles    | Learned about 8R-AWN's background
 1184 | -10/Exiles    | Visited The Gauntlet
 1472 | -10/Exiles    | Aligned with FarCom system
 1473 | -10/Exiles    | Given EX-Vault access code
 1501 | -10/Exiles    | Opened EX-Vault
 1507 | -10/Exiles    | Found 0b10 Alert Chip
 1509 | -10/Exiles    | Found Field Lobotomy Kit
 1542 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1643 | -10/Exiles    | Stole two prototypes: Field Lobotomy Kit, 0b10 Alert Chip
 1643 | -10/Exiles    | Entered Mines
 1654 | -9/Mines      | Found the Drone Emporium
 1665 | -9/Mines      | Found Prototype Device
 1666 | -9/Mines      | Identified Splice Drone Bay
 1704 | -9/Mines      | Learned Materials stockpile data
 1754 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1838 | -9/Mines      | Discovered new exit (range 9)
 1862 | -9/Mines      | Entered Materials
 1862 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1947 | -8/Materials  | Assimilated G-47 Trooper with FLK Orb
 1952 | -8/Materials  | Assimilated S-10 Pest with FLK Orb
 1955 | -8/Materials  | Assimilated S-10 Pest with FLK Orb
 1970 | -8/Materials  | Assimilated Y-45 Defender with FLK Orb
 2017 | -8/Materials  | Lost 3 allies
 2505 | -8/Materials  | Lost 5 parts (1p1n3u)
 2520 | -8/Materials  | Core integrity fell below 50%
 2528 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02490_ Dropped Shotgun.
02493_ Acquired Shock Bomb Launcher.
02500_ Atomic Centrifuge disabled.
02500_ Door malfunctions.
02504_ Jacked G-47 Trooper...
>>parse_system
Reading system data...
02506_ Dropped Sml. Storage Unit.
02506_ R-06 Scavenger collects Corrupted
  Shotgun.
02508_ Arm. Wheel destroyed.
02509_ Critical hit (Burn: +37).
02510_ Trap Scanner destroyed.
02517_ Critical hit (Burn: +37).
02518_ Shock Bomb Launcher destroyed.
02518_ Critical hit (Burn: +37).
02520_ G-47 Trooper misfires.
02524_ G-47 Trooper IFF system glitched.
02525_ Arm. Wheel destroyed.
02527_ G-47 Trooper misfires.

 Map 
-----
+----------------------------------------------------+
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| ?????????####"#""  !  # "       #????????????????? |
| ???????###""""""""   ##         #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Gauss Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Factory Defaults
I Survived The Infestation
Librarian
Slippery One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              DefenseMediumCutter
  Manual?         0
Play Time         00:55:00
  Cumulative      2.4 hours
  Start           2025.02.28 @ 21:38:26
  End             2025.03.01 @ 19:30:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17d3d642-eba9-40bd-9970-31fee5dc20f6