Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.02 @ 00:06:26

Player: WimP_Lo

Result: Destroyed by as-22572 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (430)      430
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 990

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (21)
Movement                   Rolling (80)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (2) ------
           Sensor Array
           Core Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
     Small Storage Unit
           Structural Scanner

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           Particle Cannon
           Particle Cannon
>          --- INVENTORY --------
     Light Ion Engine
  Improved Heat Sink
     Small Storage Unit
           Structural Scanner
           Core Shielding
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 4   15  5   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   2   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   5   1   
    Device                 3    | .   3   .   
    Storage                1    | 1   .   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | .   7   2   
    Energy Gun             2    | .   2   .   
    Energy Cannon          5    | .   4   1   
    Ballistic Gun          2    | .   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   92  95  
  Engine                   13   | .   14  13  
  Wheel                    23   | .   22  26  
  Device                   13   | .   12  14  
  Storage                  3    | .   5   .   
  Processor                9    | .   8   13  
  Energy Gun               3    | .   5   .   
  Energy Cannon            13   | .   9   21  
  Ballistic Gun            10   | .   12  5   
Peak Build Rating          9    | 4   9   9   
  Average Rating           7    | 3   6   8   
  On Entrance              4    | .   4   9   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 10  15  14  
  Greatest Support         20   | 3   20  20  
  Greatest Overweight (x)  3    | 3   1   2   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 8    | 8   8   5   
  Average Capacity         5    | 6   6   5   
  Most Carried             6    | 4   6   5   
  Average Carried          4    | 2   4   4   
  Final Capacity           8    | 8   5   5   
  Final Carried            5    | 3   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           515  | 171 300 44  
  Remotely                 .    | .   .   .   
Salvage Created            609  | .   557 52  
  Parts                    54   | .   48  6   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  14   | .   11  3   
  Guns                     11   | .   9   2   
  Cannons                  3    | .   2   1   
Classes Destroyed          5    | .   5   .   
  Worker                   2    | .   2   .   
  Hauler                   1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   3   3   
  Grunt                    8    | .   8   .   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        99   | .    30   69   
  Missed                   21   | .    7    14   
Damage Taken               942  | .    264  678  
  Core                     264  | .    56   208  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  11   | .    .    11   
  Ignored by Resistances   278  | .    77   201  
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              44   | .    37   7    
  Largest                  2    | .    2    2    
  Hottest                  136  | .    80   136  
Shots Fired                88   | .    74   14   
  Gun                      65   | .    59   6    
  Cannon                   23   | .    15   8    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  43   | .    37   6    
  Thermal                  45   | .    37   8    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | .    13   3    
  Robot Miss Streak        2    | .    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           63   | .    56   7    
  Core Hits                27   | .    24   3    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Burn                   2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           873  | .    734  139  
  Guns                     630  | .    596  34   
  Cannons                  242  | .    138  104  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  1    | .    .    1    
  Kinetic                  392  | .    358  34   
  Thermal                  480  | .    376  104  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         8    | .    .    8    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        236  | .    171  236  
  Average Temperature      62   | .    46   102  
  Received Heat Transfer   505  | .    165  340  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1332 | .    1147 185  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             254  | .   254 114 
  Initial                  17   | .   .   17  
  Average                  84   | .   109 48  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         85   | 100 77  100 
  Level 1                  14   | .   22  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   20  9   
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        5    | .   4   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          10   | .   9   1   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   23  1   
  Successful               16   | .   15  1   
  Failed                   8    | .   8   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   12  1   
  Record                   4    | .   4   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Open Door                1    | .   .   1   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1384 | 87  880 417 
Spaces Moved               1303 | 63  761 479 
  Core                     70   | 63  .   7   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   1233 | .   761 472 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  80  
  Average Speed            85   | 123 84  80  
  Slowest Speed            200  | 200 95  150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       55   | 4   98  64  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          9    | .   .   9   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      9    | .   .   9   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1492 | 73  925 494 
  Wait                     82   | .   82  .   
  Move                     1301 | 62  760 479 
  Hop                      .    | .   .   .   
  Pick Up                  25   | 7   16  2   
  Fast Attach              3    | .   3   .   
  Attach                   15   | 4   7   4   
  Detach                   .    | .   .   .   
  Swap                     6    | .   5   1   
  Drop                     15   | .   15  .   
  Fire                     44   | .   37  7   
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   88 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Discovered new exit (range 9)
  483 | -10/Materials | Discovered new exit (range 10)
  578 | -10/Materials | Identified exit to Mines
  704 | -10/Materials | Discovered new exit (range 8)
  710 | -10/Materials | Identified exit to Materials
  776 | -10/Materials | Discovered exit to Mines (range 3)
  851 | -10/Materials | Discovered exit to Materials (range 16)
  968 | -10/Materials | Entered Mines
  978 | -10/Mines     | Met a Derelict bent on vengeance
 1004 | -10/Mines     | Found the Drone Emporium
 1178 | -10/Mines     | Learned Materials terminal intel
 1220 | -10/Mines     | Discovered exit to Materials (range 5)
 1293 | -10/Mines     | Assembled infested the area
 1356 | -10/Mines     | Core integrity fell below 50%
 1377 | -10/Mines     | Core integrity fell below 20%
 1385 | -10/Mines     | Destroyed by as-22572 with Assembled Maul

 Last Messages 
---------------
01332_ System corrupted by crushing effect (+4).
01337_ as-22572 sneak attacks.
01337_ R-06 Scavenger destroyed.
01340_ T-07 Excavator destroyed.
01341_ Wheel destroyed.
01350_ as-01744 sneak attacks.
01350_ K-01 Serf destroyed.
01353_ Wheel destroyed.
01354_ Knocked back.
01355_ Assault Rifle destroyed.
01361_ Knocked back.
01362_ Acquired 26 matter.
01364_ Acquired Wheel.
01364_ Signal Interpreter destroyed.
01364_ System corrupted by crushing effect (+4).
01365_ System corrupted: Heat flow error (+261).
01366_ Acquired Lgt. Ion Engine.
01368_ Particle Cannon destroyed. <x2>
01372_ Critical hit (Burn: +80).
01382_ Lgt. Ion Engine destroyed.

 Map 
-----
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| ?????######   !%! #?##      #???????               |
| ??????????##      #??#      #???????               |
| ???????????#      ####      #???????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingReactionStick
  Manual?         0
Play Time         00:26:10
  Cumulative      19.7 hours
  Start           2024.09.01 @ 23:41:21
  End             2024.09.02 @ 00:06:26
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          18
  Rogue           2
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af2df397-0d61-41e1-a15c-069b00de00e5