Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 02:32:13

Player: JitterGlitch

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (40)      200
Value Destroyed (1238)     1238
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (336)                336
              TOTAL SCORE: 5314

 Bonus
-------
Follower Combat Kills      136
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     223/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (36)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (6) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
           Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Storage Unit
  Improved Signal Interpreter
           Core Analyzer
           Drone Bay (2/2)
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Backup Power I
>          --- PROPULSION -------
     Light Treads
           Backup Propulsion I
>          --- UTILITY ----------
  Improved Heat Sink
     Light Regenerative Plating
>          --- WEAPON -----------
     Heavy Particle Gun
  Advanced Beam Cannon
     Heavy Assault Rifle
           Minigun
>          --- INVENTORY --------
    Medium Storage Unit
  Improved Signal Interpreter
     Light Armor Plating
           Drone Bay
[Rating: 25]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
  Flight Unit              Flight Unit
Utility                    Propulsion Shielding
  Device                   Focal Shield
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Remote Datajack
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac Fac 
Slots Evolved              8    | .   .   2   .   2   .   2   2   
  Power                    5    | .   .   1   .   1   .   2   1   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   
Parts Attached             41   | 6   3   3   12  2   1   4   10  
  Power                    3    | 1   .   .   1   .   .   1   .   
    Engine                 3    | 1   .   .   1   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   2   2   .   .   .   2   
    Treads                 1    | .   .   .   1   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   2   .   .   .   .   2   
    Flight                 1    | .   .   .   1   .   .   .   .   
  Utility                  14   | 1   2   .   3   .   1   2   5   
    Device                 7    | 1   .   .   1   .   1   1   3   
    Storage                2    | .   1   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             3    | .   1   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   1   6   2   .   1   3   
    Energy Gun             5    | 2   .   1   .   1   .   1   .   
    Energy Cannon          3    | .   .   .   2   .   .   .   1   
    Ballistic Gun          4    | .   .   .   2   1   .   .   1   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   1   .   2   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   
    System Corruption      2    | .   .   .   2   .   .   .   .   
Parts Lost                 29   | .   .   .   7   1   10  .   11  
  Power                    5    | .   .   .   2   .   2   .   1   
  Propulsion               7    | .   .   .   3   .   2   .   2   
  Utility                  8    | .   .   .   .   1   2   .   5   
  Weapon                   9    | .   .   .   2   .   4   .   3   
  Highest Loss Streak      6    | .   .   .   2   1   6   .   3   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   
Average Slot Usage (%)     69   | .   96  83  76  83  56  21  21  
  Engine                   12   | .   14  11  13  18  6   6   2   
  Treads                   4    | .   .   .   4   9   5   .   .   
  Hover                    5    | .   .   8   5   9   6   .   1   
  Flight                   3    | .   .   .   5   .   .   .   .   
  Device                   1    | .   14  .   .   .   5   6   5   
  Storage                  2    | .   .   11  3   .   .   .   .   
  Protection               14   | .   10  11  18  17  8   .   1   
  Energy Gun               3    | .   17  17  .   7   7   .   2   
  Energy Cannon            7    | .   .   .   8   9   6   .   2   
  Ballistic Gun            8    | .   .   .   9   13  11  .   1   
  Ballistic Cannon         3    | .   .   .   6   .   .   .   .   
  Slashing Weapon          1    | .   10  11  1   .   .   .   .   
Naked Turns                30   | .   .   .   .   .   25  5   .   
Heaviest Build             26   | 8   18  20  25  20  19  18  26  
  Greatest Support         20   | 20  20  20  20  6   6   3   9   
  Greatest Overweight (x)  8    | .   .   2   6   3   6   5   8   
  Average Overweight (x)   2    | .   .   .   2   2   2   2   1   
Largest Inventory Capacity 10   | 5   10  10  10  5   5   5   5   
  Average Capacity         6    | 5   5   10  6   5   5   5   5   
  Most Carried             6    | 2   2   5   6   4   4   5   5   
  Average Carried          3    | .   .   1   4   4   4   4   4   
  Final Capacity           10   | 5   10  10  5   5   5   5   5   
  Final Carried            5    | .   2   1   4   4   4   5   5   

 Class Distribution 
--------------------
 41% | Mutant
 27% | Tank
 13% | Commander-Mutant
  9% | Commander-Tank
  3% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
           Tank | -9/Storage
 Commander-Tank | -8/Materials
         Gunner | -8/Garrison
  Hacker-Mutant | -7/Factory
         Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Sto Mat Gar Fac Fac 
Matter Collected           715  | 246 10  50  265 48  52  .   44  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1469 | 39  10  171 783 214 169 .   83  
  Parts                    91   | 2   .   14  44  16  8   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac Fac 
Combat Hostiles Destroyed  37   | 1   1   6   18  4   5   .   2   
  Guns                     23   | .   1   4   9   2   5   .   2   
  Cannons                  10   | .   .   .   8   2   .   .   .   
  AOE                      2    | 1   .   1   .   .   .   .   .   
Classes Destroyed          6    | 1   1   1   2   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   
  Swarmer                  12   | .   1   4   5   .   2   .   .   
  Grunt                    11   | 1   .   .   6   1   3   .   .   
  Sentry                   13   | .   .   2   7   3   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 1   1   5   4   2   3   .   2   
  Combat Bots Only         5    | 1   1   5   2   2   3   .   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | 1   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  Fac  
Hostile Shots Fired        610  | 2    9    28   143  10   141  .    277  
  Missed                   209  | 2    4    12   41   2    31   .    117  
Damage Taken               3943 | .    26   135  992  98   948  .    1744 
  Core                     1451 | .    4    58   220  12   297  .    860  
  Absorbed by Shields      29   | .    .    .    .    .    29   .    .    
  Redirected to Shielding  51   | .    2    14   31   4    .    .    .    
  Ignored by Resistances   1199 | .    10   40   293  28   285  .    543  
  Regen/Repaired (Parts)   336  | .    .    .    263  6    67   .    .    
Core Remaining (%)         74   | 100  98   .    30   .    43   100  .    
Volleys Fired              119  | 1    8    14   65   4    13   .    14   
  Largest                  4    | 2    1    2    3    4    4    .    1    
  Hottest                  171  | 80   40   80   130  171  171  .    90   
Shots Fired                178  | 2    8    19   79   16   40   .    14   
  Gun                      142  | 2    8    19   61   12   30   .    10   
  Cannon                   34   | .    .    .    18   4    10   .    2    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    2    
  Kinetic                  80   | .    .    .    45   8    17   .    10   
  Thermal                  39   | .    .    .    6    8    23   .    2    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          57   | 2    8    19   28   .    .    .    .    
  Robot Hit Streak         17   | 2    4    16   16   14   17   .    10   
  Robot Miss Streak        3    | .    2    1    3    .    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           136  | 2    5    18   59   11   28   .    13   
  Core Hits                58   | 2    1    7    27   7    9    .    5    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    1    .    .    2    
    Burn                   1    | .    .    .    .    1    .    .    .    
    Destroy                2    | .    .    .    .    .    .    .    2    
Melee Attacks              1    | .    .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    1    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2503 | 67   51   260  1046 206  558  .    315  
  Guns                     1705 | 24   51   202  668  123  415  .    222  
  Cannons                  580  | .    .    .    289  83   143  .    65   
  Explosions               123  | 38   .    58   27   .    .    .    .    
  Melee                    50   | .    .    .    50   .    .    .    .    
  Ramming                  45   | 5    .    .    12   .    .    .    28   
  Kinetic                  994  | .    .    .    563  44   165  .    222  
  Thermal                  825  | 38   .    58   109  162  393  .    65   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          589  | 24   51   202  312  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 50   | .    .    .    50   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    .    .    2    2    
  Average Corruption       2    | .    .    .    2    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    37   .    .    1    .    
    Message Errors         13   | .    .    .    13   .    .    .    .    
    Matter Fused           5    | .    .    .    5    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    2    .    .    .    .    
    Energy Discharges      6    | .    .    .    5    .    .    1    .    
    Data Loss (minor)      8    | .    .    .    8    .    .    .    .    
    Misfires               2    | .    .    .    2    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            19   | .    .    .    .    .    19   .    .    
  Projectiles              19   | .    .    .    .    .    19   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    4    .    .    .    13   
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   15   | .    .    .    11   .    .    .    4    
Targets Rammed             19   | 4    .    .    11   .    .    .    4    
  Kicked                   4    | 4    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        575  | 18   .    72   190  264  575  .    65   
  Average Temperature      112  | 12   .    27   39   112  251  .    27   
  Received Heat Transfer   1608 | .    .    36   378  45   417  .    732  
  Effects                  6    | .    .    .    .    1    5    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    
    Damage (core)          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    1    1    .    .    .    .    
  Combat Hostiles          2    | .    .    1    1    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1508 | 50   .    50   198  370  740  .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | 1    .    2    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac Fac 
Peak Influence             341  | 20  31  165 341 125 131 63  94  
  Initial                  71   | .   11  10  59  33  71  63  26  
  Average                  61   | 4   20  54  73  32  101 63  38  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         95   | 100 100 100 92  100 100 100 100 
  Level 1                  4    | .   .   .   7   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   2   4   .   .   6   
  Investigation            2    | .   .   .   .   1   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   .   .   2   1   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Gar Fac Fac 
Distress Signals           4    | .   1   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              79   | 1   4   6   27  8   16  .   17  
  Peak Tracking Total      8    | 1   4   5   7   3   8   .   7   
  Tactical Retreats        7    | .   .   .   3   1   1   .   2   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac Fac 
Traps Triggered            7    | .   .   .   4   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Gar Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Gar Fac Fac 
Machines Accessed          12   | .   1   1   7   2   .   .   1   
  Terminals                8    | .   1   1   5   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                25   | .   2   4   11  5   .   .   3   
  Successful               19   | .   1   3   11  3   .   .   1   
  Failed                   6    | .   1   1   .   2   .   .   2   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                14   | .   2   4   5   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   
Terminal Hacks             10   | .   1   3   5   .   .   .   1   
  Record                   4    | .   1   3   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                4    | .   .   .   4   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   .   .   
  Recycle Component        3    | .   .   .   3   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   6   1   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   
Parts Recycled             3    | .   .   .   3   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Sto Mat Gar Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   2   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Gar Fac Fac 
Total Allies               10   | .   .   .   10  .   .   .   .   
  Largest Group            10   | .   .   .   10  6   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  56  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   .   9   42  .   .   .   
  Total Damage             410  | .   .   .   95  315 .   .   .   
  Kills                    6    | .   .   .   2   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  Fac  
Turns Passed               4761 | 109  87   166  2785 712  255  85   562  
Spaces Moved               1891 | 92   55   103  904  239  107  46   345  
  Core                     376  | 27   .    .    36   .    98   46   169  
  Treads                   82   | .    .    .    82   .    .    .    .    
  Legs                     187  | 65   55   67   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    937  | .    .    36   477  239  9    .    176  
  Flight                   309  | .    .    .    309  .    .    .    .    
  Fastest Speed            50   | 50   120  116  116  260  50   50   50   
  Average Speed            227  | 99   120  119  282  292  166  176  149  
  Slowest Speed            520  | 120  120  190  520  340  350  300  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 6    19   12   88   22   30   1    9    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          4    | .    .    4    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      4    | .    .    4    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  Fac  
Total                      2153 | 104  67   128  1028 244  157  50   375  
  Wait                     56   | .    .    .    30   .    26   .    .    
  Move                     1884 | 91   54   102  903  238  106  45   345  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  13   | 2    .    4    6    .    .    1    .    
  Fast Attach              32   | 4    3    .    9    2    1    4    9    
  Attach                   4    | 2    .    1    .    .    .    .    1    
  Detach                   3    | .    2    .    .    .    .    .    1    
  Swap                     5    | .    .    2    3    .    .    .    .    
  Drop                     6    | .    .    5    .    .    .    .    1    
  Fire                     119  | 1    8    14   65   4    13   .    14   
  Melee                    1    | .    .    .    1    .    .    .    .    
  Ram                      15   | .    .    .    11   .    .    .    4    
  Kick                     4    | 4    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    11   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-8/Garrison
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   76 | -11/Scrapyard | Discovered new exit (range 8)
  110 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Discovered new exit (range 8)
  197 | -10/Materials | Entered another Materials area
  197 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  327 | -9/Materials  | Build established: Mutant
  350 | -9/Materials  | Discovered new exit (range 6)
  363 | -9/Materials  | Entered Storage
 1157 | -9/Storage    | Build established: Tank
 1252 | -9/Storage    | Found Prototype Protection
 1253 | -9/Storage    | Identified Lgt. Regenerative Plating
 1581 | -9/Storage    | Core integrity fell below 50%
 2111 | -9/Storage    | Repaired Imp. Light Cannon?
 2370 | -9/Storage    | Build established: Mutant
 2646 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2807 | -9/Storage    | Lost 3 allies
 2940 | -9/Storage    | Build established: Commander-Mutant
 3109 | -9/Storage    | Discovered new exit (range 15)
 3148 | -9/Storage    | Entered Materials
 3148 | -8/Materials  | Accompanied by 6 allies
 3148 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 3489 | -8/Materials  | Met 7R-MNS
 3578 | -8/Materials  | Build established: Commander-Tank
 3743 | -8/Materials  | Garrison activated, responded to threat
 3795 | -8/Materials  | Lost 5 allies
 3796 | -8/Materials  | Identified exit to Garrison
 3860 | -8/Materials  | Entered Garrison
 3890 | -8/Garrison   | Triggered checkpoint
 4074 | -8/Garrison   | Lost 6 parts (1p2n3w)
 4091 | -8/Garrison   | Triggered checkpoint
 4093 | -8/Garrison   | Core integrity fell below 50%
 4108 | -8/Garrison   | Triggered checkpoint
 4110 | -8/Garrison   | Discovered new exit (range 10)
 4115 | -8/Garrison   | Entered Factory
 4115 | -7/Factory    | Evolved 2 slots: Power x2
 4121 | -7/Factory    | Lost 3 parts (2u1w)
 4150 | -7/Factory    | Discovered new exit (range 15)
 4200 | -7/Factory    | Entered another Factory area
 4200 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4470 | -6/Factory    | Core integrity fell below 50%
 4541 | -6/Factory    | Build established: Mutant
 4541 | -6/Factory    | Lost 3 parts (1n1u1w)
 4624 | -6/Factory    | Core integrity fell below 20%
 4762 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
The achievement interface (ESC then open
  Records) offers an effective way to explore
  all of your earned achievements as well as
  seek out new goals for future runs.
Slammed into K-01 Serf.
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+1).
Triggered Shock Trap.
The floor emits a surge of raw power.
Imp. Heat Sink destroyed.
W-25 Informer distress signal alerts nearby
  ally.
Jacked G-50 Soldier...
>>parse_system
Reading system data...
Coil Gun destroyed.
Gravmag System destroyed.
Critical hit (Burn: +37). <x2>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????   +????????????????????? |
| ????????????????????????#A  #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#w  +????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????# gg/????????????????????? |
| ????????????????????????#k  #????????????????????? |
| ????????????????????????#ggg#????????????????????? |
| ????????????????????????#  u#????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????+   #????????????????????? |
| ????????????????????????#  g#????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#@  #????????????????????? |
| ????????????????????????#   #????????????????????? |
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| ????????????????????????#u  #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ???????????##############   #????????????????????? |
| ???????????#            #   #????????????????????? |
| ???????????#    """"""" #   #????????????????????? |
| ???????????#    """"""" #   #????????????????????? |
| ???????????#    """"""" #   #????????????????????? |
| ???????????#    """"""" #   #????  ??????????????? |
| ???????????#            #   #???   ??????????????? |
| ???????????#    """"""" #   #??=  ???????????????? |
| ???????????#    """"""" #   #?   ????????????????? |
| ???????????#    """"""" #   #  [?????????????????? |
| ???????????#    """"""" #   #  ??????????????????? |
| ???????????#            +   + ???????????????????? |
| ???????????#            #   #????????????????????? |
| ???????????##############   ##???????????????????? |
| ???????????????????????#     #################+### |
| ????????????????????#### "                         |
| ????????????????????#    "T                        |
| ????????????????????# ##                           |
| ????????????????????# ##     #######/#########/### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             40
Resistance: TH             20
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                55
Target Analysis            5
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
 Lgt. Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Made in Tau Ceti IV
One Hack Too Far
Part-time Mechanic
Power Corrupts
Risk Taker
The More The Merrier
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ZhirovReflectiveMachine
  Manual?         0
Play Time         00:44:21
  Cumulative      0.8 hours
  Start           2024.04.01 @ 01:47:12
  End             2024.04.01 @ 02:32:13
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/CogWide
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9556e10d-189e-4463-aa55-8c40c6123f25