Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 22:11:33 // Halloween2019/Abominations Player: Amphouse Result: Destroyed by Minor Abomination with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (1090) 1090 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3605 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Propulsion (3) Utility (6) Coolant Injector Visual Processing Unit Weapon (3) Inventory (4) Light Ion Engine Aerolev Unit Heavy Hammer Peak State ------------ Power Deuterium Engine Propulsion Carbon-fiber Leg Wheel Aerolev Unit Utility Coolant Injector Visual Processing Unit Weapon Shock Rifle Missile Launcher Heavy Hammer Inventory (Empty) [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Visual Processing Unit Device Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon 1 | . . . . 1 Parts Attached 67 | 7 5 18 18 19 Power 5 | 1 . 2 . 2 Engine 5 | 1 . 2 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 . 6 3 4 Treads 4 | . . 4 . . Leg 1 | . . . 1 . Wheel 9 | 2 . 2 2 3 Hover 1 | . . . . 1 Flight . | . . . . . Utility 18 | 2 2 2 8 4 Device 13 | 1 . 1 7 4 Storage 3 | 1 1 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 29 | 2 3 8 7 9 Energy Gun 9 | 1 2 3 2 1 Energy Cannon 3 | . . . 2 1 Ballistic Gun 4 | 1 . 1 1 1 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . 1 . 2 Special Weapon 5 | . 1 2 1 1 Impact Weapon 4 | . . 1 1 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 37 | . . 10 10 17 Power 3 | . . 1 1 1 Propulsion 11 | . . 3 4 4 Utility 7 | . . . 3 4 Weapon 16 | . . 6 2 8 Highest Loss Streak 9 | . . 8 9 5 Average Slot Usage (%) 72 | . 100 90 65 48 Engine 7 | . 14 11 4 2 Treads 5 | . . 11 11 . Leg 1 | . . . 3 2 Wheel 14 | . 28 16 1 11 Device 11 | . 12 10 9 12 Storage 7 | . 14 11 11 . Processor 7 | . . 11 9 7 Energy Gun 6 | . 14 10 1 1 Ballistic Gun 2 | . 12 1 1 . Launcher 1 | . . . . 2 Special Weapon 2 | . . 5 2 . Impact Weapon 1 | . . 1 4 2 Naked Turns . | . . . . . Heaviest Build 22 | 14 14 15 22 22 Greatest Support 60 | 20 20 60 60 36 Greatest Overweight (x) 2 | . . . 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 6 8 8 4 Average Capacity 5 | 5 6 6 6 4 Most Carried 7 | 6 6 7 7 4 Average Carried 4 | 4 5 4 4 2 Final Capacity 4 | . . . . 4 Final Carried 3 | . . . . 3 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 973 | 273 88 241 130 241 Remotely 20 | . . . . 20 Salvage Created 960 | 27 175 291 82 385 Parts 54 | 5 18 23 4 4 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 16 | . 4 6 1 5 Melee 1 | . . 1 . . Guns 8 | . 4 3 . 1 Cannons 3 | . . 2 1 . AOE 3 | . . . . 3 Classes Destroyed 7 | 1 1 2 1 2 Worker 3 | . . 2 1 . Tunneler 1 | 1 . . . . Recycler 1 | . . . . 1 Watcher 2 | . . 2 . . Grunt 1 | . . . . 1 Sentry 1 | . . . 1 . Abomination 14 | . 4 6 . 4 Best Kill Streak 3 | 1 1 2 2 3 Combat Bots Only 3 | . 1 2 1 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4670 | . 251 1294 1130 1995 Core 1440 | . 132 257 348 703 Absorbed by Shields 34 | . . . 9 25 Core Remaining (%) 54 | 100 47 35 36 . Volleys Fired 88 | 1 16 36 13 22 Largest 2 | 2 2 2 2 2 Hottest 200 | 70 100 200 112 69 Shots Fired 131 | 2 31 57 14 27 Gun 95 | 2 30 40 9 14 Cannon 8 | . . . 3 5 Launcher 12 | . . 7 . 5 Special 16 | . 1 10 2 3 Kinetic 31 | 1 14 6 . 10 Thermal 76 | 1 17 44 11 3 Explosive 12 | . . 7 . 5 Electromagnetic 12 | . . . 3 9 Robot Hit Streak 17 | 2 6 10 11 17 Robot Miss Streak 3 | . 3 2 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 104 | 2 19 34 29 20 Core Hits 45 | 1 8 17 2 17 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks 29 | . . 3 19 7 Impact 29 | . . 3 19 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2369 | 25 305 721 697 621 Guns 1053 | 25 305 366 157 200 Cannons 146 | . . . 50 96 Explosions 423 | . . 117 . 306 Melee 638 | . . 148 490 . Ramming 12 | . . . . 12 Kinetic 365 | 13 139 29 . 184 Thermal 825 | 12 166 427 157 63 Explosive 367 | . . 117 . 250 Electromagnetic 162 | . . . 50 112 Impact 638 | . . 148 490 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . 1 11 . . Average Corruption 5 | . 1 7 . . Corruption Purged . | . . . . . Effects 17 | . 1 16 . . Message Errors 4 | . 1 3 . . Matter Fused 4 | . . 4 . . Heat Flow Errors 3 | . . 3 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 1 | . . 1 . . Alerts 1 | . . 1 . . Misdirections 1 | . . 1 . . Targeting Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 107 | . . 71 35 1 Projectiles . | . . . . . Explosions 1 | . . . . 1 Melee 106 | . . 71 35 . Knockbacks 6 | . . 2 . 4 Impact 1 | . . 1 . . Kinetic 4 | . . . . 4 Secondary 1 | . . 1 . . Self-Inflicted Damage 92 | . . 61 . 31 Shots 6 | . . 3 . 3 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 758 | 9 758 262 188 245 Average Temperature 108 | 6 175 74 90 91 Received Heat Transfer 898 | . 4 252 345 297 Effects 11 | . 11 . . . Shutdowns 3 | . 3 . . . Energy Bleed 1 | . 1 . . . Matter Decay 1 | . 1 . . . Short Circuit 2 | . 2 . . . Damage (minor) 2 | . 2 . . . Damage (core) 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 3 1 Impact Corruptions 5 | . . 2 3 . Robots Melted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 811 | 37 124 469 81 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 89 | 5 3 52 56 89 Average Influence 17 | . 3 15 20 27 Maximum Alert Level . | . . . . . Low Security (%) 100 | . . . . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 38 | . 3 5 7 23 Investigation 10 | . 3 1 3 3 Extermination . | . . . . . Reinforcement 11 | . . . 3 8 Assault 8 | . . 4 1 3 Garrison 9 | . . . . 9 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 17 | . . 6 4 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 5 13 13 28 Peak Tracking Total 9 | . 3 3 7 9 Tactical Retreats 11 | . . 2 2 7 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 1 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 3 5 2 4 Terminals 10 | . 3 4 1 2 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 45 | . 10 15 9 11 Successful 22 | . 3 11 3 5 Failed 23 | . 7 4 6 6 Catastrophic 4 | . 2 . . 2 Database Lockouts . | . . . . . Manual 31 | . 8 11 5 7 Terminals 37 | . 10 13 6 8 Fabricators 2 | . . . . 2 Repair Stations 3 | . . . 3 . Recycling Units 3 | . . 2 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 3 1 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . . . . 1 Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 43 | . 8 18 7 10 Terminals 14 | . 2 6 2 4 Track 7 | . 1 3 1 2 Botnet 5 | . 1 2 1 1 Disrupt 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Recyclers 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 2 2 4 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 32 | . . . . 32 Total Damage 458 | . . . . 458 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1751 | 63 259 547 265 617 Spaces Moved 1551 | 51 193 366 177 764 Core 631 | 1 . . 131 499 Treads 151 | . . 114 37 . Legs . | . . . . . Wheels 769 | 50 193 252 9 265 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 50 50 Average Speed 77 | 79 80 105 78 62 Slowest Speed 163 | 80 80 163 163 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 31 | 3 42 45 35 30 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . 1 4 2 1 Terrain Destroyed 100 | . 1 64 2 33 Melee 2 | . . 1 . 1 Projectile 8 | . 1 5 2 . AOE 90 | . . 58 . 32 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1846 | 68 230 444 241 863 Wait 45 | 1 11 10 10 13 Move 1546 | 50 192 364 176 764 Hop . | . . . . . Pick Up 26 | 8 2 8 2 6 Fast Attach 35 | 6 2 9 8 10 Attach 20 | 1 1 6 4 8 Detach 3 | . . . . 3 Swap 12 | . 2 3 6 1 Drop 19 | 1 4 5 3 6 Fire 88 | 1 16 36 13 22 Melee 29 | . . 3 19 7 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis 21 | . . . . 21 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Identified exit to Materials 250 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 307 | -10/Materials | Core integrity fell below 50% 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 630 | -9/Materials | Discovered new exit (range 9) 634 | -9/Materials | Crushed by falling debris 634 | -9/Materials | System corruption reached 10% 665 | -9/Materials | Lost 8 parts (1p3n4w) 682 | -9/Materials | Core integrity fell below 50% 809 | -9/Materials | Discovered new exit (range 5) 870 | -9/Materials | Entered another Materials area 870 | -8/Materials | Evolved 2 slots: Utility x2 1028 | -8/Materials | Core integrity fell below 50% 1062 | -8/Materials | Lost 9 parts (1p3n3u2w) 1088 | -8/Materials | Discovered new exit (range 13) 1135 | -8/Materials | Entered Factory 1135 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1194 | -7/Factory | Garrison activated, responded to threat 1207 | -7/Factory | Garrison activated, responded to threat 1208 | -7/Factory | Lost 5 parts (1u4w) 1487 | -7/Factory | Core integrity fell below 50% 1493 | -7/Factory | Lost 4 parts (1n1u2w) 1503 | -7/Factory | Garrison activated, responded to threat 1573 | -7/Factory | Discovered new exit (range 6) 1588 | -7/Factory | Identified exit to Storage 1588 | -7/Factory | Identified exit to Lower Caves 1702 | -7/Factory | Garrison activated, responded to threat 1727 | -7/Factory | Core integrity fell below 20% 1752 | -7/Factory | Destroyed by Minor Abomination with Flak Gun Last Messages --------------- 11 Matter blinks away. Ice Anomaly forced to warp away. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. ALERT: Activating Garrison Access F004. Field strength at 88. Unstable Anomaly suddenly flashes brightly. Engulfed by violent ripples tearing at the fabric of space. Maneuvering Thrusters destroyed. Field strength at 70. Field strength at 64. Field strength at 58. Field strength at 52. Field strength at 37. Field strength at 22. Field strength at 7. Stasis field depleted. Com. Wheel destroyed. ALERT: Dispatching additional forces to engage threats. 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