Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.17 @ 04:53:12 Player: Wilfey Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (165) 825 Value Destroyed (5104) 5104 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10049 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 73/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Reaction Control System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core VSS Leg Cesium-ion Thruster KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Hardened Heavy Armor Plating Recalibrator > --- WEAPON ----------- Heavy Particle Cannon Heavy Plasma Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Treads Armored Huge Wheel Small Storage Unit Matter Compressor Energy Filter Improved Propulsion Shielding System Shield Authchip [Propulsion] Authchip [Propulsion] Authchip [Armor] [Rating: 70] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Weight Redist. System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Flak Cannon Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Slots Evolved 11 | . 1 2 2 2 . . 4 Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 1 . . . 1 Utility 6 | . 1 1 . 1 . . 3 Weapon 1 | . . . 1 . . . . Parts Attached 95 | 7 6 22 3 15 8 15 19 Power 11 | 1 . 4 . 3 . 1 2 Engine 8 | 1 . 4 . 2 . 1 . Core 3 | . . . . 1 . . 2 Reactor . | . . . . . . . . Propulsion 22 | 2 . 7 1 4 . 4 4 Treads 15 | 2 . 7 1 4 . 1 . Leg 6 | . . . . . . 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 31 | 2 3 4 1 6 . 6 9 Device 13 | . 1 . 1 4 . 2 5 Storage 4 | 1 1 . . . . 2 . Processor 5 | 1 1 1 . . . 1 1 Hackware 1 | . . . . . . . 1 Protection 8 | . . 3 . 2 . 1 2 Artifact . | . . . . . . . . Weapon 31 | 2 3 7 1 2 8 4 4 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 11 | 2 2 3 . . 1 1 2 Ballistic Cannon 9 | . 1 3 1 1 1 2 . Launcher 8 | . . 1 . 1 6 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 3 . . 4 . . Parts Lost 35 | . . . . . 15 . 20 Power 5 | . . . . . 2 . 3 Propulsion 8 | . . . . . 4 . 4 Utility 11 | . . . . . 3 . 8 Weapon 11 | . . . . . 6 . 5 Highest Loss Streak 14 | . . . . . 14 . 5 To Critical Strikes . | . . . . . . . . Average Backups 16 | . 9 21 18 19 23 7 8 Power 1 | . . 2 2 1 3 . . Propulsion 2 | . . 3 2 2 2 . 1 Utility 7 | . 4 7 7 9 10 6 5 Weapon 5 | . 3 8 6 5 6 . . Tool/Special . | . . . . . . . . Unused Backups 29 | . . 7 . 4 8 1 9 Power 2 | . . 1 . . 1 . . Propulsion 4 | . . 2 . . . . 2 Utility 16 | . . 2 . 3 5 1 5 Weapon 7 | . . 2 . 1 2 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 97 99 96 97 86 83 65 Engine 9 | . 12 10 8 9 13 6 3 Core 1 | . . . . 4 . 6 4 Treads 24 | . 25 30 29 28 25 4 1 Leg 2 | . . . . . . 20 17 Device 8 | . 10 10 7 8 6 9 7 Storage 8 | . 12 10 8 7 6 5 4 Processor 9 | . 12 12 8 7 7 8 7 Protection 6 | . . 7 7 10 6 7 4 Ballistic Gun 7 | . 22 16 . . . . 2 Ballistic Cannon 11 | . 2 3 25 20 16 9 4 Peak Build Rating 70 | 7 11 26 31 51 58 47 70 Average Rating 31 | 5 10 21 30 44 50 38 46 On Entrance 22 | . 7 11 26 31 51 3 47 Naked Turns 14 | . . . . . . . 14 Heaviest Build 148 | 19 90 107 118 146 148 81 107 Greatest Support 112 | 40 46 75 89 100 100 64 112 Greatest Overweight (x) 38 | . 2 1 1 1 38 1 2 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 25 | 10 25 25 25 25 25 20 20 Average Capacity 23 | 8 22 25 25 25 23 13 17 Most Carried 25 | 2 13 25 20 25 25 12 13 Average Carried 16 | . 9 21 18 19 23 7 9 Final Capacity 25 | 10 25 25 25 25 5 20 5 Final Carried 23 | . 13 19 19 23 5 12 5 Class Distribution -------------------- 48% | Hacker-Mutant 38% | Hacker-Tank 11% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Storage Hacker-Gunner | -7/Recycling Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Matter Collected 4846 | 270 150 1138 968 830 662 413 415 Remotely . | . . . . . . . . Salvage Created 5020 | . 335 2060 690 544 726 . 665 Parts 299 | . 24 118 58 37 34 . 28 Haulers Intercepted 17 | . 2 6 5 3 1 . . Recyclers Shooed 4 | . . 3 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 108 | . 10 31 19 19 17 . 12 Melee 1 | . . . . . . . 1 Guns 40 | . 10 27 . . 1 . 2 Cannons 60 | . . 4 17 19 14 . 6 AOE 4 | . . . 2 . 2 . . Classes Destroyed 14 | . 4 6 1 2 1 . . Worker 7 | . . 1 4 1 1 . . Builder 5 | . . 1 . 1 3 . . Tunneler 1 | . . . . 1 . . . Hauler 17 | . 2 6 5 3 1 . . Recycler 7 | . . 5 . . 2 . . Operator 5 | . . 2 2 1 . . . Watcher 15 | . 2 5 5 1 2 . . Swarmer 24 | . 8 5 5 6 . . . Grunt 43 | . 2 16 7 8 8 . 2 Brawler 2 | . . 1 1 . . . . Duelist 2 | . . . . . 1 . 1 Sentry 22 | . . 9 5 . 7 . 1 Hunter 10 | . . . 1 2 . . 7 Programmer 5 | . . . . 3 1 . 1 Best Kill Streak 10 | . 3 10 10 4 6 . 3 Combat Bots Only 6 | . 3 6 5 4 3 . 3 Max Kills in Single Turn 6 | . 2 2 6 2 2 . 1 Gunslinging 1 | . 1 1 . . . . . Exploded 2 | . . . 2 . 2 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Hostile Shots Fired 1233 | . 24 98 61 69 564 28 389 Missed 360 | . 6 28 14 21 156 4 131 Hits 873 | . 18 70 47 48 408 24 258 Melee 8 | . . . . . 8 . . Projectile 865 | . 18 70 47 48 400 24 258 AOE 2 | . . . . . . . 2 Critical Strikes 23 | . . 2 2 1 8 2 8 Damage Taken 6954 | . 228 554 327 331 2211 226 3077 Core 1840 | . 94 87 32 32 577 . 1018 Absorbed by Shields 952 | . . . 36 136 780 . . Redirected to Shielding 54 | . . . . . . . 54 Ignored by Resistances 4731 | . 142 351 227 291 1777 140 1803 Regen/Repaired (Parts) 90 | . . . 90 . . . . Core Remaining (%) 69 | 100 62 78 94 . . 13 . Volleys Fired 302 | . 27 96 43 39 53 . 44 Largest 3 | . 2 2 3 3 3 . 3 Hottest 202 | . 40 74 111 114 114 . 202 Shots Fired 697 | . 54 192 129 111 114 2 95 Gun 264 | . 54 167 . . 5 . 38 Cannon 419 | . . 22 129 108 101 2 57 Launcher 14 | . . 3 . 3 8 . . Special . | . . . . . . . . Kinetic 643 | . 54 189 129 108 106 2 55 Thermal 40 | . . . . . . . 40 Explosive 14 | . . 3 . 3 8 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 42 | . 17 40 42 20 32 15 24 Robot Miss Streak 8 | . 1 1 8 4 3 . 2 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 8 | . 2 6 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 546 | . 43 158 93 77 95 1 79 Core Hits 442 | . 19 76 109 104 97 . 37 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . 1 . . . . 1 Critical Strikes 10 | . . 2 . 1 4 . 3 Meltdown 2 | . . . . . . . 2 Destroy 1 | . . 1 . . . . . Blast 6 | . . 1 . 1 4 . . Smash 1 | . . . . . . . 1 Melee Attacks 7 | . . . . . . . 7 Impact 7 | . . . . . . . 7 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12516 | . 571 2485 2439 1862 2836 31 2292 Guns 3357 | . 514 2158 . . 125 . 560 Cannons 7203 | . . 286 1581 1833 2136 31 1336 Explosions 1411 | . . 26 826 . 559 . . Melee 341 | . . . . . . . 341 Ramming 204 | . 57 15 32 29 16 . 55 Kinetic 9499 | . 514 2444 1581 1833 2261 31 835 Thermal 1841 | . . . 780 . . . 1061 Explosive 631 | . . 26 46 . 559 . . Electromagnetic . | . . . . . . . . Impact 341 | . . . . . . . 341 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . 5 . 1 7 9 15 Average Corruption 4 | . . 5 . 1 1 7 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 123 | . . 74 . 3 10 22 14 Message Errors 23 | . . 17 . 1 1 4 . Matter Fused 32 | . . 18 . 1 3 8 2 Heat Flow Errors 13 | . . 9 . . 1 2 1 Energy Discharges 13 | . . 5 . . 3 2 3 Parts Rejected 2 | . . 1 . . . . 1 Parts Fused 3 | . . 3 . . . . . Data Loss (minor) 19 | . . 11 . 1 1 2 4 Data Loss (major) 7 | . . 4 . . 1 2 . Misfires 7 | . . 3 . . . 2 2 Alerts 2 | . . 2 . . . . . Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 222 | . . . 80 7 23 . 112 Projectiles 61 | . . . 14 . 18 . 29 Explosions 71 | . . . 66 . 5 . . Melee 90 | . . . . 7 . . 83 Knockbacks 117 | . . 6 32 39 37 1 2 Impact . | . . . . . . . . Kinetic 108 | . . 6 31 36 32 1 2 Secondary 9 | . . . 1 3 5 . . Self-Inflicted Damage 185 | . 139 22 . . 8 . 16 Shots 3 | . 2 1 . . . . . Rammed 23 | . 7 3 3 1 2 . 7 Targets Rammed 27 | . 7 3 3 2 2 . 10 Kicked 3 | . . . . . . . 3 Crushed 1 | . . . . 1 . . . Highest Temperature 550 | . . 226 436 339 550 253 480 Average Temperature 151 | . . 80 90 113 213 107 171 Received Heat Transfer 1628 | . 6 357 213 44 744 . 264 Effects 45 | . . . 2 . 35 . 8 Shutdowns 13 | . . . 1 . 10 . 2 Energy Bleed 2 | . . . . . 2 . . Interference 10 | . . . . . 7 . 3 Matter Decay 5 | . . . 1 . 4 . . Short Circuit 5 | . . . . . 3 . 2 Damage (minor) 2 | . . . . . 1 . 1 Damage (major) 6 | . . . . . 6 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 5 | . . . . 1 . . 4 Robots Melted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 10 | . . . 1 . . . 9 Heat Transferred 2131 | . . . 500 . . . 1631 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 99 | 100 100 100 98 100 100 100 100 Level 1 . | . . . 1 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 226 | . 110 127 226 90 168 16 67 Initial 16 | . . . . . . 16 . Average 13 | . 8 12 25 8 31 . 9 Influence Increases 3869 | . 330 1031 747 561 678 11 511 Destroy 0b10 Robot/C 2160 | . 200 620 380 380 340 . 240 Destroy 0b10 Robot/NC 285 | . 20 100 80 40 45 . . Destroy Leader 694 | . 48 212 130 108 126 . 70 Trap Triggered on 0b10 20 | . . . 20 . . . . Successful Hack 104 | . 13 43 14 4 20 10 . Select Force Hacks 30 | . . . . . . . 30 Disable Machine 92 | . 16 16 44 8 8 . . Destroy Structure 229 | . 18 40 79 21 64 1 6 Lose Combat Pursuer 255 | . 15 . . . 75 . 165 Influence Decreases 3859 | . 330 1031 747 561 618 71 501 Entered New Map 44 | . . . . . . 44 . Time Decay 3402 | . 278 1029 747 561 429 27 331 Lost Part 221 | . . . . . 51 . 170 Purge Threat 192 | . 52 2 . . 138 . . Squads Dispatched 32 | . . 6 2 11 7 . 6 Investigation 5 | . . . 1 3 . . 1 Extermination 7 | . . . . 4 1 . 2 Reinforcement 14 | . . 6 1 1 3 . 3 Assault . | . . . . . . . . Garrison 6 | . . . . 3 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . 2 . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Distress Signals 13 | . 1 6 2 . 1 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 172 | . 12 44 26 21 32 2 35 Peak Tracking Total 10 | . 3 6 3 3 8 2 10 Tactical Retreats 10 | . 1 . . . 2 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Traps Triggered 10 | . 1 . . 2 2 . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 5 | . . 2 3 . . . . Reused 2 | . . . 2 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Disabled 23 | . 4 4 11 2 2 . . Max in Single Turn 8 | . 2 1 8 1 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Accessed 43 | . 7 7 7 4 8 6 4 Terminals 32 | . 6 7 5 1 7 4 2 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 1 1 . . . Recycling Units 5 | . 1 . 1 1 . 2 . Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . 1 1 . . Total Hacks 128 | . 21 32 28 7 20 13 7 Successful 81 | . 15 21 24 1 10 5 5 Failed 47 | . 6 11 4 6 10 8 2 Catastrophic 4 | . . 1 . . . 3 . Database Lockouts . | . . . . . . . . Manual 78 | . 13 28 14 3 8 8 4 Terminals 107 | . 20 32 23 2 18 8 4 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . . 2 1 . . . Recycling Units 10 | . 1 . 3 1 . 5 . Scanalyzers 1 | . . . . . . . 1 Garrison Access 5 | . . . . 3 2 . . Terminal Hacks 43 | . 8 12 13 . 9 . 1 Prototype ID Bank 2 | . . . 1 . 1 . . Open Door 5 | . . . . . 5 . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . Alert Level 4 | . 1 1 2 . . . . Unreport Threat 4 | . 1 1 1 . 1 . . Locate Traps 6 | . 2 2 2 . . . . Reprogram Traps 2 | . . 1 1 . . . . Security Status 2 | . . . 2 . . . . Surveillance Status 1 | . 1 . . . . . . Transport Status 2 | . . 1 1 . . . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Recall Reinforcements 2 | . . 1 . . 1 . . Hauler Manifests 1 | . . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 6 | . 3 2 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 7 | . 1 . 3 . . 3 . Process 1 | . . . 1 . . . . Report Inventory 4 | . 1 . 1 . . 2 . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 25 | . 5 9 6 1 . 2 2 Terminals 23 | . 5 9 6 . . 2 1 Track 1 | . . 1 . . . . . Assimilate 4 | . . 1 3 . . . . Botnet 17 | . 5 6 3 . . 2 1 Disrupt 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 Extract 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used . | . . . . . . . . Hacking Detections 33 | . 5 5 7 3 6 5 2 Full Trace Events 3 | . . . 2 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 106 | . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 325 | . . . 325 . . . . Retrieved Matter 503 | . . . 503 . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Active Infowar (turns) 1343 | . . 837 . . . . 506 Optics 506 | . . . . . . . 506 T.N.C. 837 | . . 837 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Turns Passed 13102 | 75 1744 3532 2220 2402 1099 881 1149 Spaces Moved 5189 | 40 709 1176 803 870 451 483 657 Core 434 | 2 . . . . 111 51 270 Treads 3936 | 38 709 1176 803 870 340 . . Legs 811 | . . . . . . 432 379 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 8 | . . . . . . . 8 Fastest Speed 35 | 50 160 240 240 232 50 50 35 Average Speed 207 | 154 225 240 240 233 193 149 114 Slowest Speed 1950 | 160 320 240 240 240 1950 196 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 3 90 89 68 25 85 68 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 232 | . 20 49 76 20 65 1 1 Melee . | . . . . . . . . Projectile 18 | . . . . 7 9 1 1 AOE 214 | . 20 49 76 13 56 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total 6877 | 53 791 1694 997 1157 585 640 960 Wait 1054 | . 23 339 134 191 51 123 193 Move 5182 | 39 708 1175 802 869 450 482 657 Hop . | . . . . . . . . Pick Up 113 | 7 17 31 6 20 7 14 11 Fast Attach 16 | . . . . . . 8 8 Attach 46 | 7 4 6 4 4 3 7 11 Detach 7 | . . . 1 2 1 . 3 Swap 51 | . 2 22 1 13 9 2 2 Drop 67 | . 3 22 3 17 9 4 9 Fire 302 | . 27 96 43 39 53 . 44 Melee 7 | . . . . . . . 7 Ram 9 | . . . . . 2 . 7 Kick 3 | . . . . . . . 3 Crush 15 | . 7 3 3 2 . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 188 | -10/Materials | Identified exit to Materials 188 | -10/Materials | Discovered exit to Materials (range 15) 305 | -10/Materials | Build established: Hacker-Mutant 530 | -10/Materials | Identified exit to Mines 530 | -10/Materials | Discovered exit to Mines (range 11) 1030 | -10/Materials | Discovered exit to Materials (range 15) 1068 | -10/Materials | Discovered exit to Materials (range 9) 1820 | -10/Materials | Entered another Materials area 1820 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2128 | -9/Materials | Identified exit to Materials 2128 | -9/Materials | Discovered exit to Materials (range 15) 3274 | -9/Materials | Discovered exit to Materials (range 6) 3520 | -9/Materials | Discovered exit to Materials (range 9) 5146 | -9/Materials | Identified exit to Mines 5146 | -9/Materials | Discovered exit to Mines (range 7) 5352 | -9/Materials | Entered another Materials area 5352 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5639 | -8/Materials | Build established: Hacker-Gunner 6430 | -8/Materials | Build established: Hacker-Tank 6967 | -8/Materials | Repaired Med. Armor Plating 7269 | -8/Materials | Identified exit to Factory 7269 | -8/Materials | Discovered exit to Factory (range 18) 7572 | -8/Materials | Entered Factory 7572 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9072 | -7/Factory | Garrison activated, responded to threat 9710 | -7/Factory | Identified exit to Storage 9710 | -7/Factory | Discovered exit to Storage (range 9) 9974 | -7/Factory | Entered Storage 10028 | -7/Storage | Found Prototype Launcher 10029 | -7/Storage | Identified Scatter Rocket Array 10363 | -7/Storage | Garrison activated, responded to threat 10431 | -7/Storage | Found Prototype Launcher 10432 | -7/Storage | Identified Rocket Array 10551 | -7/Storage | Garrison activated, responded to threat 10681 | -7/Storage | Identified exit to Recycling 10995 | -7/Storage | Core integrity fell below 50% 11044 | -7/Storage | Lost 14 parts (2p3n3u6w) 11046 | -7/Storage | Core integrity fell below 20% 11071 | -7/Storage | Used back door to open Recycling access 11073 | -7/Storage | Entered Recycling 11074 | -7/Recycling | Met a Zionite searching for Scraptown 11305 | -7/Recycling | Build established: Hacker-Mutant 11777 | -7/Recycling | Build established: Hacker-Gunner 11858 | -7/Recycling | Identified exit to Factory 11858 | -7/Recycling | Discovered exit to Factory (range 16) 11954 | -7/Recycling | Entered Factory 11954 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 12634 | -5/Factory | Lost 3 parts (2u1w) 12747 | -5/Factory | Cargo convoy interrupted 12808 | -5/Factory | Fabricated Imp. Coolant Injector? 12875 | -5/Factory | Lost 5 parts (1p1n1u2w) 12925 | -5/Factory | Lost 3 parts (1p2n) 12940 | -5/Factory | Core integrity fell below 50% 12980 | -5/Factory | System corruption reached 10% 13033 | -5/Factory | Core integrity fell below 20% 13038 | -5/Factory | Identified exit to Upper Caves 13038 | -5/Factory | Discovered exit to Upper Caves (range 5) 13103 | -5/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- Awaiting botnet instructions. 13055_ Acquired Imp. Reaction Control System. 13061_ Acquired Imp. System Restoration Module. 13062_ System corrupted: Energy discharge (-13). 13069_ Discarded Imp. System Restoration Module. 13069_ Assembly Bed disabled. 13077_ Subcomponent Replicator disabled. 13082_ System corrupted: Heat flow error (+267). 13096_ Slammed into P-70 Sage. 13097_ Destabilizing: System corrupted (+2). 13098_ Slammed into P-70 Sage. 13099_ System corrupted: Component data lost. 13099_ Slammed into P-70 Sage. 13099_ P-70 Sage destroyed. [Achievement: Fist Fight] 13099_ Imp. Heat Sink broken. 13099_ Destabilizing: Short circuit. 13100_ Acquired 11 matter. 13103_ Nuclear Reactor explodes. 13103_ Broken Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????###################??? | | ?????????????????############ #??? | | ?????????????????# =[[ # #??? | | ?????????????????# """p # * "" """ #??? | | ?????????####????# """! =# """""" #??? | | ?????????# ##### """! # !! """""" #### | | ?????????# + p @ !# ! """""" + | | ?????????# ############ ! ### | | ?????????#### #????# ##########+####/####" | | ????????????# ###### # # #??#"" | | ????????????# # """ # #??#G | | ????????????# # """ + "" "#??#"" | | ????????????# #! """ # "" T#??#" | | ???????????# # # # """ "##?### | | ???????????# *# ###+##### """ ##### | | ???????????# # " " | | ???????????##+## ##### #### | | ???????????????# #???# !!! #??# | | ???????????????#+#######+##### !! ] #### | | ???????????????# ##### !! | | ???????????????# """ | / | | ???????????????# "Y ########## | | ???????????????# """ ##########+##+####### | | ???????????????# """ ## ! #????#" | | ??????????####?# """ ## #????#" | | ????????? ?# """ ## """"""""" #????#" " | | ?????????? / ## ####### " | | ?????????? ## """ """ ## """"""""" ## !#" " | | ??????????# ## """ """ ## !##[ #" " | | ??????????# ## """ """ ## ## !# | | ??????????# ## ## """ ! ## " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Shield Generator | -5/Factory | Extracted Imp. Coolant Injector | -5/Factory | Extracted Stasis Canceller | -5/Factory | Extracted Hyp. Coil Gun | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Imp. Coolant Injector | x2 | -5/Factory Repaired ---------- Med. Armor Plating | 25% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Fist Fight Challenges ------------ None Game ------ Seed StasisDeliveryMount Manual? 0 Play Time 02:12:51 Cumulative 53.3 hours Start 2025.05.17 @ 02:35:20 End 2025.05.17 @ 04:53:12 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 12 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e0e5c55-b6fb-40a9-bb80-788c47ed0adc