Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 21:47:29 Player: harambe Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1557) 1557 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 4497 Bonus ------- Follower Combat Kills 70 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 99/100 System Corruption 7% Temperature Cool (23) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Melee Analysis Suite > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Heavy Deuterium Engine Enhanced Nuclear Core Medium Storage Unit Large Storage Unit Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Seismic Detector Improved Melee Analysis Suite Advanced ECM Suite > --- WEAPON ----------- Light EM Pulse Cannon Minigun Mini Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Improved Treads Advanced Treads Improved Heat Sink Hacking Suite Enhanced Autogun [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Improved Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 120 | 6 7 38 23 32 14 Power 13 | 1 . 4 2 4 2 Engine 11 | 1 . 4 2 3 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 39 | 2 1 15 7 11 3 Treads 14 | . . 7 . 4 3 Leg 18 | 2 1 8 1 6 . Wheel . | . . . . . . Hover 5 | . . . 5 . . Flight 2 | . . . 1 1 . Utility 27 | 1 4 10 4 3 5 Device 17 | . 1 8 3 3 2 Storage 8 | 1 3 2 . . 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 41 | 2 2 9 10 14 4 Energy Gun 8 | 1 1 . 2 4 . Energy Cannon 11 | . . 1 4 5 1 Ballistic Gun 6 | 1 . 2 1 1 1 Ballistic Cannon 6 | . . 3 . 2 1 Launcher 5 | . 1 3 1 . . Special Weapon . | . . . . . . Impact Weapon 5 | . . . 2 2 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 . 3 Parts Lost 42 | . . 8 3 10 21 Power 7 | . . 1 . 3 3 Propulsion 16 | . . 3 1 5 7 Utility 9 | . . 2 1 . 6 Weapon 10 | . . 2 1 2 5 Highest Loss Streak 21 | . . 6 2 4 21 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 94 90 89 93 Engine 8 | . 14 10 9 6 . Treads 5 | . . 13 . 3 10 Leg 16 | . 28 17 9 12 17 Hover 4 | . . . 16 4 . Device 16 | . 2 19 18 23 18 Storage 12 | . 24 11 9 7 8 Protection 2 | . . . 2 7 4 Energy Gun 6 | . 12 1 9 8 . Energy Cannon 3 | . . . 8 3 5 Ballistic Gun 5 | . 14 9 . . 7 Ballistic Cannon 2 | . . 4 . 3 1 Launcher 2 | . 1 5 1 . . Impact Weapon 3 | . . . 5 5 4 Naked Turns . | . . . . . . Heaviest Build 49 | 14 20 27 33 36 49 Greatest Support 66 | 20 20 40 30 66 65 Greatest Overweight (x) 10 | . . 6 3 10 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 10 | 6 8 10 10 10 14 Most Carried 15 | 6 10 10 10 10 15 Average Carried 8 | 3 8 8 9 8 11 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 5 Class Distribution -------------------- 56% | Mutant 17% | Infiltrator-Mutant 13% | Scavenger-Mutant 7% | Scavenger-Gunner 4% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1538 | 195 217 429 455 215 27 Remotely . | . . . . . . Salvage Created 1574 | . 271 525 517 156 105 Parts 86 | . 19 26 31 4 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 39 | . 8 11 12 6 2 Melee 4 | . . . 1 3 . Guns 12 | . 6 3 3 . . Cannons 9 | . . 3 4 1 1 AOE 12 | . 2 5 4 . 1 Classes Destroyed 10 | . 3 5 1 1 . Worker 1 | . . 1 . . . Builder 4 | . . . 4 . . Recycler 3 | . . 1 1 . 1 Watcher 3 | . 1 1 1 . . Swarmer 12 | . 3 . 4 4 1 Grunt 16 | . 5 5 6 . . Brawler 2 | . . 1 1 . . Duelist 2 | . . 1 . . 1 Sentry 5 | . . 4 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 10 | . 3 6 10 4 2 Combat Bots Only 5 | . 3 5 5 4 1 Max Kills in Single Turn 4 | . 1 2 4 1 1 Gunslinging . | . . . . . . Exploded 3 | . 1 2 3 . 1 Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 650 | . 33 72 66 103 376 Missed 230 | . 11 19 24 22 154 Damage Taken 5834 | . 241 909 587 1436 2661 Core 977 | . 65 106 99 298 409 Absorbed by Shields . | . . . . . . Redirected to Shielding 104 | . . . 6 68 30 Regen/Repaired (Parts) 18 | . . 18 . . . Core Remaining (%) 82 | 100 74 73 82 . . Volleys Fired 99 | . 25 34 27 8 5 Largest 3 | . 2 2 3 3 3 Hottest 179 | . 60 65 179 179 141 Shots Fired 190 | . 50 59 50 18 13 Gun 116 | . 49 34 24 4 5 Cannon 60 | . . 16 22 14 8 Launcher 14 | . 1 9 4 . . Special . | . . . . . . Kinetic 85 | . 25 46 . 6 8 Thermal 46 | . . . 37 8 1 Explosive 14 | . 1 9 4 . . Electromagnetic 45 | . 24 4 9 4 4 Robot Hit Streak 17 | . 4 17 12 5 3 Robot Miss Streak 5 | . 5 3 2 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 147 | . 25 43 45 26 8 Core Hits 80 | . 12 29 28 2 9 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 1 2 . Critical Strikes 6 | . . . 3 2 1 Burn 2 | . . . 2 . . Blast 1 | . . . . . 1 Smash 3 | . . . 1 2 . Melee Attacks 42 | . . . 10 31 1 Impact 42 | . . . 10 31 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4248 | . 492 1010 1469 892 385 Guns 1256 | . 360 384 355 83 74 Cannons 906 | . . 238 411 151 106 Explosions 1268 | . 132 388 543 . 205 Melee 818 | . . . 160 658 . Ramming . | . . . . . . Kinetic 957 | . 171 602 . 82 102 Thermal 996 | . 132 . 730 134 . Explosive 1032 | . . 388 439 . 205 Electromagnetic 445 | . 189 20 140 18 78 Impact 818 | . . . 160 658 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . 20 5 3 7 Average Corruption 8 | . . 19 2 1 4 Corruption Purged 4 | . . . 4 . . Corruption Blocked . | . . . . . . Effects 39 | . . 27 2 3 7 Message Errors 8 | . . 4 2 1 1 Matter Fused 6 | . . 5 . . 1 Heat Flow Errors 4 | . . 4 . . . Energy Discharges 7 | . . 6 . . 1 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 5 | . . . . 2 3 Data Loss (major) 2 | . . 2 . . . Alerts 2 | . . 2 . . . Misdirections 1 | . . 1 . . . Weapon Failures 3 | . . 2 . . 1 Overload Shots . | . . . . . . Overflow Damage 387 | . 4 18 107 241 17 Projectiles 6 | . . . 6 . . Explosions 61 | . 4 18 22 . 17 Melee 320 | . . . 79 241 . Knockbacks 9 | . . 4 1 4 . Impact 4 | . . . 1 3 . Kinetic 4 | . . 3 . 1 . Secondary 1 | . . 1 . . . Self-Inflicted Damage 260 | . 21 59 51 . 129 Shots 8 | . 1 4 1 . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 399 | . 48 223 399 186 179 Average Temperature 86 | . 20 55 131 56 75 Received Heat Transfer 1380 | . 90 231 207 . 852 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . . 2 . Impact Corruptions 13 | . . . 4 9 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 1 . Heat Transferred 1841 | . 150 . 1469 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 376 | . 269 355 376 323 164 Initial 170 | . . 50 124 170 79 Average 159 | . 115 187 223 171 65 Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 72 | 100 76 55 54 85 100 Level 1 27 | . 23 44 45 14 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 1 2 2 4 Investigation 3 | . 2 . 1 . . Extermination 2 | . . . . 1 1 Reinforcement 5 | . 1 1 1 1 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 4 | . . 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 13 22 20 15 27 Peak Tracking Total 21 | . 4 6 6 5 21 Tactical Retreats 12 | . . 4 1 3 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 7 | . 1 3 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 12 | . 2 4 3 1 2 Max in Single Turn 2 | . 1 2 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 14 | . 4 2 5 2 1 Terminals 10 | . 3 1 4 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 34 | . 10 3 12 8 1 Successful 15 | . 4 3 5 3 . Failed 19 | . 6 . 7 5 1 Catastrophic 8 | . 4 . 2 1 1 Database Lockouts . | . . . . . . Manual 9 | . 4 1 4 . . Terminals 24 | . 9 1 9 4 1 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 7 | . . . 3 4 . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 1 3 2 . Prototype ID Bank 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Locate Traps 3 | . 1 . 1 1 . Zone Layout 4 | . 1 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 3 | . . . 2 1 . Insert Component 2 | . . . 1 1 . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 . 5 2 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . 1 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 3 | . . . 1 . 2 Largest Group 2 | . . . 1 . 2 Highest-Rated Group 62 | . . . 15 . 62 Highest-Rated Ally 31 | . . . 15 . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . 3 . 11 Total Damage 291 | . . . 59 . 232 Kills 2 | . . . 1 . 1 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 2875 | 59 582 635 533 779 287 Spaces Moved 1583 | 40 381 246 322 416 178 Core 14 | 6 . 3 . 1 4 Treads 252 | . . 149 . 63 40 Legs 956 | 34 381 94 102 211 134 Wheels . | . . . . . . Hover 361 | . . . 220 141 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 52 112 100 Average Speed 129 | 109 120 147 103 148 135 Slowest Speed 550 | 120 120 350 260 550 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 63 25 32 14 39 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . 1 4 . Terrain Destroyed 104 | . 11 42 17 5 29 Melee 5 | . . . 1 4 . Projectile 2 | . . . . 1 1 AOE 97 | . 11 42 16 . 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2153 | 52 460 456 459 511 215 Wait 189 | . 28 107 45 3 6 Move 1578 | 39 380 245 321 415 178 Hop . | . . . . . . Pick Up 70 | 7 10 23 12 11 7 Fast Attach 31 | 5 2 4 11 9 . Attach 50 | 1 1 20 5 11 12 Detach 8 | . 1 1 . 4 2 Swap 39 | . 4 14 7 12 2 Drop 44 | . 9 8 18 7 2 Fire 99 | . 25 34 27 8 5 Melee 42 | . . . 10 31 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . 3 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 6) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 680 | -9/Materials | Repaired Ion Engine 770 | -9/Materials | System corruption reached 10% 809 | -9/Materials | Lost 6 parts (1p1n2u2w) 1218 | -9/Materials | Discovered new exit (range 15) 1235 | -9/Materials | Build established: Scavenger-Mutant 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1787 | -8/Materials | Discovered new exit (range 18) 1810 | -8/Materials | Entered Factory 1810 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1926 | -7/Factory | Lost 3 parts (1p2n) 1994 | -7/Factory | Build established: Infiltrator-Mutant 2129 | -7/Factory | Lost 4 parts (1p2n1w) 2521 | -7/Factory | Discovered new exit (range 13) 2589 | -7/Factory | Entered Storage 2645 | -7/Storage | Met a pair of Derelict thieves 2674 | -7/Storage | Build established: Mutant 2771 | -7/Storage | Core integrity fell below 50% 2871 | -7/Storage | Core integrity fell below 20% 2876 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- reinforcements. 02867_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S010. 02867_ O-16 Technician locks terminal. 02867_ U-05 Engineer lays Concrete. 02868_ System corrupted: Component data lost. 02868_ K-01 Serf collects debris. 02868_ Adv. Treads destroyed. 02868_ U-05 Engineer lays Concrete. 02869_ K-01 Serf collects debris. 02869_ U-05 Engineer lays Concrete. 02870_ U-05 Engineer builds a Wall. 02871_ K-01 Serf collects debris. 02871_ Enh. Autogun destroyed. 02872_ Imp. Heat Sink destroyed. 02872_ U-05 Engineer lays Concrete. 02873_ K-01 Serf collects debris. 02874_ U-05 Engineer lays Concrete. 02876_ K-01 Serf collects debris. 02876_ Enh. Nuclear Core destroyed. 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"""" Y/?????????? | | ????????????????#"T """" # ????????? | | ????????????????#"" """" # ????????########### | | ????????????????### """" #? ??????? ####### | | ??????????????????# ?? #?? ????????????#??## | | ??????????????????#???#######?? #??????????????## | | ???????????????????????????????? #??????????????## | | ?????????????????????????????????#??????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????#?????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????#?#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 400 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Utility Shielding 66 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed AssemblyArcBarrier Manual? 0 Play Time 01:35:15 Cumulative 27.3 hours Start 2024.07.02 @ 20:02:36 End 2024.07.02 @ 21:47:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb7cf24e-b596-4c9f-822b-91ffde7750e6