Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.19 @ 16:58:49 Player: JuustuToug Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (226) 1130 Value Destroyed (7509) 7509 Prototype IDs (81) 1620 Alien Tech Used (2) 400 Bonus (6241) 6241 TOTAL SCORE: 26200 Bonus ------- High Alert Combat Kills 298 Follower Combat Kills 1739 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -196 Cogmind --------- Core Integrity 1240/1600 Matter 185/300 Energy 94/100 System Corruption 1% Temperature Cool (13) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Impulse Thruster Diametric Drive Electron Diverter Electron Diverter > --- UTILITY (13) ----- Experimental Heat Sink Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Long-range Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Centrium Light Armor Plating Centrium Medium Armor Plating > --- WEAPON (2) ------- Nanosword > --- INVENTORY (10) --- Light Antimatter Reactor Light Quantum Reactor Structural Scanner Long-range Sensor Array Improved Reaction Control System Improved Cloaking Device Transdimensional Reconstructor Advanced Datajack Kinetic Spear Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Surge Thruster Advanced Surge Thruster Diametric Drive Diametric Drive Diametric Drive Q-thruster Q-thruster Electron Diverter Electron Diverter > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink Experimental Heat Sink Experimental Cooling System Medium Storage Unit Structural Scanner Machine Analyzer Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Stasis Canceller Advanced Transmission Jammer Centrium Medium Armor Plating > --- WEAPON ----------- Nanosword Kinetic Spear > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Field Propulsion Drive Advanced Weight Redist. System Long-range Sensor Array Improved Reaction Control System Improved Cloaking Device Centrium Light Armor Plating Transdimensional Reconstructor Heavy Rocket Launcher [Rating: 192] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Spectral Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Slashing Weapon Nanosword Piercing Weapon Kinetic Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . 2 2 . . . . 2 . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . 2 1 . . . . . . . . 2 . . . . 1 . . . 1 . Utility 11 | . . . 2 . 1 . . . . 2 . . 2 . . . . . 1 . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 269 | 8 10 . 16 40 11 5 1 8 5 24 5 6 38 12 1 1 5 12 22 13 2 8 12 4 Power 34 | 1 1 . 3 4 . 1 . 1 . 5 1 2 2 1 . . 2 1 4 1 . 2 2 . Engine 18 | 1 1 . 3 4 . 1 . . . 4 1 2 1 . . . . . . . . . . . Core 4 | . . . . . . . . 1 . 1 . . 1 . . . 1 . . . . . . . Reactor 12 | . . . . . . . . . . . . . . 1 . . 1 1 4 1 . 2 2 . Propulsion 67 | 4 3 . 1 18 1 1 . 1 . 3 2 . 8 1 1 . . 6 6 3 . 2 4 2 Treads 34 | 2 3 . 1 18 1 1 . 1 . 3 2 . 1 . . . . 1 . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . . . . . . . . . . . 7 1 1 . . 5 6 3 . 2 4 2 Utility 115 | 1 4 . 8 12 6 2 . 5 3 10 2 3 18 9 . . 3 3 11 4 2 2 6 1 Device 66 | . 3 . 3 5 4 1 . . 1 6 1 2 12 7 . . 1 2 7 3 2 2 3 1 Storage 7 | 1 1 . 1 . . . . . . 1 . . . 2 . . 1 . . . . . . . Processor 20 | . . . 1 2 1 . . 5 1 2 . . 4 . . . . . 2 1 . . 1 . Hackware 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Protection 20 | . . . 3 5 1 1 . . 1 1 1 1 1 . . . 1 1 2 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 2 . 4 6 4 1 1 1 2 6 . 1 10 1 . 1 . 2 1 5 . 2 . 1 Energy Gun 16 | 1 . . 2 4 1 . . . . 2 . 1 2 . . . . 1 . 2 . . . . Energy Cannon 14 | . 1 . 1 . 1 1 1 . 1 4 . . 3 . . . . . . 1 . . . . Ballistic Gun 4 | 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . 1 . . 1 . . . 1 1 . . . 1 . . 1 . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . 1 . . . . 1 1 1 . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 50 | . . . 4 4 1 . 1 5 . 3 . . 6 4 . . 4 1 6 8 . . 2 1 Corrupted Parts 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . System Corruption 11 | . . . . . 4 . . . . . . . 7 . . . . . . . . . . . Parts Lost 75 | . . . 2 10 1 9 . . 1 6 4 5 14 1 . . . 4 3 2 . 2 . 11 Power 8 | . . . 1 1 1 1 . . . 1 . 2 . . . . . . . . . 1 . . Propulsion 31 | . . . 1 3 . 5 . . . 1 2 1 6 . . . . 3 3 . . . . 6 Utility 29 | . . . . 5 . 1 . . 1 3 2 1 7 1 . . . 1 . 2 . 1 . 4 Weapon 7 | . . . . 1 . 2 . . . 1 . 1 1 . . . . . . . . . . 1 Highest Loss Streak 10 | . . . 1 6 1 8 . . 1 2 2 5 6 1 . . . 3 2 1 . 2 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 20 | 4 11 14 21 24 24 17 21 24 24 24 24 20 16 7 9 10 10 9 9 9 7 9 10 9 Power 2 | 1 1 1 3 2 2 1 1 . . 2 3 2 1 . 1 2 1 1 1 1 1 2 2 2 Propulsion 3 | 1 3 4 5 6 6 1 1 1 1 4 1 . . . . . . . . 1 1 1 1 . Utility 8 | . 2 4 7 8 9 9 12 13 14 11 12 12 7 3 4 5 5 4 4 4 2 2 3 4 Weapon 5 | . 3 4 5 7 7 5 6 7 8 6 7 6 6 3 3 3 3 2 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 77 | . 6 1 5 21 5 . . 3 1 8 . . 9 2 2 . 3 5 2 . . . 1 3 Power 10 | . . 1 . 2 . . . . . 3 . . . . 1 . 1 . 1 . . . . 1 Propulsion 14 | . 1 . 3 8 1 . . . . . . . . . . . . . . . . . 1 . Utility 31 | . 4 . 2 5 1 . . 2 1 2 . . 4 2 1 . 1 5 . . . . . 1 Weapon 20 | . 1 . . 6 3 . . 1 . 2 . . 5 . . . 1 . 1 . . . . . Tool/Special 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 100 99 99 99 99 92 91 92 98 96 94 84 86 93 95 92 87 91 96 94 99 96 99 Engine 7 | . 14 14 10 9 7 7 7 5 . 9 12 7 5 6 5 5 1 1 . . . . . . Treads 26 | . 28 28 21 35 38 37 35 35 35 30 29 30 15 . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . 8 25 28 30 30 27 32 36 33 33 33 33 Device 13 | . 13 14 11 9 13 7 7 6 7 13 12 17 18 16 20 20 19 21 23 21 23 29 29 25 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 3 3 5 5 5 5 4 4 4 4 3 3 Processor 11 | . . . 10 8 8 15 14 14 15 15 9 6 14 16 15 15 15 13 11 13 12 12 11 10 Protection 7 | . . . 10 8 7 6 7 7 5 6 12 12 7 4 5 5 5 5 3 4 4 4 3 3 Energy Gun 3 | . 14 14 7 5 7 7 7 5 . . . 4 . . . . . . . . . . . . Energy Cannon 6 | . 13 14 3 3 . 6 7 8 14 11 11 7 6 . . . . . . . . . . . Ballistic Gun 2 | . . . 10 8 6 . . . . . . . . . . . . . . . . . . . Peak Build Rating 192 | 6 11 12 24 37 47 46 41 49 51 72 69 67 88 104 106 106 113 111 151 167 171 176 192 192 Average Rating 57 | 3 8 11 18 27 44 37 38 41 49 68 64 60 70 92 105 105 107 102 125 157 168 171 183 183 On Entrance 77 | . 6 11 12 20 37 46 37 39 49 50 68 64 59 80 101 106 106 107 106 144 165 171 170 188 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . . . . 2 2 . . 1 . . 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 13 32 31 98 103 108 102 103 106 106 138 138 149 141 42 42 42 44 49 57 55 56 58 63 68 Greatest Support 110 | 40 46 46 46 92 104 104 102 110 110 110 108 100 108 50 50 50 44 49 64 62 62 62 67 72 Greatest Overweight (x) 4 | 4 . . 4 1 1 1 1 . . 1 1 1 3 . . . 1 1 1 . . 1 1 1 Average Overweight (x) . | 1 . . 1 1 . . . . . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 21 | 7 13 15 22 25 25 25 25 25 25 25 25 25 17 8 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 6 15 15 25 25 25 25 23 25 25 25 25 24 25 10 10 10 10 10 10 10 8 10 10 10 Average Carried 20 | 4 11 14 21 24 24 17 21 24 24 24 24 20 16 7 9 10 9 9 9 9 7 9 9 9 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 5 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 5 15 15 25 25 25 19 23 25 25 25 23 20 5 10 10 10 10 10 10 8 7 10 10 9 Class Distribution -------------------- 38% | Mutant 38% | Scavenger-Mutant 5% | Scavenger-Skirmisher 4% | Scavenger-Ninja 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Scavenger-Sprinter | -3/Research Ninja | -3/Testing Ninja | -2/Research Scavenger-Ninja | -2/DSF Scavenger-Ninja | -1/Access Scavenger-Ninja | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Matter Collected 6410 | 282 185 . 373 992 316 327 47 31 224 674 226 88 697 306 40 . 124 367 372 179 . 181 120 259 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10144 | 99 601 . 856 1854 571 238 . . 104 1398 380 205 1133 482 277 97 475 378 397 98 . 70 117 314 Parts 441 | 2 27 . 56 110 20 12 . . 7 68 11 4 49 9 6 1 5 3 24 5 . 4 3 15 Haulers Intercepted 14 | . 2 . 2 5 1 . . . . . . . 2 1 . . . . . . . . 1 . Recyclers Shooed 7 | . . . 3 1 . . . . . 1 . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . 9 2 . 5 . 10 4 . . 7 . 1 17 . . . . . . Prevented 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Combat Hostiles Destroyed 140 | . 12 . 17 32 10 5 . . 5 22 10 2 18 . . . . 1 . . . 1 . 5 Melee 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 Guns 42 | . 6 . 11 16 5 . . . . 4 . . . . . . . . . . . . . . Cannons 45 | . 4 . 6 5 . 2 . . . 16 2 1 9 . . . . . . . . . . . AOE 45 | . 2 . . 11 4 3 . . 4 2 6 . 9 . . . . . . . . . . 4 Classes Destroyed 16 | 1 6 . 4 2 1 . . . . 1 . . . . . . . . . 1 . . . . Worker 17 | . . . 1 4 . . . . . . . . 5 . . . . . 3 . . . . 4 Builder 5 | . . . 1 2 1 . . . . . . . . . . . . . 1 . . . . . Tunneler 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Hauler 14 | . 2 . 2 5 1 . . . . . . . 2 1 . . . . . . . . 1 . Recycler 17 | 1 1 . 1 3 2 . . . . 2 . . 2 2 . . . . 2 . . . . 1 Operator 7 | . 2 . . 1 . . . . . . . . 1 1 . . . . 1 . . . . 1 Watcher 22 | . 3 . 4 5 1 . . . . 2 . . 3 1 . . . . . 1 . . 1 1 Swarmer 49 | . 5 . 7 9 3 . . . 4 5 2 . 8 . . . . 1 . . . . . 5 Grunt 45 | . 5 . 5 16 3 3 . . 1 3 4 . 5 . . . . . . . . . . . Brawler 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 18 | . . . 4 5 2 . . . . 4 2 . 1 . . . . . . . . . . . Hunter 5 | . . . . 1 . . . . . 2 . 2 . . . . . . . . . . . . Programmer 18 | . . . . . 2 1 . . . 8 2 . 4 . . . . . . . . 1 . . Subdweller 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Decomposer 9 | . . . . . . 2 . . . . . . . . 2 5 . . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | 1 3 . 5 7 6 4 . . 4 4 5 2 8 3 . . . 1 5 1 . 1 1 8 Combat Bots Only 8 | . 3 . 5 5 4 4 . . 4 4 5 2 8 . . . . 1 . . . 1 . 4 Max Kills in Single Turn 5 | 1 2 . 1 3 3 2 . . 2 2 2 1 4 1 1 1 . 1 1 1 . 1 1 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . 3 1 2 . . 2 2 2 . 4 . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Hostile Shots Fired 1520 | . 47 . 104 186 246 36 . . 2 363 98 48 94 42 . . . 2 22 60 . 9 31 130 Missed 497 | . 15 . 28 42 74 6 . . . 128 23 6 31 22 . . . 1 11 33 . 4 21 52 Hits 1023 | . 32 . 76 144 172 30 . . 2 235 75 42 63 20 . . . 1 11 27 . 5 10 78 Melee 7 | . . . 1 . . 4 . . . . 2 . . . . . . . . . . . . . Projectile 1016 | . 32 . 75 144 172 26 . . 2 235 73 42 63 20 . . . 1 11 27 . 5 10 78 AOE 3 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Critical Strikes 27 | . . . 1 6 3 1 . . . 2 2 1 4 . . . . . 1 2 . . . 4 Part Disruptions 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Damage Taken 16267 | . 316 . 1074 2093 1866 652 . . 31 2629 1167 689 1738 300 30 16 . 419 278 627 . 189 165 1988 Core 2311 | . 59 . 288 277 162 71 . . . 344 67 54 257 146 . . . 85 53 77 . 11 46 314 Absorbed by Shields 219 | . . . . . . . . . . . . . 44 . . . . . . . . . . 175 Regen/Repaired (Parts) 1217 | . . . . 133 . . . 22 . 1041 . . 21 . . . . . . . . . . . Core Remaining (%) 71 | 100 . 76 28 49 . . . . 66 . . 45 74 . . . . 79 . 90 . 99 . 77 Volleys Fired 522 | 2 42 . 69 112 61 14 3 . 4 99 18 10 65 . . 1 . 11 . . . . . 11 Largest 2 | 2 2 . 2 2 2 2 2 . 2 2 2 2 2 . . 1 . 1 . . . . . 1 Hottest 188 | 70 110 . 91 91 84 136 136 . 150 170 170 175 188 . . 39 . 39 . . . . . 39 Shots Fired 940 | 4 83 2 137 212 115 23 4 . 7 175 36 20 99 . . 1 . 11 . . . . . 11 Gun 457 | 4 41 1 124 145 112 10 2 . . 15 . 2 1 . . . . . . . . . . . Cannon 421 | . 41 1 13 55 . 10 2 . 5 158 31 18 87 . . . . . . . . . . . Launcher 62 | . 1 . . 12 3 3 . . 2 2 5 . 11 . . 1 . 11 . . . . . 11 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 226 | 2 . . 68 100 56 . . . . . . . . . . . . . . . . . . . Thermal 652 | 2 82 2 69 100 56 20 4 . 5 173 31 20 88 . . . . . . . . . . . Explosive 61 | . . . . 12 3 3 . . 2 2 5 . 11 . . 1 . 11 . . . . . 11 Electromagnetic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | 2 9 . 26 17 18 6 . . 8 12 15 9 14 . . . . . . . . . . 2 Robot Miss Streak 5 | 1 3 1 4 3 5 3 . . 1 5 2 2 5 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 614 | 3 49 . 88 152 71 14 . . 4 82 18 15 54 8 6 5 8 7 9 5 . 2 5 9 Core Hits 346 | 2 25 . 34 81 26 12 . . 9 38 17 4 53 3 4 2 4 6 5 2 . 1 2 16 Critical Kills 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 1 . . . . . . . 2 . . . . . . . . . . . Critical Strikes 25 | . 3 . 2 6 5 1 . . . . 1 . 3 . . . 1 2 1 . . . . . Burn 15 | . 3 . 2 5 4 1 . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . . . 1 2 1 . . . . . Melee Attacks 196 | . . . . . 6 . . . . 2 . . 19 24 8 6 8 10 44 25 1 3 24 16 Impact 21 | . . . . . 6 . . . . 2 . . 13 . . . . . . . . . . . Slashing 78 | . . . . . . . . . . . . . 3 8 5 5 1 . 10 8 1 3 24 10 Piercing 95 | . . . . . . . . . . . . . 3 16 3 1 7 10 34 17 . . . 4 Sneak Attacks 33 | . . . . . . . . . . . . . 5 4 2 5 . . 8 3 . . 1 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 Damage Inflicted 23629 | 36 830 . 1557 3766 1895 599 . . 365 2778 1104 447 3845 715 521 421 764 647 869 417 . 140 428 1485 Guns 4862 | 36 346 . 1131 1735 1312 110 . . . 174 . 18 . . . . . . . . . . . . Cannons 6845 | . 389 . 225 801 . 187 . . 100 2307 482 429 1925 . . . . . . . . . . . Explosions 5768 | . 95 . 201 1230 583 302 . . 265 297 622 . 1268 . . . . 28 . . . . . 877 Melee 6154 | . . . . . . . . . . . . . 652 715 521 421 764 619 869 417 . 140 428 608 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2155 | 10 . . 631 1017 497 . . . . . . . . . . . . . . . . . . . Thermal 10033 | 26 790 . 725 1610 1038 297 . . 100 2481 482 447 2037 . . . . . . . . . . . Explosive 5194 | . . . 201 1139 360 302 . . 265 297 622 . 1103 . . . . 28 . . . . . 877 Electromagnetic 93 | . 40 . . . . . . . . . . . 53 . . . . . . . . . . . Impact 462 | . . . . . . . . . . . . . 462 . . . . . . . . . . . Slashing 2592 | . . . . . . . . . . . . . 87 62 430 421 91 . 252 111 . 140 428 570 Piercing 3100 | . . . . . . . . . . . . . 103 653 91 . 673 619 617 306 . . . 38 Highest Corruption 19 | . 2 2 . . 9 11 11 11 3 4 2 2 19 . . . . 12 1 1 . 1 . 1 Average Corruption 4 | . 1 2 . . 6 9 11 4 3 1 1 2 9 . . . . 12 1 1 . 1 . 1 Corruption Purged 5 | . . . . . . . . . . 4 . . . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 216 | . 9 6 . . 17 41 18 8 11 26 22 13 38 . . . . 5 2 . . . . . Message Errors 48 | . 2 1 . . 2 7 5 . 4 4 8 5 8 . . . . 2 . . . . . . Matter Fused 51 | . 3 1 . . 7 11 3 3 2 3 7 1 8 . . . . 1 1 . . . . . Heat Flow Errors 25 | . 1 1 . . 3 5 2 . . 4 2 4 2 . . . . 1 . . . . . . Energy Discharges 25 | . 2 1 . . 1 7 1 2 1 6 1 1 2 . . . . . . . . . . . Parts Fused 3 | . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . Data Loss (minor) 25 | . 1 . . . 1 6 4 1 3 2 1 . 6 . . . . . . . . . . . Data Loss (major) 13 | . . . . . 1 1 1 1 . 2 2 1 3 . . . . . 1 . . . . . Misfires 11 | . . 2 . . 1 1 1 . 1 3 . . 2 . . . . . . . . . . . Alerts 5 | . . . . . 1 . . . . 1 . 1 1 . . . . 1 . . . . . . Misdirections 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Weapon Failures 7 | . . . . . . 3 1 . . 1 . . 2 . . . . . . . . . . . Overload Shots 28 | . . . . . . . 1 . . 2 . . 25 . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Overflow Damage 2590 | . . . 87 23 . 25 . . . 153 20 23 704 264 118 264 377 42 251 72 . . 41 126 Projectiles 386 | . . . 19 . . . . . . 144 20 23 180 . . . . . . . . . . . Explosions 310 | . . . 68 23 . 25 . . . 9 . . 174 . . . . . . . . . . 11 Melee 1894 | . . . . . . . . . . . . . 350 264 118 264 377 42 251 72 . . 41 115 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1225 | . . . 168 65 128 124 . . . . 107 . 525 . . 17 . 4 . . . . . 87 Shots 31 | . . . 2 3 3 3 . . . . 3 . 13 . . 1 . 1 . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 390 | 20 390 103 195 309 350 213 172 . 84 273 342 349 314 132 288 37 6 279 197 125 87 4 240 263 Average Temperature 75 | 15 116 40 56 76 82 66 65 . 40 85 120 140 74 46 75 5 2 133 56 41 39 3 58 66 Received Heat Transfer 2864 | . 90 . 234 1017 315 198 . . . 378 246 . 196 . 9 . . . 82 27 . 21 9 42 Effects 9 | . 1 . . 1 5 . . . . . . . 1 . . . . . . . . . . 1 Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Impact Corruptions 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . Robots Melted 6 | . . . . . 1 . . . 1 . 2 1 1 . . . . . . . . . . . Combat Hostiles 5 | . . . . . 1 . . . 1 . 2 1 . . . . . . . . . . . . Parts Melted 50 | 2 7 . 3 7 6 . . . . 11 4 5 5 . . . . . . . . . . . Heat Transferred 17873 | 74 2172 . 1850 3417 1902 518 . . 148 4072 800 800 2120 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Maximum Alert Level 4 | . . . 1 2 . . . . . 1 . . 3 1 . . . . 1 1 . 1 1 4 Low Security (%) 65 | 100 100 100 96 51 100 . . . . 60 . . 47 . . . . . 34 84 100 31 15 . Level 1 26 | . . . 3 44 . . . . . 39 . . 5 100 . . . . 65 15 . 68 84 4 Level 2 6 | . . . . 3 . . . . . . . . 43 . . . . . . . . . . 43 Level 3 . | . . . . . . . . . . . . . 3 . . . . . . . . . . 15 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . 37 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1584 | 5 126 22 206 437 194 . . . . 381 . . 714 363 . . . . 296 217 104 315 380 1584 Initial 345 | . . 22 . 70 194 . . . . . . . . 345 . . . . 49 87 101 70 188 236 Average 187 | . 34 1 63 215 71 . . . . 170 . . 349 311 . . . . 221 159 99 209 305 878 Influence Increases 9151 | 5 326 . 605 1151 419 120 . . 240 1046 200 50 1252 113 87 . 18 236 620 234 3 265 443 1718 Destroy 0b10 Robot/C 3720 | . 200 . 340 640 200 100 . . 140 480 200 40 360 40 40 . . 160 . 20 . 120 100 540 Destroy 0b10 Robot/NC 495 | 5 40 . 45 105 25 . . . . 20 . . 65 25 10 . 15 10 40 5 . 10 10 65 Destroy Leader 786 | . 40 . 92 150 64 20 . . 20 164 . 10 60 14 10 . . 20 . 2 . 10 14 96 Allied During Kill 680 | . . . . . . . . . 80 29 . . . 6 27 . 3 46 . . . 44 27 418 Successful Hack 175 | . 11 . 28 2 27 . . . . 20 . . . 12 . . . . 24 14 . . 19 18 Disable Machine 750 | . 15 . 45 135 45 . . . . 60 . . 300 . . . . . 15 75 . . 15 45 Anti-Garrison Action 600 | . . . . . . . . . . 200 . . . . . . . . 200 . . . 150 50 Destroy Structure 1255 | . 5 . 25 104 58 . . . . 58 . . 422 16 . . . . 56 28 3 66 63 351 Partial Spotted 195 | . . . . . . . . . . . . . 30 . . . . . 60 15 . . 30 60 Lose Combat Pursuer 495 | . 15 . 30 15 . . . . . 15 . . 15 . . . . . 225 75 . 15 15 75 Influence Decreases 7629 | 5 269 57 437 890 675 293 . . 240 680 566 50 545 552 260 95 18 162 539 208 90 44 387 567 Entered New Map 1509 | . . 35 . 98 235 65 . . . . 136 . . 362 100 19 . . 25 68 80 24 127 135 Time Decay 4903 | 5 269 22 417 692 433 148 . . 240 560 410 40 405 130 140 76 18 112 254 120 10 . 180 222 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . . 200 . . . . . Lost Part 637 | . . . 20 100 7 80 . . . 60 20 10 140 10 . . . 10 30 20 . 20 . 110 Lost Ally 380 | . . . . . . . . . . 60 . . . 50 20 . . 40 30 . . . 80 100 Squads Dispatched 46 | . 2 . 2 5 3 . . . . 10 . . 6 . . . . . 4 1 1 2 5 5 Investigation 8 | . 1 . . 2 . . . . . 2 . . 1 . . . . . 2 . . . . . Extermination 20 | . . . . . 1 . . . . 7 . . 4 . . . . . 2 1 . . 2 3 Reinforcement 13 | . 1 . 2 1 2 . . . . 1 . . 1 . . . . . . . 1 2 1 1 Assault 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Distress Signals 11 | . 1 1 3 4 . . . . . . . . . . . . . . 1 . . . . 1 Communications Jammed 40 | . . . . . 23 . . . . 11 . . . . . . . . . . . . 5 1 Distress Signals 40 | . . . . . 23 . . . . 11 . . . . . . . . . . . . 5 1 Times Spotted 314 | . 19 1 29 51 19 5 . . 7 30 11 2 35 7 2 . . 7 20 16 . 10 15 28 Peak Tracking Total 13 | . 3 1 5 7 4 4 . . 4 4 5 2 8 3 2 . . 4 7 8 . 4 9 13 Tactical Retreats 25 | . 1 1 2 1 . . . . . 1 . . 5 1 . . . . 7 2 . 1 1 2 ECM-based Alert Blocks 13 | . . . . . . . . . . . . . 8 2 . . . . 3 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Traps Triggered 17 | . . . 2 2 . . . . . . . . 2 . . . . . 1 1 . 2 1 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Machines Disabled 56 | . 1 . 3 9 3 . . . . 4 3 . 20 . . . . . 1 5 . . 2 5 Max in Single Turn 5 | . 1 . 1 2 2 . . . . 1 1 . 5 . . . . . 1 1 . . 1 2 Garrison Access 8 | . . . . 1 1 . . . . 2 . . . . . . . . 2 1 . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Machines Accessed 78 | . 8 1 6 13 5 1 . 1 . 9 2 . 6 1 . . 4 . 7 4 1 . 7 2 Terminals 29 | . 7 . 5 7 4 . . . . . . . . . . . . . . . 1 . 3 2 Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Repair Stations 7 | . . . . 1 . . . . . 3 . . 2 . . . . . 1 . . . . . Recycling Units 10 | . 1 . 1 2 . . . . . 3 . . 1 . . . . . 1 . . . 1 . Scanalyzers 11 | . . . . 2 . . . . . 1 . . 1 1 . . . . 2 3 . . 1 . Garrison Access 10 | . . . . 1 1 . . . . 2 . . 1 . . . . . 2 1 . . 2 . Total Hacks 213 | . 26 1 13 36 18 1 . 4 . 27 7 . 22 4 . . 16 . 12 8 1 . 13 4 Successful 118 | . 12 1 5 20 9 1 . 4 . 16 7 . 10 1 . . 16 . 4 6 1 . 3 2 Failed 93 | . 14 . 8 15 9 . . . . 11 . . 12 3 . . . . 8 1 . . 10 2 Catastrophic 18 | . 3 . 1 2 1 . . . . 1 . . 5 . . . . . 4 . . . 1 . Database Lockouts 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Manual 190 | . 22 . 12 21 13 . . . . 4 . . 12 17 . . . . 33 17 3 . 23 13 Terminals 84 | . 23 . 12 20 17 . . . . . . . . . . . . . . . 1 . 7 4 Fabricators 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . Repair Stations 32 | . . . . 8 . . . . . 15 . . 7 . . . . . 2 . . . . . Recycling Units 20 | . 3 . 1 3 . . . . . 7 . . 4 . . . . . 1 . . . 1 . Scanalyzers 31 | . . . . 4 . . . . . 2 . . 7 4 . . . . 5 7 . . 2 . Garrison Access 14 | . . . . 1 1 . . . . 3 . . 2 . . . . . 3 1 . . 3 . Terminal Hacks 39 | . 1 1 . . 3 1 . 4 . . 7 . . . . . 16 . . . 1 . 3 2 Record 11 | . . . . . . . . . . . 6 . . . . . 5 . . . . . . . Part Schematic 8 | . . . . . . . . 4 . . . . . . . . 4 . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 6 | . . 1 . . . 1 . . . . 1 . . . . . . . . . . . 3 . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 20 | . . . . 7 . . . . . 10 . . 3 . . . . . . . . . . . Scan Component 11 | . . . . 4 . . . . . 5 . . 2 . . . . . . . . . . . Repair 9 | . . . . 3 . . . . . 5 . . 1 . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . 1 2 . . . . . 2 . . 1 . . . . . . . . . . . Report Inventory 6 | . 1 . 1 2 . . . . . 2 . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 15 | . . . . 1 . . . . . 2 . . 5 1 . . . . 2 4 . . . . Insert Component 3 | . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . . Analyze 4 | . . . . . . . . . . . . . 3 . . . . . . 1 . . . . Retrieve Study 8 | . . . . 1 . . . . . 1 . . 1 1 . . . . 2 2 . . . . Garrison Access Hacks 5 | . . . . 1 1 . . . . 1 . . . . . . . . 1 1 . . . . Seal Access 5 | . . . . 1 1 . . . . 1 . . . . . . . . 1 1 . . . . Unauthorized Hacks 31 | . 9 . 4 9 5 . . . . 1 . . 1 . . . . . 1 1 . . . . Terminals 26 | . 9 . 4 8 5 . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . 1 2 2 . . . . . . . . . . . . . . . . . . . Skim 19 | . 7 . 3 6 3 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Reject 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Jam 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 7 . 5 11 4 . . . . 8 . . 6 1 . . . . 6 1 1 . 5 2 Full Trace Events 5 | . 2 . . . . . . . . 1 . . 1 . . . . . 1 . . . . . Feedback Events 3 | . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 3 | . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . . . . . . 4 . . . . 1 . . . 4 . . 15 . . . 13 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . 1 . . . . . 1 . . 1 1 . . . . 2 2 . . . . Parts Repaired 9 | . . . . 3 . . . . . 5 . . 1 . . . . . . . . . . . Time 326 | . . . . 90 . . . . . 183 . . 53 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 9 . . . . . . . . . . . 9 . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Total Allies 74 | . . . . . . . . 7 . . . . 1 7 . . . . 1 . 3 . 2 53 Largest Group 46 | . . . . . . . . 7 7 5 . . 1 4 4 3 3 3 2 . 3 3 2 46 Highest-Rated Group 4577 | . . . . . . . . 220 220 168 . . 31 365 365 288 288 288 117 . 243 243 244 4577 Highest-Rated Ally 269 | . . . . . . . . 39 39 39 . . 31 96 96 96 96 96 88 . 81 81 122 269 Zionite Dispatches 7 | . . . . . . . . . . . . . 1 3 . . . . 1 . 1 . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 4 | . . . 1 . . . . . . . . . 1 1 . . . . 1 . . . . . DROP 3 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . RETURN 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 227 | . . . . . . . . . 12 16 . . . 10 6 . . 37 . . . 59 4 83 Total Damage 8688 | . . . . . . . . . 631 153 . . . 269 229 . . 1112 . . . 1729 264 4301 Kills 56 | . . . . . . . . . 2 2 . . . 2 2 . . 7 . . . 6 5 30 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Active Infowar (turns) 22761 | . 510 . 2067 2698 1221 1029 544 1854 805 4193 1914 1059 1773 266 286 167 100 427 551 248 30 191 363 465 Optics 18654 | . . . . 1178 1221 1029 544 1854 805 4193 1914 1059 1773 266 286 167 100 427 551 248 30 191 363 455 Sensors 17962 | . . . . 1544 903 941 543 1773 778 3896 1914 901 1687 265 286 167 100 427 549 247 30 191 363 457 Terrain 812 | . . . 70 . . . . . . . 150 79 421 . . . . . 92 . . . . . Structural 1350 | . . . . 318 . . . . . . . . . . . . . . . . 27 191 363 451 Seismic 3617 | . 510 . 1997 1093 . . . . . . . . 17 . . . . . . . . . . . Decoding 5305 | . . . . . . . . . . 4182 1123 . . . . . . . . . . . . . Machine Analysis 10223 | . . . . . 264 1029 544 1854 805 2484 . . 149 266 286 167 100 427 551 248 30 191 363 465 Cloaking 1361 | . . . . . . . . . . . . . . . . . . . 448 242 30 191 175 275 Jamming 5116 | . . . . . 713 36 . . . 1884 . 981 689 . . . . . . . . . 356 457 ECM 1557 | . . . . . . . . . . 899 . . 479 113 . . . . 66 . . . . . Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . 2 1 1 1 . 1 1 . . 1 1 . . . . . . . . Drone Launches 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 50 | . . . . . . . . . . 50 . . . . . . . . . . . . . . Traps 30 | . . . . . . . . . . 30 . . . . . . . . . . . . . . Emergency Access 17 | . . . . . . . . . . 17 . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Exits 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Zionite Intel Received 21 | . . . . . . . . . . . . . 1 2 . . . . 7 4 . . 4 3 Main Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Branch Access 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Turns Passed 24225 | 139 1239 452 2072 2837 1221 1029 544 1854 805 4193 1914 1059 1773 266 286 167 100 427 551 248 30 191 363 465 Spaces Moved 17092 | 83 609 282 611 965 473 607 327 1104 468 1570 758 419 1565 545 683 434 179 701 1306 714 127 232 1411 919 Core 60 | 60 . . . . . . . . . . . . . . . . . . . . . . . . Treads 8536 | 5 609 282 611 965 473 607 327 1104 468 1570 758 419 338 . . . . . . . . . . . Legs 18 | 18 . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8478 | . . . . . . . . . . . . . 1227 545 683 434 179 701 1306 714 127 232 1411 919 Fastest Speed 7 | 50 160 160 160 200 160 159 159 159 159 159 236 242 14 14 21 21 21 20 14 12 12 10 7 8 Average Speed 110 | 130 160 160 268 225 160 160 160 159 159 228 243 242 72 22 21 23 23 23 19 12 12 18 10 10 Slowest Speed 480 | 250 160 160 480 243 240 233 239 159 159 244 245 244 280 24 24 24 92 100 95 15 12 81 81 74 Overloaded Moves 183 | . . . . . . . . . . . . . 45 73 . . . 17 18 . . . 27 3 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . . . . . . . 9 . . . . 3 8 2 . . 8 9 Potential Cave-ins 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 52 | 4 95 43 51 74 12 62 56 91 66 34 82 33 47 10 74 63 63 75 40 69 5 96 35 36 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 19 | . . . . 2 . 1 1 4 . . . . . . . . 3 . 6 . . . 2 . Known Exits Taken 15 | . . . 1 1 1 . . . . 1 . 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 . . . 1 1 1 1 . 1 . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . . . 3 2 3 1 . 3 1 . . 3 1 . 2 . . . . . . Spaces Dug 418 | . . . . 18 6 . 1 . . 24 . . 55 10 . 13 . 190 28 14 1 . 16 42 Terrain Destroyed 1047 | . 2 . 19 108 62 15 1 . 11 55 44 3 304 10 . 13 . 190 28 14 1 . 16 151 Melee 91 | . . . . . 6 . . . . 2 . . 9 10 . . . 3 28 14 1 . 16 2 Projectile 81 | . . . . 1 1 . 1 . 1 39 6 3 29 . . . . . . . . . . . AOE 875 | . 2 . 19 107 55 15 . . 10 14 38 . 266 . . 13 . 187 . . . . . 149 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Com Total 21174 | 110 796 284 911 1438 812 637 342 1207 523 1998 790 442 2057 656 814 487 225 936 1535 831 139 375 1583 1246 Wait 2320 | 3 101 . 166 208 222 3 4 65 40 195 1 4 255 41 120 46 17 170 100 60 9 97 113 280 Move 16998 | 82 608 281 610 964 472 606 326 1103 467 1569 757 418 1549 544 682 433 178 693 1289 709 126 231 1395 906 Hop 29 | . . . . . . . . . . . . . 6 . . . . 3 8 2 . . 7 3 Pick Up 276 | 13 20 1 29 45 14 3 5 11 3 31 2 1 22 18 3 . 3 8 20 6 1 8 8 1 Fast Attach 104 | . . . 5 5 1 . . 4 1 11 1 . 33 3 1 . 7 10 6 4 . 3 6 3 Attach 123 | 6 1 . 6 12 3 9 1 5 1 10 4 5 16 10 . . . 6 16 6 2 2 2 . Detach 29 | . . . . . . . . . . 2 . 1 10 1 . . 1 4 8 . . 1 1 . Swap 241 | 2 10 . 8 42 18 2 3 4 4 45 6 3 16 5 . 2 2 6 19 8 . 8 11 17 Drop 297 | 2 14 2 18 50 15 . . 15 3 34 1 . 37 12 3 . 10 14 27 11 . 7 16 6 Fire 522 | 2 42 . 69 112 61 14 3 . 4 99 18 10 65 . . 1 . 11 . . . . . 11 Melee 182 | . . . . . 6 . . . . 2 . . 18 22 5 5 7 10 42 25 1 3 24 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . . . . . . . . . 30 . . . . 1 . . . 15 . 4 Rewire 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp / Ext) -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/DSF -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 11) 763 | -10/Materials | Discovered new exit (range 14) 982 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Derelicts attacked the area 1227 | -10/Materials | Discovered new exit (range 16) 1379 | -10/Materials | Entered Mines 1424 | -10/Mines | Assembled infested the area 1443 | -10/Mines | Found the Drone Emporium 1456 | -10/Mines | Found Prototype Device 1469 | -10/Mines | Discovered new exit (range 6) 1663 | -10/Mines | Learned location of 1 exit from Materials 1714 | -10/Mines | Discovered new exit (range 13) 1831 | -10/Mines | Entered Materials 1831 | -9/Materials | Evolved 2 slots: Utility x2 1831 | -9/Materials | Identified Decoy Drone Bay 1832 | -9/Materials | Identified exit to Materials 2349 | -9/Materials | Discovered new exit (range 16) 2662 | -9/Materials | Discovered exit to Materials (range 10) 3030 | -9/Materials | Core integrity fell below 50% 3903 | -9/Materials | Entered another Materials area 3903 | -8/Materials | Evolved 2 slots: Propulsion x2 3933 | -8/Materials | Central database locked down 4149 | -8/Materials | Discovered new exit (range 4) 4169 | -8/Materials | Identified exit to Factory 5104 | -8/Materials | Lost 6 parts (1p2n2u1w) 5352 | -8/Materials | Discovered exit to Factory (range 14) 5385 | -8/Materials | Build established: Scavenger-Mutant 5605 | -8/Materials | Garrison activated, responded to threat 5808 | -8/Materials | Learned Factory emergency access door positions 5909 | -8/Materials | Learned location of Zion (-7) 5922 | -8/Materials | Learned Factory trap positions 5927 | -8/Materials | Learned 4 Factory zone layouts 5928 | -8/Materials | Learned Factory terminal intel 5929 | -8/Materials | Learned Factory stockpile data 5992 | -8/Materials | Learned Factory stockpile data 6105 | -8/Materials | Build established: Mutant 6192 | -8/Materials | Repaired Imp. Sensor Array 6219 | -8/Materials | Repaired Lgt. Treads 6246 | -8/Materials | Repaired Lgt. Treads 6626 | -8/Materials | Core integrity fell below 50% 6703 | -8/Materials | First assault squad dispatched 6740 | -8/Materials | Entered Factory 6740 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6741 | -7/Factory | Identified exit to Lower Caves 6743 | -7/Factory | Loaded intel: 107 trap records 6746 | -7/Factory | Loaded intel: 24 terminal locations 7614 | -7/Factory | Cargo convoy interrupted 7748 | -7/Factory | Discovered new exit (range 19) 7961 | -7/Factory | Entered Lower Caves 8023 | -7/Lower Caves | Lost 8 parts (1p4n1u2w) 8040 | -7/Lower Caves | Learned Factory stockpile data 8554 | -7/Lower Caves | Discovered new exit (range 17) 8556 | -7/Lower Caves | System corruption reached 10% 8621 | -7/Lower Caves | Entered a destroyed Warlord outpost 8847 | -7/Lower Caves | Build established: Scavenger-Mutant 8990 | -7/Lower Caves | Entered another Lower Caves area 9047 | -7/Lower Caves | Found Alien Artifact 9048 | -7/Lower Caves | Identified Core Expander 9048 | -7/Lower Caves | Installed Core Expander, added new Power slot 9101 | -7/Lower Caves | Spotted B-75 Beast 9277 | -7/Lower Caves | Learned location of Extension (-5) 9385 | -7/Lower Caves | Discovered new exit (range 9) 9534 | -7/Lower Caves | Entered Zion 9601 | -7/Zion | System corruption cleaned by Quarantine Array 9644 | -7/Zion | Discovered new exit (range 14) 10111 | -7/Zion | Learned location of Warlord (-5) 10312 | -7/Zion | Met Imprinter 10338 | -7/Zion | Imprinted 10341 | -7/Zion | Declared Zion's savior 10430 | -7/Zion | Gained Derelict followers 10713 | -7/Zion | Learned location of Data Miner (-6) 11002 | -7/Zion | Found Prototype Processor 11002 | -7/Zion | Identified Exp. Core Analyzer 11007 | -7/Zion | Found Prototype Processor 11008 | -7/Zion | Identified Exp. Melee Analysis Suite 11012 | -7/Zion | Found Prototype Processor 11013 | -7/Zion | Identified Exp. Armor Integrity Analyzer 11025 | -7/Zion | Found Prototype Processor 11025 | -7/Zion | Identified Spectral Analyzer 11086 | -7/Zion | Found Spectral Analyzer 11164 | -7/Zion | Build established: Mutant 11388 | -7/Zion | Entered Proximity Caves 11388 | -6/Proximity Caves | Accompanied by 7 allies 11687 | -6/Proximity Caves | Learned Factory security intel 11950 | -6/Proximity Caves | Discovered new exit (range 8) 12193 | -6/Proximity Caves | Entered Factory 12193 | -6/Factory | Accompanied by 5 allies 12193 | -6/Factory | Evolved 2 slots: Utility x2 12414 | -6/Factory | Lost 4 allies 13057 | -6/Factory | Build established: Scavenger-Mutant 13146 | -6/Factory | Repaired Imp. Medium Armor Plating 13217 | -6/Factory | Repaired Med. Treads 13425 | -6/Factory | Terminal network hard line cut 13888 | -6/Factory | Repaired Arm. Treads 13940 | -6/Factory | Repaired Arm. Treads 14088 | -6/Factory | Repaired Hrd. Medium Armor Plating 14885 | -6/Factory | Identified exit to Lower Caves 15365 | -6/Factory | Discovered new exit (range 21) 15495 | -6/Factory | Identified exit to Factory 16386 | -6/Factory | Entered Lower Caves 16681 | -6/Lower Caves | Learned 8 Research zone layouts 16681 | -6/Lower Caves | Learned Armory terminal intel 16979 | -6/Lower Caves | Learned Factory stockpile data 17504 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18101 | -6/Lower Caves | Discovered new exit (range 13) 18300 | -6/Lower Caves | Entered another Lower Caves area 18504 | -6/Lower Caves | Core integrity fell below 50% 18557 | -6/Lower Caves | Lost 5 parts (2p1n1u1w) 18692 | -6/Lower Caves | Encountered a Warlord checkpoint 18906 | -6/Lower Caves | Learned Factory terminal intel 19359 | -6/Lower Caves | Entered Factory 19359 | -5/Factory | Evolved 2 slots: Utility x2 19360 | -5/Factory | Identified exit to Factory 19360 | -5/Factory | Identified exit to Extension 19362 | -5/Factory | Loaded intel: 27 terminal locations 19470 | -5/Factory | Zion Thermal Resupply teleported in 19815 | -5/Factory | Found Prototype Launcher 19815 | -5/Factory | Identified Rocket Array 19841 | -5/Factory | Build established: Scavenger-Skirmisher 20348 | -5/Factory | Lost 6 parts (2n4u) 20349 | -5/Factory | Destroyed 8 combat bots 20392 | -5/Factory | Lost 3 parts (2n1w) 20560 | -5/Factory | System corruption reached 10% 20634 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 20659 | -5/Factory | Terminal network hard line cut 20763 | -5/Factory | Build established: Infiltrator-Scout 20875 | -5/Factory | Discovered new exit (range 7) 20876 | -5/Factory | Identified exit to Upper Caves 20920 | -5/Factory | Repaired Broken Imp. Sensor Array 20947 | -5/Factory | Spotted B-75 Beast 21105 | -5/Factory | Discovered exit to Factory (range 8) 21132 | -5/Factory | Entered another Factory area 21132 | -4/Factory | Evolved 2 slots: Propulsion x2 21180 | -4/Factory | Retrieved Zion intel report: Main Access 21180 | -4/Factory | Identified exit to Research 21181 | -4/Factory | Zion Resource Resupply teleported in 21245 | -4/Factory | Build established: Ninja 21273 | -4/Factory | Discovered new exit (range 6) 21274 | -4/Factory | Identified exit to Upper Caves 21306 | -4/Factory | Retrieved Zion intel report: Trap Installations 21307 | -4/Factory | Zion Hacker squad teleported in 21370 | -4/Factory | Zion Light squad teleported in 21398 | -4/Factory | Entered Upper Caves 21398 | -4/Upper Caves | Accompanied by 4 allies 21613 | -4/Upper Caves | Encountered a Warlord checkpoint 21658 | -4/Upper Caves | Discovered new exit (range 4) 21659 | -4/Upper Caves | Identified exit to Upper Caves 21668 | -4/Upper Caves | Learned Research stockpile data 21684 | -4/Upper Caves | Entered another Upper Caves area 21684 | -4/Upper Caves | Accompanied by 3 allies 21747 | -4/Upper Caves | Build established: Scavenger-Scout 21779 | -4/Upper Caves | Learned Research security intel 21799 | -4/Upper Caves | Discovered new exit (range 14) 21816 | -4/Upper Caves | Identified exit to Zhirov 21851 | -4/Upper Caves | Entered Zhirov 21851 | -4/Zhirov | Accompanied by 3 allies 21851 | -4/Zhirov | Discovered new exit (range 3) 21852 | -4/Zhirov | Identified exit to Proximity Caves 21856 | -4/Zhirov | Met Zhirov 21861 | -4/Zhirov | Learned location of Quarantine (-2) 21861 | -4/Zhirov | Learned location of Testing (-3) 21861 | -4/Zhirov | Learned location of Command (-1) 21864 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21869 | -4/Zhirov | Found Alien Artifact 21869 | -4/Zhirov | Identified Integrated Reactor 21869 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21875 | -4/Zhirov | Found Alien Artifact 21951 | -4/Zhirov | Entered Proximity Caves 21951 | -3/Proximity Caves | Accompanied by 3 allies 22234 | -3/Proximity Caves | Crushed by falling debris 22235 | -3/Proximity Caves | System corruption reached 10% 22265 | -3/Proximity Caves | Lost 3 parts (2n1u) 22333 | -3/Proximity Caves | Discovered exit to Research (range 11) 22378 | -3/Proximity Caves | Entered Research 22378 | -3/Research | Accompanied by 1 ally 22378 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 22379 | -3/Research | Identified exit to Armory 22391 | -3/Research | Allied Derelicts emerged from ambush trap array 22395 | -3/Research | Zion Infowar Resupply teleported in 22399 | -3/Research | Found Prototype Device 22400 | -3/Research | Identified Exp. ECM Suite 22450 | -3/Research | Retrieved Zion intel report: Active Terminals 22468 | -3/Research | Retrieved Zion intel report: Active Garrisons 22562 | -3/Research | Spotted B-86 Titan 22575 | -3/Research | Build established: Scavenger-Sprinter 22611 | -3/Research | Found Gamma Bomb Array 22613 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 22625 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 22628 | -3/Research | Search patrols dispatched 22658 | -3/Research | Retrieved Zion intel report: Guard Positions 22696 | -3/Research | Retrieved Zion intel report: Trap Installations 22829 | -3/Research | Retrieved Zion intel report: Branch Access 22829 | -3/Research | Identified exit to Testing 22878 | -3/Research | Search patrols dispatched 22929 | -3/Research | Entered Testing 22935 | -3/Testing | Found Prototype Launcher 22935 | -3/Testing | Identified Z-bomb Delivery System 22950 | -3/Testing | Found Prototype Energy Cannon 22950 | -3/Testing | Identified Null Cannon 22971 | -3/Testing | Found Prototype Energy Gun 22971 | -3/Testing | Identified Tachyon Dispersion Ray 23011 | -3/Testing | Retrieved Zion intel report: Active Terminals 23013 | -3/Testing | Retrieved Zion intel report: Branch Access 23096 | -3/Testing | Found Prototype Processor 23097 | -3/Testing | Identified Exp. Target Analyzer 23124 | -3/Testing | Central database locked down 23125 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 23133 | -3/Testing | Discovered new exit (range 6) 23134 | -3/Testing | Identified exit to Research 23142 | -3/Testing | Retrieved Zion intel report: Active Garrisons 23166 | -3/Testing | Spotted PP-XI3A96CSC2 23177 | -3/Testing | Entered Research 23177 | -2/Research | Evolved 2 slots: Utility x2 23198 | -2/Research | Identified exit to DSF 23200 | -2/Research | Zion Hacker squad teleported in 23207 | -2/Research | Entered DSF 23207 | -2/DSF | Accompanied by 3 allies 23208 | -2/DSF | Joined Warlord attack on 0b10 via DSF 23230 | -2/DSF | Build established: Ninja 23236 | -2/DSF | Additional patrols routed to DSF 23270 | -2/DSF | Discovered new exit (range 17) 23288 | -2/DSF | Identified exit to Access 23398 | -2/DSF | Entered Access 23398 | -1/Access | Accompanied by 2 allies 23398 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 23416 | -1/Access | Retrieved Zion intel report: Active Garrisons 23485 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 23486 | -1/Access | Zion Heavy squad teleported in 23529 | -1/Access | Found Prototype Processor 23529 | -1/Access | Identified Exp. Signal Interpreter 23627 | -1/Access | Spotted B-99 Colossus 23666 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 23699 | -1/Access | Retrieved Zion intel report: Branch Access 23699 | -1/Access | Identified exit to Command 23716 | -1/Access | Build established: Scavenger-Ninja 23761 | -1/Access | Entered Command 23781 | -1/Command | Phase Generator disabled 23785 | -1/Command | Found Prototype Device 23785 | -1/Command | Identified Exp. Transmission Jammer 23805 | -1/Command | Disengaged cave seal 23808 | -1/Command | Disengaged cave seal 23902 | -1/Command | P-80 Master assimilated allied 7B-CGJ(i) 23904 | -1/Command | P-80 Master assimilated allied AM-HE2(d) 23949 | -1/Command | Retrieved Zion intel report: Main Access 23949 | -1/Command | Identified exit to Surface 24011 | -1/Command | First assault squad dispatched 24129 | -1/Command | Retrieved Zion intel report: Unaware Schematics 24143 | -1/Command | Retrieved Zion intel report: Component Schematics 24146 | -1/Command | Spotted B-99 Colossus 24212 | -1/Command | Spotted Executioner 24212 | -1/Command | Spotted Executioner 24212 | -1/Command | Spotted Executioner 24212 | -1/Command | Spotted Executioner 24212 | -1/Command | Spotted Striker 24212 | -1/Command | Spotted Striker 24212 | -1/Command | Spotted Alpha 7 24212 | -1/Command | Spotted Alpha 7 24219 | -1/Command | Spotted B-99 Colossus 24220 | -1/Command | Spotted B-99 Colossus 24226 | *** | Escaped! Last Messages --------------- 24222_ Field strength at 64. 24222_ Slug penetrates Wall. 24223_ Exp. Cooling System destroyed. 24223_ Penetrated by Slug. 24223_ Field strength at 12. 24223_ Stasis field depleted. 24223_ Penetrated by Slug. 24223_ Slug penetrates Executioner. 24223_ Critical hit (Destroy). 24223_ Penetrated by Slug. 24224_ The Access Shell folds into the floor. 24224_ Acquired 6 matter. 24225_ The unstable cave ceiling collapses. 24225_ Penetrated by Slug. 24225_ Slug penetrates Wall. 24226_ Knocked back. 24226_ Diametric Drive destroyed. 24226_ Knocked back. 24226_ Penetrated by Slug. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | #####+##### ???????? | | ##### ########## # ????? | | ##### # ! # ##+####### | | ##?## + # ? ####### | | ##?## # "" # ?? #### | | ##?## # """" # #### | | # ###?####+### """" ########### ! #### | | # ## ? # "" + # #### | | # ?????????? # # + + | | # ?????????? # """" # ! # | | # ?????????? # """ # + ] | | # ??????????######## """ #+########"## | | # ??????????####### """ # ### | | # ???????????????### + ### | | # ????""?????????### # ### | | # ???""""????????## ###### ### | | # ???""""????????### ###################+ | | # ????""?????????############??############## | | # ?????????????????##############????????????## | | ???????????????????# BB#??????##????## | | ???????????????????# BB#######"#????## | | ???????????????????# ; # # ; ####### | | ???????????????????# E E ######## | | ???????????????????# % K 7 | | ???????????????????# "" ^ % % | | ???????????????????# @" ^ % ^ 7m | | ???????????????????# ^%^^ E ** | | ???????????????""??# E K % % "# | | ???????????????""?#; BB# # # # # | | ???????????????""?## BB###### #### ## | | ????????????????T??# #????####???### | | ???????????????""??##############????????????## | | ???????????????""????????????????????????????##### | | ???????????????""????????????????????########### | | ?????????????????????????????????????########### | | ?????????????????????????????????????##[ + | | ?????????????????????????????????????## # | | ?????????????????????????????????????## # | | ?????????????????????????????????????## # | | ?????????????????????????????????????## ]]] # | | ?????????????????????????????????????## ]]] ##+ | | ?????????????????????????????????????## ! ]]! ## | | ?????????????????????????????????????## ## | | ????????????????????????????????## #### ! ## | | ????????????????????????????????## #######+######+ | | ????????????????????????????????## ### | | ????????????????????????????????## + | | ????????????????????????????????## ### | | ????????????????????????????????## ### | | ????????????????????????????????## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 67 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 135 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 675 Resistance: EM 15 Weapon Shielding 90 Evasion (%) 79 Targeting Accuracy 10 Melee Accuracy 8 Recoil Reduction 5 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Cld. VTOL Module | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Imp. Diametric Drive | -3/Testing | Archive Imp. Matter Neutralizer | -3/Testing | Archive Prc. Phase Gun | -3/Testing | Archive Helical Railgun | -3/Testing | Archive Adv. Micro-nuke Launcher | -3/Testing | Archive Structural Scanner | -3/Testing | Scanalyzed Lgt. Antimatter Cannon | -3/Testing | Z-intel Exp. Cooling System | -3/Testing | Z-intel Exp. Focal Shield | -3/Testing | Z-intel Hvy. Wave Gun | -3/Testing | Z-intel Cld. Proton Cannon | -3/Testing | Z-intel Plasma Sword | -3/Testing | Z-intel Adv. Kinecellerator | -3/Testing | Z-intel Prc. Matter Filter | -3/Testing | Z-intel Hvy. Dispersion Rifle | -3/Testing | Z-intel Drone Bay | -1/Command | Z-intel Graphene Brace | -1/Command | Z-intel Gamma Bomb Array | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Adv. Shield Generator | -1/Command | Z-intel Seismic Detector | -1/Command | Z-intel Imp. Utility Shielding | -1/Command | Z-intel Imp. Force Field | -1/Command | Z-intel Adv. Field Recycling Unit | -1/Command | Z-intel Phase Gun | -1/Command | Z-intel Adv. Targeting Computer | -1/Command | Z-intel Shield Leg | -1/Command | Z-intel Robot Schematics ------------------ A-27 Freighter | -3/Testing | Archive E-15 Imp | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel Fabricated ------------ Nothing Repaired ---------- Imp. Sensor Array | 22% | -8/Materials Lgt. Treads | 60% | -8/Materials Lgt. Treads | 56% | -8/Materials Imp. Medium Armor Plating | 5% | -6/Factory Med. Treads | 5% | -6/Factory Arm. Treads | 16% | -6/Factory Arm. Treads | 25% | -6/Factory Hrd. Medium Armor Plating | 30% | -6/Factory Imp. Sensor Array | 4% | -5/Factory | Broken Studied --------- Imp. Treads | -8/Materials | Hacked Med. Treads | -6/Factory | Hacked Lgt. Deuterium Engine | -5/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Q-thruster | -3/Research | Hacked Lgt. Particle Reactor | -3/Research | Hacked Power Sword | -3/Testing | Hacked Hvy. Rocket Launcher | -3/Testing | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- Derelict Escape Seal Team Z Challenges ------------ None Game ------ Seed FissionDamperCompactor Manual? 0 Play Time 04:15:59 Cumulative 138.9 hours Start 2025.10.19 @ 12:14:44 End 2025.10.19 @ 16:58:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 75 Gallery% 68 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2c0140d-8717-4b9c-879c-6b9bab52a264