Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 00:32:11 Player: Caluan Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (222) 1110 Value Destroyed (8326) 8326 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1149) 1149 TOTAL SCORE: 17065 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 270 Met Data Miner 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -45 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 70/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine High-capacity Matter Pod (200) Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Makeshift Transmission Jammer Makeshift Thermal Plating Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Coil Gun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Makeshift Power Source Advanced Cooling System High-capacity Matter Pod Improved Armor Integrity Analyzer Makeshift Transmission Jammer Improved Focal Shield Long-range Tractor Beam Gatling Laser Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Improved KE Penetrator Heavy Rocket Launcher Heavy Rocket Launcher Improved Datajack Impact Mace [Rating: 77] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . 1 . . Utility 7 | . . . 1 . 1 2 . . . . 2 . . . . 1 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 128 | 7 4 1 15 5 16 13 1 3 . 5 7 3 5 . 9 34 . . Power 12 | 2 . . 2 . 1 1 . . . . 1 1 . . 2 2 . . Engine 9 | 2 . . 2 . 1 . . . . . 1 1 . . 2 . . . Core 3 | . . . . . . 1 . . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 38 | 2 . . 4 3 4 4 . . . 4 2 1 . . 3 11 . . Treads 38 | 2 . . 4 3 4 4 . . . 4 2 1 . . 3 11 . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 43 | 1 3 . 5 1 5 7 . 2 . 1 3 . 3 . 1 11 . . Device 10 | . . . . . 1 1 . 1 . . . . 1 . 1 5 . . Storage 2 | 1 1 . . . . . . . . . . . . . . . . . Processor 7 | . . . . . . 1 . 1 . . 1 . 2 . . 2 . . Hackware 6 | . . . . . 1 2 . . . 1 1 . . . . 1 . . Protection 18 | . 2 . 5 1 3 3 . . . . 1 . . . . 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 1 1 4 1 6 1 1 1 . . 1 1 2 . 3 10 . . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 30 | 2 1 1 3 1 6 . 1 . . . . 1 2 . 2 10 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . . . . . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 1 1 . . . . . . . . . 1 . . Parts Lost 71 | . 1 . 4 6 8 1 . . . . 2 1 5 . 6 35 . 2 Power 5 | . . . 1 . 1 . . . . . . . . . 1 2 . . Propulsion 24 | . . . . 3 3 1 . . . . . 1 . . 3 13 . . Utility 24 | . 1 . 2 2 2 . . . . . 1 . 3 . 1 12 . . Weapon 18 | . . . 1 1 2 . . . . . 1 . 2 . 1 8 . 2 Highest Loss Streak 14 | . 1 . 2 5 4 1 . . . . 1 1 3 . 3 14 . 2 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . Average Backups 17 | . 11 19 19 18 17 19 19 20 20 20 19 18 15 15 17 16 5 4 Power 2 | . 2 3 2 2 2 2 2 2 2 2 2 2 2 2 2 1 . . Propulsion 3 | . 3 4 4 3 2 4 4 4 4 4 4 3 3 3 2 1 . . Utility 4 | . 1 2 2 3 4 4 5 6 6 6 5 5 3 3 6 5 2 2 Weapon 6 | . 4 10 9 9 7 7 7 7 7 7 7 7 6 5 4 6 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 23 | . 1 . 2 . 3 8 2 . . . . . . . . 5 . 2 Power 4 | . . . 1 . . 1 . . . . . . . . . 1 . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 8 | . 1 . . . 1 2 1 . . . . . . . . 2 . 1 Weapon 10 | . . . 1 . 1 5 1 . . . . . . . . 2 . . Tool/Special 1 | . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 91 100 94 92 78 99 100 100 100 100 96 100 99 100 95 93 . 2 Engine 5 | . 14 14 11 11 8 4 . . . . 2 6 6 6 6 3 . . Core 1 | . . . . . . 2 7 7 7 7 3 . . . . 1 . . Treads 23 | . 28 28 32 32 26 22 23 23 23 23 20 20 20 20 17 20 . . Device 4 | . . . . . . 7 7 7 7 7 6 6 5 6 9 5 . . Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 4 . . Processor 12 | . . . . . . 4 7 11 15 15 17 20 21 26 26 22 . . Hackware 6 | . . . . . 1 9 7 7 7 7 12 13 9 6 6 9 . . Protection 8 | . 6 14 17 15 5 15 15 9 7 7 5 6 7 6 1 3 . . Ballistic Gun 21 | . 28 28 21 21 26 21 23 21 23 23 19 19 20 20 19 16 . 2 Peak Build Rating 77 | 6 10 12 18 18 31 45 42 43 43 50 59 59 58 60 62 77 2 12 Average Rating 41 | 4 8 10 15 16 19 40 42 42 43 44 55 58 55 57 59 66 2 4 On Entrance 32 | . 6 10 12 18 14 31 44 42 43 43 50 58 58 57 60 59 2 2 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . Naked Turns 256 | . . . . . . . . . . . . . . . . 17 118 121 Heaviest Build 81 | 13 52 53 65 63 71 68 64 64 61 61 70 75 81 71 71 74 . 10 Greatest Support 102 | 40 40 40 60 60 60 60 60 60 60 68 68 70 70 70 76 102 3 3 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 3 Average Overweight (x) . | . . 1 . . . 1 1 1 1 . . 1 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 19 | 5 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 5 Most Carried 20 | 2 19 20 20 20 20 20 20 20 20 20 20 20 18 20 20 20 5 5 Average Carried 17 | . 11 19 19 18 17 19 19 20 20 20 19 18 15 15 17 16 5 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 1 19 20 20 17 20 20 20 20 20 20 19 18 14 20 15 5 5 3 Class Distribution -------------------- 30% | Scavenger-Gunner 16% | Mutant 11% | Hacker-Gunner 10% | Gunner 10% | Scavenger-Mutant 8% | Scavenger-Tank 3% | Derelict-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Hacker-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Matter Collected 7666 | 266 435 . 671 260 954 674 139 84 . 432 563 275 464 8 338 1923 . 180 Remotely 384 | . . . . . . . . . . . . . . . . 384 . . Salvage Created 10895 | . 567 . 1052 392 680 706 47 . . 410 738 524 758 . 733 4183 . 105 Parts 578 | . 33 . 64 22 26 37 2 . . 34 33 16 28 . 23 255 . 5 Haulers Intercepted 12 | . 2 . 3 . 1 1 . . . . . . . . . 5 . . Recyclers Shooed 5 | . . . . . 3 1 . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 151 | . . . . . . . 2 . . 67 . 17 31 . 22 . . 12 Prevented 35 | . . . . . . . . . . 33 . . . . . . . 2 Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 170 | . 8 . 21 12 14 9 1 . . 7 12 8 14 . 20 39 . 5 Guns 146 | . 8 . 17 12 13 9 1 . . 7 10 8 14 . 8 34 . 5 AOE 24 | . . . 4 . 1 . . . . . 2 . . . 12 5 . . Classes Destroyed 21 | . 5 . 3 3 1 2 . . . 1 . 1 . . 1 4 . . Worker 9 | . . . . . 1 . . . . . 1 . . . . 7 . . Builder 3 | . . . . . . . . . . . . . . . . 3 . . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . . Hauler 12 | . 2 . 3 . 1 1 . . . . . . . . . 5 . . Recycler 12 | . 1 . . . . 4 . . . . . . . . . 7 . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . Operator 3 | . . . 1 . . . . . . . 1 . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . . 2 . . . Watcher 11 | . 2 . 3 . 1 . . . . . 1 . . . . 4 . . Swarmer 30 | . . . 4 3 . 1 . . . . . 1 1 . 5 10 . 5 Grunt 75 | . 7 . 9 5 10 3 . . . 4 9 4 7 . 9 8 . . Brawler 8 | . . . . 1 . . . . . . 1 1 3 . 2 . . . Duelist 6 | . . . . 2 1 . . . . . . . 2 . 1 . . . Protector 1 | . . . . . . . . . . 1 . . . . . . . . Sentry 18 | . . . 8 . 3 2 . . . . . 1 1 . 1 2 . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . Hunter 12 | . . . . . . 2 1 . . . . . . . . 9 . . Programmer 13 | . . . . . . 1 . . . 2 2 . . . . 8 . . Heavy 2 | . . . . . . . . . . . . . . . . 2 . . Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | . 4 . 7 3 6 3 1 . . 7 3 3 7 . 8 11 . 5 Combat Bots Only 8 | . 2 . 6 3 3 3 1 . . 7 3 3 7 . 8 7 . 5 Max Kills in Single Turn 9 | . 1 . 4 2 1 1 1 . . 1 2 1 2 . 3 9 . 2 Gunslinging 1 | . . . . 1 . . . . . . . . 1 . . . . 1 Exploded 5 | . . . 4 . 1 . . . . . 2 . . . 3 5 . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Hostile Shots Fired 1027 | . 52 . 129 48 104 88 2 . . 35 53 52 66 . 49 300 . 49 Missed 256 | . 19 . 30 7 30 25 1 . . 12 11 18 14 . 13 66 . 10 Hits 771 | . 33 . 99 41 74 63 1 . . 23 42 34 52 . 36 234 . 39 Melee 22 | . . . . 6 . . . . . . . 2 8 . . 6 . . Projectile 749 | . 33 . 99 35 74 63 1 . . 23 42 32 44 . 36 228 . 39 AOE 13 | . . . . 10 1 2 . . . . . . . . . . . . Critical Strikes 29 | . . . 3 2 1 2 . . . 3 1 2 2 . 2 10 . 1 Part Disruptions 3 | . . . . . 1 . . . . . . . . . . 2 . . Damage Taken 13932 | . 528 . 1320 879 1223 877 13 . . 422 766 493 993 . 706 5053 . 659 Core 1876 | . 87 . 88 86 188 31 13 . . 39 61 74 72 . 129 682 . 326 Absorbed by Shields 113 | . . . . . . . . . . . . . . . . 113 . . Redirected to Shielding 16 | . . . . 11 5 . . . . . . . . . . . . . Ignored by Resistances 406 | . . . . . . . . . . . . 10 83 . . 313 . . Regen/Repaired (Parts) 964 | . . . 102 . . 117 . . . 172 . . . . . 573 . . Core Remaining (%) 72 | 100 . 65 . 56 65 . . . . 88 . . . . 60 . . . Volleys Fired 550 | . 55 . 78 32 57 32 3 . . 25 41 19 33 2 19 141 . 13 Largest 3 | . 2 . 2 2 3 3 3 . . 3 3 3 3 1 3 3 . 2 Hottest 94 | . 40 . 43 43 75 75 75 . . 75 75 78 83 30 88 94 . 61 Shots Fired 1395 | . 110 . 154 62 161 98 10 2 . 76 116 57 92 2 37 395 . 23 Gun 1380 | . 110 . 153 62 159 98 10 2 . 76 113 57 92 2 30 394 . 22 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 15 | . . . 1 . 2 . . . . . 3 . . . 7 1 . 1 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1380 | . 110 . 153 62 159 98 10 2 . 76 113 57 92 2 30 394 . 22 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 15 | . . . 1 . 2 . . . . . 3 . . . 7 1 . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 32 | . 10 . 16 16 10 13 6 . . 13 11 14 30 . 15 32 . 8 Robot Miss Streak 7 | . 3 . 3 1 7 2 1 . . 2 3 3 5 . 3 3 . 5 Penetration Max 2 | . . . . . . . . . . . . . . . 1 2 . . Secondary Targets 24 | . . . 1 1 2 2 . . . 2 2 1 5 . 2 4 . 2 Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . 1 1 1 1 . 1 1 . 1 Shots Hit Robots 1071 | . 75 . 116 55 121 72 6 . . 58 78 47 78 . 25 322 . 18 Core Hits 545 | . 26 . 45 22 49 27 5 . . 26 34 33 64 . 51 148 . 15 Critical Kills 6 | . . . . . . 1 . . . . . . . . . 5 . . Critical Parts Destroyed 12 | . . . . . 1 . . . . . 1 . . . . 7 . 3 Critical Strikes 19 | . . . . 1 1 1 . . . . 1 . . . . 12 . 3 Destroy 19 | . . . . 1 1 1 . . . . 1 . . . . 12 . 3 Melee Attacks 4 | . . . . . . 3 . . . . . 1 . . . . . . Impact 4 | . . . . . . 3 . . . . . 1 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 22821 | 1 899 4 1933 752 2038 1170 128 . . 1083 2057 863 1570 . 1963 7932 . 428 Guns 19284 | . 888 . 1600 722 1773 1165 128 . . 1083 1351 863 1570 . 450 7374 . 317 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 3388 | . . . 286 . 246 . . . . . 676 . . . 1513 556 . 111 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 149 | 1 11 4 47 30 19 5 . . . . 30 . . . . 2 . . Kinetic 19284 | . 888 . 1600 722 1773 1165 128 . . 1083 1351 863 1570 . 450 7374 . 317 Thermal 124 | . . . . . . . . . . . 124 . . . . . . . Explosive 3264 | . . . 286 . 246 . . . . . 552 . . . 1513 556 . 111 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . . 5 5 5 5 7 . . 1 1 . 34 34 34 Average Corruption 6 | . . . . . . 2 5 5 5 6 . . 1 1 . 10 34 34 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 189 | . . . . . . 19 24 24 7 31 . . 7 . . 58 7 12 Message Errors 42 | . . . . . . 4 8 4 1 10 . . 1 . . 12 2 . Matter Fused 39 | . . . . . . 3 5 6 2 6 . . 1 . . 8 1 7 Heat Flow Errors 23 | . . . . . . 1 3 3 . 5 . . 1 . . 8 2 . Energy Discharges 28 | . . . . . . 4 3 6 2 4 . . 3 . . 5 1 . Parts Rejected 3 | . . . . . . . . . . . . . . . . 2 . 1 Parts Fused 3 | . . . . . . 1 . . . . . . 1 . . . . 1 Data Loss (minor) 23 | . . . . . . 3 3 3 2 4 . . . . . 7 1 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . Misfires 9 | . . . . . . 2 1 2 . 1 . . . . . 3 . . Alerts 5 | . . . . . . 1 . . . 1 . . . . . 3 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 12 | . . . . . . . . . . . . . . . . 10 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 86 | . . . . . . . . . . . 41 . . . 22 23 . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 86 | . . . . . . . . . . . 41 . . . 22 23 . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 3 | . 1 . 1 1 . . . . . . . . . . . . . . Impact 3 | . 1 . 1 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . 17 . . . . . . . . . . . . . . 46 Shots 2 | . . . 1 . . . . . . . . . . . . . . 1 Rammed 22 | 1 1 2 6 3 3 1 . . . . 4 . . . . 1 . . Targets Rammed 23 | 1 2 2 6 3 3 1 . . . . 4 . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . Highest Temperature 386 | . 19 . 51 4 386 209 252 244 . 246 22 14 298 . 115 283 218 . Average Temperature 73 | . 8 . 15 2 75 31 129 102 . 113 13 8 132 . 39 71 103 . Received Heat Transfer 3007 | . 204 . 486 129 648 186 . . . 198 331 159 189 . 234 243 . . Effects 5 | . . . . . 2 . . . . . . . 3 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 . . 1 . . . . . Heat Transferred 150 | . . . . . . . . . . . 150 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Maximum Alert Level 2 | . . . 1 . . . . . . . 1 . . . . 2 . . Low Security (%) 85 | 100 100 100 80 100 100 100 . . . . 82 . . . . 56 . . Level 1 11 | . . . 19 . . . . . . . 17 . . . . 31 . . Level 2 2 | . . . . . . . . . . . . . . . . 11 . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 445 | . 64 . 242 104 112 66 . . . . 225 . . . . 445 . . Initial 129 | . . . . 40 37 7 . . . . . . . . . 129 . . Average 80 | . 8 . 135 23 41 13 . . . . 87 . . . . 185 . . Influence Increases 4938 | . 229 . 664 290 403 332 30 . . 172 442 150 325 . 496 1265 . 140 Destroy 0b10 Robot/C 3440 | . 140 . 420 240 280 180 20 . . 160 240 140 300 . 400 820 . 100 Destroy 0b10 Robot/NC 275 | . 25 . 35 . 15 25 . . . 5 15 . . . 10 145 . . Destroy Leader 716 | . 38 . 152 50 74 42 10 . . . 52 10 20 . 30 228 . 10 Allied During Kill 70 | . . . . . . . . . . 7 . . 5 . 41 17 . . Successful Hack 198 | . 26 . 26 . 19 66 . . . . 45 . . . . 16 . . Disable Machine 60 | . . . 15 . . . . . . . 45 . . . . . . . Destroy Structure 74 | . . . 16 . . 4 . . . . 30 . . . . 24 . . Lose Combat Pursuer 105 | . . . . . 15 15 . . . . 15 . . . 15 15 . 30 Influence Decreases 4737 | . 229 . 559 299 482 347 32 . . 172 259 333 325 . 290 1075 197 138 Entered New Map 466 | . . . . 65 59 10 2 . . . . 68 . . . 77 147 38 Time Decay 3484 | . 219 . 519 224 343 327 30 . . 108 239 265 260 . 210 610 50 80 Lost Part 630 | . 10 . 40 10 80 10 . . . . 20 . 30 . 60 350 . 20 Lost Ally 157 | . . . . . . . . . . 64 . . 35 . 20 38 . . Squads Dispatched 32 | . 1 . 3 . 4 5 . . . 1 6 . 1 . . 11 . . Investigation 7 | . . . 2 . 1 2 . . . 1 . . . . . 1 . . Extermination 9 | . . . . . . 2 . . . . 4 . . . . 3 . . Reinforcement 12 | . 1 . 1 . 1 1 . . . . 2 . . . . 6 . . Assault 1 | . . . . . . . . . . . . . 1 . . . . . Garrison 3 | . . . . . 2 . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Distress Signals 8 | . . . 3 1 . . . . . . . . . . . 4 . . Communications Jammed 51 | . . . . . . . . . . . . . . . 1 50 . . Distress Signals 44 | . . . . . . . . . . . . . . . . 44 . . Times Spotted 245 | . 17 . 29 12 21 11 1 . . 19 22 8 15 . 21 59 . 10 Peak Tracking Total 10 | . 3 . 8 3 6 3 1 . . 10 3 4 7 . 7 7 . 5 Tactical Retreats 7 | . . . . . 1 1 . . . . 1 . . . 1 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 15 | . 1 . 3 . . 5 . . . . 2 . . . . 4 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . 1 . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 6 | . . . 1 . . . . . . . 3 1 . . 1 . . . Max in Single Turn 3 | . . . 1 . . . . . . . 3 1 . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 48 | . 5 . 6 1 6 9 . . 4 1 6 . . . . 10 . . Terminals 25 | . 5 . 4 1 4 3 . . . . 5 . . . . 3 . . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . Repair Stations 7 | . . . 1 . 1 2 . . . 1 . . . . . 2 . . Recycling Units 4 | . . . . . . 1 . . . . 1 . . . . 2 . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . 2 . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 . . Total Hacks 136 | . 11 . 21 2 12 18 . . 32 4 15 . . . . 21 . . Successful 87 | . 7 . 12 2 5 10 . . 32 1 4 . . . . 14 . . Failed 49 | . 4 . 9 . 7 8 . . . 3 11 . . . . 7 . . Catastrophic 10 | . 1 . 1 . 1 3 . . . 1 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 63 | . 10 . 14 . 7 11 . . . . 11 . . . . 10 . . Terminals 64 | . 11 . 17 2 9 7 . . . . 12 . . . . 6 . . Fabricators 7 | . . . . . . 7 . . . . . . . . . . . . Repair Stations 15 | . . . 2 . 2 3 . . . 4 . . . . . 4 . . Recycling Units 9 | . . . . . . 1 . . . . 3 . . . . 5 . . Scanalyzers 7 | . . . 2 . . . . . . . . . . . . 5 . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 . . Terminal Hacks 43 | . 2 . 4 2 . 1 . . 32 . 1 . . . . 1 . . Record 11 | . . . . . . . . . 11 . . . . . . . . . Part Schematic 13 | . . . 1 . . . . . 12 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . 3 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . 1 . . 1 . . . . 1 . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 10 | . . . 2 . 1 2 . . . 1 . . . . . 4 . . Scan Component 6 | . . . 1 . 1 1 . . . 1 . . . . . 2 . . Repair 4 | . . . 1 . . 1 . . . . . . . . . 2 . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzer 6 | . . . 2 . . . . . . . . . . . . 4 . . Retrieve Study 6 | . . . 2 . . . . . . . . . . . . 4 . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 25 | . 5 . 4 . 3 6 . . . . 3 . . . . 4 . . Terminals 19 | . 5 . 4 . 3 2 . . . . 2 . . . . 3 . . Track 3 | . . . . . . . . . . . 1 . . . . 2 . . Botnet 14 | . 4 . 3 . 3 2 . . . . 1 . . . . 1 . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . Fabnet 3 | . . . . . . 3 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . . . . 1 . . . . 1 . . Mask 3 | . . . . . . 1 . . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 4 . 5 . 4 5 . . . 1 6 . . . . 8 . . Full Trace Events 7 | . 1 . 1 . 1 2 . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 6 . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 1 . . . . . 12 . . . . 14 . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . . . . . Part Studies Acquired 6 | . . . 2 . . . . . . . . . . . . 4 . . Parts Repaired 4 | . . . 1 . . 1 . . . . . . . . . 2 . . Time 132 | . . . 32 . . 30 . . . . . . . . . 70 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . 3 . 1 3 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . 3 . 1 3 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . 6 6 6 6 6 2 2 2 2 Autooverrided 7 | . . . . . . . . . . 3 . 1 3 . . . . . Robots Rewired 11 | . . . . . . . . . . 7 . . 2 . 1 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Total Allies 20 | . . 1 . . . . . . . 11 . 1 5 . 1 1 . . Largest Group 8 | . . 1 . . . . . . . 8 . 1 2 2 2 3 . . Highest-Rated Group 145 | . . 31 . . . . . . . 145 . 20 64 64 64 91 . . Highest-Rated Ally 47 | . . 31 . . . . . . . 29 . 20 47 32 32 32 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 66 | . . . . . . . . . . 24 . 1 17 . 12 12 . . Total Damage 1261 | . . . . . . . . . . 272 . 25 251 . 456 257 . . Kills 7 | . . . . . . . . . . 2 . . 1 . 2 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 2 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Active Infowar (turns) 2336 | . . . . . . . . . . . . . . . 495 1841 . . Jamming 2336 | . . . . . . . . . . . . . . . 495 1841 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 2 . . 1 . . 1 . 2 . 1 1 . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Turns Passed 19081 | 98 1410 326 1730 752 908 1572 951 936 185 1184 1570 978 1406 2210 587 1995 118 165 Spaces Moved 8032 | 61 538 133 621 308 363 567 391 385 78 466 738 379 539 937 263 823 235 207 Core 496 | 13 . . . . . . . . . . . . . . . 41 235 207 Treads 7536 | 48 538 133 621 308 363 567 391 385 78 466 738 379 539 937 263 782 . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 240 240 240 240 160 163 235 235 235 150 50 50 50 Average Speed 203 | 136 219 240 199 202 178 242 240 240 240 222 186 240 235 235 195 154 50 50 Slowest Speed 243 | 160 240 240 240 240 243 243 240 240 240 240 243 243 235 235 240 230 50 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 45 | 3 65 31 46 64 26 14 63 59 69 51 20 50 77 83 43 19 40 33 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 . 1 . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 . 1 . . 1 . 1 1 1 1 . . . . . . 1 . Scrap Searched 14 | . . . . 1 . . 1 1 . 1 . . 4 4 2 . . . Spaces Dug 3 | . . . . . . 3 . . . . . . . . . . . . Terrain Destroyed 169 | . . . 13 . . 3 . . . . 31 . . . 95 11 . 16 Melee 3 | . . . . . . 3 . . . . . . . . . . . . Projectile 14 | . . . . . . . . . . . . . . . . 10 . 4 AOE 152 | . . . 13 . . . . . . . 31 . . . 95 1 . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Total 9778 | 75 659 138 955 371 508 726 401 396 77 584 880 416 626 944 304 1240 234 244 Wait 740 | . 34 . 213 20 44 77 3 6 . 32 82 9 31 . 2 171 . 16 Move 8014 | 60 537 132 620 307 362 566 390 384 77 465 737 378 538 936 262 822 234 207 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 125 | 7 23 2 6 2 17 14 2 . . 1 1 2 2 6 2 37 . 1 Fast Attach 36 | . 1 . 11 2 2 3 . 1 . 1 2 . . . . 12 . 1 Attach 78 | 6 2 . 3 5 11 4 . . . . 2 1 6 . 5 29 . 4 Detach 5 | . . . . . . . . . . . . . . . . 4 . 1 Swap 53 | 1 2 1 7 . 5 8 1 4 . 4 5 4 . . 8 3 . . Drop 71 | . 3 1 11 . 7 18 2 1 . 6 2 2 1 . 2 14 . 1 Fire 550 | . 55 . 78 32 57 32 3 . . 25 41 19 33 2 19 141 . 13 Melee 4 | . . . . . . 3 . . . . . 1 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 23 | 1 2 2 6 3 3 1 . . . . 4 . . . . 1 . . Escape Stasis 2 | . . . . . . . . . . . 2 . . . . . . . Rewire 77 | . . . . . . . . . . 50 2 . 15 . 4 6 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 11) 599 | -10/Materials | Derelicts attacked the area 601 | -10/Materials | Identified exit to Mines 1308 | -10/Materials | Discovered new exit (range 16) 1509 | -10/Materials | Entered Mines 1512 | -10/Mines | Received a Mining Laser from a helpful Derelict 1567 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1628 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1693 | -10/Mines | Discovered new exit (range 8) 1779 | -10/Mines | Discovered new exit (range 8) 1796 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1835 | -10/Mines | Entered Materials 1835 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1876 | -9/Materials | Identified exit to Mines 2602 | -9/Materials | Repaired Med. Armor Plating 2720 | -9/Materials | Build established: Scavenger-Mutant 2728 | -9/Materials | Discovered new exit (range 4) 3565 | -9/Materials | Entered Mines 3644 | -9/Mines | Assembled infested the area 3649 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4051 | -9/Mines | Lost 5 parts (3n2u) 4196 | -9/Mines | Learned Materials terminal intel 4250 | -9/Mines | Discovered new exit (range 6) 4304 | -9/Mines | Build established: Mutant 4311 | -9/Mines | Identified exit to Materials 4317 | -9/Mines | Entered Materials 4317 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4318 | -8/Materials | Identified exit to Storage 4319 | -8/Materials | Loaded intel: 12 terminal locations 4681 | -8/Materials | Garrison activated, responded to threat 4701 | -8/Materials | Build established: Gunner 4841 | -8/Materials | Lost 4 parts (1p1n1u1w) 5089 | -8/Materials | Discovered new exit (range 14) 5225 | -8/Materials | Entered Factory 5225 | -7/Factory | Evolved 2 slots: Utility x2 5226 | -7/Factory | Identified exit to Lower Caves 5613 | -7/Factory | Build established: Hacker-Tank 5956 | -7/Factory | Discovered new exit (range 16) 6321 | -7/Factory | Fabricated Coil Gun? 6436 | -7/Factory | Build established: Tank 6650 | -7/Factory | Repaired Enh. Autogun 6797 | -7/Factory | Entered Lower Caves 7084 | -7/Lower Caves | Build established: Scavenger-Tank 7738 | -7/Lower Caves | Discovered new exit (range 5) 7748 | -7/Lower Caves | Entered another Lower Caves area 8403 | -7/Lower Caves | Build established: Gunner 8524 | -7/Lower Caves | Encountered a Warlord checkpoint 8674 | -7/Lower Caves | Discovered new exit (range 5) 8684 | -7/Lower Caves | Entered Data Miner 8684 | -7/Data Miner | Discovered new exit (range 6) 8730 | -7/Data Miner | Met Data Miner 8778 | -7/Data Miner | Learned location of Section 7 (-2) 8778 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8814 | -7/Data Miner | Received God Mode back door access code from Data Miner 8869 | -7/Data Miner | Entered Proximity Caves 8872 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 9102 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 9294 | -6/Proximity Caves | Build established: Commander-Gunner 9394 | -6/Proximity Caves | Lost 9 allies 9413 | -6/Proximity Caves | Destroyed 7 combat bots 9460 | -6/Proximity Caves | Lost 5 allies 9469 | -6/Proximity Caves | 0b10 base defense nominally successful 9598 | -6/Proximity Caves | Build established: Gunner 9618 | -6/Proximity Caves | Lost 6 allies 9991 | -6/Proximity Caves | Discovered new exit (range 14) 10053 | -6/Proximity Caves | Entered Factory 10053 | -6/Factory | Evolved 2 slots: Utility x2 10101 | -6/Factory | Build established: Scavenger-Gunner 10256 | -6/Factory | Allied Derelicts emerged from ambush trap array 10287 | -6/Factory | Identified exit to Lower Caves 10491 | -6/Factory | Discovered new exit (range 13) 11545 | -6/Factory | Build established: Hacker-Gunner 11623 | -6/Factory | Entered Lower Caves 11939 | -6/Lower Caves | Identified exit to Lower Caves 12240 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12521 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12601 | -6/Lower Caves | Entered another Lower Caves area 12657 | -6/Lower Caves | Discovered new exit (range 8) 12673 | -6/Lower Caves | Identified exit to Factory 13302 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13361 | -6/Lower Caves | Lost 3 parts (1u2w) 13385 | -6/Lower Caves | Destroyed 7 combat bots 13618 | -6/Lower Caves | Build established: Scavenger-Gunner 13981 | -6/Lower Caves | Discovered new exit (range 10) 14002 | -6/Lower Caves | Identified exit to Zion 14007 | -6/Lower Caves | Entered Zion 14007 | -6/Zion | Accompanied by 2 allies 14085 | -6/Zion | System corruption cleaned by Quarantine Array 14156 | -6/Zion | Discovered new exit (range 12) 14618 | -6/Zion | Learned Factory interactive machine intel 15481 | -6/Zion | Learned Factory garrison access intel 16215 | -6/Zion | Identified exit to Proximity Caves 16217 | -6/Zion | Entered Proximity Caves 16217 | -5/Proximity Caves | Accompanied by 2 allies 16608 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16644 | -5/Proximity Caves | Destroyed 8 combat bots 16649 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 16672 | -5/Proximity Caves | Build established: Derelict-Gunner 16724 | -5/Proximity Caves | Learned location of 1 exit from Factory 16796 | -5/Proximity Caves | Discovered exit to Factory (range 5) 16804 | -5/Proximity Caves | Entered Factory 16804 | -5/Factory | Accompanied by 2 allies 16804 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16805 | -5/Factory | Identified exit to Upper Caves 16807 | -5/Factory | Loaded intel: 54 interactive machine locations 16808 | -5/Factory | Loaded intel: 4 garrison access locations 16880 | -5/Factory | Repaired Flak Gun 17223 | -5/Factory | Lost 3 allies 17695 | -5/Factory | Lost 3 parts (3w) 17712 | -5/Factory | Build established: Scavenger-Gunner 17892 | -5/Factory | Destroyed 7 combat bots 17929 | -5/Factory | Repaired Hcp. Storage Unit 18178 | -5/Factory | System corruption reached 10% 18400 | -5/Factory | Crushed by falling debris 18431 | -5/Factory | Lost 3 parts (1n2u) 18729 | -5/Factory | Garrison activated, responded to threat 18775 | -5/Factory | Lost 14 parts (1p5n4u4w) 18778 | -5/Factory | Core integrity fell below 50% 18782 | -5/Factory | System corruption reached 30% 18799 | -5/Factory | Entered Upper Caves 18812 | -5/Upper Caves | Lost 4 parts (1p3u) 18909 | -5/Upper Caves | Discovered new exit (range 13) 18917 | -5/Upper Caves | Entered another Upper Caves area 18920 | -5/Upper Caves | Learned 12 Factory zone layouts 18945 | -5/Upper Caves | Core integrity fell below 20% 19040 | -5/Upper Caves | Build established: Mutant 19047 | -5/Upper Caves | Encountered a Warlord checkpoint 19082 | -5/Upper Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Acquired 65 matter. Acquired 33 matter. Acquired Lgt. Angular Momentum Engine. Penetrated by Slug. M-22 Extractor destroyed. System corrupted: Matter fused (-8). Imp. Trap Scanner fries itself beyond repair. Wheel fries itself beyond repair. 6U-6AB(M) suffers critical hit (Destroy). System corrupted: Matter fused (-10). Imp. Datajack fries itself beyond repair. Slug penetrates 6U-6AB(M). 6U-6AB(M) suffers critical hit (Destroy). Slug penetrates 6U-6AB(M). 6U-6AB(M) destroyed. Slug penetrates Wall. Penetrated by Slug. Hvy. Rocket Launcher+ destroyed. Penetrated by Slug. Imp. KE Penetrator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ??????????????????????##????# #?????????????????? | | ??????????????????????# #???# #?????????????????? | | ???????????????????????# #### #?????????????????? | | ???????????????????????# @ #?????????????????? | | ???????????????????????## & ###??????????????? | | ??????????????????????## hh& ##?????????????? | | ??????????????????????# % #?? ??????? | | ??????????????????????# % & #?? ???? | | ??????????????????????### * ### ???? | | ???????????????????????# # ### ???? | | ???????????????????????# % # #?# ????? | | ???????????????????????# ! # #?# #????? | | ???????????????????????# #?# #????? | | ???????????????????????# #?# ?????? | | ???????????????????????# ##? ??????? | | ???????????????????????# p ##? ???????? | | ???????????????????????### ## #?? #??####?? | | ????????????????????????# #### #??# #??# ##? | | ??????????????????????# #???# #### #??# ## | | ??????????????????????## ???## ##?# | | ???????????????????????# #???# ##?# | | ???????????????????????# ????# ### ### | | ???????????????????????# ????## ##?# | | ???????????????????????# ?????###??# ### | | ???????????????????????# ??????????# ##?? | | ???????????????????????# ????????# #####??? | | ???????????????????????? ???????# ## #??????? | | ???????????????????????????????# #?# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 25 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 16 Armor Integrity Analysis 40 Recoil Reduction 7 Salvage Targeting 2 Offensive Hacking 23 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Particle Charger | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive EM Shield | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-55 Commando | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Coil Gun | x2 | -7/Factory | Preloaded Repaired ---------- Med. Armor Plating | 15% | -9/Materials Enh. Autogun | 26% | -7/Factory Flak Gun | 22% | -5/Factory Hcp. Storage Unit | 7% | -5/Factory Studied --------- Assault Rifle | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked KE Penetrator | -5/Factory | Hacked Gauss Rifle | -5/Factory | Hacked Flak Gun | -5/Factory | Hacked Hvy. Rocket Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultitargetingResetKatana Manual? 0 Play Time 01:44:30 Cumulative 237.0 hours Start 2026.09.10 @ 21:55:19 End 2026.09.11 @ 00:32:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 274 Rogue 274 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 95c1918d-add8-4de2-94bb-6502d60d77e9