Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.11 @ 03:34:14 Player: W_W Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (3211) 3211 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1210) 1210 TOTAL SCORE: 8671 Bonus ------- High Alert Combat Kills 456 Follower Combat Kills 390 Met Imprinter 300 Was Imprinted 300 Friendly Fire -236 Cogmind --------- Core Integrity 0/850 Matter 71/300 Energy 84/240 System Corruption 8% Temperature Critical (633) Movement Rolling (175) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Structural Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hacking Drone Bay (1/1) > --- WEAPON (4) ------- Thermic Laser Gauss Cannon Rocket Launcher > --- INVENTORY (20) --- Light Nuclear Core Coolant Injector High-capacity Matter Pod (200) Compact Matter Pod (150) Experimental Sensor Array Force Field System Restoration Module Improved Trap Extractor (0/6) Recalibrator Drone Bay (2/2) Phasing AFG Advanced Beam Rifle Heavy Laser Makeshift Laser Plasma Rifle Flak Gun Katana Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Hardened Light Armor Plating Hardened Heavy Armor Plating Hacking Drone Bay Phasing AFG > --- WEAPON ----------- Thermic Laser Flak Gun Gauss Cannon Shock Bomb Launcher > --- INVENTORY -------- Nuclear Core Light Nuclear Core Coolant Injector High-capacity Matter Pod Compact Matter Pod Experimental Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating System Restoration Module Improved Trap Extractor Recalibrator Drone Bay Improved EM Shotgun Advanced Beam Rifle Heavy Laser Makeshift Laser Plasma Rifle Flak Gun Rocket Launcher Katana [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Hardened Light Armor Plating Device Structural Scanner Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 2 . . . 3 Weapon 2 | . . . . . . . 2 Parts Attached 102 | 11 4 5 45 11 5 . 21 Power 17 | 2 1 2 7 2 1 . 2 Engine 16 | 2 1 2 7 2 1 . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 21 | 4 1 1 11 3 . . 1 Treads 4 | . . . 4 . . . . Leg . | . . . . . . . . Wheel 17 | 4 1 1 7 3 . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 3 2 . 15 4 1 . 13 Device 10 | 1 1 . 1 . . . 7 Storage 5 | 2 1 . 2 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 23 | . . . 12 4 1 . 6 Artifact . | . . . . . . . . Weapon 26 | 2 . 2 12 2 3 . 5 Energy Gun 10 | 2 . 1 4 1 . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . . . 4 . . . 2 Ballistic Cannon 2 | . . 1 . . 1 . . Launcher 6 | . . . 3 1 1 . 1 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Corrupted Parts 4 | . . . 1 2 . . 1 System Corruption 25 | . . . 3 14 . . 8 Parts Lost 31 | . 1 3 14 5 . . 8 Power 2 | . . . 1 1 . . . Propulsion 10 | . 1 1 4 2 . . 2 Utility 9 | . . . 3 2 . . 4 Weapon 10 | . . 2 6 . . . 2 Highest Loss Streak 9 | . 1 1 9 3 . . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 99 98 97 100 100 83 Engine 11 | . 14 14 10 11 11 11 2 Treads 5 | . . . 13 3 . . . Wheel 16 | . 28 28 8 16 22 22 12 Device 11 | . 13 14 9 11 11 11 17 Storage 11 | . 14 14 11 11 11 11 6 Protection 16 | . . . 22 21 22 22 14 Energy Gun 12 | . 28 21 8 10 9 . 5 Ballistic Gun 3 | . . . 7 1 . . 5 Ballistic Cannon 2 | . . 5 1 . . 11 6 Launcher 5 | . . . 4 9 11 11 6 Naked Turns . | . . . . . . . . Heaviest Build 121 | 19 30 30 63 67 69 69 121 Greatest Support 40 | 32 26 32 40 40 26 26 26 Greatest Overweight (x) 7 | . 1 1 2 4 2 2 7 Average Overweight (x) 1 | . . . 1 2 2 2 3 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 17 | 7 14 15 16 20 20 20 20 Most Carried 20 | 8 15 15 20 20 20 20 20 Average Carried 16 | 5 11 13 16 19 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 20 | 8 12 15 20 20 20 20 17 Class Distribution -------------------- 54% | Mutant 41% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 2851 | 310 290 100 1365 333 47 43 363 Remotely . | . . . . . . . . Salvage Created 4759 | 361 893 521 2098 379 . 101 406 Parts 297 | 28 52 28 147 13 . 9 20 Haulers Intercepted 4 | . 1 . 3 . . . . Recyclers Shooed 6 | . . 2 3 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 82 | . 10 8 43 9 . 4 8 Guns 39 | . 10 7 18 3 . . 1 Cannons 11 | . . 1 6 . . . 4 AOE 31 | . . . 19 6 . 4 2 Classes Destroyed 16 | 3 5 . 5 1 . . 2 Worker 15 | 2 4 3 5 . . . 1 Builder 5 | . 2 . . 1 . . 2 Tunneler 12 | 9 . 2 1 . . . . Hauler 4 | . 1 . 3 . . . . Recycler 14 | 1 3 3 5 2 . . . Mechanic 2 | . . . 2 . . . . Operator 4 | . . . 3 . . . 1 Watcher 7 | . 2 . 4 . . . 1 Swarmer 21 | . 3 6 8 . . 4 . Grunt 37 | . 7 2 22 2 . . 4 Brawler 3 | . . . 3 . . . . Duelist 1 | . . . 1 . . . . Sentry 9 | . . . 9 . . . . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . . 2 Assembled 7 | . . . . 7 . . . Best Kill Streak 9 | 4 5 4 9 7 . 4 5 Combat Bots Only 8 | . 3 3 8 7 . 4 4 Max Kills in Single Turn 4 | 1 2 1 4 3 . 4 2 Gunslinging . | . . . . . . . . Exploded 4 | . . . 3 2 . 4 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 5853 | 16 252 280 2325 803 . 12 2165 Core 1467 | . 83 104 295 100 . . 885 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 67 | . . . 67 . . . . Core Remaining (%) 42 | 100 . 25 . . . 1 . Volleys Fired 327 | 24 59 36 151 30 . 1 26 Largest 4 | 2 2 2 2 2 . 2 4 Hottest 197 | 90 90 90 101 89 . 84 197 Shots Fired 655 | 48 114 71 292 44 . 2 84 Gun 511 | 48 114 57 223 30 . . 39 Cannon 83 | . . 14 44 . . 1 24 Launcher 59 | . . . 23 14 . 1 21 Special 2 | . . . 2 . . . . Kinetic 220 | . . 14 158 9 . 1 38 Thermal 254 | 24 57 56 71 21 . . 25 Explosive 29 | . . . 23 . . . 6 Electromagnetic 152 | 24 57 1 40 14 . 1 15 Robot Hit Streak 26 | 5 8 9 26 6 . 1 5 Robot Miss Streak 12 | 3 4 3 4 2 . 1 12 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 383 | 27 65 46 180 27 . 1 37 Core Hits 249 | 12 34 22 113 21 . 5 42 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . 1 2 8 . . . 4 Burn 9 | . 1 2 4 . . . 2 Destroy 1 | . . . 1 . . . . Blast 4 | . . . 2 . . . 2 Corrupt 1 | . . . 1 . . . . Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing 1 | . . . . . 1 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9129 | 358 956 593 4140 864 . 85 2133 Guns 4000 | 332 890 475 1654 316 . . 333 Cannons 1189 | . . 118 606 . . . 465 Explosions 3869 | 26 66 . 1831 526 . 85 1335 Melee . | . . . . . . . . Ramming 61 | . . . 39 22 . . . Kinetic 2055 | . . 118 1198 123 . . 616 Thermal 2423 | 150 486 460 746 193 . 16 372 Explosive 2133 | . . . 1796 . . . 337 Electromagnetic 2457 | 208 470 15 361 526 . 69 808 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . 3 19 19 . 8 Average Corruption 6 | . . . 3 14 19 . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 100 | . . . 48 31 3 . 18 Message Errors 22 | . . . 10 9 1 . 2 Matter Fused 30 | . . . 14 10 1 . 5 Heat Flow Errors 11 | . . . 4 4 . . 3 Energy Discharges 20 | . . . 11 4 . . 5 Data Loss (minor) 10 | . . . 5 3 1 . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 4 | . . . 3 1 . . . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 301 | 11 . . 67 15 . . 208 Projectiles 15 | . . . . . . . 15 Explosions 286 | 11 . . 67 15 . . 193 Melee . | . . . . . . . . Knockbacks 10 | . . 1 3 1 . . 5 Impact 1 | . . . . 1 . . . Kinetic 9 | . . 1 3 . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 565 | 16 . . 146 214 . . 189 Shots 24 | 1 . . 6 11 . . 6 Rammed 8 | . . . 7 1 . . . Targets Rammed 9 | . . . 8 1 . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 852 | 150 225 136 489 467 . 48 852 Average Temperature 138 | 55 70 48 124 185 . 28 287 Received Heat Transfer 1565 | . 105 51 957 176 . . 276 Effects 69 | . 3 . 15 9 . . 42 Shutdowns 10 | . . . 3 2 . . 5 Energy Bleed 8 | . . . 3 1 . . 4 Interference 20 | . 3 . 5 3 . . 9 Matter Decay 3 | . . . . 1 . . 2 Short Circuit 3 | . . . 1 . . . 2 Damage (minor) 7 | . . . 3 1 . . 3 Damage (major) 11 | . . . . 1 . . 10 Damage (core) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 7 | . 1 . 3 . . . 3 Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 1 2 4 . . . 2 Heat Transferred 6648 | 420 1445 1267 2098 481 . 50 887 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | 1 2 . 1 1 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 1172 | 60 185 207 1172 499 . . 619 Initial 449 | . 39 69 9 449 . . 24 Average 371 | 28 105 62 584 357 . . 270 Maximum Alert Level 4 | . . 1 4 2 . . 2 Low Security (%) 42 | 100 100 87 16 . . . 41 Level 1 19 | . . 12 20 48 . . 28 Level 2 20 | . . . 26 51 . . 30 Level 3 4 | . . . 9 . . . . Level 4 12 | . . . 26 . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 . 7 . . . 6 Investigation 3 | . 1 . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 1 . 3 . . . 3 Assault 4 | . . . 3 . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 17 12 69 13 . 4 20 Peak Tracking Total 15 | . 4 3 7 15 . 4 5 Tactical Retreats 4 | . . 1 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 23 | . 3 . 4 . . . 16 Max in Single Turn 4 | . 1 . 2 . . . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 27 | . 9 1 13 1 . . 3 Terminals 17 | . 7 1 7 . . . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 2 . . . . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 93 | . 35 4 49 1 . . 4 Successful 56 | . 23 2 26 1 . . 4 Failed 37 | . 12 2 23 . . . . Catastrophic 3 | . 1 1 1 . . . . Database Lockouts . | . . . . . . . . Manual 61 | . 22 3 27 . 1 . 8 Terminals 68 | . 30 4 32 . . . 2 Fabricators 2 | . . . . . . . 2 Repair Stations 10 | . . . 10 . . . . Recycling Units 9 | . 5 . 4 . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 10 2 6 1 . . 2 Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . . . 1 . . . Open DSF 2 | . . . . . . . 2 Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . 1 1 . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . 2 . . . . . . Locate Traps 3 | . 2 . 1 . . . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 5 | . . . 5 . . . . Scan Component 3 | . . . 3 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 26 | . 13 . 13 . . . . Terminals 22 | . 10 . 12 . . . . Track 4 | . 2 . 2 . . . . Assimilate 8 | . 3 . 5 . . . . Botnet 10 | . 5 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 3 . 1 . . . . Monitor 1 | . 1 . . . . . . Mask 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 25 | . 9 1 13 . . . 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time 222 | . . . . . . . 222 Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 62 | . . . 62 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . 1 . 4 . 1 Largest Group 4 | . . . 1 1 4 4 4 Highest-Rated Group 157 | . . . 10 10 157 157 142 Highest-Rated Ally 41 | . . . 10 10 41 41 39 Zionite Dispatches 1 | . . . . . . . 1 Thermal Resupply 1 | . . . . . . . 1 Total Orders 8 | . . . 4 . . . 4 STAY 2 | . . . 2 . . . . FOLLOW 2 | . . . 2 . . . . DROP 1 | . . . . . . . 1 PICKUP 1 | . . . . . . . 1 RETURN 2 | . . . . . . . 2 Ally Attacks 50 | . . . . . . 9 41 Total Damage 1548 | . . . . . . 90 1458 Kills 15 | . . . . . . 1 14 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 10049 | 242 1179 1117 3865 779 1404 714 749 Spaces Moved 6571 | 155 997 957 1874 490 1129 574 395 Core 2 | 2 . . . . . . . Treads 1062 | . . . 1033 29 . . . Legs . | . . . . . . . . Wheels 5507 | 153 997 957 841 461 1129 574 395 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 100 90 120 120 120 120 Average Speed 129 | 95 96 100 168 131 120 120 150 Slowest Speed 400 | 100 105 115 240 400 120 120 205 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 70 | 4 97 101 99 92 90 65 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 7 | . . 1 . 1 2 3 . Spaces Dug 10 | . . . 10 . . . . Terrain Destroyed 235 | 2 9 . 165 . . 2 57 Melee . | . . . . . . . . Projectile 8 | . . . . . . . 8 AOE 227 | 2 9 . 165 . . 2 49 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 7541 | 209 1111 1040 2321 583 1177 599 501 Wait 339 | . 19 25 174 36 37 19 29 Move 6564 | 154 996 956 1873 489 1128 573 395 Hop . | . . . . . . . . Pick Up 98 | 12 17 11 32 8 2 3 13 Fast Attach 23 | 7 1 . 7 5 . . 3 Attach 35 | 1 1 3 14 3 1 . 12 Detach 10 | 1 1 . 4 . . . 4 Swap 44 | 3 2 2 24 3 4 . 6 Drop 91 | 7 15 7 34 8 4 3 13 Fire 327 | 24 59 36 151 30 . 1 26 Melee 1 | . . . . . 1 . . Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush 8 | . . . 8 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 16) 243 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 520 | -10/Materials | Identified exit to Mines 748 | -10/Materials | Identified exit to Materials 1422 | -10/Materials | Entered Mines 1449 | -10/Mines | Learned location of Storage (-9) 1575 | -10/Mines | Core integrity fell below 50% 1821 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1823 | -10/Mines | Found Prototype Device 1985 | -10/Mines | Discovered exit to Materials (range 4) 2231 | -10/Mines | Discovered exit to Materials (range 9) 2291 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2539 | -10/Mines | Entered Materials 2539 | -9/Materials | Evolved 2 slots: Utility x2 2540 | -9/Materials | Identified exit to Mines 2952 | -9/Materials | Build established: Scavenger-Mutant 2961 | -9/Materials | Repaired Broken Structural Scanner 3119 | -9/Materials | Repaired Lgt. Armor Plating 3252 | -9/Materials | Discovered new exit (range 8) 3594 | -9/Materials | Discovered new exit (range 8) 3868 | -9/Materials | Core integrity fell below 50% 3889 | -9/Materials | Lost 9 parts (1p2n2u4w) 4164 | -9/Materials | Discovered new exit (range 16) 4939 | -9/Materials | First assault squad dispatched 4980 | -9/Materials | Discovered new exit (range 12) 5040 | -9/Materials | Destroyed 8 combat bots 5240 | -9/Materials | Identified Exp. Sensor Array 5397 | -9/Materials | Destroyed 8 combat bots 6404 | -9/Materials | Entered Mines 6404 | -9/Mines | Accompanied by 1 ally 6466 | -9/Mines | Assembled infested the area 6494 | -9/Mines | Core integrity fell below 20% 6539 | -9/Mines | Lost 3 parts (1n2u) 6542 | -9/Mines | Destroyed 7 combat bots 6625 | -9/Mines | System corruption reached 10% 6742 | -9/Mines | Learned Materials stockpile data 6830 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6991 | -9/Mines | Discovered new exit (range 6) 7077 | -9/Mines | Discovered new exit (range 8) 7136 | -9/Mines | Build established: Mutant 7178 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7183 | -9/Mines | Entered Zion 7245 | -7/Zion | System corruption cleaned by Quarantine Array 7324 | -7/Zion | Received a hallucinogenic algorithm 7451 | -7/Zion | Given the Hacking Drone Bay 7457 | -7/Zion | Found Prototype Device 7529 | -7/Zion | Learned location of 1 exit from Lower Caves 7611 | -7/Zion | Found Prototype Device 7694 | -7/Zion | Learned Factory emergency access door positions 8310 | -7/Zion | Imprinted 8312 | -7/Zion | Declared Zion's savior 8523 | -7/Zion | Discovered new exit (range 15) 8587 | -7/Zion | Entered Proximity Caves 8587 | -6/Proximity Caves | Accompanied by 4 allies 9269 | -6/Proximity Caves | Discovered new exit (range 14) 9301 | -6/Proximity Caves | Entered Factory 9301 | -6/Factory | Accompanied by 3 allies 9301 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 9334 | -6/Factory | Identified Phasing AFG 9335 | -6/Factory | Identified Hacking Drone Bay 9549 | -6/Factory | Zion Thermal Resupply teleported in 9801 | -6/Factory | Zion dispatch access revoked 9861 | -6/Factory | Build established: Tank 9960 | -6/Factory | Core integrity fell below 50% 9977 | -6/Factory | Core integrity fell below 20% 10001 | -6/Factory | First assault squad dispatched 10051 | -6/Factory | Core destroyed Last Messages --------------- 10030_ Slug penetrates Wall. 10030_ Destroyed Terrain Scanner. 10032_ R-10 Processor collects Lgt. Ion Engine. 10034_ Slug penetrates Wall. 10034_ Assembly Bed disabled. 10034_ U-05 Engineer destroyed. 10040_ Slug penetrates Wall. 10040_ Hrd. Medium Armor Plating destroyed. 10040_ Slug penetrates Wall. 10042_ G-50 Soldier destroyed. 10042_ Destroyed Phase Shifter. 10044_ TNX2FMQ%P2=KOZH/ 10045_ U-05 Engineer builds a Wall. 10045_ Slug penetrates Wall. 10045_ R-10 Processor collects Hvy. Assault Rifle. 10048_ Penetrated by Slug. 10049_ H-66 Slayer suffers critical hit (Burn). 10049_ H-66 Slayer destroyed. 10050_ Overheating: Structural Scanner damaged (-4). 10051_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????"????????????? | | ???????????????????????????????????? ????? ##????? | | ???????????????????????????????????? ????? ##????? | | ???????????????????? ???????????? # ####??? | | ????????????????????#+#????????????#/##### ####??? | | ???????????????????? ?????????? ??? | | ????????????????????? ############## ##????? | | ????????????????????? ############## ##????? | | ????????????????????? # !# ##????? | | ????????????????????? # #u* ##### | | ????????############# # ####### | | ????????#############+# | | ???????? # # @ ?? | | ???????? # # % """ ????? | | ???????? # # *% """" ???? | | ???????? + # """" | | ???????? # #/ """" ## | | ???????? # #/% #R """" ## | | ???????? # #% # """" ## | | ???????? # *#% ! [# ## | | ???????? # %######+####### ## | | ???????? # % % #*= ## ## | | ???????? # ] / !| # ## | | ??????? # %!##" ######T ## | | ???????##########+################## ## | | ? """ ## | | ? % % "Y ## | | ? = """ ## | | ?? ^^ ## | | ?? ## | | ??##+############+#####################+### ## | | ?? # ##### # ## | | ???????????????????????????## """""" # | | ???????????????????????????## """""" # | | ???????????????????????????## """""" * # | | ???????????????????????????##! """""" # | | ???????????????????????????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 975 Evasion (%) 44 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Core Shielding | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Spear | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearDimensionalNanosword Manual? 0 Play Time 01:45:09 Cumulative 158.1 hours Start 2022.10.10 @ 23:25:45 End 2022.10.11 @ 03:34:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9e7b4d8-956b-4d69-bc51-cd2be7718137