Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 04:23:05 Player: Necroptosis Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1557) 1557 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (283) 283 TOTAL SCORE: 3940 Bonus ------- High Alert Combat Kills 83 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 276/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Rolling (105) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Wheel Compact Wheel Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Recoil Stabilizer Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Rifle Assault Cannon > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Armored Treads Aluminum Leg Small Matter Pod (50) Seismic Detector Propulsion Shielding Light Armor Plating Light Armor Plating Hacking Suite Small Laser Light Assault Rifle Heavy Assault Cannon Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Recoil Stabilizer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Armored Treads Aluminum Leg Small Matter Pod Seismic Detector Propulsion Shielding Light Armor Plating Light Armor Plating Hacking Suite Small Laser Light Assault Rifle Heavy Assault Cannon Great Maul [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 51 | 8 1 13 29 . Power 6 | 1 . 3 2 . Engine 5 | 1 . 3 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 11 | 2 . 4 5 . Treads . | . . . . . Leg . | . . . . . Wheel 11 | 2 . 4 5 . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 1 4 12 . Device 3 | 1 . . 2 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 14 | . . 4 10 . Artifact . | . . . . . Weapon 15 | 3 . 2 10 . Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . 1 5 . Ballistic Cannon 5 | . . 1 4 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 14 | . . 6 8 . Power 3 | . . 2 1 . Propulsion 5 | . . 2 3 . Utility 3 | . . 1 2 . Weapon 3 | . . 1 2 . Highest Loss Streak 4 | . . 3 4 . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 99 96 100 Engine 9 | . 14 10 7 . Wheel 23 | . 28 21 24 27 Device 10 | . 14 11 9 18 Storage 10 | . 14 11 9 9 Protection 11 | . . 11 17 9 Ballistic Gun 20 | . 28 24 14 18 Ballistic Cannon 8 | . . 8 12 9 Peak Build Rating 28 | 7 8 12 28 28 Average Rating 13 | 5 7 11 19 28 On Entrance 11 | . 7 8 12 28 Naked Turns . | . . . . . Heaviest Build 69 | 12 47 56 69 64 Greatest Support 38 | 20 20 32 38 38 Greatest Overweight (x) 4 | . 2 4 3 1 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 7 19 20 20 20 Average Carried 17 | 4 15 18 18 20 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 7 19 20 20 20 Class Distribution -------------------- 59% | Tank 20% | Scavenger-Tank 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1709 | 292 86 479 852 . Remotely . | . . . . . Salvage Created 1888 | 104 86 648 995 55 Parts 117 | 6 7 50 52 2 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 44 | . 5 18 20 1 Guns 27 | . 5 14 8 . Cannons 17 | . . 4 12 1 Classes Destroyed 11 | 2 1 6 2 . Tunneler 1 | 1 . . . . Hauler 3 | . . 1 2 . Recycler 3 | 1 . . 2 . Operator 2 | . . 1 1 . Watcher 3 | . . 3 . . Swarmer 15 | . 5 6 4 . Grunt 14 | . . 6 8 . Brawler 1 | . . . 1 . Duelist 3 | . . 1 2 . Sentry 9 | . . 5 3 1 Specialist 2 | . . . 2 . Best Kill Streak 5 | 1 3 4 5 1 Combat Bots Only 5 | . 3 4 5 1 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 252 | . 33 85 131 3 Missed 57 | . 11 23 22 1 Damage Taken 2794 | . 183 658 1926 27 Core 730 | . 42 133 541 14 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 83 66 . . Volleys Fired 147 | 8 14 57 66 2 Largest 3 | 2 2 3 3 3 Hottest 132 | 40 40 75 132 95 Shots Fired 399 | 16 28 171 178 6 Gun 291 | 16 28 132 111 4 Cannon 108 | . . 39 67 2 Launcher . | . . . . . Special . | . . . . . Kinetic 397 | 16 28 171 176 6 Thermal 2 | . . . 2 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 6 7 11 17 5 Robot Miss Streak 5 | 5 2 4 4 2 Penetration Max 1 | . . . 1 1 Secondary Targets 6 | . 2 3 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 270 | 9 15 117 125 4 Core Hits 108 | 3 7 48 48 2 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . . 1 1 . Critical Strikes 6 | . . 3 3 . Destroy 4 | . . 3 1 . Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3604 | 110 176 1249 1974 95 Guns 2096 | 110 176 791 951 68 Cannons 1508 | . . 458 1023 27 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3582 | 110 176 1249 1952 95 Thermal 22 | . . . 22 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 11 | . . . 11 . Projectiles 11 | . . . 11 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . 4 10 . Impact . | . . . . . Kinetic 12 | . . 4 8 . Secondary 2 | . . . 2 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 753 | . . 116 753 . Average Temperature 141 | . . 33 210 . Received Heat Transfer 831 | . . 183 639 9 Effects 34 | . . . 34 . Shutdowns 3 | . . . 3 . Energy Bleed 3 | . . . 3 . Interference 5 | . . . 5 . Matter Decay 4 | . . . 4 . Short Circuit 2 | . . . 2 . Damage (minor) 5 | . . . 5 . Damage (major) 8 | . . . 8 . Damage (core) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 50 | . . . 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 556 | 10 223 425 556 398 Initial 363 | . 6 33 118 363 Average 253 | 3 81 255 343 365 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 28 | 100 91 23 4 . Level 1 56 | . 8 70 64 100 Level 2 14 | . . 5 31 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 2 5 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . . 2 3 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 7 | . 1 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 11 30 29 3 Peak Tracking Total 7 | . 4 4 7 4 Tactical Retreats 8 | . 3 2 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 14 | . 7 4 3 . Terminals 10 | . 6 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 54 | . 25 19 10 . Successful 36 | . 16 15 5 . Failed 17 | . 8 4 5 . Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 28 | . 14 4 10 . Terminals 39 | . 24 6 9 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 3 . . Scanalyzers 10 | . . 10 . . Garrison Access 1 | . . . 1 . Terminal Hacks 15 | . 14 1 . . Record 4 | . 4 . . . Robot Analysis 6 | . 6 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 9 | . . 9 . . Insert Component 5 | . . 5 . . Analyze 4 | . . 4 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 10 | . 2 4 4 . Terminals 8 | . 1 3 4 . Assimilate 1 | . . . 1 . Botnet 5 | . 1 2 2 . Skim 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Mask 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 6 4 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 4 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 6 | . 6 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2098 | 110 280 884 792 32 Spaces Moved 1230 | 85 209 510 400 26 Core 4 | 4 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1226 | 81 209 510 400 26 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 110 98 105 Average Speed 107 | 78 106 114 107 105 Slowest Speed 145 | 80 110 145 130 105 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 48 35 36 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . 6 . Melee . | . . . . . Projectile 6 | . . . 6 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1722 | 110 241 706 637 28 Wait 240 | 3 7 115 115 . Move 1227 | 84 208 509 400 26 Hop . | . . . . . Pick Up 38 | 6 11 8 13 . Fast Attach 11 | 8 . . 3 . Attach 21 | . . 8 13 . Detach 2 | 1 . . 1 . Swap 19 | . 1 5 13 . Drop 17 | . . 4 13 . Fire 147 | 8 14 57 66 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 3) 356 | -10/Materials | Central database locked down 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 564 | -9/Materials | Lost 3 parts (1p2n) 696 | -9/Materials | Build established: Tank 753 | -9/Materials | Discovered new exit (range 9) 953 | -9/Materials | Discovered new exit (range 11) 1275 | -9/Materials | Entered another Materials area 1275 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1783 | -8/Materials | Core integrity fell below 50% 1798 | -8/Materials | Core integrity fell below 20% 1813 | -8/Materials | Lost 4 parts (1p1n1u1w) 1932 | -8/Materials | Garrison activated, responded to threat 2067 | -8/Materials | Identified exit to Garrison 2067 | -8/Materials | Entered Garrison 2093 | -8/Garrison | Triggered checkpoint 2099 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02009_ Acquired Hvy. Assault Rifle. 02022_ Acquired Hvy. Assault Cannon. 02037_ Slug penetrates B-36 Bruiser. 02041_ Slug penetrates Wall. 02041_ B-36 Bruiser destroyed. 02045_ Slug penetrates L-31 Rogue. 02045_ L-31 Rogue destroyed. 02049_ U-05 Engineer builds a Wall. 02055_ Acquired 55 matter. 02057_ Acquired 21 matter. 02067_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02067_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02093_ Beams of light sweep through the air. An alarm sounds. 02098_ Slug penetrates Y-45 Defender. 02098_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????#?????????????????????? | | ????????????????????????# ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????#* ????????????????????? | | ????????????????????????+Y#????????????????????? | | ????????????????????????#%#????????????????????? | | ?# ########????????????#=#????????????????????? | | ?# #????????????#@#????????????????????? | | ?# ############## #????????????????????? | | ????????# Y #????????????????????? | | ????????# ################????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# ###?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????######?????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 44 Recoil Reduction 4 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeStormManipulator Manual? 0 Play Time 00:20:21 Cumulative 15.4 hours Start 2024.08.21 @ 04:02:47 End 2024.08.21 @ 04:23:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e24e43b-ae03-4f4d-a80a-fb0f111c1739