Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.15 @ 13:01:51 Player: kullre Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1503) 1503 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3603 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 134/140 System Corruption 1% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Large Storage Unit Core Shielding > --- WEAPON (2) ------- Great Maul > --- INVENTORY (15) --- Light Nuclear Core Compact Matter Pod (150) Assault Cannon Assault Cannon Assault Cannon Grenade Launcher Hammer Hammer Great Maul Great Maul Great Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Weapon Shielding Improved Weapon Shielding Improved Light Armor Plating Reactive Plating > --- WEAPON ----------- Improved Grenade Launcher Great Maul > --- INVENTORY -------- Armored Treads Compact Matter Pod Assault Cannon Assault Cannon Assault Cannon Assault Cannon Grenade Launcher Hammer Hammer Great Maul Great Maul Great Maul [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Protection Improved Weapon Shielding Weapon Great Maul Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 41 | 6 4 . 6 25 Power 4 | 1 . . . 3 Engine 3 | 1 . . . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 . . 3 9 Treads 5 | 2 . . 1 2 Leg 9 | . . . 2 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 . 3 6 Device 1 | . . . . 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 8 | . . . 3 5 Artifact . | . . . . . Weapon 12 | 2 3 . . 7 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 3 | . . . . 3 Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon 4 | . 2 . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . 1 . System Corruption 5 | . . . 5 . Parts Lost 24 | . 1 1 3 19 Power 2 | . . 1 . 1 Propulsion 11 | . . . 2 9 Utility 7 | . . . 1 6 Weapon 4 | . 1 . . 3 Highest Loss Streak 5 | . 1 1 3 5 To Critical Strikes . | . . . . . Average Backups 8 | 1 2 2 5 11 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . 1 1 Weapon 6 | . 2 2 4 9 Tool/Special . | . . . . . Unused Backups 9 | 1 . . 3 5 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . . 3 1 Weapon 4 | 1 . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 66 | . 84 66 61 63 Engine 4 | . 14 9 . 2 Treads 11 | . 28 28 18 3 Leg 8 | . . . . 13 Storage 10 | . 14 14 11 9 Protection 13 | . . . 19 16 Energy Gun 2 | . 13 . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 1 | . . . . 3 Launcher 2 | . 2 . . 2 Impact Weapon 9 | . 10 14 11 8 Peak Build Rating 24 | 6 6 5 14 24 Average Rating 13 | 4 5 4 9 18 On Entrance 5 | . 6 5 4 11 Avg Prop Armor Cover (%) 13 | . . . . 13 Naked Turns . | . . . . . Heaviest Build 51 | 11 27 25 33 51 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 12 | . . . 8 12 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 8 15 15 15 Most Carried 14 | 5 4 2 12 14 Average Carried 8 | . 2 2 5 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 11 | . 2 2 7 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1188 | 227 140 . 111 710 Remotely . | . . . . . Salvage Created 1619 | . 241 151 223 1004 Parts 62 | . 12 1 6 43 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 42 | . 8 5 2 27 Melee 12 | . 3 1 1 7 Guns 3 | . . . . 3 Cannons 4 | . . . . 4 AOE 10 | . 2 . . 8 Classes Destroyed 11 | . 5 1 2 3 Worker 3 | . . . 1 2 Builder 1 | . . 1 . . Tunneler 1 | . 1 . . . Recycler 5 | . 1 . 1 3 Watcher 4 | . 1 . 2 1 Swarmer 15 | . 6 3 . 6 Grunt 18 | . 2 2 1 13 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 6 | . . . 1 5 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 3 3 2 6 Combat Bots Only 5 | . 3 3 1 5 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee 1 | . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 531 | . 49 61 31 390 Missed 136 | . 18 9 4 105 Hits 395 | . 31 52 27 285 Melee 8 | . . . . 8 Projectile 387 | . 31 52 27 277 Critical Strikes 14 | . . 1 3 10 Actively Blocked 3 | . . . 1 2 Damage Taken 3948 | . 221 352 324 3051 Core 809 | . 70 78 103 558 Absorbed by Shields . | . . . . . Redirected to Shielding 218 | . . . 14 204 Ignored by Resistances 1341 | . 76 120 92 1053 Core Remaining (%) 71 | 100 . 40 74 . Volleys Fired 56 | . 8 . . 48 Largest 2 | . 2 . . 2 Hottest 74 | . 70 . . 74 Shots Fired 70 | . 13 . . 57 Gun 33 | . 8 . . 25 Cannon 19 | . . . . 19 Launcher 18 | . 5 . . 13 Special . | . . . . . Kinetic 44 | . . . . 44 Thermal . | . . . . . Explosive 18 | . 5 . . 13 Electromagnetic 8 | . 8 . . . Robot Hit Streak 18 | . 5 . . 18 Robot Miss Streak 1 | . 1 . . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 136 | . 19 12 16 89 Core Hits 51 | . 8 . 1 42 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 13 | . 1 4 3 5 Critical Strikes 18 | . 1 4 5 8 Blast 1 | . . . . 1 Smash 17 | . 1 4 5 7 Melee Attacks 95 | . 13 15 17 50 Impact 95 | . 13 15 17 50 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . 2 1 2 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4854 | 9 687 342 412 3404 Guns 405 | . 64 . . 341 Cannons 397 | . . . . 397 Explosions 1260 | . 235 . . 1025 Melee 2783 | . 388 342 412 1641 Ramming 9 | 9 . . . . Kinetic 738 | . . . . 738 Thermal . | . . . . . Explosive 1260 | . 235 . . 1025 Electromagnetic 64 | . 64 . . . Impact 2783 | . 388 342 412 1641 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 1 Average Corruption 3 | . . . 5 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 762 | . 134 190 95 343 Projectiles . | . . . . . Explosions 52 | . 5 . . 47 Melee 710 | . 129 190 95 296 Knockbacks 14 | . 1 3 . 10 Impact 10 | . 1 3 . 6 Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 61 | . 39 . . 22 Shots 3 | . 2 . . 1 Rammed 1 | 1 . . . . Targets Rammed 1 | 1 . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 66 | . 45 . 4 66 Average Temperature 24 | . 18 . 4 27 Received Heat Transfer 1866 | . 9 111 171 1575 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 20 | . 4 5 5 6 Combat Hostiles 13 | . 3 4 1 5 Parts Fried 22 | . 4 4 7 7 Impact Corruptions 40 | . 10 10 5 15 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 134 | . 80 61 45 134 Initial 21 | . . 21 11 9 Average 23 | . 24 27 4 27 Influence Increases 1262 | . 255 125 84 798 Destroy 0b10 Robot/C 840 | . 160 100 40 540 Destroy 0b10 Robot/NC 70 | . 15 5 20 30 Destroy Leader 208 | . 32 20 24 132 Successful Hack 12 | . 12 . . . Disable Machine 18 | . 9 . . 9 Destroy Structure 84 | . 27 . . 57 Lose Combat Pursuer 30 | . . . . 30 Influence Decreases 1262 | . 190 155 94 823 Entered New Map 84 | . . 44 24 16 Time Decay 1038 | . 180 111 70 677 Lost Part 130 | . 10 . . 120 Purge Threat 10 | . . . . 10 Squads Dispatched 4 | . . . 1 3 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 12 5 5 42 Peak Tracking Total 6 | . 3 3 1 6 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 2 . 2 4 Terminals 5 | . 2 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 29 | . 7 . 11 11 Successful 22 | . 3 . 9 10 Failed 7 | . 4 . 2 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 12 | . 7 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 11 | . . . 11 . Scanalyzers 6 | . . . . 6 Garrison Access . | . . . . . Terminal Hacks 7 | . 3 . . 4 Record 2 | . . . . 2 Recycling Unit Index 1 | . . . . 1 Alert Level 1 | . 1 . . . Unreport Threat 1 | . . . . 1 Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 9 | . . . 9 . Recycle Component 3 | . . . 3 . Process 3 | . . . 3 . Retrieve Matter 2 | . . . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 6 | . . . . 6 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 2 3 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 3 | . . . 3 . Recycled Matter 98 | . . . 98 . Retrieved Matter 91 | . . . 91 . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3859 | 108 609 287 503 2352 Spaces Moved 1752 | 68 337 154 261 932 Core 48 | 13 . . 2 33 Treads 901 | 55 337 154 249 106 Legs 803 | . . . 10 793 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 120 Average Speed 191 | 138 160 160 167 218 Slowest Speed 650 | 160 160 160 450 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 41 38 21 65 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 104 | . 38 . . 66 Melee . | . . . . . Projectile . | . . . . . AOE 104 | . 38 . . 66 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2016 | 82 372 168 298 1096 Wait 4 | . . . . 4 Move 1749 | 68 336 153 260 932 Hop . | . . . . . Pick Up 51 | 7 4 . 14 26 Fast Attach . | . . . . . Attach 38 | 6 3 . 6 23 Detach 6 | . 3 . . 3 Swap 9 | . 3 . . 6 Drop 8 | 1 2 . 1 4 Fire 56 | . 8 . . 48 Melee 95 | . 13 15 17 50 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 16) 718 | -10/Materials | Entered Mines 925 | -10/Mines | Core integrity fell below 50% 989 | -10/Mines | Discovered new exit (range 6) 1005 | -10/Mines | Entered Materials 1005 | -9/Materials | Evolved 2 slots: Utility x2 1385 | -9/Materials | Discovered new exit (range 4) 1467 | -9/Materials | Lost 3 parts (2n1u) 1508 | -9/Materials | Entered another Materials area 1508 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2281 | -8/Materials | Lost 3 parts (2n1u) 2574 | -8/Materials | Lost 5 parts (2n2u1w) 3002 | -8/Materials | Core integrity fell below 50% 3398 | -8/Materials | Core integrity fell below 20% 3446 | -8/Materials | Lost 5 parts (1p3n1w) 3860 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Purged threat record, alert level lowered. G-47 Trooper suffers critical hit (Smash). Destroyed Aluminum Leg. Destroyed Lgt. Nuclear Core. G-47 Trooper system corrupted by crushing effect. G-47 Trooper system terminally corrupted. Acquired 10 matter. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). B-36 Bruiser suffers critical hit (Smash). Destroyed Lgt. Treads. Destroyed Lgt. Armor Plating. B-36 Bruiser system corrupted by crushing effect. B-36 Bruiser system terminally corrupted. Assault Cannon destroyed. Arm. Treads destroyed. G-47 Trooper knocked back. 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