Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.06 @ 13:16:12 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (218) 1090 Value Destroyed (10872) 10872 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (1594) 1594 TOTAL SCORE: 23116 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 732 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -58 Cogmind --------- Core Integrity 1131/1600 Matter 182/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -1/Access Parts ------- > --- POWER (2) -------- Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION (6) --- Armored Heavy Treads Improved Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Advanced Heat Sink Makeshift Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Weapon Cycler Improved Transmission Jammer Hacking Suite > --- WEAPON (6) ------- Heavy Machine Gun Heavy Machine Gun Advanced Remote Datajack > --- INVENTORY (5) ---- Light Antimatter Reactor Light Antimatter Reactor Biometal Medium Treads Advanced Heavy Treads Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Thermal Generator Makeshift Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Improved Transmission Jammer Hacking Suite Advanced Component Analysis Suite Advanced Corruption Screen > --- WEAPON ----------- Gamma Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Helical Railgun > --- INVENTORY -------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads [Rating: 174] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Utility Humpback Device Improved Cooling System Storage Humpback Processor Improved Targeting Computer Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Advanced Assault Cannon Energy Gun Storm Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 19 | . 1 2 . . . 2 2 . . . 4 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . 1 . . . . 1 1 . . . 1 . . . . . . . . . . Utility 10 | . . 1 . . . 1 1 . . . 2 . . 1 . . . . 1 2 1 Weapon 4 | . . 1 . . . . . . . . 1 . . . . . . . 1 . 1 Parts Attached 166 | 7 6 9 . 2 . 9 3 10 2 4 7 . 1 1 4 . 3 2 8 77 11 Power 19 | 1 . . . . . 1 . 1 . 1 1 . . 1 1 . . 1 . 9 2 Engine 5 | 1 . . . . . 1 . 1 . 1 . . . 1 . . . . . . . Core 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Reactor 12 | . . . . . . . . . . . . . . . 1 . . 1 . 9 1 Propulsion 43 | 2 6 . . . . 2 2 2 . 2 1 . 1 . 1 . . 1 4 14 5 Treads 43 | 2 6 . . . . 2 2 2 . 2 1 . 1 . 1 . . 1 4 14 5 Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 62 | 2 . 5 . 2 . 3 1 3 2 . 4 . . . 2 . 3 . 3 31 1 Device 35 | . . 4 . 1 . 1 . 1 1 . . . . . 1 . 2 . 2 21 1 Storage 9 | 1 . . . 1 . . . . . . 2 . . . 1 . . . 1 3 . Processor 10 | . . 1 . . . 2 . 2 1 . . . . . . . . . . 4 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . Protection 7 | 1 . . . . . . 1 . . . 2 . . . . . 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 . 4 . . . 3 . 4 . 1 1 . . . . . . . 1 23 3 Energy Gun 22 | 1 . 1 . . . . . 1 . . 1 . . . . . . . 1 16 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 7 | 1 . . . . . . . 1 . 1 . . . . . . . . . 2 2 Ballistic Cannon 10 | . . 3 . . . 3 . 2 . . . . . . . . . . . 2 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 1 . . 1 . 1 . . . . . 3 . . 3 . Parts Lost 70 | . . . . . . . . 6 . . . . 1 . 10 . . 2 1 45 5 Power 7 | . . . . . . . . . . . . . . . 3 . . . . 3 1 Propulsion 15 | . . . . . . . . 2 . . . . 1 . 3 . . 2 . 6 1 Utility 26 | . . . . . . . . 2 . . . . . . 2 . . . 1 21 . Weapon 22 | . . . . . . . . 2 . . . . . . 2 . . . . 15 3 Highest Loss Streak 10 | . . . . . . . . 6 . . . . 1 . 10 . . 2 1 7 2 To Critical Strikes 4 | . . . . . . . . 1 . . . . 1 . . . . . . 2 . Average Slot Usage (%) 85 | . 99 99 100 86 80 90 92 91 92 92 76 77 77 75 77 80 80 75 72 77 66 Engine 5 | . 12 10 10 10 10 8 7 7 7 7 3 . . 5 5 5 5 5 4 1 . Reactor 1 | . . . . . . . . . . . . . . . 1 5 5 5 4 6 4 Treads 29 | . 36 30 30 30 30 32 35 35 35 35 32 33 33 30 29 30 30 25 18 17 11 Device 9 | . . 16 20 6 . 7 7 4 11 7 5 5 5 5 7 10 6 5 9 18 9 Storage 6 | . 12 10 10 10 10 8 7 7 7 7 5 5 5 5 5 5 5 5 4 6 . Processor 8 | . . 2 . . . 7 7 10 9 14 11 11 11 10 10 10 10 10 9 9 15 Protection 4 | . 12 . . . . . 7 5 . . 10 11 11 10 10 10 13 15 12 1 . Energy Gun 3 | . 12 . . . . . . 3 . . 5 5 5 5 5 5 5 5 9 9 6 Ballistic Gun 2 | . 12 . . . . . . 5 7 7 . . . . . . . . . 2 3 Ballistic Cannon 9 | . . 28 30 30 30 25 21 12 14 14 . . . . . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 297 | 19 19 33 33 220 220 228 229 229 222 221 236 236 236 241 254 254 254 253 265 297 66 Greatest Support 250 | 40 69 69 69 69 69 89 112 112 106 114 144 144 144 141 141 141 141 141 198 250 240 Greatest Overweight (x) 3 | . . . . 3 3 2 2 2 2 2 1 1 1 1 1 1 1 2 2 1 . Average Overweight (x) 1 | . . . . 1 3 2 2 1 2 1 1 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 35 | 10 10 10 10 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 5 Average Capacity 32 | 7 10 10 10 27 35 35 35 35 35 35 35 35 35 35 34 35 35 35 35 31 5 Most Carried 30 | 4 10 10 9 13 13 25 28 28 29 30 30 25 25 23 27 17 19 20 20 26 5 Average Carried 20 | 2 4 9 9 11 13 19 24 25 26 28 24 25 24 23 19 16 18 18 17 13 3 Final Capacity 35 | 10 10 10 10 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 5 5 Final Carried 29 | 1 10 9 9 13 13 25 28 22 29 28 25 25 24 23 16 17 19 19 19 4 5 Class Distribution -------------------- 52% | Hauler-Gunner 30% | Hauler-Tank 5% | Hacker-Gunner 3% | Hauler-Skirmisher 3% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Gunner | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Tank | -5/Factory Hauler-Tank | -5/Upper Caves Hauler-Tank | -5/Upper Caves Hauler-Tank | -4/Factory Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Zhirov Hauler-Tank | -3/Proximity Caves Hauler-Tank | -3/Research Hauler-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 5328 | 273 42 490 250 30 . 722 270 649 31 260 70 . 14 10 60 21 . 89 80 1778 189 Remotely 837 | . . 380 250 . . . . . . . . . . . . . . . . 207 . Salvage Created 10795 | 68 230 398 232 . . 587 177 336 . 263 382 72 95 . 340 313 . 740 416 5648 498 Parts 532 | 5 19 37 13 . . 38 16 20 . 5 19 10 7 . 9 10 . 17 18 266 23 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 198 | . 7 15 6 . . 19 5 14 . 6 7 3 4 . 5 7 . 10 6 73 11 Guns 105 | . 7 . . . . . . 2 . 3 7 3 4 . 5 6 . 9 6 44 9 Cannons 79 | . . 15 6 . . 19 5 12 . 3 . . . . . . . . . 18 1 AOE 1 | . . . . . . . . . . . . . . . . . . . . 1 . Classes Destroyed 16 | 2 4 2 1 . . 2 1 . . . . . . . . . . . . 4 . Worker 11 | 1 1 2 . . . 1 . . . . 1 . . . . . . . . 5 . Builder 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recycler 5 | 1 . 1 2 . . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . Watcher 8 | . 1 1 . . . 2 1 . . . . . . . . . . . . 3 . Swarmer 54 | . 4 4 3 . . 4 . 9 . 1 2 3 4 . . 4 . . . 7 9 Grunt 46 | . 3 8 2 . . 7 . 2 . 4 . . . . 3 . . 4 . 13 . Brawler 5 | . . 1 . . . 1 . . . . . . . . . . . 1 . 2 . Duelist 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . Sentry 18 | . . 2 . . . 5 1 1 . 1 1 . . . . . . 1 1 5 . Specialist 6 | . . . . . . . . . . . . . . . . . . . . 6 . Hunter 14 | . . . . . . 1 . . . . 1 . . . . 2 . 2 . 8 . Programmer 50 | . . . . . . . 4 2 . . 3 . . . 2 1 . 2 5 29 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | 2 5 7 4 . . 6 2 5 . 2 3 3 4 . 5 5 . 2 3 7 4 Combat Bots Only 5 | . 3 5 2 . . 5 1 5 . 2 3 3 4 . 5 5 . 2 3 5 4 Max Kills in Single Turn 3 | 1 1 2 2 . . 3 1 1 . 1 1 1 2 . 1 2 . 2 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 17673 | . 113 309 63 . . 563 232 1089 . 373 189 66 182 . 298 177 . 695 209 11008 2107 Core 1350 | . 19 16 11 . . 48 31 72 . 24 . . . . 54 9 . 46 . 551 469 Absorbed by Shields 1761 | . . . . . . . . . . . . . . . . 179 . . 12 1570 . Redirected to Shielding 409 | . 3 . . . . . 5 46 . . . . . . . . . 78 29 248 . Regen/Repaired (Parts) 201 | . . . . . . 47 . . 154 . . . . . . . . . . . . Core Remaining (%) 89 | 100 92 . . . 93 91 . . . 81 . . 100 . . . . 85 100 62 . Volleys Fired 447 | 3 21 24 16 . . 38 9 37 . 17 8 5 4 . 6 8 1 15 8 193 34 Largest 5 | 2 2 3 3 . . 3 3 3 . 3 1 1 1 . 1 1 1 1 2 5 4 Hottest 392 | 70 70 132 132 . . 144 144 144 . 115 250 250 250 . 250 250 250 250 319 392 270 Shots Fired 1267 | 6 43 72 48 . 1 114 27 109 . 51 8 5 4 . 6 9 3 16 16 635 94 Gun 766 | 6 43 . . . . . . 44 . 17 8 5 4 . 6 9 3 16 16 504 85 Cannon 501 | . . 72 48 . 1 114 27 65 . 34 . . . . . . . . . 131 9 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 633 | 3 22 72 48 . 1 114 27 90 . 51 . . . . . . . . . 176 29 Thermal 349 | 3 21 . . . . . . . . . 8 5 4 . 6 9 3 16 16 249 9 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 285 | . . . . . . . . 19 . . . . . . . . . . . 210 56 Robot Hit Streak 77 | 4 17 41 16 . . 21 24 42 . 19 25 5 10 . 27 13 12 24 24 77 20 Robot Miss Streak 6 | . 1 2 1 . . 2 1 3 . 2 3 3 5 . 2 3 3 3 3 6 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 6 | . . . . . . . . . . . . . . . . . . . . 4 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 982 | 4 35 46 20 . . 77 17 65 . 38 8 3 4 . 6 8 2 15 14 546 74 Core Hits 502 | 3 16 20 10 . . 31 7 25 . 13 19 4 6 . 16 15 . 38 20 236 23 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 42 | . 3 1 2 . . 6 2 . . 1 . . . . . . . . . 21 6 Burn 10 | . 3 . . . . . . . . . . . . . . . . . . 7 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 Destroy 2 | . . . . . . . . . . . . . . . . . . . . 2 . Blast 17 | . . 1 2 . . 6 2 . . 1 . . . . . . . . . 5 . Corrupt 12 | . . . . . . . . . . . . . . . . . . . . 7 5 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30848 | 45 374 1253 527 . . 2103 547 1365 . 734 847 85 257 . 764 695 . 1681 1068 16829 1674 Guns 20345 | 45 367 . . . . . . 393 . 155 802 85 256 . 764 695 . 1681 1068 12785 1249 Cannons 10165 | . . 1250 527 . . 2062 547 972 . 579 . . . . . . . . . 3803 425 Explosions 72 | . . . . . . . . . . . . . . . . . . . . 72 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 266 | . 7 3 . . . 41 . . . . 45 . 1 . . . . . . 169 . Kinetic 11464 | 7 130 1250 527 . . 2062 547 1249 . 734 . . . . . . . . . 4537 421 Thermal 14670 | 38 237 . . . . . . . . . 802 85 256 . 764 695 . 1681 1068 8619 425 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 4448 | . . . . . . . . 116 . . . . . . . . . . . 3504 828 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . 2 1 1 1 1 . 1 1 1 . 1 1 1 . 1 1 1 1 . 42 . Average Corruption 6 | . 1 1 1 1 1 . 1 1 1 . 1 1 1 . 1 1 1 1 . 28 . Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . 3 . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . 18 2 Effects 298 | . 5 3 5 11 5 . 4 23 1 . . 6 1 . 8 13 7 14 . 192 . Message Errors 64 | . 2 2 1 4 1 . 1 5 . . . 3 . . 1 4 1 4 . 35 . Matter Fused 53 | . . . 2 3 . . . 7 . . . . 1 . 2 2 2 2 . 32 . Heat Flow Errors 37 | . . . . . 1 . 1 3 1 . . 2 . . 1 2 . 2 . 24 . Energy Discharges 29 | . . . . . . . 1 . . . . . . . 3 1 2 2 . 20 . Parts Rejected 6 | . 1 . . . . . . . . . . . . . . . . . . 5 . Parts Fused 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . Data Loss (minor) 33 | . 1 . 1 3 2 . 1 5 . . . . . . . 3 . 2 . 15 . Data Loss (major) 11 | . . 1 . . . . . . . . . 1 . . 1 . . 1 . 7 . Misfires 14 | . 1 . . . 1 . . . . . . . . . . 1 2 1 . 8 . Alerts 6 | . . . 1 1 . . . 2 . . . . . . . . . . . 2 . Misdirections 9 | . . . . . . . . . . . . . . . . . . . . 9 . Weapon Failures 33 | . . . . . . . . . . . . . . . . . . . . 33 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 458 | . . 8 22 . . 35 53 58 . . 30 . . . . . . . . 182 70 Projectiles 390 | . . 8 22 . . 35 53 58 . . . . . . . . . . . 144 70 Explosions 24 | . . . . . . . . . . . . . . . . . . . . 24 . Melee 44 | . . . . . . . . . . . 30 . . . . . . . . 14 . Knockbacks 83 | . . 5 . . . 22 6 7 . 8 . . . . . . . . . 35 . Impact 2 | . . . . . . . . . . . . . . . . . . . . 2 . Kinetic 72 | . . 5 . . . 19 6 7 . 8 . . . . . . . . . 27 . Secondary 9 | . . . . . . 3 . . . . . . . . . . . . . 6 . Self-Inflicted Damage 53 | . . . . . . . . . . . . . . . . . . . . 53 . Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 . Rammed 38 | . 1 2 . . . 2 . . . . 1 . . . . . . . . 32 . Targets Rammed 41 | . 2 2 . . . 2 . . . . 1 . 1 . . . . . . 33 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 . . . . . . . . . . . 1 . . . . . . 1 . Highest Temperature 845 | 30 150 51 8 . 197 136 218 317 99 9 112 225 112 . 331 272 82 204 180 527 845 Average Temperature 115 | 18 47 20 6 . 96 31 111 91 71 9 39 64 44 . 144 119 45 80 85 138 233 Received Heat Transfer 2255 | . 72 261 24 . . 270 66 180 . 174 9 . . . 106 . . 197 . 884 12 Effects 39 | . . . . . . . . . . . . . . . . . . . . 21 18 Shutdowns 16 | . . . . . . . . . . . . . . . . . . . . 10 6 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Interference 6 | . . . . . . . . . . . . . . . . . . . . 6 . Short Circuit 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . Damage (major) 7 | . . . . . . . . . . . . . . . . . . . . 1 6 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . . . 6 . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . 6 . Parts Fried 28 | . . . . . . . . . . . 1 . . . . . . . . 14 13 Impact Corruptions 4 | . . . . . . . . . . . 1 . . . . . . . . 3 . Robots Melted 7 | . . . . . . . . . . . . . . . . 1 . 1 . 4 1 Combat Hostiles 7 | . . . . . . . . . . . . . . . . 1 . 1 . 4 1 Parts Melted 92 | . 4 . . . . . . . . . 6 . 3 . 6 4 . 8 14 46 1 Heat Transferred 20834 | 111 925 . . . . . . . . . 1075 125 375 . 1050 1000 . 2425 1372 12080 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 400 | 10 171 330 159 . 1 282 187 . . . 257 . . 38 . . . . 110 400 306 Initial 55 | . 4 30 55 . . . 39 . . . 16 . . 38 . . . . 33 . . Average 73 | 1 66 121 82 . . 71 51 . . . 42 . . 38 . . . . 36 89 100 Maximum Alert Level 2 | . . 1 . . . 1 . . . . 1 . . . . . . . . 2 1 Low Security (%) 93 | 100 100 86 100 . 100 90 100 . . . 95 . . 100 . . . . 100 90 89 Level 1 5 | . . 13 . . . 9 . . . . 4 . . . . . . . . 7 10 Level 2 . | . . . . . . . . . . . . . . . . . . . . 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 3 . . . 5 2 . . . 1 . . . . . . . 1 17 1 Investigation 8 | . 2 3 . . . 1 . . . . . . . . . . . . . 2 . Extermination 15 | . . . . . . . 2 . . . 1 . . . . . . . 1 10 1 Reinforcement 7 | . . . . . . 2 . . . . . . . . . . . . . 5 . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 13 | . 1 2 . . . 5 2 . . . . . . . . . . . . 3 . Communications Jammed 26 | . . . . . . . . . . . . . . . . . . . . . 26 Distress Signals 26 | . . . . . . . . . . . . . . . . . . . . . 26 Times Spotted 300 | . 11 24 7 . . 33 7 15 . 13 11 4 4 . 5 7 . 13 6 116 24 Peak Tracking Total 7 | . 4 7 2 . . 4 2 5 . 3 3 3 4 . 5 4 . 3 3 6 5 Tactical Retreats 18 | . 1 . 2 . . . . 1 . 1 2 1 . . . . . 3 1 3 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 6 | . 1 1 . . . . . . . . . . . . . . . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 10 | . . 5 . . . 1 1 . . . . . . . . . . . . 3 . Max in Single Turn 1 | . . 1 . . . 1 1 . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 34 | . 4 3 . 1 . 6 1 2 . . . 1 . . 2 . 9 . 1 3 1 Terminals 13 | . 3 3 . . . 4 . . . . . 1 . . . . . . . 2 . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 123 | . 11 11 . 23 . 14 1 5 . . . 1 . . 2 . 48 . 1 5 1 Successful 106 | . 6 7 . 23 . 9 1 5 . . . 1 . . 2 . 48 . 1 3 . Failed 17 | . 5 4 . . . 5 . . . . . . . . . . . . . 2 1 Catastrophic 3 | . 1 1 . . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 25 | . . . . . . . . . 6 . . . . . . . 1 . 1 17 . Terminals 33 | . 9 11 . . . 10 . . . . . 1 . . . . . . . 2 . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Repair Stations 6 | . . . . . . 3 . . . . . . . . . . . . . 3 . Recycling Units 3 | . 2 . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Terminal Hacks 98 | . 5 7 . 23 . 5 . 5 . . . 1 . . 2 . 48 . . 2 . Record 75 | . 3 7 . 23 . . . 4 . . . 1 . . 1 . 36 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . . 2 . Alert Level 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 3 . . . . . . . . . . . . . 1 . Scan Component 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 4 3 . . . 3 1 . . . . . . . . . . . 1 2 1 Full Trace Events 8 | . 3 3 . . . 1 . . . . . . . . . . . . . 1 . Feedback Events 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Corruption 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 15 . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . Time 32 | . . . . . . 32 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total Allies 17 | . . . . . . . . . 4 . . . . . . . . . . 13 . Largest Group 5 | . . . . . . . . . 4 4 . . . . . . . . . 5 . Highest-Rated Group 358 | . . . . . . . . . 152 152 . . . . . . . . . 358 . Highest-Rated Ally 122 | . . . . . . . . . 39 39 . . . . . . . . . 122 . Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . . . 7 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . 3 . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 83 | . . . . . . . . . . 32 . . . . . . . . . 51 . Total Damage 3374 | . . . . . . . . . . 966 . . . . . . . . . 2408 . Kills 20 | . . . . . . . . . . 6 . . . . . . . . . 14 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 13 | . . . . . . . . 3 2 3 . 2 . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 32045 | 156 661 528 554 1356 220 2150 1003 3246 6517 1889 694 925 161 164 1525 1314 1031 1731 911 4809 500 Spaces Moved 11433 | 97 356 257 295 494 56 608 294 1119 2033 751 264 375 55 67 614 530 423 520 356 1668 201 Core 21 | 21 . . . . . . . . . . . . . . . . . . . . . Treads 11412 | 76 356 257 295 494 56 608 294 1119 2033 751 264 375 55 67 614 530 423 520 356 1668 201 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 400 320 320 240 320 240 240 240 240 240 240 240 240 240 236 152 160 Average Speed 259 | 136 160 160 160 272 400 320 320 276 320 242 240 240 240 240 240 240 240 318 239 227 166 Slowest Speed 400 | 160 160 160 160 400 400 320 320 320 320 320 240 240 240 240 240 240 240 320 320 247 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 43 | 5 56 31 53 76 14 55 8 89 91 89 7 46 6 2 74 70 62 60 9 40 6 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 10 | . . . . 1 . . . 2 2 1 . . . . . 1 3 . . . . Known Exits Taken 20 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . 1 . . . . . . . . . . . . . Scrap Searched 13 | . . . 1 . . . . 2 3 . . 2 . . 2 2 . 1 . . . Spaces Dug 23 | . . . 10 . . . 1 10 . 2 . . . . . . . . . . . Terrain Destroyed 111 | . . 4 14 . 1 25 6 14 . 8 . . . . . . . . . 38 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 99 | . . 4 14 . 1 25 6 14 . 8 . . . . . . . . . 26 1 AOE 12 | . . . . . . . . . . . . . . . . . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total 12795 | 116 407 319 341 508 55 724 338 1191 2045 780 303 386 72 71 648 549 437 553 386 2261 305 Wait 446 | . 12 18 31 . . 43 26 22 6 1 12 7 12 4 5 11 3 12 1 181 39 Move 11412 | 96 355 256 294 493 55 607 293 1118 2032 750 263 374 54 66 613 529 422 519 355 1667 201 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 203 | 9 11 4 . 6 . 21 6 2 5 4 4 . . . 19 1 4 3 8 82 14 Fast Attach 4 | . . 3 . . . . . . . . . . . . . . . . . 1 . Attach 117 | 7 2 4 . 2 . 4 2 6 . . 6 . 1 1 3 . 4 1 5 59 10 Detach 7 | . . . . . . . . . . . 5 . . . . . 2 . . . . Swap 47 | . 4 2 . . . 5 1 4 2 4 1 . . . 1 . 1 1 3 17 1 Drop 69 | 1 . 6 . 6 . 4 1 2 . 4 3 . . . 1 . . 2 6 27 6 Fire 447 | 3 21 24 16 . . 38 9 37 . 17 8 5 4 . 6 8 1 15 8 193 34 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 41 | . 2 2 . . . 2 . . . . 1 . 1 . . . . . . 33 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 9 | -11/Junkyard | Identified exit to Materials 9 | -11/Junkyard | Discovered exit to Materials (range 15) 157 | -11/Junkyard | Entered Materials 157 | -10/Materials | Evolved 1 slot: Propulsion x1 317 | -10/Materials | Build established: Hacker-Mutant 740 | -10/Materials | Identified exit to Materials 740 | -10/Materials | Discovered exit to Materials (range 16) 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1235 | -9/Materials | Build established: Hacker-Gunner 1295 | -9/Materials | Identified exit to Mines 1295 | -9/Materials | Discovered exit to Mines (range 7) 1346 | -9/Materials | Entered Mines 1740 | -9/Mines | Identified exit to Materials 1740 | -9/Mines | Discovered exit to Materials (range 4) 1890 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1890 | -9/Mines | Identified exit to Exiles 1890 | -9/Mines | Discovered exit to Exiles (range 5) 1900 | -9/Mines | Entered Exiles 1940 | -9/Exiles | Identified exit to Mines 1940 | -9/Exiles | Discovered exit to Mines (range 15) 1963 | -9/Exiles | Met 8R-AWN 1992 | -9/Exiles | Met EX-HEX 2098 | -9/Exiles | Met EX-DEC 2116 | -9/Exiles | Learned location of Zion (-6) 2244 | -9/Exiles | Discovered exit to Mines (range 12) 2633 | -9/Exiles | Build established: Hauler-Gunner 2669 | -9/Exiles | Visited The Gauntlet 3256 | -9/Exiles | Entered Mines 3452 | -8/Mines | Discovered exit to Materials (range 5) 3476 | -8/Mines | Entered Materials 3476 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3863 | -8/Materials | Build established: Hauler-Skirmisher 4793 | -8/Materials | Garrison activated, responded to threat 5029 | -8/Materials | Build established: Hauler-Gunner 5466 | -8/Materials | Repaired Imp. Treads 5537 | -8/Materials | Identified exit to Factory 5537 | -8/Materials | Discovered exit to Factory (range 9) 5626 | -8/Materials | Entered Factory 5626 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6488 | -7/Factory | Identified exit to Lower Caves 6488 | -7/Factory | Discovered exit to Lower Caves (range 7) 6629 | -7/Factory | Entered Lower Caves 6630 | -7/Lower Caves | Encountered a Warlord checkpoint 8415 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8416 | -7/Lower Caves | Learned 12 Factory zone layouts 8460 | -7/Lower Caves | Learned 4 Factory zone layouts 9000 | -7/Lower Caves | Identified exit to Lower Caves 9000 | -7/Lower Caves | Discovered exit to Lower Caves (range 12) 9141 | -7/Lower Caves | Lost 6 parts (2n2u2w) 9177 | -7/Lower Caves | Learned Research security intel 9875 | -7/Lower Caves | Entered Zion 9962 | -6/Zion | Given the Hacking Drone Bay 9987 | -6/Zion | Found Prototype Device 9988 | -6/Zion | Identified Hacking Drone Bay 10054 | -6/Zion | System corruption cleaned by Quarantine Array 10108 | -6/Zion | Learned location of Quarantine (-3) 10489 | -6/Zion | Learned Factory terminal intel 10923 | -6/Zion | Received a hallucinogenic algorithm 11128 | -6/Zion | Imprinted 11131 | -6/Zion | Declared Zion's savior 12293 | -6/Zion | Learned Factory interactive machine intel 12338 | -6/Zion | Found Prototype Energy Gun 14374 | -6/Zion | Identified exit to Proximity Caves 14374 | -6/Zion | Discovered exit to Proximity Caves (range 12) 16392 | -6/Zion | Entered Proximity Caves 16392 | -5/Proximity Caves | Accompanied by 4 allies 16450 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17167 | -5/Proximity Caves | Learned location of Warlord (-5) 17239 | -5/Proximity Caves | Learned location of 1 exit from Factory 18187 | -5/Proximity Caves | Identified exit to Factory 18187 | -5/Proximity Caves | Discovered exit to Factory (range 6) 18206 | -5/Proximity Caves | Learned Factory terminal intel 18281 | -5/Proximity Caves | Entered Factory 18281 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 18282 | -5/Factory | Identified exit to Factory 18283 | -5/Factory | Identified exit to Upper Caves 18284 | -5/Factory | Loaded intel: 51 interactive machine locations 18284 | -5/Factory | Identified Storm Laser 18285 | -5/Factory | Loaded intel: 26 terminal locations 18607 | -5/Factory | Build established: Hauler-Tank 18945 | -5/Factory | Discovered exit to Upper Caves (range 9) 18975 | -5/Factory | Entered Upper Caves 19198 | -5/Upper Caves | Learned Factory security intel 19378 | -5/Upper Caves | Learned 4 Factory zone layouts 19869 | -5/Upper Caves | Identified exit to Upper Caves 19869 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 19900 | -5/Upper Caves | Entered another Upper Caves area 19900 | -5/Upper Caves | Discovered exit to Factory (range 8) 20061 | -5/Upper Caves | Entered Factory 20061 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20062 | -4/Factory | Identified exit to Research 20064 | -4/Factory | Loaded intel: 25 terminal locations 20165 | -4/Factory | Identified exit to Upper Caves 20165 | -4/Factory | Discovered exit to Upper Caves (range 13) 20208 | -4/Factory | Discovered exit to Upper Caves (range 10) 20225 | -4/Factory | Entered Upper Caves 20932 | -4/Upper Caves | Lost 10 parts (3p3n2u2w) 21329 | -4/Upper Caves | Learned Research security intel 21665 | -4/Upper Caves | Learned Research emergency access door positions 21692 | -4/Upper Caves | Identified exit to Upper Caves 21692 | -4/Upper Caves | Discovered exit to Upper Caves (range 9) 21750 | -4/Upper Caves | Entered another Upper Caves area 23035 | -4/Upper Caves | Identified exit to Zhirov 23035 | -4/Upper Caves | Discovered exit to Zhirov (range 13) 23064 | -4/Upper Caves | Entered Zhirov 23064 | -4/Zhirov | Identified exit to Proximity Caves 23064 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 23110 | -4/Zhirov | Met Zhirov 23214 | -4/Zhirov | Learned location of Testing (-2) 23214 | -4/Zhirov | Learned location of Command (-1) 23260 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23310 | -4/Zhirov | Found Alien Artifact 23312 | -4/Zhirov | Identified Integrated Reactor 23312 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23340 | -4/Zhirov | Found Alien Artifact 23341 | -4/Zhirov | Identified Transdimensional Reconstructor 23341 | -4/Zhirov | Warped through subspace 24095 | -4/Zhirov | Entered Proximity Caves 25694 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25770 | -3/Proximity Caves | Discovered exit to Research (range 9) 25826 | -3/Proximity Caves | Entered Research 25826 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 26201 | -3/Research | Identified exit to Research 26201 | -3/Research | Discovered exit to Research (range 4) 26737 | -3/Research | Entered another Research area 26737 | -2/Research | Evolved 2 slots: Utility x2 26932 | -2/Research | Zion Fire squad teleported in 27018 | -2/Research | Zion Heavy squad teleported in 27323 | -2/Research | Zion Infowar Resupply teleported in 27504 | -2/Research | Zion Heavy squad teleported in 27965 | -2/Research | Zion Kinetic Resupply teleported in 27994 | -2/Research | Spotted B-90 Cyclops 28097 | -2/Research | Zion Explosive Resupply teleported in 28344 | -2/Research | Spotted B-90 Cyclops 28389 | -2/Research | Destroyed B-90 Cyclops 28563 | -2/Research | Build established: Hauler-Gunner 28631 | -2/Research | System corruption reached 10% 28659 | -2/Research | Lost 7 parts (1p1n2u3w) 28789 | -2/Research | Zion Heavy squad teleported in 28867 | -2/Research | Build established: Scavenger-Gunner 29008 | -2/Research | Lost 3 parts (1u2w) 29165 | -2/Research | Lost 4 parts (1p2u1w) 29193 | -2/Research | Build established: Hauler-Gunner 29198 | -2/Research | System corruption reached 30% 29663 | -2/Research | Lost 4 parts (1p1n1u1w) 30020 | -2/Research | Build established: Scavenger-Gunner 30468 | -2/Research | Build established: Hauler-Gunner 31031 | -2/Research | Spotted B-90 Cyclops 31110 | -2/Research | Lost 6 parts (2n3u1w) 31240 | -2/Research | Lost 3 parts (3w) 31535 | -2/Research | Identified exit to Access 31535 | -2/Research | Discovered exit to Access (range 7) 31546 | -2/Research | Entered Access 31546 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 31988 | -1/Access | Spotted B-99 Colossus 32004 | -1/Access | Energy Cycler disabled 32046 | -1/Access | Self-destructed Last Messages --------------- 32026_ Slug penetrates Wall. 32030_ B-99 Colossus IFF system glitched. 32031_ B-99 Colossus activates siege mode. 32033_ Penetrated by Slug. 32033_ Slug penetrates Wall. 32033_ Penetrated by Slug. 32037_ The unstable cave ceiling collapses. 32037_ Penetrated by Slug. 32037_ Slug penetrates Wall. 32037_ Gamma Rifle destroyed. 32040_ Penetrated by Slug. 32040_ Slug penetrates Wall. 32044_ Penetrated by Slug. 32044_ Slug penetrates Wall. 32044_ Penetrated by Slug. 32045_ Wall collapses. 32046_ ALERT: Rogue bot located, Programmers report to Access Zone 2Q. [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????""""?????????????????????????????? | | ????????????????"F!""????????????????????????????? | | ??????????????#"""! ####???##############???????? | | ?????????????? !!! ???# #???????? | | ?????????????? !!! #??# #???????? | | ????????????? !!! ;### #???????? | | ????????????? ; #???????? | | ????????????? *% #???????? | | ???????????? +! #???????? | | ???????????? ; % #???????? | | ???????????? % #???????? | | ??????????? % ; % #???????? | | ??????????? % # #???????? | | ?????????? # BB; # #???????? | | ??????????# BB; ; #???????? | | ????????????????# @ ;#############???????? | | ????????????????# [ %##???????????????????? | | ????????????????# % %%%#????????????????????? | | ????????????????# * #????????????????????? | | ????????? / %= #????????????????????? | | ?????????????###########;##+####?????????????????? | | ??????????????????# = ** #?????????????????? | | ??????????????????# =% #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """ #?????????????????? | | ??????????????????# """" #?????????????????? | | ??????????????????# "F"" #?????????????????? | | ??????????????????# ] "" #?????????????????? | | ??????????????????# """ #?????????????????? | | ??????????????????# "" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# = #?????????????????? | | ??????????????????#########+####?????????????????? | | ??????????????????????????#%#????????????????????? | | ??????#####################+######???????????????? | | ??????# ## #???????????????? | | ??????# ## #???????????????? | | ??????# = ## " #???????????????? | | ??????# = ## """ #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 79 Energy Capacity 1000 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 135 Jamming Range 14 Power Amplification 60 Corruption Block 20 Armor Coverage 250 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 12 Recoil Reduction 6 Matter Filtering 30 Particle Charging 15 Offensive Hacking 30 Item Schematics ----------------- Lrn. Missile Launcher | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Coil Gun | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- 10k Club 20k Club Armchair Analyst Can't Touch This Dangerous Findings Denied? Explorer I'm Back, Baby! Knowing Is Half The Battle More Power To You Packrat Power Corrupts Respectable Loadout Rockin' Loadout Subspace Traveler The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed RiotPhasingMace Manual? 0 Play Time 03:33:45 Cumulative 21.2 hours Start 2023.03.21 @ 15:49:02 End 2023.09.06 @ 13:16:12 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 0 Adventurer 18 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc137e6d-99d4-4698-b3c2-8f04aa7947d3