Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.21 @ 17:02:26 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (571) 2855 Value Destroyed (31020) 31020 Prototype IDs (283) 5660 Alien Tech Used (14) 2800 Bonus (58411) 58411 TOTAL SCORE: 112446 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 7159 Follower Combat Kills 2209 Entered Garrisons 1200 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4350 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -3507 Cogmind --------- Core Integrity 473/1850 Matter 55/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (7) ---- Improved Potential Cannon Perforator Core Stripper Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Desublimator Experimental Power Amplifier Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer SHELL Armor Advanced Force Field > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Compact Particle Reactor Improved Quantum Reactor Enhanced Armored Heavy Treads Experimental Power Amplifier Experimental Power Amplifier Advanced Energy Well Experimental Energy Well Experimental Energy Well YI-UF0's Bottomless Matter Pit Long-range Terrain Scanner Advanced Kinecellerator Advanced Weapon Cycler Experimental Weapon Cycler Experimental Phase Shifter Potential Cannon Blast Cannon Blast Cannon Perforator Core Stripper Gamma Refractor [Rating: 270] Favorites ----------- Power Vortex Chain Reactor Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Weapon Cycler Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection SHELL Armor Weapon Coil Gun Energy Gun Advanced Beam Rifle Energy Cannon Improved Potential Cannon Ballistic Gun Coil Gun Ballistic Cannon Omega Cannon Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . . . 2 . 2 . . . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Propulsion 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Utility 9 | . . . . . . 1 . 2 . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . . Weapon 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 831 | 1 2 4 16 . 2 30 10 18 25 8 16 8 15 15 12 28 12 17 1 7 . 37 57 33 11 10 37 14 66 39 16 60 84 26 41 53 Power 42 | . . . 1 . . 2 . 1 1 . . . 1 . . 1 . 1 1 1 . 2 2 3 . . 1 . . . 1 8 2 1 5 7 Engine 7 | . . . 1 . . 2 . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . . . . . . . Reactor 31 | . . . . . . . . . 1 . . . . . . 1 . . 1 . . . 2 1 . . 1 . . . 1 8 2 1 5 7 Propulsion 139 | 1 2 2 3 . . 13 6 4 10 1 13 2 1 3 . 12 3 2 . 1 . 16 8 6 1 . 3 . 4 3 2 2 10 2 3 . Treads 109 | . 1 2 1 . . 8 6 4 5 . 8 1 1 3 . 4 2 2 . 1 . 16 8 6 1 . 3 . 4 3 2 2 10 2 3 . Leg 21 | 1 1 . 2 . . 5 . . 5 1 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . Wheel 9 | . . . . . . . . . . . . 1 . . . 7 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 366 | . . . 6 . . 4 . 4 4 4 . . 6 2 11 6 7 4 . 2 . 8 25 17 7 7 24 10 39 12 5 42 48 14 19 29 Device 261 | . . . 2 . . 1 . 1 3 . . . . 1 5 1 4 1 . 1 . 3 20 13 6 7 18 9 35 6 5 29 39 12 11 28 Storage 14 | . . . 2 . . 1 . . . 1 . . . . . . 1 . . . . 1 1 . . . . . . 2 . 3 . . 2 . Processor 20 | . . . . . . . . 1 . . . . 3 . . 1 1 . . . . . . . . . 3 1 1 1 . 3 3 . 1 1 Hackware 11 | . . . . . . . . . . 1 . . . . 1 1 . . . . . . 2 . . . . . 1 . . . . 1 4 . Protection 60 | . . . 2 . . 2 . 2 1 2 . . 3 1 5 3 1 3 . 1 . 4 2 4 1 . 3 . 2 3 . 7 6 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 284 | . . 2 6 . 2 11 4 9 10 3 3 6 7 10 1 9 2 10 . 3 . 11 22 7 3 3 9 4 23 24 8 8 24 9 14 17 Energy Gun 37 | . . . . . . 4 1 5 1 1 2 3 3 1 . . . . . . . . . . . 1 . . 8 5 1 . . . 1 . Energy Cannon 36 | . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . 6 9 5 1 . 1 2 9 Ballistic Gun 105 | . . 1 2 . 1 2 2 2 5 1 . . 3 7 1 6 1 5 . 3 . 10 18 3 2 1 7 3 4 8 2 1 . . 4 . Ballistic Cannon 46 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 3 2 . 4 15 7 4 8 Launcher 22 | . . 1 3 . 1 3 1 2 2 1 1 2 . 1 . . 1 . . . . . 1 . . . . 1 1 . . . . . . . Special Weapon 16 | . . . . . . . . . . . . . 1 . . 1 . 4 . . . . 3 3 . . 2 . 1 . . . . . 1 . Impact Weapon 15 | . . . . . . . . . 1 . . 1 . . . 1 . 1 . . . . . . . . . . . . . 1 8 1 1 . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Piercing Weapon 4 | . . . 1 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . 3 . . 3 . 1 . . . . 1 . . . . . . . . . 3 1 . . 4 . 1 7 1 13 4 . 1 1 Corrupted Parts 10 | . . . . . . . . 1 2 . . . . . . . . . . . . . 6 . . . . 1 . . . . . . . . System Corruption 72 | . . . . . . . . 5 3 . . . . . . . . . . . . . 54 . . . . 10 . . . . . . . . Parts Lost 42 | . . . . . . 1 3 1 10 . . . . . . 8 . 2 . . . 6 2 4 1 . . . . . 1 . . . 1 2 Power 6 | . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . 1 . . . . . . . . . . 1 1 Propulsion 16 | . . . . . . 1 2 1 5 . . . . . . 5 . . . . . . . 2 . . . . . . . . . . . . Utility 11 | . . . . . . . . . 3 . . . . . . 2 . . . . . 2 . 1 1 . . . . . 1 . . . . 1 Weapon 9 | . . . . . . . 1 . 2 . . . . . . . . 1 . . . 3 2 . . . . . . . . . . . . . Highest Loss Streak 7 | . . . . . . 1 3 1 7 . . . . . . 2 . 1 . . . 6 2 2 1 . . . . . 1 . . . 1 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 57 63 86 100 100 99 99 100 99 100 99 99 97 99 98 99 99 100 94 99 100 99 99 98 94 94 91 88 89 85 78 68 64 67 67 69 Engine 2 | . . . 6 11 11 9 9 7 6 . . . 3 7 6 5 . 5 5 2 . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 7 7 7 3 . . . 6 . 5 5 5 5 7 8 5 5 5 5 4 4 8 8 8 12 11 14 Treads 21 | . 8 33 34 33 33 25 35 30 28 . 13 29 30 29 26 18 12 20 23 23 23 23 22 25 21 21 21 21 23 22 17 15 13 12 11 11 Leg 1 | . 19 11 9 11 11 10 . . 1 30 16 . . . . . . . . . . . . . . . . . . . . . . . . . Device 10 | . . . 4 . . 9 9 15 14 15 15 15 15 15 13 10 4 . . 5 5 7 11 13 15 15 15 14 18 9 7 7 7 11 10 11 Storage 5 | . . . 2 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 Processor 11 | . . . . . . . . 5 7 7 7 7 7 7 6 8 16 20 17 17 17 14 11 10 10 10 12 15 14 18 17 16 17 16 16 15 Hackware 1 | . . . . . . . . . . . . . . . 5 6 6 6 5 5 5 5 6 7 5 5 2 . . . . . . . 1 . Protection 5 | . . . 6 11 11 8 9 8 6 7 7 7 6 7 5 5 4 5 5 5 5 5 3 3 5 5 5 5 4 3 4 3 3 3 3 3 Energy Gun 2 | . 14 2 . . . 12 11 6 . 2 11 14 9 5 . . . . . . . . . . . . . . 4 3 2 . . . . . Ballistic Gun 12 | . 14 17 20 22 22 12 15 15 21 19 10 7 10 16 26 25 26 25 23 22 23 22 22 20 20 15 20 20 11 12 10 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 4 3 3 Naked Turns 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Heaviest Build 291 | 3 3 3 35 35 35 105 106 121 114 114 110 109 106 114 119 123 123 124 134 147 147 156 156 155 156 156 152 152 166 174 202 201 210 228 232 291 Greatest Support 260 | 3 3 60 60 60 60 80 80 80 93 106 106 83 91 91 85 85 24 90 90 93 93 106 103 141 151 151 151 151 191 194 200 225 260 235 255 255 Greatest Overweight (x) 9 | . . . 4 . . 1 1 1 2 1 1 1 1 1 1 9 5 5 1 1 1 1 1 1 1 5 1 1 . 1 1 1 1 . 2 1 Average Overweight (x) . | . . . . . . . 1 1 1 . . 1 1 1 1 2 4 2 1 1 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 27 | 8 5 5 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 27 Average Capacity 24 | 6 5 5 7 15 15 17 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 26 Most Carried 27 | 5 5 5 11 14 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 27 Average Carried 23 | 3 4 3 5 13 14 16 24 24 23 24 24 24 24 24 24 24 24 24 23 24 25 24 24 24 24 24 24 24 24 24 24 24 25 25 21 26 Final Capacity 27 | 5 5 5 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 7 Final Carried 27 | 3 5 4 11 14 14 25 25 25 25 25 24 25 25 25 25 25 25 24 25 25 25 25 25 25 24 25 25 25 25 25 25 25 26 27 27 6 Class Distribution -------------------- 30% | Scavenger-Gunner 17% | Alien-Mutant 12% | Scavenger-Mutant 10% | Generator-Mutant 8% | Scavenger-Skirmisher 6% | Scavenger-Tank 6% | Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Commander-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Commander-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Testing Generator-Mutant | -2/Research Generator-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Assassin | -1/Access Alien-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 30771 | 200 . 16 305 50 175 1275 460 775 1064 271 493 261 73 558 61 1495 . 1320 211 46 48 1509 1696 1019 737 345 2130 547 2045 699 414 1689 2237 2725 2053 1769 Remotely 846 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 542 . . . . . 135 169 Salvage Created 33737 | . . 35 281 . 143 1160 793 960 1625 215 339 298 . 610 . 1690 136 901 346 90 . 2184 2335 1754 352 234 2340 760 1817 541 115 1293 2075 4362 2547 1406 Parts 1480 | . . 6 16 . 7 76 38 48 55 5 14 15 . 29 . 84 4 60 15 5 . 103 84 70 14 15 82 40 86 41 2 75 84 162 62 83 Haulers Intercepted 14 | . . . . . . 4 . 3 . 1 . . . . . . . . . . . . 1 . . . . . 2 . . . 1 2 . . Recyclers Shooed 14 | . . . 2 . . 1 . 1 . . . . . 3 . . . . 1 . . . 1 . . . . . . . 1 . . 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 99 | . . . . . . . . . . . 14 8 . 22 . . . . . . . . . . 13 10 . 32 . . . . . . . . Prevented 20 | . . . . . . . . . . . . 5 . 7 . . . . . . . . . . 4 . . 4 . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 464 | . . 3 5 . 4 26 16 12 27 3 15 6 . 10 . 29 . 16 7 . . 36 33 22 5 3 34 9 22 5 . 14 35 41 7 19 Melee 6 | . . . . . . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 266 | . . . 1 . 1 19 13 8 12 3 7 3 . 6 . 27 . 12 7 . . 36 19 18 5 3 31 7 19 5 . 3 . . 1 . Cannons 107 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . 10 33 40 4 17 AOE 69 | . . 3 4 . 3 2 3 3 11 . 8 3 . 4 . 1 . 4 . . . . 10 4 . . 2 2 2 . . . . . . . Classes Destroyed 26 | . . 2 3 . 2 5 1 1 . . 1 . . . . . . . . . . 1 1 3 . 1 2 . . 1 . 1 . 1 . . Worker 16 | . . 1 . . . 2 . . . . . . . . . . . . . . . . 5 2 . . . . . . . 1 1 4 . . Builder 14 | . . . . . 1 1 . 2 . . . . . 1 . . . . . . . . 2 1 . . . . . 1 . . 1 4 . . Tunneler 5 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Hauler 14 | . . . . . . 4 . 3 . 1 . . . . . . . . . . . . 1 . . . . . 2 . . . 1 2 . . Recycler 28 | . . . 1 . 1 . . 2 . 1 . . . 1 . . 1 . . . . . 3 2 . . . . 1 1 1 1 1 4 7 . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Mechanic 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Operator 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . Watcher 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . . 1 2 1 . Swarmer 96 | . . 3 3 . 3 11 . 3 7 1 4 . . 4 . 14 . 9 3 . . 12 . . . 2 5 . 3 . . . 8 1 . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . . . . . . . . Grunt 141 | . . . 2 . . 8 6 4 17 2 6 4 . . . 5 . 5 2 . . 10 16 10 3 . 10 3 6 . . 1 5 16 . . Brawler 31 | . . . . . . 1 5 . . . 1 1 . 2 . 1 . . . . . 5 5 1 . . 4 . . . . . . 5 . . Duelist 14 | . . . . . . . . . . . 3 1 . . . . . . . . . 2 . 3 . . 2 1 . . . . 1 1 . . Protector 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 38 | . . . . . . 5 3 2 1 . 1 . . 2 . 3 . 2 1 . . 5 3 1 . 1 . 1 1 . . . 1 4 1 . Specialist 7 | . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . 2 . . . 2 . . . Hunter 28 | . . . . . 1 1 1 . 1 . . . . 2 . 4 . . 1 . . . . . 2 . . 2 4 . . . 3 5 1 . Programmer 55 | . . . . . . . 1 2 1 . . . . . . 1 . . . . . . 7 4 . . 6 2 5 5 . 3 10 7 1 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Behemoth 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 1 . Quarantine Guard 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Infiltrator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 18 | . . 4 3 . 3 7 8 6 8 2 9 3 . 5 . 6 1 4 5 . . 9 14 6 2 3 10 5 4 3 1 3 6 18 4 5 Combat Bots Only 13 | . . 3 3 . 3 5 8 4 8 2 9 3 . 4 . 6 . 4 5 . . 9 13 5 2 3 10 5 4 3 . 3 6 12 2 5 Max Kills in Single Turn 5 | . . 4 3 . 3 2 2 2 2 1 2 2 . 3 . 5 1 3 2 . . 2 4 2 1 1 3 2 3 1 1 1 3 3 1 1 Gunslinging 2 | . . . . . . 1 . . . . . . . . . 2 . . 1 . . 1 1 . . . 1 1 . . . . . . . . Exploded 4 | . . 3 3 . 3 1 2 2 2 . 2 2 . 2 . 1 . 3 . . . . 4 1 . . 1 2 2 . . . . . . . Melee 1 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 YI-UF0 (-9/Mines) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 30755 | . 120 178 139 . 153 1004 552 935 986 114 412 197 . 653 . 2085 . 959 445 . 18 2265 1407 1416 591 39 577 276 1548 282 29 644 2401 1505 1054 7771 Core 2463 | . 22 38 17 . 7 125 . 77 102 . 39 . . 82 . 143 . 85 25 . . 91 198 190 23 . 34 44 122 . . 12 106 73 24 784 Absorbed by Shields 10596 | . . . . . . . 65 172 80 . . . . . . 14 . 30 . . . 15 21 . . . 28 141 451 . . 144 649 1446 666 6674 Reduced by Siege Mode 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 36 . . 23 . 15 15 Regen/Repaired (Parts) 9900 | . . . . . . 94 . . . . . . . . . . . . . . . . . . . . 174 . . 388 . 328 2549 816 506 5045 Core Remaining (%) 73 | 100 91 . . . 84 . 77 . . . . . . 57 . . . 73 . . . . 68 . . . . 74 . 90 . . 74 . . 25 Volleys Fired 1465 | . . 1 16 . 12 50 60 37 88 10 18 9 . 38 2 81 1 51 12 3 . 78 56 57 23 11 88 51 91 60 10 45 67 68 143 128 Largest 4 | . . 1 2 . 2 3 3 3 3 3 3 3 . 3 4 4 4 4 4 3 . 4 4 4 4 4 4 4 4 4 4 4 1 1 3 2 Hottest 261 | . . 30 40 . 40 140 140 114 98 114 154 154 . 124 120 120 109 114 112 84 . 130 129 127 124 157 129 129 261 211 186 218 100 200 200 240 Shots Fired 3403 | . . 1 30 . 23 135 114 104 190 25 47 19 . 102 8 291 4 193 48 9 . 291 181 212 73 42 271 78 267 110 16 64 68 68 176 143 Gun 2806 | . . . 28 . 22 130 112 100 179 23 42 13 . 99 8 290 4 190 48 9 . 287 168 208 73 33 268 72 239 84 8 35 . . 34 . Cannon 447 | . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . 9 . . 26 26 8 29 68 68 65 143 Launcher 54 | . . 1 2 . 1 5 2 4 11 2 5 6 . 2 . . . . . . . . 7 . . . . 6 . . . . . . . . Special 96 | . . . . . . . . . . . . . . . . 1 . 3 . . . . 6 4 . . 3 . 2 . . . . . 77 . Kinetic 2748 | . . . 28 . 22 77 45 69 165 21 21 5 . 79 8 290 4 190 48 9 . 287 168 208 73 42 268 72 175 69 6 44 68 64 72 51 Thermal 456 | . . . . . . 27 19 19 . 2 21 8 . 21 . . . . . . . 4 . . . . . . 90 41 10 20 . 4 81 89 Explosive 42 | . . 1 2 . 1 5 2 4 . 2 5 1 . . . 1 . 3 . . . . 6 4 . . 3 . 2 . . . . . . . Electromagnetic 157 | . . . . . . 26 48 12 25 . . 5 . 2 . . . . . . . . 7 . . . . 6 . . . . . . 23 3 Robot Hit Streak 55 | . . . 4 . 8 7 13 19 35 16 8 4 . 14 8 22 7 55 10 7 . 17 18 17 5 7 16 8 25 19 17 23 21 24 26 23 Robot Miss Streak 13 | . . . 3 . 1 4 2 2 4 6 13 3 . 4 1 3 . 3 9 1 . 4 2 4 4 2 2 1 4 1 . 3 8 8 3 4 Penetration Max 3 | . . . . . . . . 1 . . . . . . 1 2 . 1 1 . . 1 1 1 . . 2 1 1 1 . . 1 3 . 1 Secondary Targets 59 | . . . . . . 6 2 . 1 . 2 1 . . . 8 . 2 2 . . 11 4 4 . . 10 1 3 1 . 1 . . . . Max Gunslinging Chain 2 | . . . . . . 1 1 . 1 . 1 1 . . . 2 . 1 1 . . 2 1 1 . . 2 1 1 1 . 1 . . . . Shots Hit Robots 2209 | . . . 20 . 16 101 66 78 142 18 30 10 . 71 7 192 3 125 35 8 . 182 117 144 29 10 171 24 150 30 5 28 60 62 161 114 Core Hits 1432 | . . 6 15 . 11 59 38 37 78 19 50 17 . 26 2 80 2 55 22 4 . 77 89 90 10 9 102 31 71 17 3 34 53 119 84 122 Critical Kills 117 | . . . . . . . . . . . . . . 1 . 2 . . 2 1 . 5 2 2 1 1 10 1 1 1 . 10 12 46 3 16 Critical Parts Destroyed 142 | . . . . . . . . . 2 . . . . 1 1 3 . 7 4 1 . 7 4 3 2 2 11 . 4 . . 6 16 48 3 17 Critical Strikes 302 | . . . . . . 1 . 2 3 . 2 1 . 4 1 5 . 10 6 2 . 12 8 7 3 3 25 1 6 3 . 17 33 104 8 35 Burn 10 | . . . . . . . . 2 . . 2 1 . 2 . . . . . . . . . . . . . . 1 2 . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 274 | . . . . . . . . . 1 . . . . 2 1 4 . 9 6 2 . 12 7 5 3 3 25 1 5 1 . 17 28 101 7 34 Blast 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Smash 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . . . . . . . . . . . Impale 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 140 | . . . 4 . . 26 . . 11 . . 4 . . . 10 . 1 . . . . . . . . . . . . . 4 18 7 50 5 Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 2 . Impact 25 | . . . . . . . . . 10 . . 4 . . . 10 . 1 . . . . . . . . . . . . . . . . . . Slashing 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 14 6 48 5 Piercing 31 | . . . 4 . . 26 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . 4 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 86696 | . 3 167 650 . 258 2302 1246 1738 3626 343 1665 629 . 1510 190 4384 60 3087 607 107 . 4571 6111 5255 599 317 5046 1226 4487 1017 141 590 5308 3441 6329 19686 Guns 38322 | . . . 143 . 99 1018 1044 1490 1854 321 539 134 . 1257 190 3817 60 2530 602 107 . 4571 2699 3465 550 180 4572 904 3558 864 123 455 . . 1176 . Cannons 22061 | . . . . . . . . . . . . . . 33 . . . . . . . . . . . 21 . . 82 117 . 135 4748 3024 2302 11599 Explosions 20004 | . . 162 243 . 120 554 202 195 1419 15 1126 478 . 210 . 309 . 514 . . . . 3207 1654 . . 394 322 705 . . . . 24 89 8062 Melee 3854 | . . . 218 . . 715 . . 317 . . . . . . 220 . . . . . . . . . . . . . . . . 556 393 1435 . Ramming 687 | . 3 5 46 . 39 15 . 53 36 7 . 17 . 10 . . . . 5 . . . . 21 49 116 . . 62 36 18 . 4 . 120 25 Kinetic 46123 | . . . 143 . 99 386 519 971 1662 321 329 27 . 935 190 3817 60 2530 602 107 . 4571 2699 3465 550 201 4572 904 2137 603 67 458 4831 2865 3221 2281 Thermal 23519 | . . . 113 . . 367 209 414 433 . 210 107 . 434 . . . . . . . . 276 . . . . 135 1503 378 56 132 . 183 1296 17273 Explosive 8151 | . . 162 130 . 120 477 202 121 . 15 1126 191 . . . 309 . 514 . . . . 2317 1368 . . 394 . 705 . . . . . . . Electromagnetic 3942 | . . . . . . 342 316 179 1178 . . 287 . 131 . . . . . . . . 614 286 . . . 187 . . . . . . 315 107 Impact 469 | . . . . . . . . . 249 . . . . . . 220 . . . . . . . . . . . . . . . . . . . . Slashing 2804 | . . . . . . . . . . . . . . . . 38 . 43 . . . . 205 115 . . 80 . 80 . . . 473 393 1377 . Piercing 1001 | . . . 218 . . 715 . . 68 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 68 | . . . . . . . 1 8 15 15 15 15 15 4 . . . . . . . 9 68 1 1 1 2 12 10 12 . 1 3 . . . Average Corruption 6 | . . . . . . . 1 2 13 15 15 15 15 4 . . . . . . . 8 10 1 1 1 1 10 8 10 . 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 77 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . 7 . . . 54 . . . 9 . Effects 560 | . . . . . . . 8 21 48 23 46 71 3 14 . . . . . . . 35 54 6 15 13 6 59 45 49 . 18 26 . . . Message Errors 127 | . . . . . . . 2 5 10 3 9 18 1 5 . . . . . . . 4 10 4 5 3 . 17 7 9 . 6 9 . . . Matter Fused 157 | . . . . . . . 3 4 16 8 15 23 . 4 . . . . . . . 7 12 . 7 4 2 13 17 12 . 6 4 . . . Heat Flow Errors 70 | . . . . . . . 2 2 3 3 7 7 1 . . . . . . . . 7 7 2 1 1 2 7 4 9 . 1 4 . . . Energy Discharges 56 | . . . . . . . 1 2 4 3 3 6 . 1 . . . . . . . 5 3 . 1 1 . 8 3 10 . 1 4 . . . Parts Rejected 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 67 | . . . . . . . . 3 4 1 4 7 1 3 . . . . . . . 6 7 . . 4 1 10 7 6 . 2 1 . . . Data Loss (major) 28 | . . . . . . . . 1 3 3 4 4 . 1 . . . . . . . 4 4 . . . . 2 1 . . 1 . . . . Misfires 26 | . . . . . . . . 3 5 . 3 4 . . . . . . . . . 2 4 . 1 . . . 1 . . 1 2 . . . Alerts 13 | . . . . . . . . 1 . 1 1 1 . . . . . . . . . . 2 . . . 1 2 3 . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 13 | . . . . . . . . . 2 1 . . . . . . . . . . . . 5 . . . . . 1 3 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2819 | . . 10 39 . . 1 . . 95 . 5 7 . . . 49 . . . . . . 27 16 47 25 25 . 16 . . . 922 799 369 367 Projectiles 1893 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . 858 579 108 332 Explosions 154 | . . 10 20 . . 1 . . 15 . 5 . . . . . . . . . . . 27 16 . . 25 . . . . . . . . 35 Melee 772 | . . . 19 . . . . . 80 . . 7 . . . 49 . . . . . . . . 47 25 . . . . . . 64 220 261 . Knockbacks 77 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . 21 15 10 28 Impact 4 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . Kinetic 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 14 9 28 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Self-Inflicted Damage 847 | . . . . . 12 75 . . . 2 27 38 . . . . . . . . . . 28 35 . . . 42 . . . . . . . 588 Shots 23 | . . . . . 1 2 . . . 1 1 2 . . . . . . . . . . 4 1 . . . 2 . . . . . . . 9 Rammed 86 | . 2 1 1 . 2 4 . 3 12 . . 1 . 1 . . . . 1 . . . . 2 1 31 . . 6 2 1 . 1 . 13 1 Targets Rammed 127 | . 2 1 38 . 3 4 . 4 13 1 . 1 . 1 . . . . 1 . . . . 2 1 31 . . 6 2 1 . 1 . 13 1 Kicked 37 | . . . 36 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 419 | . . . 2 . 4 225 167 173 235 196 214 251 231 145 58 284 39 188 114 22 . 271 307 147 82 170 166 200 200 419 252 306 317 . 212 83 Average Temperature 65 | . . . 1 . 2 81 56 24 56 53 56 93 123 53 30 96 23 57 60 16 . 82 93 40 31 64 9 57 72 87 80 33 52 . 24 67 Received Heat Transfer 3448 | . 66 24 72 . . 270 144 299 198 . 108 72 . 69 . 363 . 243 108 . . 471 355 181 24 . 120 57 48 . . 22 58 52 24 . Effects 9 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 6 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Interference 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 4 . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . 2 . 2 1 Total Turns 124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 17 . . 25 . 24 20 Longest Duration 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 17 . . 15 . 12 20 Robots Corrupted 8 | . . . . . . . . 1 2 . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 1 Combat Hostiles 8 | . . . . . . . . 1 2 . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 1 Parts Fried 20 | . . . . . . 1 . 1 6 . . . . . . . . . . . . . 5 . . . 2 1 . . . . . . . 4 Impact Corruptions 9 | . . . . . . . . . 3 . . 1 . . . 2 . . . . . . . . 2 1 . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 12 | . . . . . . 1 1 . 1 . 1 . . . . 1 . . . . . 1 . . . . 3 . . 1 . . . 2 . . Heat Transferred 11732 | . . . 150 . . 803 481 827 600 . 555 296 . 940 . . . . . . . . 200 . . . . 100 1924 555 74 148 . 130 677 3272 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . . . . . 2 . 1 6 . . 1 . 2 . . . . . . . . 2 . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2312 | . 15 178 339 . 121 347 771 504 1048 694 . . . . 105 1112 636 1167 889 729 617 2090 2312 1298 . . . . 449 347 38 386 582 1563 1066 . Initial 1132 | . . 5 69 . . 1 227 404 263 550 . . . . 56 73 583 447 612 622 382 441 1096 1132 . . . . . 216 24 4 . 311 1000 . Average 558 | . 3 82 175 . 43 176 494 371 726 638 . . . . 61 645 612 933 761 721 459 1359 1590 1001 . . . . 171 160 22 129 232 977 949 . Maximum Alert Level 5 | . . . 1 . . 1 3 2 3 2 . . . . . 4 2 4 3 3 2 5 5 4 . . . . 2 1 . 1 2 4 4 . Low Security (%) 24 | 100 100 100 68 . 100 52 . . . . . . . . 100 10 . . . . . . . . . . . . 66 68 100 62 37 . . . Level 1 16 | . . . 31 . . 47 23 67 13 . . . . . . 17 . . . . 59 . . . . . . . 22 31 . 37 48 12 . . Level 2 12 | . . . . . . . 70 32 30 100 . . . . . 25 100 11 29 4 40 8 . . . . . . 10 . . . 14 22 . . Level 3 22 | . . . . . . . 5 . 56 . . . . . . 45 . 70 70 95 . 37 1 66 . . . . . . . . . 20 43 . Level 4 17 | . . . . . . . . . . . . . . . . 1 . 17 . . . 9 56 33 . . . . . . . . . 44 56 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . 44 32 . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 82 | . 2 2 . . . 5 . 4 . . . . . . 2 . . . 5 . 1 . 16 5 . . . . 5 4 . 3 7 11 10 . Investigation 7 | . 1 1 . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . Extermination 24 | . . . . . . . . 2 . . . . . . 1 . . . . . . . 3 1 . . . . 2 2 . 2 5 3 3 . Reinforcement 23 | . 1 1 . . . 1 . 1 . . . . . . . . . . 3 . . . 2 1 . . . . 3 2 . . 2 1 5 . Assault 21 | . . . . . . . . . . . . . . . . . . . . . . . 10 3 . . . . . . . . . 6 2 . Garrison 7 | . . . . . . 3 . . . . . . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 46 | . 1 2 . . . 1 . . . 1 . . . 1 . . . . 1 . . . 1 6 . . 1 . . . 5 1 1 3 21 . Communications Jammed 76 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 23 10 . . 21 19 . . Distress Signals 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 10 . . 14 19 . . Times Spotted 710 | . 8 9 6 . 4 36 15 13 26 9 18 6 . 13 3 34 . 22 13 . 4 51 48 34 4 3 80 9 29 9 5 9 48 50 38 54 Peak Tracking Total 14 | . 7 8 3 . 3 7 5 4 8 3 9 3 . 4 3 6 . 7 5 . 3 14 10 9 2 3 11 4 3 2 2 2 5 5 7 7 Tactical Retreats 25 | . . 1 1 . . 2 . . 1 1 1 . . . 1 1 . 2 . . . 2 2 1 . 1 1 2 . 1 . . . 3 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 46 | . 1 . . . . 2 8 2 3 . . . . 1 . 7 . 3 . . . 7 3 . . . . . 3 1 . 3 . 1 1 . Indirectly 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 6 1 11 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 69 | . . . 3 . 1 . 1 . 1 1 . . . 2 . 2 1 2 . . 1 . 8 4 . . 1 . 8 5 . 12 8 2 3 3 Max in Single Turn 3 | . . . 3 . 1 . 1 . 1 . . . . 1 . 1 1 1 . . . . 2 3 . . 1 . 2 1 . 1 1 2 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . Garrison Relay 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 76 | . . 2 . 1 . 4 1 4 1 3 . 1 . 1 2 1 4 4 1 1 2 2 1 4 . . 1 . 9 5 . 4 8 3 6 . Terminals 60 | . . 1 . . . 2 1 3 1 3 . . . 1 1 1 3 4 . 1 1 2 1 3 . . . . 6 4 . 4 8 3 6 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 1 . 1 . . . . . . 1 . 1 . 1 . 1 . . 1 . . . . 3 . . . . . . . Total Hacks 165 | . . 3 . 1 . 8 2 9 1 5 . 1 . 1 9 4 10 13 1 3 3 2 2 11 . . 5 . 17 12 . 9 13 5 15 . Successful 85 | . . 2 . 1 . 6 1 2 1 1 . 1 . 1 5 3 5 6 1 2 1 1 . 6 . . 5 . 8 5 . 6 6 1 8 . Failed 80 | . . 1 . . . 2 1 7 . 4 . . . . 4 1 5 7 . 1 2 1 2 5 . . . . 9 7 . 3 7 4 7 . Catastrophic 17 | . . . . . . 1 . 1 . 1 . . . . . . . . . . 1 1 1 . . . . . 3 3 . 2 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 59 | . . 3 . . . 4 . 2 . . . . . . 1 3 6 5 . 1 . . . 6 . . . . 7 5 . 5 6 . 5 . Terminals 141 | . . 2 . . . 5 2 8 1 5 . . . 1 8 4 9 13 . 3 2 2 2 9 . . . . 13 10 . 9 13 5 15 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . 1 . 1 . . . . . . 1 . 1 . 1 . 1 . . 2 . . . . 4 . . . . . . . Terminal Hacks 52 | . . . . 1 . 1 1 . 1 1 . 1 . 1 3 1 3 4 . 1 . 1 . 4 . . 5 . 4 2 . 5 5 1 6 . Record 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . 1 . Open Door 8 | . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . 1 . . 3 . 1 . Branch Access Points 5 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . Emergency Access Points 5 | . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Alert Level 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . 1 . . 1 . Unreport Threat 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 2 1 . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 1 . . . Garrison Registry 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . 1 . 1 . . . . . . 1 . 1 . 1 . 1 . . 1 . . . . 3 . . . . . . . Unlock Access 6 | . . . . . . 1 . 1 . . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . Unauthorized Hacks 19 | . . 2 . . . 2 . 1 . . . . . . 1 2 1 2 . 1 . . . 1 . . . . 1 1 . 1 1 . 2 . Terminals 18 | . . 1 . . . 2 . 1 . . . . . . 1 2 1 2 . 1 . . . 1 . . . . 1 1 . 1 1 . 2 . Track 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Botnet 14 | . . 1 . . . 1 . 1 . . . . . . 1 1 1 1 . 1 . . . 1 . . . . 1 1 . 1 1 . 1 . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . . 1 . . . 3 . 3 1 3 . . . . 1 1 3 4 . 1 1 2 1 3 . . . . 7 5 . 4 6 3 5 . Full Trace Events 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 94 | . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . 56 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . . . 3 1 7 . . . . . . . . . . . . 5 . 3 . . . . . . . . . . . . Machine Destruction 13 | . . . . . . . 3 1 4 . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Programmers 6 | . . . . . . . . . 3 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 26 | . . . . . . . . . . . 2 . . 6 . . . 1 . 7 . 5 . . . . 5 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 38 | . . . . . . . . . 2 . 2 . 5 6 . . . 3 . 7 . 5 3 . . . 5 . . . . . . . . . Largest Group 7 | . . . . . . . . . 2 2 2 . 5 6 6 6 . 2 1 6 7 7 4 . . . 5 4 . . . . . . . . Highest-Rated Group 307 | . . . . . . . . . 142 142 46 . 127 162 162 162 . 160 116 217 258 258 238 . . . 307 249 . . . . . . . . Highest-Rated Ally 119 | . . . . . . . . . 80 80 30 . 31 41 41 41 . 116 116 41 41 119 119 . . . 65 65 . . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ghost 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 27 | . . . . . . . . . . . . . . 2 . . . 11 . . . 2 3 . . . 6 3 . . . . . . . . STAY 14 | . . . . . . . . . . . . . . 1 . . . 5 . . . 1 2 . . . 3 2 . . . . . . . . ROAM 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . FOLLOW 11 | . . . . . . . . . . . . . . 1 . . . 4 . . . 1 1 . . . 3 1 . . . . . . . . Ally Attacks 316 | . . . . . . . . . 5 12 5 . . 44 7 46 . 29 12 . 26 74 44 . . . 9 3 . . . . . . . . Total Damage 10041 | . . . . . . . . . 178 770 54 . . 933 213 1501 . 496 559 . 499 3018 1305 . . . 471 44 . . . . . . . . Kills 77 | . . . . . . . . . 2 6 1 . . 3 2 9 . 7 5 . 6 19 14 . . . 3 . . . . . . . . . Allies Corrupted 5 | . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . 3 . . . . . . . 2 1 2 2 . . . . . . . . . . 1 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 113 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 35 12 . . . . Items 113 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 35 12 . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 49443 | 10 49 50 973 660 1101 1399 1275 1521 1317 669 1178 1753 2196 1101 521 1624 289 1462 135 525 128 2375 1494 850 1354 1547 1743 1600 2192 1321 591 2876 2000 1057 7429 1078 Spaces Moved 22480 | 10 81 72 860 411 537 655 445 563 410 337 694 703 893 375 204 637 160 571 34 175 52 835 504 268 707 785 748 812 924 584 322 1443 926 477 3846 420 Core 671 | 10 81 69 498 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Treads 20020 | . . 3 357 411 537 454 445 563 374 . 213 703 893 375 204 335 . 304 34 175 52 835 504 268 707 785 748 812 924 584 322 1443 926 477 3846 407 Legs 1060 | . . . 5 . . 201 . . 36 337 481 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 729 | . . . . . . . . . . . . . . . . 302 160 267 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 160 160 120 240 240 187 115 115 242 242 238 238 120 150 150 247 245 245 240 240 162 167 167 167 167 167 162 160 155 141 158 151 50 Average Speed 179 | 50 50 54 96 160 160 161 240 240 236 183 153 242 242 241 238 193 160 203 247 246 245 242 241 223 169 168 170 168 168 169 163 160 165 158 156 149 Slowest Speed 570 | 50 50 160 250 160 160 240 240 240 320 187 242 243 242 242 238 320 165 330 247 247 245 245 242 246 247 570 247 247 172 248 244 242 246 158 320 231 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 45 | 2 26 14 68 69 96 41 48 17 56 10 78 85 84 41 7 63 6 57 2 44 2 71 14 12 73 88 75 82 29 52 10 82 53 16 93 35 Regions Visited 36 Branch Regions 16 Pre-discovered Areas 6 | . . 1 2 . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 21 | . . . . . 1 1 . 1 . 1 1 . . 1 1 . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 21 | . . . 3 . 1 . . . . . 1 4 3 1 . . . . . . . . . . 4 3 . 1 . . . . . . . . Spaces Dug 266 | . . . . . 6 22 . 4 3 4 . 3 . . . 5 . 10 . . . . . . 1 . 6 17 27 14 6 12 13 11 53 49 Terrain Destroyed 1755 | . . 6 27 . 6 47 5 25 7 7 26 12 . . . 20 . 23 2 . . 21 183 35 22 8 55 33 75 22 8 33 24 76 134 813 Melee 54 | . . . . . . 1 . . . . . 3 . . . 1 . . . . . . . . . . . . . . . 1 8 2 33 5 Projectile 334 | . . . . . . . . . . . . . . . . 11 . 7 1 . . 18 28 14 20 7 25 25 39 21 8 17 5 7 14 67 AOE 1252 | . . 6 27 . 6 46 5 25 7 7 26 9 . . . 5 . 15 . . . . 154 21 . . 25 8 34 . . . . 27 83 716 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 28950 | 18 89 81 966 413 761 889 574 654 586 371 776 733 931 506 234 865 190 748 53 265 52 1052 684 423 832 846 1099 1006 1435 845 380 1941 1267 684 5006 695 Wait 2663 | . . . 8 . 198 67 34 5 3 2 11 . . 2 1 68 . 70 3 . . 40 30 51 80 4 129 124 299 119 7 310 74 72 825 27 Move 22447 | 9 81 71 859 410 536 655 444 563 409 336 693 702 892 374 204 635 160 569 34 174 52 832 503 267 706 784 747 811 923 583 321 1442 926 476 3845 419 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 322 | . 3 2 12 3 5 26 5 10 17 6 6 4 6 10 4 11 5 6 2 2 . 6 12 6 4 . 7 1 21 9 7 19 23 12 28 22 Fast Attach 273 | . . . 8 . . 15 1 5 5 1 6 2 11 3 9 12 5 4 . 5 . 10 15 4 2 4 12 4 11 12 6 34 35 6 11 15 Attach 184 | 1 2 3 3 . . 5 4 4 11 1 3 . 2 3 2 7 . 4 1 2 . 6 6 8 1 2 2 . 5 6 7 7 29 14 20 13 Detach 112 | 3 1 1 2 . . 4 1 1 1 1 2 . 4 . . 4 . . . . . 1 3 2 . 2 2 1 . 6 7 5 18 9 22 9 Swap 391 | . . 1 5 . 2 10 5 9 9 6 7 6 2 9 1 9 7 9 . . . 21 36 21 8 4 23 10 50 21 3 20 33 6 11 27 Drop 531 | 5 1 1 11 . 5 27 6 16 11 7 13 5 14 20 11 17 12 9 . 6 . 28 23 5 7 4 20 4 29 27 11 55 44 14 34 29 Fire 1465 | . . 1 16 . 12 50 60 37 88 10 18 9 . 38 2 81 1 51 12 3 . 78 56 57 23 11 88 51 91 60 10 45 67 68 143 128 Melee 140 | . . . 4 . . 26 . . 11 . . 4 . . . 10 . 1 . . . . . . . . . . . . . 4 18 7 50 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 37 | . . . 36 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 88 | . 1 1 2 . 3 4 . 4 13 . . 1 . 1 . . . . 1 . . . . 2 1 31 . . 6 2 1 . . . 13 1 Escape Stasis 41 | . . . . . . . 14 . 8 . . . . . . 9 . 6 . . . 4 . . . . . . . . . . . . . . Rewire 256 | . . . . . . . . . . . 17 . . 46 . 2 . 19 . 73 . 26 . . . . 69 . . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison (discovered 4 exits: *Fac x4) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 7) 60 | -10/Materials | Entered another Materials area 60 | -9/Materials | Evolved 2 slots: Propulsion x2 106 | -9/Materials | Discovered new exit (range 9) 110 | -9/Materials | Entered Mines 117 | -9/Mines | Learned location of Zion (-7) 190 | -9/Mines | Identified exit to Materials 236 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 241 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 317 | -9/Mines | Build established: Mutant 467 | -9/Mines | Destroyed YI-UF0 470 | -9/Mines | Found Prototype Storage 470 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 476 | -9/Mines | Found Prototype Launcher 476 | -9/Mines | Identified YI-UF0's Doublenader 760 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 764 | -9/Mines | Found Prototype Device 764 | -9/Mines | Identified Exp. Sensor Array 1075 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1077 | -9/Mines | Discovered new exit (range 5) 1083 | -9/Mines | Entered Exiles 1083 | -9/Exiles | Found Exiles lab abandoned 1722 | -9/Exiles | Discovered new exit (range 15) 1743 | -9/Exiles | Entered Mines 2143 | -8/Mines | Discovered exit to Materials (range 5) 2180 | -8/Mines | Discovered exit to Materials (range 13) 2844 | -8/Mines | Entered Materials 2844 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3402 | -8/Materials | Discovered new exit (range 8) 3575 | -8/Materials | Build established: Scavenger-Tank 3614 | -8/Materials | Repaired Imp. Light Armor Plating 3807 | -8/Materials | Garrison activated, responded to threat 4243 | -8/Materials | Identified exit to Garrison 4243 | -8/Materials | Entered Garrison 4371 | -8/Garrison | Heavy support dispatched to Factory 4504 | -8/Garrison | Triggered checkpoint 4571 | -8/Garrison | Destroyed 8 combat bots 4573 | -8/Garrison | Lost 3 parts (2n1w) 4608 | -8/Garrison | Triggered checkpoint 4613 | -8/Garrison | Heavy support dispatched to Factory 4801 | -8/Garrison | Discovered new exit (range 10) 5010 | -8/Garrison | Build established: Mutant 5026 | -8/Garrison | Triggered checkpoint 5144 | -8/Garrison | Garrison Relay disabled 5193 | -8/Garrison | Discovered new exit (range 15) 5434 | -8/Garrison | Build established: Scavenger-Mutant 5478 | -8/Garrison | Triggered checkpoint 5488 | -8/Garrison | Discovered new exit (range 10) 5518 | -8/Garrison | Entered Factory 5518 | -7/Factory | Evolved 2 slots: Utility x2 5801 | -7/Factory | Build established: Scavenger-Tank 6550 | -7/Factory | Cargo convoy interrupted 7039 | -7/Factory | Identified exit to Garrison 7039 | -7/Factory | Entered Garrison 7134 | -7/Garrison | Triggered checkpoint 7168 | -7/Garrison | Triggered checkpoint 7304 | -7/Garrison | System corruption reached 10% 7331 | -7/Garrison | Lost 7 parts (4n2u1w) 7352 | -7/Garrison | Triggered checkpoint 7364 | -7/Garrison | Triggered checkpoint 7402 | -7/Garrison | Destroyed 8 combat bots 7613 | -7/Garrison | Triggered checkpoint 7701 | -7/Garrison | Found embedded Infiltrators 7741 | -7/Garrison | Build established: Scavenger-Mutant 7911 | -7/Garrison | Discovered new exit (range 10) 8008 | -7/Garrison | Triggered checkpoint 8148 | -7/Garrison | Discovered new exit (range 9) 8356 | -7/Garrison | Entered Factory 8356 | -7/Factory | Accompanied by 2 allies 8412 | -7/Factory | Identified exit to Lower Caves 8573 | -7/Factory | Build established: Scavenger-Gunner 9025 | -7/Factory | Entered Lower Caves 9031 | -7/Lower Caves | Met a Warlord Commander 9032 | -7/Lower Caves | Learned location of Warlord (-4) 9036 | -7/Lower Caves | Found Encrypted Comm Array 9311 | -7/Lower Caves | Identified exit to Lower Caves 9331 | -7/Lower Caves | Learned 4 Factory zone layouts 9339 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9374 | -7/Lower Caves | Destroyed 9 combat bots 9873 | -7/Lower Caves | Encountered a Warlord checkpoint 10203 | -7/Lower Caves | Entered another Lower Caves area 10237 | -7/Lower Caves | Encountered a Warlord checkpoint 10705 | -7/Lower Caves | Spotted B-75 Beast 11088 | -7/Lower Caves | Build established: Scavenger-Mutant 11927 | -7/Lower Caves | Discovered new exit (range 15) 11956 | -7/Lower Caves | Entered Zion 12091 | -7/Zion | System corruption cleaned by Quarantine Array 12270 | -7/Zion | Discovered new exit (range 11) 12478 | -7/Zion | Learned Factory stockpile data 12487 | -7/Zion | Build established: Scavenger-Gunner 12881 | -7/Zion | Learned location of 1 exit from Lower Caves 12899 | -7/Zion | Found Prototype Special Weapon 12903 | -7/Zion | Found Prototype Special Weapon 12908 | -7/Zion | Found Prototype Special Weapon 12911 | -7/Zion | Found Prototype Special Weapon 12987 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 13233 | -7/Zion | Gained Derelict followers 14152 | -7/Zion | Entered Proximity Caves 14152 | -6/Proximity Caves | Accompanied by 5 allies 14420 | -6/Proximity Caves | Identified exit to Factory 14495 | -6/Proximity Caves | Spotted B-75 Beast 14496 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 14516 | -6/Proximity Caves | Allies destroyed B-75 Beast 15253 | -6/Proximity Caves | Entered Factory 15253 | -6/Factory | Accompanied by 6 allies 15253 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 15274 | -6/Factory | Build established: Commander-Gunner 15745 | -6/Factory | Garrison activated, responded to threat 15774 | -6/Factory | Identified exit to Garrison 15774 | -6/Factory | Entered Garrison 15774 | -6/Garrison | Accompanied by 6 allies 15922 | -6/Garrison | Triggered checkpoint 15931 | -6/Garrison | P-60 Hacker assimilated allied Gladiator 5b 16094 | -6/Garrison | Triggered checkpoint 16118 | -6/Garrison | Triggered checkpoint 16150 | -6/Garrison | Triggered checkpoint 16330 | -6/Garrison | Heavy support dispatched to Factory 16399 | -6/Garrison | Build established: Scavenger-Gunner 16420 | -6/Garrison | Discovered new exit (range 11) 16574 | -6/Garrison | Triggered checkpoint 16596 | -6/Garrison | Heavy support dispatched to Factory 16814 | -6/Garrison | Heavy support dispatched to Factory 17099 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17348 | -6/Garrison | Discovered new exit (range 15) 17352 | -6/Garrison | Heavy support dispatched to Factory 17354 | -6/Garrison | Triggered checkpoint 17398 | -6/Garrison | Entered Factory 17442 | -6/Factory | Identified exit to Lower Caves 17687 | -6/Factory | Identified exit to Garrison 17687 | -6/Factory | Entered Garrison 17715 | -6/Garrison | Discovered new exit (range 45) 17715 | -6/Garrison | Discovered new exit (range 61) 17715 | -6/Garrison | Discovered new exit (range 51) 17743 | -6/Garrison | Triggered checkpoint 17850 | -6/Garrison | Triggered checkpoint 18004 | -6/Garrison | Rescued a captive Derelict 18005 | -6/Garrison | Rescued a captive Derelict 18038 | -6/Garrison | Learned Factory security intel 18252 | -6/Garrison | Spotted B-75 Beast 18351 | -6/Garrison | Rewired B-86 Titan 18594 | -6/Garrison | Triggered checkpoint 18907 | -6/Garrison | Identified exit to Factory 18910 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 19149 | -6/Garrison | Entered Factory 19149 | -5/Factory | Accompanied by 1 ally 19149 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 19150 | -5/Factory | Identified exit to Upper Caves 19175 | -5/Factory | Garrison activated, responded to threat 19284 | -5/Factory | Identified exit to Garrison 19284 | -5/Factory | Entered Garrison 19284 | -5/Garrison | Discovered recently destroyed garrison 19676 | -5/Garrison | Discovered new exit (range 19) 19676 | -5/Garrison | Discovered new exit (range 50) 19676 | -5/Garrison | Discovered new exit (range 44) 19676 | -5/Garrison | Discovered new exit (range 54) 19792 | -5/Garrison | Identified exit to Factory 19809 | -5/Garrison | Entered Factory 19809 | -5/Factory | Accompanied by 7 allies 19894 | -5/Factory | Garrison activated, responded to threat 19937 | -5/Factory | Identified exit to Garrison 19937 | -5/Factory | Entered Garrison 19937 | -5/Garrison | Accompanied by 7 allies 20117 | -5/Garrison | Triggered checkpoint 20130 | -5/Garrison | Spotted B-75 Beast 20132 | -5/Garrison | Triggered checkpoint 20141 | -5/Garrison | Destroyed B-75 Beast 20180 | -5/Garrison | Triggered checkpoint 20223 | -5/Garrison | Destroyed 7 combat bots 20265 | -5/Garrison | Spotted B-75 Beast 20265 | -5/Garrison | Spotted B-75 Beast 20564 | -5/Garrison | Triggered checkpoint 20582 | -5/Garrison | Triggered checkpoint 20768 | -5/Garrison | Discovered new exit (range 3) 20772 | -5/Garrison | Identified exit to Factory 21048 | -5/Garrison | Triggered checkpoint 21097 | -5/Garrison | Destroyed 9 combat bots 21237 | -5/Garrison | Spotted B-75 Beast 21247 | -5/Garrison | Destroyed B-75 Beast 21280 | -5/Garrison | Discovered exit to Factory (range 12) 21334 | -5/Garrison | Lost 6 parts (1p2u3w) 21563 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 21844 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 21907 | -5/Garrison | Build established: Scavenger-Tank 22057 | -5/Garrison | Discovered exit to Factory (range 10) 22122 | -5/Garrison | Triggered checkpoint 22242 | -5/Garrison | Rewired Executioner 22253 | -5/Garrison | Rewired Executioner 22312 | -5/Garrison | Entered Factory 22312 | -5/Factory | Accompanied by 2 allies 22782 | -5/Factory | Build established: Scavenger-Skirmisher 22912 | -5/Factory | First assault squad dispatched 23143 | -5/Factory | Found Prototype Processor 23182 | -5/Factory | Identified Exp. Core Analyzer 23182 | -5/Factory | Found Prototype Device 23182 | -5/Factory | Identified Adv. Kinecellerator 23349 | -5/Factory | Destroyed 7 combat bots 23459 | -5/Factory | System corruption reached 10% 23655 | -5/Factory | High security lockdown imminent 23692 | -5/Factory | Discovered new exit (range 8) 23711 | -5/Factory | Destroyed 13 combat bots 23717 | -5/Factory | Identified exit to Factory 23735 | -5/Factory | High security lockdown engaged 23772 | -5/Factory | System corruption reached 30% 23806 | -5/Factory | Entered another Factory area 23806 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23821 | -4/Factory | Identified exit to Upper Caves 23821 | -4/Factory | Identified exit to Extension 23821 | -4/Factory | Identified exit to Armory 24056 | -4/Factory | First assault squad dispatched 24175 | -4/Factory | Joined by Warlord Ghost squad 24368 | -4/Factory | Build established: Scavenger-Gunner 24433 | -4/Factory | Specialist reinforcements revealed to be Infiltrators 24645 | -4/Factory | P-80 Master assimilated allied RH-X1T(x) 24656 | -4/Factory | Entered Upper Caves 24956 | -4/Upper Caves | Build established: Scavenger-Skirmisher 25449 | -4/Upper Caves | Spotted B-86 Titan 25667 | -4/Upper Caves | Build established: Scavenger-Mutant 25960 | -4/Upper Caves | Discovered new exit (range 15) 25984 | -4/Upper Caves | Identified exit to Upper Caves 26010 | -4/Upper Caves | Entered another Upper Caves area 26029 | -4/Upper Caves | Discovered new exit (range 6) 26032 | -4/Upper Caves | Learned location of Testing (-3) 26194 | -4/Upper Caves | Build established: Scavenger-Skirmisher 26300 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 26893 | -4/Upper Caves | Identified exit to Warlord 27037 | -4/Upper Caves | Encountered a Warlord checkpoint 27557 | -4/Upper Caves | Entered Warlord 27623 | -4/Warlord | System corruption cleaned by Quarantine Array 27962 | -4/Warlord | Build established: Scavenger-Mutant 28286 | -4/Warlord | Met Warlord 28311 | -4/Warlord | Warlord's base attacked by MAIN.C 28318 | -4/Warlord | Found Prototype Reactor 28318 | -4/Warlord | Identified Vortex Chain Reactor 28334 | -4/Warlord | Found Prototype Processor 28334 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 28347 | -4/Warlord | Found Prototype Hackware 28526 | -4/Warlord | Warlord forces counterattacked 28597 | -4/Warlord | Destroyed 10 combat bots 28602 | -4/Warlord | Build established: Commander-Gunner 28714 | -4/Warlord | Spotted Striker 28719 | -4/Warlord | Destroyed Striker 28817 | -4/Warlord | Spotted B-90 Cyclops 28822 | -4/Warlord | Spotted Executioner 28839 | -4/Warlord | Destroyed Executioner 28930 | -4/Warlord | Spotted Striker 28941 | -4/Warlord | Destroyed Striker 28986 | -4/Warlord | Warlord base infiltrated, sounded retreat 29116 | -4/Warlord | Spotted Striker 29123 | -4/Warlord | Build established: Scavenger-Gunner 29152 | -4/Warlord | Spotted Executioner 29185 | -4/Warlord | Discovered new exit (range 14) 29203 | -4/Warlord | Identified exit to Proximity Caves 29300 | -4/Warlord | Entered Proximity Caves 29300 | -3/Proximity Caves | Accompanied by 4 allies 29522 | -3/Proximity Caves | System corruption reached 10% 30714 | -3/Proximity Caves | Spotted B-86 Titan 30859 | -3/Proximity Caves | Discovered new exit (range 12) 30875 | -3/Proximity Caves | Identified exit to Research 30900 | -3/Proximity Caves | Entered Research 30900 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 31086 | -3/Research | Identified Ghost Barrier 32113 | -3/Research | Identified exit to Testing 32242 | -3/Research | Found Prototype Processor 32252 | -3/Research | Identified Exp. Targeting Computer 32363 | -3/Research | Found Unknown Launcher 32363 | -3/Research | Identified Fusion Bomb Launcher 32381 | -3/Research | Spotted B-86 Titan 32465 | -3/Research | System corruption reached 10% 32786 | -3/Research | Found Prototype Device 32795 | -3/Research | Identified Exp. Thermal Defense Suite 33092 | -3/Research | Entered Testing 33235 | -3/Testing | Found Prototype Energy Cannon 33235 | -3/Testing | Identified Imp. Potential Cannon 33243 | -3/Testing | Found Prototype Energy Cannon 33481 | -3/Testing | Found Prototype Protection 33481 | -3/Testing | Identified Hvy. Regenerative Plating 33494 | -3/Testing | Found Prototype Protection 34029 | -3/Testing | Found Prototype Ballistic Cannon 34029 | -3/Testing | Identified Perforator 34125 | -3/Testing | Repaired Arm. Medium Treads 34173 | -3/Testing | Found Prototype Ballistic Cannon 34173 | -3/Testing | Identified Omega Cannon 34185 | -3/Testing | Identified SHELL Armor 34306 | -3/Testing | Discovered new exit (range 16) 34411 | -3/Testing | Identified exit to Research 34413 | -3/Testing | Entered Research 34413 | -2/Research | Warlord forces began assault on 0b10 34413 | -2/Research | Evolved 2 slots: Power x1, Utility x1 34438 | -2/Research | Distinguished unit "Golden Rifle" dispatched to help 34438 | -2/Research | Distinguished unit "Smaug Mourners" dispatched to help 34523 | -2/Research | Research machine network offline 34563 | -2/Research | Spotted B-90 Cyclops 34672 | -2/Research | Discovered new exit (range 13) 34692 | -2/Research | Identified exit to Quarantine 34800 | -2/Research | Identified Potential Cannon 34945 | -2/Research | Build established: Generator-Mutant 35004 | -2/Research | Entered Quarantine 35169 | -2/Quarantine | Found Alien Artifact 35169 | -2/Quarantine | Identified Core Reset Matrix 35169 | -2/Quarantine | Used Core Reset Matrix 35173 | -2/Quarantine | Detected hypermatrix surge 35173 | -2/Quarantine | Sensed 15 artifacts in vicinity 35383 | -2/Quarantine | Found Core Stripper 35405 | -2/Quarantine | Cryocooling Duct disabled 35420 | -2/Quarantine | Ambient heat levels rising (+20) 35420 | -2/Quarantine | Non-combat units ordered to evacuate 35487 | -2/Quarantine | Found Sigix Broadsword 35517 | -2/Quarantine | Cryocooling Duct disabled 35532 | -2/Quarantine | Ambient heat levels rising (+20) 35532 | -2/Quarantine | Combat units ordered to evacuate 35544 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 35632 | -2/Quarantine | Quarantine Guard activated 35693 | -2/Quarantine | Destroyed Quarantine Guard 35700 | -2/Quarantine | Spotted Quarantine Guard 35702 | -2/Quarantine | Destroyed Quarantine Guard 35708 | -2/Quarantine | Destroyed Quarantine Guard 35724 | -2/Quarantine | Spotted Quarantine Guard 35746 | -2/Quarantine | Destroyed Quarantine Guard 35756 | -2/Quarantine | Spotted Quarantine Guard 35767 | -2/Quarantine | Destroyed Quarantine Guard 35798 | -2/Quarantine | Destroyed Quarantine Guard 35860 | -2/Quarantine | Spotted Quarantine Guard 35868 | -2/Quarantine | Destroyed Quarantine Guard 36022 | -2/Quarantine | Found Subatomic Replicator 36163 | -2/Quarantine | Spotted Quarantine Guard 36164 | -2/Quarantine | Destroyed Quarantine Guard 36326 | -2/Quarantine | Discovered new exit (range 14) 36326 | -2/Quarantine | Spotted Quarantine Guard 36329 | -2/Quarantine | Destroyed Quarantine Guard 36350 | -2/Quarantine | Identified exit to Access 36827 | -2/Quarantine | Spotted Quarantine Guard 37048 | -2/Quarantine | Spotted Fortress 37054 | -2/Quarantine | Destroyed Fortress 37119 | -2/Quarantine | Found Prototype Device 37120 | -2/Quarantine | Identified Exp. Force Field 37124 | -2/Quarantine | Found Prototype Protection 37124 | -2/Quarantine | Identified Centrium Heavy Armor Plating 37142 | -2/Quarantine | Found Vortex Chain Reactor 37149 | -2/Quarantine | Found Prototype Device 37149 | -2/Quarantine | Identified Thermal Barrier 37160 | -2/Quarantine | Found Unknown Device 37160 | -2/Quarantine | Identified Antimissile System 37218 | -2/Quarantine | Found Unknown Protection 37218 | -2/Quarantine | Identified Hvy. Insulated Plating 37443 | -2/Quarantine | Found Dimensional Node Initializer 37748 | -2/Quarantine | Found Prototype Device 37748 | -2/Quarantine | Identified Exp. EM Disruption Field 37870 | -2/Quarantine | Discovered new exit (range 6) 37877 | -2/Quarantine | Identified exit to Section 7 37880 | -2/Quarantine | Entered Section 7 37881 | -2/Section 7 | Sensed 17 artifacts in vicinity 37900 | -2/Section 7 | Found Integrated Dissipator 37900 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 37975 | -2/Section 7 | Found Integrated Mediator 37975 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 38278 | -2/Section 7 | Found Integrity Redistributor 38461 | -2/Section 7 | Discovered exit to Access (range 17) 38484 | -2/Section 7 | Initialized slip node 38607 | -2/Section 7 | Spotted Executioner 38607 | -2/Section 7 | Spotted Executioner 38608 | -2/Section 7 | Destroyed Executioner 38611 | -2/Section 7 | Destroyed Executioner 38651 | -2/Section 7 | Found Exp. Core Analyzer 38703 | -2/Section 7 | Found Transdimensional Reconstructor 38777 | -2/Section 7 | Spotted B-99 Colossus 38840 | -2/Section 7 | Found Integrated Dissipator 38840 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 38843 | -2/Section 7 | Found Integrated Dissipator 38843 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 38846 | -2/Section 7 | Found Integrated Dissipator 38846 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 38866 | -2/Section 7 | Destroyed B-99 Colossus 39033 | -2/Section 7 | Found LRC Armor 39033 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 39043 | -2/Section 7 | Found LRC Storage 39043 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 39046 | -2/Section 7 | Found LRC Boosters 39046 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 39141 | -2/Section 7 | Build established: Alien-Mutant 39347 | -2/Section 7 | Found Exp. Core Analyzer 39602 | -2/Section 7 | Spotted S7 Guard 39637 | -2/Section 7 | Found Core Membrane 39637 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 39638 | -2/Section 7 | Warped through subspace 39757 | -2/Section 7 | Destroyed S7 Guard 39856 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 39857 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-188) 39880 | -2/Section 7 | Entered Access 39880 | -1/Access | Evolved 2 slots: Power x1, Utility x1 40078 | -1/Access | Spotted B-99 Colossus 40130 | -1/Access | First assault squad dispatched 40277 | -1/Access | Spotted B-99 Colossus 40288 | -1/Access | Destroyed 7 combat bots 40306 | -1/Access | Destroyed B-99 Colossus 40352 | -1/Access | Found Prototype Ballistic Gun 40415 | -1/Access | Found Prototype Ballistic Gun 40524 | -1/Access | Destroyed 12 combat bots 40845 | -1/Access | Discovered new exit (range 18) 40875 | -1/Access | Build established: Alien-Assassin 40937 | -1/Access | Entered Command 41218 | -1/Command | Disengaged cave seal 41218 | -1/Command | Derelicts emerged from the dark tunnel 41218 | -1/Command | Welcomed Warlord to Command 41219 | -1/Command | First assault squad dispatched 41239 | -1/Command | Build established: Alien-Mutant 41576 | -1/Command | Disengaged cave seal 41576 | -1/Command | Derelicts emerged from the dark tunnel 41664 | -1/Command | Spotted Striker 41664 | -1/Command | Spotted Executioner 41667 | -1/Command | Spotted Executioner 41691 | -1/Command | Identified Multirail (x2) 41793 | -1/Command | Spotted M Guard 41793 | -1/Command | Spotted Combat Programmer 41795 | -1/Command | Spotted M Guard 41795 | -1/Command | Spotted Combat Programmer 41807 | -1/Command | Warlord commented on Warlord statues 41815 | -1/Command | Combat Programmer assimilated allied C9-099(L) 41816 | -1/Command | Spotted C9-099(L) 41829 | -1/Command | Combat Programmer assimilated allied XQ-LQZ(L) 41830 | -1/Command | Spotted XQ-LQZ(L) 41848 | -1/Command | Destroyed M Guard 41848 | -1/Command | All MAIN.C guards destroyed 41911 | -1/Command | Met MAIN.C 41913 | -1/Command | Warlord shut down involuntarily 41915 | -1/Command | 0b10 Conduit disabled 41935 | -1/Command | Destroyed MAIN.C Shell 41937 | -1/Command | MAIN.C activated Command garrisons 41972 | -1/Command | Destroyed MAIN.C 42002 | -1/Command | Discovered new exit (range 31) 42002 | -1/Command | Discovered new exit (range 90) 42002 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 42075 | -1/Command | Spotted B-99 Colossus 42079 | -1/Command | Destroyed B-99 Colossus 42133 | -1/Command | Phase Generator disabled 42180 | -1/Command | Found Gamma Refractor 44770 | -1/Command | Found Exp. Targeting Computer 46045 | -1/Command | Attacked by Warlord forces 46245 | -1/Command | Found Exp. Targeting Computer 46249 | -1/Command | Found Blast Cannon 46849 | -1/Command | Found Zero-point Reactor 46853 | -1/Command | Found Zero-point Reactor 46937 | -1/Command | Found Exp. Armor Integrity Analyzer 46939 | -1/Command | Found Exp. Phase Shifter 47622 | -1/Command | Found Blast Cannon 48232 | -1/Command | Build established: Generator-Mutant 48358 | -1/Command | Warped through subspace to slip node 48358 | -1/Command | Discovered new exit (range 5) 48366 | -1/Command | Entered Access_0 48367 | -1/Access_0 | Sensed 4 artifacts in vicinity 48368 | -1/Access_0 | Met Architect 48372 | -1/Access_0 | Architect warped through subspace 48377 | -1/Access_0 | Destroyed A8 48408 | -1/Access_0 | Architect warped through subspace 48447 | -1/Access_0 | Architect warped through subspace 48473 | -1/Access_0 | Found Exp. Weapon Cycler 48497 | -1/Access_0 | Architect warped through subspace 48557 | -1/Access_0 | Architect warped through subspace 48582 | -1/Access_0 | Architect warped through subspace 48599 | -1/Access_0 | Found Prototype Device 48615 | -1/Access_0 | Architect warped through subspace 48673 | -1/Access_0 | Architect warped through subspace 48705 | -1/Access_0 | Architect warped through subspace 48733 | -1/Access_0 | A6 warped into view 48736 | -1/Access_0 | Subspace Access Node disabled 48740 | -1/Access_0 | Architect warped through subspace 48750 | -1/Access_0 | Destroyed A6 48754 | -1/Access_0 | Architect warped through subspace 48780 | -1/Access_0 | Architect warped through subspace 48802 | -1/Access_0 | Architect warped through subspace 48836 | -1/Access_0 | Architect warped through subspace 48853 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-350) 48854 | -1/Access_0 | Core integrity fell below 50% 48858 | -1/Access_0 | Architect warped through subspace 48889 | -1/Access_0 | Architect warped through subspace 48927 | -1/Access_0 | Architect warped through subspace 48939 | -1/Access_0 | Subspace Access Node disabled 48955 | -1/Access_0 | Architect warped through subspace 48978 | -1/Access_0 | Architect warped through subspace 48999 | -1/Access_0 | Architect warped through subspace 49024 | -1/Access_0 | Architect warped through subspace 49044 | -1/Access_0 | Architect warped through subspace 49081 | -1/Access_0 | Found Adv. Kinecellerator 49093 | -1/Access_0 | Architect warped through subspace 49097 | -1/Access_0 | A5 warped into view 49101 | -1/Access_0 | Destroyed A5 49138 | -1/Access_0 | Architect warped through subspace 49150 | -1/Access_0 | Subspace Access Node disabled 49169 | -1/Access_0 | Architect warped through subspace 49231 | -1/Access_0 | Architect warped through subspace 49248 | -1/Access_0 | Architect warped through subspace 49268 | -1/Access_0 | Architect warped through subspace 49296 | -1/Access_0 | Architect warped through subspace 49299 | -1/Access_0 | Identified Desublimator 49320 | -1/Access_0 | Architect warped through subspace 49361 | -1/Access_0 | Architect warped through subspace 49361 | -1/Access_0 | Subspace Access Node disabled 49434 | -1/Access_0 | Destroyed Architect 49435 | -1/Access_0 | Architect triggered a singularity event 49437 | -1/Access_0 | Released all parts (18) 49440 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 49440 | -1/Access_0 | Warped through subspace to slip node 49440 | -1/Access_0 | Discovered new exit (range 8) 49444 | *** | Escaped singularity! Last Messages --------------- 49437_ Released SHELL Armor. 49437_ Released Huge Storage Unit. 49437_ Released Enh. Armored Heavy Treads. 49437_ Released Exp. Targeting Computer. 49437_ Released Quantum Reactor. 49437_ Released Exp. Power Amplifier. 49437_ Released Adv. Force Field. 49437_ Released Adv. Kinecellerator. 49437_ Released Blast Cannon. 49437_ Extracted 2 energy. 49438_ A0_COM: 8. 49439_ A0_COM: 7. 49440_ A0_COM: 6. 49440_ Acquired Hpw. Transdimensional Reconstructor. 49440_ Warped through subspace, drawn to slip node. 49440_ EXIT=FOUND 49441_ A0_COM: 5. 49442_ A0_COM: 4. 49443_ A0_COM: 3. 49444_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 65 Energy Generation 142 Energy Capacity 1800 Matter Stores 390 Matter Capacity 1800 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 40 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 50 Resistance: EM 75 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Melee Accuracy 6 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 50 Salvage Targeting 3 Offensive Hacking 26 Defensive Hacking 30 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Core Stripper Integrated Dissipator Integrated Mediator Dimensional Node Initializer LRC Armor LRC Storage LRC Boosters Core Membrane Transdimensional Reconstructor Subatomic Replicator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ColdShrapnelClaw Manual? 0 Play Time 05:46:50 Cumulative 807.7 hours Start 2022.08.20 @ 19:04:31 End 2022.08.21 @ 17:02:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 351 Adventurer 1 Explorer 0 Win Type 6 Total 103 Types 24/9/16/3/2/1/46/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0349e2f-d488-490a-a369-5c933b1fab56