Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 16:03:10 Player: btmk16 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (155) 775 Value Destroyed (5458) 5458 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (4059) 4059 TOTAL SCORE: 12672 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3559 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 240/240 System Corruption 16% Temperature Warm (144) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Heavy Deuterium Engine Power Amplifier Long-range Tractor Beam Improved Field Recycling Unit (0) Gauss Rifle Powered Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Targeting Computer Core Analyzer Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Heavy Deuterium Engine Light Treads Aluminum Leg Carbon-fiber Leg Power Amplifier High-capacity Matter Pod Long-range Tractor Beam Improved Field Recycling Unit Mini Assault Cannon Grenade Launcher Heavy Missile Launcher Powered Hammer [Rating: 47] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 153 | . 12 5 40 96 Power 12 | . 2 . 4 6 Engine 5 | . 2 . . 3 Core 7 | . . . 4 3 Reactor . | . . . . . Propulsion 50 | . 4 2 21 23 Treads 14 | . 2 2 1 9 Leg 33 | . 1 . 20 12 Wheel 3 | . 1 . . 2 Hover . | . . . . . Flight . | . . . . . Utility 33 | . 3 1 6 23 Device 13 | . . . 1 12 Storage 4 | . 2 . . 2 Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection 13 | . . 1 5 7 Artifact . | . . . . . Weapon 58 | . 3 2 9 44 Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 22 | . 2 1 7 12 Ballistic Cannon 14 | . . . . 14 Launcher 16 | . . 1 . 15 Special Weapon . | . . . . . Impact Weapon 5 | . . . 2 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 1 3 Corrupted Parts 1 | . . . . 1 System Corruption 8 | . . . . 8 Parts Lost 42 | . 1 . 8 33 Power 3 | . . . 1 2 Propulsion 19 | . 1 . 3 15 Utility 13 | . . . 3 10 Weapon 7 | . . . 1 6 Highest Loss Streak 15 | . 1 . 2 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 97 96 97 96 Engine 6 | . 14 11 1 6 Core 1 | . . . 7 . Treads 7 | . 6 31 12 3 Leg 21 | . 20 . 22 23 Device 5 | . . . 6 6 Storage 8 | . 14 11 9 7 Processor 16 | . 12 11 9 21 Protection 8 | . . 9 11 8 Energy Gun 2 | . 13 11 . . Ballistic Gun 9 | . 14 10 16 6 Ballistic Cannon 3 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 56 | 12 27 31 45 56 Greatest Support 90 | 20 40 60 80 90 Greatest Overweight (x) 11 | . 1 . 11 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 9 15 15 15 Most Carried 15 | . 10 15 15 15 Average Carried 13 | . 8 13 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 10 15 15 12 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 5214 | 173 231 73 1166 3571 Remotely 817 | . . . . 817 Salvage Created 6054 | . 503 193 1129 4229 Parts 304 | . 32 12 62 198 Haulers Intercepted 9 | . 1 . 3 5 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 138 | . 11 5 16 106 Guns 52 | . 10 2 16 24 Cannons 32 | . . . . 32 AOE 53 | . 1 3 . 49 Classes Destroyed 14 | . 5 2 2 5 Worker 11 | . 1 1 3 6 Builder 4 | . 1 . . 3 Hauler 9 | . 1 . 3 5 Recycler 12 | . . 1 3 8 Mechanic 5 | . . . . 5 Watcher 1 | . . . 1 . Swarmer 19 | . 3 3 3 10 Grunt 73 | . 8 . 7 58 Brawler 8 | . . . . 8 Duelist 6 | . . . . 6 Protector 5 | . . . . 5 Sentry 9 | . . 2 3 4 Hunter 10 | . . . 3 7 Programmer 8 | . . . . 8 Best Kill Streak 13 | . 6 4 3 13 Combat Bots Only 11 | . 5 3 3 11 Max Kills in Single Turn 5 | . 3 2 2 5 Gunslinging . | . . . . . Exploded 4 | . 1 2 . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7738 | . 430 259 1595 5454 Core 1067 | . 119 32 201 715 Absorbed by Shields 306 | . . . . 306 Core Remaining (%) 76 | 100 52 92 63 . Volleys Fired 383 | . 33 18 102 230 Largest 2 | . 2 2 2 2 Hottest 96 | . 60 60 60 96 Shots Fired 711 | . 66 34 204 407 Gun 456 | . 66 32 204 154 Cannon 201 | . . . . 201 Launcher 54 | . . 2 . 52 Special . | . . . . . Kinetic 603 | . 33 16 199 355 Thermal . | . . . . . Explosive 54 | . . 2 . 52 Electromagnetic 54 | . 33 16 5 . Robot Hit Streak 14 | . 9 12 9 14 Robot Miss Streak 6 | . 3 2 4 6 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 488 | . 45 25 134 284 Core Hits 447 | . 22 12 54 359 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 4 | . 1 . 3 . Critical Strikes 16 | . 1 . 5 10 Destroy 5 | . 1 . 4 . Blast 9 | . . . . 9 Corrupt 1 | . . . 1 . Smash 1 | . . . . 1 Melee Attacks 9 | . . . 2 7 Impact 9 | . . . 2 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . 1 6 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 16558 | . 859 519 1849 13331 Guns 5086 | . 605 295 1797 2389 Cannons 3525 | . . . . 3525 Explosions 7267 | . 254 224 . 6789 Melee 613 | . . . 52 561 Ramming 67 | . . . . 67 Kinetic 8094 | . 266 154 1760 5914 Thermal 499 | . 254 20 . 225 Explosive 6653 | . . 204 . 6449 Electromagnetic 632 | . 339 141 37 115 Impact 613 | . . . 52 561 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . 1 . 2 16 Average Corruption 4 | . 1 . 2 6 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 116 | . 2 . 15 99 Message Errors 29 | . . . 6 23 Matter Fused 30 | . . . 5 25 Heat Flow Errors 15 | . . . 1 14 Energy Discharges 15 | . 1 . 2 12 Parts Rejected 2 | . . . 1 1 Data Loss (minor) 9 | . 1 . . 8 Data Loss (major) 8 | . . . . 8 Misfires 5 | . . . . 5 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 439 | . 17 27 12 383 Projectiles 34 | . . . . 34 Explosions 199 | . 17 27 . 155 Melee 206 | . . . 12 194 Knockbacks 48 | . . . 1 47 Impact 3 | . . . 1 2 Kinetic 38 | . . . . 38 Secondary 7 | . . . . 7 Self-Inflicted Damage 649 | . 87 82 . 480 Shots 24 | . 2 2 . 20 Rammed . | . . . . . Targets Rammed 7 | . . . . 7 Kicked 7 | . . . . 7 Crushed . | . . . . . Highest Temperature 385 | . 84 25 135 385 Average Temperature 92 | . 30 13 43 111 Received Heat Transfer 2596 | . 183 63 504 1846 Effects 8 | . . . . 8 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . 2 . . 5 Impact Corruptions 11 | . . . 1 10 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 550 | . 350 50 . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 2 1 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 2853 | . 222 337 222 2853 Initial 81 | . . 81 63 29 Average 596 | . 131 172 99 891 Maximum Alert Level 5 | . 1 1 1 5 Low Security (%) 58 | . 97 56 95 39 Level 1 4 | . 2 43 4 1 Level 2 4 | . . . . 7 Level 3 9 | . . . . 14 Level 4 7 | . . . . 12 Level 5 9 | . . . . 15 High Security 5 | . . . . 8 Max Security . | . . . . . Squads Dispatched 51 | . 3 . 3 45 Investigation 7 | . 2 . . 5 Extermination 8 | . . . . 8 Reinforcement 8 | . 1 . 3 4 Assault 23 | . . . . 23 Garrison 5 | . . . . 5 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 216 | . 18 7 28 163 Peak Tracking Total 17 | . 6 3 5 17 Tactical Retreats 12 | . 1 . 2 9 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 13 | . 2 . 6 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 17 | . . 2 . 15 Max in Single Turn 7 | . . 1 . 7 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 21 | . 5 5 2 9 Terminals 16 | . 5 5 1 5 Fabricators 2 | . . . . 2 Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 48 | . 16 7 4 21 Successful 17 | . 5 2 2 8 Failed 31 | . 11 5 2 13 Catastrophic 6 | . 2 3 . 1 Database Lockouts . | . . . . . Manual 29 | . 14 3 4 8 Terminals 41 | . 16 7 2 16 Fabricators 2 | . . . . 2 Repair Stations 4 | . . . 2 2 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 5 2 . 4 Part Schematic 2 | . 1 . . 1 Robot Analysis 4 | . 2 . . 2 Alert Level 1 | . . . . 1 Dispatch Records 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . . 2 2 Terminals 3 | . . . 1 2 Track 2 | . . . 1 1 Botnet 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Mechanics 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 5 5 1 8 Full Trace Events 5 | . 1 . . 4 Feedback Events 2 | . 1 . . 1 Corruption 2 | . 1 . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 . . 1 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 84 | . . . . 84 Total Part Build Rating 8 | . . . . 8 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 4 | . 2 . . 2 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 7327 | . 654 516 1630 4527 Spaces Moved 3774 | 1 403 254 848 2268 Core 1 | . . . 1 . Treads 793 | . 83 254 265 191 Legs 2641 | 1 313 . 582 1745 Wheels 339 | . 7 . . 332 Hover . | . . . . . Flight . | . . . . . Fastest Speed 95 | 120 95 160 115 100 Average Speed 130 | 120 129 160 136 125 Slowest Speed 600 | 120 190 160 600 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 2 86 32 59 52 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 26 | . . . 1 25 Terrain Destroyed 373 | . 4 14 1 354 Melee 2 | . . . 1 1 Projectile 34 | . . . . 34 AOE 337 | . 4 14 . 319 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 5461 | . 468 335 1123 3535 Wait 998 | . 9 34 103 852 Move 3770 | . 402 253 847 2268 Hop . | . . . . . Pick Up 55 | . 6 15 9 25 Fast Attach 45 | . 4 1 19 21 Attach 38 | . 2 1 6 29 Detach 13 | . 1 . 1 11 Swap 70 | . 6 3 15 46 Drop 65 | . 5 10 19 31 Fire 383 | . 33 18 102 230 Melee 9 | . . . 2 7 Ram . | . . . . . Kick 7 | . . . . 7 Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 6 exits: [*Fac x3] / [*Sto x2] / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Discovered new exit (range 17) 307 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 4) 418 | -10/Materials | Discovered new exit (range 7) 631 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1118 | -9/Materials | Discovered new exit (range 18) 1171 | -9/Materials | Entered another Materials area 1171 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -8/Materials | Build established: Scavenger-Mutant 2670 | -8/Materials | Build established: Mutant 2706 | -8/Materials | Discovered new exit (range 15) 2801 | -8/Materials | Entered Factory 2801 | -7/Factory | Evolved 2 slots: Utility x2 3037 | -7/Factory | Discovered new exit (range 18) 3129 | -7/Factory | Discovered new exit (range 17) 4767 | -7/Factory | Fabricated Gauss Cannon? 5151 | -7/Factory | Discovered new exit (range 16) 5201 | -7/Factory | First assault squad dispatched 5731 | -7/Factory | Garrison activated, responded to threat 5811 | -7/Factory | Discovered new exit (range 14) 5850 | -7/Factory | Discovered new exit (range 17) 6033 | -7/Factory | Lost 3 parts (2n1u) 6060 | -7/Factory | System corruption reached 10% 6103 | -7/Factory | Lost 3 parts (1n1u1w) 6248 | -7/Factory | Discovered new exit (range 6) 6260 | -7/Factory | Core integrity fell below 50% 6453 | -7/Factory | Lost 5 parts (4n1w) 6628 | -7/Factory | Destroyed 8 combat bots 6921 | -7/Factory | High security lockdown imminent 6954 | -7/Factory | Destroyed 8 combat bots 7001 | -7/Factory | High security lockdown engaged 7183 | -7/Factory | Destroyed 11 combat bots 7221 | -7/Factory | Garrison activated, responded to threat 7294 | -7/Factory | Core integrity fell below 20% 7328 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07309_ Acquired 93 matter. 07309_ Acquired 49 matter. 07309_ Slug penetrates Wall. 07310_ Slug penetrates H-55 Commando. 07310_ H-55 Commando knocked back. 07312_ Aluminum Leg destroyed. 07312_ Core Analyzer destroyed. 07313_ System corrupted: Energy discharge (-30). 07313_ L-41 Fighter knocked back. 07314_ Carbon-fiber Leg severed. 07316_ L-41 Fighter knocked back. 07316_ Destroyed Targeting Computer. 07316_ H-55 Commando system corrupted by crushing effect. 07317_ H-55 Commando system terminally corrupted. 07317_ Lgt. Nuclear Core fried. 07319_ Slug penetrates Wall. 07322_ Aluminum Leg destroyed. 07322_ L-41 Fighter knocked back. 07327_ Gauss Cannon destroyed. 07327_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????#######?????? | | ?????????????????????? ??#??? | | ??????????????????????"" ? ???? | | ?????????????????????#"" "" ???? | | ?????????????????????#"T "" #??? | | ?????????????????????#"" = """ #??? | | ?????????????????????#"" """ #??? | | ?????????????????????# """????? | | ??????????????????????? ??????? | | ???????????????????????##+########? | | ##?##????###+########### # # | | ?? ???# + """ # | | ""??"""??# ######### # """ # | | ""? """ ?# #???????##!#"%""" # | | """ """ "# #????????#=%"! # | | "%/ #????????# !% % ] ? | | """ """ "# #????????#/%#?? # | | """ """ ?# #????????# %#?? "" # | | """?"""??# #????????#i##???"" # | | ???????# #????????#%##???T" ? | | ?????????# #???????##!%#????"?? | | ???????? #???????#hl#???????? | | ?????? #????????#@#???????? | | ????# #????????#g#???????? | | ? ## = #????????#l#???????? | | " # / #????????#p#???????? | | ## #????????# #???????? | | "% % #????????#m#???????? | | "" # = ^#????????#;#???????? | | " #???????? ???????? | | #### #???????? ???????? | | #######T # #????????"""???????? | | #???????? ???????? | | #????????"""???????? | | +???????? ???????? | | #??????????????????? | | ??????????????????? | | ##### # ??????????????????? | | ????"" / ??????????????????? | | ?? """ !!% ?????????????????? | | "" """ =!%!% ?????????????????? | | *!!! #?????????????????? | | # !%% #??????????????????? | | ?######### #??????????????????? | | ?????????# #??????????????????? | | ?????????? #??????????????????? | | ?????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 349 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lyr. Heavy Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalOmegaDiverter Manual? 0 Play Time 00:57:16 Cumulative 268.2 hours Start 2022.05.27 @ 14:57:55 End 2022.05.27 @ 16:03:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 355 Rogue 355 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 79 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5b1a6d5-63c4-486a-970f-014e501cdf19