Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.13 @ 22:26:32 Player: xordid Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (3820) 3820 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 9051 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 30 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 326/360 System Corruption 35% Temperature Cool (25) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (6) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (5) ------ Compact Battery Improved Component Analysis Suite > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Armored Medium Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Compact Battery Improved Medium Armor Plating Improved Component Analysis Suite High-powered Tractor Beam > --- WEAPON ----------- Long-range Proton Cannon Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine [Rating: 78] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 . . Power 2 | . . . . . 1 . 1 . . . Propulsion 4 | . . . 2 . . . 1 1 . . Utility 3 | . . . . . 1 1 . 1 . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 153 | 5 9 4 20 18 32 7 2 9 5 42 Power 19 | 1 1 . 2 1 4 . . 3 1 6 Engine 10 | 1 1 . 2 1 3 . . . 1 1 Core 9 | . . . . . 1 . . 3 . 5 Reactor . | . . . . . . . . . . . Propulsion 55 | 2 2 . 10 8 9 . . 3 2 19 Treads 20 | . . . 3 1 4 . . 3 . 9 Leg 20 | . 2 . 2 7 5 . . . 1 3 Wheel 5 | 2 . . . . . . . . . 3 Hover 5 | . . . 4 . . . . . 1 . Flight 5 | . . . 1 . . . . . . 4 Utility 46 | 1 5 3 3 4 12 5 2 2 1 8 Device 24 | . 2 . . 4 6 4 1 1 1 5 Storage 10 | 1 1 2 2 . 1 . . 1 . 2 Processor 7 | . 2 . 1 . 3 1 . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . 1 . . 2 . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 33 | 1 1 1 5 5 7 2 . 1 1 9 Energy Gun 9 | . 1 . 1 2 3 . . . 1 1 Energy Cannon 7 | . . . 1 2 . . . . . 4 Ballistic Gun 10 | 1 . . 1 . 4 1 . . . 3 Ballistic Cannon 3 | . . . . . . 1 . 1 . 1 Launcher 3 | . . 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 7 | . . . . . . . . . . 7 Parts Lost 75 | . 4 1 7 12 5 . . 7 8 31 Power 15 | . 1 . 1 1 2 . . 3 2 5 Propulsion 30 | . 2 . 4 6 3 . . 2 3 10 Utility 11 | . . . . 1 . . . 1 1 8 Weapon 19 | . 1 1 2 4 . . . 1 2 8 Highest Loss Streak 8 | . 2 1 3 5 2 . . 6 6 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 7 | . 2 6 8 9 9 9 9 9 2 2 Power . | . . . . 1 . 1 1 . . . Propulsion 1 | . . . . 1 4 3 3 3 . 1 Utility 2 | . 1 5 5 3 . 2 2 2 1 . Weapon 1 | . . . 1 2 4 2 3 3 . . Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . . . 1 8 3 3 . . . 4 Power . | . . . . . . . . . . . Propulsion 7 | . . . . 2 . 1 . . . 4 Utility 5 | . . . . 3 . 2 . . . . Weapon 7 | . . . 1 3 3 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 80 94 88 92 91 98 85 82 60 52 Engine 8 | . 10 11 11 10 15 7 6 4 2 1 Core 2 | . . . . . 1 7 6 9 4 5 Treads 6 | . . . 8 18 9 . . 1 7 5 Leg 16 | . 4 28 15 18 21 30 26 21 9 5 Wheel 1 | . 18 . . . . . . . . 1 Hover 2 | . . . 8 3 . . . . 2 . Device 8 | . 11 5 . 7 10 18 12 10 7 9 Storage 10 | . 5 17 19 11 9 7 6 10 8 5 Processor 2 | . 8 2 2 1 4 2 6 2 . . Energy Gun 4 | . 7 11 4 5 6 1 . . 1 . Energy Cannon 3 | . . . 3 10 6 . . . . 1 Ballistic Gun 5 | . 11 . 4 . 5 16 13 15 5 3 Launcher 3 | . . 13 8 5 . . . . . . Peak Build Rating 78 | 5 8 9 18 20 29 37 37 46 54 78 Average Rating 24 | 3 6 8 13 16 24 34 36 43 38 42 On Entrance 21 | . 5 6 8 18 16 27 37 36 44 35 Avg Prop Armor Cover (%) 7 | . . . 7 9 5 . . 6 3 6 Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 97 | 11 13 23 97 31 41 40 51 52 57 52 Greatest Support 210 | 26 26 20 40 60 82 40 40 90 90 210 Greatest Overweight (x) 10 | 1 1 1 4 3 1 . 1 1 2 10 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 25 10 10 10 10 10 10 15 Average Capacity 9 | 7 5 8 11 10 10 10 10 10 7 7 Most Carried 10 | 2 5 8 10 10 10 10 10 10 7 7 Average Carried 7 | . 2 6 8 9 9 9 9 9 2 2 Final Capacity 10 | 8 5 10 10 10 10 10 10 10 5 5 Final Carried 10 | . 4 8 10 10 10 10 10 5 2 1 Class Distribution -------------------- 47% | Scavenger-Mutant 31% | Mutant 12% | Scavenger-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Matter Collected 3403 | 256 87 149 368 450 615 62 57 148 514 697 Remotely 211 | . . . . . . . . . . 211 Salvage Created 4179 | 118 290 . 739 843 791 62 68 180 541 547 Parts 208 | 4 8 1 49 42 45 4 5 14 5 31 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 . 1 Parts Field Recycled 11 | . . . . . . . 11 . . . Retrieved Matter 124 | . . . . . . . 124 . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 81 | . 8 1 21 17 16 1 1 6 2 8 Guns 33 | . 5 . 3 2 13 1 1 4 2 2 Cannons 21 | . . . 4 9 3 . . 1 . 4 AOE 23 | . 3 1 14 4 . . . 1 . . Classes Destroyed 15 | 2 4 . 3 1 2 . . 1 1 1 Worker 2 | . . . . . 1 . . . . 1 Builder 8 | . 1 . 2 2 1 . 1 1 . . Tunneler 1 | 1 . . . . . . . . . . Recycler 4 | 1 . . 1 1 . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 6 | . 1 . 1 1 1 . 1 1 . . Swarmer 14 | . 2 1 3 . 2 . . 4 . 2 Grunt 36 | . 6 . 11 8 11 . . . . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 21 | . . . 6 8 3 1 1 . . 2 Hunter 4 | . . . . . . . . . . 4 Programmer 2 | . . . . . . . . 2 . . Compactor 2 | . . . . . . . . . 2 . Best Kill Streak 9 | 2 5 1 9 5 4 1 2 4 1 3 Combat Bots Only 7 | . 4 1 7 5 4 1 1 4 1 3 Max Kills in Single Turn 4 | 1 4 1 3 3 1 1 2 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 1 2 1 . . . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Hostile Shots Fired 1096 | . 65 18 78 138 118 27 27 32 8 585 Missed 311 | . 24 5 19 28 26 13 11 11 . 174 Hits 785 | . 41 13 59 110 92 14 16 21 8 411 Melee 11 | . . . . 2 . . . . 8 1 Projectile 774 | . 41 13 59 108 92 14 16 21 . 410 Critical Strikes 26 | . . . 1 5 7 . . 1 3 9 Damage Taken 12067 | . 457 116 949 1574 1400 94 116 516 296 6549 Core 1834 | . 171 17 215 162 223 5 20 38 . 983 Absorbed by Shields 90 | . . . . . 54 . . . 36 . Reduced by Siege Mode 52 | . . . . . . . . . . 52 Regen/Repaired (Parts) 257 | . 56 . . 201 . . . . . . Core Remaining (%) 64 | 100 . 24 . 5 59 99 97 . . . Volleys Fired 328 | 6 39 6 53 72 55 4 5 10 21 57 Largest 3 | 1 2 1 2 2 2 3 3 3 3 3 Hottest 160 | 20 70 50 68 136 160 84 96 100 120 150 Shots Fired 551 | 6 67 6 66 111 109 12 15 29 43 87 Gun 337 | 6 67 4 22 25 92 12 10 26 27 46 Cannon 169 | . . . 17 70 17 . 5 3 16 41 Launcher 45 | . . 2 27 16 . . . . . . Special . | . . . . . . . . . . . Kinetic 253 | 6 35 . 11 . 58 12 15 29 34 53 Thermal 207 | . 32 4 17 95 45 . . . 9 5 Explosive 45 | . . 2 27 16 . . . . . . Electromagnetic 46 | . . . 11 . 6 . . . . 29 Robot Hit Streak 12 | 3 7 . 8 7 9 10 11 3 8 12 Robot Miss Streak 13 | 1 8 6 7 3 5 1 6 7 5 13 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 6 | . 1 . . . 4 . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . . Shots Hit Robots 353 | 4 37 . 41 70 71 10 8 18 36 58 Core Hits 218 | 3 20 1 52 26 39 2 8 20 17 30 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Critical Strikes 13 | . 3 . . 3 1 . 1 1 . 4 Burn 5 | . 3 . . 2 . . . . . . Meltdown 1 | . . . . 1 . . . . . . Destroy 2 | . . . . . . . . 1 . 1 Blast 4 | . . . . . . . 1 . . 3 Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9497 | 33 702 77 1865 1835 1511 219 259 708 935 1353 Guns 3941 | 33 364 . 271 231 1326 219 124 260 567 546 Cannons 2678 | . . . 163 1027 184 . 64 65 368 807 Explosions 2877 | . 338 77 1431 577 . . 71 383 . . Melee . | . . . . . . . . . . . Ramming 1 | . . . . . 1 . . . . . Kinetic 3286 | 33 166 . 146 . 711 219 188 325 729 769 Thermal 2988 | . 198 . 456 1258 745 . 71 . 206 54 Explosive 2513 | . 338 77 1138 577 . . . 383 . . Electromagnetic 709 | . . . 125 . 54 . . . . 530 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 35 | . . . . . . . . 2 24 35 Average Corruption 23 | . . . . . . . . 1 14 27 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 65 | . . . . . . . . . 11 54 Message Errors 12 | . . . . . . . . . 2 10 Matter Fused 15 | . . . . . . . . . 3 12 Heat Flow Errors 4 | . . . . . . . . . 1 3 Energy Discharges 6 | . . . . . . . . . 2 4 Parts Rejected 2 | . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . 9 Data Loss (major) 5 | . . . . . . . . . 1 4 Misfires 3 | . . . . . . . . . . 3 Alerts 2 | . . . . . . . . . . 2 Misdirections 6 | . . . . . . . . . 2 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 444 | . 29 . 205 25 . . 41 97 . 47 Projectiles 84 | . . . . 20 . . 17 . . 47 Explosions 360 | . 29 . 205 5 . . 24 97 . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . . . 3 . 3 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . . 3 . 2 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 455 | . . 13 222 84 . . . 136 . . Shots 16 | . . 1 8 5 . . . 2 . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 527 | . 168 40 196 527 470 7 148 51 210 333 Average Temperature 117 | . 58 20 47 159 148 2 71 30 100 117 Received Heat Transfer 2188 | . 183 . 246 630 814 24 30 . . 261 Effects 23 | . . . . 8 14 . . . . 1 Shutdowns 7 | . . . . 1 5 . . . . 1 Energy Bleed 2 | . . . . . 2 . . . . . Interference 10 | . . . . 4 6 . . . . . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 2 | . . . . 2 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations 2 | . . . . . . . . . . 2 Total Turns 22 | . . . . . . . . . . 22 Longest Duration 18 | . . . . . . . . . . 18 Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 2 | . . . . 2 . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . Parts Melted 12 | . 1 . . 9 2 . . . . . Heat Transferred 6107 | . 814 . 446 2590 1608 . 100 . 475 74 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Maximum Alert Level 2 | . . . 2 1 1 . . . . . Low Security (%) 79 | 100 100 100 27 54 96 100 100 100 100 100 Level 1 16 | . . . 45 45 3 . . . . . Level 2 4 | . . . 26 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 432 | 5 146 45 432 269 209 86 94 154 48 87 Initial 169 | . . 42 7 169 101 86 4 32 48 . Average 99 | 1 40 9 254 180 115 45 21 27 6 14 Influence Increases 3227 | 10 262 45 904 706 493 73 145 297 6 286 Destroy 0b10 Robot/C 1580 | . 160 20 420 340 320 20 20 120 . 160 Destroy 0b10 Robot/NC 115 | 10 10 . 25 20 20 . 10 10 . 10 Destroy Leader 432 | . 32 10 132 102 72 10 12 22 . 40 Successful Hack 61 | . 7 . 9 4 5 12 19 5 . . Disable Machine 495 | . 15 . 195 75 30 30 60 60 . 30 Destroy Structure 394 | . 23 15 123 105 1 1 24 80 6 16 Lose Combat Pursuer 150 | . 15 . . 60 45 . . . . 30 Influence Decreases 3227 | 10 153 133 523 867 544 254 88 225 144 286 Entered New Map 687 | . . 67 14 233 140 104 5 34 90 . Time Decay 1996 | 10 113 66 439 464 334 150 83 151 30 156 Lost Part 474 | . 40 . 70 120 50 . . 40 24 130 Lost Ally 70 | . . . . 50 20 . . . . . Squads Dispatched 9 | . 1 . 3 1 1 . . 1 . 2 Investigation 3 | . . . 2 1 . . . . . . Extermination 2 | . . . . . . . . 1 . 1 Reinforcement 4 | . 1 . 1 . 1 . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Distress Signals 10 | . 1 . 2 3 3 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 147 | . 16 1 28 30 20 2 2 11 6 31 Peak Tracking Total 11 | . 6 1 7 5 4 1 1 5 3 11 Tactical Retreats 10 | . 1 . . 4 2 . . . . 3 ECM-based Alert Blocks 4 | . . . . 2 . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Traps Triggered 7 | . 1 . 1 . . . . 1 . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Machines Disabled 34 | . 1 . 14 5 2 2 4 4 . 2 Max in Single Turn 4 | . 1 . 3 1 1 2 4 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Machines Accessed 26 | . 5 . 5 5 2 1 4 3 . 1 Terminals 18 | . 3 . 3 4 2 1 3 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 72 | . 13 . 21 13 5 4 9 5 . 2 Successful 40 | . 8 . 12 9 2 3 4 1 . 1 Failed 31 | . 5 . 8 4 3 1 5 4 . 1 Catastrophic 6 | . 1 . 2 . . . 2 1 . . Database Lockouts 1 | . . . 1 . . . . . . . Manual . | . . . . . . . . . . . Terminals 49 | . 8 . 14 9 5 4 7 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . 3 . 1 4 . . . . . . Recycling Units 4 | . 2 . . . . . . . . 2 Scanalyzers 8 | . . . 6 . . . 2 . . . Garrison Access 3 | . . . . . . . . 3 . . Terminal Hacks 27 | . 4 . 9 5 2 3 3 1 . . Record 9 | . 2 . 5 . 1 1 . . . . Part Schematic 1 | . . . . . . 1 . . . . Prototype ID Bank 3 | . . . 1 1 . 1 . . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 3 | . . . 1 1 . . 1 . . . Locate Traps 2 | . . . 1 1 . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . 4 . . . . . . Scan Component 3 | . 1 . . 2 . . . . . . Repair 3 | . 1 . . 2 . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . 1 Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . 1 Scanalyzer 4 | . . . 3 . . . 1 . . . Insert Component 2 | . . . 1 . . . 1 . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 18 | . 4 . 3 4 . 1 3 2 . 1 Full Trace Events 5 | . 2 . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 3 | . 1 . . 2 . . . . . . Time 103 | . 26 . . 77 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 2 . . . . . . . . 8 Parts Scanalyzed 2 | . . . 1 . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . 31 . Total Orders 6 | . . . . 5 1 . . . . . EXPLORE 6 | . . . . 5 1 . . . . . Ally Attacks 40 | . . . . . . . . . 40 . Total Damage 753 | . . . . . . . . . 753 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Active Infowar (turns) 2027 | . 508 166 270 224 24 225 . 497 . 113 Optics 429 | . 353 76 . . . . . . . . Sensors 387 | . . . . . . 117 . 270 . . Terrain 584 | . 310 166 . . . 108 . . . . Machine Analysis 418 | . . . 270 148 . . . . . . ECM 617 | . 177 . . 76 24 . . 227 . 113 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 11 | . . . . 9 2 . . . . . Drone Recoveries 4 | . . . . 4 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Turns Passed 6773 | 64 571 473 1157 1171 752 308 382 580 288 1027 Spaces Moved 3690 | 51 442 284 600 586 318 222 203 292 151 541 Core 56 | 13 40 . . . . . . . . 3 Treads 457 | . . . 38 205 67 . . 24 24 99 Legs 2338 | . 58 284 328 311 251 222 203 268 113 300 Wheels 482 | 38 344 . . . . . . . . 100 Hover 318 | . . . 234 70 . . . . 14 . Flight 39 | . . . . . . . . . . 39 Fastest Speed 32 | 50 50 120 112 120 120 120 120 120 120 32 Average Speed 141 | 84 92 140 163 150 156 120 174 180 135 124 Slowest Speed 550 | 100 120 190 400 260 190 120 190 190 240 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 40 42 68 82 43 5 7 8 92 13 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 395 | . 22 20 133 119 1 . 34 54 4 8 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . . 2 . 4 8 AOE 380 | . 22 20 133 119 . . 32 54 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Was Fac Total 4705 | 66 544 351 713 762 455 255 221 324 194 820 Wait 177 | . 41 49 . 34 . . 8 . . 45 Move 3681 | 50 441 283 599 585 317 221 202 292 150 541 Hop . | . . . . . . . . . . . Pick Up 157 | 5 11 7 25 26 22 11 1 3 9 37 Fast Attach 29 | . . . . 4 7 . 2 4 . 12 Attach 122 | 5 8 3 14 15 12 2 . 7 12 44 Detach 13 | . 2 . . . . . . . . 11 Swap 56 | . 2 2 9 10 20 8 . 4 1 . Drop 81 | . . 1 13 16 21 9 3 4 1 13 Fire 328 | 6 39 6 53 72 55 4 5 10 21 57 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis 60 | . . . . . . . . . . 60 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 15) 503 | -10/Materials | Core integrity fell below 50% 608 | -10/Materials | Repaired Ion Engine 636 | -10/Materials | Entered Mines 640 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 649 | -10/Mines | Met a Derelict bent on vengeance 694 | -10/Mines | Discovered new exit (range 11) 1109 | -10/Mines | Entered Materials 1109 | -9/Materials | Evolved 2 slots: Propulsion x2 1498 | -9/Materials | Build established: Scavenger-Mutant 1941 | -9/Materials | Core integrity fell below 50% 1962 | -9/Materials | Lost 3 parts (1n2w) 1973 | -9/Materials | Destroyed 7 combat bots 2053 | -9/Materials | Central database locked down 2256 | -9/Materials | Discovered new exit (range 8) 2266 | -9/Materials | Entered Storage 2888 | -9/Storage | Repaired Adv. Beam Cannon 2919 | -9/Storage | Repaired Aluminum Leg 3053 | -9/Storage | Core integrity fell below 20% 3114 | -9/Storage | Lost 5 parts (2n1u2w) 3427 | -9/Storage | Discovered new exit (range 8) 3437 | -9/Storage | Entered Materials 3437 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4172 | -8/Materials | Discovered new exit (range 13) 4189 | -8/Materials | Entered Factory 4189 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4415 | -7/Factory | Discovered new exit (range 12) 4428 | -7/Factory | Identified exit to Factory 4497 | -7/Factory | Entered another Factory area 4497 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4623 | -6/Factory | Identified exit to Lower Caves 4757 | -6/Factory | Build established: Scavenger-Gunner 4825 | -6/Factory | Discovered new exit (range 10) 4852 | -6/Factory | Identified exit to Factory 4879 | -6/Factory | Entered another Factory area 4879 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5179 | -5/Factory | Build established: Scavenger-Skirmisher 5442 | -5/Factory | Lost 6 parts (2p2n1u1w) 5459 | -5/Factory | Sucked down chute 5459 | -5/Factory | Entered Waste 5460 | -5/Waste | Met a frightened Derelict 5474 | -5/Waste | EMP discharged 5480 | -5/Waste | Spotted C-40 Crusher 5502 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5505 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5508 | -5/Waste | Allies destroyed C-40 Crusher 5523 | -5/Waste | Spotted C-40 Crusher 5532 | -5/Waste | Destroyed C-40 Crusher 5544 | -5/Waste | Spotted C-40 Crusher 5555 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5558 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5561 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5564 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5565 | -5/Waste | Spotted C-40 Crusher 5567 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5570 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5574 | -5/Waste | EMP discharged 5574 | -5/Waste | System corruption reached 10% 5581 | -5/Waste | Destroyed C-40 Crusher 5601 | -5/Waste | Lost 6 parts (2p2n1u1w) 5610 | -5/Waste | Spotted C-40 Crusher 5667 | -5/Waste | Spotted C-40 Crusher 5674 | -5/Waste | EMP discharged 5735 | -5/Waste | Discovered new exit (range 11) 5747 | -5/Waste | Entered Factory 5881 | -5/Factory | Build established: Mutant 6045 | -5/Factory | Lost 5 parts (2p2u1w) 6129 | -5/Factory | Lost 4 parts (4n) 6190 | -5/Factory | Core integrity fell below 50% 6233 | -5/Factory | Lost 8 parts (3n2u3w) 6271 | -5/Factory | Core integrity fell below 20% 6285 | -5/Factory | Lost 4 parts (1p1n1u1w) 6288 | -5/Factory | System corruption reached 30% 6596 | -5/Factory | Build established: Scavenger-Mutant 6726 | -5/Factory | Lost 3 parts (2n1u) 6750 | -5/Factory | Cargo convoy interrupted 6774 | -5/Factory | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- 06759_ Penetrated by Slug. 06761_ Acquired 2 matter. 06762_ K-01 Serf collects debris. 06762_ P-70 Sage resets A-27 Freighter, system corruption cleaned. 06762_ K-01 Serf collects debris. 06764_ K-01 Serf destroyed. 06765_ System corrupted: Component data lost. 06765_ K-01 Serf collects debris. 06767_ Penetrated by Slug. 06768_ Slug penetrates K-01 Serf. 06768_ K-01 Serf destroyed. 06768_ Penetrated by Slug. 06768_ Terminal disabled. 06769_ K-01 Serf collects debris. 06769_ P-70 Sage resets K-01 Serf, system corruption cleaned. 06771_ Penetrated by Slug. 06772_ K-01 Serf collects debris. 06773_ P-70 Sage resets H-66 Slayer, system corruption cleaned. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ???????????????????????########################T # | | ???????????????????????# + | | ???????????????????????# # | | ???????????????????????# """" """" # | | ???????????????????????# """ """" + | | ???????????????????????# " "" """" # | | ???????????????????????# """" """" + | | ???????????????????????# """" """" # | | ???????????????????????# """" """" + | | ???????????????????????# """" """" #"#"########## | | ????????#+#+##########?# # # | | ????????# #?# " # | | ????????# #?# " # | | ????????# #?############## # | | ????????# #??????????????# # | | ????????# #??????????????# # | | ????????# #??###?????????# # | | ????????# ####;############"#"######### | | ????????# k | | ????????# @ ^ | | ????????# """ """ % % " ^ """ | | ????????# """ %%% %% T" ^ "F" | | ????????# "" ^ % !% " | | ????????#/ x A A ################ """ | | #####+##" !k!! %" """ #??????????????# %""" | | i=^%* %"" """ #??????????????# | | = """ """ #??????????????# | | "%"" [ = #??????????????# | | ""%" = = #??????????????# | | " ![== #??????????????# | | ############+######+##### #????????##########+## | | ?# #?????????# #????????# """ | | ?# #?????????# #????????# "Y" | | ?# """"""""" #?????????# #????????# [ == """" | | ?# #?????????# #????????# [ """" | | ?#!= " ????????# #????????# """" | | ?#! " ???????# #????????# """" | | ?# "??????# #????????# | | ?# ????# #???###### """" """" | | ?# #####???# #??? # """" """" | | ?# ######### #?? ! # """" """" | | ?# # #?? ! ?# """" """" | | ?# "" """ # #? ??# | | ?#####" % " """ # #? """"??#+###+####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 480 Matter Stores 495 Matter Capacity 600 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed IFF Parser | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 6% | -10/Materials Adv. Beam Cannon | 7% | -9/Storage Aluminum Leg | 10% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Bumper Bots Close Call Crack Shot DATA ERROR: Steam Global Achievement% Dynamic Key First Step to Greatness Hydra I Have A Map? I Spy Immobile And Lovin' It It's Just You Jackpot Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Organ Harvest Part-time Mechanic Please Form A Line Power Corrupts Remodeling Resistances Are Futile Risk Taker Safety First Serviceable Loadout Spot Them First Storm Trooper System Compromised There's More Where That Came From Uninvited Guest Universal Adapter Use The Force Well Done Challenges ------------ None Game ------ Seed DamperPartitionTreads Manual? 0 Play Time 03:03:25 Cumulative 6.1 hours Start 2026.04.12 @ 14:00:02 End 2026.04.13 @ 22:26:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40f03479-ee8c-4a04-8ee7-a02cd94dcb0f