Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.14 @ 18:43:54 Player: Finestep Result: Destroyed self with Shock Bomb Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (232) 1160 Value Destroyed (7287) 7287 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2687) 2687 TOTAL SCORE: 14054 Bonus ------- High Alert Combat Kills 2761 Follower Combat Kills 195 Friendly Fire -269 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 92/160 System Corruption 6% Temperature Cool (9) Movement Treading (180) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Medium Treads Medium Treads Armored Wheel Armored Wheel > --- UTILITY (6) ------ Improved Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Hardened Medium Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon Shock Bomb Launcher > --- INVENTORY (20) --- Light Nuclear Core Neutrino Core Improved Carbon-fiber Leg Cooled Airjet Cooled Airjet Compact Battery (300) Advanced Terrain Scanner Advanced Targeting Computer Improved Melee Analysis Suite Weapon Cycler Transmission Jammer Hardened Heavy Armor Plating Improved Recalibrator Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Cannon Heavy Rocket Launcher Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Medium Treads Medium Treads Armored Wheel Armored Wheel Improved Cooling System Compact Battery Advanced Terrain Scanner Advanced Targeting Computer Weapon Cycler Hardened Heavy Armor Plating Improved Recalibrator Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Plasma Cannon Shock Bomb Launcher Heavy Missile Launcher Great Axe [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 4 | . . . 2 1 1 . Weapon . | . . . . . . . Parts Attached 233 | 6 2 6 39 55 117 8 Power 13 | 1 . . 1 7 4 . Engine 6 | 1 . . 1 3 1 . Core 7 | . . . . 4 3 . Reactor . | . . . . . . . Propulsion 62 | 2 . 2 9 18 27 4 Treads 29 | . . 1 6 11 9 2 Leg 3 | . . . . 3 . . Wheel 16 | 2 . 1 3 4 4 2 Hover 14 | . . . . . 14 . Flight . | . . . . . . . Utility 74 | 1 2 . 12 9 49 1 Device 30 | . . . 1 2 27 . Storage 21 | 1 2 . 7 3 8 . Processor 4 | . . . . 1 3 . Hackware 1 | . . . 1 . . . Protection 18 | . . . 3 3 11 1 Artifact . | . . . . . . . Weapon 84 | 2 . 4 17 21 37 3 Energy Gun 15 | . . . 5 4 6 . Energy Cannon 20 | . . . 1 6 13 . Ballistic Gun 24 | 2 . 2 11 7 2 . Ballistic Cannon 9 | . . . . . 7 2 Launcher 11 | . . . . 4 6 1 Special Weapon 2 | . . 2 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 1 . 5 . Parts Lost 51 | . . 1 8 22 18 2 Power 7 | . . . 1 4 2 . Propulsion 16 | . . 1 1 6 8 . Utility 8 | . . . 1 2 5 . Weapon 20 | . . . 5 10 3 2 Highest Loss Streak 4 | . . 1 3 4 4 1 Average Slot Usage (%) 96 | . 99 100 95 96 95 99 Engine 5 | . 14 14 8 5 2 . Core 2 | . . . . 3 4 7 Treads 13 | . . 10 13 11 15 15 Leg 1 | . . . . 4 . . Wheel 8 | . 28 17 8 9 3 15 Hover 2 | . . . . . 7 . Device 4 | . . . 2 3 7 7 Storage 25 | . 27 28 33 33 16 28 Processor 7 | . . . . 4 14 7 Protection 3 | . . . 7 3 4 1 Energy Gun 3 | . . . 4 5 2 . Energy Cannon 3 | . . . . 4 4 5 Ballistic Gun 8 | . 28 27 17 6 . . Ballistic Cannon 1 | . . . . . 4 9 Naked Turns . | . . . . . . . Heaviest Build 86 | 10 38 38 65 86 63 66 Greatest Support 80 | 20 20 20 40 76 80 24 Greatest Overweight (x) 8 | . 1 1 6 8 4 2 Average Overweight (x) 1 | . . 1 3 2 1 2 Largest Inventory Capacity 28 | 6 16 16 22 28 22 20 Average Capacity 19 | 5 15 16 21 26 15 20 Most Carried 28 | 5 15 16 22 28 21 20 Average Carried 18 | 3 13 15 19 24 14 17 Final Capacity 22 | 6 16 16 22 22 20 20 Final Carried 22 | 5 15 15 22 21 20 20 Class Distribution -------------------- 56% | Hauler-Mutant 23% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 4570 | 276 36 195 738 1062 2150 113 Remotely . | . . . . . . . Salvage Created 9320 | 84 81 379 1535 2824 4302 115 Parts 495 | 7 6 25 112 141 198 6 Haulers Intercepted 12 | . . . 4 3 5 . Recyclers Shooed 14 | 1 . 1 4 2 6 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 166 | . 2 9 30 55 67 3 Melee 8 | . . . . . 8 . Guns 81 | . 2 9 28 32 10 . Cannons 40 | . . . . 11 26 3 AOE 30 | . . . 2 9 19 . Classes Destroyed 17 | 2 1 2 6 4 2 . Worker 10 | . . 1 3 2 4 . Builder 7 | . . . 1 1 5 . Tunneler 3 | 1 . 1 1 . . . Hauler 12 | . . . 4 3 5 . Recycler 15 | 1 . . 3 2 9 . Mechanic 2 | . . . . 1 1 . Operator 5 | . . . 3 2 . . Watcher 11 | . . . 4 2 5 . Swarmer 35 | . . . 14 6 13 2 Grunt 85 | . 2 8 11 33 31 . Brawler 5 | . . . . 2 3 . Duelist 6 | . . . . 4 2 . Protector 1 | . . . . 1 . . Sentry 22 | . . . 5 9 7 1 Hunter 4 | . . . . . 4 . Programmer 7 | . . . . . 7 . Assembled 1 | . . 1 . . . . Thug 1 | . . . . . 1 . Best Kill Streak 10 | 2 1 6 10 6 8 3 Combat Bots Only 8 | . 1 5 8 5 8 3 Max Kills in Single Turn 3 | 1 1 1 3 3 3 1 Gunslinging 1 | . . . 1 1 . . Exploded 3 | . . . 2 3 3 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 10816 | . 24 303 1138 4317 4770 264 Core 1517 | . 12 80 186 535 641 63 Absorbed by Shields . | . . . . . . . Core Remaining (%) 54 | 100 . 63 53 2 . . Volleys Fired 574 | 4 4 39 130 210 182 5 Largest 2 | 2 2 2 2 2 2 2 Hottest 140 | 40 40 100 70 126 140 140 Shots Fired 1050 | 8 8 74 256 392 303 9 Gun 685 | 8 8 70 256 286 57 . Cannon 318 | . . . . 92 218 8 Launcher 43 | . . . . 14 28 1 Special 4 | . . 4 . . . . Kinetic 615 | 8 8 70 218 181 129 1 Thermal 121 | . . 4 23 58 29 7 Explosive 20 | . . . . 14 6 . Electromagnetic 294 | . . . 15 139 139 1 Robot Hit Streak 25 | 4 4 8 15 19 25 4 Robot Miss Streak 8 | 1 2 8 4 5 5 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 13 | . . 1 3 6 3 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 742 | 6 5 40 171 273 241 6 Core Hits 385 | 4 3 20 69 140 145 4 Critical Hits 31 | . . 1 1 10 19 . Critical Kills 14 | . . 1 1 3 9 . Critical Parts Destroyed 16 | . . . . 7 9 . Melee Attacks 46 | . . . . . 46 . Impact . | . . . . . . . Slashing 46 | . . . . . 46 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18714 | 61 57 503 2245 6441 9256 151 Guns 6351 | 61 57 503 1888 2818 1024 . Cannons 5915 | . . . . 1331 4433 151 Explosions 4947 | . . . 304 2272 2371 . Melee 1410 | . . . . . 1410 . Ramming 91 | . . . 53 20 18 . Kinetic 6455 | 61 57 503 1497 1751 2555 31 Thermal 2463 | . . . 202 1108 1033 120 Explosive 2595 | . . . 260 1858 477 . Electromagnetic 5700 | . . . 233 1704 3763 . Impact . | . . . . . . . Slashing 1410 | . . . . . 1410 . Piercing . | . . . . . . . Highest Corruption 6 | . . . 1 . 6 6 Average Corruption 3 | . . . 1 . 3 6 Corruption Purged . | . . . . . . . Effects 72 | . . . 2 . 59 11 Message Errors 20 | . . . . . 15 5 Matter Fused 19 | . . . . . 16 3 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 8 | . . . . . 6 2 Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . . 1 Targeting Errors 16 | . . . 2 . 14 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 435 | . . . 36 179 220 . Projectiles 94 | . . . . 46 48 . Explosions 181 | . . . 21 123 37 . Melee 160 | . . . 15 10 135 . Knockbacks 28 | . . . 1 . 27 . Impact 1 | . . . 1 . . . Kinetic 21 | . . . . . 21 . Secondary 6 | . . . . . 6 . Self-Inflicted Damage 271 | . . . 15 123 122 11 Shots 10 | . . . . 4 5 1 Rammed 3 | . . . 1 1 1 . Targets Rammed 4 | . . . 2 1 1 . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 405 | . 12 40 76 333 405 . Average Temperature 77 | . 9 17 25 75 99 . Received Heat Transfer 3768 | . 12 246 339 2061 1089 21 Effects 4 | . . . . 2 2 . Energy Bleed 2 | . . . . 1 1 . Interference 1 | . . . . . 1 . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 7 | . . . . 3 4 . Combat Hostiles 7 | . . . . 3 4 . Parts Fried 30 | . . . . 5 25 . Impact Corruptions 2 | . . . 1 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 1 . 2 Heat Transferred 3937 | . . . 494 1732 1500 211 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 14 | . . . 1 3 10 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 2132 | 10 132 206 564 1086 2132 . Average Influence 615 | 4 43 40 228 692 942 . Maximum Alert Level 5 | . . 1 2 3 5 . Low Security (%) 23 | 100 100 95 43 2 . . Level 1 11 | . . 4 34 17 2 . Level 2 30 | . . . 22 29 47 . Level 3 20 | . . . . 50 14 . Level 4 7 | . . . . . 19 . Level 5 6 | . . . . . 15 . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 42 | . 3 . 7 11 21 . Investigation 16 | . 3 . 2 6 5 . Extermination 6 | . . . . . 6 . Reinforcement 14 | . . . 4 3 7 . Assault 5 | . . . 1 2 2 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 4 | . . . . . 4 . Haulers Reinforced 2 | . . . . . 2 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 9 | . 1 . 3 3 2 . Communications Jammed 1 | . . . . . 1 . Distress Signals 1 | . . . . . 1 . Times Spotted 273 | . 10 9 50 90 101 13 Peak Tracking Total 9 | . 9 3 5 8 6 8 Tactical Retreats 27 | . 2 1 2 11 8 3 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 13 | . 1 . 1 4 7 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 14 | . . . 1 7 6 . Max in Single Turn 2 | . . . 1 2 2 . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 45 | . 4 . 6 15 20 . Terminals 22 | . 2 . 5 8 7 . Fabricators 4 | . . . . . 4 . Repair Stations 6 | . . . . 2 4 . Recycling Units 6 | . 2 . . 2 2 . Scanalyzers 4 | . . . 1 2 1 . Garrison Access 3 | . . . . 1 2 . Total Hacks 129 | . 14 . 23 37 55 . Successful 65 | . 9 . 13 18 25 . Failed 64 | . 5 . 10 19 30 . Catastrophic 7 | . . . . . 7 . Database Lockouts . | . . . . . . . Manual 47 | . 9 . 12 9 17 . Terminals 65 | . 8 . 20 19 18 . Fabricators 16 | . . . . . 16 . Repair Stations 14 | . . . . 5 9 . Recycling Units 16 | . 6 . . 6 4 . Scanalyzers 11 | . . . 3 6 2 . Garrison Access 7 | . . . . 1 6 . Terminal Hacks 20 | . 3 . 5 7 5 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . . . 1 . 1 . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . . . 1 . . Alert Level 2 | . . . . 1 1 . Unreport Threat 3 | . . . 1 2 . . Locate Traps 1 | . . . . . 1 . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 2 | . . . 1 1 . . Zone Layout 4 | . . . . 2 2 . Fabricator Hacks 7 | . . . . . 7 . Network Status 2 | . . . . . 2 . Load Schematic 2 | . . . . . 2 . Build 3 | . . . . . 3 . Repair Station Hacks 8 | . . . . 2 6 . Scan Component 5 | . . . . 1 4 . Repair 3 | . . . . 1 2 . Recycling Unit Hacks 4 | . 2 . . 1 1 . Retrieve Components 4 | . 2 . . 1 1 . Scanalyzer 6 | . . . 2 4 . . Insert Component 4 | . . . 1 3 . . Analyze 2 | . . . 1 1 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 54 | . 10 . 14 9 21 . Terminals 11 | . 2 . 6 1 2 . Track 3 | . 1 . 2 . . . Botnet 5 | . 1 . 3 . 1 . Operators 3 | . . . 1 1 1 . Fabricators 2 | . . . . . 2 . Siphon 1 | . . . . . 1 . Haulers 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . . 2 2 . Tunnel 6 | . 2 . . 2 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 38 | . 2 . 6 12 18 . Full Trace Events 6 | . . . 2 1 3 . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built 3 | . . . . . 3 . Matter 336 | . . . . . 336 . Time 84 | . . . . . 84 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired 3 | . . . . 1 2 . Time 168 | . . . . 80 88 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 18 | . 5 . . 3 10 . Parts Scanalyzed 3 | . . . 1 2 . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 93 | . . . . . 93 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 35 | . . . . . 35 . Total Damage 592 | . . . . . 592 . Kills 7 | . . . . . 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 8705 | 65 175 1180 1219 2351 3392 323 Spaces Moved 4935 | 50 170 716 491 1202 2036 270 Core 1 | 1 . . . . . . Treads 1187 | . . 459 112 246 370 . Legs 209 | . . . . 209 . . Wheels 2832 | 49 170 257 379 747 960 270 Hover 706 | . . . . . 706 . Flight . | . . . . . . . Fastest Speed 48 | 50 80 90 130 110 48 110 Average Speed 124 | 79 89 147 146 133 112 110 Slowest Speed 290 | 80 90 180 220 240 290 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 3 36 92 55 85 59 51 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 7 | . 2 1 . 2 2 . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 3 | 1 . . 1 . 1 . Scrap Searched 3 | . . 2 . . . 1 Spaces Dug 10 | . . 1 . . 9 . Terrain Destroyed 315 | . . 2 32 194 87 . Melee 9 | . . . . . 9 . Projectile 18 | . . 2 . . 16 . AOE 288 | . . . 32 194 62 . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 6389 | 64 184 762 762 1579 2750 288 Wait 375 | . . . 57 44 273 1 Move 4930 | 49 169 715 490 1201 2036 270 Hop . | . . . . . . . Pick Up 108 | 5 9 1 17 33 40 3 Fast Attach 60 | 6 1 . 8 19 25 1 Attach 69 | . . 1 12 20 32 4 Detach 18 | . . . 5 1 11 1 Swap 104 | . 1 5 19 16 60 3 Drop 102 | . . 1 22 34 45 . Fire 574 | 4 4 39 130 210 182 5 Melee 46 | . . . . . 46 . Ram 1 | . . . 1 . . . Kick 1 | . . . . 1 . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 11) 181 | -10/Materials | Identified exit to Mines 241 | -10/Materials | Entered Mines 263 | -10/Mines | Excavation squad dispatched 263 | -10/Mines | A large section of the Mines collapsed 308 | -10/Mines | Discovered new exit (range 8) 318 | -10/Mines | Build established: Mutant 415 | -10/Mines | Identified exit to Materials 513 | -10/Mines | Excavation squad dispatched 670 | -10/Mines | Learned location of Storage (-7) 1114 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1143 | -10/Mines | Found Prototype Device 1421 | -10/Mines | Entered Materials 1421 | -9/Materials | Evolved 2 slots: Utility x2 1729 | -9/Materials | Build established: Hauler-Mutant 1815 | -9/Materials | Lost 3 parts (1p1n1w) 1861 | -9/Materials | Discovered new exit (range 13) 2258 | -9/Materials | Identified exit to Mines 2391 | -9/Materials | Destroyed 8 combat bots 2463 | -9/Materials | Identified Exp. Sensor Array 2514 | -9/Materials | Build established: Scavenger-Mutant 2616 | -9/Materials | Discovered new exit (range 15) 2621 | -9/Materials | First assault squad dispatched 2640 | -9/Materials | Entered another Materials area 2640 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3082 | -8/Materials | Build established: Hauler-Mutant 3160 | -8/Materials | Discovered new exit (range 11) 3839 | -8/Materials | Repaired Exp. Sensor Array? 3840 | -8/Materials | First assault squad dispatched 3863 | -8/Materials | Lost 4 parts (1p2n1w) 4275 | -8/Materials | Core integrity fell below 50% 4358 | -8/Materials | Lost 3 parts (1p2w) 4671 | -8/Materials | Discovered new exit (range 3) 4800 | -8/Materials | Core integrity fell below 20% 4851 | -8/Materials | Lost 4 parts (1p1n2w) 4990 | -8/Materials | Identified exit to Factory 4991 | -8/Materials | Entered Factory 4991 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5289 | -7/Factory | Build established: Mutant 5464 | -7/Factory | Discovered new exit (range 15) 5489 | -7/Factory | Identified exit to Factory 5589 | -7/Factory | Discovered exit to Factory (range 12) 5616 | -7/Factory | Lost 3 parts (2n1u) 6024 | -7/Factory | Repaired Exp. Sensor Array 6171 | -7/Factory | Fabricated Med. Treads? 6544 | -7/Factory | Build established: Scavenger-Mutant 6591 | -7/Factory | First assault squad dispatched 6622 | -7/Factory | Discovered exit to Factory (range 6) 7097 | -7/Factory | Build established: Hauler-Mutant 7468 | -7/Factory | Repaired Shock Bomb Launcher 7636 | -7/Factory | Lost 4 parts (1u3w) 7846 | -7/Factory | Core integrity fell below 50% 7888 | -7/Factory | Lost 3 parts (1p2n) 7900 | -7/Factory | Destroyed 8 combat bots 7915 | -7/Factory | Allied Derelicts emerged from ambush trap array 7963 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 8102 | -7/Factory | Garrison activated, responded to threat 8293 | -7/Factory | Discovered new exit (range 20) 8314 | -7/Factory | Core integrity fell below 20% 8383 | -7/Factory | Entered Lower Caves 8394 | -7/Lower Caves | Learned Factory security intel 8453 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8508 | -7/Lower Caves | Encountered a Warlord checkpoint 8508 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8532 | -7/Lower Caves | Spotted B-75 Beast 8706 | -7/Lower Caves | Destroyed self with Shock Bomb Launcher Last Messages --------------- 08536_ System corrupted: Energy discharge (-124). 08555_ M-14 Sweeper reprogrammed Fire Trap. 08557_ M-14 Sweeper extracted Fire Trap. 08562_ JRMEQ9DKKGQ2DRNBQ%ZOTPPI/DI04S0OHB/HL E, 08590_ Y1TF&MFLBG4NPNTS&FJOXZSBFAM0GTDBTODN 08619_ VUYTYZ#:F2|HOM,KAYH&#LWB 08619_ Acquired 12 matter. 08626_ Searching scrap... 08626_ Found 37 Matter. 08626_ Found Hvy. Rocket Launcher. 08626_ Found Imp. Carbon-fiber Leg. 08626_ Found Shock Rifle. 08626_ Found Hrd. Medium Armor Plating. 08629_ Acquired Hrd. Medium Armor Plating. 08630_ Acquired 10 matter. 08632_ Acquired Imp. Carbon-fiber Leg. 08634_ Acquired Hvy. Rocket Launcher. 08640_ Acquired Neutrino Core. 08662_ :O90INAMHPQ&U3EXMRCOLR,RJUM 08686_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####???????????????#? | | ???????????????????????####### ####???????#### #? | | ???????????????????????? #?????? | | ?????????????????????????? ######## | | ??????????????????????###### ## #?????? | | ?????????????????????## ## ### ###?????? | | ?????????????????# ## ## #?# ######??? | | ?????????????????# ### ## #?# #??? | | ?????????????????# @ #?# ######## #??? | | ????????????????# ##?# #?????# #??? | | ????????????????# ##?# ##?????# #??? | | ???????????????# #??# #??????# #??? | | ??????????????# #??# #?????## #??? | | ????????????# ??## ######?# ##?? | | ???????????# ???######### ### ##? | | ???????????# ????????## #? | | ???????????## ???????## #? | | ????????????# ########### ???????# #? | | ??????????? ???????????? ??????## ### #? | | ?????????? ?????????????g?????## ##??# ## | | ????????? ?????????????? ????## ###??### | | ?????????##??????????????? g???# #????# | | ?????????????????????????? ???# ###### | | ?????????????????????????? ???# ### | | ?????????????????????????? ???# ## ## | | ?????????????????????????? ???###?# | | ?????????????????????????? ???????## | | ??????????????????????????? ????????# | | ??????????????????????????? ????????# ## | | ??????????????????????????? ????????# ### | | ????????????????????????????????????## ######## | | ?????????????????????????????????????####?????# | | ?????????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 18 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -7/Factory Hrd. Heavy Armor Plating | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumLauncherShield Manual? 0 Play Time 01:17:10 Cumulative 269.4 hours Start 2019.11.14 @ 17:20:27 End 2019.11.14 @ 18:43:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 78 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 526a6343-d79d-4363-8d95-0bdf449f1d0c