Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 15:04:30 Player: Gyred Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (273) 273 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 793 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 264/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (2) ------ Structural Scanner Targeting Computer > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (5) ---- Ion Engine Flight Unit Flight Unit Slug Cannon Flamer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Targeting Computer Targeting Computer > --- WEAPON ----------- Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Wheel Wheel Flight Unit Small Storage Unit [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Hover Unit Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Structural Scanner Processor Targeting Computer Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 33 | 5 25 3 Power 2 | . 2 . Engine 2 | . 2 . Core . | . . . Reactor . | . . . Propulsion 10 | 2 7 1 Treads 3 | 2 1 . Leg . | . . . Wheel . | . . . Hover 1 | . 1 . Flight 6 | . 5 1 Utility 5 | . 4 1 Device 2 | . 1 1 Storage . | . . . Processor 3 | . 3 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 16 | 3 12 1 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 7 | 2 4 1 Ballistic Cannon . | . . . Launcher 3 | . 3 . Special Weapon 4 | . 4 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 5 1 Power . | . . . Propulsion 3 | . 2 1 Utility . | . . . Weapon 3 | . 3 . Highest Loss Streak 4 | . 4 1 To Critical Strikes . | . . . Average Slot Usage (%) 89 | . 84 99 Engine 11 | . 10 14 Treads 3 | . 4 . Flight 23 | . 21 28 Device 6 | . 2 13 Processor 16 | . 17 14 Ballistic Gun 19 | . 16 23 Launcher 1 | . 2 . Special Weapon 5 | . 6 4 Peak Build Rating 7 | 4 7 7 Average Rating 6 | 3 5 6 On Entrance 3 | . 4 7 Naked Turns 5 | . 5 . Heaviest Build 8 | 2 8 8 Greatest Support 8 | 3 8 8 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 5 5 Average Carried 4 | 2 4 3 Final Capacity 5 | 5 5 5 Final Carried 5 | 5 5 5 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 584 | 211 300 73 Remotely . | . . . Salvage Created 321 | . 260 61 Parts 25 | . 17 8 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 16 | . . 16 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 14 | . 9 5 Guns 8 | . 3 5 AOE 6 | . 6 . Classes Destroyed 3 | . 3 . Hauler 2 | . 2 . Swarmer 10 | . 5 5 Grunt 4 | . 4 . Best Kill Streak 4 | . 4 3 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 3 | . 3 2 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 117 | . 89 28 Missed 40 | . 27 13 Damage Taken 904 | . 751 153 Core 253 | . 222 31 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 50 | . 39 11 Largest 2 | . 2 2 Hottest 100 | . 100 100 Shots Fired 81 | . 61 20 Gun 63 | . 45 18 Cannon . | . . . Launcher 4 | . 4 . Special 14 | . 12 2 Kinetic 61 | . 43 18 Thermal 16 | . 14 2 Explosive 4 | . 4 . Electromagnetic . | . . . Robot Hit Streak 6 | . 6 4 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 36 | . 28 8 Core Hits 24 | . 18 6 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 633 | . 510 123 Guns 367 | . 244 123 Cannons . | . . . Explosions 266 | . 266 . Melee . | . . . Ramming . | . . . Kinetic 345 | . 222 123 Thermal 22 | . 22 . Explosive 266 | . 266 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 54 | . 54 . Projectiles . | . . . Explosions 54 | . 54 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 113 | . 113 . Shots 3 | . 3 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 60 | . 60 . Average Temperature 18 | . 18 . Received Heat Transfer 207 | . 201 6 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | . 50 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Peak Influence 378 | . 378 . Initial . | . . . Average 189 | . 205 . Maximum Alert Level 1 | . 1 . Low Security (%) 44 | 100 39 . Level 1 55 | . 60 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 20 13 Peak Tracking Total 9 | . 9 6 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 11 | . 10 1 Terminals 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 29 | . 25 4 Successful 19 | . 15 4 Failed 10 | . 10 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 19 | . 19 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 6 | . 6 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 15 | . 11 4 Record 7 | . 3 4 Robot Analysis 3 | . 3 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Transport Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . 4 . Process 1 | . 1 . Retrieve Matter 3 | . 3 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 9 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter 100 | . 100 . Retrieved Matter 100 | . 100 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Robot Analysis Total 3 | . 3 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 743 | 40 466 237 Spaces Moved 1318 | 48 778 492 Core 146 | 48 98 . Treads . | . . . Legs . | . . . Wheels . | . . . Hover 1 | . 1 . Flight 1171 | . 679 492 Fastest Speed 37 | 50 37 37 Average Speed 38 | 50 38 37 Slowest Speed 120 | 50 120 37 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 6 | . 4 2 Cave-ins Triggered . | . . . Exploration Rate (%) 50 | 4 99 47 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 3 | . . 3 Spaces Dug 11 | . 11 . Terrain Destroyed 36 | . 36 . Melee . | . . . Projectile 11 | . 11 . AOE 25 | . 25 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1445 | 61 861 523 Wait 18 | 3 1 14 Move 1305 | 47 769 489 Hop 5 | . 4 1 Pick Up 13 | 5 5 3 Fast Attach 22 | 5 17 . Attach 5 | . 2 3 Detach 4 | . 4 . Swap 6 | . 6 . Drop 17 | 1 14 2 Fire 50 | . 39 11 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 16) 123 | -10/Materials | Core integrity fell below 50% 158 | -10/Materials | Lost 4 parts (2n2w) 161 | -10/Materials | Identified exit to Mines 172 | -10/Materials | Discovered new exit (range 3) 277 | -10/Materials | Discovered new exit (range 10) 286 | -10/Materials | Core integrity fell below 20% 367 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Discovered new exit (range 16) 507 | -10/Materials | Entered Subcaves 641 | -10/Subcaves | Visited Clippyterm 643 | -10/Subcaves | Learned Research security intel 655 | -10/Subcaves | Build established: Mutant 744 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- It looks like you're afraid of guards, would you like help? Data stored: Research security intel. >>Record! "LRC-V1" It looks like you're REDACTED, I can suggest REDACTED and REDACTED. Also definitely avoid REDACTED. >>Record! "SUBCON Basin" It looks like you want to play with dangerous UFD tech. While I can't recommend taking subatomizers out of the Subcaves, I can warn that doing so is a one-way ticket to summoning unimaginable chaos on any area not hardened against them. That includes... just about anywhere. 00710_ Acquired Flamer. 00725_ S-10 Pest destroyed. 00732_ Lgt. Assault Rifle fries itself beyond repair. 00742_ Flight Unit fries itself beyond repair. 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