Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 00:06:47 Player: Wyvric Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (4616) 4616 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (807) 807 TOTAL SCORE: 10528 Bonus ------- High Alert Combat Kills 574 Follower Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 138/142 System Corruption 8% Temperature Cool (9) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear-Ion Core > --- PROPULSION (6) --- Treaded Heavy-Airjet Exoskeleton Armored Huge Wheel > --- UTILITY (5) ------ Armored Scrap Engine Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner > --- WEAPON (3) ------- Shotgun Accelerated Gauss Construct/C > --- INVENTORY (5) ---- Light Nuclear Core Huge Storage Unit Advanced Terrain Scan Processor Improved Particle Charger Peak State ------------ > --- POWER ------------ Nuclear-Ion Core > --- PROPULSION ------- Improved Heavy Treads Treaded Heavy-Airjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Force Field > --- WEAPON ----------- PD Laser > --- INVENTORY -------- Cooled Ion Engine Coolant Injector Coolant Injector Cargo Storage Unit Experimental Sensor Array Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Improved System Shield Long-range Tractor Beam Drone Bay PD Laser PD Laser PD Laser Rocket Launcher Plasma Cutter Katana [Rating: 90] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Slots Evolved 8 | . . . 2 . 2 . . 4 . . Power . | . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . 2 . . Utility 3 | . . . 1 . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 201 | 6 10 12 21 13 21 12 6 15 39 46 Power 8 | 1 . 2 3 . . 1 . . . 1 Engine 6 | 1 . 2 2 . . 1 . . . . Core 2 | . . . 1 . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 43 | 2 3 2 4 3 9 5 1 2 6 6 Treads 19 | . 2 . 2 . 6 5 1 . 2 1 Leg 8 | 2 1 . 2 . 2 . . . . 1 Wheel 12 | . . 2 . 3 1 . . . 2 4 Hover 2 | . . . . . . . . 2 . . Flight 2 | . . . . . . . . . 2 . Utility 67 | 1 2 . 5 4 4 1 1 11 13 25 Device 41 | . . . 2 1 . 1 1 8 10 18 Storage 4 | 1 1 . . . 1 . . 1 . . Processor 6 | . 1 . . . . . . 1 . 4 Hackware 2 | . . . 1 . . . . 1 . . Protection 14 | . . . 2 3 3 . . . 3 3 Artifact . | . . . . . . . . . . . Weapon 83 | 2 5 8 9 6 8 5 4 2 20 14 Energy Gun 25 | 1 1 3 4 1 . 1 . . 9 5 Energy Cannon 6 | . . . 2 1 2 . . . . 1 Ballistic Gun 24 | 1 2 1 2 4 6 3 1 . . 4 Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 11 | . 2 4 1 . . . . . 4 . Special Weapon 2 | . . . . . . . . . 2 . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 13 | . . . . . . 1 1 2 5 4 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 1 1 1 . . 1 1 Parts Lost 42 | . 1 6 5 6 3 2 . . 7 12 Power 8 | . . 2 1 . . 1 . . 1 3 Propulsion 15 | . 1 2 . 3 2 . . . 1 6 Utility 8 | . . . 1 1 1 . . . 3 2 Weapon 11 | . . 2 3 2 . 1 . . 2 1 Highest Loss Streak 5 | . 1 5 4 3 1 1 . . 5 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 91 98 97 97 99 100 59 59 57 56 Engine 7 | . 14 13 4 11 9 9 8 6 3 1 Core 1 | . . . 6 . . . . . 2 1 Treads 12 | . 14 8 20 5 26 36 7 . 3 7 Leg 2 | . 13 . 1 . 1 . 2 . . . Wheel 5 | . . 18 . 14 7 . 1 . 4 5 Hover 1 | . . . . . . . 1 20 6 . Device 6 | . . . 9 . . 7 9 18 15 11 Storage 8 | . 14 14 11 11 9 9 9 6 6 2 Processor 3 | . 6 14 . . . . . . . 10 Hackware 2 | . . . 3 11 9 1 . . . . Protection 4 | . . . 7 10 9 9 . . 3 . Energy Gun 6 | . 20 14 11 3 . 4 3 . 3 4 Energy Cannon 1 | . . . 4 2 . . . . 1 1 Ballistic Gun 10 | . 6 4 14 26 26 21 6 . . 2 Ballistic Cannon 1 | . . . . . . . 6 6 1 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 121 | 12 88 91 101 100 102 106 101 101 121 109 Greatest Support 117 | 20 40 40 40 40 80 80 117 96 96 85 Greatest Overweight (x) 8 | . 8 2 4 6 4 1 4 1 4 5 Average Overweight (x) 1 | . 1 2 2 3 1 1 . . 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 22 25 25 25 25 25 25 25 25 11 Most Carried 25 | 6 17 18 25 25 25 25 25 25 25 25 Average Carried 19 | 3 11 15 19 24 24 24 24 23 22 11 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 17 14 23 25 22 25 24 24 22 4 Scrap Engine Consumption 133 | . . . . . . . 58 6 34 35 Constructs Created 12 | . . . . . . . 3 . 4 5 Constructs Modified 42 | . . . . . . . 22 . 11 9 Class Distribution -------------------- 33% | Construct 22% | Mutant 21% | Scavenger-Tank 10% | Tank 4% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Matter Collected 3971 | 260 113 118 330 342 536 386 476 . 510 900 Remotely . | . . . . . . . . . . . Salvage Created 7507 | . 95 117 326 351 763 990 2295 . 1659 911 Parts 317 | . 7 4 20 23 39 47 83 . 53 41 Haulers Intercepted 4 | . . . . . . 2 1 . . 1 Recyclers Shooed 10 | . . . . . 1 . 6 . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Combat Hostiles Destroyed 112 | . 5 8 8 11 15 17 8 . 26 14 Melee 8 | . . . . . . . . . 2 6 Guns 60 | . 2 1 5 7 14 17 5 . 3 6 Cannons 13 | . . . 1 4 . . 3 . 5 . AOE 28 | . 3 7 2 . . . . . 16 . Classes Destroyed 17 | . 2 . 3 2 3 2 3 . 1 1 Worker 2 | . . . . . 1 . . . . 1 Builder 1 | . . . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 4 | . . . . . . 2 1 . . 1 Recycler 24 | . . . . . . 2 21 . . 1 Mechanic 1 | . . . . . . . . . . 1 Operator 3 | . . . 1 . 1 1 . . . . Watcher 2 | . . . 1 . . . . . . 1 Swarmer 29 | . 3 3 . 5 . 6 . . 7 5 Cutter 4 | . . . . . . . . . 4 . Grunt 44 | . 2 4 5 5 9 3 2 . 11 3 Brawler 2 | . . . . . 1 . 1 . . . Duelist 2 | . . . . 1 . . . . . 1 Sentry 22 | . . . 3 . 4 8 2 . 3 2 Demolisher 1 | . . . . . . . 1 . . . Hunter 3 | . . . . . 1 . 1 . 1 . Programmer 4 | . . . . . . . 1 . . 3 Best Kill Streak 6 | . 3 3 2 3 4 4 5 . 6 6 Combat Bots Only 6 | . 3 3 2 3 3 3 3 . 6 5 Max Kills in Single Turn 3 | . 3 2 1 2 1 3 2 . 3 2 Gunslinging 1 | . . . . 1 . 1 . . . 1 Exploded 3 | . 3 2 1 . . . . . 3 . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Hostile Shots Fired 1119 | . 28 40 71 59 65 72 10 . 405 369 Missed 346 | . 8 15 13 10 26 20 2 . 113 139 Damage Taken 11152 | . 359 681 880 554 613 475 142 . 3427 4021 Core 1493 | . 104 131 198 81 63 51 9 . 356 500 Absorbed by Shields 595 | . . . 4 . . 187 16 . 351 37 Reduced by Siege Mode 21 | . . . . . . . . . 21 . Redirected to Shielding 10 | . . . 10 . . . . . . . Regen/Repaired (Parts) 1910 | . . . . . . . 65 . 764 1081 Core Remaining (%) 53 | 100 . 6 . 30 . . 77 . . . Volleys Fired 343 | . 25 17 30 29 48 34 62 . 41 57 Largest 3 | . 2 2 3 3 3 3 3 . 1 3 Hottest 159 | . 100 100 150 115 112 123 126 . 82 159 Shots Fired 696 | . 48 24 65 79 142 102 102 . 53 81 Gun 572 | . 46 10 59 69 134 102 70 . 14 68 Cannon 85 | . . . 1 10 8 . 32 . 21 13 Launcher 38 | . 2 14 5 . . . . . 17 . Special 1 | . . . . . . . . . 1 . Kinetic 442 | . 16 . 24 61 134 77 70 . 21 39 Thermal 187 | . 30 10 36 18 . 25 28 . 15 25 Explosive 38 | . 2 14 5 . . . . . 17 . Electromagnetic 29 | . . . . . 8 . 4 . . 17 Robot Hit Streak 19 | . 8 11 9 10 19 9 17 . 6 14 Robot Miss Streak 6 | . 3 2 3 4 4 3 2 . 3 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 10 | . . . 2 1 2 4 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . 1 Autonomous 49 | . . . . . . . . . 45 4 Shots Hit Robots 522 | . 32 18 42 42 93 64 66 . 80 85 Core Hits 300 | . 10 12 19 18 40 33 40 . 75 53 Critical Kills 4 | . . . . . 1 . 1 . . 2 Critical Parts Destroyed 6 | . . . . . . . . . . 6 Critical Strikes 33 | . 6 1 1 1 1 1 1 . 6 15 Burn 10 | . 6 1 1 1 . 1 . . . . Destroy 10 | . . . . . 1 . 1 . . 8 Sever 13 | . . . . . . . . . 6 7 Melee Attacks 83 | . . . . . . 1 . 1 50 31 Impact . | . . . . . . . . . . . Slashing 83 | . . . . . . 1 . 1 50 31 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 Damage Inflicted 14581 | . 534 730 742 556 1306 1197 1874 . 5503 2139 Guns 6257 | . 380 87 523 453 1169 1189 978 . 594 884 Cannons 1999 | . . . 21 103 137 . 804 . 573 361 Explosions 3235 | . 134 643 186 . . . 92 . 1898 282 Melee 2975 | . . . . . . . . . 2438 537 Ramming 115 | . 20 . 12 . . 8 . . . 75 Kinetic 4927 | . 144 . 283 330 1169 857 1145 . 573 426 Thermal 2999 | . 236 87 261 226 . 332 632 . 594 631 Explosive 2861 | . 134 643 186 . . . . . 1898 . Electromagnetic 704 | . . . . . 137 . 97 . . 470 Impact . | . . . . . . . . . . . Slashing 2975 | . . . . . . . . . 2438 537 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 1 1 . . 4 4 4 . . 8 Average Corruption 3 | . 1 1 . . 4 4 4 . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 113 | . 3 5 . . 11 18 44 . . 32 Message Errors 20 | . . 1 . . 2 2 10 . . 5 Matter Fused 27 | . 2 . . . . 6 10 . . 9 Heat Flow Errors 19 | . . 2 . . 2 4 7 . . 4 Energy Discharges 15 | . 1 . . . 3 1 6 . . 4 Parts Rejected 5 | . . 1 . . . . 1 . . 3 Parts Fused 2 | . . . . . . . 1 . . 1 Data Loss (minor) 12 | . . . . . 2 3 4 . . 3 Data Loss (major) 4 | . . . . . . 1 3 . . . Misfires 4 | . . . . . 2 . . . . 2 Alerts 5 | . . 1 . . . 1 2 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 151 | . . 30 2 . . . 60 . 59 . Projectiles 70 | . . . . . . . 59 . 11 . Explosions 55 | . . 30 2 . . . 1 . 22 . Melee 26 | . . . . . . . . . 26 . Knockbacks 15 | . . . . . . . 4 . 10 1 Impact 1 | . . . . . . . . . . 1 Kinetic 13 | . . . . . . . 4 . 9 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 559 | . 19 77 94 . . . 36 . 316 17 Shots 23 | . 1 6 4 . . . 1 . 10 1 Rammed 25 | . 2 . 1 1 . 1 . . . 20 Targets Rammed 26 | . 2 . 1 1 . 1 . . . 21 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 316 | . 215 174 196 316 280 301 266 . 311 206 Average Temperature 85 | . 79 52 102 110 49 86 67 . 130 59 Received Heat Transfer 3080 | . 138 84 405 69 234 126 23 . 1179 822 Effects 3 | . . . . . . . 1 . 2 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 2 | . . . . . . . 1 . 1 . Siege Activations 1 | . . . . . . . . . 1 . Total Turns 10 | . . . . . . . . . 10 . Longest Duration 10 | . . . . . . . . . 10 . Robots Corrupted 3 | . . . . . 1 . . . . 2 Combat Hostiles 3 | . . . . . 1 . . . . 2 Parts Fried 5 | . . . . . 2 . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 1 . . 3 . 1 1 . . 1 Heat Transferred 5333 | . 1147 333 754 518 . 629 667 . 575 710 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Peak Influence 1035 | . 106 91 143 154 314 546 269 500 1035 806 Initial 543 | . . . 33 44 . 96 212 487 350 543 Average 260 | . 26 47 62 49 186 240 167 495 602 666 Maximum Alert Level 3 | . . . . . 1 2 1 2 3 3 Low Security (%) 57 | 100 100 100 100 100 43 62 64 . . . Level 1 12 | . . . . . 56 15 35 . 6 . Level 2 21 | . . . . . . 22 . 100 71 65 Level 3 7 | . . . . . . . . . 21 34 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 . 1 . 2 1 . . . 11 Investigation 3 | . 1 . . . 1 . . . . 1 Extermination 5 | . . . . . . . . . . 5 Reinforcement 6 | . 1 . 1 . 1 1 . . . 2 Assault 3 | . . . . . . . . . . 3 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Distress Signals 7 | . . . 1 . 3 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 187 | . 18 8 16 13 23 23 4 . 27 55 Peak Tracking Total 11 | . 4 3 4 4 4 5 2 . 6 11 Tactical Retreats 10 | . . . . . 1 2 . . . 7 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Traps Triggered 7 | . 1 . . . . 1 . . 2 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 4 | . . . . 4 4 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Machines Disabled 15 | . . . 2 1 1 . . . 1 10 Max in Single Turn 9 | . . . 1 1 1 . . . 1 9 Garrison Access 1 | . . . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Machines Accessed 43 | . 3 . 3 . 6 9 12 2 1 7 Terminals 30 | . 2 . 3 . 5 7 6 . 1 6 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 10 | . 1 . . . 1 1 6 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . Total Hacks 103 | . 5 . 8 . 15 21 41 3 1 9 Successful 42 | . 3 . 3 . 8 12 12 2 1 1 Failed 59 | . 2 . 5 . 6 9 28 1 . 8 Catastrophic 13 | . . . 2 . 1 3 3 . . 4 Database Lockouts 2 | . . . . . 1 . 1 . . . Manual 50 | . 5 . 6 . 11 12 15 . . 1 Terminals 72 | . 4 . 8 . 14 17 20 . 1 8 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 28 | . 1 . . . 1 3 21 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . Terminal Hacks 23 | . 2 . 3 . 4 10 3 . 1 . Part Schematic 2 | . . . . . . 2 . . . . Robot Analysis 6 | . 2 . . . 1 2 1 . . . Prototype ID Bank 4 | . . . 1 . . 1 2 . . . Open Door 2 | . . . . . . 2 . . . . Branch Access Points 3 | . . . 1 . 1 1 . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . Zone Layout 2 | . . . . . 1 1 . . . . Patrol Navigation 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . 5 1 . . Retrieve Components 6 | . . . . . . . 5 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 11 | . 1 . . . 4 1 4 . . 1 Terminals 4 | . . . . . 3 . . . . 1 Botnet 4 | . . . . . 3 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 1 . . . 1 1 4 . . . Reject 1 | . . . . . . 1 . . . . Tunnel 6 | . 1 . . . 1 . 4 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 2 . 3 . 4 4 10 1 . 6 Full Trace Events 6 | . . . 1 . . . 5 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 31 | . . . . . . . 31 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Total Allies 3 | . . . . . . . 3 . . . Largest Group 3 | . . . . . . . 3 1 1 . Highest-Rated Group 58 | . . . . . . . 58 27 27 . Highest-Rated Ally 27 | . . . . . . . 27 27 27 . Total Orders 20 | . . . . . . . . 2 . 18 EXPLORE 14 | . . . . . . . . 2 . 12 RETURN 6 | . . . . . . . . . . 6 Ally Attacks 4 | . . . . . . . 4 . . . Total Damage 48 | . . . . . . . 48 . . . Kills 1 | . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Robot Analysis Total 6 | . 2 . . . 1 2 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches 14 | . . . . . . . . 2 . 12 Drone Recoveries 8 | . . . . . . . . . . 8 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Turns Passed 11587 | 64 1204 775 1074 1460 1007 790 1839 244 1304 1826 Spaces Moved 5383 | 43 411 446 290 684 425 269 690 264 552 1309 Core 225 | 2 . . . . . . . . . 223 Treads 2047 | . 174 72 276 88 222 269 217 . 88 641 Legs 549 | 41 237 . 3 . . . 268 . . . Wheels 1902 | . . 374 11 596 203 . 84 . 189 445 Hover 660 | . . . . . . . 121 264 275 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 130 130 130 130 240 111 70 70 50 Average Speed 175 | 116 264 160 313 192 189 240 196 72 171 110 Slowest Speed 680 | 120 680 320 400 480 480 240 480 152 219 187 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 3 68 71 27 96 44 53 99 8 42 37 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 6 | . 1 . . . 1 . 4 . . . Known Exits Taken 5 | . . . 1 1 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . Scrap Searched 4 | . . 1 . 3 . . . . . . Spaces Dug 30 | . 10 . . . . 1 . 1 11 7 Terrain Destroyed 247 | . 16 94 9 . . 1 8 1 75 43 Melee 9 | . . . . . . 1 . 1 . 7 Projectile 14 | . . . . . . . 4 . 4 6 AOE 224 | . 16 94 9 . . . 4 . 71 30 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Fac Total 6874 | 54 472 477 398 773 555 357 1112 316 804 1556 Wait 457 | . 13 . 15 22 27 12 273 14 39 42 Move 5373 | 42 410 445 289 683 424 268 689 263 551 1309 Hop . | . . . . . . . . . . . Pick Up 152 | 6 11 3 26 13 13 14 18 11 16 21 Fast Attach 66 | 6 3 1 6 7 6 1 3 2 11 20 Attach 62 | . . 6 7 5 6 2 3 7 20 6 Detach 24 | . . . . . . . 2 2 17 3 Swap 73 | . 7 5 8 1 9 9 . 6 8 20 Drop 164 | . 1 . 16 12 22 15 29 10 31 28 Fire 343 | . 25 17 30 29 48 34 62 . 41 57 Melee 81 | . . . . . . 1 . 1 50 29 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 26 | . 2 . 1 1 . 1 . . . 21 Escape Stasis 13 | . . . . . . . . . 13 . Rewire 33 | . . . . . . . 33 . . . Trap . | . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . 7 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 16) 874 | -10/Materials | Discovered new exit (range 3) 1091 | -10/Materials | Discovered new exit (range 14) 1269 | -10/Materials | Entered Mines 1333 | -10/Mines | Discovered new exit (range 9) 1336 | -10/Mines | Learned location of 1 exit from Materials 1487 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1512 | -10/Mines | Core integrity fell below 50% 1521 | -10/Mines | Destroyed YI-UF0 1544 | -10/Mines | Lost 5 parts (2p2n1w) 1587 | -10/Mines | Core integrity fell below 20% 2044 | -10/Mines | Entered Materials 2044 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2045 | -9/Materials | Identified exit to Materials 2129 | -9/Materials | Lost 4 parts (1p1u2w) 2738 | -9/Materials | Identified exit to Mines 3118 | -9/Materials | Entered Mines 3122 | -9/Mines | Met a Derelict bent on vengeance 3213 | -9/Mines | Build established: Tank 3349 | -9/Mines | Core integrity fell below 50% 3664 | -9/Mines | Build established: Scavenger-Tank 3723 | -9/Mines | Found a hidden stash of uninstalled traps 3809 | -9/Mines | Lost 3 parts (1n1u1w) 4143 | -9/Mines | Discovered exit to Materials (range 5) 4213 | -9/Mines | Learned Materials trap positions 4354 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4359 | -9/Mines | Found Prototype Device 4359 | -9/Mines | Identified Exp. Sensor Array 4551 | -9/Mines | Discovered exit to Materials (range 14) 4578 | -9/Mines | Entered Materials 4578 | -8/Materials | Evolved 2 slots: Propulsion x2 4579 | -8/Materials | Identified exit to Factory 4580 | -8/Materials | Loaded intel: 19 trap records 4923 | -8/Materials | Discovered exit to Factory (range 16) 4961 | -8/Materials | Identified exit to Storage 5250 | -8/Materials | Central database locked down 5585 | -8/Materials | Entered Storage 5805 | -8/Storage | Identified exit to Recycling 6366 | -8/Storage | Used back door to open Recycling access 6375 | -8/Storage | Entered Recycling 6376 | -8/Recycling | Found Scrap Engine 6760 | -8/Recycling | Discovered new exit (range 5) 6955 | -8/Recycling | Build established: Construct 8214 | -8/Recycling | Entered Factory 8214 | -6/Factory | Accompanied by 1 ally 8214 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8240 | -6/Factory | Discovered new exit (range 12) 8287 | -6/Factory | Identified exit to Garrison 8406 | -6/Factory | Found Launcher Loader 8458 | -6/Factory | Entered Garrison 8458 | -6/Garrison | Accompanied by 1 ally 8480 | -6/Garrison | Triggered checkpoint 8644 | -6/Garrison | Garrison Relay disabled 9118 | -6/Garrison | Triggered checkpoint 9234 | -6/Garrison | Lost 5 parts (1p2u2w) 9382 | -6/Garrison | Discovered new exit (range 6) 9452 | -6/Garrison | Triggered checkpoint 9505 | -6/Garrison | Triggered checkpoint 9762 | -6/Garrison | Entered Factory 10112 | -6/Factory | First assault squad dispatched 10156 | -6/Factory | Core integrity fell below 50% 10432 | -6/Factory | Lost 5 parts (1p4n) 10557 | -6/Factory | Core integrity fell below 20% 10833 | -6/Factory | Discovered new exit (range 46) 10920 | -6/Factory | Identified exit to Factory 11588 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11561_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 11569_ >> Machine Analyzer network decryption results: 11569_ Terminal x1 11569_ Slug penetrates Wall. 11569_ Penetrated by Slug. 11569_ K-01 Serf destroyed. 11571_ System corrupted: Energy discharge (-35). 11571_ Knocked back. 11572_ Acquired 2 matter. 11574_ Slug penetrates T-07 Excavator. 11574_ T-07 Excavator destroyed. 11574_ Dropped Corrupted Flak Gun. 11575_ Slug penetrates Wall. 11575_ Machine Analyzer destroyed. 11575_ Acquired Imp. Terrain Scanner. 11579_ Acquired 7 matter. 11582_ Imp. Spread Laser destroyed. 11584_ U-05 Engineer builds a Door. 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"""" ?????????"?"??????? | | Y"# m ##??#????"""" #?????????????????? | | """# #??#?????"""" #?????????????????? | | # g #??#?#???""""? #?????????????????? | | " # ##??#?#??""""??#???????"""???????? | | " # ###???? ?""""????????"""""???????? | | # #?#???#? ?????????"""""???????? | | # #?###?###????#???????????????????? | | #### ####?????#???????????????????????? | | #??# #????#??????#????????????????????? | | ##############/###???##????#?????????????????????# | | #####??# #?##???#?????#????????????????????? | | # # #?##???#??#??#????????????????????? | | # ?# #???#?????#?#?????????????????????? | | # # ################################### | | ! # # | | # / | | # # | | #####+######## | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -8/Storage | Hacked Hacking Suite | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingGodUnit Manual? 0 Play Time 01:55:55 Cumulative 447.2 hours Start 2024.05.20 @ 19:44:00 End 2024.05.21 @ 00:06:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 25 Types 9/3/7/1/1/1/2/0/1 Lore% 69 Gallery% 86 Achievement% 75 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 17% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da8e2d0e-efc7-4dde-8620-2e7115d3cea6