Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 23:35:29 Player: Haddoc Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (966) 966 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2923 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 227/300 Energy 79/100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- Mace > --- INVENTORY (10) --- Medium Storage Unit Sensor Array Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Targeting Computer Hacking Suite > --- WEAPON ----------- Light Assault Rifle Mace > --- INVENTORY -------- Ion Engine Medium Storage Unit Visual Processing Unit Sensor Array Small Laser Grenade Launcher [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 46 | 6 17 13 10 Power 8 | 1 2 2 3 Engine 7 | 1 2 2 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 4 5 1 Treads . | . . . . Leg 6 | . . 5 1 Wheel 6 | 2 4 . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 4 1 2 Device . | . . . . Storage 4 | 1 3 . . Processor 3 | . 1 1 1 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 18 | 2 7 5 4 Energy Gun 7 | 2 3 . 2 Energy Cannon . | . . . . Ballistic Gun 6 | . 3 3 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 4 | . 1 1 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . 5 4 10 Power 3 | . . 1 2 Propulsion 9 | . 3 2 4 Utility 1 | . . . 1 Weapon 6 | . 2 1 3 Highest Loss Streak 7 | . 4 2 7 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 95 90 78 Engine 11 | . 13 10 5 Leg 9 | . . 25 20 Wheel 15 | . 25 2 . Storage 16 | . 20 11 9 Processor 11 | . 6 19 18 Hackware 1 | . . . 8 Energy Gun 9 | . 14 1 5 Ballistic Gun 12 | . 11 18 4 Impact Weapon 1 | . 1 . 5 Naked Turns . | . . . . Heaviest Build 27 | 11 27 19 18 Greatest Support 40 | 20 32 30 40 Greatest Overweight (x) 1 | 1 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 8 10 10 8 Average Carried 7 | 4 7 9 4 Final Capacity 10 | 8 10 10 10 Final Carried 9 | 7 9 9 3 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 804 | 260 141 253 150 Remotely . | . . . . Salvage Created 1452 | 175 550 537 190 Parts 106 | 19 40 40 7 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | . 12 15 3 Guns 22 | . 10 9 3 AOE 7 | . 1 6 . Classes Destroyed 9 | 2 6 1 . Worker 1 | . . 1 . Builder 3 | . 2 1 . Tunneler 6 | 5 . 1 . Hauler 2 | . 1 . 1 Recycler 3 | 1 1 1 . Operator 3 | . 2 1 . Watcher 3 | . 2 1 . Swarmer 13 | . 6 7 . Grunt 17 | . 6 8 3 Best Kill Streak 7 | 5 5 7 2 Combat Bots Only 6 | . 3 6 2 Max Kills in Single Turn 4 | 1 2 4 1 Gunslinging 1 | . 1 . . Exploded 4 | . 1 4 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 206 | . 65 73 68 Missed 45 | . 8 26 11 Damage Taken 2417 | . 669 631 1117 Core 907 | . 172 179 556 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 22 | . 22 . . Core Remaining (%) 62 | 100 31 55 . Volleys Fired 155 | 7 67 46 35 Largest 2 | 2 2 2 2 Hottest 105 | 80 90 40 105 Shots Fired 275 | 14 120 86 55 Gun 270 | 14 120 81 55 Cannon . | . . . . Launcher 5 | . . 5 . Special . | . . . . Kinetic 119 | . 30 81 8 Thermal 133 | 7 79 . 47 Explosive 5 | . . 5 . Electromagnetic 18 | 7 11 . . Robot Hit Streak 18 | 5 8 8 18 Robot Miss Streak 8 | 1 8 4 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 179 | 9 77 55 38 Core Hits 90 | 6 34 32 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 9 | . 6 2 1 Impact 9 | . 6 2 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . 3 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2530 | 111 1014 901 504 Guns 1914 | 111 785 572 446 Cannons . | . . . . Explosions 369 | . 40 329 . Melee 219 | . 189 . 30 Ramming 28 | . . . 28 Kinetic 825 | . 196 572 57 Thermal 956 | 43 524 . 389 Explosive 329 | . . 329 . Electromagnetic 173 | 68 105 . . Impact 219 | . 189 . 30 Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 4 . 5 Average Corruption 3 | . 3 . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . 7 . 1 Message Errors 3 | . 3 . . Matter Fused 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . . . 1 Parts Fused 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 75 | . 50 25 . Projectiles . | . . . . Explosions 25 | . . 25 . Melee 50 | . 50 . . Knockbacks 2 | . 1 . 1 Impact 2 | . 1 . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 97 | . . 86 11 Shots 1 | . . 1 . Rammed 22 | . . . 22 Targets Rammed 22 | . . . 22 Kicked . | . . . . Crushed . | . . . . Highest Temperature 529 | 108 239 13 529 Average Temperature 104 | 50 62 4 219 Received Heat Transfer 1032 | . 219 228 585 Effects 10 | . . . 10 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Matter Decay 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 8 | . 8 . . Impact Corruptions 2 | . 2 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 2158 | 100 1150 . 908 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 549 | 30 276 549 197 Initial 149 | . 19 56 149 Average 177 | 10 119 359 160 Maximum Alert Level 2 | . 1 2 . Low Security (%) 71 | 100 88 7 100 Level 1 22 | . 11 69 . Level 2 5 | . . 22 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 4 3 2 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 6 | . 3 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 21 29 6 Peak Tracking Total 7 | . 4 7 3 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 4 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 8 1 2 Terminals 6 | . 5 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 34 | . 22 1 11 Successful 20 | . 9 1 10 Failed 14 | . 13 . 1 Catastrophic 5 | . 5 . . Database Lockouts . | . . . . Manual 4 | . 4 . . Terminals 19 | . 16 . 3 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 4 | . 3 1 . Scanalyzers 8 | . . . 8 Garrison Access . | . . . . Terminal Hacks 6 | . 4 . 2 Part Schematic 1 | . 1 . . Prototype ID Bank 3 | . 2 . 1 Alert Level 1 | . 1 . . Recall Investigation 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 4 | . 3 1 . Process 1 | . 1 . . Report Inventory 3 | . 2 1 . Scanalyzer 8 | . . . 8 Insert Component 4 | . . . 4 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 5 . 1 Full Trace Events 4 | . 3 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . 1 . 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter 15 | . 15 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . . 4 Part Schematics Acquired 3 | . . . 3 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1817 | 87 1013 429 288 Spaces Moved 1097 | 52 724 230 91 Core 18 | 18 . . . Treads . | . . . . Legs 279 | . . 188 91 Wheels 800 | 34 724 42 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 120 Average Speed 100 | 85 93 116 120 Slowest Speed 190 | 100 115 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 3 92 27 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 36 | . 3 33 . Melee 1 | . . 1 . Projectile . | . . . . AOE 35 | . 3 32 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1522 | 81 937 311 193 Wait 112 | . 85 . 27 Move 1094 | 51 723 229 91 Hop . | . . . . Pick Up 56 | 15 24 13 4 Fast Attach . | . . . . Attach 31 | 6 9 7 9 Detach . | . . . . Swap 15 | . 8 6 1 Drop 28 | 2 15 8 3 Fire 155 | 7 67 46 35 Melee 9 | . 6 2 1 Ram 22 | . . . 22 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 12) 286 | -10/Materials | Discovered new exit (range 3) 322 | -10/Materials | Build established: Mutant 572 | -10/Materials | Lost 4 parts (2n2w) 697 | -10/Materials | Repaired Lgt. Ion Engine 829 | -10/Materials | Discovered new exit (range 15) 866 | -10/Materials | Discovered new exit (range 7) 968 | -10/Materials | Core integrity fell below 50% 1101 | -10/Materials | Entered another Materials area 1101 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1215 | -9/Materials | Discovered new exit (range 16) 1486 | -9/Materials | Discovered new exit (range 16) 1523 | -9/Materials | Build established: Scavenger-Mutant 1530 | -9/Materials | Entered another Materials area 1530 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1770 | -8/Materials | Core integrity fell below 50% 1803 | -8/Materials | Core integrity fell below 20% 1818 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01777_ Overheating: Targeting Computer damaged (-2). 01778_ Slammed into G-47 Trooper. 01782_ Destabilizing: System corrupted (+2). 01784_ Slammed into G-47 Trooper. 01790_ Destabilizing: System corrupted (+2). 01792_ Slammed into G-47 Trooper. 01792_ Hacking Suite destroyed. 01794_ Slammed into G-47 Trooper. 01796_ Destabilizing: Core damaged (-16). 01798_ Slammed into G-47 Trooper. 01802_ Destabilizing: Core damaged (-5). 01804_ Slammed into G-47 Trooper. 01806_ Destabilizing: System corrupted (+1). 01808_ Slammed into G-47 Trooper. 01812_ G-47 Trooper knocked back. 01812_ Destabilizing: Core damaged (-16). 01813_ System corrupted: Energy discharge (-26). 01815_ Slammed into G-47 Trooper. 01817_ Targeting Computer broken. 01817_ Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????#######????????????? | | ?????????????######## #????????????? | | ?????????????# #????????????? | | ?????????????# @#????????????? | | ????????######% g#????????????? | | ? u ! #### #????????????? | | ?????######### #??## ###########???? | | ?????????????# #???# # #???? | | ?????????????# #???# # #???? | | ?????????????# #???# *+ "T" #???? | | ?????????????# #???# # """ #???? | | ?????????????# #???# ###########???? | | ????????????? ???# #?######??????? | | ????????????? ???# #? !#??????? | | ???????????? T ???# # #??????? | | ????????????# ???# # ] ! #??????? | | ????????????# ???# + #??????? | | ????????????######???# # #??????? | | ?????????????????????# # #??????? | | ?????????????????????# #?######??????? | | ?????????????????????# #?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# ########??????? | | ??????????????######?# # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 10 Item Schematics ----------------- Com. Wheel | -10/Materials | Hacked Sensor Array | -8/Materials | Scanalyzed Visual Processing Unit | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegStorageStorm Manual? 0 Play Time 00:27:17 Cumulative 22.9 hours Start 2024.04.21 @ 23:11:53 End 2024.04.21 @ 23:35:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 10 Adventurer 11 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79cd8162-eed9-4b7f-bb4c-64a796ed207b