Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 00:35:09 Player: GiggleBox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (139) 695 Value Destroyed (4342) 4342 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 8631 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Axe > --- INVENTORY (20) --- Seismic Detector Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Improved EM Pulse Cannon Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Heat Sink High-capacity Storage Unit Seismic Detector Improved Medium Armor Plating Shield Generator Heavy Ion Cannon Shock Bomb Launcher [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Wave Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . . 2 2 . . . Weapon 1 | . . 1 . . . . . Parts Attached 114 | 8 4 16 35 16 12 . 23 Power 10 | 1 . 3 1 1 1 . 3 Engine 8 | 1 . 3 1 . 1 . 2 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 31 | 2 . 7 12 3 4 . 3 Treads 31 | 2 . 7 12 3 4 . 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 2 2 3 9 5 3 . 11 Device 21 | 1 1 2 6 3 2 . 6 Storage 4 | 1 . 1 1 . . . 1 Processor 7 | . 1 . 2 2 . . 2 Hackware . | . . . . . . . . Protection 3 | . . . . . 1 . 2 Artifact . | . . . . . . . . Weapon 38 | 3 2 3 13 7 4 . 6 Energy Gun 14 | 1 1 1 6 2 2 . 1 Energy Cannon 12 | . . 2 2 5 1 . 2 Ballistic Gun 7 | 2 1 . 4 . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 3 | . . . 1 . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 51 | . 2 3 15 4 11 . 16 Power 4 | . . 1 . . 1 . 2 Propulsion 15 | . . 1 6 1 4 . 3 Utility 10 | . 1 . 1 . 2 . 6 Weapon 22 | . 1 1 8 3 4 . 5 Highest Loss Streak 8 | . 1 2 8 1 8 . 8 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 91 | . 99 98 95 98 96 76 64 Engine 7 | . 14 10 9 4 . 7 9 Core 1 | . . . . 2 6 . . Treads 21 | . 28 32 24 23 21 7 7 Device 15 | . 8 10 13 22 22 23 10 Storage 8 | . 14 11 8 7 7 7 6 Processor 10 | . 5 . 13 15 14 7 9 Protection 1 | . . . . . . 7 4 Energy Gun 7 | . 4 5 8 8 6 7 6 Energy Cannon 9 | . . 19 11 11 13 . 2 Ballistic Gun 3 | . 23 6 4 . . . . Peak Build Rating 44 | 7 9 21 26 44 40 28 41 Average Rating 27 | 5 7 17 20 37 38 28 31 On Entrance 19 | . 7 8 21 23 39 28 28 Naked Turns . | . . . . . . . . Heaviest Build 91 | 15 15 60 63 69 70 70 91 Greatest Support 80 | 40 40 60 62 77 80 20 40 Greatest Overweight (x) 18 | . . 1 2 1 3 3 18 Average Overweight (x) . | . . . . . . 3 3 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 Average Capacity 18 | 7 8 19 19 20 20 20 20 Most Carried 18 | 3 8 18 17 15 15 7 8 Average Carried 8 | 1 3 13 10 10 10 5 5 Final Capacity 20 | 8 8 20 20 20 20 20 20 Final Carried 18 | 2 8 18 8 15 5 6 2 Class Distribution -------------------- 42% | Scavenger-Skirmisher 19% | Mutant 10% | Scavenger-Gunner 8% | Gunner 8% | Skirmisher 7% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2063 | 243 314 265 606 157 133 26 319 Remotely . | . . . . . . . . Salvage Created 6017 | 80 591 1541 1193 885 726 138 863 Parts 324 | 9 35 90 64 52 27 7 40 Haulers Intercepted 5 | . . 3 1 1 . . . Recyclers Shooed 5 | . . 2 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . 20 1 . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 99 | . 16 20 23 15 13 . 12 Melee 1 | . . . . . . . 1 Guns 39 | . 16 4 12 . 4 . 3 Cannons 49 | . . 15 7 13 7 . 7 AOE 3 | . . . 2 . 1 . . Classes Destroyed 16 | 1 3 7 1 1 1 . 2 Worker 10 | . . 1 4 2 . . 3 Builder 4 | . . 2 . 1 . . 1 Tunneler 4 | 4 . . . . . . . Hauler 5 | . . 3 1 1 . . . Recycler 8 | . 2 4 1 . . . 1 Operator 1 | . . 1 . . . . . Watcher 8 | . . 5 3 . . . . Swarmer 21 | . 9 2 6 . 4 . . Grunt 43 | . 7 9 11 8 7 . 1 Brawler 1 | . . . . . . . 1 Duelist 4 | . . 1 1 . 1 . 1 Sentry 15 | . . 8 3 1 1 . 2 Hunter 8 | . . . 2 2 . . 4 Programmer 6 | . . . . 4 . . 2 Heavy 1 | . . . . . . . 1 Samaritan 5 | . . . . . 2 3 . Best Kill Streak 6 | 3 5 6 5 5 6 . 3 Combat Bots Only 6 | . 5 3 3 5 6 . 1 Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . 1 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 842 | . 75 64 206 142 96 . 259 Missed 211 | . 14 21 48 41 18 . 69 Damage Taken 9624 | . 625 566 2503 1436 1382 46 3066 Core 1719 | . 130 36 344 152 189 . 868 Absorbed by Shields 91 | . . . . . . 17 74 Regen/Repaired (Parts) 275 | . . . 275 . . . . Core Remaining (%) 65 | 100 48 91 37 . . 51 . Volleys Fired 335 | 8 47 67 75 40 32 16 50 Largest 3 | 2 2 3 3 3 3 2 3 Hottest 241 | 40 60 192 181 204 206 117 241 Shots Fired 771 | 16 94 192 157 117 91 19 85 Gun 428 | 16 94 76 107 44 35 16 40 Cannon 332 | . . 116 46 73 53 . 44 Launcher 11 | . . . 4 . 3 3 1 Special . | . . . . . . . . Kinetic 176 | 16 68 40 38 . . . 14 Thermal 479 | . . 152 79 95 67 16 70 Explosive . | . . . . . . . . Electromagnetic 116 | . 26 . 40 22 24 3 1 Robot Hit Streak 24 | 3 10 10 16 10 24 24 20 Robot Miss Streak 6 | 2 6 5 4 3 5 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . 5 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 476 | 9 59 88 105 77 57 17 64 Core Hits 205 | 4 26 40 53 30 23 6 23 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 17 | . 1 2 4 2 1 . 7 Burn 9 | . . 2 3 2 . . 2 Meltdown 2 | . . . 1 . 1 . . Destroy 1 | . 1 . . . . . . Blast 4 | . . . . . . . 4 Sever 1 | . . . . . . . 1 Melee Attacks 11 | . . . . . . . 11 Impact . | . . . . . . . . Slashing 11 | . . . . . . . 11 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11118 | 142 764 1743 2470 1894 1345 498 2262 Guns 4463 | 142 748 458 1170 501 464 339 641 Cannons 5299 | . . 1271 714 1347 817 . 1150 Explosions 824 | . . . 560 . 64 159 41 Melee 429 | . . . . . . . 429 Ramming 103 | . 16 14 26 46 . . 1 Kinetic 1700 | 142 568 225 338 . . . 427 Thermal 7092 | . . 1504 1307 1593 985 339 1364 Explosive . | . . . . . . . . Electromagnetic 1794 | . 180 . 799 255 360 159 41 Impact . | . . . . . . . . Slashing 429 | . . . . . . . 429 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 3 3 4 7 Average Corruption 3 | . . . . 1 3 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 55 | . . . . 5 31 5 14 Message Errors 8 | . . . . 1 6 . 1 Matter Fused 14 | . . . . 1 5 3 5 Heat Flow Errors 10 | . . . . 2 7 . 1 Energy Discharges 5 | . . . . . 3 1 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . 1 . 3 Data Loss (major) 5 | . . . . . 4 1 . Misfires 5 | . . . . 1 4 . . Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 326 | . . 34 42 . 85 8 157 Projectiles 175 | . . 34 4 . 85 . 52 Explosions 46 | . . . 38 . . 8 . Melee 105 | . . . . . . . 105 Knockbacks 4 | . 1 1 . 1 . . 1 Impact 3 | . 1 1 . 1 . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 151 | . . . 67 . . 63 21 Shots 6 | . . . 2 . . 3 1 Rammed 16 | . 4 2 4 4 . . 2 Targets Rammed 19 | . 4 3 5 5 . . 2 Kicked . | . . . . . . . . Crushed 3 | . . 1 1 1 . . . Highest Temperature 643 | . 30 429 552 322 643 126 573 Average Temperature 142 | . 11 119 153 126 128 52 202 Received Heat Transfer 2601 | . 207 168 909 249 513 . 555 Effects 54 | . . 12 14 1 2 . 25 Shutdowns 11 | . . 1 1 . . . 9 Energy Bleed 4 | . . 1 . 1 . . 2 Interference 20 | . . 6 5 . 1 . 8 Matter Decay 6 | . . . 6 . . . . Short Circuit 3 | . . . 1 . 1 . 1 Damage (minor) 3 | . . . 1 . . . 2 Damage (major) 7 | . . 4 . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 9 | . . . 1 4 1 3 . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 6 | . . 1 2 1 1 . 1 Combat Hostiles 6 | . . 1 2 1 1 . 1 Parts Melted 20 | . . 5 6 5 1 . 3 Heat Transferred 12750 | . . 3034 2668 2684 1534 518 2312 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 625 | 20 363 625 561 276 . . 202 Initial 263 | . 13 115 263 254 . . 14 Average 197 | 8 187 361 290 151 . . 68 Maximum Alert Level 2 | . 1 2 2 1 . . 1 Low Security (%) 49 | 100 36 15 14 59 . . 99 Level 1 41 | . 63 49 70 40 . . . Level 2 8 | . . 34 14 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 2 4 6 6 . . 11 Investigation 6 | . 1 3 2 . . . . Extermination 5 | . . . . 3 . . 2 Reinforcement 9 | . 1 1 1 3 . . 3 Assault . | . . . . . . . . Garrison 9 | . . . 3 . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 7 | . 1 1 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 22 33 33 26 13 . 20 Peak Tracking Total 8 | . 7 4 7 8 7 . 3 Tactical Retreats 10 | . 1 2 4 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . . 1 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 7 | . 1 1 4 . . . 1 Max in Single Turn 1 | . 1 1 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 12 | . 2 5 3 2 . . . Terminals 9 | . 2 3 2 2 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 4 14 9 5 . . . Successful 15 | . . 10 3 2 . . . Failed 17 | . 4 4 6 3 . . . Catastrophic 4 | . 1 1 2 . . . . Database Lockouts . | . . . . . . . . Manual 26 | . 4 11 7 4 . . . Terminals 26 | . 4 10 7 5 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 3 . 1 . . . Record 2 | . . 2 . . . . . Open DSF 1 | . . . . 1 . . . Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . 3 1 1 . . . Terminals 5 | . . 3 1 1 . . . Botnet 5 | . . 3 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 4 2 1 . . . Full Trace Events 4 | . 1 2 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 36 | . . . . . 36 . . Highest-Rated Ally 20 | . . . . . 20 . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . 5 . . Total Damage 45 | . . . . . 45 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 8263 | 210 756 987 1561 1683 1451 188 1427 Spaces Moved 3318 | 111 372 449 539 772 773 39 263 Core 38 | 9 . . . . . . 29 Treads 3280 | 102 372 449 539 772 773 39 234 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 155 163 160 400 240 Average Speed 202 | 151 160 160 222 192 171 400 403 Slowest Speed 950 | 160 160 240 320 246 400 400 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 46 35 39 17 82 9 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 30 | . . . 9 3 5 . 13 Melee . | . . . . . . . . Projectile 21 | . . . . 3 5 . 13 AOE 9 | . . . 9 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4171 | 137 436 562 759 872 833 59 513 Wait 233 | 2 2 . 63 18 5 . 143 Move 3311 | 110 371 448 538 771 772 38 263 Hop . | . . . . . . . . Pick Up 105 | 9 8 22 29 18 2 3 14 Fast Attach . | . . . . . . . . Attach 70 | 7 2 6 21 8 11 . 15 Detach 3 | . . . . 1 . . 2 Swap 44 | 1 2 10 14 8 1 . 8 Drop 33 | . . 6 14 3 3 2 5 Fire 335 | 8 47 67 75 40 32 16 50 Melee 11 | . . . . . . . 11 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 18 | . 4 3 5 5 . . 1 Escape Stasis . | . . . . . . . . Rewire 7 | . . . . . 7 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 211 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 10) 579 | -10/Materials | Core integrity fell below 50% 682 | -10/Materials | Discovered new exit (range 16) 967 | -10/Materials | Entered another Materials area 967 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1354 | -9/Materials | Build established: Gunner 1786 | -9/Materials | Build established: Scavenger-Gunner 1923 | -9/Materials | Discovered new exit (range 7) 1954 | -9/Materials | Entered another Materials area 1954 | -8/Materials | Evolved 2 slots: Utility x2 2213 | -8/Materials | Lost 8 parts (3n5w) 2457 | -8/Materials | Build established: Scavenger-Skirmisher 2549 | -8/Materials | Repaired Hcp. Storage Unit 2952 | -8/Materials | Discovered new exit (range 4) 3056 | -8/Materials | Build established: Scavenger-Gunner 3191 | -8/Materials | Garrison activated, responded to threat 3221 | -8/Materials | Core integrity fell below 50% 3246 | -8/Materials | Lost 5 parts (3n2w) 3508 | -8/Materials | Identified exit to Factory 3515 | -8/Materials | Entered Factory 3515 | -7/Factory | Evolved 2 slots: Utility x2 3851 | -7/Factory | Build established: Scavenger-Skirmisher 4125 | -7/Factory | Discovered new exit (range 4) 4133 | -7/Factory | Identified exit to Factory 4302 | -7/Factory | Discovered new exit (range 4) 4559 | -7/Factory | Identified exit to Lower Caves 4791 | -7/Factory | Build established: Skirmisher 5037 | -7/Factory | Cargo convoy interrupted 5198 | -7/Factory | Entered Lower Caves 5294 | -7/Lower Caves | Learned location of 1 exit from Factory 5384 | -7/Lower Caves | Learned 8 Factory zone layouts 5489 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5522 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6128 | -7/Lower Caves | Encountered a Warlord checkpoint 6534 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 6621 | -7/Lower Caves | Discovered new exit (range 6) 6645 | -7/Lower Caves | Identified exit to Lower Caves 6649 | -7/Lower Caves | Entered another Lower Caves area 6769 | -7/Lower Caves | Build established: Scavenger-Mutant 6789 | -7/Lower Caves | Discovered exit to Factory (range 14) 6837 | -7/Lower Caves | Entered Factory 6837 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6838 | -6/Factory | Identified exit to Factory 7439 | -6/Factory | Lost 3 parts (1n1u1w) 7447 | -6/Factory | Garrison activated, responded to threat 7499 | -6/Factory | Discovered exit to Factory (range 5) 7717 | -6/Factory | Build established: Scavenger-Skirmisher 7897 | -6/Factory | Lost 4 parts (1p1n1u1w) 7994 | -6/Factory | Garrison activated, responded to threat 8050 | -6/Factory | Core integrity fell below 50% 8067 | -6/Factory | Lost 8 parts (1p1n3u3w) 8254 | -6/Factory | Core integrity fell below 20% 8264 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08084_ K-01 Serf collects debris. 08094_ S-27 Virus emerges from the garrison. 08111_ System corrupted: Matter fused (-10). 08113_ K-01 Serf cleans the Subcomponent Replicator. 08117_ Sneak attack on K-01 Serf. 08117_ Destroyed Lgt. Ion Engine. 08117_ K-01 Serf destroyed. 08120_ R-10 Processor collects Wheel. 08122_ K-01 Serf cleans the Subcomponent Replicator. 08125_ R-10 Processor collects Unknown Device. 08126_ K-01 Serf cleans the Subcomponent Replicator. 08127_ Sneak attack on R-10 Processor. 08130_ Acquired 10 matter. 08136_ K-01 Serf collects debris. 08140_ R-10 Processor collects Wheel. 08154_ K-01 Serf cleans the Subcomponent Replicator. 08165_ K-01 Serf cleans the Nuclear Reactor. 08232_ Critical hit (Burn: +37). 08235_ System corrupted: Matter fused (-8). 08250_ Acquired 8 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????###################??????????????????????? | | ????????# #??????????????????????? | | ????????# #????????????????####### | | ????????# #????????????????# # | | ????????# #????????????##### | | ######### * #???########## < | | ## ! #???# ### | | """ ## #???# #?# # | | R" ##########+####+######## #?####### | | """ # #???????? | | # #???????? | | """ # !!! #???????? | | """ + """ """ !!! #??###### | | """ # ##### """ """ !! #??# | | # ############ """ """ #??# | | ######## #??# ^ [/@ #??# * | | #??# """#% """ """%""" ##?# | | #??# ^ ^"""# """ """ """ #?# | | #??# """#gg""" """ """ #?# *** | | #??# ] # g #?# *** | | *= #??######### u % #?# ** | | # ###+########??????# ########+#### #?# | | # # #????# #??#! ! % #?# #?# | | ####### """ #????# #??# *%*#?# #?# [ | | ??????# ""F"" "" #????# #??# " " ### ### [ = | | ??????# "" "" "" ??????# #??# "R"" # ###+## | | ??????# """ ?????# #??# """ # % | | ??????# """?????## ##?# # % | | ??????# """ ##### ########## % | | ??????# / % % | | ??????# ##### #####/#### | | ??????#? ?????????##+##?# # ##% | | ?????????? ??????????? ??# "" ########## | | ??????????????????????? ??# "G !#????????# % | | ?????????????????????? ??# "" #????????+ " | | ?????????????????????? "??# #????????# " | | ????????????????????? """?# #????????# | | ????????????????????# R"?###+####????????# | | ????????????????????# """???? ????????????##### | | ????????????????????# = "??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 22 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Let's See Who's Tougher True Hacker Challenges ------------ None Game ------ Seed ImpulseHardenedMagmablaster Manual? 0 Play Time 01:11:32 Cumulative 11.9 hours Start 2025.03.15 @ 22:50:00 End 2025.03.16 @ 00:35:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af2ed5bf-44b4-4f46-9a6f-6d00bbcc7e18