Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 21:04:02 Player: Unit6544 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1725) 1725 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6345 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 182/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Charger Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Core Analyzer > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Advanced Terrain Scanner Particle Charger [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Advanced Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Power Shielding Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 1 1 . . . . 1 Utility 3 | . . 1 1 1 . . . . . Weapon . | . . . . . . . . . . Parts Attached 92 | 7 9 10 5 19 . 3 . 6 33 Power 23 | 2 3 2 2 4 . . . 2 8 Engine 15 | 2 2 1 . 2 . . . 1 7 Core 8 | . 1 1 2 2 . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 21 | 2 3 4 2 5 . . . 1 4 Treads 1 | . . . . . . . . . 1 Leg 6 | 2 1 . . . . . . . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 14 | . 2 4 2 5 . . . 1 . Utility 24 | 1 1 4 . 6 . 2 . 2 8 Device 14 | . . 1 . 2 . 2 . 2 7 Storage 1 | 1 . . . . . . . . . Processor 4 | . . 1 . 3 . . . . . Hackware 2 | . . . . 1 . . . . 1 Protection 3 | . 1 2 . . . . . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 2 . 1 4 . 1 . 1 13 Energy Gun 9 | . . . . 2 . . . . 7 Energy Cannon 4 | . . . . 2 . 1 . 1 . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon 8 | . 2 . 1 . . . . . 5 Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 41 | . . 5 5 6 . . . 5 20 Power 11 | . . 1 1 2 . . . 1 6 Propulsion 14 | . . 4 1 3 . . . 1 5 Utility 12 | . . . 1 1 . . . 3 7 Weapon 4 | . . . 2 . . . . . 2 Highest Loss Streak 6 | . . 4 5 2 . . . 2 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 54 | . 75 71 35 56 53 60 69 56 36 Engine 3 | . 12 . . 1 . . . . 4 Core 4 | . 1 10 6 5 7 7 7 6 . Leg 3 | . 18 . . . . . . . 3 Flight 15 | . 9 18 9 22 23 23 23 22 6 Device 6 | . . 2 3 9 7 14 23 11 6 Storage 1 | . 9 . . . . . . . . Processor 8 | . . 7 . 8 15 15 15 15 9 Protection 3 | . . 21 11 . . . . . . Energy Gun 1 | . . . . 5 . . . . . Ballistic Gun 2 | . 19 . . . . . . . . Ballistic Cannon 2 | . 3 11 4 . . . . . 2 Peak Build Rating 33 | 6 8 14 9 31 20 27 26 27 33 Average Rating 17 | 4 6 10 7 22 20 22 26 21 20 On Entrance 14 | . 6 8 9 8 20 20 26 26 21 Naked Turns 20 | . . . . . . . . . 20 Heaviest Build 35 | 14 14 11 11 14 7 17 11 15 35 Greatest Support 45 | 20 20 12 9 23 12 12 12 12 45 Greatest Overweight (x) 8 | . 1 2 2 2 . 1 . 1 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 5 5 5 5 5 Average Carried 3 | 2 4 3 3 2 5 4 5 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 4 4 5 5 5 5 5 2 Class Distribution -------------------- 55% | Mutant 41% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1499 | 210 354 246 . 284 . 44 . 45 316 Remotely . | . . . . . . . . . . Salvage Created 1833 | . 515 195 32 565 . 45 . 73 408 Parts 81 | . 24 12 4 27 . . . 4 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | . 5 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 1 . 3 . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 44 | . 12 8 1 11 . 1 . 1 10 Guns 18 | . 8 . . 8 . . . . 2 Cannons 21 | . 4 8 1 1 . 1 . 1 5 AOE 2 | . . . . . . . . . 2 Classes Destroyed 9 | . 2 2 . 3 . . . . 2 Worker 2 | . . . . 2 . . . . . Tunneler 1 | . . . . . . . . . 1 Recycler 1 | . . . . 1 . . . . . Watcher 2 | . 1 . . 1 . . . . . Swarmer 8 | . . 3 . 5 . . . . . Grunt 29 | . 12 4 1 5 . 1 . . 6 Brawler 2 | . . . . 1 . . . . 1 Sentry 3 | . . 1 . . . . . 1 1 Assembled 2 | . . . . . . . . . 2 Best Kill Streak 5 | . 5 3 1 5 . 1 . 1 4 Combat Bots Only 5 | . 5 3 1 3 . 1 . 1 4 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 519 | . 49 44 80 64 1 1 . 50 230 Missed 205 | . 17 12 36 19 1 1 . 32 87 Damage Taken 4539 | . 401 383 552 758 . . . 157 2288 Core 1623 | . 83 72 292 285 . . . 40 851 Absorbed by Shields 49 | . . . . . . . . . 49 Redirected to Shielding 46 | . . 19 27 . . . . . . Core Remaining (%) 69 | 100 66 82 46 . . . . 53 . Volleys Fired 187 | . 51 35 12 48 . 1 . 3 37 Largest 2 | . 2 1 1 1 . 1 . 1 2 Hottest 106 | . 40 35 35 80 . 80 . 80 106 Shots Fired 223 | . 82 35 12 50 . 1 . 3 40 Gun 114 | . 62 . . 43 . . . . 9 Cannon 104 | . 20 35 12 7 . 1 . 3 26 Launcher 5 | . . . . . . . . . 5 Special . | . . . . . . . . . . Kinetic 155 | . 82 35 12 . . . . . 26 Thermal 39 | . . . . 35 . 1 . 3 . Explosive . | . . . . . . . . . . Electromagnetic 29 | . . . . 15 . . . . 14 Robot Hit Streak 17 | . 8 9 4 6 . 6 . 9 17 Robot Miss Streak 7 | . 2 2 1 5 . . . . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 169 | . 56 26 9 38 . 1 . 3 36 Core Hits 124 | . 22 10 2 38 . 1 . 2 49 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . 3 2 . 1 . . . . . Meltdown 1 | . . . . 1 . . . . . Blast 5 | . 3 2 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3557 | . 756 472 155 845 . 31 . 75 1223 Guns 1417 | . 540 . . 724 . . . . 153 Cannons 1611 | . 216 454 155 121 . 31 . 75 559 Explosions 480 | . . . . . . . . . 480 Melee . | . . . . . . . . . . Ramming 49 | . . 18 . . . . . . 31 Kinetic 1924 | . 756 454 155 . . . . . 559 Thermal 848 | . . . . 742 . 31 . 75 . Explosive 280 | . . . . . . . . . 280 Electromagnetic 456 | . . . . 103 . . . . 353 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 2 . . 4 4 4 4 4 4 Average Corruption 3 | . 2 . . 4 4 4 4 4 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . 1 . . 13 3 2 1 7 1 Message Errors 7 | . 1 . . 3 . . 1 2 . Matter Fused 5 | . . . . 3 1 1 . . . Heat Flow Errors 3 | . . . . 1 1 1 . . . Energy Discharges 3 | . . . . 1 . . . 1 1 Parts Rejected 2 | . . . . 2 . . . . . Data Loss (minor) 2 | . . . . 1 . . . 1 . Data Loss (major) 4 | . . . . . 1 . . 3 . Misfires 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 48 | . . . . . . . . . 48 Projectiles . | . . . . . . . . . . Explosions 48 | . . . . . . . . . 48 Melee . | . . . . . . . . . . Knockbacks 18 | . 4 7 . . . . . . 7 Impact 1 | . . . . . . . . . 1 Kinetic 17 | . 4 7 . . . . . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 91 | . . 8 . . . . . . 83 Shots 2 | . . . . . . . . . 2 Rammed 7 | . . 2 . . . . . . 5 Targets Rammed 7 | . . 2 . . . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 201 | . 24 32 15 201 118 74 . 86 79 Average Temperature 28 | . 10 13 8 39 78 54 . 44 19 Received Heat Transfer 1650 | . 231 159 198 204 . . . 12 846 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 1875 | . . . . 1675 . 50 . 150 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 377 | . 377 340 119 245 . . . . 140 Initial 91 | . . 91 59 53 . . . . . Average 124 | . 154 256 61 125 . . . . 67 Maximum Alert Level 1 | . 1 1 . 1 . . . . . Low Security (%) 78 | 100 66 25 100 85 . . . . 100 Level 1 21 | . 33 74 . 14 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 4 1 2 3 . . . . 6 Investigation 5 | . 3 1 . . . . . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . 1 . 1 3 . . . . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 6 | . 3 . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 15 14 17 24 3 1 . 9 39 Peak Tracking Total 14 | . 4 3 14 6 6 1 . 5 12 Tactical Retreats 19 | . . 3 2 3 1 . . 4 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 8 | . 2 . . 4 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 1 . 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 3 | . . 1 . . . . . . 2 Max in Single Turn 1 | . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 22 | . 8 4 . 4 . . 4 . 2 Terminals 14 | . 7 3 . 3 . . . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 71 | . 22 9 . 5 . . 30 . 5 Successful 55 | . 15 5 . 2 . . 30 . 3 Failed 16 | . 7 4 . 3 . . . . 2 Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 35 | . 20 7 . 4 . . . . 4 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . 2 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 52 | . 13 5 . 1 . . 30 . 3 Record 10 | . . 2 . . . . 8 . . Part Schematic 12 | . . . . . . . 12 . . Robot Schematic 7 | . . . . . . . 7 . . Prototype ID Bank 5 | . 1 . . . . . 3 . 1 Open DSF 1 | . . . . 1 . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 3 | . 2 . . . . . . . 1 Locate Traps 3 | . 1 1 . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Hauler Manifests 3 | . 3 . . . . . . . . Zone Layout 3 | . 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 4 2 . 3 . . . . 2 Full Trace Events 5 | . 2 2 . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 . . . . . Highest-Rated Group 93 | . . . . 93 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . 7 . . . . . Total Damage 61 | . . . . 61 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . Drone Launches 4 | . . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 3402 | 67 434 438 130 649 163 102 29 425 965 Spaces Moved 4967 | 54 422 359 183 1072 563 315 98 1013 888 Core 260 | 21 . . 32 . . . . . 207 Treads . | . . . . . . . . . . Legs 294 | 33 152 . . . . . . . 109 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4413 | . 270 359 151 1072 563 315 98 1013 572 Fastest Speed 24 | 50 32 29 32 24 29 29 29 29 29 Average Speed 53 | 92 63 96 48 46 29 29 29 29 91 Slowest Speed 450 | 120 120 195 195 195 29 109 29 109 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 12 | . 3 . 5 2 . 2 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 73 29 19 27 66 53 75 93 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . . . 2 6 . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 20 | . . . . . . . . . 20 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 20 | . . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 5488 | 70 505 415 208 1163 562 322 97 1133 1013 Wait 114 | . . . 7 . . . . 104 3 Move 4934 | 53 415 358 172 1067 562 310 97 1012 888 Hop 12 | . 3 . 5 2 . 2 . . . Pick Up 82 | 10 13 8 4 19 . 3 . 4 21 Fast Attach 2 | . . . . . . 1 . 1 . Attach 79 | 6 5 9 5 16 . 2 . 4 32 Detach 22 | . . 1 1 2 . 1 . 2 15 Swap 11 | 1 4 1 . 3 . . . 1 1 Drop 38 | . 14 1 2 6 . 2 . 2 11 Fire 187 | . 51 35 12 48 . 1 . 3 37 Melee . | . . . . . . . . . . Ram 7 | . . 2 . . . . . . 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 8) 485 | -10/Materials | Discovered new exit (range 9) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 657 | -9/Materials | Lost 4 parts (1p3n) 816 | -9/Materials | Discovered new exit (range 7) 940 | -9/Materials | Entered another Materials area 940 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 988 | -8/Materials | Garrison activated, responded to threat 1032 | -8/Materials | Lost 5 parts (1p1n1u2w) 1063 | -8/Materials | Core integrity fell below 50% 1064 | -8/Materials | Discovered new exit (range 14) 1070 | -8/Materials | Entered Factory 1070 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1650 | -7/Factory | Allied Derelicts emerged from ambush trap array 1713 | -7/Factory | Discovered new exit (range 16) 1719 | -7/Factory | Entered Lower Caves 1823 | -7/Lower Caves | Discovered new exit (range 9) 1882 | -7/Lower Caves | Entered another Lower Caves area 1887 | -7/Lower Caves | Discovered new exit (range 8) 1915 | -7/Lower Caves | Identified exit to Data Miner 1984 | -7/Lower Caves | Entered Data Miner 1984 | -7/Data Miner | Discovered new exit (range 8) 1991 | -7/Data Miner | Met Data Miner 2000 | -7/Data Miner | Learned location of Section 7 (-2) 2000 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2006 | -7/Data Miner | Received God Mode back door access code from Data Miner 2013 | -7/Data Miner | Entered Proximity Caves 2020 | -6/Proximity Caves | Build established: Sprinter 2048 | -6/Proximity Caves | Spotted B-75 Beast 2173 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2414 | -6/Proximity Caves | Discovered new exit (range 5) 2421 | -6/Proximity Caves | Learned Factory security intel 2438 | -6/Proximity Caves | Entered Factory 2438 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2495 | -6/Factory | Assembled infested ambush trap array 2523 | -6/Factory | Incoming assault squad redirected 2619 | -6/Factory | Lost 6 parts (2p1n2u1w) 2764 | -6/Factory | Lost 3 parts (1p1n1w) 2817 | -6/Factory | Build established: Mutant 3013 | -6/Factory | Garrison activated, responded to threat 3266 | -6/Factory | Lost 5 parts (2p3n) 3325 | -6/Factory | Core integrity fell below 50% 3382 | -6/Factory | Core integrity fell below 20% 3403 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- reinforcements to Terminal F008. Drone Bay destroyed. R-10 Processor collects Wheel. P-60 Hacker resets B-48 Gladiator, system corruption cleaned. Adv. Sensor Array destroyed. Discarded System Shield. Dropped Angular Momentum Engine. R-10 Processor collects Angular Momentum Engine. ALERT: Cargo convoy en route, clear transfer corridor. Slammed into U-05 Engineer. U-05 Engineer knocked back. Destabilizing: Core damaged (-8). P-60 Hacker resets B-48 Gladiator, system corruption cleaned. Slammed into G-50 Soldier. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). Map ----- +----------------------------------------------------+ | %! #???# ## # """ #??????????????? | | #???? [?+ # """ * #??????????????? | | #???? ?# # """ #??????????????? | | " """ """ ######+### # ""#??????????????? | | " """ """ + + !!! T"#??????????????? | | " """ """ ############### !!! ""#??????????????? | | #?????????????# !! #??????????????? | | #?????????????###########??????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##???????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ???????? ?????????????######????????????????????? | | ???????? ?????????????# o????????????????????? | | ????????# ?????????????# #????????????????????? | | ????????# ?????????????# #????????????????????? | | ????????# #????????????# #????????????????????? | | ????????# #????????????# #????????????????????? | | ????????# #??###########^ ^############?????????? | | ????????# ####"""T"""## ?????????? | | ????????# ?????????? | | ######### ?????????? | | ## # """"" "" "" #+####????????????????? | | ## #! """"" "F "" #?????????????????????? | | ## # """ """""t #?????????????????????? | | ##= # g @ #?????????????????????? | | ## # #?????????????????????? | | #? # ######### #?????????????????????? | | ####/## #???????# #?????????????????????? | | + #???????###+###?????????????????????? | | #### #???????????????????????????????????? | | #??# #???????????????????????????????????? | | #??# +???????????????????????????????????? | | #??# #######???????????????????????????????????? | | ###??# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????# ?????????????????????????????????????????? | | ????##+#?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Shielding 33 Utility Shielding 33 Evasion (%) 72 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Centrium Wheel | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Gravmag System | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me I'm Back, Baby! Librarian Made in Tau Ceti IV More Dakka Please The Oracle Challenges ------------ None Game ------ Seed TargetingGravityDetector Manual? 0 Play Time 01:26:05 Cumulative 8.2 hours Start 2024.09.01 @ 19:32:44 End 2024.09.01 @ 21:04:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 33a1f069-7352-41bd-a969-f03dbed5ec00