Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.17 @ 01:54:10 Player: AlexTheBox Result: System corrupted Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (32) 160 Value Destroyed (703) 703 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5303 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 100/100 System Corruption 101% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Small Storage Unit Seismic Detector > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Light Nuclear Core Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Improved Sensor Array Signal Interpreter Seismic Detector Hacking Suite > --- WEAPON ----------- Light Assault Rifle Autogun Heavy Flail > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Flight Unit VTOL Module VTOL Module Rocket Launcher [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 4 | . . 1 1 . 1 . 1 Utility 4 | . . 1 1 1 1 . . Weapon 1 | . . . . . . . 1 Parts Attached 51 | 7 7 11 10 6 . 8 2 Power 11 | 1 2 2 . 3 . 3 . Engine 8 | 1 2 2 . 3 . . . Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 21 | 2 3 7 2 1 . 5 1 Treads 2 | 2 . . . . . . . Leg 7 | . 3 4 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 12 | . . 3 2 1 . 5 1 Utility 11 | 2 . 1 5 2 . . 1 Device 6 | 1 . . 2 2 . . 1 Storage 2 | 1 . . 1 . . . . Processor 2 | . . 1 1 . . . . Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 8 | 2 2 1 3 . . . . Energy Gun 2 | 1 . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 2 1 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 21 | . 1 . 1 . . 2 17 Power 3 | . . . . . . 1 2 Propulsion 12 | . 1 . 1 . . 1 9 Utility 4 | . . . . . . . 4 Weapon 2 | . . . . . . . 2 Highest Loss Streak 13 | . 1 . 1 . . 2 13 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 7 7 6 5 6 7 4 Power 1 | . 1 1 1 . 2 3 2 Propulsion 2 | 1 3 4 2 2 2 2 1 Utility . | . 1 1 . . . . . Weapon 1 | . 1 1 1 2 2 2 1 Tool/Special . | . . . . . . . . Unused Backups 9 | . 3 2 . . . 2 2 Power 2 | . 1 . . . . . 1 Propulsion 4 | . 2 . . . . 2 . Utility . | . . . . . . . . Weapon 3 | . . 2 . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 95 94 91 92 93 93 90 Engine 9 | . 14 11 9 15 13 4 . Core 2 | . . . . . . 8 10 Treads 5 | . 16 . . . . . . Leg 10 | . 8 25 . . . . . Flight 14 | . . 3 35 30 33 33 32 Device 13 | . 13 11 12 12 13 13 15 Storage 9 | . 14 11 5 7 6 6 5 Processor 5 | . . 10 10 7 6 6 2 Hackware 2 | . . . 7 7 6 6 4 Ballistic Gun 18 | . 25 21 9 9 13 13 10 Impact Weapon 1 | . . . . . . . 4 Peak Build Rating 58 | 9 10 15 20 27 26 43 58 Average Rating 20 | 7 9 11 17 21 26 35 47 On Entrance 17 | . 9 10 14 16 25 26 43 Avg Prop Armor Cover (%) 3 | . 11 . 3 . . . . Naked Turns . | . . . . . . . . Heaviest Build 26 | 12 14 15 13 20 17 21 26 Greatest Support 40 | 40 40 30 16 18 22 30 37 Greatest Overweight (x) 1 | . 1 . 1 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 6 8 8 8 8 Most Carried 8 | 4 8 8 7 7 6 8 7 Average Carried 6 | 2 7 7 5 5 6 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 6 7 6 8 3 Class Distribution -------------------- 35% | Mutant 32% | Scavenger-Mutant 30% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 1094 | 283 281 253 . 75 . . 202 Remotely . | . . . . . . . . Salvage Created 1371 | 92 732 258 12 75 . . 202 Parts 66 | 6 37 19 1 2 . . 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | 1 4 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 19 | . 11 8 . . . . . Guns 19 | . 11 8 . . . . . Classes Destroyed 8 | 2 1 2 1 . . . 2 Worker 1 | . . . . . . . 1 Builder 1 | . . . . . . . 1 Tunneler 4 | 2 1 . . . . . 1 Recycler 6 | 1 3 . . 1 . . 1 Operator 1 | . . . 1 . . . . Swarmer 4 | . . 4 . . . . . Grunt 14 | . 11 3 . . . . . Sentry 1 | . . 1 . . . . . Best Kill Streak 4 | 2 4 4 1 1 . . 2 Combat Bots Only 4 | . 4 4 . . . . . Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 176 | . 50 46 39 4 . 21 16 Missed 80 | . 16 15 24 1 . 13 11 Hits 96 | . 34 31 15 3 . 8 5 Projectile 96 | . 34 31 15 3 . 8 5 Damage Taken 3199 | . 457 344 147 46 . 129 2076 Core 1136 | . 99 61 49 . . 12 915 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 29 | . 12 . . 17 . . . Core Remaining (%) 88 | 100 60 84 91 100 . 98 . Volleys Fired 96 | 13 49 24 5 2 . . 3 Largest 2 | 2 2 2 2 2 . . 2 Hottest 70 | 70 40 40 60 43 . . 43 Shots Fired 190 | 25 98 48 9 4 . . 6 Gun 190 | 25 98 48 9 4 . . 6 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 174 | 13 98 48 5 4 . . 6 Thermal 16 | 12 . . 4 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 6 14 7 10 11 . . 3 Robot Miss Streak 5 | 3 4 5 . 1 . . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 131 | 16 66 30 9 2 . . 8 Core Hits 57 | 4 33 14 2 2 . . 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 1 | . . . . . . . 1 Smash 1 | . . . . . . . 1 Melee Attacks 43 | . . . 6 . . . 37 Impact 43 | . . . 6 . . . 37 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2089 | 154 768 423 83 15 . . 646 Guns 1502 | 154 768 423 83 15 . . 59 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 404 | . . . . . . . 404 Ramming 183 | . . . . . . . 183 Kinetic 1368 | 64 768 423 39 15 . . 59 Thermal 134 | 90 . . 44 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 404 | . . . . . . . 404 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 101 | . . 2 . . . . 101 Average Corruption 16 | . . 2 . . . . 34 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . 2 . . . . 11 Message Errors 2 | . . . . . . . 2 Matter Fused 5 | . . 1 . . . . 4 Heat Flow Errors 2 | . . 1 . . . . 1 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 254 | . . . . . . . 254 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 254 | . . . . . . . 254 Knockbacks 3 | . . . . . . . 3 Impact 3 | . . . . . . . 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 183 | . . . . . . . 183 Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 241 | 80 19 241 20 12 . . 219 Average Temperature 37 | 32 10 128 11 9 . . 68 Received Heat Transfer 393 | . 249 102 27 . . 6 9 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . . . . . 7 Impact Corruptions 8 | . . . . . . . 8 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 359 | 259 . . 100 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 184 | 5 122 133 144 90 39 27 184 Initial 65 | . . 37 55 65 39 27 3 Average 52 | . 53 36 42 76 39 16 85 Influence Increases 1321 | 15 311 323 257 55 . . 360 Destroy 0b10 Robot/C 380 | . 220 160 . . . . . Destroy 0b10 Robot/NC 65 | 15 20 . 5 5 . . 20 Destroy Leader 80 | . 50 30 . . . . . Successful Hack 105 | . 21 12 6 20 . . 46 Destroy Structure 61 | . . 1 6 . . . 54 Partial Spotted 135 | . . 60 . 30 . . 45 Lose Combat Pursuer 495 | . . 60 240 . . . 195 Influence Decreases 1321 | 15 221 280 246 119 41 32 367 Entered New Map 267 | . . 53 78 79 41 12 4 Time Decay 760 | 15 211 209 78 40 . . 207 Lost Part 196 | . 10 . 10 . . 20 156 Purge Threat 98 | . . 18 80 . . . . Squads Dispatched 13 | . 2 . 3 1 . . 7 Investigation 5 | . 1 . . 1 . . 3 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 1 . 3 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 5 | . 2 1 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 19 17 30 4 . 2 17 Peak Tracking Total 18 | . 5 5 18 4 . 2 11 Tactical Retreats 11 | . . 2 4 . . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 4 | . 2 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 21 | . 4 4 4 2 1 . 6 Terminals 14 | . 3 4 3 . 1 . 3 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . 1 . . 1 Recycling Units 2 | . . . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Total Hacks 52 | . 14 9 10 7 1 . 11 Successful 26 | . 5 5 7 5 1 . 3 Failed 26 | . 9 4 3 2 . . 8 Catastrophic 6 | . 3 1 . . . . 2 Database Lockouts . | . . . . . . . . Manual 18 | . 10 2 1 . . . 5 Terminals 33 | . 11 9 6 . 1 . 6 Fabricators . | . . . . . . . . Repair Stations 9 | . 3 . . 3 . . 3 Recycling Units 8 | . . . 4 4 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 14 | . 3 5 4 . 1 . 1 Part Schematic 2 | . 2 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Unreport Threat 4 | . . 2 2 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 4 | . 1 1 1 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 2 . . 2 . . 1 Scan Component 3 | . 1 . . 1 . . 1 Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks 5 | . . . 2 3 . . . Recycle Component 1 | . . . . 1 . . . Process 1 | . . . . 1 . . . Retrieve Matter 2 | . . . 1 1 . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . 1 Terminals 1 | . . . 1 . . . . Assimilate 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Reprogram 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 4 4 4 2 . . 4 Full Trace Events 3 | . . . . 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . Time 51 | . 38 . . 13 . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 20 | . . . . 20 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Active Infowar (turns) 1987 | 90 624 577 194 83 3 35 381 Sensors 492 | . . . . 73 3 35 381 Terrain 1323 | 90 624 577 32 . . . . Traps 37 | . . . 37 . . . . Seismic 671 | . . . 190 70 3 35 373 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 2206 | 154 662 577 194 83 3 35 498 Spaces Moved 2562 | 69 317 503 484 181 8 81 919 Core 5 | 5 . . . . . . . Treads 256 | 64 192 . . . . . . Legs 466 | . 125 341 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1835 | . . 162 484 181 8 81 919 Fastest Speed 24 | 50 120 29 26 27 25 25 24 Average Speed 56 | 152 144 90 28 27 25 26 24 Slowest Speed 190 | 160 190 120 109 107 25 31 25 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 9 | . . 2 5 1 . . 1 Potential Cave-ins 6 | . . . . . . . 6 Cave-ins Triggered 5 | . . . . . . . 5 Exploration Rate (%) 31 | 4 46 40 42 4 . 61 23 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 37 | . . . 6 . . . 31 Terrain Destroyed 38 | . . . 6 . . . 32 Melee 37 | . . . 6 . . . 31 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed 57 | . . . . . . . 57 Walls Destroyed 1 | . . . . . . . 1 Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 2989 | 92 431 576 518 206 8 96 1062 Wait 125 | . 44 21 7 13 . 1 39 Move 2538 | 68 316 499 473 178 7 80 917 Hop 8 | . . 1 5 1 . . 1 Pick Up 20 | 4 6 7 1 . . 2 . Fast Attach 26 | 7 5 3 6 3 . 1 1 Attach 16 | . . . 6 3 1 1 5 Detach 8 | . 1 . 5 2 . . . Swap 22 | . 3 8 . 4 . 6 1 Drop 30 | . 7 13 4 . . 5 1 Fire 96 | 13 49 24 5 2 . . 3 Melee 43 | . . . 6 . . . 37 Ram 57 | . . . . . . . 57 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 703 | -10/Materials | Repaired Imp. Terrain Scanner 718 | -10/Materials | Discovered new exit (range 10) 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -9/Materials | Build established: Scavenger-Mutant 1367 | -9/Materials | Discovered new exit (range 6) 1368 | -9/Materials | Identified exit to Mines 1392 | -9/Materials | Discovered new exit (range 9) 1394 | -9/Materials | Identified exit to Materials 1394 | -9/Materials | Entered another Materials area 1394 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1586 | -8/Materials | Discovered new exit (range 9) 1587 | -8/Materials | Identified exit to Factory 1588 | -8/Materials | Entered Factory 1588 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1615 | -7/Factory | Repaired Seismic Detector 1650 | -7/Factory | Discovered new exit (range 7) 1651 | -7/Factory | Identified exit to Factory 1671 | -7/Factory | Entered another Factory area 1671 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1674 | -6/Factory | Identified exit to DSF 1674 | -6/Factory | Entered DSF 1697 | -6/DSF | Additional patrols routed to DSF 1706 | -6/DSF | Discovered new exit (range 11) 1709 | -6/DSF | Identified exit to Factory 1709 | -6/DSF | Entered Factory 1709 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1887 | -5/Factory | Build established: Sprinter 1991 | -5/Factory | Crushed by falling debris 1991 | -5/Factory | System corruption reached 10% 2022 | -5/Factory | Lost 4 parts (3n1u) 2130 | -5/Factory | System corruption reached 30% 2145 | -5/Factory | Crushed by falling debris 2148 | -5/Factory | Crushed by falling debris 2150 | -5/Factory | Crushed by falling debris 2155 | -5/Factory | Core integrity fell below 50% 2162 | -5/Factory | Crushed by falling debris 2192 | -5/Factory | Core integrity fell below 20% 2208 | -5/Factory | System corrupted Last Messages --------------- 02195_ Slammed into Wall. 02195_ Broken VTOL Module destroyed. 02195_ System corrupted by crushing effect (+5). 02195_ Destabilizing: System corrupted (+1). 02197_ Slammed into Wall. 02197_ Destabilizing: System corrupted (+1). 02198_ Slammed into Wall. 02198_ Destabilizing: System corrupted (+2). 02200_ Slammed into Wall. 02203_ System corrupted: Matter fused (-10). 02203_ Slammed into Wall. 02204_ Destabilizing: Core damaged (-50). 02206_ Slammed into Wall. 02206_ Destabilizing: Core damaged (-20). 02206_ Destabilizing: System corrupted (+1). 02207_ Slammed into Wall. 02207_ Destabilizing: System corrupted (+1). 02207_ Destabilizing: System corrupted (+2). 02208_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ????????????#########????????????????????????????? | | ???########## ] "#????????????????????????????? | | ???#" + ! ##????????????????????????????? | | ???## ####### #?????????????????????????????? | | ????# #?????#* ] ########??????????????????????? | | ????# #?????# + #@#??????????????????????? | | ????# #?????# # ###??????????????????????? | | ???## ###########+## #????????????????????????? | | ???#" #????????????????????????? | | ???############## #?# #??????????????????? | | ????????????????# #?# ###########????????? | | ????????????????# ### ## ????????? | | ??????????#######+## ## # ????????? | | ??????????# # ## # """ """ ????????? | | ??????????# """" + + """ """ ????????? | | ??????????# """" ####### # """ """ ????????? | | ??????????# """" #?????# # ????????? | | ??????????# """" ]#?????### ### ????????? | | ??????????# """" #???????# #?# ????????? | | ??????????# """" ######### #?#######?##????????? | | ??????????# """" + #???????# #?????????? | | ??????????+ ## #???????# #?????????? | | ??????????########### "" #########?#?????????? | | ??????????#?????????# "" ## """""" #?????????? | | ??????????#??######## T" ## """""" #?????????? | | ??????????#??# """ # "" ## """""" #?????????? | | ??????????#??# ""R" # "" # """""" #?????????? | | ??????????#??# "" " + # #?????????? | | ??????????#??# # # #?????????? | | ??????????#??# # # ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Seismic Detector | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 45% | -10/Materials Seismic Detector | 15% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Party Time Slippery One Window Shopping Challenges ------------ None Game ------ Seed StrikeDecoderBallwheel Manual? 0 Play Time 00:57:19 Cumulative 19.4 hours Start 2026.05.17 @ 00:55:58 End 2026.05.17 @ 01:54:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c66372fe-4240-4160-80fa-4d9812318b96