Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.26 @ 13:20:14 Player: Clifton Toaster Reid Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (534) 534 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2239 Bonus ------- None Cogmind --------- Core Integrity 333/550 Matter 16/300 Energy 240/240 System Corruption 1% Temperature Cool (36) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle High-powered Shotgun High-powered Shotgun > --- INVENTORY (25) --- Ion Engine Compact Wheel Heat Sink Disposable Heat Sink Disposable Heat Sink Small Storage Unit Visual Processing Unit Seismic Detector Light Armor Plating Component Analysis Suite Shotgun Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Light Assault Rifle High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Ion Engine Compact Wheel Heat Sink Disposable Heat Sink Disposable Heat Sink Small Storage Unit Visual Processing Unit Seismic Detector Light Armor Plating Component Analysis Suite Shotgun Mining Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . . 1 Parts Attached 26 | 6 4 1 15 Power 2 | 1 . . 1 Engine 1 | 1 . . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads . | . . . . Leg 2 | . . . 2 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 2 1 10 Device 3 | . 1 . 2 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 8 | . . 1 7 Artifact . | . . . . Weapon 6 | 2 2 . 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . . 4 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon . | . . . . Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 95 100 89 Engine 10 | . 14 14 5 Core 3 | . . . 7 Wheel 21 | . 28 28 13 Device 8 | . 10 11 5 Storage 11 | . 14 14 9 Processor 3 | . . . 6 Protection 6 | . . 2 12 Ballistic Gun 25 | . 23 28 26 Special Weapon 1 | . 4 . . Naked Turns . | . . . . Heaviest Build 117 | 12 90 92 117 Greatest Support 32 | 32 32 32 32 Greatest Overweight (x) 6 | 1 2 2 6 Average Overweight (x) 1 | . . 2 3 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 20 | 6 15 25 25 Most Carried 13 | 4 6 9 13 Average Carried 6 | . 3 7 10 Final Capacity 25 | 8 25 25 25 Final Carried 12 | 1 6 8 12 Class Distribution -------------------- 58% | Mutant 40% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 555 | 233 41 . 281 Remotely . | . . . . Salvage Created 493 | . 41 . 452 Parts 27 | . 8 . 19 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 18 | . 3 . 15 Guns 18 | . 3 . 15 Classes Destroyed 6 | . 1 . 5 Worker 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 10 | . 3 . 7 Grunt 5 | . . . 5 Sentry 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 4 | . 3 . 4 Combat Bots Only 3 | . 3 . 3 Max Kills in Single Turn 3 | . 1 . 3 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 152 | . 7 . 145 Missed 42 | . 1 . 41 Damage Taken 1327 | . 91 86 1150 Core 277 | . 48 12 217 Absorbed by Shields . | . . . . Ignored by Resistances 357 | . 27 . 330 Core Remaining (%) 88 | 100 . 76 . Volleys Fired 49 | . 7 . 42 Largest 3 | . 2 . 3 Hottest 70 | . 43 . 70 Shots Fired 136 | . 12 . 124 Gun 136 | . 12 . 124 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 136 | . 12 . 124 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 4 . 16 Robot Miss Streak 5 | . 1 . 5 Penetration Max . | . . . . Secondary Targets 4 | . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 92 | . 9 . 83 Core Hits 46 | . 4 . 42 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1468 | . 81 . 1387 Guns 1468 | . 81 . 1387 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1468 | . 81 . 1387 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 5 1 1 Message Errors 1 | . 1 . . Matter Fused 1 | . 1 . . Energy Discharges 2 | . 1 . 1 Parts Rejected 1 | . 1 . . Data Loss (minor) 2 | . 1 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 167 | . 4 . 167 Average Temperature 47 | . 2 . 49 Received Heat Transfer 414 | . . . 414 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Peak Influence 281 | . 111 . 281 Initial . | . . . . Average 75 | . 17 . 134 Maximum Alert Level 1 | . . . 1 Low Security (%) 86 | 100 100 . 73 Level 1 13 | . . . 26 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 6 . 22 Peak Tracking Total 5 | . 4 . 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 6 | . 2 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 4 | . 3 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 8 . 3 Successful 6 | . 4 . 2 Failed 5 | . 4 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 7 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Alert Level 2 | . 1 . 1 Recall Investigation 1 | . . . 1 Recall Reinforcements 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 . 1 Full Trace Events 2 | . 2 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 1375 | 56 581 106 632 Spaces Moved 890 | 46 488 76 280 Core 17 | 17 . . . Treads . | . . . . Legs 20 | . . . 20 Wheels 853 | 29 488 76 260 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 130 130 Average Speed 129 | 95 110 130 166 Slowest Speed 330 | 100 130 130 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 3 37 11 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1015 | 58 517 81 359 Wait 22 | . 12 3 7 Move 887 | 45 487 75 280 Hop . | . . . . Pick Up 27 | 7 7 1 12 Fast Attach . | . . . . Attach 19 | 6 2 1 10 Detach 4 | . . 1 3 Swap 7 | . 2 . 5 Drop . | . . . . Fire 49 | . 7 . 42 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 15) 638 | -10/Materials | Entered Subcaves 708 | -10/Subcaves | Learned location of 1 exit from Materials 728 | -10/Subcaves | Ambushed by swarm of Subdwellers 728 | -10/Subcaves | Discovered new exit (range 13) 744 | -10/Subcaves | Entered Materials 744 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 745 | -8/Materials | Identified exit to Factory 1365 | -8/Materials | Build established: Tank 1376 | -8/Materials | Self-destructed Last Messages --------------- Acquired 10 matter. K-01 Serf collects debris. Warning: Alt-Tabbing between programs is known to cause issues with some software requiring use of the Alt key, leaving a program unaware of the key's current state, and defaulting to off when the program checks. Keyboard commands such as panning the map may instead move Cogmind after an Alt-Tab. To prevent this possibility, consider tapping the Alt key again after returning to Cogmind in order to reset it. See the manual for more info. K-01 Serf collects debris. Acquired Carbon-fiber Leg. U-05 Engineer destroyed. Acquired 2 matter. K-01 Serf collects debris. Acquired 2 matter. K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????? ???????? ???????????????# | | ?????????????????? ???????? ""?????????????# | | ??????????????????" ???????? ""???????????##!! | | ?????????????????"" ?????? ????????????# !! | | ??????????????? 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