Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.20 @ 02:49:32

Player: Kino

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (49)      245
Value Destroyed (1582)     1582
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-142)               -142
              TOTAL SCORE: 5805

 Bonus
-------
Follower Combat Kills      225
Friendly Fire              -367

 Cogmind 
---------
Core Integrity             951/1000
Matter                     19/300
Energy                     7/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (123)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
               Aluminum Leg
      Improved Titanium Leg
               Flexi-carbon Leg
>              --- UTILITY (10) -----
      Improved Cooling System
         Large Storage Unit
               Weight Redist. System
               Signal Interpreter
               Signal Interpreter
               Core Analyzer
      Improved Core Shielding
>              --- WEAPON (2) -------
               Coil Gun
      Improved Proton Missile Launcher
>              --- INVENTORY (15) ---
               Ion Engine
               Carbon-fiber Leg
               Cargo Storage Unit
               Melee Analysis Suite
         Heavy Particle Gun
  High-powered Shotgun
      Improved Grenade Launcher
      Improved Datajack

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
      Improved Titanium Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Improved Cooling System
         Large Storage Unit
               Weight Redist. System
               Signal Interpreter
               Signal Interpreter
               Core Analyzer
      Improved Core Shielding
      Hardened Medium Armor Plating
               EM Disruption Field
>              --- WEAPON -----------
               Coil Gun
      Improved Proton Missile Launcher
>              --- INVENTORY --------
               Ion Engine
               Carbon-fiber Leg
               Cargo Storage Unit
               Melee Analysis Suite
         Heavy Particle Gun
  High-powered Shotgun
      Improved Grenade Launcher
      Improved Datajack
[Rating: 55]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Shotgun
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Slots Evolved              11   | .   1   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   
  Utility                  8    | .   1   2   2   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             53   | 7   4   8   7   6   .   6   11  4   
  Power                    9    | 1   .   1   1   3   .   .   2   1   
    Engine                 5    | 1   .   1   1   1   .   .   1   .   
    Core                   4    | .   .   .   .   2   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   4   1   1   .   1   5   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    14   | 2   .   4   1   1   .   1   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 2   2   2   2   1   .   4   3   2   
    Device                 6    | .   .   2   1   .   .   .   3   .   
    Storage                4    | 1   1   .   .   .   .   2   .   .   
    Processor              3    | 1   .   .   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   1   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   2   1   3   1   .   1   1   1   
    Energy Gun             5    | 1   2   .   2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   1   1   1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   .   .   
Parts Lost                 9    | .   .   .   .   .   .   .   3   6   
  Power                    3    | .   .   .   .   .   .   .   .   3   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   .   .   3   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  97  92  100 100 99  97  89  
  Engine                   5    | .   12  10  7   4   .   .   2   4   
  Core                     5    | .   .   .   .   9   14  14  9   4   
  Leg                      20   | .   25  20  16  21  21  21  24  21  
  Device                   15   | .   .   17  25  18  14  10  12  15  
  Storage                  7    | .   12  10  8   7   7   7   6   5   
  Processor                11   | .   12  10  8   9   14  14  12  16  
  Protection               12   | .   12  10  9   14  14  16  15  8   
  Energy Gun               8    | .   14  17  8   7   7   7   1   .   
  Ballistic Gun            5    | .   9   2   8   7   7   2   4   5   
  Launcher                 1    | .   .   .   .   .   .   4   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 17  28  34  40  45  44  166 58  56  
  Greatest Support         71   | 20  20  20  20  30  30  35  71  71  
  Greatest Overweight (x)  4    | .   1   1   1   1   1   4   1   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   
Largest Inventory Capacity 30   | 10  15  15  15  15  15  30  15  15  
  Average Capacity         14   | 8   12  15  15  15  15  15  15  15  
  Most Carried             15   | 6   7   14  14  15  13  15  12  10  
  Average Carried          9    | 3   4   6   11  12  13  10  9   8   
  Final Capacity           15   | 10  15  15  15  15  15  15  15  15  
  Final Carried            14   | 4   6   12  14  13  13  8   9   9   

 Class Distribution 
--------------------
 52% | Hacker-Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Matter Collected           957  | 61  132 215 161 62  .   122 149 55  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1398 | .   24  634 272 99  .   40  287 42  
  Parts                    90   | .   4   37  16  4   .   1   22  6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  34   | .   2   11  5   2   .   2   9   3   
  Guns                     24   | .   2   10  5   2   .   1   3   1   
  AOE                      10   | .   .   1   .   .   .   1   6   2   
Classes Destroyed          13   | .   1   3   2   .   .   3   3   1   
  Worker                   2    | .   .   .   .   .   .   1   .   1   
  Builder                  2    | .   .   .   .   .   .   .   2   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  7    | .   .   3   1   .   .   1   2   .   
  Swarmer                  11   | .   2   .   3   .   .   .   3   3   
  Grunt                    13   | .   .   7   .   2   .   .   4   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   6    | .   .   4   1   .   .   .   1   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   2   .   
Best Kill Streak           4    | .   2   3   3   2   .   2   4   3   
  Combat Bots Only         3    | .   2   2   3   2   .   1   3   3   
Max Kills in Single Turn   3    | .   1   1   1   1   .   2   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   1   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Hostile Shots Fired        261  | .    6    61   32   3    .    5    68   86   
  Missed                   85   | .    1    19   11   .    .    1    22   31   
Damage Taken               2013 | .    21   342  138  31   .    196  647  638  
  Core                     238  | .    .    36   12   .    .    26   115  49   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  135  | .    .    6    5    .    .    12   96   16   
  Ignored by Resistances   1223 | .    16   213  93   19   .    117  390  375  
  Regen/Repaired (Parts)   65   | .    .    .    37   .    2    26   .    .    
Core Remaining (%)         95   | 100  100  91   97   .    .    96   86   .    
Volleys Fired              99   | .    3    41   16   3    .    7    19   10   
  Largest                  2    | .    2    2    2    2    .    2    2    2    
  Hottest                  91   | .    70   90   78   78   .    91   91   73   
Shots Fired                189  | .    6    82   32   6    .    14   32   17   
  Gun                      163  | .    6    82   32   6    .    8    19   10   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 26   | .    .    .    .    .    .    6    13   7    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  68   | .    3    17   16   3    .    1    18   10   
  Thermal                  50   | .    3    24   12   3    .    7    1    .    
  Explosive                22   | .    .    .    .    .    .    6    13   3    
  Electromagnetic          49   | .    .    41   4    .    .    .    .    4    
  Robot Hit Streak         29   | .    4    20   29   14   .    16   15   11   
  Robot Miss Streak        3    | .    1    2    3    .    .    3    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    4    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    
Shots Hit Robots           149  | .    4    70   27   6    .    4    26   12   
  Core Hits                89   | .    2    23   10   5    .    11   30   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    1    2    
  Critical Strikes         6    | .    .    2    1    .    .    .    1    2    
    Burn                   3    | .    .    2    1    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4369 | .    50   1023 458  112  .    495  1436 795  
  Guns                     2113 | .    50   976  458  111  .    39   330  149  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               2237 | .    .    43   .    .    .    442  1106 646  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  19   | .    .    4    .    1    .    14   .    .    
  Kinetic                  986  | .    24   225  203  51   .    20   314  149  
  Thermal                  889  | .    26   304  210  60   .    19   270  .    
  Explosive                1736 | .    .    .    .    .    .    442  852  442  
  Electromagnetic          739  | .    .    490  45   .    .    .    .    204  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    .    .    .    .    
  Average Corruption       1    | .    .    1    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            201  | .    .    .    .    .    .    26   84   91   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               201  | .    .    .    .    .    .    26   84   91   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      302  | .    .    .    .    .    .    46   256  .    
  Shots                    11   | .    .    .    .    .    .    2    9    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    2    .    1    .    1    .    .    
  Kicked                   4    | .    .    2    .    1    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        183  | .    18   183  .    .    .    117  12   .    
  Average Temperature      46   | .    9    49   .    .    .    48   12   .    
  Received Heat Transfer   648  | .    .    279  9    27   .    12   180  141  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    3    2    .    .    3    .    .    
  Heat Transferred         1915 | .    74   1025 481  111  .    37   187  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Peak Influence             255  | .   55  201 160 76  18  168 183 255 
  Initial                  26   | .   .   16  .   26  18  9   19  10  
  Average                  77   | .   29  80  74  62  18  91  93  185 
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 97  100 100 100 100 100 62  
  Level 1                  2    | .   .   2   .   .   .   .   .   37  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   .   1   .   3   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Distress Signals           3    | .   .   .   1   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              73   | .   3   16  10  3   .   14  12  15  
  Peak Tracking Total      8    | .   2   3   3   1   .   3   3   8   
  Tactical Retreats        4    | .   .   .   3   .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Traps Triggered            3    | .   1   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Machines Disabled          14   | .   .   .   .   .   .   2   4   8   
  Max in Single Turn       6    | .   .   .   .   .   .   1   4   6   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Machines Accessed          6    | .   1   1   1   .   .   1   2   .   
  Terminals                5    | .   1   1   .   .   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                9    | .   1   1   2   .   .   1   4   .   
  Successful               8    | .   1   1   2   .   .   1   3   .   
  Failed                   1    | .   .   .   .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   1   1   .   .   .   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   1   .   .   .   1   3   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   
  Time                     13   | .   .   .   13  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Total Allies               20   | .    .    .    .    .    20   .    .    .    
  Largest Group            20   | .    .    .    .    .    20   20   2    .    
  Highest-Rated Group      531  | .    .    .    .    .    531  531  51   .    
  Highest-Rated Ally       35   | .    .    .    .    .    35   35   26   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               83   | .    .    .    .    .    .    83   .    .    
  Total Damage             1759 | .    .    .    .    .    .    1759 .    .    
  Kills                    14   | .    .    .    .    .    .    14   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Turns Passed               3741 | 70  326 842 579 364 226 483 664 187 
Spaces Moved               1857 | 55  216 365 247 178 117 222 341 116 
  Core                     19   | 19  .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     1838 | 36  216 365 247 178 117 222 341 116 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 190 190 120 122 122 
  Average Speed            174  | 95  142 190 190 190 190 196 167 122 
  Slowest Speed            400  | 120 190 190 190 190 190 400 192 123 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 4   38  39  22  6   74  8   16  5   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | 1   1   1   1   .   .   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          218  | .   .   3   .   .   .   33  115 67  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   .   2   .   
  AOE                      216  | .   .   3   .   .   .   33  113 67  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac 
Total                      2173 | 72  228 429 326 199 121 256 399 143 
  Wait                     78   | .   .   .   46  .   .   6   16  10  
  Move                     1850 | 54  215 364 246 178 116 221 340 116 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  62   | 11  5   11  8   6   .   9   9   3   
  Fast Attach              1    | .   .   .   .   .   .   1   .   .   
  Attach                   28   | 7   2   2   5   3   .   2   4   3   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     24   | .   2   6   2   3   .   3   7   1   
  Drop                     22   | .   1   3   3   5   .   6   4   .   
  Fire                     99   | .   3   41  16  3   .   7   19  10  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     4    | .   .   2   .   1   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   5    | .   .   .   .   .   5   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 16)
   71 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Evolved 1 slot: Utility x1
  305 | -10/Materials | Build established: Hacker-Mutant
  322 | -10/Materials | Identified exit to Materials
  322 | -10/Materials | Discovered exit to Materials (range 11)
  397 | -10/Materials | Entered another Materials area
  397 | -9/Materials  | Evolved 2 slots: Utility x2
  729 | -9/Materials  | Identified exit to Mines
  729 | -9/Materials  | Discovered exit to Mines (range 7)
  897 | -9/Materials  | Identified exit to Storage
  897 | -9/Materials  | Discovered exit to Storage (range 16)
  992 | -9/Materials  | Identified exit to Materials
  992 | -9/Materials  | Discovered exit to Materials (range 16)
 1239 | -9/Materials  | Entered another Materials area
 1239 | -8/Materials  | Evolved 2 slots: Utility x2
 1433 | -8/Materials  | Repaired Ion Engine
 1718 | -8/Materials  | Identified exit to Factory
 1718 | -8/Materials  | Discovered exit to Factory (range 15)
 1818 | -8/Materials  | Entered Factory
 1818 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2182 | -7/Factory    | Sucked down chute
 2182 | -7/Factory    | Entered Waste
 2183 | -7/Waste      | Joined by Warlord forces that had cleared the area
 2249 | -7/Waste      | Build established: Scavenger-Mutant
 2374 | -7/Waste      | Identified exit to Factory
 2374 | -7/Waste      | Discovered exit to Factory (range 13)
 2408 | -7/Waste      | Entered Factory
 2408 | -7/Factory    | Accompanied by 20 allies
 2492 | -7/Factory    | Garrison activated, responded to threat
 2526 | -7/Factory    | Lost 15 allies
 2862 | -7/Factory    | Identified exit to Factory
 2862 | -7/Factory    | Discovered exit to Factory (range 14)
 2891 | -7/Factory    | Entered another Factory area
 2891 | -6/Factory    | Accompanied by 2 allies
 2891 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3465 | -6/Factory    | Identified exit to Factory
 3465 | -6/Factory    | Discovered exit to Factory (range 15)
 3555 | -6/Factory    | Entered another Factory area
 3555 | -5/Factory    | Evolved 2 slots: Utility x2
 3699 | -5/Factory    | Spotted B-75 Beast
 3742 | -5/Factory    | Self-destructed

 Last Messages 
---------------
  (Destroy).
03715_ Destroyed Magnetic Acceleration Cannon.
03719_ Hrd. Medium Armor Plating destroyed.
03721_ Ion Engine destroyed.
03723_ Slug penetrates Wall.
03724_ U-05 Engineer lays Concrete.
03725_ Carbon-fiber Leg destroyed.
03725_ U-05 Engineer lays Concrete. <x2>
03727_ G-50 Soldier misfires.
03727_ U-05 Engineer lays Concrete. <x2>
03728_ U-05 Engineer builds a Wall. <x2>
03731_ Lgt. Nuclear Core destroyed.
03733_ EM Disruption Field destroyed.
03733_ G-50 Soldier misfires.
03735_ P-70 Sage resets S-27 Virus, system
  corruption cleaned.
03735_ G-50 Soldier misfires.
03737_ U-05 Engineer lays Concrete.
03739_ Critical hit (Burn: +37).
03742_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????+????????????????? |
| ???????????????????????????????? ????????????????? |
| ?????????????????????????###???? ######??????????? |
| ?????????????????????????    ???         ????????? |
| ??????????????????????????   ### #  #    ##??????? |
| ??????????????????????????   #             ??????? |
| ???????????????????????????  #              ?????? |
| ???????????????????????????                 ?????? |
| ????????????????????????????                 ????? |
| ????????????????????????????                 ????? |
| ?????????????????????????????                ????? |
| ?????????????????????????????                #???? |
| ?????????????????????????????#               /???? |
| ?????????????????????????????#               #???? |
| ?????????????????????????????#[[ %           +???? |
| ?????????????????????????????#[           ""#????? |
| ???????????????????????????#?# u          " #????? |
| ????????????????????????### ?# %          " #????? |
| ???????????######+######## ###p           "##????? |
| ??????????               g  s s               ???? |
| ??????????             g     s     "F ""       ??? |
| ?????????                          """""     ????? |
| ????????+                                  ? ????? |
| ????????#         R      @  u               ?????? |
| ????????#     ###+######%%  ##;;############?????? |
| ????????#     #        #    # #    ??????????????? |
| ????????#     #      T +    # #      ????????????? |
| ????????#     #        #### # # """""""??????????? |
| ????????#     #      * ?# # # # """"""???????????? |
| ????????#     # !!    ??# # # # """??????????????? |
| #########     # !! """??### ### "????????????????? |
|         #     # !  ""?????# #??  ????????????????? |
| """ ""  #     #    "??????# #?? ?????????????????? |
| "R  ""  #     # ! ????????# #????????????????????? |
| """ """ #     #############+###??????????????????? |
| """ """ #     #               #??????????????????? |
|     """ +     #[  """" """"   #??????????????????? |
|         #     #   """" """"   #??????????????????? |
|         #     #   """" """"   #??????????????????? |
|    #    #     #   """" """"   #??????????????????? |
|                               #??????????????????? |
|                            """#??????????????????? |
|                             R"#??????????????????? |
|                            """#??????????????????? |
|                               #??????????????????? |
|           %   # ###############??????????????????? |
|                  ????????????????????????????????? |
|               #   ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          23
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             375
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             60
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Power Shielding            66
Utility Shielding          33
Evasion (%)                55
Core Analysis              6
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumBiocellField
  Manual?         0
Play Time         00:34:58
  Cumulative      35.1 hours
  Start           2024.07.02 @ 16:09:11
  End             2024.07.20 @ 02:49:32
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          85
  Rogue           20
  Adventurer      46
  Explorer        19
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          34
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d07955d-d459-4025-a0c9-9b1a654fefed