Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.02 @ 18:02:58 Player: Deppong Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (644) 644 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2954 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 229/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Flying (117) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- VTOL Module VTOL Module > --- UTILITY (3) ------ Small Storage Unit Makeshift Salvage Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (6) ---- Light Nuclear Core High-capacity Matter Pod (200) Makeshift Laser Beam Cannon Improved Assault Rifle Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Makeshift Salvage Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Compact Wheel Makeshift Laser Beam Cannon Improved Assault Rifle [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Reclamation Unit Storage Small Storage Unit Processor Makeshift Salvage Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 32 | 6 7 10 3 3 3 Power 4 | 1 1 1 . 1 . Engine 4 | 1 1 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 1 3 1 . 3 Treads . | . . . . . . Leg . | . . . . . . Wheel 8 | 2 1 3 1 . 1 Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 8 | 1 3 2 . 2 . Device 3 | . 2 1 . . . Storage 2 | 1 . 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 10 | 2 2 4 2 . . Energy Gun 3 | 1 1 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 3 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 10 | . 3 . 1 . 6 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 3 | . 1 . 1 . 1 Weapon 3 | . 2 . . . 1 Highest Loss Streak 3 | . 2 . 1 . 3 Average Slot Usage (%) 93 | . 94 96 90 96 85 Engine 11 | . 14 11 11 11 11 Wheel 30 | . 28 32 33 33 19 Device 4 | . 10 8 1 . . Storage 18 | . 14 21 22 20 11 Processor 1 | . . . . 1 11 Protection 4 | . 1 2 . 7 10 Energy Gun 1 | . 7 1 . . . Ballistic Gun 19 | . 17 17 22 22 21 Naked Turns . | . . . . . . Heaviest Build 25 | 11 12 23 23 25 17 Greatest Support 42 | 26 32 42 42 36 36 Greatest Overweight (x) 3 | 1 . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 3 6 6 6 6 6 Average Carried 5 | . 3 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | . 6 6 6 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1065 | 252 213 297 151 67 85 Remotely . | . . . . . . Salvage Created 897 | . 193 229 180 . 295 Parts 77 | . 8 28 25 . 16 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 3 5 13 . 7 Guns 28 | . 3 5 13 . 7 Classes Destroyed 8 | . 4 4 . . . Worker 1 | . . 1 . . . Recycler 1 | . 1 . . . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 23 | . 2 3 13 . 5 Grunt 2 | . 1 . . . 1 Sentry 3 | . . 2 . . 1 Best Kill Streak 5 | . 3 5 3 . 3 Combat Bots Only 3 | . 2 3 3 . 3 Max Kills in Single Turn 2 | . 1 1 2 . 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1583 | . 354 215 219 . 795 Core 470 | . 60 76 54 . 280 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 76 . . . . Volleys Fired 106 | . 37 19 22 . 28 Largest 2 | . 2 2 2 . 2 Hottest 70 | . 70 46 46 . 46 Shots Fired 187 | . 55 36 44 . 52 Gun 187 | . 55 36 44 . 52 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 174 | . 42 36 44 . 52 Thermal 13 | . 13 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 9 6 11 . 11 Robot Miss Streak 3 | . 3 3 3 . 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 3 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 129 | . 38 24 29 . 38 Core Hits 53 | . 13 11 14 . 15 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1699 | . 311 365 482 . 541 Guns 1676 | . 311 349 475 . 541 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 23 | . . 16 7 . . Kinetic 1598 | . 233 349 475 . 541 Thermal 78 | . 78 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . . 8 3 . . Shots . | . . . . . . Rammed 2 | . . 1 1 . . Targets Rammed 2 | . . 1 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 94 | . 94 2 . . 12 Average Temperature 28 | . 35 2 . . 6 Received Heat Transfer 210 | . 120 54 . . 36 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 199 | . 199 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 334 | . 137 120 334 . . Initial 26 | . . . 26 . . Average 91 | . 73 44 190 . . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 90 | 100 100 100 66 . . Level 1 9 | . . . 33 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 12 9 12 . 12 Peak Tracking Total 4 | . 4 3 3 . 4 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 2 | . . 2 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . 6 . . . Successful 6 | . . 6 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . 1 . 3 . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Record 3 | . . 3 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 13 | . . 13 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 150 | . . . . 150 . Highest-Rated Ally 38 | . . . . 38 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2061 | 56 409 471 358 488 279 Spaces Moved 1799 | 52 278 408 307 541 213 Core 17 | 16 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 1781 | 36 278 408 307 541 211 Hover . | . . . . . . Flight 1 | . . . . . 1 Fastest Speed 50 | 50 90 93 86 86 80 Average Speed 90 | 85 97 93 90 86 88 Slowest Speed 200 | 100 100 93 93 86 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 62 30 48 65 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2058 | 63 371 465 341 566 252 Wait 68 | . 34 13 5 12 4 Move 1794 | 51 277 407 306 540 213 Hop . | . . . . . . Pick Up 38 | 6 12 9 2 6 3 Fast Attach . | . . . . . . Attach 25 | 6 5 8 . 3 3 Detach 2 | . 1 1 . . . Swap 7 | . 2 2 3 . . Drop 16 | . 3 5 2 5 1 Fire 106 | . 37 19 22 . 28 Melee . | . . . . . . Ram 2 | . . 1 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 14) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 754 | -9/Materials | Repaired Com. Wheel 925 | -9/Materials | Discovered new exit (range 14) 937 | -9/Materials | Entered Mines 977 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1268 | -9/Mines | Learned location of Zion (-7) 1293 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1295 | -9/Mines | Entered Zion 1347 | -7/Zion | Learned location of Warlord (-4) 1370 | -7/Zion | Received a hallucinogenic algorithm 1569 | -7/Zion | Imprinted 1571 | -7/Zion | Declared Zion's savior 1771 | -7/Zion | Discovered new exit (range 13) 1783 | -7/Zion | Entered Proximity Caves 1897 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1932 | -6/Proximity Caves | Core integrity fell below 50% 1941 | -6/Proximity Caves | Lost 3 parts (3n) 2017 | -6/Proximity Caves | Learned location of 1 exit from Factory 2052 | -6/Proximity Caves | Core integrity fell below 20% 2062 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- S-27 Virus destroyed. Destroyed Adv. Heat Sink. G-50 Soldier destroyed. VTOL Module fries itself beyond repair. Y-54 Guardian destroyed. Carbon-fiber Leg fries itself beyond repair. Lgt. Treads fries itself beyond repair. Imp. Deuterium Engine fries itself beyond repair. Acquired 49 matter. Lgt. Treads fries itself beyond repair. 6R-ZFE(k) breaks down the debris. Acquired derelict log, extracted data. Data stored: Factory exits (x1). Wheel destroyed. S-27 Virus destroyed. Imp. Assault Rifle destroyed. Lgt. Armor Plating destroyed. Acquired VTOL Module. Lgt. Nuclear Core fries itself beyond repair. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#?#""???????????????????? | | ???????????????????????## #"" ????????????????? | | ???????????????????????? ??????????????? | | ???????????????????????? ???????????????? | | ?????????????????##????? ????????????????? | | ????????????????? #????? ????????????????? | | ????????????????? #????? ?????????????????? | | ???????????????? ##????# ??????????????????? | | ??????#####????? ###### ???????????????????? | | ??????# ##???# ???????????????????? | | ??????# #### ?? ????????????????????? | | #?????# ### ????#s ?????????????????????? | | ##???## ### ??????# #?????????????????????? | | ##### ## #???????# ###### #????????????? | | ## ## ####?????#@ s #????????????? | | ##??###s##### ???????? | | #### ##??????????????????????? | | #???????????????????????? | | ##???????????????????????? | | #### #????????????????????????? | | #### ##??# #????????????????????????? | | #####??####??? ##????????????????????????? | | #???????????? #?????????????????????????? | | ## #??####????? ?????????????????????????? | | ## ### ##???? ?????????????????????????? | | #??? ?????????????????????????? | | ###?? #????????????????????????? | | #####???? #####????????????????????????? | | ###????????# ?????????????????????????????? | | ##??????????# ?????????????????????????????? | | ## ####????????????????????????????????????????? | | ?## #????????????????????????????????????????? | | ?## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | # ###????????????????????????????????????????? | | ###????????????????????????????????????????? | | #????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Reclamation Efficiency 10 Evasion (%) 42 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Challenges ------------ None Game ------ Seed SmallFactoryMapper Manual? 0 Play Time 00:34:38 Cumulative 6.2 hours Start 2021.06.02 @ 10:35:00 End 2021.06.02 @ 18:02:58 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a297f557-4949-4526-8f10-13a0b0b78370