Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.25 @ 06:07:11 Player: deadnoob Result: Destroyed by as-91018 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (148) 740 Value Destroyed (5537) 5537 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (2423) 2423 TOTAL SCORE: 14380 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 225 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -144 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 910/1100 System Corruption 0% Temperature Cool (6) Movement Walking (210) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ Assembled Nanovents Huge Storage Unit Assembled Biocell Array Advanced Signal Interpreter GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (25) --- Cold Fusion Reactor Heavy Siege Treads Experimental Heat Sink Experimental Heat Sink Zionite Biocell (600) Zionite Biocell (600) Hardened Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Long-range Tractor Beam GOLEM Unit GOLEM Unit Lightning Gun Lightning Gun Arc Projector Wave Gun Cooled Particle Cannon Neutron Cannon Magnetic Acceleration Cannon Rocket Launcher Improved Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Huge Storage Unit Assembled Biocell Array Advanced Signal Interpreter GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Cold Fusion Reactor Heavy Siege Treads Experimental Heat Sink Experimental Heat Sink Zionite Biocell Zionite Biocell Hardened Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Long-range Tractor Beam GOLEM Unit GOLEM Unit Lightning Gun Lightning Gun Arc Projector Wave Gun Cooled Particle Cannon Neutron Cannon Magnetic Acceleration Cannon Rocket Launcher Improved Grenade Launcher Heavy Rocket Launcher [Rating: 121] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . Utility 4 | . . . 1 . 2 1 . . . . . . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 200 | 1 3 . 7 3 25 23 1 1 . 7 44 22 14 6 43 Power 16 | . . . . 2 1 3 . . . . 4 1 1 . 4 Engine 6 | . . . . 2 . . . . . . 1 1 . . 2 Core 6 | . . . . . 1 3 . . . . 1 . 1 . . Reactor 4 | . . . . . . . . . . . 2 . . . 2 Propulsion 24 | . 2 . 1 1 4 3 . . . . 3 3 1 . 6 Treads 19 | . 2 . 1 1 4 3 . . . . 3 3 . . 2 Leg 3 | . . . . . . . . . . . . . . . 3 Wheel 2 | . . . . . . . . . . . . . 1 . 1 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 83 | . 1 . 4 . 15 8 1 1 . 1 15 14 4 2 17 Device 42 | . 1 . 2 . 5 5 . 1 . 1 9 6 3 1 8 Storage 5 | . . . 2 . . . . . . . 1 . . . 2 Processor 6 | . . . . . 4 . . . . . 1 . 1 . . Hackware 1 | . . . . . . 1 . . . . . . . . . Protection 29 | . . . . . 6 2 1 . . . 4 8 . 1 7 Artifact . | . . . . . . . . . . . . . . . . Weapon 77 | 1 . . 2 . 5 9 . . . 6 22 4 8 4 16 Energy Gun 26 | 1 . . 1 . 2 1 . . . . 5 1 1 4 10 Energy Cannon 12 | . . . . . . . . . . 3 5 1 2 . 1 Ballistic Gun 21 | . . . 1 . 2 6 . . . 2 9 . 1 . . Ballistic Cannon 3 | . . . . . . . . . . . 1 1 1 . . Launcher 14 | . . . . . 1 1 . . . 1 2 1 3 . 5 Special Weapon 1 | . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . 1 . . . . 3 1 . . . 9 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . . . 2 . Parts Lost 30 | . . . . 1 . 1 . . . . 4 9 2 . 13 Power 4 | . . . . 1 . 1 . . . . . 1 . . 1 Propulsion 7 | . . . . . . . . . . . 1 1 . . 5 Utility 12 | . . . . . . . . . . . 1 5 2 . 4 Weapon 7 | . . . . . . . . . . . 2 2 . . 3 Highest Loss Streak 7 | . . . . 1 . 1 . . . . 3 6 1 . 7 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 91 | . 89 100 96 99 99 95 92 92 92 91 88 83 85 85 75 Engine 4 | . 14 14 11 10 1 . . . . . 6 4 6 6 6 Core 4 | . . . . . 7 6 7 7 7 7 5 . 4 6 1 Treads 17 | . 11 28 33 33 27 18 15 15 15 15 15 12 6 6 4 Device 13 | . 4 14 10 11 12 11 15 15 15 21 14 9 16 19 12 Storage 9 | . 14 14 19 22 9 7 7 7 7 7 6 6 6 6 8 Processor 10 | . . . . . 17 18 15 15 15 15 13 10 6 6 6 Protection 5 | . . . . . 5 6 7 7 7 1 5 11 9 6 6 Energy Gun 8 | . 14 14 7 11 8 7 7 7 7 7 4 10 1 14 12 Energy Cannon 1 | . . . . . . . . . . 2 1 1 6 1 3 Ballistic Gun 10 | . 14 14 14 11 9 14 15 15 15 10 13 4 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 168 | 12 13 13 95 99 103 111 111 111 111 111 132 151 156 124 168 Greatest Support 140 | 20 40 40 60 60 66 93 90 90 90 90 140 140 140 28 90 Greatest Overweight (x) 5 | . . . 1 1 1 1 1 1 1 1 1 1 5 4 4 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 . . 4 4 3 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 8 8 24 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 8 8 17 25 25 25 25 25 25 25 25 24 25 25 25 Average Carried 22 | 6 6 8 13 21 24 24 25 25 25 24 24 20 23 24 22 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 8 8 17 25 25 25 25 25 25 25 24 19 25 25 25 Class Distribution -------------------- 31% | Mutant 19% | Tank 11% | Derelict-Tank 10% | Gunner 9% | Scavenger-Skirmisher 5% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 4518 | 200 53 128 80 110 467 772 20 154 . 115 1094 423 263 65 574 Remotely 1933 | . . . . . . . . . . . 1033 302 184 65 349 Salvage Created 7859 | . 160 354 175 391 730 1418 20 251 . 101 1299 957 169 . 1834 Parts 329 | . 15 13 15 28 43 74 3 12 . 8 65 22 13 . 18 Haulers Intercepted 5 | . 1 . . . 2 1 . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . 12 . 10 . 14 11 . . Prevented 9 | . . . . . . . . . . . . 9 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 173 | . 2 6 4 9 8 22 . 5 . 5 28 16 5 . 63 Guns 95 | . 2 6 4 9 8 22 . 5 . 1 15 9 1 . 13 Cannons 7 | . . . . . . . . . . . 2 3 1 . 1 AOE 60 | . . . . . . . . . . 4 11 3 3 . 39 Classes Destroyed 18 | . 4 4 2 . 1 3 . 1 . . . . . . 3 Worker 10 | . 1 . . 2 1 3 . . . . 3 . . . . Builder 2 | . . 1 . . . . . . . . 1 . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . Hauler 5 | . 1 . . . 2 1 . . . . 1 . . . . Recycler 8 | . . 3 . 1 1 2 . . . . 1 . . . . Operator 3 | . . . 1 . . . 1 . . . 1 . . . . Watcher 6 | . 1 . . . 3 2 . . . . . . . . . Swarmer 27 | . . 3 . 4 . 1 . . . 4 11 1 3 . . Grunt 42 | . 2 . 3 3 4 8 . 3 . . 11 8 . . . Brawler 4 | . . . . . . 1 . . . . . 3 . . . Duelist 4 | . . . . . . . . 1 . . . 3 . . . Sentry 14 | . . . 1 2 3 3 . . . 1 2 1 1 . . Hunter 5 | . . . . . 1 2 . 1 . . 1 . . . . Programmer 11 | . . . . . . 7 . . . . 3 . 1 . . Z-Light 3 | . . . . . . . . . . . . . . . 3 Assembler 2 | . . . . . . . . . . . . . . . 2 Assembled 53 | . . 3 . . . . . . . . . . . . 50 Golem 10 | . . . . . . . . . . . . . . . 10 Best Kill Streak 48 | . 3 3 2 4 3 5 . 4 . 4 12 7 3 . 48 Combat Bots Only 46 | . 2 3 2 3 2 5 . 4 . 4 10 7 3 . 46 Max Kills in Single Turn 25 | . 2 1 1 2 1 2 1 2 . 2 3 2 2 . 25 Gunslinging 1 | . 1 . . . . . . 1 . . 1 1 . . 1 Exploded 25 | . . . . . . . . . . 2 2 2 2 . 25 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 10724 | . 77 135 63 456 524 1350 . 205 . 129 1683 2250 204 . 3648 Core 1167 | . 12 24 15 82 55 100 . . . 16 124 112 28 . 599 Absorbed by Shields 512 | . . . . . . 115 . 77 . 52 224 . . . 44 Reduced by Siege Mode 641 | . . . . . . 33 . 22 . . 213 220 . . 153 Redirected to Shielding 131 | . . . . . . . . . . . . . . . 131 Regen/Repaired (Parts) 76 | . . . 17 . . 59 . . . . . . . . . Core Remaining (%) 86 | 100 . 85 . 75 90 . . . . 83 . . . . . Volleys Fired 472 | . 14 33 8 22 51 73 . 9 . 33 82 46 23 . 78 Largest 3 | . 2 2 2 2 2 3 . 3 . 3 3 3 3 . 3 Hottest 237 | . 70 70 79 79 84 112 . 112 . 112 174 139 143 . 237 Shots Fired 1081 | . 28 66 16 44 101 203 2 27 . 38 197 122 31 . 206 Gun 914 | . 28 66 16 44 100 201 2 27 . 7 169 87 1 . 166 Cannon 130 | . . . . . . . . . . 28 20 31 26 . 25 Launcher 35 | . . . . . 1 . . . . 3 8 4 4 . 15 Special 2 | . . . . . . 2 . . . . . . . . . Kinetic 457 | . 14 33 12 22 50 131 . 19 . 5 123 42 6 . . Thermal 439 | . 14 33 4 22 50 70 2 8 . 30 66 64 21 . 55 Explosive 29 | . . . . . 1 . . . . 3 8 . 2 . 15 Electromagnetic 154 | . . . . . . . . . . . . 16 2 . 136 Robot Hit Streak 38 | . 7 5 13 11 17 25 . 12 . 15 27 38 23 . 22 Robot Miss Streak 7 | . 1 3 2 2 3 2 . 1 . 1 7 2 1 . 4 Penetration Max 1 | . . . . . 1 1 . 1 . . 1 1 . . . Secondary Targets 21 | . 1 1 . . 1 4 . 2 . . 3 3 . . 6 Max Gunslinging Chain 1 | . 1 1 . . 1 1 . 1 . . 1 1 . . 1 Shots Hit Robots 743 | . 19 36 11 31 76 160 . 21 . 5 118 110 3 . 153 Core Hits 441 | . 7 14 6 16 26 62 1 11 . 11 71 42 7 . 167 Critical Kills 7 | . . . . . 1 . . 1 . . 5 . . . . Critical Parts Destroyed 5 | . . . . . 1 1 . . . . 3 . . . . Critical Strikes 39 | . . 1 . 3 6 4 . 2 . . 11 5 . . 7 Burn 20 | . . 1 . 3 3 3 . 1 . . 3 5 . . 1 Destroy 13 | . . . . . 3 1 . 1 . . 8 . . . . Corrupt 6 | . . . . . . . . . . . . . . . 6 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20008 | . 248 455 170 561 1414 3437 18 454 . 485 3641 2697 271 . 6157 Guns 12856 | . 248 452 166 537 1363 3376 18 454 . 96 2268 1425 32 . 2421 Cannons 1700 | . . . . . . . . . . . 188 735 56 . 721 Explosions 5339 | . . . . . 48 . . . . 389 1167 537 183 . 3015 Melee . | . . . . . . . . . . . . . . . . Ramming 113 | . . 3 4 24 3 61 . . . . 18 . . . . Kinetic 6962 | . 142 218 151 298 798 2356 . 334 . 79 1680 874 32 . . Thermal 6046 | . 106 234 15 239 565 1020 18 120 . 17 1065 1285 56 . 1306 Explosive 4419 | . . . . . 48 . . . . 389 878 . 89 . 3015 Electromagnetic 2468 | . . . . . . . . . . . . 538 94 . 1836 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 8 8 8 1 8 8 8 . Average Corruption 6 | . . . . . . 4 8 8 8 8 1 7 8 6 . Corruption Purged 2 | . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 172 | . . . . . . 29 21 29 5 37 4 9 33 5 . Message Errors 37 | . . . . . . 8 5 6 . 9 2 3 3 1 . Matter Fused 37 | . . . . . . 7 2 6 1 8 . 5 7 1 . Heat Flow Errors 20 | . . . . . . 2 3 2 2 3 1 . 5 2 . Energy Discharges 23 | . . . . . . 4 2 1 1 6 1 . 7 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 32 | . . . . . . 5 7 7 . 6 . 1 6 . . Data Loss (major) 11 | . . . . . . 2 . 4 1 3 . . 1 . . Misfires 7 | . . . . . . 1 2 1 . 1 . . 2 . . Alerts 2 | . . . . . . . . 1 . 1 . . . . . Weapon Failures 2 | . . . . . . . . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 146 | . . . . . 1 . . . . 5 10 71 2 . 57 Projectiles 71 | . . . . . . . . . . . . 71 . . . Explosions 75 | . . . . . 1 . . . . 5 10 . 2 . 57 Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 304 | . . . . . . . . . . . 113 84 . . 107 Shots 11 | . . . . . . . . . . . 3 4 . . 4 Rammed 10 | . . 1 . 2 1 5 . . . . 1 . . . . Targets Rammed 15 | . . 1 1 3 1 7 . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 5 | . . . 1 1 . 2 . . . . 1 . . . . Highest Temperature 385 | . 87 72 24 210 268 308 274 181 137 188 385 196 319 124 336 Average Temperature 63 | . 35 20 13 78 55 68 118 44 70 47 66 57 81 62 86 Received Heat Transfer 2496 | . 24 26 18 174 225 286 . 85 . 16 422 679 12 . 529 Effects 5 | . . . . . . . . . . . 2 . . . 3 Shutdowns 2 | . . . . . . . . . . . 2 . . . . Interference 3 | . . . . . . . . . . . . . . . 3 Siege Activations 26 | . . . . . . 2 . 2 . 1 9 3 . . 9 Total Turns 519 | . . . . . . 47 . 23 . 3 148 110 . . 188 Longest Duration 54 | . . . . . . 30 . 17 . 3 29 54 . . 42 Robots Corrupted 10 | . . . . . . . . . . . . 1 . . 9 Combat Hostiles 10 | . . . . . . . . . . . . 1 . . 9 Parts Fried 4 | . . . . . . . . . . . . 3 . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 24 | . . 1 . 1 2 6 . . . . 2 9 . . 3 Heat Transferred 11797 | . 296 777 37 814 1628 2294 37 333 . 37 1643 2592 74 . 1235 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 558 | . 99 108 136 155 148 316 . . . . 558 . . . . Initial 38 | . . 38 3 . . 35 . . . . . . . . . Average 79 | . 57 34 68 51 46 109 . . . . 108 . . . . Maximum Alert Level 2 | . . . . . . 1 . . . . 2 . . . . Low Security (%) 92 | 100 100 100 100 100 100 86 . . . . 85 . . . . Level 1 6 | . . . . . . 13 . . . . 11 . . . . Level 2 . | . . . . . . . . . . . 2 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . 1 2 . 2 9 . . . . 10 . . . . Investigation 10 | . . 1 1 . . 4 . . . . 4 . . . . Extermination 6 | . . . . . . 4 . . . . 2 . . . . Reinforcement 6 | . . . 1 . 1 1 . . . . 3 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . 3 . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 5 | . . 2 . . 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 210 | . 3 8 7 10 21 28 . 5 . 7 28 17 6 . 70 Peak Tracking Total 37 | . 2 3 2 4 5 4 . 4 . 4 5 7 4 . 37 Tactical Retreats 5 | . . . . 1 1 . . . . . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 5 | . 1 . . . . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 19 | . . . . . 1 3 . . . . 10 1 . . 4 Max in Single Turn 9 | . . . . . 1 1 . . . . 9 1 . . 1 Garrison Access 2 | . . . . . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 36 | . 3 1 2 . 4 13 . . 4 . 9 . . . . Terminals 15 | . 3 1 1 . 4 5 . . . . 1 . . . . Fabricators 6 | . . . . . . 2 . . . . 4 . . . . Repair Stations 6 | . . . 1 . . 2 . . . . 3 . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Total Hacks 115 | . 10 4 6 . 20 29 . . 29 . 17 . . . . Successful 67 | . 4 1 2 . 11 11 . . 29 . 9 . . . . Failed 47 | . 5 3 4 . 9 18 . . . . 8 . . . . Catastrophic 10 | . . 1 . . 2 5 . . . . 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 47 | . 10 4 3 . 7 16 . . . . 2 . . 5 . Terminals 52 | . 10 4 3 . 20 13 . . . . 2 . . . . Fabricators 10 | . . . . . . 4 . . . . 6 . . . . Repair Stations 12 | . . . 3 . . 3 . . . . 6 . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . Scanalyzers 4 | . . . . . . 1 . . . . 3 . . . . Garrison Access 6 | . . . . . . 6 . . . . . . . . . Terminal Hacks 43 | . 2 1 . . 8 3 . . 29 . . . . . . Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . Robot Schematic 6 | . 1 . . . . . . . 5 . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . 2 . . . 3 . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 2 . . . . 5 . . . . Network Status 2 | . . . . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 . . . . Build 3 | . . . . . . 1 . . . . 2 . . . . Repair Station Hacks 6 | . . . 2 . . 2 . . . . 2 . . . . Scan Component 4 | . . . 1 . . 1 . . . . 2 . . . . Repair 2 | . . . 1 . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 8 | . 2 . . . 3 3 . . . . . . . . . Terminals 7 | . 2 . . . 3 2 . . . . . . . . . Track 2 | . 1 . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . Botnet 4 | . 1 . . . 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 1 1 . 4 11 . . . . 8 . . . . Full Trace Events 8 | . . 1 1 . . 2 . . . . 4 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . 1 . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . . . . Parts Built 4 | . . . . . . 2 . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 258 | . . . . . . 117 . . . . 141 . . . . Total Part Build Rating 26 | . . . . . . 14 . . . . 12 . . . . Parts Repaired 2 | . . . 1 . . 1 . . . . . . . . . Time 77 | . . . 26 . . 51 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . . . . find_fabricator 1 | . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 11 | . . . . . . 1 . . . 1 . 2 . 7 . Largest Group 7 | . . . . . . 1 1 . . 1 . 2 . 7 7 Highest-Rated Group 344 | . . . . . . 26 26 . . 96 . 60 . 344 344 Highest-Rated Ally 96 | . . . . . . 26 26 . . 96 . 30 . 96 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 94 | . . . . . . . . . . 9 . 3 . . 82 Total Damage 1973 | . . . . . . . . . . 146 . 112 . . 1715 Kills 13 | . . . . . . . . . . 2 . . . . 11 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 . . . 1 . 2 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 17577 | 2 312 1302 491 1328 1292 3245 803 890 192 1022 1992 762 967 1315 1662 Spaces Moved 6586 | 1 193 282 161 509 434 1120 313 334 76 347 804 318 484 807 403 Core . | . . . . . . . . . . . . . . . . Treads 4846 | . 75 282 161 509 434 1120 313 334 76 347 804 318 24 . 49 Legs 168 | 1 118 . . . . . . . . . . . . . 49 Wheels 1572 | . . . . . . . . . . . . . 460 807 305 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 240 240 240 243 255 255 255 255 166 170 160 160 145 Average Speed 209 | 120 135 160 240 240 241 249 255 255 255 255 191 174 169 160 173 Slowest Speed 270 | 120 160 160 240 240 243 255 255 255 255 255 249 270 255 160 270 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 41 62 19 94 37 35 54 53 68 54 20 60 63 81 69 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 3 | . . 1 . . . . . . 1 1 . . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 24 | . . 1 . 1 . . . . . 2 . . 17 3 . Spaces Dug 61 | . . . . . 12 . . . . 16 22 . 11 . . Terrain Destroyed 238 | . . . . . 12 36 . . . 40 100 9 41 . . Melee . | . . . . . . . . . . . . . . . . Projectile 50 | . . . . . . . . . . 12 18 1 19 . . AOE 188 | . . . . . 12 36 . . . 28 82 8 22 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 9451 | 1 217 1066 247 570 594 1415 318 353 75 448 1090 424 596 831 1206 Wait 1921 | . . 751 60 19 23 146 5 10 . 54 118 25 60 11 639 Move 6571 | . 192 281 160 508 433 1119 312 333 75 346 803 317 483 806 403 Hop . | . . . . . . . . . . . . . . . . Pick Up 115 | . 5 . 11 11 25 21 . . . 3 17 4 10 1 7 Fast Attach 40 | . 1 . 1 1 4 4 . . . 1 5 3 3 5 12 Attach 39 | . 2 . 2 . 2 3 . . . 1 7 10 2 . 10 Detach 19 | . . . . . 1 . . . . 1 2 2 1 1 11 Swap 121 | 1 . . 4 2 19 16 1 1 . 5 32 9 9 1 21 Drop 127 | . 3 . . 4 35 26 . . . 4 22 2 5 6 20 Fire 472 | . 14 33 8 22 51 73 . 9 . 33 82 46 23 . 78 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 15 | . . 1 1 3 1 7 . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . 6 . . 5 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 16) 99 | -10/Materials | Central database locked down 199 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered Mines 316 | -10/Mines | Assembled infested the area 1592 | -10/Mines | Learned location of Storage (-7) 1593 | -10/Mines | Discovered new exit (range 7) 1617 | -10/Mines | Entered Materials 1617 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1954 | -9/Materials | Repaired Sensor Array 2070 | -9/Materials | Discovered new exit (range 7) 2108 | -9/Materials | Entered Mines 2161 | -9/Mines | Learned location of 1 exit from Materials 2190 | -9/Mines | Discovered new exit (range 9) 2289 | -9/Mines | Discovered new exit (range 6) 2926 | -9/Mines | Learned Materials emergency access door positions 3436 | -9/Mines | Entered Materials 3436 | -8/Materials | Evolved 2 slots: Utility x2 3437 | -8/Materials | Identified exit to Factory 4590 | -8/Materials | Garrison activated, responded to threat 4677 | -8/Materials | Discovered exit to Factory (range 6) 4728 | -8/Materials | Entered Factory 4728 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5030 | -7/Factory | Build established: Gunner 6131 | -7/Factory | Fabricated Hvy. Siege Treads (x2) 6342 | -7/Factory | Discovered new exit (range 4) 6353 | -7/Factory | Identified exit to Factory 6553 | -7/Factory | Build established: Skirmisher 6568 | -7/Factory | Discovered exit to Factory (range 9) 7323 | -7/Factory | Repaired Imp. Medium Laser 7412 | -7/Factory | Build established: Scavenger-Skirmisher 7565 | -7/Factory | Identified exit to Storage 7565 | -7/Factory | Identified exit to Lower Caves 7823 | -7/Factory | Discovered exit to Factory (range 4) 7973 | -7/Factory | Entered Lower Caves 7973 | -7/Lower Caves | Accompanied by 1 ally 8260 | -7/Lower Caves | Build established: Tank 8755 | -7/Lower Caves | Discovered new exit (range 8) 8773 | -7/Lower Caves | Identified exit to Lower Caves 8776 | -7/Lower Caves | Entered another Lower Caves area 8822 | -7/Lower Caves | Learned 12 Factory zone layouts 8870 | -7/Lower Caves | Discovered exit to Factory (range 10) 9628 | -7/Lower Caves | Discovered new exit (range 16) 9664 | -7/Lower Caves | Identified exit to Data Miner 9666 | -7/Lower Caves | Entered Data Miner 9666 | -7/Data Miner | Discovered new exit (range 6) 9715 | -7/Data Miner | Met Data Miner 9779 | -7/Data Miner | Learned location of Section 7 (-2) 9779 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9804 | -7/Data Miner | Received God Mode back door access code from Data Miner 9855 | -7/Data Miner | Identified exit to Proximity Caves 9858 | -7/Data Miner | Entered Proximity Caves 9860 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9885 | -6/Proximity Caves | Learned 4 Factory zone layouts 10077 | -6/Proximity Caves | Escorted by Enhanced Grunt 10290 | -6/Proximity Caves | Learned location of Zion (-6) 10676 | -6/Proximity Caves | Spotted B-75 Beast 10864 | -6/Proximity Caves | Discovered exit to Factory (range 9) 10880 | -6/Proximity Caves | Entered Factory 10880 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10881 | -6/Factory | Identified exit to Lower Caves 10881 | -6/Factory | Identified exit to Factory 11009 | -6/Factory | Incoming investigation squad redirected 11665 | -6/Factory | Incoming investigation squad redirected 11728 | -6/Factory | Lost 3 parts (1n1u1w) 11729 | -6/Factory | Destroyed 10 combat bots 11891 | -6/Factory | Build established: Scavenger-Skirmisher 11913 | -6/Factory | Fabricated Hvy. Treads (x2) 12115 | -6/Factory | Incoming investigation squad redirected 12426 | -6/Factory | Build established: Scavenger-Tank 12776 | -6/Factory | Build established: Scavenger-Gunner 12835 | -6/Factory | Garrison activated, responded to threat 12863 | -6/Factory | Destroyed 7 combat bots 12872 | -6/Factory | Entered Lower Caves 13160 | -6/Lower Caves | Encountered a Warlord checkpoint 13352 | -6/Lower Caves | Build established: Tank 13392 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13453 | -6/Lower Caves | Destroyed 7 combat bots 13459 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 13585 | -6/Lower Caves | Discovered new exit (range 16) 13625 | -6/Lower Caves | Identified exit to Lower Caves 13634 | -6/Lower Caves | Entered another Lower Caves area 13813 | -6/Lower Caves | Spotted B-75 Beast 13831 | -6/Lower Caves | Discovered exit to Factory (range 9) 14069 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14125 | -6/Lower Caves | Encountered a Warlord checkpoint 14477 | -6/Lower Caves | Build established: Derelict-Tank 14500 | -6/Lower Caves | Discovered new exit (range 16) 14523 | -6/Lower Caves | Identified exit to Zion 14601 | -6/Lower Caves | Entered Zion 14673 | -6/Zion | System corruption cleaned by Quarantine Array 14816 | -6/Zion | Discovered new exit (range 15) 14931 | -6/Zion | System corruption cleaned by Quarantine Array 15174 | -6/Zion | Gained Derelict followers 15295 | -6/Zion | Given A8's code to call for help 15319 | -6/Zion | Received a hallucinogenic algorithm 15326 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15327 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15520 | -6/Zion | Learned 12 Factory zone layouts 15602 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 15874 | -6/Zion | Opened final containment barrier to the Deep Caves 15898 | -6/Zion | Discovered new exit (range 3) 15898 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15899 | -6/Zion | Identified exit to Deep Caves 15916 | -6/Zion | Entered Deep Caves 15916 | -6/Deep Caves | Accompanied by 7 allies 16023 | -6/Deep Caves | Z-Facility disabled 16055 | -6/Deep Caves | Attacked by Z-Imprinter 16069 | -6/Deep Caves | Allies destroyed Z-Imprinter 16117 | -6/Deep Caves | Found Prototype Protection 16117 | -6/Deep Caves | Identified Zio. Weapon Casing 16238 | -6/Deep Caves | Found Prototype Protection 16238 | -6/Deep Caves | Identified Zio. Heavy Carapace 16561 | -6/Deep Caves | Spotted as-57390 16573 | -6/Deep Caves | Destroyed as-57390 16752 | -6/Deep Caves | Triggered Deep Caves wall 16752 | -6/Deep Caves | Spotted AS-05896 16757 | -6/Deep Caves | Exposed GOLEM chamber 16757 | -6/Deep Caves | Spotted AS-76414 16763 | -6/Deep Caves | Core integrity fell below 50% 16795 | -6/Deep Caves | Destroyed AS-05896 16799 | -6/Deep Caves | Destroyed AS-76414 16840 | -6/Deep Caves | Lost 7 parts (1p2n3u1w) 16859 | -6/Deep Caves | Destroyed 46 combat bots 16878 | -6/Deep Caves | Found GOLEM Unit 17496 | -6/Deep Caves | Found GOLEM Unit 17514 | -6/Deep Caves | Found GOLEM Unit 17539 | -6/Deep Caves | Spotted as-91018 17558 | -6/Deep Caves | Build established: Golem 17559 | -6/Deep Caves | Core integrity fell below 20% 17578 | -6/Deep Caves | Destroyed by as-91018 with Assembled Focal Cannon Last Messages --------------- 17496_ Acquired GOLEM Unit. 17497_ Dropped Zio. Biocell. 17498_ Acquired Zio. Biocell. 17499_ Dropped Zio. Biocell. 17499_ A GOLEM Unit tumbles out of the Wall Chamber. 17500_ Extracted 75 energy. 17500_ GOLEM Unit springs to life. 17501_ as-79514 GOLEM Unit beginning Asb. Alloy Leg integration. 17502_ Extracted 315 energy. 17505_ as-79514 destroyed. 17506_ Extracted 210 energy. 17508_ Acquired 20 matter. 17510_ A GOLEM Unit tumbles out of the Wall Chamber. 17514_ Acquired GOLEM Unit. 17539_ Carbon-fiber Leg destroyed. 17540_ as-91018: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 17549_ Carbon-fiber Leg destroyed. 17552_ Asb. Focal Cannon destroyed. 17553_ GOLEM Unit beginning Asb. Focal Cannon integration. 17555_ Asb. Focal Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????? #?????????????????????? | | ????????????? #???????????????????? | | ??????????" #??#????????????????? | | ????????" ## #????????????????? | | ????????" # ##???????????????? | | ????????" ???????????????? | | ????????? ????????????????? | | ?????????" ?????????????????? | | ?????????" #?????????????????? | | ?????????" ??????????????????? | | ?????????" #??##??????????????? | | ????????"" / #?? #??????????????? | | ??????### ### ####???????????? | | ??""""" # #???????????? | | ??" ##?????????????? | | ??" ###???????????? | | ??" #???????????? | | ??" ! ###?????###???? | | ??" !! ##????? ??? | | ??" #????? " | | ??" #?????# """ | | ??""""" #?????# %" | | ??????### #???### % ? | | ????????"[% = [ [ #??## #? | | ????????"[ = h g l #?## %## | | ????????"! @ #?# # | | ????????"% s ### | | ????????" ## ? | | ????????# [ ## #?? | | ????????" ## #??? | | ????????" ;## #### | | ????????" *= = ## | | ????????""" | | ????????" % | | ????????"" ######### | | ????????" #???????## | | ????????"" ##????????# | | ????????" # # #?????????## | | ????????" #### ## ## ##??????????### | | ????????""" ###??# ## ####?????????????? | | ?????????? ????#### ?????????????????? | | ?????????#####?????????#?????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 2400 Resistance: KI 30 Core Shielding 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. VSS Leg | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked L-41 Fighter | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Hvy. Siege Treads | x2 | -7/Factory | Preloaded Hvy. Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Boltbath Turtlemind Challenges ------------ None Game ------ Seed SniperSwarmNullifier Manual? 0 Play Time 01:45:19 Cumulative 96.0 hours Start 2022.09.23 @ 18:12:23 End 2022.09.25 @ 06:07:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ead0fcdb-0cc3-4992-a53f-864ae6d46ca4