Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 16:15:53 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1223) 1223 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 3361 Bonus ------- Follower Combat Kills 120 Friendly Fire -12 Cogmind --------- Core Integrity 457/550 Matter 121/300 Energy 100/100 System Corruption 0% Temperature Cool (130) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Angular Momentum Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Maneuvering Thrusters Improved Propulsion Shielding Great Maul Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Heavy Armor Plating Hardlight Generator > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Maneuvering Thrusters Improved Propulsion Shielding Heavy Armor Plating Improved Light Armor Plating Great Maul Scythe [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Protection Weapon Shielding Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 39 | 5 7 7 15 5 Power 4 | 1 . 2 1 . Engine 2 | 1 . 1 . . Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 9 | 2 2 1 4 . Treads 7 | . 2 1 4 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 . 3 3 Device 1 | . . . . 1 Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 16 | 1 2 4 7 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 14 | . 2 3 7 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 2 | . . . . 2 Highest Loss Streak 8 | . . . . 8 Average Slot Usage (%) 91 | . 93 100 87 72 Engine 4 | . 14 8 . . Core 7 | . . 5 11 9 Treads 22 | . 13 28 20 14 Leg 1 | . 14 . . . Storage 24 | . 24 28 22 18 Protection 5 | . . . 11 8 Ballistic Gun 23 | . 22 27 22 18 Naked Turns . | . . . . . Heaviest Build 65 | 10 59 43 58 65 Greatest Support 46 | 20 40 40 46 43 Greatest Overweight (x) 19 | 2 2 1 1 19 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 18 | 6 18 16 16 16 Average Capacity 15 | 5 12 16 16 16 Most Carried 16 | . 9 16 16 16 Average Carried 12 | . 4 10 15 15 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | . 9 16 16 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1268 | 250 140 160 601 117 Remotely . | . . . . . Salvage Created 1597 | . 234 108 899 356 Parts 94 | . 12 9 58 15 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 4 3 18 7 Guns 32 | . 4 3 18 7 Classes Destroyed 8 | . 4 . 4 . Builder 1 | . . . 1 . Hauler 3 | . . . 3 . Recycler 2 | . 1 . 1 . Watcher 4 | . 1 . 3 . Swarmer 7 | . 2 1 4 . Grunt 15 | . 2 2 6 5 Duelist 1 | . . . 1 . Sentry 9 | . . . 7 2 Best Kill Streak 7 | . 3 2 4 7 Combat Bots Only 7 | . 2 2 4 7 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2367 | . 374 39 760 1194 Core 334 | . 97 . 144 93 Absorbed by Shields 42 | . . . . 42 Core Remaining (%) 75 | 100 . 61 64 . Volleys Fired 111 | . 16 4 74 17 Largest 2 | . 2 2 2 2 Hottest 56 | . 46 46 46 56 Shots Fired 222 | . 32 8 148 34 Gun 222 | . 32 8 148 34 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 222 | . 32 8 148 34 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 6 10 10 8 Robot Miss Streak 6 | . 2 1 4 6 Penetration Max . | . . . . . Secondary Targets 5 | . . 1 3 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 170 | . 22 5 112 31 Core Hits 103 | . 8 4 55 36 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2694 | . 307 75 1666 646 Guns 2694 | . 307 75 1666 646 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2694 | . 307 75 1666 646 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 150 | . 22 30 71 150 Average Temperature 37 | . 8 11 24 78 Received Heat Transfer 897 | . 120 18 210 549 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 325 | . 122 186 297 325 Initial 125 | . . 47 19 125 Average 96 | . 41 44 147 179 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 87 | 100 100 100 74 74 Level 1 12 | . . . 25 25 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 1 3 Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 13 8 23 21 Peak Tracking Total 14 | . 5 3 4 14 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 6 | . 1 1 3 1 Terminals 5 | . 1 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 3 1 5 2 Successful 9 | . 3 1 4 1 Failed 2 | . . . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 2 . 1 2 Terminals 10 | . 3 . 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 1 4 1 Open Door 1 | . . 1 . . Level Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Recall Reinforcements 1 | . . . . 1 Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Assimilate 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 4 | . 1 3 . . Largest Group 3 | . 1 3 . . Highest-Rated Group 40 | . 10 40 . . Highest-Rated Ally 16 | . 10 16 . . Total Orders . | . . . . . Ally Attacks 31 | . . 31 . . Total Damage 390 | . . 390 . . Kills 8 | . . 8 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2763 | 46 347 994 1175 201 Spaces Moved 1315 | 33 183 517 507 75 Core 13 | 12 . . . 1 Treads 1168 | . 70 517 507 74 Legs 134 | 21 113 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 180 160 180 Average Speed 172 | 117 157 180 172 190 Slowest Speed 1000 | 150 200 180 180 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 27 73 50 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1605 | 37 216 578 675 99 Wait 87 | . 1 31 55 . Move 1311 | 32 182 516 506 75 Hop . | . . . . . Pick Up 23 | . 6 10 7 . Fast Attach 22 | 5 6 4 6 1 Attach 2 | . . . . 2 Detach 4 | . 2 2 . . Swap 15 | . 1 3 9 2 Drop 30 | . 2 8 18 2 Fire 111 | . 16 4 74 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered Mines 407 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 450 | -10/Mines | Learned Materials emergency access door positions 779 | -10/Mines | Discovered new exit (range 11) 1084 | -10/Mines | Met a Derelict shopkeep closing up shop 1334 | -10/Mines | Discovered new exit (range 12) 1388 | -10/Mines | Entered Materials 1388 | -9/Materials | Evolved 2 slots: Utility x2 1611 | -9/Materials | Discovered new exit (range 8) 1845 | -9/Materials | Identified exit to Materials 2563 | -9/Materials | Entered another Materials area 2563 | -8/Materials | Evolved 2 slots: Utility x2 2764 | -8/Materials | Self-destructed Last Messages --------------- 02718_ W-25 Informer sends out distress signal. 02721_ R-06 Scavenger collects Imp. Assault Rifle. 02721_ Imp. Treads destroyed. 02722_ G-47 Trooper destroyed. 02724_ R-06 Scavenger collects Autogun. 02726_ Hvy. Armor Plating destroyed. 02729_ Lgt. Treads destroyed. 02731_ R-06 Scavenger collects Lgt. Nuclear Core. 02732_ G-47 Trooper destroyed. 02732_ Switching to secondary target: G-47 Trooper. 02734_ R-06 Scavenger collects Lgt. Nuclear Core. 02738_ G-47 Trooper destroyed. 02744_ Acquired 59 matter. 02754_ G-47 Trooper destroyed. 02754_ Hvy. Armor Plating destroyed. 02755_ Acquired 58 matter. 02760_ Flak Gun destroyed. 02761_ R-06 Scavenger collects Aluminum Leg. 02762_ Flak Gun destroyed. 02763_ Lgt. Nuclear Core destroyed. 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""" | | ????????????????????????????????????# # """ | | ????????????????????????????????????# # | | ????????????????????????????????????# ########## | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# ###????? | | ???????????????????????????????????# #??????? | | ???????????????????????????????????#]]!!!!#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryIonicInterpreter Manual? 0 Play Time 00:17:07 Cumulative 242.1 hours Start 2021.12.07 @ 15:58:13 End 2021.12.07 @ 16:15:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 459 Rogue 304 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db7cc855-4ace-4557-af13-faf097583c47