Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.27 @ 16:46:23

Player: Ms Vella

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (89)      445
Value Destroyed (4252)     4252
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1260)               1260
              TOTAL SCORE: 10497

 Bonus
-------
High Alert Combat Kills    89
Follower Combat Kills      1014
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -743

 Cogmind 
---------
Core Integrity             0/850
Matter                     21/300
Energy                     159/290
System Corruption          44%
Temperature                Cool (702)
Location                   -6/Garrison

 Parts 
-------
Power (1)
  Improved Deuterium Engine
Propulsion (4)
  Heavy Treads
Utility (6)
  High-capacity Storage Unit
  High-capacity Storage Unit
Weapon (4)
  Heavy Battle Rifle
Inventory (20)
  Large Storage Unit
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Improved Particle Charger
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Improved Thermal Shield
  Relay Coupler [NC] (30)
  Relay Coupler [NC] (34)
  Relay Coupler [NC] (42)
  Relay Coupler [Sentry] (29)
  Proton Cannon
  Proton Cannon
  Proton Cannon
  Proton Cannon
  Guided Plasma Cannon
  Bore Cannon
  Bore Cannon
  Grenade Launcher

 Peak State 
------------
Power
  Light Fission Core
Propulsion
  Light Treads
  Improved Medium Treads
  Heavy Treads
Utility
  High-capacity Storage Unit
  High-capacity Storage Unit
  Damper Plating
  Advanced Shield Generator
Weapon
  Heavy Battle Rifle
  Heavy Battle Rifle
  Heavy Battle Rifle
  Heavy Battle Rifle
Inventory
  Improved Deuterium Engine
  Large Storage Unit
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Improved Particle Charger
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Improved Light Armor Plating
  Improved Thermal Shield
  Relay Coupler [NC]
  Relay Coupler [NC]
  Relay Coupler [NC]
  EM Pulse Cannon
  Proton Cannon
  Proton Cannon
  Proton Cannon
  Guided Plasma Cannon
  Bore Cannon
  Bore Cannon
  Grenade Launcher
[Rating: 72]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Shield Generator
  Storage                  High-capacity Storage Unit
  Protection               Damper Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             109  | 2   15  .   13  .   10  21  8   29  .   8   1   2   
  Power                    12   | .   3   .   1   .   1   2   .   3   .   1   .   1   
    Engine                 9    | .   2   .   .   .   1   2   .   3   .   .   .   1   
    Core                   3    | .   1   .   1   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   6   .   2   .   2   7   2   5   .   3   .   .   
    Treads                 27   | 2   4   .   2   .   2   7   2   5   .   3   .   .   
    Leg                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   2   .   1   .   2   1   2   4   .   .   1   .   
    Device                 4    | .   .   .   .   .   .   .   1   3   .   .   .   .   
    Storage                3    | .   1   .   1   .   1   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   1   .   .   .   1   1   1   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | .   4   .   9   .   5   11  4   17  .   4   .   1   
    Energy Gun             9    | .   .   .   .   .   2   .   2   5   .   .   .   .   
    Energy Cannon          6    | .   .   .   1   .   .   2   1   1   .   .   .   1   
    Ballistic Gun          25   | .   4   .   3   .   2   8   .   6   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   1   .   1   1   .   5   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   4   .   .   .   .   6   5   19  .   1   .   7   
  Power                    5    | .   1   .   .   .   .   1   .   3   .   .   .   .   
  Propulsion               12   | .   2   .   .   .   .   2   2   3   .   1   .   2   
  Utility                  8    | .   .   .   .   .   .   .   1   5   .   .   .   2   
  Weapon                   17   | .   1   .   .   .   .   3   2   8   .   .   .   3   
  Highest Loss Streak      9    | .   4   .   .   .   .   2   2   9   .   1   .   7   
Average Slot Usage (%)     84   | .   88  100 99  100 93  97  87  50  80  79  79  77  
  Engine                   6    | .   9   14  12  .   7   6   6   3   6   3   .   6   
  Core                     1    | .   4   .   1   14  1   .   .   .   .   2   6   .   
  Treads                   22   | .   20  .   25  28  36  29  23  16  20  19  20  19  
  Leg                      1    | .   6   28  2   .   .   .   .   .   .   .   .   .   
  Device                   2    | .   .   .   .   .   .   .   3   3   6   6   5   .   
  Storage                  17   | .   14  14  21  28  23  23  20  14  13  13  13  13  
  Protection               6    | .   9   14  6   .   5   7   9   2   6   6   6   12  
  Energy Gun               2    | .   .   .   .   .   12  6   4   2   .   .   .   .   
  Ballistic Gun            16   | .   23  28  17  14  1   19  7   4   26  25  26  24  
  Impact Weapon            1    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   2   14  4   1   6   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             147  | 12  42  40  73  73  115 127 147 145 140 140 137 138 
  Greatest Support         120  | 3   40  26  40  40  80  82  92  120 110 120 120 120 
  Greatest Overweight (x)  13   | 3   3   1   13  1   1   3   2   4   1   1   1   1   
  Average Overweight (x)   1    | 3   .   1   .   1   .   1   1   1   1   1   1   1   
Largest Inventory Capacity 28   | 6   12  12  20  20  28  28  28  28  20  20  20  20  
  Average Capacity         20   | 6   9   12  16  20  25  28  28  21  20  20  20  20  
  Most Carried             28   | 6   10  9   19  19  26  28  28  28  20  20  20  20  
  Average Carried          18   | 4   6   9   13  19  20  27  26  19  20  19  19  19  
  Final Capacity           20   | .   .   .   .   .   .   .   .   .   .   .   .   20  
  Final Carried            19   | .   .   .   .   .   .   .   .   .   .   .   .   19  

 Class Distribution 
--------------------
 34% | Hauler-Mutant
 34% | Hauler-Tank
 20% | Mutant
  8% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
  Hauler-Mutant | -10/Exiles
  Hauler-Mutant | -9/Mines
  Hauler-Mutant | -8/Materials
 Scavenger-Tank | -7/Factory
    Hauler-Tank | -6/Factory
  Hauler-Mutant | -6/Waste
    Hauler-Tank | -6/Factory
    Hauler-Tank | -6/Garrison
    Hauler-Tank | -6/Factory
    Hauler-Tank | -6/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Gar  Fac  Gar  
Matter Collected           2497 | 200  317  .    257  .    100  504  315  215  .    480  .    109  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5261 | .    707  .    444  .    367  1440 560  1220 .    286  .    237  
  Parts                    209  | .    37   .    17   .    21   76   22   15   .    16   .    5    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Gar 
Combat Hostiles Destroyed  68   | .   19  .   .   .   3   24  9   5   .   4   .   4   
  Melee                    3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Guns                     54   | .   18  .   .   .   3   20  2   4   .   4   .   3   
  Cannons                  6    | .   .   .   .   .   .   3   2   1   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
Classes Destroyed          16   | .   5   .   .   .   3   6   .   1   .   1   .   .   
  Worker                   3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   .   1   2   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   1   1   1   .   .   .   .   .   
  Swarmer                  16   | .   9   .   .   .   .   7   .   .   .   .   .   .   
  Grunt                    27   | .   10  .   .   .   1   7   3   .   .   3   .   3   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   .   2   3   2   .   .   1   .   .   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   3   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   8   .   .   .   2   5   5   1   .   2   .   2   
  Combat Bots Only         7    | .   7   .   .   .   1   5   2   1   .   2   .   2   
Max Kills in Single Turn   3    | .   2   .   .   .   2   2   3   1   .   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   1   2   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Gar  Fac  Gar  
Damage Taken               9236  | .    798  .    .    .    244  1910 1172 3204 .    317  114  1477 
  Core                     1197  | .    179  .    .    .    39   79   160  301  .    10   .    429  
  Absorbed by Shields      140   | .    .    .    .    .    .    .    .    .    .    122  18   .    
Core Remaining (%)         77    | 100  .    .    .    28   92   88   .    .    .    .    .    .    
Volleys Fired              250   | .    54   .    10   .    9    49   27   58   .    19   1    23   
  Largest                  4     | .    2    .    2    .    2    4    3    3    .    4    4    4    
  Hottest                  216   | .    40   .    40   .    100  156  171  216  .    132  132  132  
Shots Fired                619   | .    101  .    20   .    18   168  57   132  .    62   4    57   
  Gun                      568   | .    101  .    20   .    18   154  38   123  .    57   4    53   
  Cannon                   42    | .    .    .    .    .    .    14   15   9    .    .    .    4    
  Launcher                 9     | .    .    .    .    .    .    .    4    .    .    5    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  417   | .    101  .    20   .    .    112  28   42   .    57   4    53   
  Thermal                  116   | .    .    .    .    .    .    14   25   77   .    .    .    .    
  Explosive                9     | .    .    .    .    .    .    .    4    .    .    5    .    .    
  Electromagnetic          77    | .    .    .    .    .    18   42   .    13   .    .    .    4    
  Robot Hit Streak         41    | .    11   .    11   .    10   25   22   41   .    32   6    13   
  Robot Miss Streak        4     | .    3    .    2    .    1    2    1    1    .    4    3    1    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    .    .    .    .    
  Secondary Targets        13    | .    4    .    .    .    .    6    .    1    .    .    .    2    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    2    .    1    .    .    .    1    
Shots Hit Robots           508   | .    84   .    34   .    14   122  58   126  .    26   1    43   
  Core Hits                193   | .    34   .    11   .    9    53   29   24   .    16   2    15   
  Critical Hits            7     | .    .    .    1    .    2    2    .    1    .    1    .    .    
  Critical Kills           5     | .    .    .    1    .    2    1    .    .    .    1    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    1    .    1    .    .    .    .    
Melee Attacks              85    | .    .    .    37   .    6    11   9    22   .    .    .    .    
  Impact                   23    | .    .    .    23   .    .    .    .    .    .    .    .    .    
  Slashing                 57    | .    .    .    9    .    6    11   9    22   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    2    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12055 | .    1038 .    1927 .    282  2803 1864 2515 .    651  23   952  
  Guns                     7742  | .    1018 .    199  .    211  2244 683  2098 .    580  18   691  
  Cannons                  1057  | .    .    .    .    .    .    300  338  315  .    .    .    104  
  Explosions               924   | .    .    .    .    .    .    222  372  102  .    71   .    157  
  Melee                    2270  | .    .    .    1728 .    71   .    471  .    .    .    .    .    
  Ramming                  62    | .    20   .    .    .    .    37   .    .    .    .    5    .    
  Kinetic                  5654  | .    1018 .    199  .    .    1729 514  905  .    580  18   691  
  Thermal                  2784  | .    .    .    .    .    .    522  507  1598 .    .    .    157  
  Explosive                443   | .    .    .    .    .    .    .    372  .    .    71   .    .    
  Electromagnetic          842   | .    .    .    .    .    211  515  .    12   .    .    .    104  
  Impact                   767   | .    .    .    767  .    .    .    .    .    .    .    .    .    
  Slashing                 1503  | .    .    .    961  .    71   .    471  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         44    | .    .    .    .    .    .    1    2    44   44   44   44   44   
  Average Corruption       30    | .    .    .    .    .    .    1    1    35   44   44   44   44   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  386   | .    .    .    .    .    .    6    10   113  4    145  61   47   
    Message Errors         69    | .    .    .    .    .    .    3    3    21   2    24   12   4    
    Matter Fused           37    | .    .    .    .    .    .    .    .    11   1    9    13   3    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    2    6    .    7    3    1    
    Energy Discharges      30    | .    .    .    .    .    .    2    3    12   .    10   2    1    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    2    .    1    1    1    
    Data Loss (minor)      16    | .    .    .    .    .    .    .    .    4    .    9    2    1    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    3    .    4    2    1    
    Misfires               7     | .    .    .    .    .    .    .    .    1    .    6    .    .    
    Alerts                 8     | .    .    .    .    .    .    .    .    3    .    5    .    .    
    Misdirections          75    | .    .    .    .    .    .    .    .    13   1    35   22   4    
    Targeting Errors       93    | .    .    .    .    .    .    .    1    30   .    30   4    28   
    Weapon Failures        17    | .    .    .    .    .    .    1    1    7    .    5    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            696   | .    .    .    593  .    .    12   91   .    .    .    .    .    
  Projectiles              76    | .    .    .    76   .    .    .    .    .    .    .    .    .    
  Explosions               13    | .    .    .    .    .    .    12   1    .    .    .    .    .    
  Melee                    607   | .    .    .    517  .    .    .    90   .    .    .    .    .    
Knockbacks                 4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      176   | .    .    .    .    .    .    37   20   .    .    94   .    25   
  Shots                    6     | .    .    .    .    .    .    1    1    .    .    3    .    1    
  Rammed                   8     | .    6    .    .    .    .    1    .    .    .    .    1    .    
Targets Rammed             10    | .    7    .    .    .    .    2    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        781   | .    18   .    .    .    117  565  615  364  .    311  271  781  
  Average Temperature      147   | .    5    .    .    .    37   170  170  85   .    93   101  331  
  Received Heat Transfer   1779  | .    219  .    .    .    108  558  270  .    .    54   30   540  
  Effects                  59    | .    .    .    .    .    .    12   8    1    .    2    .    36   
    Shutdowns              10    | .    .    .    .    .    .    1    3    .    .    .    .    6    
    Energy Bleed           7     | .    .    .    .    .    .    3    1    1    .    .    .    2    
    Interference           11    | .    .    .    .    .    .    5    .    .    .    2    .    4    
    Matter Decay           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          4     | .    .    .    .    .    .    1    .    .    .    .    .    3    
    Damage (minor)         3     | .    .    .    .    .    .    2    .    .    .    .    .    1    
    Damage (major)         18    | .    .    .    .    .    .    .    1    .    .    .    .    17   
    Damage (core)          4     | .    .    .    .    .    .    .    1    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              3     | .    .    .    .    .    1    2    .    .    .    .    .    .    
  Impact Corruptions       9     | .    .    .    9    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    1    4    .    .    .    .    .    
  Heat Transferred         4857  | .    .    .    .    .    .    800  1020 2912 .    .    .    125  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    2    .    1    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Gar  Fac  Gar  
Peak Influence             1260 | .    310  36   .    .    169  275  382  16   .    1260 573  412  
  Average Influence        247  | .    98   36   .    .    41   130  206  3    .    760  511  339  
Maximum Alert Level        4    | .    1    .    .    .    .    1    1    .    .    4    2    2    
  Low Security (%)         66   | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    4    .    .    .    2    8    1    .    .    .    1    .    
  Investigation            5    | .    4    .    .    .    .    .    1    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    2    .    .    .    .    1    .    
  Reinforcement            3    | .    .    .    .    .    1    2    .    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    1    4    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Gar 
Distress Signals           9    | .   2   .   .   .   2   2   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   28  .   .   .   13  34  16  9   .   24  3   8   
  Peak Tracking Total      12   | .   6   .   .   .   3   6   4   4   .   12  1   7   
  Tactical Retreats        7    | .   .   .   .   .   .   1   .   4   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Gar 
Traps Triggered            10   | .   3   .   .   .   .   2   2   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Gar 
Machines Disabled          15   | .   .   .   .   .   1   3   2   .   .   7   1   1   
  Max in Single Turn       2    | .   .   .   .   .   1   1   1   .   .   2   .   1   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   .   .   3   .   1   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Gar 
Machines Accessed          24   | .   7   .   4   .   2   6   3   .   1   .   1   .   
  Terminals                11   | .   5   .   .   .   1   4   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   2   .   .   1   .   1   .   
Total Hacks                90   | .   16  .   48  .   6   11  6   .   1   .   2   .   
  Successful               74   | .   10  .   48  .   4   6   3   .   1   .   2   .   
  Failed                   16   | .   6   .   .   .   2   5   3   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   4   .   9   .   .   4   3   .   .   .   .   .   
  Terminals                30   | .   14  .   .   .   4   9   3   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   2   .   .   1   .   2   .   
Terminal Hacks             62   | .   8   .   48  .   3   2   1   .   .   .   .   .   
  Record                   48   | .   .   .   48  .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   2   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Seal Access              3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         13   | .   4   .   .   .   .   6   3   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   .   .   .   2   3   3   .   .   .   1   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   .   190 .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   47  .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    17   | .   .   .   .   .   .   .   .   .   .   12  .   5   
  Machine Destruction      17   | .   .   .   .   .   .   .   .   .   .   12  .   5   
Robots Rewired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Gar  Fac  Gar  
Total Allies               24   | .    .    .    2    .    .    3    .    19   .    .    .    .    
  Largest Group            19   | .    .    .    2    2    2    3    .    19   19   19   2    .    
  Highest-Rated Group      714  | .    .    .    29   29   29   93   .    714  714  714  92   .    
  Highest-Rated Ally       50   | .    .    .    21   21   21   31   .    50   50   50   46   .    
Total Orders               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               158  | .    .    .    .    .    30   40   .    9    1    74   4    .    
  Total Damage             4768 | .    .    .    .    .    348  653  .    440  37   3179 111  .    
  Kills                    38   | .    .    .    .    .    1    4    .    1    .    30   2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Gar  Fac  Gar  
Turns Passed               9842 | 5    1039 107  1738 132  599  1515 804  1459 113  1427 652  252  
Spaces Moved               4580 | 1    513  72   910  65   277  673  342  544  41   710  330  102  
  Core                     39   | 1    35   .    3    .    .    .    .    .    .    .    .    .    
  Treads                   4210 | .    317  .    809  65   277  673  342  544  41   710  330  102  
  Legs                     331  | .    161  72   98   .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            100  | 200  100  150  150  180  160  175  178  163  183  180  180  180  
  Average Speed            180  | 200  163  150  174  180  176  182  186  204  183  181  180  180  
  Slowest Speed            700  | 200  200  150  700  180  180  220  203  250  183  183  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       12   | .    .    .    .    .    .    .    .    12   .    .    .    .    
Exploration Rate (%)       37   | 2    76   20   97   24   20   24   15   95   1    77   7    28   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     3    | .    2    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    1    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 29   | .    .    .    .    .    .    7    .    22   .    .    .    .    
Terrain Destroyed          201  | .    .    .    .    .    .    25   10   29   .    131  .    6    
  Melee                    29   | .    .    .    .    .    .    7    .    22   .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    5    .    .    .    .    .    .    
  AOE                      167  | .    .    .    .    .    .    13   10   7    .    131  .    6    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Gar  Fac  Gar  
Total                      5536 | 6    607  71   1005 80   363  823  444  734  79   809  387  128  
  Wait                     380  | .    6    .    6    16   41   49   54   69   39   60   40   .    
  Move                     4567 | .    512  71   909  64   276  672  342  540  40   709  330  102  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  63   | .    9    .    12   .    14   7    3    6    .    5    6    1    
  Fast Attach              41   | .    12   .    5    .    4    7    2    9    .    2    .    .    
  Attach                   37   | 2    2    .    .    .    3    5    3    17   .    2    1    2    
  Detach                   8    | .    .    .    1    .    .    1    .    5    .    1    .    .    
  Swap                     31   | .    1    .    8    .    3    9    3    3    .    4    .    .    
  Drop                     46   | 4    4    .    7    .    7    11   .    2    .    5    6    .    
  Fire                     250  | .    54   .    10   .    9    49   27   58   .    19   1    23   
  Melee                    85   | .    .    .    37   .    6    11   9    22   .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    7    .    .    .    .    2    .    .    .    .    1    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    .    3    .    2    2    .    
  Rewire                   10   | .    .    .    10   .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-6/Factory (discovered 4 exits: Fac x4)
-6/Waste
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 0)
    6 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  479 | -10/Materials | Discovered new exit (range 7)
  619 | -10/Materials | Discovered new exit (range 8)
  712 | -10/Materials | Discovered new exit (range 14)
  760 | -10/Materials | Core integrity fell below 50%
  783 | -10/Materials | Lost 4 parts (1p2n1w)
  788 | -10/Materials | Destroyed 7 combat bots
 1045 | -10/Materials | Entered Mines
 1096 | -10/Mines     | Learned location of 1 exit from Materials
 1146 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1146 | -10/Mines     | Discovered new exit (range 5)
 1152 | -10/Mines     | Entered Exiles
 1152 | -10/Exiles    | Found Exiles lab destroyed
 1176 | -10/Exiles    | Discovered new exit (range 15)
 1526 | -10/Exiles    | Learned location of Zion (-6)
 2079 | -10/Exiles    | Discovered new exit (range 14)
 2312 | -10/Exiles    | Build established: Hauler-Mutant
 2393 | -10/Exiles    | Opened EX-Vault
 2399 | -10/Exiles    | Found Prototype Energy Cannon
 2399 | -10/Exiles    | Identified Gui. Plasma Cannon
 2890 | -10/Exiles    | Entered Mines
 2890 | -9/Mines      | Accompanied by 2 allies
 2996 | -9/Mines      | Discovered new exit (range 12)
 3022 | -9/Mines      | Entered Materials
 3022 | -8/Materials  | Accompanied by 2 allies
 3022 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3023 | -8/Materials  | Identified exit to Factory
 3198 | -8/Materials  | Garrison activated, responded to threat
 3602 | -8/Materials  | Discovered exit to Factory (range 3)
 3621 | -8/Materials  | Entered Factory
 3621 | -7/Factory    | Accompanied by 1 ally
 3621 | -7/Factory    | Evolved 2 slots: Weapon x2
 3872 | -7/Factory    | Garrison activated, responded to threat
 4073 | -7/Factory    | Identified exit to Factory
 4285 | -7/Factory    | Discovered new exit (range 12)
 4592 | -7/Factory    | Build established: Scavenger-Tank
 4792 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 4806 | -7/Factory    | Garrison activated, responded to threat
 5136 | -7/Factory    | Entered another Factory area
 5136 | -6/Factory    | Evolved 2 slots: Utility x2
 5787 | -6/Factory    | Fabricated Imp. Particle Charger (x2)
 5866 | -6/Factory    | Identified exit to Factory
 5940 | -6/Factory    | Sucked down chute
 5940 | -6/Factory    | Entered Waste
 5983 | -6/Waste      | Spotted C-40 Crusher
 6031 | -6/Waste      | Crushed by falling debris
 6031 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6053 | -6/Waste      | Crushed by falling debris
 6053 | -6/Waste      | Spotted C-40 Crusher
 6066 | -6/Waste      | Destroyed C-40 Crusher
 6069 | -6/Waste      | Spotted C-40 Crusher
 6071 | -6/Waste      | Spotted C-40 Crusher
 6109 | -6/Waste      | Lost 4 parts (1n2u1w)
 6130 | -6/Waste      | Crushed by falling debris
 6130 | -6/Waste      | System corruption reached 10%
 6135 | -6/Waste      | Crushed by falling debris
 6135 | -6/Waste      | Spotted C-40 Crusher
 6144 | -6/Waste      | Crushed by falling debris
 6148 | -6/Waste      | Destroyed C-40 Crusher
 6153 | -6/Waste      | Spotted C-40 Crusher
 6181 | -6/Waste      | Destroyed C-40 Crusher
 6201 | -6/Waste      | Crushed by falling debris
 6213 | -6/Waste      | Crushed by falling debris
 6244 | -6/Waste      | Lost 3 parts (1p2w)
 6253 | -6/Waste      | Crushed by falling debris
 6266 | -6/Waste      | Destroyed C-40 Crusher
 6294 | -6/Waste      | Crushed by falling debris
 6294 | -6/Waste      | System corruption reached 30%
 6321 | -6/Waste      | Crushed by falling debris
 6322 | -6/Waste      | Crushed by falling debris
 6350 | -6/Waste      | Destroyed C-40 Crusher
 6352 | -6/Waste      | Crushed by falling debris
 6352 | -6/Waste      | Core integrity fell below 50%
 6383 | -6/Waste      | Lost 9 parts (1p2n3u3w)
 6490 | -6/Waste      | Build established: Hauler-Mutant
 6596 | -6/Waste      | Discovered new exit (range 15)
 6692 | -6/Waste      | Warlord forces began an assault
 6821 | -6/Waste      | Allies destroyed C-40 Crusher
 6904 | -6/Waste      | Found Damper Plating
 7399 | -6/Waste      | Entered Factory
 7399 | -6/Factory    | Accompanied by 19 allies
 7454 | -6/Factory    | Identified exit to Garrison
 7497 | -6/Factory    | Build established: Hauler-Tank
 7512 | -6/Factory    | Entered Garrison
 7512 | -6/Garrison   | Accompanied by 19 allies
 7724 | -6/Garrison   | Triggered checkpoint
 7726 | -6/Garrison   | Triggered checkpoint
 7730 | -6/Garrison   | Triggered checkpoint
 7915 | -6/Garrison   | Phase Generator disabled
 8024 | -6/Garrison   | Garrison Relay disabled
 8036 | -6/Garrison   | Triggered checkpoint
 8215 | -6/Garrison   | Discovered new exit (range 5)
 8254 | -6/Garrison   | Triggered checkpoint
 8267 | -6/Garrison   | Garrison Relay disabled
 8397 | -6/Garrison   | Spotted B-75 Beast
 8411 | -6/Garrison   | Allies destroyed B-75 Beast
 8502 | -6/Garrison   | Triggered checkpoint
 8560 | -6/Garrison   | Triggered checkpoint
 8598 | -6/Garrison   | Garrison Relay disabled
 8633 | -6/Garrison   | Discovered new exit (range 8)
 8662 | -6/Garrison   | Installed Relay Interface Framework
 8939 | -6/Garrison   | Entered Factory
 8939 | -6/Factory    | Accompanied by 2 allies
 9591 | -6/Factory    | Identified exit to Garrison
 9591 | -6/Factory    | Entered Garrison
 9656 | -6/Garrison   | Triggered checkpoint
 9696 | -6/Garrison   | Garrison Relay disabled
 9833 | -6/Garrison   | Core integrity fell below 20%
 9844 | -6/Garrison   | Core destroyed

 Last Messages 
---------------
09825_ Overheating: System interference.
09825_ Proton Cannon temporarily disabled.
09825_ L-41 Fighter system terminally corrupted.
09830_ Power failure, Imp. Deuterium Engine shutdown.
09833_ Overheating: Core damaged (-119).
09835_ Imp. Light Armor Plating destroyed.
09835_ System corrupted: Hvy. Battle Rifle targeting data glitched.
09838_ Overheating: System interference.
09838_ Hvy. Battle Rifle temporarily disabled.
09839_ System corrupted: Substantial component data lost.
09839_ System corrupted: Proton Cannon failed to cycle.
09839_ Lgt. Treads destroyed.
09840_ Damper Plating destroyed.
09841_ Overheating: Proton Cannon damaged (-9).
09841_ Overheating: Hvy. Battle Rifle damaged (-23).
09841_ Proton Cannon destroyed.
09843_ Power failure, Imp. Deuterium Engine shutdown.
09843_ Overheating: Energy bleed (-34).
09843_ Hvy. Battle Rifle destroyed.
09844_ Overheating: Core damaged (-110).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ???????????#   #############?????????????????????? |
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| ??????#"!!#???????#######  ###########???????????? |
| ??????#!  #???????#                  #???????????? |
| ??????#"! #???????# #####            #???????????? |
| ??????#"# #???????# #???#  ########  #???????????? |
| ??????### ######### #???#  ####????? #???????????? |
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| ????????????????????????#  #"""###              #? |
| ????????????????????????#  g [% !%=                |
| ????????????????????????#  g !   !                 |
| ????????????????????????###;;;#"##   ##    ##   #? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1350
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             100
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           4
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Particle Charger | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PropulsionReinforcedWarhead
  Manual?         0
Play Time         01:24:10
  Cumulative      175.3 hours
  Start           2019.10.27 @ 15:01:08
  End             2019.10.27 @ 16:46:23
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          108
  Rogue           -108
  Adventurer      108
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             61
Gallery%          67
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           SHIFT_HUE(90)|LOW_CONTRAST(47,30,31)
Steam             1


RUN: f99f82b7-d961-4500-90d2-c6d1e87b893b