Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 17:13:57 Player: macchez Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (644) 644 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 2752 Bonus ------- Follower Combat Kills 193 Friendly Fire -95 Cogmind --------- Core Integrity 441/550 Matter 400/400 Energy 74/100 System Corruption 0% Temperature Warm (141) Movement Treading (232) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (5) ------ Huge Storage Unit Medium Matter Pod ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Wheel Small Storage Unit Medium Matter Pod (100) Medium Matter Pod (100) ECM Suite ECM Suite Medium Laser Medium Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit Medium Matter Pod ECM Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Wheel Small Storage Unit Medium Matter Pod Medium Matter Pod ECM Suite ECM Suite Medium Laser Medium Laser Light Assault Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Matter Pod Device Heat Sink Storage Medium Matter Pod Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 19 | 5 2 1 7 4 Power 1 | . 1 . . . Engine 1 | . 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . 2 2 Treads 5 | 2 . . 1 2 Leg . | . . . . . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 1 2 1 Device 2 | . . . 1 1 Storage 3 | 1 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 6 | 2 . . 3 1 Energy Gun 5 | 1 . . 3 1 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 9 | . . 2 . 7 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 2 | . . . . 2 Weapon 4 | . . 1 . 3 Highest Loss Streak 5 | . . 2 . 5 To Critical Strikes 1 | . . . . 1 Average Backups 10 | 3 6 8 13 15 Power 3 | 1 1 2 4 5 Propulsion 1 | . 1 1 1 2 Utility 3 | . 1 2 4 5 Weapon 2 | . 1 2 3 3 Tool/Special . | . . . . . Unused Backups 12 | 1 . 1 . 10 Power 5 | . . . . 5 Propulsion 1 | 1 . . . . Utility 4 | . . . . 4 Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 94 99 88 92 Engine 11 | . 11 14 11 8 Treads 22 | . 28 28 19 17 Wheel 1 | . . . 2 . Device 5 | . . . 5 17 Storage 22 | . 24 28 22 18 Protection 3 | . . . 5 3 Energy Gun 19 | . 14 14 22 25 Ballistic Gun 4 | . 14 13 . . Peak Build Rating 19 | 5 7 7 14 19 Average Rating 10 | 3 6 6 11 18 On Entrance 6 | . 5 7 5 14 Avg Prop Armor Cover (%) 13 | . . . 13 . Naked Turns . | . . . . . Heaviest Build 102 | 9 16 91 97 102 Greatest Support 42 | 40 40 40 40 42 Greatest Overweight (x) 9 | . . 4 9 4 Average Overweight (x) 1 | . . 1 3 2 Largest Inventory Capacity 25 | 8 8 25 25 25 Average Capacity 19 | 6 8 23 25 25 Most Carried 17 | 5 8 8 17 16 Average Carried 10 | 3 6 7 13 15 Final Capacity 25 | 8 8 25 25 25 Final Carried 17 | 4 8 8 17 15 Class Distribution -------------------- 87% | Mutant 7% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 753 | 231 179 . 318 25 Remotely . | . . . . . Salvage Created 966 | . 179 . 415 372 Parts 63 | . 8 . 26 29 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 25 | . 6 . 8 11 Guns 23 | . 6 . 7 10 AOE 2 | . . . 1 1 Classes Destroyed 6 | . 2 . 3 1 Worker 1 | . . . . 1 Builder 2 | . . . 1 1 Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Swarmer 14 | . 3 . 4 7 Grunt 11 | . 3 . 4 4 Best Kill Streak 5 | . 2 . 4 5 Combat Bots Only 5 | . 2 . 3 5 Max Kills in Single Turn 3 | . 2 . 2 3 Gunslinging 2 | . 1 . . 2 Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 160 | . 47 18 18 77 Missed 51 | . 12 5 9 25 Hits 109 | . 35 13 9 52 Melee 2 | . . . . 2 Projectile 107 | . 35 13 9 50 Critical Strikes 4 | . 1 . . 3 Damage Taken 1366 | . 388 141 212 625 Core 276 | . 87 21 59 109 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 56 85 . Volleys Fired 56 | 2 23 1 18 12 Largest 3 | 2 2 1 2 3 Hottest 135 | 70 70 20 100 135 Shots Fired 120 | 3 46 1 36 34 Gun 120 | 3 46 1 36 34 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 26 | 2 23 1 . . Thermal 38 | 1 23 . 14 . Explosive . | . . . . . Electromagnetic 56 | . . . 22 34 Robot Hit Streak 9 | 1 9 5 9 7 Robot Miss Streak 5 | 1 2 . 5 3 Penetration Max . | . . . . . Secondary Targets 9 | . 2 . 2 5 Max Gunslinging Chain 2 | . 1 . 1 2 Shots Hit Robots 92 | 2 33 1 25 31 Core Hits 53 | . 10 . 17 26 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 2 . 1 . Burn 3 | . 2 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1885 | 27 424 7 661 766 Guns 1422 | 27 424 7 424 540 Cannons . | . . . . . Explosions 458 | . . . 237 221 Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 214 | 15 192 7 . . Thermal 801 | 12 232 . 336 221 Explosive . | . . . . . Electromagnetic 865 | . . . 325 540 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 113 | . . . 98 15 Shots 4 | . . . 3 1 Rammed 3 | . . . 2 1 Targets Rammed 3 | . . . 2 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 156 | . 96 . 120 156 Average Temperature 48 | . 44 . 36 71 Received Heat Transfer 522 | . 180 78 48 216 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1771 | 37 814 . 720 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 3 2 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 194 | . 75 53 99 194 Initial 12 | . . . 12 3 Average 35 | . 21 2 41 87 Influence Increases 917 | . 165 53 425 274 Destroy 0b10 Robot/C 640 | . 120 40 260 220 Destroy 0b10 Robot/NC 40 | . . . 30 10 Destroy Leader 118 | . 30 10 48 30 Allied During Kill 16 | . . 3 13 . Successful Hack 15 | . . . 10 5 Disable Machine 30 | . . . 30 . Destroy Structure 13 | . . . 4 9 Lose Combat Pursuer 45 | . 15 . 30 . Influence Decreases 808 | . 165 20 449 174 Entered New Map 27 | . . . 21 6 Time Decay 681 | . 165 . 408 108 Lost Part 80 | . . 20 . 60 Lost Ally 20 | . . . 20 . Squads Dispatched 5 | . 1 1 . 3 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 10 5 18 20 Peak Tracking Total 7 | . 3 4 3 7 Tactical Retreats 3 | . 1 . 1 1 ECM-based Alert Blocks 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 3 . 4 2 Terminals 8 | . 3 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 35 | . 6 . 22 7 Successful 17 | . 1 . 12 4 Failed 17 | . 5 . 9 3 Catastrophic 2 | . 1 . 1 . Database Lockouts 1 | . . . 1 . Manual 4 | . 1 . 3 . Terminals 24 | . 6 . 11 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 11 | . . . 11 . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 . 3 4 Record 4 | . . . 2 2 Prototype ID Bank 1 | . . . . 1 Alert Level 2 | . . . 1 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 9 | . . . 9 . Insert Component 4 | . . . 4 . Analyze 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 . 4 2 Full Trace Events 5 | . 2 . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 43 | . . 12 31 . Total Damage 522 | . . 166 356 . Kills 10 | . . 2 8 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 321 | . . . . 321 ECM 321 | . . . . 321 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2399 | 187 497 278 1116 321 Spaces Moved 917 | 119 263 93 356 86 Core 20 | 20 . . . . Treads 798 | 99 263 93 257 86 Legs . | . . . . . Wheels 99 | . . . 99 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 215 312 Average Speed 237 | 141 160 295 290 318 Slowest Speed 480 | 160 160 480 320 465 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 5 31 15 27 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . . 7 7 Melee . | . . . . . Projectile . | . . . . . AOE 14 | . . . 7 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1027 | 136 293 98 396 104 Wait . | . . . . . Move 913 | 118 262 92 355 86 Hop . | . . . . . Pick Up 31 | 10 6 1 13 1 Fast Attach . | . . . . . Attach 14 | 5 2 . 4 3 Detach . | . . . . . Swap 6 | . . 1 4 1 Drop 2 | 1 . 1 . . Fire 56 | 2 23 1 18 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . 2 1 Escape Stasis . | . . . . . Rewire 2 | . . 2 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 10) 685 | -10/Materials | Entered Mines 865 | -10/Mines | Discovered new exit (range 9) 872 | -10/Mines | Met a Derelict testing a Signal Generator 963 | -10/Mines | Entered Materials 963 | -9/Materials | Accompanied by 1 ally 963 | -9/Materials | Evolved 2 slots: Utility x2 1757 | -9/Materials | Discovered new exit (range 15) 1891 | -9/Materials | Central database locked down 2079 | -9/Materials | Entered another Materials area 2079 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2400 | -8/Materials | Self-destructed Last Messages --------------- 02354_ K-01 Serf collects debris. 02354_ K-01 Serf cleans the Terminal. 02366_ R-06 Scavenger collects Corrupted Flight Unit. 02366_ K-01 Serf cleans the Terminal. 02369_ R-06 Scavenger collects Lgt. Ion Engine. 02369_ K-01 Serf cleans the Terminal. 02373_ R-06 Scavenger collects Lgt. Ion Engine. 02378_ K-01 Serf cleans the Terminal. 02391_ K-01 Serf destroyed. 02391_ G-47 Trooper destroyed. 02391_ Switching to secondary target: G-47 Trooper. 02392_ K-01 Serf collects debris. 02393_ Imp. EM Shotgun destroyed. 02393_ Critical hit (Burn: +37). 02394_ K-01 Serf collects debris. 02398_ Heat Sink destroyed. 02398_ Imp. EM Shotgun destroyed. 02399_ Ion Engine destroyed. 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""" ????????????????????? | | ??????????????????## !! ????????????????????? | | ???????????????????# [ ???????????????????????? | | ???????????????????#######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 10 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed PulsarElectrostormShell Manual? 0 Play Time 00:18:17 Cumulative 4.5 hours Start 2026.04.15 @ 10:36:03 End 2026.04.16 @ 17:13:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d600317d-7deb-4dcc-81dd-612072e72810