Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 20:36:53 Player: s0lid Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1205) 1205 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3167 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 128/550 Matter 250/300 Energy 140/140 System Corruption 11% Temperature Cool (0) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Wheel Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Weight Redist. System Light Armor Plating > --- WEAPON (3) ------- Field Laser Flak Cannon EMP Blaster > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Improved Heat Sink Small Storage Unit Medium Storage Unit Large Matter Pod (150) Large Matter Pod (150) Large Matter Pod (150) Relay Coupler [Cutter] (16) Relay Coupler [Sentry] (16) Small Laser Heavy Particle Gun Heavy Particle Gun EM Pulse Cannon Mining Claw Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Light Armor Plating > --- WEAPON ----------- Field Laser Flak Cannon EMP Blaster > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Heat Sink Small Storage Unit Medium Storage Unit Large Matter Pod Large Matter Pod Large Matter Pod Relay Coupler [Cutter] Relay Coupler [Sentry] Small Laser Heavy Particle Gun Heavy Particle Gun EM Pulse Cannon Mining Claw [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 74 | 7 7 14 46 Power 6 | 1 1 1 3 Engine 6 | 1 1 1 3 Core . | . . . . Reactor . | . . . . Propulsion 24 | 2 3 4 15 Treads 3 | . . 1 2 Leg 5 | . . 1 4 Wheel 11 | 2 3 2 4 Hover 3 | . . . 3 Flight 2 | . . . 2 Utility 15 | 2 1 1 11 Device 9 | 1 . . 8 Storage 3 | 1 1 1 . Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 29 | 2 2 8 17 Energy Gun 13 | 2 1 1 9 Energy Cannon 2 | . . 1 1 Ballistic Gun 6 | . 1 4 1 Ballistic Cannon 3 | . . 1 2 Launcher 4 | . . . 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . . . 6 Corrupted Parts 2 | . . . 2 System Corruption 6 | . . . 6 Parts Lost 16 | . . 4 12 Power 2 | . . 1 1 Propulsion 8 | . . 2 6 Utility 3 | . . . 3 Weapon 3 | . . 1 2 Highest Loss Streak 8 | . . 3 8 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 100 93 84 Engine 9 | . 14 10 8 Treads 3 | . . . 5 Leg 4 | . . 6 3 Wheel 11 | . 28 14 5 Flight 2 | . . . 4 Device 9 | . 14 11 8 Storage 15 | . 14 19 14 Processor 4 | . . . 7 Energy Gun 13 | . 23 4 15 Energy Cannon 2 | . . 6 1 Ballistic Gun 7 | . 4 15 3 Launcher 2 | . . . 4 Slashing Weapon 1 | . . 3 . Naked Turns . | . . . . Heaviest Build 42 | 12 27 38 42 Greatest Support 32 | 32 32 32 32 Greatest Overweight (x) 13 | 3 . 3 13 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 9 15 15 Most Carried 15 | 2 6 15 15 Average Carried 12 | 1 3 13 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 6 15 15 Class Distribution -------------------- 38% | Mutant 23% | Gunner 21% | Skirmisher 11% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1760 | 247 76 527 910 Remotely . | . . . . Salvage Created 1722 | 14 86 515 1107 Parts 114 | 3 6 35 70 Haulers Intercepted 5 | . 1 3 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | . 3 3 23 Guns 14 | . . 3 11 Cannons 5 | . . . 5 AOE 9 | . 3 . 6 Classes Destroyed 10 | 1 2 4 3 Worker 2 | . . 1 1 Builder 1 | . . . 1 Tunneler 2 | 1 . 1 . Hauler 5 | . 1 3 1 Recycler 3 | . . 2 1 Watcher 2 | . . 1 1 Swarmer 10 | . 3 . 7 Grunt 12 | . . . 12 Sentry 6 | . . 3 3 Heavy 1 | . . . 1 Best Kill Streak 7 | 1 3 4 7 Combat Bots Only 7 | . 3 2 7 Max Kills in Single Turn 3 | 1 3 2 3 Gunslinging 1 | . . . 1 Exploded 3 | . 3 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 163 | . 8 49 106 Missed 36 | . 1 15 20 Damage Taken 2227 | . 86 443 1698 Core 530 | . 15 93 422 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 94 76 . Volleys Fired 82 | 2 7 22 51 Largest 3 | 2 2 3 3 Hottest 173 | 80 80 114 173 Shots Fired 198 | 4 14 58 122 Gun 141 | 4 14 45 78 Cannon 45 | . . 13 32 Launcher 12 | . . . 12 Special . | . . . . Kinetic 85 | . . 35 50 Thermal 84 | 2 7 22 53 Explosive . | . . . . Electromagnetic 29 | 2 7 1 19 Robot Hit Streak 18 | 1 9 18 7 Robot Miss Streak 9 | 2 2 3 9 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 127 | 1 11 41 74 Core Hits 77 | 1 5 15 56 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Destroy 1 | . . 1 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3025 | 12 281 664 2068 Guns 1350 | 12 108 440 790 Cannons 655 | . . 224 431 Explosions 1020 | . 173 . 847 Melee . | . . . . Ramming . | . . . . Kinetic 864 | . . 344 520 Thermal 1266 | . 162 320 784 Explosive . | . . . . Electromagnetic 895 | 12 119 . 764 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . . 11 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 21 | . . . 21 Message Errors 4 | . . . 4 Matter Fused 5 | . . . 5 Heat Flow Errors 3 | . . . 3 Energy Discharges 3 | . . . 3 Parts Fused 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Data Loss (major) 3 | . . . 3 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 4 | . . . 4 Secondary 2 | . . . 2 Self-Inflicted Damage 81 | . 30 . 51 Shots 5 | . 1 . 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 583 | 36 90 259 583 Average Temperature 137 | 20 39 66 177 Received Heat Transfer 594 | . . 189 405 Effects 18 | . . . 18 Shutdowns 2 | . . . 2 Energy Bleed 4 | . . . 4 Interference 5 | . . . 5 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 2191 | . 225 632 1334 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 2 . 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 432 | 5 118 191 432 Initial 49 | . 3 49 2 Average 131 | . 68 103 172 Maximum Alert Level 2 | . . . 2 Low Security (%) 77 | 100 100 100 58 Level 1 20 | . . . 37 Level 2 2 | . . . 4 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . . 5 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 4 8 34 Peak Tracking Total 7 | . 3 4 7 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 2 . 1 Max in Single Turn 2 | . 2 . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 2 2 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 3 5 7 Successful 7 | . 1 3 3 Failed 8 | . 2 2 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 2 3 2 Terminals 15 | . 3 5 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 1 3 Emergency Access Points 1 | . . 1 . Unreport Threat 2 | . . . 2 Locate Traps 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Botnet 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1581 | 78 193 449 861 Spaces Moved 827 | 54 152 256 365 Core 36 | 11 . . 25 Treads 85 | . . 5 80 Legs 42 | . . 1 41 Wheels 663 | 43 152 250 218 Hover 1 | . . . 1 Flight . | . . . . Fastest Speed 50 | 50 100 100 110 Average Speed 138 | 112 100 121 169 Slowest Speed 700 | 200 100 330 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 4 27 23 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . 3 . 15 Melee . | . . . . Projectile . | . . . . AOE 18 | . 3 . 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1087 | 64 175 347 501 Wait 46 | . 7 29 10 Move 824 | 53 151 255 365 Hop . | . . . . Pick Up 32 | 2 3 19 8 Fast Attach 44 | 7 5 3 29 Attach 12 | . . 5 7 Detach 4 | . . . 4 Swap 18 | . 2 6 10 Drop 25 | . . 8 17 Fire 82 | 2 7 22 51 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 13) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 306 | -9/Materials | Build established: Mutant 418 | -9/Materials | Lost 3 parts (1p1n1w) 702 | -9/Materials | Discovered new exit (range 5) 721 | -9/Materials | Entered another Materials area 721 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 885 | -8/Materials | Destroyed 7 combat bots 978 | -8/Materials | Lost 8 parts (1p3n2u2w) 1439 | -8/Materials | Core integrity fell below 50% 1461 | -8/Materials | Garrison activated, responded to threat 1471 | -8/Materials | Destroyed 7 combat bots 1565 | -8/Materials | System corruption reached 10% 1582 | -8/Materials | Self-destructed Last Messages --------------- 01531_ U-05 Engineer lays Concrete. 01532_ U-05 Engineer repairs door. 01534_ U-05 Engineer builds a Wall. 01540_ Acquired 50 matter. 01543_ Acquired Lgt. Nuclear Core. 01547_ Acquired 10 matter. 01549_ Acquired Aluminum Leg. 01564_ Acquired Prototype Hover Unit. 01564_ Identified Aerolev Unit. 01564_ Faulty integration triggers system corruption (+2). 01566_ Dropped Faulty Aerolev Unit. 01566_ Dropped Aluminum Leg. 01568_ Acquired Aerolev Unit. 01572_ System corrupted: Energy discharge (-46). 01581_ K-01 Serf cleans the Material Processor. 01582_ Connecting with Terminal... >>Traps(Locate) Found 6 traps in 1 array: 6x Alarm Trap Map updated. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? 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