Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 13:11:59 Player: Lunace Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (195) 975 Value Destroyed (9770) 9770 Prototype IDs (66) 1320 Alien Tech Used (2) 400 Bonus (8274) 8274 TOTAL SCORE: 30239 Bonus ------- High Alert Combat Kills 1616 Follower Combat Kills 556 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 220 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -18 Cogmind --------- Core Integrity 0/1600 Matter 286/300 Energy 98/100 System Corruption 56% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Phasing AFG Linear Accelerator Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Spectral Analyzer Experimental Target Analyzer Layered Heavy Armor Plating Remote Force Field Experimental Hacking Suite Phasing AFG > --- WEAPON ----------- Vortex Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Biometal Leg Biometal Leg Advanced Coolant Injector Energy Well Advanced Phase Shifter Long-range Tractor Beam Transdimensional Reconstructor Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Micro-nuke Launcher [Rating: 201] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Improved Fusion Compressor Reactor Light Quantum Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Compact Wheel Flight Unit Q-thruster Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Spectral Analyzer Hackware Experimental Hacking Suite Protection Hardened Heavy Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 1 . . Utility 10 | . . . . . 2 1 1 . . . . 1 . . . . 2 . . . . 1 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 294 | 8 1 . 3 5 13 21 16 1 5 12 2 18 3 1 6 22 9 . 1 28 6 7 26 57 23 Power 42 | 1 . . . . 5 1 2 . . 1 . 4 . . 2 1 . . . 7 . . 6 9 3 Engine 16 | 1 . . . . 3 1 2 . . 1 . 4 . . . . . . . 2 . . . . 2 Core 6 | . . . . . 2 . . . . . . . . . . . . . . 2 . . . 2 . Reactor 20 | . . . . . . . . . . . . . . . 2 1 . . . 3 . . 6 7 1 Propulsion 58 | 2 . . 2 . . 3 2 . 2 . . 5 1 . . 7 1 . 1 6 . 5 5 10 6 Treads 5 | 2 . . . . . . . . . . . . . . . . . . . 3 . . . . . Leg 50 | . . . 2 . . 3 2 . 2 . . 4 1 . . 7 1 . 1 3 . 5 5 10 4 Wheel 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 109 | 3 . . 1 2 4 7 7 . 1 11 1 4 2 1 4 7 6 . . 4 3 1 9 23 8 Device 68 | 2 . . . 1 1 4 3 . 1 4 1 3 1 . 1 6 5 . . 3 3 . 7 17 5 Storage 6 | 1 . . 1 . 2 . . . . . . . . . 1 . . . . . . . . 1 . Processor 15 | . . . . . 1 . 1 . . 5 . 1 . 1 . . . . . . . 1 1 2 2 Hackware 3 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . Protection 17 | . . . . 1 . 3 2 . . 1 . . 1 . 2 1 1 . . 1 . . 1 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 85 | 2 1 . . 3 4 10 5 1 2 . 1 5 . . . 7 2 . . 11 3 1 6 15 6 Energy Gun 51 | 2 . . . . . 8 3 . 2 . . 5 . . . 7 1 . . 8 2 . 3 6 4 Energy Cannon 11 | . . . . . . . . . . . . . . . . . . . . 3 . . 3 4 1 Ballistic Gun 6 | . 1 . . 2 3 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 11 | . . . . 1 1 . 2 1 . . 1 . . . . . . . . . . . . 4 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . 2 . . . . . . . . . . 1 . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . . . . 9 . . . . 4 . . . . 2 . . 3 1 1 Parts Lost 62 | . . . . . . . . . . 1 . 1 . . . 6 . . 3 2 1 . 1 31 16 Power 15 | . . . . . . . . . . . . 1 . . . 1 . . 1 . 1 . . 7 4 Propulsion 8 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . 3 3 Utility 25 | . . . . . . . . . . 1 . . . . . 2 . . . 2 . . . 16 4 Weapon 14 | . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 5 5 Highest Loss Streak 14 | . . . . . . . . . . 1 . 1 . . . 6 . . 2 2 1 . 1 9 14 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 91 | . 100 100 100 99 92 94 92 93 93 92 93 94 98 96 81 98 88 94 93 93 83 91 87 79 87 Engine 8 | . 14 14 14 14 9 15 13 13 13 13 13 15 17 17 14 5 5 5 4 7 . . . . 2 Reactor 4 | . . . . . . . . . . . . . . . 2 10 7 5 5 5 12 9 15 11 12 Treads 1 | . 28 28 20 . . . . . . . . . . . . . . . . 2 10 . . . . Leg 19 | . . . 8 28 18 22 26 26 26 26 26 21 23 23 23 22 21 21 21 15 . 23 18 14 23 Device 16 | . 14 14 14 9 3 15 10 13 13 9 6 14 16 17 13 16 22 31 31 28 30 28 21 20 11 Storage 6 | . 14 14 14 14 12 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 5 | . . . . . 8 1 6 6 6 6 6 8 9 7 11 7 5 5 5 5 5 5 8 8 13 Hackware 3 | . . . . . . . 2 . . 2 6 5 5 5 5 5 5 5 5 5 5 4 4 6 7 Protection 3 | . . . . 4 9 8 5 6 6 6 6 2 . . 1 2 . . . 1 . . 1 1 1 Energy Gun 11 | . 14 14 14 9 . 17 15 14 18 20 14 15 17 17 . 16 13 15 15 11 6 7 6 5 4 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 2 5 4 5 3 3 Ballistic Gun 3 | . 13 14 14 16 25 3 . . . . . . . . . . . . . . . . . . . Peak Build Rating 201 | 9 7 7 25 37 55 67 81 79 83 96 93 100 100 102 96 108 120 115 115 140 139 141 185 201 184 Average Rating 100 | 6 6 7 12 29 47 63 73 76 80 87 89 95 99 98 84 103 107 114 114 119 130 135 173 173 167 On Entrance 83 | . 7 7 7 25 35 55 66 79 76 83 93 88 100 97 101 91 104 114 115 104 117 132 137 185 161 Naked Turns 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Heaviest Build 154 | 15 15 15 30 37 57 75 84 84 86 101 81 93 85 67 58 79 81 81 81 150 114 97 148 154 145 Greatest Support 178 | 40 40 40 60 60 60 75 97 97 97 96 96 96 81 81 81 81 85 85 85 150 150 131 161 176 178 Greatest Overweight (x) 5 | . . . . . . 4 . . . 1 . 5 1 . . 1 . . . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 1 4 4 6 11 15 15 15 14 15 15 14 15 15 14 15 15 15 15 15 15 15 13 15 15 14 Average Carried 12 | . 2 4 4 8 13 14 11 13 14 14 13 13 14 13 14 11 14 14 14 14 13 6 12 11 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 4 4 6 11 15 14 13 14 15 14 13 15 14 13 15 12 14 15 14 15 13 6 15 14 3 Class Distribution -------------------- 24% | Tank 16% | Scavenger-Skirmisher 16% | Mutant 16% | Skirmisher 6% | Generator-Skirmisher 5% | Scavenger-Mutant 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Skirmisher | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Generator-Tank | -2/Research Generator-Skirmisher | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Matter Collected 4132 | 280 88 . 10 70 600 141 284 98 50 40 134 298 70 10 . 290 50 40 5 285 55 . 330 655 249 Remotely 469 | . . . . . . . . . . . . . . . . . . . . . . . 200 269 . Salvage Created 8916 | 61 128 . . 90 466 303 625 227 191 . 115 619 112 358 . 563 119 60 305 9 151 . 319 2594 1501 Parts 417 | 8 15 . . 8 47 8 45 19 8 . 15 23 3 10 . 21 6 6 7 . 5 . 7 119 37 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . 20 7 . 10 . 2 9 . 4 . 6 7 . 5 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 165 | . 9 . . 7 13 6 14 11 3 . 10 11 2 6 . 7 2 2 4 1 5 . 5 43 4 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Guns 98 | . 9 . . . 13 5 8 6 3 . 4 8 2 6 . 7 1 2 3 1 2 . 2 14 2 Cannons 17 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 13 . AOE 39 | . . . . 6 . . 6 5 . . 6 . . . . . . . . . . . . 16 . Classes Destroyed 20 | 1 1 . . 3 5 . 3 . . . . . . . . 1 . . . 1 . . 2 3 . Worker 6 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . 2 . Builder 7 | . . . . . 2 1 3 . . . . . . . . . . . . . . . . 1 . Tunneler 4 | 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycler 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Watcher 7 | . . . . . 2 . 3 . . . . 1 . . . . . . . . . . . 1 . Swarmer 61 | . 9 . . 2 5 . 6 11 . . 10 3 . . . . . 2 . . . . . 13 . Grunt 40 | . . . . 3 5 5 3 . 3 . . 6 . 2 . . . . . . . . 1 12 . Brawler 3 | . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Sentry 13 | . . . . . 2 . 1 . . . . 2 . . . 1 . . 1 . 1 . 2 3 . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hunter 10 | . . . . . . . 2 . . . . . 1 1 . . . . 2 . 2 . . . 2 Programmer 21 | . . . . . . . 2 . . . . . 1 2 . . 2 . 1 . 2 . . 11 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thug 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 11 | 2 6 . . 7 5 4 11 4 3 . 5 7 2 3 . 4 2 2 2 1 2 . 1 11 3 Combat Bots Only 11 | . 6 . . 7 3 4 6 4 3 . 5 6 2 3 . 4 2 2 2 1 2 . 1 11 2 Max Kills in Single Turn 4 | 1 1 . . 2 2 1 3 3 1 . 2 2 1 1 . 1 1 1 1 1 1 . 1 4 2 Gunslinging 1 | . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . 1 3 . . 2 . . . . . . . . . . . . 2 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Hostile Shots Fired 1488 | . 39 . . 13 29 18 81 29 20 . 41 39 10 24 . 90 14 7 73 84 43 . 22 671 141 Missed 509 | . 13 . . 4 10 4 25 12 6 . 5 13 3 11 . 22 5 3 19 19 15 . 9 277 34 Damage Taken 18082 | . 211 . . 158 245 317 636 204 198 . 493 509 100 170 . 1228 98 29 626 1123 487 . 214 7283 3753 Core 1878 | . 22 . . 17 31 35 . 9 . . 25 19 32 13 . 60 . 9 5 41 24 . 11 650 875 Absorbed by Shields 3958 | . . . . . . . 217 76 70 . 123 183 38 62 . 183 83 31 473 181 . . 178 2060 . Reduced by Siege Mode 33 | . . . . . . . . . . . . . . . . . . . . . 33 . . . . Redirected to Shielding 166 | . . . . . . . . . . . . . . . . 166 . . . . . . . . . Ignored by Resistances 287 | . . . . . . . . . . . . . . . . . . . . . . . . 287 . Regen/Repaired (Parts) 1157 | . . . . . . 18 473 . . . . 481 . . . . 72 . . 65 . . . 48 . Core Remaining (%) 94 | 100 . . . 84 94 95 . . . . 96 . . . . 87 . . . . 93 100 99 . . Volleys Fired 480 | 7 26 . . 7 28 18 40 10 7 1 15 32 4 15 . 23 5 3 17 2 12 . 20 120 68 Largest 3 | 2 2 . . 2 3 3 3 3 3 1 3 3 3 3 . 3 3 3 3 1 3 . 3 3 3 Hottest 360 | 100 70 . . 61 84 189 180 73 121 81 121 231 237 237 . 250 242 242 242 75 234 . 280 360 279 Shots Fired 1124 | 14 46 . . 11 78 54 89 24 21 1 29 78 12 41 . 69 13 10 50 3 28 . 51 275 127 Gun 868 | 14 46 . . 4 75 54 81 19 21 1 19 78 12 41 . 69 13 10 50 3 14 . 33 148 63 Cannon 198 | . . . . . . . . . . . . . . . . . . . . . 14 . 18 107 59 Launcher 58 | . . . . 7 3 . 8 5 . . 10 . . . . . . . . . . . . 20 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 115 | . 26 . . 4 75 . . . . . . . . . . . . . . . . . . 10 . Thermal 886 | 14 20 . . . . 54 81 19 21 1 19 78 12 41 . 69 13 10 50 3 7 . 15 237 122 Explosive 58 | . . . . 7 3 . 8 5 . . 10 . . . . . . . . . . . . 20 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 65 | . . . . . . . . . . . . . . . . . . . . . 21 . 36 8 . Robot Hit Streak 24 | 3 2 . . 3 7 10 8 10 12 . 4 19 10 7 . 9 7 9 14 1 6 . 9 12 24 Robot Miss Streak 11 | 1 4 . . 5 11 1 3 1 1 . 7 2 1 3 . 4 1 2 5 1 3 . 3 6 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 19 | . . . . . . . 1 1 2 . 3 2 . 3 . 2 . 1 1 . . . . 3 . Max Gunslinging Chain 2 | . . . . . . . 1 1 1 . 2 1 . 1 . 1 . 1 1 . . . . 1 . Shots Hit Robots 709 | 9 19 . . 6 63 32 46 14 17 . 10 54 10 28 . 46 11 5 33 1 19 . 35 157 94 Core Hits 413 | 4 9 . . 18 68 13 40 12 10 . 16 17 5 14 . 18 2 2 10 1 8 . 7 99 40 Critical Kills 9 | . . . . . . . . . . . . . . . . 3 . . 1 . . . 1 1 3 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Critical Strikes 34 | 1 1 . . . . 2 3 1 . . . 2 . 2 . 5 . . 3 . 5 . 2 4 3 Burn 14 | 1 1 . . . . 2 3 1 . . . 2 . 2 . 2 . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 Destroy 6 | . . . . . . . . . . . . . . . . 3 . . 3 . . . . . . Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Smash 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sunder 5 | . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . Melee Attacks 15 | . . . . . . 7 3 . . . . . . . . . 1 . . . 3 1 . . . Impact 15 | . . . . . . 7 3 . . . . . . . . . 1 . . . 3 1 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27355 | 125 262 . . 656 1180 666 2102 603 345 . 669 1202 250 693 . 1069 316 95 817 24 1165 . 1934 9363 3819 Guns 14420 | 125 262 . . 28 883 557 1218 265 345 . 138 1202 250 693 . 1069 316 95 817 24 292 . 1103 3244 1494 Cannons 5901 | . . . . . . . . . . . . . . . . . . . . . 790 . 831 2437 1843 Explosions 6792 | . . . . 578 297 . 884 338 . . 531 . . . . . . . . . . . . 3682 482 Melee 192 | . . . . . . 109 . . . . . . . . . . . . . . 83 . . . . Ramming 50 | . . . . 50 . . . . . . . . . . . . . . . . . . . . . Kinetic 1226 | . 162 . . 28 883 . . . . . . . . . . . . . . . . . . 153 . Thermal 16439 | 125 100 . . . . 557 1218 265 345 . 138 1202 250 693 . 1069 316 95 817 24 168 . 490 5230 3337 Explosive 6603 | . . . . 578 246 . 884 338 . . 531 . . . . . . . . . . . . 3544 482 Electromagnetic 189 | . . . . . 51 . . . . . . . . . . . . . . . . . . 138 . Impact 192 | . . . . . . 109 . . . . . . . . . . . . . . 83 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2656 | . . . . . . . . . . . . . . . . . . . . . 914 . 1444 298 . Highest Corruption 56 | . . . . . . . . . . . . . 1 2 2 2 1 1 5 5 2 . . 18 56 Average Corruption 5 | . . . . . . . . . . . . . 1 1 2 2 1 1 2 2 1 . . 10 11 Corruption Purged 17 | . . . . . . . . . . . . . . . . . . . . . . . . 16 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 99 | . . . . . . . . . . . . . . 2 . 3 2 5 7 1 2 . . 55 22 Message Errors 26 | . . . . . . . . . . . . . . . . . 1 3 2 . 1 . . 12 7 Matter Fused 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . 8 1 Heat Flow Errors 15 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . 8 4 Energy Discharges 14 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 8 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . 5 4 Misfires 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . Alerts 7 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 4 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Weapon Failures 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . 3 2 Overload Shots 39 | . . . . . . . 31 . . . . 8 . . . . . . . . . . . . . Effects 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Overflow Damage 690 | . . . . 6 . 79 46 45 . . 10 . . . . . . . . . 117 . 62 320 5 Projectiles 281 | . . . . . . . . . . . . . . . . . . . . . 70 . 62 144 5 Explosions 283 | . . . . 6 . . 46 45 . . 10 . . . . . . . . . . . . 176 . Melee 126 | . . . . . . 79 . . . . . . . . . . . . . . 47 . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 229 | . . . . 49 . . 39 25 . . 81 . . . . . . . . . . . . 11 24 Shots 9 | . . . . 1 . . 1 1 . . 4 . . . . . . . . . . . . 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Kicked 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 459 | 176 45 . . 96 200 211 218 . 66 69 420 361 326 136 . 459 108 . . 86 . . 101 211 330 Average Temperature 96 | 71 14 . . 38 60 98 66 . 33 34 167 142 172 60 . 228 50 . . 38 . . 56 61 94 Received Heat Transfer 1953 | . . . . 45 99 117 24 . 89 . . 114 . 50 . 321 . . 28 139 27 . 16 389 495 Effects 14 | . . . . . . 2 . . . . 6 4 . . . 2 . . . . . . . . . Shutdowns 4 | . . . . . . . . . . . 1 1 . . . 2 . . . . . . . . . Interference 7 | . . . . . . 2 . . . . 2 3 . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Total Turns 24 | . . . . . . . . . . . . . . . . . . . . . 24 . . . . Longest Duration 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . Robots Corrupted 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . Robots Melted 11 | . . . . . . 1 . . . . . 3 . . . . 1 . 1 . . . 1 1 3 Combat Hostiles 9 | . . . . . . 1 . . . . . 3 . . . . 1 . 1 . . . 1 . 2 Parts Melted 68 | 2 . . . . . 3 6 . . . . 7 2 5 . 9 4 . 8 . . . . 14 8 Heat Transferred 20563 | 444 370 . . . . 1295 2230 592 629 . 259 2183 370 1184 . 1902 407 148 1221 37 185 . 407 5199 1501 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Peak Influence 1563 | 15 283 31 . 200 174 304 457 . . . . 417 . . . . 58 . . . . 50 155 1563 1102 Initial 987 | . 9 31 . . 78 49 95 . . . . 138 . . . . . . . . . 33 27 22 987 Average 294 | 6 92 31 . 25 101 109 155 . . . . 228 . . . . 13 . . . . 43 48 898 1016 Maximum Alert Level 4 | . 1 . . 1 . 1 2 . . . . 2 . . . . . . . . . . . 4 4 Low Security (%) 65 | 100 79 100 . 89 100 87 68 . . . . 50 . . . . 100 . . . . 100 100 1 . Level 1 10 | . 20 . . 10 . 12 25 . . . . 38 . . . . . . . . . . . 1 . Level 2 4 | . . . . . . . 6 . . . . 11 . . . . . . . . . . . 17 . Level 3 13 | . . . . . . . . . . . . . . . . . . . . . . . . 46 92 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . 33 7 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . . 1 6 4 5 . . . . 1 . . . . 1 . 1 . . . 2 15 2 Investigation 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 . Extermination 6 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 3 1 Reinforcement 16 | . 1 . . . 2 2 4 . . . . . . . . . . . . . . . 2 5 . Assault 9 | . . . . 1 . 2 . . . . . . . . . . . . 1 . . . . 4 1 Garrison 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Distress Signals 16 | . . . . . 2 . 2 . . . . 1 . . . . . . . . . . 7 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 316 | . 13 . . 9 19 9 33 10 3 . 9 19 2 6 . 8 2 4 13 36 5 1 18 86 11 Peak Tracking Total 16 | . 4 . . 5 5 3 6 4 3 . 5 6 1 3 . 4 2 4 10 10 2 1 5 16 6 Tactical Retreats 22 | . 1 . . 1 . . 1 . . . . 3 . . . . . 1 . . 1 . 4 9 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 11 | . . . . . . 4 1 . . . . 4 . . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . . . . . 1 7 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 20 | . . . . 1 3 2 3 . . . . 1 . . . . . . . . . . . 10 . Max in Single Turn 2 | . . . . 1 2 1 2 . . . . 1 . . . . . . . . . . . 1 . Garrison Access 10 | . . . . . . 3 . . . . . 2 . . . . . . . . . . 2 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 66 | . 3 . 2 2 6 11 8 . 1 . . 7 . . 4 . 3 1 . 5 . . . 10 3 Terminals 26 | . 3 . . . 4 3 3 . . . . 2 . . . . 2 . . . . . . 7 2 Fabricators 4 | . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . Repair Stations 6 | . . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . 1 . Recycling Units 7 | . . . . . 2 1 1 . . . . 1 . . . . . . . . . . . 1 1 Scanalyzers 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 3 . . . . . 2 . . . . . . . . . . . 1 . Total Hacks 172 | . 7 . 2 2 24 19 19 . 1 . . 26 . . 17 . 9 1 . 16 . . . 20 9 Successful 108 | . 3 . 2 2 14 6 11 . 1 . . 19 . . 17 . 6 1 . 16 . . . 6 4 Failed 64 | . 4 . . . 10 13 8 . . . . 7 . . . . 3 . . . . . . 14 5 Catastrophic 13 | . 2 . . . 3 3 1 . . . . . . . . . . . . . . . . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 6 . 1 . 11 3 8 . . . . 12 . . . . 6 . . . . . . 9 7 Terminals 78 | . 7 . . . 17 4 8 . . . . 12 . . . . 7 . . . . . . 16 7 Fabricators 11 | . . . . . . 2 6 . . . . 3 . . . . . . . . . . . . . Repair Stations 12 | . . . . . . 5 2 . . . . 2 . . . . 2 . . . . . . 1 . Recycling Units 18 | . . . . . 7 1 1 . . . . 5 . . . . . . . . . . . 2 2 Scanalyzers 5 | . . . . . . 3 2 . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 4 . . . . . 4 . . . . . . . . . . . 1 . Terminal Hacks 55 | . . . 2 2 7 . 1 . 1 . . 6 . . 17 . 2 1 . 16 . . . . . Record 13 | . . . 1 . . . . . . . . . . . 5 . . . . 7 . . . . . Part Schematic 5 | . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 13 | . . . . . 1 . . . . . . . . . 4 . . . . 8 . . . . . Open Door 5 | . . . . 2 . . . . 1 . . . . . . . . 1 . 1 . . . . . Branch Access Points 4 | . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 5 | . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . Network Status 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . 3 2 . . . . 2 . . . . 2 . . . . . . . . Scan Component 5 | . . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . . . Repair 4 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . 2 1 Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 5 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . 1 Scanalyzer 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . 1 . Seal Access 4 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . 1 . Unauthorized Hacks 24 | . 3 . . . 5 . 4 . . . . 4 . . . . 2 . . . . . . 3 3 Terminals 16 | . 3 . . . 3 . 1 . . . . 2 . . . . 2 . . . . . . 2 3 Assimilate 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Botnet 11 | . 2 . . . 2 . . . . . . 2 . . . . 1 . . . . . . 2 2 Operators 3 | . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . Fabricators 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 4 | . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . Monitor 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Recyclers 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 3 . . . 5 9 5 . . . . 6 . . . . 3 . . . . . . 8 3 Full Trace Events 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . 14 . 1 . . 4 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . 106 . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . 12 . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . Time 182 | . . . . . . 38 44 . . . . 44 . . . . 56 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 423 | . . . . . . . . . . . . . . . . . . . . . . . . 423 . Retrieved Matter 889 | . . . . . . . . . . . . . . . . . . . . . . . . 889 . Retrieved Components 18 | . . . . . 12 . 2 . . . . 2 . . . . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 3 . Machine Destruction 6 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 3 . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total Allies 10 | . . . . 1 . . . . . . . 3 . . . . . . . 5 . . . . 1 Largest Group 5 | . . . . 1 . . . . . . . 3 . . . . . . . 5 . . . . 1 Highest-Rated Group 267 | . . . . 31 . . . . . . . 93 . . . . . . . 267 . . . . 26 Highest-Rated Ally 56 | . . . . 31 . . . . . . . 31 . . . . . . . 56 . . . . 26 Total Orders 15 | . . . . . . 1 14 . . . . . . . . . . . . . . . . . . ROAM 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 78 | . . . . 5 . . . . . . . 30 . . . . . . . 43 . . . . . Total Damage 2577 | . . . . . . . . . . . . 502 . . . . . . . 2075 . . . . . Kills 14 | . . . . . . . . . . . . 4 . . . . . . . 10 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . . 1 1 1 . 2 . . 1 . 2 1 . . . . . . Drone Launches 27 | . . . . . . 11 16 . . . . . . . . . . . . . . . . . . Drone Recoveries 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . . 34 . . . . . . . . . . . . . Items 34 | . . . . . . . . . . . . 34 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Turns Passed 16431 | 182 413 42 346 775 979 1330 1199 263 286 987 319 955 475 324 187 412 613 701 526 1095 444 83 1130 1807 558 Spaces Moved 11265 | 91 195 27 259 604 557 1023 779 217 231 909 243 554 413 257 161 267 380 573 350 764 233 60 857 1068 193 Core 18 | 4 . . . . . . . . . . . . . . . . . . . . . . . . 14 Treads 821 | 87 195 27 150 . . . . . . . . . . . . . . . . 129 233 . . . . Legs 10414 | . . . 109 604 557 1023 779 217 231 909 243 543 413 257 161 267 380 573 350 635 . 60 857 1068 178 Wheels 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fastest Speed 40 | 50 160 160 90 90 90 90 107 107 105 105 105 105 105 105 105 105 120 120 120 120 160 116 113 110 40 Average Speed 112 | 155 160 160 130 90 90 100 107 107 105 105 105 111 105 105 105 113 120 120 120 126 160 116 114 115 110 Slowest Speed 400 | 160 160 160 160 90 90 400 107 107 107 180 105 184 182 105 105 187 120 120 120 260 160 116 116 196 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 47 | 6 39 11 64 97 56 34 34 49 45 85 54 21 74 54 62 59 18 81 67 93 52 2 32 37 10 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 7 | . . . 1 . . . . . . . 1 . . . 3 . . 1 . 1 . . . . . Known Exits Taken 7 | . . . . . 1 . 1 . . . . 1 . . . . 1 . . . 1 1 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 . 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . 1 . Scrap Searched 20 | . . . . 2 . . . 1 2 3 2 . 3 1 . 1 . 2 2 . 1 . . . . Spaces Dug 33 | . . . . . . 4 8 . . . . 8 . . . . 1 . . . . 1 . 5 6 Terrain Destroyed 629 | . . . . 64 7 4 71 34 . . 55 11 . 4 . 2 1 . . . 12 1 12 264 87 Melee 9 | . . . . . . 4 3 . . . . . . . . . 1 . . . . 1 . . . Projectile 96 | . . . . . . . 15 . . . . 11 . 4 . 2 . . . . 12 . 12 27 13 AOE 524 | . . . . 64 7 . 53 34 . . 55 . . . . . . . . . . . . 237 74 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total 14122 | 114 250 26 266 825 982 1272 1066 228 258 943 284 834 446 284 183 327 524 579 418 895 274 72 967 1393 412 Wait 1727 | 7 26 . . 192 353 175 208 . 12 . 24 207 22 11 . 3 122 3 49 28 21 1 28 119 116 Move 11240 | 90 194 26 258 603 556 1022 778 216 230 908 242 553 412 256 160 266 379 572 349 763 232 59 856 1067 193 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 112 | 1 2 . 2 7 16 13 9 1 . 4 . 8 . . 3 4 3 1 1 11 . 1 9 15 1 Fast Attach 133 | 8 1 . 2 4 3 6 2 . 1 10 . 10 1 1 5 5 3 . . 17 3 . 18 26 7 Attach 85 | . . . . . 3 7 5 . . 3 1 5 2 . 1 9 3 . 1 2 2 6 4 20 11 Detach 45 | . 1 . . . 1 . 2 . 1 3 . 4 2 . 4 1 2 . . 5 . . 10 6 3 Swap 79 | . . . 1 1 7 8 9 1 4 . 1 3 . . 1 8 3 . . 9 1 1 4 11 6 Drop 176 | 1 . . 3 7 15 16 10 . 3 14 1 12 3 1 9 8 3 . 1 32 . 3 18 9 7 Fire 480 | 7 26 . . 7 28 18 40 10 7 1 15 32 4 15 . 23 5 3 17 2 12 . 20 120 68 Melee 15 | . . . . . . 7 3 . . . . . . . . . 1 . . . 3 1 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 26 | . . . . . . . . . . . . . . . . . . . . 26 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 16) 283 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 12) 596 | -10/Materials | Entered Mines 615 | -10/Mines | Assembled infested the area 632 | -10/Mines | Discovered new exit (range 5) 638 | -10/Mines | Entered Exiles 675 | -10/Exiles | Met 8R-AWN 704 | -10/Exiles | Met EX-HEX 816 | -10/Exiles | Met EX-BIN 833 | -10/Exiles | Aligned with FarCom system 835 | -10/Exiles | Given EX-Vault access code 872 | -10/Exiles | Opened EX-Vault 883 | -10/Exiles | Found Potential Leg 885 | -10/Exiles | Found Potential Leg 904 | -10/Exiles | Warned to stay clear of 0b10 Research branches 930 | -10/Exiles | Met EX-DEC 933 | -10/Exiles | Learned location of Zion (-6) 973 | -10/Exiles | Discovered new exit (range 14) 984 | -10/Exiles | Left Exiles lab with Potential Leg 984 | -10/Exiles | Entered Mines 1067 | -9/Mines | Discovered new exit (range 14) 1096 | -9/Mines | Discovered new exit (range 9) 1232 | -9/Mines | Found the Drone Emporium 1237 | -9/Mines | Found Prototype Device 1318 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1533 | -9/Mines | Learned 2 Materials zone layouts 1558 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1576 | -9/Mines | Met a Derelict testing a Signal Generator 1581 | -9/Mines | Found Signal Generator 1694 | -9/Mines | Destroyed 7 combat bots 1759 | -9/Mines | Entered Materials 1759 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1760 | -8/Materials | Identified exit to Factory 2070 | -8/Materials | Build established: Skirmisher 2186 | -8/Materials | Garrison activated, responded to threat 2689 | -8/Materials | Discovered exit to Factory (range 12) 2738 | -8/Materials | Entered Factory 2738 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2786 | -7/Factory | Repaired Thermal Generator 3191 | -7/Factory | Identified Decoy Drone Bay 3886 | -7/Factory | Discovered new exit (range 13) 4068 | -7/Factory | Entered another Factory area 4068 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4090 | -6/Factory | Build established: Mutant 4254 | -6/Factory | Discovered new exit (range 15) 4481 | -6/Factory | Identified exit to Lower Caves 4481 | -6/Factory | Identified exit to Extension 4653 | -6/Factory | Spotted B-75 Beast 5036 | -6/Factory | Repaired Hrd. Heavy Armor Plating 5267 | -6/Factory | Entered Lower Caves 5336 | -6/Lower Caves | Build established: Tank 5521 | -6/Lower Caves | Discovered new exit (range 5) 5530 | -6/Lower Caves | Entered another Lower Caves area 5638 | -6/Lower Caves | Learned Factory machine intel 5778 | -6/Lower Caves | Discovered new exit (range 3) 5816 | -6/Lower Caves | Entered Zion 5839 | -6/Zion | Given A8's code to call for help 6126 | -6/Zion | Rebuked by Imprinter 6182 | -6/Zion | Found Prototype Device 6182 | -6/Zion | Identified Bomb Factory No. 2 6252 | -6/Zion | Found Prototype Device 6252 | -6/Zion | Identified Phasing AFG 6329 | -6/Zion | Found Prototype Processor 6329 | -6/Zion | Identified Exp. Signal Interpreter 6332 | -6/Zion | Found Prototype Processor 6332 | -6/Zion | Identified Exp. Armor Integrity Analyzer 6335 | -6/Zion | Found Prototype Processor 6335 | -6/Zion | Identified Spectral Analyzer 6339 | -6/Zion | Found Prototype Hackware 6339 | -6/Zion | Identified Exp. Hacking Suite 6342 | -6/Zion | Found Prototype Processor 6342 | -6/Zion | Identified Exp. Melee Analysis Suite 6345 | -6/Zion | Found Prototype Processor 6345 | -6/Zion | Identified Exp. Target Analyzer 6438 | -6/Zion | Learned location of 1 exit from Lower Caves 6631 | -6/Zion | Discovered new exit (range 22) 6803 | -6/Zion | Entered Proximity Caves 7086 | -5/Proximity Caves | Discovered new exit (range 11) 7122 | -5/Proximity Caves | Entered Factory 7122 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7123 | -5/Factory | Loaded intel: 314 machine locations 7505 | -5/Factory | Fabricated Adv. Cooling System (x2) 7742 | -5/Factory | Allied Derelicts emerged from ambush trap array 7836 | -5/Factory | Lost 3 allies 7837 | -5/Factory | Build established: Skirmisher 7875 | -5/Factory | Repaired Hrd. Heavy Armor Plating 8066 | -5/Factory | Identified exit to Upper Caves 8077 | -5/Factory | Entered Upper Caves 8096 | -5/Upper Caves | Learned Factory trap positions 8365 | -5/Upper Caves | Build established: Tank 8539 | -5/Upper Caves | Discovered new exit (range 13) 8552 | -5/Upper Caves | Entered another Upper Caves area 8557 | -5/Upper Caves | Discovered new exit (range 15) 8696 | -5/Upper Caves | Encountered a Warlord checkpoint 8869 | -5/Upper Caves | Discovered new exit (range 8) 8876 | -5/Upper Caves | Entered Zhirov 8878 | -5/Zhirov | Discovered new exit (range 3) 8897 | -5/Zhirov | Met Zhirov 8917 | -5/Zhirov | Learned location of Quarantine (-3) 8917 | -5/Zhirov | Learned location of Testing (-2) 8917 | -5/Zhirov | Learned location of Command (-1) 8926 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8943 | -5/Zhirov | Found Alien Artifact 8943 | -5/Zhirov | Identified Integrated Reactor 8943 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8971 | -5/Zhirov | Found Alien Artifact 9063 | -5/Zhirov | Entered Proximity Caves 9065 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9273 | -4/Proximity Caves | Attacked by a faux Warlord 9319 | -4/Proximity Caves | Lost 6 parts (1p1n2u2w) 9448 | -4/Proximity Caves | Learned Research garrison access intel 9468 | -4/Proximity Caves | Discovered new exit (range 6) 9475 | -4/Proximity Caves | Entered Factory 9475 | -4/Factory | Evolved 2 slots: Utility x2 9476 | -4/Factory | Loaded intel: 76 trap records 9570 | -4/Factory | Build established: Scavenger-Skirmisher 9608 | -4/Factory | Repaired Adv. Cooling System 9938 | -4/Factory | Identified exit to Upper Caves 10088 | -4/Factory | Entered Upper Caves 10718 | -4/Upper Caves | Learned Research garrison access intel 10774 | -4/Upper Caves | Discovered new exit (range 10) 10789 | -4/Upper Caves | Entered another Upper Caves area 10789 | -4/Upper Caves | Discovered new exit (range 10) 10876 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11187 | -4/Upper Caves | Learned Research stockpile data 11303 | -4/Upper Caves | Discovered new exit (range 10) 11305 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11315 | -4/Upper Caves | Entered Warlord 11355 | -4/Warlord | System corruption cleaned by Quarantine Array 11672 | -4/Warlord | Learned Armory stockpile data 11676 | -4/Warlord | Learned Factory fabricator intel 11676 | -4/Warlord | Learned Armory terminal intel 11676 | -4/Warlord | Learned Armory fabricator intel 11676 | -4/Warlord | Learned Research garrison access intel 11825 | -4/Warlord | Met Warlord 11850 | -4/Warlord | Warlord's base attacked by MAIN.C 11919 | -4/Warlord | Found Prototype Energy Gun 11919 | -4/Warlord | Identified Vortex Rifle 11929 | -4/Warlord | Found Vortex Rifle 11935 | -4/Warlord | Found Prototype Energy Cannon 11935 | -4/Warlord | Identified Vortex Driver 11947 | -4/Warlord | Found Vortex Driver 12200 | -4/Warlord | Warlord forces counterattacked 12240 | -4/Warlord | Spotted Striker 12266 | -4/Warlord | Destroyed Striker 12292 | -4/Warlord | Lost 7 allies 12357 | -4/Warlord | Discovered new exit (range 16) 12357 | -4/Warlord | Spotted Executioner 12360 | -4/Warlord | Lost 5 allies 12410 | -4/Warlord | Entered Proximity Caves 12411 | -3/Proximity Caves | Identified exit to Research 12435 | -3/Proximity Caves | Lost 16 allies 12461 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12854 | -3/Proximity Caves | Entered Research 12854 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12855 | -3/Research | Identified exit to Armory 12857 | -3/Research | Loaded intel: 4 garrison access locations 12878 | -3/Research | Discovered new exit (range 12) 12935 | -3/Research | Identified exit to Research 12937 | -3/Research | Entered another Research area 12937 | -2/Research | Warlord forces began assault on 0b10 12937 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12938 | -2/Research | Loaded intel: 3 garrison access locations 13047 | -2/Research | Research machine network offline 13135 | -2/Research | Spotted B-90 Cyclops 13142 | -2/Research | Destroyed B-90 Cyclops 13213 | -2/Research | Met up with Warlord 13250 | -2/Research | Spotted Striker 13280 | -2/Research | Borebot progress halted 13293 | -2/Research | Spotted Striker 13479 | -2/Research | Found Prototype Device 13479 | -2/Research | Identified Exp. Actuator Array 13484 | -2/Research | Found Exp. Target Analyzer 13515 | -2/Research | Discovered new exit (range 5) 13522 | -2/Research | Identified exit to Access 13531 | -2/Research | Borebot progress halted 13596 | -2/Research | Borebot progress halted 13694 | -2/Research | Spotted Executioner 13694 | -2/Research | Spotted Striker 13754 | -2/Research | Destroyed Executioner 13870 | -2/Research | Met DD-05H 13872 | -2/Research | Build established: Generator-Tank 13937 | -2/Research | Warlord invited to help at Command 14067 | -2/Research | Entered Access 14067 | -1/Access | Evolved 2 slots: Utility x2 14091 | -1/Access | Garrison activated, responded to threat 14130 | -1/Access | Lost 5 allies 14149 | -1/Access | Destroyed 11 combat bots 14408 | -1/Access | Build established: Generator-Skirmisher 14470 | -1/Access | Lost 7 parts (2p1n2u2w) 15035 | -1/Access | System corruption reached 10% 15299 | -1/Access | Destroyed 7 combat bots 15311 | -1/Access | Lost 6 parts (2p3u1w) 15355 | -1/Access | Spotted B-99 Colossus 15457 | -1/Access | Lost 9 parts (2p2n3u2w) 15567 | -1/Access | First assault squad dispatched 15809 | -1/Access | Lost 3 parts (3u) 15818 | -1/Access | Crushed by falling debris 15865 | -1/Access | Spotted B-99 Colossus 15865 | -1/Access | Spotted B-99 Colossus 15872 | -1/Access | Discovered new exit (range 3) 15874 | -1/Access | Entered Command 15904 | -1/Command | Identified Transdimensional Reconstructor 15904 | -1/Command | Failed to warp due to unstable space 15925 | -1/Command | Lost 3 parts (2u1w) 16075 | -1/Command | Build established: Generator-Gunner 16370 | -1/Command | Spotted Combat Programmer 16370 | -1/Command | Spotted Combat Programmer 16384 | -1/Command | Spotted M Guard 16386 | -1/Command | Destroyed M Guard 16387 | -1/Command | Build established: Scavenger-Gunner 16387 | -1/Command | Spotted M Guard 16395 | -1/Command | Core integrity fell below 50% 16402 | -1/Command | Destroyed M Guard 16403 | -1/Command | System corruption reached 30% 16416 | -1/Command | First assault squad dispatched 16424 | -1/Command | Released all parts (14) 16429 | -1/Command | Core integrity fell below 20% 16432 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 16424_ Released Lrg. Storage Unit. 16424_ Released Centrium Leg. 16424_ Released Adv. Coolant Injector. 16424_ Released Adv. Targeting Computer. 16424_ Released Centrium Leg. 16424_ Penetrated by EMDS Slug. 16424_ Q-thruster destroyed. 16426_ The unstable cave ceiling collapses. 16426_ Penetrated by EMDS Slug. 16426_ Q-thruster destroyed. 16427_ System corrupted: Matter fused (-8). 16427_ EMDS Slug penetrates Earth. 16428_ The unstable cave ceiling collapses. 16428_ Combat Programmer resets P-80 Master, system corruption cleaned. 16429_ Penetrated by EMDS Slug. 16430_ The unstable cave ceiling collapses. 16430_ Acquired 41 matter. 16432_ The unstable cave ceiling collapses. 16432_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????####??????????????????# | | ?????????????????????????### ###????????????????# | | ????????????????????????## ###??????????????# | | ????????????????????##### # # #;###?#####??????# | | ????????????????????# ## !!### #??????# | | ?????????????#++ #### W W % ##; % ######## | | ?????????????# % + | | ?????????????# | | ?????????????# @] pp | | ?????????????# ! p | | ?????????????# p p[[=* ! | | ?????????????# # W =%! !*= ###### | | ?????????????##???# ## !] #!=![=# # | | ?????????????????# ## # # # =#= | | ?????????????????##?# #### # # # # | | ????????????????????# ????############ ## #### # | | ????????????????????# ???????????????## ### #???? | | ????????????????????#?????????????????####??# #??? | | ?????????????????????????????????????????????# #?? | | ??????????????????????????????????????????????# #? | | ???????????????????????????????????????????????##? | | ?????????????????????????????????????????????????? | | ?????????????????????C???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Coolant Potential 100 Energy Generation 119 Energy Capacity 1695 Matter Stores 500 Matter Capacity 600 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 30 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 600 Resistance: TH 15 Propulsion Shielding 90 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 14 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 16 Defensive Hacking 12 Item Schematics ----------------- Cloaking Device | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Remote Force Field | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Adv. Cooling System | x2 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed StealthReactionJammer Manual? 0 Play Time 03:06:47 Cumulative 305.1 hours Start 2024.08.13 @ 21:53:30 End 2024.08.14 @ 13:11:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 299 Adventurer 5 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1be23070-efce-4e1b-802d-f6218b1817f8