Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 00:22:27

Player: Tmvn

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (85)      425
Value Destroyed (3217)     3217
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 6398

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             196/700
Matter                     11/300
Energy                     238/265
System Corruption          16%
Temperature                Cool (0)
Movement                   Hovering (480) Ox7
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (3) ---
                Gravmag System
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
     Long-range Sensor Array
                Armor Integrity Analyzer
                Hacking Suite
>               --- WEAPON (3) -------
                Shock Bomb Launcher
                Missile Launcher
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
          Light Angular Momentum Engine
          Light Treads
          Light Treads
       Improved Titanium Leg
       Improved Titanium Leg
       Advanced Heat Sink
       Advanced Sensor Array
       Advanced Terrain Scanner
       Improved Light Armor Plating
         Medium Reactive Plating
                System Shield
       Improved Trap Extractor
                Shock Rifle
                Shock Rifle
                Assault Rifle
                Gauss Rifle

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
                Gravmag System
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                Shock Rifle
                Gatling Laser
       Improved EM Pulse Cannon
>               --- INVENTORY --------
     Reinforced Ion Engine
          Light Angular Momentum Engine
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
       Improved Titanium Leg
       Advanced Heat Sink
       Advanced Sensor Array
     Long-range Sensor Array
       Advanced Terrain Scanner
       Improved Light Armor Plating
         Medium Reactive Plating
                System Shield
                Particle Gun
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Shock Bomb Launcher
                Missile Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   2   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             113  | .   17  2   17  3   14  60  
  Power                    13   | .   5   .   2   .   2   4   
    Engine                 12   | .   5   .   2   .   2   3   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               35   | .   5   .   6   .   4   20  
    Treads                 16   | .   2   .   5   .   4   5   
    Leg                    14   | .   3   .   1   .   .   10  
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | .   4   .   5   1   2   11  
    Device                 8    | .   .   .   1   .   2   5   
    Storage                3    | .   3   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   .   2   
    Hackware               2    | .   .   .   .   .   .   2   
    Protection             7    | .   1   .   4   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   42   | .   3   2   4   2   6   25  
    Energy Gun             13   | .   1   .   .   1   5   6   
    Energy Cannon          6    | .   .   .   .   .   .   6   
    Ballistic Gun          16   | .   2   2   4   .   1   7   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   
    Launcher               5    | .   .   .   .   1   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 39   | .   1   1   2   .   5   30  
  Power                    3    | .   .   .   .   .   1   2   
  Propulsion               13   | .   .   .   1   .   2   10  
  Utility                  5    | .   .   .   1   .   .   4   
  Weapon                   18   | .   1   1   .   .   2   14  
  Highest Loss Streak      7    | .   1   1   2   .   3   7   
Average Slot Usage (%)     96   | .   97  100 97  98  99  93  
  Engine                   8    | .   14  14  11  11  9   4   
  Treads                   14   | .   5   28  21  22  27  8   
  Leg                      7    | .   22  .   .   .   .   8   
  Hover                    1    | .   .   .   .   .   .   4   
  Device                   6    | .   .   .   3   11  17  8   
  Storage                  18   | .   17  28  22  22  18  15  
  Processor                4    | .   .   .   .   9   9   7   
  Hackware                 3    | .   .   .   .   .   .   10  
  Protection               4    | .   7   .   15  .   .   .   
  Energy Gun               7    | .   7   11  .   11  14  6   
  Energy Cannon            1    | .   .   .   .   .   .   4   
  Ballistic Gun            12   | .   20  16  22  11  3   7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             96   | 11  73  75  92  81  82  96  
  Greatest Support         60   | 20  40  40  43  40  60  60  
  Greatest Overweight (x)  29   | .   3   1   4   4   1   29  
  Average Overweight (x)   1    | .   1   1   2   2   1   1   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  
  Average Capacity         18   | .   12  20  20  20  20  20  
  Most Carried             20   | .   13  19  20  19  20  20  
  Average Carried          16   | .   9   17  19  18  19  17  
  Final Capacity           20   | 6   20  20  20  20  20  20  
  Final Carried            19   | 6   13  19  19  18  19  17  

 Class Distribution 
--------------------
 39% | Hauler-Mutant
 25% | Hauler-Skirmisher
 15% | Mutant
  9% | Hacker-Skirmisher
  6% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hauler-Mutant | -10/Mines
     Hauler-Mutant | -9/Materials
     Hauler-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           1975 | 200  271  51   523  80   140  710  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3416 | .    441  74   941  202  728  1030 
  Parts                    190  | .    24   4    65   9    31   57   
Haulers Intercepted        1    | .    .    .    .    .    1    .    
Recyclers Shooed           3    | .    .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  78   | .   10  2   29  4   12  21  
  Guns                     64   | .   10  2   29  4   9   10  
  Cannons                  5    | .   .   .   .   .   .   5   
  AOE                      7    | .   .   .   .   .   3   4   
Classes Destroyed          12   | .   1   .   4   .   3   4   
  Worker                   3    | .   .   .   1   .   1   1   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  11   | .   .   .   9   .   .   2   
  Grunt                    44   | .   10  2   15  4   9   4   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   .   1   
  Sentry                   9    | .   .   .   4   .   2   3   
  Hunter                   6    | .   .   .   .   .   1   5   
  Programmer               5    | .   .   .   .   .   .   5   
Best Kill Streak           7    | .   2   2   7   4   4   3   
  Combat Bots Only         7    | .   2   2   7   4   3   3   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Damage Taken               6919 | .    527  191  1204 303  822  3872 
  Core                     1017 | .    90   47   188  10   178  504  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    45   .    50   67   .    
Volleys Fired              270  | .    64   7    64   13   42   80   
  Largest                  3    | .    2    2    2    2    2    3    
  Hottest                  199  | .    76   81   48   68   115  199  
Shots Fired                571  | .    127  13   128  26   77   200  
  Gun                      522  | .    127  13   128  26   77   151  
  Cannon                   45   | .    .    .    .    .    .    45   
  Launcher                 4    | .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  370  | .    106  10   128  13   5    108  
  Thermal                  92   | .    21   3    .    .    30   38   
  Explosive                3    | .    .    .    .    .    .    3    
  Electromagnetic          106  | .    .    .    .    13   42   51   
  Robot Hit Streak         16   | .    10   5    13   14   16   12   
  Robot Miss Streak        7    | .    3    3    3    2    2    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    1    2    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    .    
Shots Hit Robots           385  | .    58   11   100  23   60   133  
  Core Hits                169  | .    24   4    49   12   30   50   
  Critical Hits            7    | .    .    1    3    .    .    3    
  Critical Kills           4    | .    .    1    2    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    1    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6992 | .    567  158  1546 376  1278 3067 
  Guns                     5301 | .    567  158  1546 376  1003 1651 
  Cannons                  835  | .    .    .    .    .    .    835  
  Explosions               821  | .    .    .    .    .    275  546  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  35   | .    .    .    .    .    .    35   
  Kinetic                  3607 | .    349  128  1546 158  53   1373 
  Thermal                  1489 | .    218  30   .    .    582  659  
  Explosive                416  | .    .    .    .    .    .    416  
  Electromagnetic          1445 | .    .    .    .    218  643  584  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    2    2    .    16   
  Average Corruption       4    | .    .    .    1    2    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  58   | .    .    .    7    1    .    50   
    Message Errors         9    | .    .    .    1    .    .    8    
    Matter Fused           13   | .    .    .    .    .    .    13   
    Heat Flow Errors       5    | .    .    .    2    1    .    2    
    Energy Discharges      8    | .    .    .    1    .    .    7    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    5    
    Data Loss (major)      3    | .    .    .    .    .    .    3    
    Misfires               2    | .    .    .    .    .    .    2    
    Misdirections          3    | .    .    .    .    .    .    3    
    Targeting Errors       8    | .    .    .    3    .    .    5    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            166  | .    .    .    .    .    16   150  
  Projectiles              26   | .    .    .    .    .    .    26   
  Explosions               140  | .    .    .    .    .    16   124  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      399  | .    .    .    .    .    135  264  
  Shots                    8    | .    .    .    .    .    3    5    
  Rammed                   3    | .    .    .    .    .    .    3    
Targets Rammed             6    | .    .    .    .    .    .    6    
  Kicked                   3    | .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        381  | .    266  111  266  204  371  381  
  Average Temperature      86   | .    91   54   66   72   126  82   
  Received Heat Transfer   1812 | .    285  108  381  174  306  558  
  Effects                  4    | .    .    .    .    .    3    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Fried              6    | .    .    .    .    .    2    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    .    2    2    
  Heat Transferred         3008 | .    555  74   .    .    1127 1252 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    .    4    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Peak Influence             433  | .   196 58  433 228 158 201 
  Initial                  123  | .   .   18  22  123 10  46  
  Average                  115  | .   80  22  253 204 47  78  
Maximum Alert Level        2    | .   .   .   2   1   .   1   
  Low Security (%)         80   | .   100 100 31  20  100 96  
  Level 1                  19   | .   .   .   65  79  .   3   
  Level 2                  .    | .   .   .   3   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   3   1   3   .   1   10  
  Investigation            6    | .   2   1   1   .   1   1   
  Extermination            5    | .   .   .   .   .   .   5   
  Reinforcement            7    | .   1   .   2   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Distress Signals           8    | .   2   .   2   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              121  | .   20  2   42  8   14  35  
  Peak Tracking Total      7    | .   3   2   7   3   4   4   
  Tactical Retreats        12   | .   3   .   1   4   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Traps Triggered            6    | .   .   .   2   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac 
Machines Disabled          7    | .   .   .   .   .   2   5   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Machines Accessed          18   | .   7   1   4   1   .   5   
  Terminals                11   | .   5   .   3   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                46   | .   15  1   11  2   .   17  
  Successful               30   | .   10  1   6   .   .   13  
  Failed                   15   | .   4   .   5   2   .   4   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   26   | .   17  .   5   2   .   2   
  Terminals                29   | .   13  .   10  2   .   4   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   3   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   9   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   6   1   4   .   .   2   
  Robot Analysis           2    | .   1   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   .   1   
  Zone Layout              6    | .   4   .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   .   9   
  Insert Component         4    | .   .   .   .   .   .   4   
  Analyze                  5    | .   .   .   .   .   .   5   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   2   .   .   1   
  Terminals                3    | .   2   .   1   .   .   .   
    Track                  3    | .   2   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   
    Siphon                 1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   1   
Hacking Detections         13   | .   5   .   3   1   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   4   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   4   
  Part Schematics Acquired 4    | .   .   .   .   .   .   4   
  Parts Damaged            1    | .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Robot Analysis Total       2    | .   1   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               6757 | .    1367 183  1330 431  857  2589 
Spaces Moved               3060 | 1    726  87   509  192  387  1158 
  Core                     14   | .    .    .    .    .    .    14   
  Treads                   1775 | .    164  87   509  192  387  436  
  Legs                     1024 | 1    562  .    .    .    .    461  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    247  | .    .    .    .    .    .    247  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  180  180  200  180  156  
  Average Speed            184  | 120  158  180  204  202  180  190  
  Slowest Speed            1500 | 120  220  180  240  240  180  1500 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 2    88   25   43   31   26   28   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     3    | .    2    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          98   | .    .    .    .    .    16   82   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    3    
  AOE                      95   | .    .    .    .    .    16   79   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Total                      3707 | .    847  101  694  208  482  1375 
  Wait                     129  | .    7    .    74   1    13   34   
  Move                     3054 | .    725  86   508  191  386  1158 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  57   | .    12   6    10   .    14   15   
  Fast Attach              31   | .    5    .    2    .    1    23   
  Attach                   36   | .    1    1    2    1    6    25   
  Detach                   16   | .    4    .    .    .    .    12   
  Swap                     46   | .    11   1    13   2    7    12   
  Drop                     62   | .    18   .    21   .    13   10   
  Fire                     270  | .    64   7    64   13   42   80   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     6    | .    .    .    .    .    .    6    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  109 | -10/Materials | Discovered new exit (range 5)
  114 | -10/Materials | Discovered new exit (range 9)
  289 | -10/Materials | Discovered new exit (range 9)
  300 | -10/Materials | Build established: Mutant
  653 | -10/Materials | Discovered new exit (range 8)
 1192 | -10/Materials | Central database locked down
 1228 | -10/Materials | Discovered new exit (range 11)
 1338 | -10/Materials | Build established: Hauler-Mutant
 1368 | -10/Materials | Entered Mines
 1384 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1512 | -10/Mines     | Discovered new exit (range 9)
 1532 | -10/Mines     | Core integrity fell below 50%
 1551 | -10/Mines     | Entered Materials
 1551 | -9/Materials  | Evolved 2 slots: Utility x2
 1719 | -9/Materials  | Discovered new exit (range 16)
 2066 | -9/Materials  | Destroyed 7 combat bots
 2368 | -9/Materials  | Discovered new exit (range 3)
 2636 | -9/Materials  | Discovered new exit (range 15)
 2881 | -9/Materials  | Entered Mines
 3066 | -9/Mines      | Discovered new exit (range 13)
 3088 | -9/Mines      | Identified exit to Materials
 3312 | -9/Mines      | Entered Materials
 3312 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3637 | -8/Materials  | Build established: Hauler-Skirmisher
 3830 | -8/Materials  | Lost 3 parts (1p2n)
 4031 | -8/Materials  | Discovered new exit (range 7)
 4105 | -8/Materials  | Identified exit to Factory
 4169 | -8/Materials  | Entered Factory
 4169 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5427 | -7/Factory    | Lost 7 parts (1p2n1u3w)
 6077 | -7/Factory    | System corruption reached 10%
 6251 | -7/Factory    | Core integrity fell below 50%
 6296 | -7/Factory    | Lost 4 parts (1p1n2w)
 6427 | -7/Factory    | Build established: Hauler-Mutant
 6498 | -7/Factory    | Lost 3 parts (2n1w)
 6758 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06594_ System corrupted: Matter fused (-9).
06616_ System corrupted: FCS attempts to trigger Gauss Rifle.
06616_ System corrupted: Gauss Rifle misfires.
06616_ Slug penetrates Wall.
06631_ System corrupted: Matter fused (-7).
06649_ System corrupted: Energy discharge (-106).
06669_ ALERT: Rogue bot located, Programmers report to Factory Zone 8K.
06676_ System corrupted: Matter fused (-3).
06689_ Acquired Shock Rifle.
06691_ =FZV3TDS>HWPHJXL&I9GIGD|P
06705_ Acquired 48 matter.
06709_ System corrupted: Energy discharge (-98).
06726_ System corrupted: Matter fused (-7).
06735_ Acquired Gravmag System.
06741_ System corrupted: Substantial component data lost.
06746_ Acquired Shock Rifle.
06753_ P-60 Hacker resets G-50 Soldier, system corruption cleaned.
06753_ G-47 Trooper destroyed.
06754_ Imp. EM Pulse Cannon destroyed.
06757_ Airjet destroyed.

 Map 
-----
+----------------------------------------------------+
|                              #####+#  ##?          |
|         ####            !    +     ####??          |
|          #?#                 #     #?????          |
|         ##?#########+#########     #?????          |
|          "???????#                 #?????          |
|          """?????#     ########    #?????          |
|          """?????#     #??????#    #?????          |
|             ?????+     #??????#    #?????          |
|         !    ????#     #??????#    #?????          |
|            "" ???#     #???####    #?????          |
|            ""R???#     #???#^^ ^^  #?????          |
|             "????#     #???#    !###?????          |
|       #######????#     #???#     #???????          |
|   #####??????????#     #???#     #???????          |
| ###??????????????#     #???#     #???????          |
| ?????????????????#     #???#     #???????          |
| ?????????????????#     #???#     #???????          |
| ?????????????????#     #???#     #???????          |
| ?????????????????#     #???#     #???????          |
| ?????????????????#     #???#     #???????          |
| ?????????????????#     #???#     ###?????          |
| ??????????????????     ????#       #?????          |
| ??????????????????     ????#       #?????          |
| ?????????????????# ????????# *!    #?????          |
| ???????????????###     ##### !     #?????          |
| ??????                   @         #?????          |
| ??????                     u       #?????          |
| ??????                      !!     #?????          |
| ???????                     !!     #?????          |
| ???????                     !=     #?????          |
| ????????#############+###    =     #?????          |
| ????????????????????????#   [%     #?????          |
| ????????????????????????#    *     #?????          |
| ????????????????????????#          #?????          |
| ????????????????????????#   g      #?????          |
| ????????????????????????#  g  ###+##?????          |
| ????????????????????????#     #??????????          |
| ????????????????????????#     #??????????          |
| ????????????????????????#     #??????????          |
| ????????????????????????# p   #??????????          |
| ????????????????????????#     #??????????          |
| ????????????????????????#     #??????????          |
| ????????????????????????+     #??????????          |
| ?????????????????????????     #??????????          |
| ?????????????????????????     ???????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Utility Shielding          33
Evasion (%)                40
Armor Integrity Analysis   33
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
   Imp. Sensor Array | -7/Factory | Scanalyzed
 Adv. Assault Cannon | -7/Factory | Scanalyzed
   Hvy. EM Pulse Gun | -7/Factory | Scanalyzed
     Rnf. Ion Engine | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              DirtyHardcellScanner
  Manual?         0
Play Time         00:54:44
  Cumulative      49.0 hours
  Start           2020.10.07 @ 02:30:37
  End             2020.10.09 @ 00:22:27
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          43
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       SATURATION(70)
Filters           SATURATION(65)|SHIFT_HUE(15)
Steam             1


RUN: f46cb139-5675-4d90-a568-c7886d0fc99b