Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.08 @ 16:15:53 // Winter2019/RPGLIKE Player: surfboardsofcanada Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (587) 2935 Value Destroyed (29653) 29653 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (15854) 15854 TOTAL SCORE: 59382 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5706 Follower Combat Kills 70 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2834 Met Warlord at Research 2000 Win 3000 Friendly Fire -56 Cogmind --------- Core Integrity 1548/1550 Matter 480/500 Energy 1037/1050 System Corruption 9% Temperature Cool (-193) Movement Walking (106) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Vortex Chain Reactor > --- PROPULSION (5) --- Experimental Flexi-carbon Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY (9) ------ Advanced Cryofiber Web Advanced Cooling System Advanced Weapon Cycler Advanced Phase Shifter Light Regenerative Plating Light Regenerative Plating Graphene Brace Advanced Shield Generator System Mapper > --- WEAPON (5) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Hypervelocity Railgun Heavy Gauss Cannon > --- INVENTORY (5) ---- Thermal Barrier Improved System Shield Enhanced Nova Cannon Enhanced Nova Cannon Plasma Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Flexi-carbon Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Advanced Weapon Cycler Advanced Phase Shifter Light Regenerative Plating Light Regenerative Plating Graphene Brace Advanced Shield Generator System Mapper > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Hypervelocity Railgun Heavy Gauss Cannon > --- INVENTORY -------- Thermal Barrier Improved System Shield Enhanced Nova Cannon Enhanced Nova Cannon Plasma Lance [Rating: 181] Favorites ----------- Power Light Antimatter Reactor Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Improved Diametric Drive Utility Light Regenerative Plating Device Advanced Heat Sink Processor Targeting Computer Hackware Makeshift System Shield Protection Light Regenerative Plating Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Antimatter Cannon Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | 3 . . 4 1 2 1 1 . . 1 . . . . . 3 . . 1 . . . . . . . 1 Power 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | 1 . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . Utility 8 | 1 . . 2 . 1 1 . . . 1 . . . . . 1 . . 1 . . . . . . . . Weapon 4 | 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 Parts Attached 219 | 5 7 4 9 2 28 11 2 4 . 4 24 1 . 1 . 21 . 25 3 19 . . 20 2 13 5 9 Power 25 | 1 1 1 . 1 2 . . . . 1 3 . . . . 4 . 4 . 5 . . 1 . . . 1 Engine 8 | 1 1 . . 1 2 . . . . . 2 . . . . 1 . . . . . . . . . . . Core 8 | . . 1 . . . . . . . 1 . . . . . 3 . 2 . 1 . . . . . . . Reactor 9 | . . . . . . . . . . . 1 . . . . . . 2 . 4 . . 1 . . . 1 Propulsion 49 | 2 2 . 3 . 7 . . . . 1 8 . . . . 2 . 4 1 5 . . 6 . 3 2 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 43 | 2 2 . . . 7 . . . . 1 8 . . . . 2 . 4 1 5 . . 3 . 3 2 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Utility 75 | . 2 1 3 . 11 5 . 3 . 2 6 1 . . . 11 . 8 2 2 . . 7 2 4 1 4 Device 44 | . . 1 2 . 2 4 . 1 . 1 3 1 . . . 6 . 6 2 1 . . 3 2 4 1 4 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 4 | . 2 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Hackware 8 | . . . . . 2 . . 1 . 1 1 . . . . 1 . . . 1 . . 1 . . . . Protection 19 | . . . 1 . 6 1 . 1 . . 2 . . . . 4 . 2 . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 2 2 3 1 8 6 2 1 . . 7 . . 1 . 4 . 9 . 7 . . 6 . 6 2 1 Energy Gun 29 | 1 1 1 1 . 4 2 2 1 . . 1 . . 1 . 2 . 4 . 1 . . 5 . . 1 1 Energy Cannon 5 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 1 . Ballistic Gun 10 | 1 1 . . . . 1 . . . . 1 . . . . 1 . 1 . 2 . . . . 2 . . Ballistic Cannon 22 | . . 1 1 . 4 2 . . . . 4 . . . . 1 . 4 . 2 . . 1 . 2 . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 . 1 1 . . . . 1 . . . . 2 . 2 . 2 . . 12 . 2 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Lost 4 | . . . . . . . . . . . 1 . . . . . 2 . . . . . 1 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Utility 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 86 100 88 95 97 97 100 99 100 100 99 99 100 100 100 97 89 95 100 99 100 100 97 95 94 95 95 Engine 2 | . 14 2 . 4 7 6 6 6 6 5 9 5 5 5 5 . . . . . . . . . . . . Core 4 | . . 11 9 8 7 6 6 6 6 5 . . . . . 12 12 7 4 4 4 4 1 . . . . Reactor 4 | . . . . . . . . . . . . 5 5 5 5 . . 6 9 8 9 9 9 9 9 9 9 Leg 22 | . 28 28 8 . 23 26 25 25 25 23 22 23 23 23 23 22 21 22 23 22 23 23 22 23 23 23 22 Hover 1 | . . . 16 25 2 . . . . . . . . . . . . . . . . . . . . . . Device 16 | . . 11 15 16 14 19 18 18 18 17 11 16 17 17 17 12 14 10 13 14 14 14 16 23 22 23 23 Processor 1 | . 16 16 9 8 4 . . . . . . . . . . . . . . . . . . . . . . Hackware 14 | . . . . . 5 13 12 12 12 16 22 17 17 17 17 18 20 20 19 19 19 19 16 9 9 9 8 Protection 7 | . . . 8 8 10 6 6 5 6 5 4 5 5 5 5 9 5 8 9 9 9 9 9 9 9 9 9 Energy Gun 7 | . 14 14 9 8 12 9 12 11 12 11 9 . . 2 5 5 4 9 9 8 9 9 9 9 4 1 7 Energy Cannon 1 | . . . . . . 3 . . . . 1 5 5 5 5 5 5 1 . . . . . . 1 4 4 Ballistic Gun 2 | . 13 2 . . . . . . . . 2 5 5 2 . . 5 4 4 4 4 4 4 4 6 7 4 Ballistic Cannon 6 | . . 11 9 8 7 3 12 12 12 11 7 11 11 11 11 9 2 4 4 4 4 4 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 9 9 16 22 30 46 46 48 48 46 49 62 66 66 66 66 83 71 80 83 95 88 88 106 106 103 106 120 Greatest Support 139 | 20 20 20 21 21 60 60 60 60 60 65 80 75 75 75 75 98 98 111 111 121 121 121 123 123 129 139 139 Greatest Overweight (x) 2 | 2 . . 2 1 1 . . . . . 1 . . . . . . 1 . . . . . . . . 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 Average Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 Most Carried 5 | . 2 3 3 3 3 3 3 3 3 3 4 3 2 4 4 4 4 4 4 4 4 4 5 5 5 5 5 Average Carried 3 | . 1 2 2 2 2 2 2 3 3 2 3 2 2 3 4 3 4 3 3 3 4 4 4 4 4 5 4 Final Capacity 5 | 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 Final Carried 5 | . 2 3 3 2 3 3 3 3 3 3 3 2 2 4 4 4 4 4 4 4 4 4 4 3 5 5 5 Class Distribution -------------------- 53% | Wizard-Gunner 35% | Wizard-Tank 6% | Hacker-Mutant 4% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Wizard-Tank | -7/Factory Wizard-Tank | -7/Lower Caves Wizard-Tank | -7/Lower Caves Wizard-Tank | -7/Data Miner Wizard-Tank | -6/Proximity Caves Wizard-Tank | -6/Factory Wizard-Gunner | -6/Lower Caves Wizard-Gunner | -6/Lower Caves Wizard-Gunner | -6/Zion Wizard-Gunner | -5/Proximity Caves Wizard-Gunner | -5/Factory Wizard-Gunner | -5/Waste Wizard-Gunner | -5/Factory Wizard-Gunner | -5/Garrison Wizard-Gunner | -4/Factory Wizard-Gunner | -4/Upper Caves Wizard-Gunner | -4/Upper Caves Wizard-Tank | -4/Warlord Wizard-Tank | -3/Proximity Caves Wizard-Tank | -3/Research Wizard-Gunner | -2/Research Wizard-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Matter Collected 12478 | 250 21 147 225 115 473 361 239 326 . 292 1314 53 188 148 240 616 . 1042 674 1724 86 382 642 81 974 250 1615 Remotely 2871 | . . . 90 115 473 300 239 325 . 292 1037 . . . . . . . . . . . . . . . . Salvage Created 25211 | . 21 44 359 242 1111 935 271 294 . 396 2093 . 114 . 380 1236 . 2484 1245 4780 304 1196 837 232 1676 68 4893 Parts 1197 | . 4 1 35 23 81 49 13 21 . 27 84 . 6 . 16 75 . 118 57 188 7 37 29 12 106 13 195 Haulers Intercepted 7 | . . . . . 1 1 . . . . . . . . . 2 . . . 3 . . . . . . . Recyclers Shooed 11 | . . . . . . . . . . . 7 . . . . 1 . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 133 | . . . . . . . 10 16 . 17 . . 6 4 16 . . . . . 11 41 . 12 . . . Prevented 13 | . . . . . . . 3 3 . 7 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 495 | . . 5 16 11 21 21 7 12 . 16 43 . 5 . 15 29 . 44 28 73 5 21 20 8 31 1 63 Guns 224 | . . 2 8 6 11 7 . 3 . 8 20 . . . 3 6 . 21 19 37 4 11 11 4 18 . 25 Cannons 234 | . . 3 8 5 10 13 7 9 . 4 20 . 5 . 12 21 . 15 8 26 1 9 8 3 12 1 34 AOE 19 | . . . . . . . . . . 4 2 . . . . . . 8 . 5 . . . . . . . Classes Destroyed 24 | . 1 2 4 3 2 1 . 2 . . 2 . . . . . . 1 . 3 . . 2 . 1 . . Worker 29 | . . . . 1 3 2 . . . . 2 . . . . 3 . 2 . 9 . . . . 3 2 2 Builder 21 | . . 1 . . 1 1 . . . . 1 . . . . 4 . 5 . 4 . . . . . . 4 Tunneler 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Hauler 7 | . . . . . 1 1 . . . . . . . . . 2 . . . 3 . . . . . . . Recycler 13 | . . . . . . . . . . . 3 . . . . 2 . 3 . 3 . . . . 1 . 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Operator 8 | . . . 1 . 2 1 . . . . . . . . . 1 . 1 . . . . . . 2 . . Watcher 30 | . 1 . 1 . 4 1 . . . . 4 . . . . 3 . 4 . 6 . . . . 2 1 3 Swarmer 76 | . . . 7 3 3 . . 2 . 9 . . 4 . 5 8 . 5 4 4 1 8 2 4 3 . 4 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . Grunt 209 | . . . 3 6 13 15 6 3 . 4 25 . . . 5 8 . 24 14 30 1 6 8 . 12 . 26 Brawler 14 | . . . . 1 . 1 . 1 . . 2 . . . 1 . . 2 . 4 . . 1 . . . 1 Duelist 9 | . . . . 1 . . . . . . 2 . . . 1 . . . . 3 2 . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Sentry 53 | . . . 6 . 4 4 1 1 . 1 5 . . . 1 4 . 1 5 7 1 3 . . 5 . 4 Specialist 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 4 Hunter 48 | . . . . . 1 . . . . 2 3 . 1 . 2 3 . 4 1 10 . 4 4 4 . . 9 Programmer 60 | . . . . . . 1 . 2 . . 6 . . . . 6 . 7 4 10 . . 1 . 10 1 12 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thief 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | . 1 3 5 3 7 4 4 4 . 7 5 . 4 . 4 8 . 15 6 16 5 10 15 4 5 1 10 Combat Bots Only 15 | . . 3 5 3 4 3 4 4 . 7 4 . 4 . 4 7 . 14 6 12 5 10 15 4 4 1 8 Max Kills in Single Turn 7 | . 1 1 1 1 2 1 1 1 . 4 2 . 1 . 1 7 . 5 2 3 1 1 1 1 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 3 1 . . . . . . 4 . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 2459 | . . 18 42 23 34 137 38 42 . 86 238 . 31 . 54 147 2 166 109 325 17 105 281 142 127 2 293 Missed 858 | . . 5 11 10 11 54 11 15 . 30 84 . 9 . 13 41 . 50 25 125 5 41 107 51 55 1 104 Damage Taken 14878 | . . 177 275 115 268 442 194 268 . 566 2081 . 209 . 436 1406 49 1036 793 1434 82 204 1162 520 679 33 2449 Core 10588 | . . 144 198 85 178 308 138 192 . 412 1587 . 151 . 297 1074 38 677 515 952 63 124 858 366 474 25 1732 Absorbed by Shields 5667 | . . . . . . 271 . . . . . . . . . . . 339 301 1447 87 512 1024 522 259 12 893 Redirected to Core 9302 | . . 107 170 78 169 284 103 162 . 368 1335 . 151 . 280 876 38 620 485 868 35 120 704 319 442 25 1563 Ignored by Resistances 13085 | . . 50 85 44 129 328 94 123 . 285 1038 . 152 . 308 839 33 816 655 1883 110 530 1952 797 830 25 1979 Regen/Repaired (Parts) 1495 | . . . . . . . . . . . 80 . 13 . 55 164 20 207 134 227 8 32 91 63 127 6 268 Core Remaining (%) 88 | 100 . 78 . 98 96 . . . . 86 . . . . 70 . . . 88 . . . . 55 99 100 99 Volleys Fired 944 | . 1 11 28 19 35 62 10 22 . 21 111 . 5 19 20 51 . 71 56 125 7 33 38 18 57 5 119 Largest 5 | . 2 2 2 2 3 3 4 4 . 4 4 . 4 2 4 4 . 4 4 4 4 4 4 4 4 4 5 Hottest 351 | . 60 107 107 107 163 181 215 215 . 196 243 . 200 90 251 292 . 266 135 235 135 135 231 139 226 226 351 Shots Fired 3401 | . 2 22 55 38 99 159 40 83 . 78 393 1 24 30 80 200 . 264 219 485 29 129 144 67 222 18 520 Gun 2064 | . 2 11 27 19 64 89 20 39 . 36 231 . 5 . 20 72 . 197 163 347 22 96 106 49 144 10 295 Cannon 1336 | . . 11 27 19 35 70 20 44 . 42 162 1 19 30 60 128 . 67 56 138 7 33 38 18 78 8 225 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1661 | . 1 11 27 19 35 49 20 44 . 42 197 . 19 23 40 88 . 118 110 260 14 65 76 35 139 15 214 Thermal 1581 | . . 11 28 19 35 88 10 17 . 15 150 1 5 7 40 112 . 138 109 225 15 64 68 32 83 3 306 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 159 | . 1 . . . 29 22 10 22 . 21 46 . . . . . . 8 . . . . . . . . . Robot Hit Streak 96 | . 1 5 22 40 45 89 10 34 . 16 96 . 7 . 24 49 . 41 33 60 19 54 58 38 33 10 67 Robot Miss Streak 2 | . . 2 1 . 1 1 1 2 . 1 2 . 1 . 2 1 . 1 1 2 1 1 1 2 2 2 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 1 2 2 1 . 2 . 1 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2428 | . 1 14 39 32 70 111 31 56 . 46 286 . 14 . 58 139 . 204 151 361 21 99 120 53 159 10 353 Core Hits 1037 | . 1 9 21 14 55 40 15 19 . 25 112 . 4 . 21 59 . 96 58 182 10 41 38 18 66 5 128 Critical Kills 40 | . . . . . . 1 . . . . 1 . . . . 3 . 2 1 6 . . 2 . 6 . 18 Critical Parts Destroyed 28 | . . . . . . . . . . . . . . . . 1 . 2 1 3 . 1 . 1 6 . 13 Critical Strikes 250 | . . . 3 2 1 12 . 3 . 7 20 . . . 3 13 . 25 15 54 1 6 15 6 22 1 41 Burn 97 | . . . 1 2 . 6 . . . 1 11 . . . 1 7 . 12 7 28 1 3 9 2 6 . . Meltdown 8 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . 4 Destroy 61 | . . . . . . . . . . . 1 . . . . 1 . 4 3 9 . 1 2 1 12 . 27 Blast 81 | . . . 2 . . 4 . 3 . 5 8 . . . 2 2 . 9 5 17 . 2 4 3 4 1 10 Corrupt 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . Melee Attacks 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 84679 | . 22 306 865 662 1830 3452 847 1411 . 1428 7376 . 485 . 2068 5657 . 8630 4670 14821 740 2845 4024 1477 5968 588 14507 Guns 46801 | . 22 135 382 326 1033 1432 374 509 . 487 4216 . 108 . 491 1620 . 5486 3532 9385 548 2120 2971 1065 3544 176 6839 Cannons 33236 | . . 171 483 336 649 2020 473 844 . 446 2887 . 377 . 1577 3171 . 2022 1138 3899 192 725 1053 412 2424 323 7614 Explosions 4412 | . . . . . 146 . . 58 . 495 239 . . . . 866 . 1122 . 1453 . . . . . 33 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 230 | . . . . . 2 . . . . . 34 . . . . . . . . 84 . . . . . 56 54 Kinetic 37141 | . . 171 483 336 649 1580 473 844 . 446 3590 . 376 . 1036 1682 . 3565 2360 7645 390 1403 2218 745 3460 325 3364 Thermal 43319 | . . 135 382 326 611 1428 208 304 . 693 2917 . 109 . 1032 3448 . 4460 2310 6822 350 1442 1806 732 2508 207 11089 Explosive 1172 | . . . . . . . . . . . . . . . . 527 . 375 . 270 . . . . . . . Electromagnetic 2817 | . 22 . . . 568 444 166 263 . 289 835 . . . . . . 230 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 1 2 1 1 2 2 2 2 . 2 . 5 6 2 2 2 7 7 4 1 9 Average Corruption 2 | . . . . . . 1 1 1 1 1 1 2 2 2 . 1 . 2 4 1 2 2 4 7 2 1 3 Corruption Purged 13 | . . . . . . . . 2 . 1 1 . . . . 3 . 6 . . . . . . . . . Corruption Blocked 45 | . . . . . . . . . . . . . . . . . . . . . . . 13 . . 32 . Effects 201 | . . . . . . 2 6 5 . . 20 10 10 . . 3 . 15 29 19 6 7 8 12 17 4 28 Message Errors 41 | . . . . . . 2 1 1 . . 5 1 1 . . . . 5 3 3 1 2 1 5 4 1 5 Matter Fused 53 | . . . . . . . 2 2 . . 4 4 2 . . 1 . 5 5 6 2 2 3 . 6 1 8 Heat Flow Errors 25 | . . . . . . . 1 . . . 2 . 1 . . . . 2 2 3 2 2 2 2 1 2 3 Energy Discharges 27 | . . . . . . . 1 1 . . . 3 1 . . 1 . 1 8 2 . . . 3 2 . 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Parts Fused 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 14 | . . . . . . . . . . . 4 . . . . . . . 2 4 . . 1 1 1 . 1 Data Loss (major) 7 | . . . . . . . . . . . . 1 . . . . . 1 3 . . 1 . . . . 1 Misfires 13 | . . . . . . . . . . . 3 1 4 . . . . 1 1 1 1 . . . 1 . . Alerts 9 | . . . . . . . 1 . . . 2 . . . . 1 . . . . . . 1 . 1 . 3 Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . 3 Overload Shots 26 | . . . . . . . . . . . . . . . . . . 10 . 8 . . 6 . 2 . . Effects 4 | . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 1729 | . . 11 41 . . 68 2 56 . 25 55 . 70 . 54 180 . 167 22 259 . 20 81 . 110 21 487 Projectiles 1398 | . . 11 41 . . 68 2 56 . . 55 . 70 . 54 113 . 112 22 89 . 20 81 . 110 21 473 Explosions 306 | . . . . . . . . . . 25 . . . . . 67 . 55 . 159 . . . . . . . Melee 25 | . . . . . . . . . . . . . . . . . . . . 11 . . . . . . 14 Knockbacks 171 | . . 1 2 . 3 3 5 6 . 4 28 . 1 . 12 9 . 13 4 36 2 4 7 3 10 1 17 Impact 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 156 | . . 1 2 . 3 3 5 6 . 4 22 . 1 . 11 8 . 13 4 30 2 4 7 3 10 1 16 Secondary 14 | . . . . . . . . . . . 5 . . . 1 1 . . . 6 . . . . . . 1 Self-Inflicted Damage 484 | . . . . . 52 . . 25 . 56 75 . . . . 77 . . 66 105 . . . . . 28 . Shots 13 | . . . . . 2 . . 1 . 1 2 . . . . 2 . . 1 3 . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . . . . . 1 . . . . . 7 . . . . 1 . . . 4 . . . . . 1 1 Kicked 15 | . . . . . 1 . . . . . 7 . . . . 1 . . . 4 . . . . . 1 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 625 | . . 45 150 117 263 326 389 470 . 217 527 . 66 . 246 625 . 363 169 27 41 . 35 . . . 570 Average Temperature 104 | . . 21 38 42 78 59 176 126 . 77 132 . 11 . 96 154 . 107 64 23 41 . 35 . . . 129 Received Heat Transfer 3350 | . . . 129 63 162 226 120 130 . 63 636 . 12 . 90 249 . 464 282 128 26 49 . 32 193 . 296 Effects 46 | . . . . . . . 1 3 . . 16 . . . . 20 . 1 . . . . . . . . 5 Shutdowns 14 | . . . . . . . 1 1 . . 4 . . . . 8 . . . . . . . . . . . Energy Bleed 8 | . . . . . . . . 2 . . 3 . . . . 2 . . . . . . . . . . 1 Interference 15 | . . . . . . . . . . . 8 . . . . 4 . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Robots Melted 19 | . . . . . . 1 . . . . 1 . . . . 3 . . 1 5 . 1 1 1 1 . 4 Combat Hostiles 18 | . . . . . . 1 . . . . 1 . . . . 2 . . 1 5 . 1 1 1 1 . 4 Parts Melted 140 | . . . 1 . . 9 . . . . 12 . . . 1 14 . 14 13 30 1 6 8 2 10 . 19 Heat Transferred 68227 | . . 296 851 851 1075 2738 370 494 . 931 6360 . 150 . 1527 5040 . 7820 4850 13640 750 2950 4114 1550 3310 . 8560 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 2 . . 1 . 1 2 . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Peak Influence 2165 | . 22 31 307 340 347 349 . . . . 604 . . . . 587 171 700 1141 2165 . . . . 347 137 1033 Initial 518 | . . 7 10 45 52 31 . . . . 33 . . . . 77 171 92 214 518 . . . . 8 57 71 Average 368 | . 14 11 125 184 197 206 . . . . 236 . . . . 103 163 304 656 1216 . . . . 134 113 524 Maximum Alert Level 5 | . . . 1 1 1 1 . . . . 2 . . . . 2 . 3 4 5 . . . . 1 . 3 Low Security (%) 46 | 100 100 100 76 61 62 36 . . . . 48 . . . . 86 100 40 . . . . . . 67 100 20 Level 1 23 | . . . 23 38 37 63 . . . . 30 . . . . 10 . 24 26 . . . . . 32 . 13 Level 2 12 | . . . . . . . . . . . 21 . . . . 3 . 34 29 11 . . . . . . 29 Level 3 8 | . . . . . . . . . . . . . . . . . . . 34 25 . . . . . . 36 Level 4 6 | . . . . . . . . . . . . . . . . . . . 8 46 . . . . . . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 82 | . . 1 1 . . 6 . . . . 13 . . . . 8 . 7 . 19 . . . . 9 1 17 Investigation 20 | . . 1 . . . 2 . . . . 5 . . . . 2 . 1 . 2 . . . . 3 . 4 Extermination 22 | . . . . . . 1 . . . . 6 . . . . 3 . 2 . 4 . . . . 3 . 3 Reinforcement 27 | . . . 1 . . 3 . . . . 2 . . . . 2 . 1 . 6 . . . . 3 1 8 Assault 8 | . . . . . . . . . . . . . . . . . . 1 . 6 . . . . . . 1 Garrison 5 | . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 1 . . . . 1 . . . . 1 . . . 3 . . . . . . 1 Haulers Reinforced 9 | . . . . . . 2 . . . . . . . . . 1 . 1 . 2 . . . . 1 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Distress Signals 23 | . . . . . 3 . . . . . 2 . . . . 2 . . . 6 . . 1 . 2 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 679 | . 3 7 20 14 30 29 7 13 . 17 54 . 6 . 16 40 7 54 28 105 6 20 74 9 39 3 78 Peak Tracking Total 14 | . 2 3 6 3 4 5 4 4 . 7 6 . 4 . 4 8 6 14 5 10 5 11 14 4 4 1 9 Tactical Retreats 34 | . . 1 . 2 1 3 . . . 1 4 . 1 . . 1 1 3 . 7 . . 2 1 1 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Traps Triggered 19 | . 3 . 1 . 4 . . . . . 1 . . . . 3 . 3 . 2 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . 3 . . . . . . . . . . . . . . 8 . 2 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Machines Disabled 80 | . . . 1 . 3 . . 1 . 4 3 . . . . 21 . 21 5 13 1 2 . . 1 1 3 Max in Single Turn 12 | . . . 1 . 1 . . 1 . 4 1 . . . . 11 . 12 2 5 1 1 . . 1 1 1 Garrison Access 7 | . . . . . 1 . . . . . . . . . . 1 . 1 . 1 . . . . 1 1 1 Garrison Relay 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Machines Accessed 101 | . 2 2 7 1 9 8 . 2 4 . 10 . . . . 9 . 11 2 8 2 1 6 . 8 1 8 Terminals 64 | . 2 . 7 1 7 6 . . . . 7 . . . . 4 . 8 2 5 . 1 . . 6 1 7 Fabricators 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Recycling Units 8 | . . . . . 1 2 . . . . 2 . . . . 1 . 1 . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . . . . . . . 1 . 1 . 1 . . . . 1 . 1 Total Hacks 417 | . 10 2 23 5 30 25 . 2 30 . 59 . . . . 49 . 54 11 34 5 7 6 . 38 3 24 Successful 326 | . 8 2 15 3 26 19 . 2 30 . 36 . . . . 32 . 46 9 30 5 7 6 . 32 2 16 Failed 88 | . 1 . 7 2 4 6 . . . . 23 . . . . 17 . 8 2 4 . . . . 5 1 8 Catastrophic 8 | . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . 1 . 1 Database Lockouts 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 292 | . 10 . 23 6 29 22 . . . . 49 . . 1 . 31 . 35 8 24 . . 1 . 28 3 22 Terminals 327 | . 10 . 23 5 26 21 . . . . 51 . . . . 37 . 48 11 29 . 7 . . 33 3 23 Fabricators 10 | . . . . . . . . . . . 3 . . . . 2 . 3 . 2 . . . . . . . Repair Stations 9 | . . . . . . . . . . . . . . . . 5 . . . . . . . . 4 . . Recycling Units 18 | . . . . . 3 4 . . . . 5 . . . . 2 . 2 . 2 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . . . . . . . . 2 . 1 . 1 . . . . 1 . 1 Terminal Hacks 204 | . 5 2 7 2 16 8 . 2 30 . 21 . . . . 16 . 24 7 17 5 7 6 . 19 1 9 Record 43 | . . . . . . . . 1 11 . 4 . . . . 4 . 3 . 3 4 7 5 . 1 . . Part Schematic 14 | . . . . . . . . . 10 . 1 . . . . 1 . 1 . 1 . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 44 | . 3 . 5 2 9 3 . . . . 6 . . . . 4 . . . 3 . . . . 7 . 2 Prototype ID Bank 10 | . . . . . . . . . 3 . . . . . . 1 . 3 . 2 . . . . 1 . . Open Door 6 | . . 2 . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . 1 Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Branch Access Points 13 | . 1 . 1 . 3 1 . . . . 1 . . . . 1 . 1 1 2 . . . . 1 . . Emergency Access Points 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Terminal Index 12 | . 1 . 1 . 1 1 . . . . 1 . . . . 1 . 1 1 1 . . . . 1 1 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Index 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Alert Level 9 | . . . . . 2 1 . . . . . . . . . . . 3 . 1 . . . . 2 . . Unreport Threat 23 | . . . . . 1 . . . . . 4 . . . . 3 . 6 . 3 . . . . 2 . 4 Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 8 | . . . . . . . . . . . 2 . . . . . . 3 . 1 . . . . 2 . . Garrison Registry 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . 2 . . . . 2 . 2 . 2 . . . . . . . Load Schematic 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . . . . . . . Build 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . . . . 4 . . . . . . . . 4 . . Scan Component 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . Repair 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . . . . . . . 1 . 1 . 1 . . . . 1 . 1 Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 5 | . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . 1 . 1 Unauthorized Hacks 97 | . 3 . 8 1 9 11 . . . . 12 . . . . 8 . 18 2 10 . . . . 8 1 6 Terminals 78 | . 3 . 8 1 7 7 . . . . 7 . . . . 5 . 15 2 8 . . . . 8 1 6 Assimilate 12 | . 1 . . . 2 2 . . . . 2 . . . . . . 3 . 1 . . . . 1 . . Botnet 53 | . 2 . 7 1 5 4 . . . . 5 . . . . 4 . 8 1 5 . . . . 6 1 4 Disrupt 12 | . . . 1 . . . . . . . . . . . . 1 . 4 1 2 . . . . 1 . 2 Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Prioritize 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 16 | . . . . . 2 4 . . . . 4 . . . . 2 . 2 . 2 . . . . . . . Reject 8 | . . . . . 1 2 . . . . 2 . . . . 1 . 1 . 1 . . . . . . . Mask 8 | . . . . . 1 2 . . . . 2 . . . . 1 . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 1 . 2 1 . . . . . . . . . . . 1 . . . . . . 1 . . Used 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 63 | . 2 . 6 1 7 5 . . . . 7 . . . . 6 . 9 2 4 . . . . 6 1 7 Full Trace Events 15 | . . . . . . 2 . . . . 5 . . . . 2 . 1 . 1 . . . . 2 . 2 Feedback Events 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 10 . 1 . . . . 1 . 1 . 1 . . . . . . . Parts Built 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 225 | . . . . . . . . . . . 76 . . . . 76 . 38 . 35 . . . . . . . Total Part Build Rating 21 | . . . . . . . . . . . 5 . . . . 5 . 5 . 6 . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Time 189 | . . . . . . . . . . . . . . . . 65 . . . . . . . . 124 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Total Allies 4 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . . 1 . . Largest Group 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . 1 . . Highest-Rated Group 47 | . . . . . . . . . . . . . . . . . . . 46 10 47 47 . . 45 . . Highest-Rated Ally 47 | . . . . . . . . . . . . . . . . . . . 46 10 47 47 . . 45 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . . . . . . . . . 3 . 2 5 . . . . . Total Damage 264 | . . . . . . . . . . . . . . . . . . . 98 . 61 105 . . . . . Kills 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 44 | . 3 . 5 2 9 3 . . . . 6 . . . . 4 . . . 3 . . . . 7 . 2 Derelict Logs Recovered 15 | . . . . 2 . . 2 2 . 1 . 3 2 . 1 . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Turns Passed 26081 | 34 207 371 841 618 1232 1257 491 1092 99 904 2186 684 768 1018 641 1735 99 1720 1063 2063 732 685 1175 472 1824 309 1761 Spaces Moved 17822 | 24 150 262 559 475 806 756 368 807 83 668 1299 610 669 862 467 1142 89 1093 678 1086 586 487 828 352 1257 262 1097 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 16884 | 15 150 262 188 . 723 756 368 807 83 668 1299 610 669 862 467 1142 89 1093 678 1086 586 487 828 352 1257 262 1097 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 929 | . . . 371 475 83 . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 52 112 112 120 120 120 120 120 112 112 112 112 112 112 110 110 114 114 114 114 107 110 104 104 106 Average Speed 114 | 114 120 120 118 112 121 120 120 120 120 120 119 112 112 112 112 112 112 113 114 114 114 114 112 110 105 105 107 Slowest Speed 200 | 150 120 120 200 112 190 120 120 120 120 120 190 112 112 112 112 114 114 187 114 114 114 114 114 110 110 106 177 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 57 | 3 29 60 56 87 74 24 67 96 74 77 41 75 78 83 79 34 80 40 65 29 82 71 84 60 30 13 27 Regions Visited 27 Branch Regions 14 Pre-discovered Areas 6 | . . . . 1 . . . . 1 . . 1 . 1 . . . . . . 1 1 . . . . . Known Exits Taken 11 | . 1 . 1 1 . 1 . . . 1 1 . 1 . 1 . . 1 . 1 . . . . 1 . . Unknown Exits Taken 13 | 1 . 1 . . 1 . 1 1 1 . . 1 . 1 . . . . . . 1 1 1 1 . 1 . Scrap Searched 22 | . . 2 . 2 . . 4 3 . 1 . 2 1 3 . . . . . . 2 1 . 1 . . . Spaces Dug 74 | . . . 1 . . 7 . 2 . 2 25 . . . . . . 3 . 8 . 2 . . 3 . 21 Terrain Destroyed 988 | . . 4 3 2 14 14 5 21 . 34 57 1 10 2 19 78 . 113 73 281 5 44 39 22 49 8 90 Melee 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . Projectile 606 | . . 4 3 2 6 14 5 18 . 19 46 1 10 2 19 40 . 31 23 111 5 44 39 22 49 3 90 AOE 375 | . . . . . 8 . . 3 . 15 11 . . . . 38 . 82 50 163 . . . . . 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Total 21283 | 28 171 297 679 522 981 958 392 876 82 719 1679 610 675 885 535 1465 88 1398 829 1587 633 535 982 394 1613 282 1388 Wait 1521 | . 12 9 60 14 66 101 5 23 . 8 159 . 2 . 25 192 . 138 59 258 30 6 57 . 222 4 71 Move 17792 | 23 149 261 558 474 805 755 367 806 82 667 1297 609 668 861 466 1142 88 1093 674 1085 585 486 827 351 1256 261 1096 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 41 | . 2 3 4 . 5 . 1 1 . 1 . . . 2 . 2 . 3 2 2 1 . 3 2 5 . 2 Fast Attach 166 | 5 7 4 4 1 24 8 1 2 . 2 20 . . 1 . 13 . 20 2 16 . . 16 1 9 3 7 Attach 26 | . . . 3 1 2 1 1 . . 1 1 1 . . . 4 . 4 1 . . . 3 1 1 . 1 Detach 18 | . . . . . 4 1 . . . . 1 . . 1 . 4 . 2 . 2 . . 2 1 . . . Swap 27 | . . . 2 . 2 2 . 2 . 1 3 . . . . 4 . 1 . 3 . . 1 . 3 2 1 Drop 139 | . . 6 4 . 20 6 1 2 . 2 15 . . 1 . 7 . 12 2 16 1 . 19 4 9 4 8 Fire 944 | . 1 11 28 19 35 62 10 22 . 21 111 . 5 19 20 51 . 71 56 125 7 33 38 18 57 5 119 Melee 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . 1 . . . . . 7 . . . . 1 . . . 4 . . . . . 1 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 580 | . . 3 16 13 17 22 6 18 . 16 64 . . . 24 45 . 54 33 66 7 10 15 16 51 2 82 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Waste -5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / Gar) -5/Garrison (discovered 4 exits: *Fac x3 / Fac) -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / *Arm / Tes x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 17 | -11/Scrapyard | Discovered new exit (range 14) 35 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 10) 160 | -10/Materials | Discovered new exit (range 5) 215 | -10/Materials | Discovered new exit (range 15) 229 | -10/Materials | Central database locked down 233 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Entered Mines 243 | -10/Mines | Assembled infested the area 277 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 297 | -10/Mines | Met a Derelict shopkeep closing up shop 337 | -10/Mines | Build established: Hacker-Mutant 423 | -10/Mines | Found the Drone Emporium 429 | -10/Mines | Found Prototype Device 603 | -10/Mines | Discovered new exit (range 4) 613 | -10/Mines | Entered Materials 615 | -9/Materials | Reached level 2 615 | -9/Materials | Reached level 3 618 | -9/Materials | Upgraded with Propulsion slot (x1) 618 | -9/Materials | Upgraded with Utility slot (x1) 618 | -9/Materials | Identified Thief Drone Bay 783 | -9/Materials | Identified exit to Mines 783 | -9/Materials | Identified exit to Storage 854 | -9/Materials | Discovered new exit (range 16) 995 | -9/Materials | Reached level 4 998 | -9/Materials | Upgraded with Power slot (x1) 998 | -9/Materials | Upgraded with Utility slot (x1) 1211 | -9/Materials | Discovered new exit (range 16) 1419 | -9/Materials | Reached level 5 1429 | -9/Materials | Central database locked down 1454 | -9/Materials | Entered Mines 1520 | -9/Mines | Discovered new exit (range 7) 1690 | -9/Mines | Identified exit to Materials 1691 | -9/Mines | Learned location of Storage (-9) 1728 | -9/Mines | Reached level 6 1734 | -9/Mines | Upgraded with Weapon slot (x1) 2042 | -9/Mines | Build established: Hacker-Tank 2072 | -9/Mines | Entered Materials 2074 | -8/Materials | Reached level 7 2377 | -8/Materials | Reached level 8 2377 | -8/Materials | Upgraded with Utility slot (x1) 2696 | -8/Materials | Reached level 9 2699 | -8/Materials | Upgraded with Propulsion slot (x1) 2863 | -8/Materials | Discovered new exit (range 5) 3186 | -8/Materials | Build established: Wizard-Tank 3245 | -8/Materials | Discovered new exit (range 16) 3304 | -8/Materials | Entered Factory 3306 | -7/Factory | Reached level 10 3427 | -7/Factory | Reached level 11 3430 | -7/Factory | Upgraded with Utility slot (x1) 4162 | -7/Factory | Reached level 12 4276 | -7/Factory | Discovered new exit (range 6) 4364 | -7/Factory | Identified exit to Lower Caves 4561 | -7/Factory | Entered Lower Caves 4563 | -7/Lower Caves | Reached level 13 4564 | -7/Lower Caves | Upgraded with Weapon slot (x1) 4582 | -7/Lower Caves | Learned 8 Factory zone layouts 4605 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4639 | -7/Lower Caves | Learned 4 Factory zone layouts 4971 | -7/Lower Caves | Encountered a Warlord checkpoint 4971 | -7/Lower Caves | Discovered new exit (range 11) 5052 | -7/Lower Caves | Entered another Lower Caves area 5082 | -7/Lower Caves | Encountered a Warlord checkpoint 5160 | -7/Lower Caves | Discovered new exit (range 10) 5278 | -7/Lower Caves | Reached level 14 5357 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5648 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5991 | -7/Lower Caves | Discovered new exit (range 4) 6016 | -7/Lower Caves | Learned Factory security intel 6144 | -7/Lower Caves | Entered Data Miner 6144 | -7/Data Miner | Discovered new exit (range 6) 6166 | -7/Data Miner | Met Data Miner 6190 | -7/Data Miner | Learned location of Section 7 (-2) 6190 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6209 | -7/Data Miner | Received God Mode back door access code from Data Miner 6243 | -7/Data Miner | Entered Proximity Caves 6245 | -6/Proximity Caves | Reached level 15 6245 | -6/Proximity Caves | Upgraded with Utility slot (x1) 6317 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6356 | -6/Proximity Caves | Destroyed 7 combat bots 6550 | -6/Proximity Caves | Reached level 16 6600 | -6/Proximity Caves | Identified exit to Factory 6600 | -6/Proximity Caves | Spotted B-75 Beast 7095 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7147 | -6/Proximity Caves | Entered Factory 7149 | -6/Factory | Reached level 17 7483 | -6/Factory | Discovered new exit (range 4) 7786 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 7807 | -6/Factory | Reached level 18 7969 | -6/Factory | Spotted B-75 Beast 8167 | -6/Factory | Core integrity fell below 50% 8473 | -6/Factory | Discovered new exit (range 14) 8485 | -6/Factory | Reached level 19 8724 | -6/Factory | Identified exit to Lower Caves 8829 | -6/Factory | Build established: Wizard-Gunner 8884 | -6/Factory | Discovered new exit (range 12) 9329 | -6/Factory | Crushed by falling debris 9333 | -6/Factory | Entered Lower Caves 9395 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9817 | -6/Lower Caves | Discovered new exit (range 12) 9836 | -6/Lower Caves | Learned Factory emergency access door positions 10017 | -6/Lower Caves | Entered another Lower Caves area 10031 | -6/Lower Caves | Learned Factory emergency access door positions 10121 | -6/Lower Caves | Spotted B-75 Beast 10408 | -6/Lower Caves | Identified exit to Zion 10433 | -6/Lower Caves | Discovered new exit (range 5) 10785 | -6/Lower Caves | Entered Zion 10822 | -6/Zion | System corruption cleaned by Quarantine Array 10906 | -6/Zion | Found Prototype Device 11620 | -6/Zion | Given the Hacking Drone Bay 11783 | -6/Zion | Discovered new exit (range 12) 11803 | -6/Zion | Entered Proximity Caves 11804 | -5/Proximity Caves | Identified exit to Factory 11805 | -5/Proximity Caves | Reached level 20 11831 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12176 | -5/Proximity Caves | Spotted B-75 Beast 12342 | -5/Proximity Caves | Reached level 21 12444 | -5/Proximity Caves | Entered Factory 12445 | -5/Factory | Identified exit to Upper Caves 12671 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 13148 | -5/Factory | Discovered new exit (range 11) 13201 | -5/Factory | Identified Phasing AFG 13248 | -5/Factory | Reached level 22 13288 | -5/Factory | Upgraded with Power slot (x1) 13288 | -5/Factory | Upgraded with Propulsion slot (x1) 13288 | -5/Factory | Upgraded with Utility slot (x1) 13782 | -5/Factory | Repaired Imp. System Restoration Module 13807 | -5/Factory | Garrison activated, responded to threat 13898 | -5/Factory | Destroyed 7 combat bots 14034 | -5/Factory | Spotted B-75 Beast 14179 | -5/Factory | Sucked down chute 14179 | -5/Factory | Entered Waste 14209 | -5/Waste | Spotted C-40 Crusher 14215 | -5/Waste | Spotted C-40 Crusher 14216 | -5/Waste | Spotted C-40 Crusher 14217 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14222 | -5/Waste | Spotted C-40 Crusher 14247 | -5/Waste | Spotted C-40 Crusher 14262 | -5/Waste | Spotted C-40 Crusher 14265 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14269 | -5/Waste | Discovered new exit (range 10) 14278 | -5/Waste | Entered Factory 14342 | -5/Factory | Discovered exit to Upper Caves (range 16) 14531 | -5/Factory | Core integrity fell below 50% 14602 | -5/Factory | Reached level 23 14677 | -5/Factory | Garrison activated, responded to threat 14860 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 14943 | -5/Factory | Destroyed 14 combat bots 15410 | -5/Factory | Discovered new exit (range 13) 15478 | -5/Factory | Destroyed 7 combat bots 15598 | -5/Factory | Discovered new exit (range 12) 15924 | -5/Factory | Garrison activated, responded to threat 15998 | -5/Factory | Identified exit to Garrison 15998 | -5/Factory | Entered Garrison 16000 | -5/Garrison | Reached level 24 16001 | -5/Garrison | Upgraded with Utility slot (x1) 16004 | -5/Garrison | Triggered checkpoint 16074 | -5/Garrison | Triggered checkpoint 16284 | -5/Garrison | Triggered checkpoint 16310 | -5/Garrison | Garrison Relay disabled 16398 | -5/Garrison | Triggered checkpoint 16442 | -5/Garrison | Triggered checkpoint 16501 | -5/Garrison | Garrison Relay disabled 16549 | -5/Garrison | Discovered new exit (range 8) 16570 | -5/Garrison | Discovered new exit (range 7) 16570 | -5/Garrison | Discovered new exit (range 52) 16570 | -5/Garrison | Discovered new exit (range 85) 16570 | -5/Garrison | Discovered new exit (range 82) 16570 | -5/Garrison | Identified exit to Factory 16570 | -5/Garrison | Identified exit to Factory 16599 | -5/Garrison | Phase Generator disabled 16618 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16628 | -5/Garrison | Discovered exit to Factory (range 7) 16628 | -5/Garrison | Discovered exit to Factory (range 52) 16628 | -5/Garrison | Discovered exit to Factory (range 85) 16628 | -5/Garrison | Discovered exit to Factory (range 82) 16752 | -5/Garrison | Triggered checkpoint 16783 | -5/Garrison | Triggered checkpoint 16939 | -5/Garrison | Rescued a captive Derelict 17061 | -5/Garrison | Entered Factory 17142 | -4/Factory | Reached level 25 17212 | -4/Factory | Identified exit to Upper Caves 17212 | -4/Factory | Identified exit to Extension 17336 | -4/Factory | First assault squad dispatched 17544 | -4/Factory | Destroyed 9 combat bots 17764 | -4/Factory | Reached level 26 18316 | -4/Factory | Discovered new exit (range 16) 18447 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 18581 | -4/Factory | Garrison activated, responded to threat 18629 | -4/Factory | Destroyed 12 combat bots 19056 | -4/Factory | High security lockdown imminent 19112 | -4/Factory | Reached level 27 19124 | -4/Factory | Entered Upper Caves 19130 | -4/Upper Caves | Met a Warlord Commander 19131 | -4/Upper Caves | Learned location of Warlord (-4) 19132 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 19133 | -4/Upper Caves | Destroyed 8 combat bots 19137 | -4/Upper Caves | Found Encrypted Comm Array 19407 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 19547 | -4/Upper Caves | Learned Factory trap positions 19547 | -4/Upper Caves | Learned Research trap positions 19547 | -4/Upper Caves | Learned Research stockpile data 19547 | -4/Upper Caves | Learned Extension garrison access intel 19566 | -4/Upper Caves | Discovered new exit (range 16) 19567 | -4/Upper Caves | Encountered a Warlord checkpoint 19574 | -4/Upper Caves | Learned Research emergency access door positions 19856 | -4/Upper Caves | Entered another Upper Caves area 19856 | -4/Upper Caves | Accompanied by 1 ally 19910 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19958 | -4/Upper Caves | Discovered new exit (range 13) 20294 | -4/Upper Caves | Attracted the attention of an 0b10 base 20366 | -4/Upper Caves | Destroyed 10 combat bots 20371 | -4/Upper Caves | Learned 8 Research zone layouts 20371 | -4/Upper Caves | Learned Factory trap positions 20371 | -4/Upper Caves | Learned Research security intel 20442 | -4/Upper Caves | Discovered new exit (range 8) 20541 | -4/Upper Caves | Entered Warlord 20585 | -4/Warlord | System corruption cleaned by Quarantine Array 20778 | -4/Warlord | Visited the Vortex Lab 20788 | -4/Warlord | Found Prototype Energy Gun 20788 | -4/Warlord | Identified Vortex Shotgun 20793 | -4/Warlord | Found Prototype Energy Gun 20793 | -4/Warlord | Identified Vortex Rifle 20794 | -4/Warlord | Warlord's base attacked by MAIN.C 21097 | -4/Warlord | Met Warlord 21111 | -4/Warlord | Opened Warlord's prototype stash 21116 | -4/Warlord | Found Prototype Reactor 21116 | -4/Warlord | Identified Vortex Chain Reactor 21127 | -4/Warlord | Found Prototype Hackware 21127 | -4/Warlord | Identified System Mapper 21132 | -4/Warlord | Found Prototype Processor 21132 | -4/Warlord | Identified Spectral Analyzer 21135 | -4/Warlord | Found Prototype Device 21135 | -4/Warlord | Identified Thermal Barrier 21141 | -4/Warlord | Found Prototype Device 21141 | -4/Warlord | Identified Exp. Cloaking Device 21144 | -4/Warlord | Warlord forces counterattacked 21264 | -4/Warlord | Spotted Executioner 21293 | -4/Warlord | Lost 4 allies 21298 | -4/Warlord | Destroyed Executioner 21335 | -4/Warlord | Spotted Striker 21346 | -4/Warlord | Destroyed Striker 21387 | -4/Warlord | Spotted Striker 21403 | -4/Warlord | Destroyed 15 combat bots 21411 | -4/Warlord | Build established: Wizard-Tank 21424 | -4/Warlord | Destroyed Striker 21469 | -4/Warlord | Warlord base infiltrated, sounded retreat 21475 | -4/Warlord | Lost 5 allies 21487 | -4/Warlord | P-70 Sage assimilated allied 6I-G44(Y) 21494 | -4/Warlord | P-80 Master assimilated allied JP-A9J(l) 21532 | -4/Warlord | Lost 5 allies 21574 | -4/Warlord | Spotted Striker 21574 | -4/Warlord | Spotted Striker 21584 | -4/Warlord | Crushed by falling debris 21600 | -4/Warlord | Spotted Striker 21628 | -4/Warlord | Spotted Striker 21630 | -4/Warlord | Spotted Striker 21633 | -4/Warlord | Lost 13 allies 21650 | -4/Warlord | Spotted Executioner 21694 | -4/Warlord | Spotted Striker 21703 | -4/Warlord | Discovered new exit (range 14) 21716 | -4/Warlord | Entered Proximity Caves 21718 | -3/Proximity Caves | Reached level 28 21744 | -3/Proximity Caves | Lost 4 allies 21872 | -3/Proximity Caves | Spotted B-86 Titan 22100 | -3/Proximity Caves | Core integrity fell below 50% 22166 | -3/Proximity Caves | Discovered new exit (range 9) 22188 | -3/Proximity Caves | Entered Research 22190 | -3/Research | Loaded intel: 73 trap records 22407 | -3/Research | Build established: Wizard-Gunner 22489 | -3/Research | Identified exit to Armory 22489 | -3/Research | Identified exit to Testing 22596 | -3/Research | Reached level 29 22736 | -3/Research | Build established: Wizard-Tank 23274 | -3/Research | Identified exit to Research 23274 | -3/Research | Central database locked down 23457 | -3/Research | Repaired Imp. Phase Shifter 23520 | -3/Research | Repaired Adv. Cryofiber Web 23831 | -3/Research | Cargo convoy interrupted 24005 | -3/Research | Spotted B-86 Titan 24012 | -3/Research | Entered another Research area 24012 | -2/Research | Warlord forces began assault on 0b10 24014 | -2/Research | Reached level 30 24037 | -2/Research | Distinguished unit "Vikings" dispatched to help 24065 | -2/Research | Met up with Warlord 24122 | -2/Research | Research machine network offline 24301 | -2/Research | Discovered new exit (range 10) 24321 | -2/Research | Entered Access 24323 | -1/Access | Reached level 31 24323 | -1/Access | Reached level 32 24326 | -1/Access | Build established: Wizard-Gunner 24690 | -1/Access | Destroyed 7 combat bots 24744 | -1/Access | Identified exit to Surface 24794 | -1/Access | Upgraded with Weapon slot (x1) 24879 | -1/Access | Reached level 33 24930 | -1/Access | Garrison activated, responded to threat 25025 | -1/Access | Build established: Wizard-Tank 25059 | -1/Access | Crushed by falling debris 25301 | -1/Access | Spotted B-99 Colossus 25414 | -1/Access | Destroyed 8 combat bots 25450 | -1/Access | Reached level 34 25571 | -1/Access | First assault squad dispatched 25854 | -1/Access | Destroyed 8 combat bots 26056 | -1/Access | Build established: Wizard-Gunner 26082 | *** | Escaped! Last Messages --------------- 26009_ R-10 Processor collects Railgun. 26013_ R-10 Processor collects Unknown Treads. 26019_ Acquired 5 matter. 26031_ K-01 Serf cleans the Wave Collapse Detector. 26034_ Dropped Myomer Leg. 26035_ Acquired Biometal Leg. 26036_ K-01 Serf cleans the Wave Collapse Detector. 26039_ DA4S2/RI5PSFMSD,EWFGP/>5LXEMC=XR6HKSE 26042_ K-01 Serf cleans the Wave Collapse Detector. 26055_ K-01 Serf cleans the Terminal. 26060_ System corrupted: Matter fused (-10). 26060_ K-01 Serf cleans the Terminal. 26069_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 26072_ The Access Shell folds into the floor. [Achievement: 50k Club] [Achievement: Punisher] [Achievement: Epsilon Run] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ???## ##??#|!%% # ########## #????# | | #### ##########+### # " # #????# | | =*=!! ! # """ # #????? | | =%%= !*[%% %! + """ [# #??????? | | #### #######+##+### # " # ########## | | ???##+###??# %= % # # + | | ??? ???# == ## ##### # | | ? ?# !%* ## #?# # # ###+###### | | # ## !| ## #?# # # ## ???? | | # ## ## #?# #= # ## ?? | | # ## "" "" ## ### #+######## ## | | # "" "" ## ""T"" ## #####%####???# ## | | # ""R"" ## """ ##!### %% #????# ## | | # """" #############=### T" ]#????# ## | | ###########?????????# # [= %!%!#????# ## !! | | ???????????????????# ######%[! %#????# ## ! | | ???????????????????##????## [[ ]##???# ########## | | ?????????????????????????##"##### #??# #????????? | | ??????????????????????????# #????????# #????????? | | ??????????????????????????# ####?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" k #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 65 Energy Generation 90 Energy Capacity 1050 Matter Stores 500 Matter Capacity 500 Sight Range 17 Terrain Scan Density 10 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 525 Resistance: KI 40 Resistance: TH 70 Resistance: EX 40 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 10 Kinecelleration 30 Offensive Hacking 74 Defensive Hacking 37 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Adv. Trap Scanner | -7/Data Miner | Free Imp. Hacking Suite | -6/Factory | Hacked Biometal Leg | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Imp. Cloaking Device | -4/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 50k Club All-out Warlord Epsilon Run Overkill Punisher Reappropriation Use The Force Victory By Combat Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Res Res Acc Levels Raised 33 | . . . 4 1 3 3 1 1 . 2 3 . . . 2 1 . 1 1 3 . . . 1 1 1 4 XP Earned 54711 | 4000 35 500 5577 1800 4989 4654 1250 1288 453 2700 4305 170 369 170 2059 2450 67 1611 770 3786 203 459 691 804 1663 1997 5891 XP Spent 53410 | 3800 . . 4675 3000 4500 4140 1800 1065 . 3350 4625 . . . . 4500 . . 2600 3375 . . 1250 1800 800 2200 5930 Upgrades 100 | 9 . . 8 11 6 5 2 4 . 4 12 . . . . 3 . . 1 13 . . 1 2 1 2 16 Power Slot 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion Slot 4 | 1 . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . Utility Slot 8 | 1 . . 2 . 1 1 . . . 1 . . . . . 1 . . 1 . . . . . . . . Weapon Slot 4 | 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 Core Integrity 19 | . . . 1 2 . . . 1 . . 3 . . . . . . . . 5 . . . . . . 7 Heat Dissipation 11 | . . . 1 1 . 1 . 1 . . . . . . . . . . . 3 . . . . . . 4 Energy Generation 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 Energy Storage 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Matter Storage 4 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 2 Inventory Capacity 5 | 3 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Sight Range 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ranged Accuracy 8 | . . . . 2 . 1 1 . . . 1 . . . . . . . . 1 . . . 1 . . 1 Hack Attack % 6 | 2 . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . Hack Defense % 3 | 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . TH Resistance % 4 | . . . . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . EX Resistance % 4 | . . . . 1 1 . . . . 1 1 . . . . . . . . . . . . . . . . KI Damage % 4 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 1 . TH Damage % 4 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . 1 . Protomatter Created 8686 | . . 8 207 158 260 361 68 172 . 188 930 . . . 215 565 . 744 482 1396 85 103 455 120 829 52 1288 Integrity Restored 12281 | . . 36 324 232 341 427 126 349 . 300 1370 . . . 531 1002 . 1185 695 1362 127 169 333 360 1121 35 1856 Core 10586 | . . 12 316 87 166 329 126 207 . 300 1334 . . . 531 1002 . 1007 471 994 127 120 333 360 999 35 1730 Parts 1695 | . . 24 8 145 175 98 . 142 . . 36 . . . . . . 178 224 368 . 49 . . 122 . 126 Protomatter Decayed 3989 | . . 23 205 76 16 172 26 48 . . 324 . . . . 74 . 99 76 491 104 43 803 . 485 633 291 Game ------ Seed MobileSchematicPick Manual? 0 Play Time 05:24:25 Cumulative 44.0 hours Start 2024.03.07 @ 17:30:46 End 2024.03.08 @ 16:15:53 Sessions 23 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 42 Rogue 26 Adventurer 14 Explorer 2 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 39 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe113120-11aa-4b22-8788-958757d48e7b