Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.09.28 @ 11:57:38 Player: leiavoia Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (135) 675 Value Destroyed (4326) 4326 Prototype IDs (37) 740 Alien Tech Used (1) 200 Bonus (992) 992 TOTAL SCORE: 14033 Bonus ------- High Alert Combat Kills 538 Follower Combat Kills 154 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 252/300 Energy 19/100 System Corruption 15% Temperature Cool (12) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Combat Gravmag System Combat Gravmag System > --- UTILITY (8) ------ System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Fission Core Improved Heavy Treads Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Diametric Drive Diametric Drive Diametric Drive Q-thruster > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Advanced Transmission Jammer Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Nova Cannon Shock Maul > --- INVENTORY -------- Micro Fission Core Micro Antimatter Reactor Biometal Medium Treads Improved Cooling System Advanced Weapon Cycler Advanced Reaction Control System Transdimensional Reconstructor Advanced Plasma Rifle Compact Ion Cannon Railgun Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Precision Rocket Launcher [Rating: 139] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion VTOL Module Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Gravity Neutralizer Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Precision Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Plasma Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Slots Evolved 14 | . . . 2 . . . 2 . 2 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 7 | . . . 1 . . . 1 . 1 1 1 . . . . 1 1 . Utility 6 | . . . 1 . . . 1 . 1 1 . . . . . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 195 | 1 8 . 7 2 1 . 30 17 11 7 2 1 17 13 5 9 52 12 Power 31 | . 1 . 1 . . . 3 1 3 . 1 . 6 2 1 . 12 . Engine 8 | . 1 . 1 . . . 2 . 1 . . . 3 . . . . . Core 12 | . . . . . . . 1 1 2 . 1 . 3 1 1 . 2 . Reactor 11 | . . . . . . . . . . . . . . 1 . . 10 . Propulsion 49 | . 2 . 2 1 . . 7 5 1 . 1 . . 4 1 4 17 4 Treads 9 | . . . 2 1 . . 2 . . . . . . . . . 4 . Leg 4 | . 1 . . . . . 3 . . . . . . . . . . . Wheel 5 | . 1 . . . . . 2 . . . 1 . . 1 . . . . Hover 12 | . . . . . . . . . . . . . . 3 1 1 5 2 Flight 19 | . . . . . . . . 5 1 . . . . . . 3 8 2 Utility 64 | 1 3 . . 1 1 . 11 7 5 4 . 1 2 4 1 5 15 3 Device 34 | 1 . . . . . . 3 3 2 3 . . 2 2 1 2 12 3 Storage 5 | . 1 . . . 1 . . 1 1 . . . . . . 1 . . Processor 2 | . . . . . . . . 1 1 . . . . . . . . . Hackware 5 | . . . . . . . . . 1 1 . . . 1 . 1 1 . Protection 18 | . 2 . . 1 . . 8 2 . . . 1 . 1 . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 51 | . 2 . 4 . . . 9 4 2 3 . . 9 3 2 . 8 5 Energy Gun 9 | . 2 . . . . . 4 2 . . . . . . . . . 1 Energy Cannon 9 | . . . 3 . . . 3 . . 1 . . 1 . . . 1 . Ballistic Gun 4 | . . . 1 . . . 2 . . . . . . . . . . 1 Ballistic Cannon 11 | . . . . . . . . . 1 . . . 5 . 1 . 3 1 Launcher 8 | . . . . . . . . . . 1 . . 3 . . . 2 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . 1 1 . . . 2 1 . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . . . 2 . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . . . 1 1 2 4 . . 1 4 . 1 2 1 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . System Corruption 2 | . . . . . . . 2 . . . . . . . . . . . Parts Lost 67 | . 1 . . 1 . . 20 1 . 1 . . 9 . . 3 19 12 Power 9 | . . . . . . . 2 . . . . . 3 . . . 3 1 Propulsion 29 | . . . . 1 . . 6 1 . 1 . . 3 . . 1 10 6 Utility 22 | . 1 . . . . . 7 . . . . . 3 . . 2 5 4 Weapon 7 | . . . . . . . 5 . . . . . . . . . 1 1 Highest Loss Streak 12 | . 1 . . 1 . . 9 1 . 1 . . 5 . . 1 7 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 86 96 100 100 74 92 89 90 83 88 69 69 94 89 83 77 Engine 5 | . 14 14 11 11 11 11 8 . . . . . 2 . . . . . Core 2 | . . . . . . . . 9 7 6 11 11 5 1 5 5 2 3 Reactor 1 | . . . . . . . . . . . . . . 2 5 5 5 3 Treads 6 | . . . 19 22 33 33 6 . . . . . . . . . 1 . Leg 3 | . 19 14 1 . . . 9 . . . . . . . . . . . Wheel 5 | . 8 14 11 10 . . 4 . . . . 5 5 6 11 7 . . Hover 4 | . . . . . . . . . . . . . . 9 22 25 11 15 Flight 9 | . . . . . . . . 36 37 33 23 23 9 5 . 1 18 11 Device 7 | . 2 . . . . . 9 13 15 12 11 11 10 12 11 8 10 12 Storage 8 | . 14 14 11 11 11 11 9 9 7 6 5 5 5 5 5 4 4 3 Processor 2 | . . . . . . . . 1 7 6 5 5 5 5 5 5 4 . Hackware 4 | . . . . . . . . . 5 13 11 6 4 3 5 8 13 13 Protection 8 | . 11 14 11 18 22 22 9 9 . . . 3 4 2 5 5 1 3 Energy Gun 2 | . 14 14 1 . . . 6 9 . . . . . . . . . . Energy Cannon 3 | . . . 9 11 11 11 7 . . 3 5 5 1 . . . . . Ballistic Gun 4 | . 14 14 11 11 11 11 2 . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . 4 8 5 4 1 1 Impact Weapon 1 | . . . . . . . . . 5 6 5 5 1 . 4 5 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 13 37 37 46 51 51 51 51 31 18 23 24 28 48 45 44 54 70 60 Greatest Support 88 | 20 20 10 44 66 66 66 88 16 22 34 30 30 40 45 56 66 74 60 Greatest Overweight (x) 9 | . 3 3 3 1 . . 9 1 . 1 . . 1 2 . . 4 2 Average Overweight (x) . | . 2 3 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 8 8 8 8 8 8 8 15 15 15 Average Capacity 12 | 8 14 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 15 13 Most Carried 15 | 6 15 15 15 15 15 15 15 15 8 8 8 8 8 8 8 12 15 15 Average Carried 11 | 6 13 15 14 14 14 15 12 7 7 7 7 8 7 7 8 7 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 15 15 5 Final Carried 15 | 6 15 15 15 14 15 15 15 7 8 8 8 8 8 8 8 12 15 5 Class Distribution -------------------- 64% | Mutant 15% | Hacker-Mutant 8% | Sprinter 7% | Hacker-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Matter Collected 3073 | 222 229 . 157 23 20 . 376 150 119 81 . 35 271 327 58 103 839 63 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5999 | 86 495 . 123 450 . 60 1503 376 241 187 . 69 212 363 39 339 1397 59 Parts 246 | 6 34 . 5 20 . 1 69 23 4 2 . . 7 6 4 7 55 3 Haulers Intercepted 11 | . 1 . 1 . . . 3 1 . 2 . . . . . 2 1 . Recyclers Shooed 2 | . . . . . . . 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . 2 8 1 2 . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Combat Hostiles Destroyed 93 | . 11 . 1 14 . 1 24 9 . . . . 9 . 1 1 19 3 Melee 11 | . . . . . . . 1 . . . . . . . . . 10 . Guns 29 | . 10 . . . . . 10 9 . . . . . . . . . . Cannons 34 | . . . 1 13 . . 11 . . . . . 3 . 1 . 5 . AOE 12 | . 1 . . . . . . . . . . . 6 . . . 2 3 Classes Destroyed 17 | 2 6 . . 2 . 1 2 . 1 . . . . . 1 . 2 . Worker 11 | . 1 . . . . . . . 1 1 . . . . . 4 4 . Builder 5 | . 1 . . 2 . . . . 1 . . . . . . . 1 . Tunneler 3 | 1 . . . 1 . . . . . . . . . . . 1 . . Hauler 11 | . 1 . 1 . . . 3 1 . 2 . . . . . 2 1 . Recycler 7 | 1 1 . . . . . 2 . 1 . . . . . . . 2 . Operator 1 | . . . . . . . . . 1 . . . . . . . . . Watcher 8 | . 2 . 1 . . . 1 . 3 . . . . . . . 1 . Swarmer 23 | . 6 . . 5 . . 3 4 . . . . 1 . . . 1 3 Cutter 2 | . . . . . . . . . . . . . . . . . 2 . Grunt 33 | . 5 . 1 4 . . 12 1 . . . . 4 . . 1 5 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . Duelist 4 | . . . . . . . 2 . . . . . 1 . . . 1 . Sentry 12 | . . . . . . . 6 4 . . . . 1 . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . 2 . Hunter 6 | . . . . . . 1 1 . . . . . 2 . . . 2 . Programmer 6 | . . . . . . . . . . . . . . . 1 . 5 . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . Best Kill Streak 10 | 2 4 . 2 5 . 1 5 7 2 2 . . 4 . 1 4 10 3 Combat Bots Only 7 | . 4 . 1 4 . 1 5 7 . . . . 4 . 1 1 6 3 Max Kills in Single Turn 3 | 1 2 . 1 2 . 1 2 2 1 1 . 1 2 . 1 1 2 3 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . Exploded 3 | . 1 . . . . . . . . . . . 2 . . . 1 3 Melee 1 | . . . . . . . 1 . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Damage Taken 11459 | . 384 . 63 322 . 69 2691 553 30 87 56 . 1642 . 39 493 3007 2023 Core 2250 | . 53 . . 7 . . 446 86 . 18 39 . 249 . . 42 487 823 Absorbed by Shields 54 | . . . . . . . . . . . . . . . . . 54 . Redirected to Shielding 181 | . . . . . . . 76 . . . . . . . . . 13 92 Core Remaining (%) 80 | 100 . 78 . . . 98 . 3 100 97 . . . . 71 96 . . Volleys Fired 311 | 4 39 1 7 43 . 4 104 22 . . 9 4 31 . 2 . 38 3 Largest 2 | 2 2 2 2 1 . 1 2 2 . . 1 1 2 . 2 . 2 1 Hottest 138 | 60 65 65 86 63 . 63 133 112 . . 90 90 138 . 130 . 130 88 Shots Fired 483 | 8 78 2 14 43 . 4 164 44 . . 9 4 45 . 3 . 62 3 Gun 239 | 8 78 2 7 1 . . 98 44 . . . . . . . . . 1 Cannon 225 | . . . 7 42 . 4 66 . . . 9 4 32 . 3 . 58 . Launcher 19 | . . . . . . . . . . . . . 13 . . . 4 2 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 186 | 4 39 1 7 1 . . 58 . . . . . 23 . 3 . 50 . Thermal 163 | . . . . . . . 88 44 . . 9 4 9 . . . 8 1 Explosive 19 | . . . . . . . . . . . . . 13 . . . 4 2 Electromagnetic 115 | 4 39 1 7 42 . 4 18 . . . . . . . . . . . Robot Hit Streak 24 | 5 9 1 8 9 . 5 24 9 . . . . 10 . 4 . 8 5 Robot Miss Streak 6 | 1 6 3 1 3 . . 2 3 . . . . 4 . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . . . 1 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . . . . . . . . . Shots Hit Robots 393 | 7 45 1 10 30 . 4 123 32 8 10 . 2 29 7 2 14 68 1 Core Hits 185 | 2 23 . 3 17 . . 50 15 2 1 . . 20 4 1 2 34 11 Critical Kills 5 | . . . . . . . 2 . . . . . . . . . 3 . Critical Parts Destroyed 13 | . . . . . . . 1 . 1 1 . 1 . . . 3 6 . Critical Strikes 32 | . 1 . . . . . 4 2 2 1 . 1 . . . 3 18 . Burn 3 | . . . . . . . 1 2 . . . . . . . . . . Meltdown 2 | . . . . . . . 2 . . . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . . . . . Blast 9 | . . . . . . . . . . . . . . . . . 9 . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . Smash 15 | . . . . . . . . . 1 1 . 1 . . . 3 9 . Impale 1 | . . . . . . . . . 1 . . . . . . . . . Melee Attacks 214 | . . . . . . . . 7 28 23 7 5 9 7 . 26 93 9 Impact 157 | . . . . . . . . . 21 23 7 5 9 . . 26 66 . Slashing 36 | . . . . . . . . . . . . . . . . . 27 9 Piercing 21 | . . . . . . . . 7 7 . . . . 7 . . . . Sneak Attacks 19 | . . . . . . . . . 6 2 . 1 . . . 7 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15014 | 95 804 12 240 835 . 104 2275 593 631 660 . 163 1923 456 88 1144 3924 1067 Guns 2581 | 95 633 12 60 14 . . 1147 593 . . . . . . . . . 27 Cannons 4209 | . . . 180 768 . 104 1105 . . . . . 659 . 88 . 1305 . Explosions 3119 | . 171 . . 53 . . . . . . . . 1264 . . . 591 1040 Melee 5031 | . . . . . . . . . 631 660 . 163 . 456 . 1144 1977 . Ramming 74 | . . . . . . . 23 . . . . . . . . . 51 . Kinetic 2932 | 37 278 12 60 14 . . 672 . . . . . 466 . 88 . 1305 . Thermal 2229 | . 171 . . 53 . . 1192 593 . . . . 193 . . . . 27 Explosive 2895 | . . . . . . . . . . . . . 1264 . . . 591 1040 Electromagnetic 1853 | 58 355 . 180 768 . 104 388 . . . . . . . . . . . Impact 3867 | . . . . . . . . . 476 660 . 163 . . . 1144 1424 . Slashing 553 | . . . . . . . . . . . . . . . . . 553 . Piercing 611 | . . . . . . . . . 155 . . . . 456 . . . . Highest Corruption 14 | . 2 2 . . . . 2 3 6 . . . . . . . 11 14 Average Corruption 4 | . 2 2 . . . . 2 2 4 . . . . . . . 10 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 47 | . 1 1 . . . . 9 4 7 . . . . . . . 17 8 Message Errors 12 | . . . . . . . 1 3 1 . . . . . . . 4 3 Matter Fused 8 | . . . . . . . 1 . 2 . . . . . . . 4 1 Heat Flow Errors 7 | . . . . . . . 1 . . . . . . . . . 3 3 Energy Discharges 8 | . . 1 . . . . 2 . 2 . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 3 | . 1 . . . . . 1 1 . . . . . . . . . . Data Loss (major) 4 | . . . . . . . 2 . . . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . . . . . . . . . . . Alerts 2 | . . . . . . . . . 1 . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2193 | . . . 5 8 . . 11 . 358 218 . 160 79 42 . 465 836 11 Projectiles 122 | . . . 5 8 . . 11 . 29 . . . 4 . . . 65 . Explosions 108 | . . . . . . . . . . . . . 75 . . . 22 11 Melee 1963 | . . . . . . . . . 329 218 . 160 . 42 . 465 749 . Knockbacks 34 | . . . . . . . 1 . 4 . . 1 7 . . 3 18 . Impact 16 | . . . . . . . 1 . 3 . . 1 . . . 3 8 . Kinetic 16 | . . . . . . . . . . . . . 6 . . . 10 . Secondary 2 | . . . . . . . . . 1 . . . 1 . . . . . Self-Inflicted Damage 277 | . 61 . . . . . . . . . . . 115 . . . 31 70 Shots 6 | . 2 . . . . . . . . . . . 2 . . . 1 1 Rammed 14 | . . . . . . . 7 . . . . . . . . . 7 . Targets Rammed 15 | . . . . . . . 8 . . . . . . . . . 7 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . Highest Temperature 462 | 20 150 12 108 351 . 160 336 366 462 8 199 232 346 . . . 161 238 Average Temperature 93 | 20 31 8 45 131 . 106 74 132 229 6 86 158 152 . . . 43 111 Received Heat Transfer 3073 | . 87 . 18 130 . . 1296 216 9 30 18 . 417 . . 108 483 261 Effects 6 | . . . . . . . 3 3 . . . . . . . . . . Energy Bleed 3 | . . . . . . . . 3 . . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 2 . 1 . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . . . . . . . . . Parts Fried 36 | 2 . . 3 3 . . 1 . 9 3 . . . . . 5 10 . Impact Corruptions 46 | . . . . . . . . . 12 4 . 2 . . . 13 15 . Robots Melted 2 | . . . . . . . 2 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . . . Parts Melted 14 | . . . . . . . 9 5 . . . . . . . . . . Heat Transferred 4524 | . 250 . . 150 . . 2405 1369 . . . . 300 . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Peak Influence 815 | 10 222 33 61 242 . 30 518 639 415 304 306 . . . . 308 815 675 Initial 427 | . 6 33 12 23 . . 11 186 270 159 143 . . . . 18 161 427 Average 238 | 7 134 33 27 54 . 4 302 427 283 201 201 . . . . 149 509 503 Maximum Alert Level 3 | . 1 . . 1 . . 2 2 2 1 1 . . . . 1 3 2 Low Security (%) 51 | 100 76 100 100 96 . 100 18 15 20 71 66 . . . . 67 6 . Level 1 27 | . 23 . . 3 . . 56 21 64 28 33 . . . . 32 31 . Level 2 15 | . . . . . . . 24 63 15 . . . . . . . 35 100 Level 3 4 | . . . . . . . . . . . . . . . . . 26 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . . . . . 2 1 6 7 1 . . . . 1 7 1 Investigation 7 | . . . . . . . . 1 2 3 . . . . . . 1 . Extermination 6 | . . . . . . . . . 2 . . . . . . 1 3 . Reinforcement 13 | . 1 . . . . . 2 . 1 4 1 . . . . . 3 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . . . . . 1 . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Distress Signals 15 | . 1 . 3 1 . . 4 1 . . 1 . . . . 1 3 . Communications Jammed 37 | . . . . . . . . . . . . . 1 . . 17 . 19 Distress Signals 37 | . . . . . . . . . . . . . 1 . . 17 . 19 Times Spotted 258 | . 19 . 3 19 . 1 43 25 16 11 11 . 20 . 1 15 54 20 Peak Tracking Total 17 | . 4 . 3 3 . 1 12 9 6 8 5 . 8 . 1 7 15 17 Tactical Retreats 42 | . 2 . 1 2 . . 7 4 6 1 2 . 3 . . 4 9 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Traps Triggered 6 | . 1 . . . . . . . 1 . . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 1 . . . 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Machines Disabled 4 | . 1 . . . . . 1 . . . . . . . . . 1 1 Max in Single Turn 1 | . 1 . . . . . 1 . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Machines Accessed 54 | . 4 . . 1 1 . 2 2 14 6 6 . 1 4 . 7 6 . Terminals 34 | . 4 . . 1 . . 2 2 9 3 5 . . . . 4 4 . Fabricators 6 | . . . . . . . . . 5 . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 2 1 . Scanalyzers 3 | . . . . . . . . . . 2 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . Total Hacks 166 | . 7 . . 4 1 . 7 6 49 20 15 . 1 17 . 23 16 . Successful 83 | . 3 . . 1 1 . 4 2 24 6 8 . 1 17 . 9 7 . Failed 82 | . 3 . . 3 . . 3 4 25 14 7 . . . . 14 9 . Catastrophic 11 | . 1 . . . . . . 1 1 4 . . . . . 3 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 58 | . 5 . . 4 . . 4 . 28 7 2 . . . . 5 3 . Terminals 112 | . 7 . . 4 . . 7 6 36 11 12 . . . . 18 11 . Fabricators 15 | . . . . . . . . . 13 . . . . . . . 2 . Repair Stations 2 | . . . . . . . . . . 2 . . . . . . . . Recycling Units 7 | . . . . . . . . . . . . . . . . 4 3 . Scanalyzers 10 | . . . . . . . . . . 7 3 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 54 | . 3 . . 1 1 . 4 2 10 3 4 . 1 17 . 4 4 . Record 6 | . . . . . 1 . . . . . . . . 5 . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . Robot Analysis 11 | . 1 . . 1 . . 2 . . . 1 . . 4 . 2 . . Prototype ID Bank 8 | . . . . . . . 1 . 3 . . . . 4 . . . . Open Door 2 | . . . . . . . . 1 . . . . 1 . . . . . Level Access Points 2 | . . . . . . . . . . 1 . . . . . 1 . . Branch Access Points 3 | . 1 . . . . . . . 1 . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . Locate Traps 3 | . 1 . . . . . . . 1 . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . . . . . . . 1 . . . . . . . 1 . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . Zone Layout 6 | . . . . . . . 1 1 1 2 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 3 . . . . . . . 1 . Network Status 3 | . . . . . . . . . 2 . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . 2 1 . Retrieve Components 3 | . . . . . . . . . . . . . . . . 2 1 . Scanalyzer 4 | . . . . . . . . . . 2 2 . . . . . . . Insert Component 3 | . . . . . . . . . . 2 1 . . . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 16 | . . . . . . . . . 11 . 2 . . . . 2 1 . Terminals 12 | . . . . . . . . . 7 . 2 . . . . 2 1 . Assimilate 6 | . . . . . . . . . 3 . 1 . . . . 1 1 . Botnet 5 | . . . . . . . . . 3 . 1 . . . . 1 . . Operators 1 | . . . . . . . . . 1 . . . . . . . . . Fabricators 4 | . . . . . . . . . 4 . . . . . . . . . Fabnet 4 | . . . . . . . . . 4 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 . . 1 . . 1 1 12 6 6 . . . . 5 5 . Full Trace Events 8 | . 1 . . 1 . . . 1 2 3 . . . . . . . . Feedback Events 2 | . . . . . . . . 1 1 . . . . . . . . . Corruption 2 | . . . . . . . . 1 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 1 . . 4 . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . 58 . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . 7 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . . . . . . . . . . . 6 8 . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 12 | . . . . . . . . . . 12 4 4 4 4 . . . . Robots Rewired 4 | . . . . . . . . . 1 . . . . . . 1 . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Total Allies 7 | . . . . . . . . . 2 . . . . . . 2 1 2 Largest Group 2 | . . . . . . . . . 1 . . . . . . 1 1 2 Highest-Rated Group 145 | . . . . . . . . . 26 . . . . . . 45 26 145 Highest-Rated Ally 89 | . . . . . . . . . 26 . . . . . . 45 26 89 Total Orders 1 | . . . . . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . . . 1 . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . 2 . . . . . . 7 . 29 Total Damage 757 | . . . . . . . . . 64 . . . . . . 44 . 649 Kills 5 | . . . . . . . . . . . . . . . . . . 5 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Robot Analysis Total 11 | . 1 . . 1 . . 2 . . . 1 . . 4 . 2 . . Derelict Logs Recovered 5 | . . . . 3 . . . . . . . 1 1 . . . . . Drone Launches 16 | . . . . . . . . 16 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Turns Passed 7679 | 30 814 103 205 1371 256 56 856 241 528 196 179 134 652 201 211 374 1126 146 Spaces Moved 7771 | 14 455 81 92 476 176 34 304 246 1424 359 433 295 681 170 356 565 1420 190 Core 12 | . . . . . . . 1 . . . . . . . . . 2 9 Treads 864 | . . . 82 476 176 34 53 . . . . . . . . . 43 . Legs 282 | 14 130 . . . . . 138 . . . . . . . . . . . Wheels 1008 | . 325 81 10 . . . 112 . . . . . 384 96 . . . . Hover 1975 | . . . . . . . . . . . . . . 74 356 565 833 147 Flight 3630 | . . . . . . . . 246 1424 359 433 295 297 . . . 542 34 Fastest Speed 13 | 120 120 125 125 145 145 145 115 26 25 25 27 37 37 52 55 34 15 13 Average Speed 67 | 120 142 125 183 219 145 145 164 31 25 25 28 37 75 81 55 45 35 41 Slowest Speed 500 | 120 190 125 225 225 145 145 500 109 27 107 37 37 117 160 57 55 250 116 Overloaded Moves 28 | . . . . . . . . . . . . . . . . . . 28 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . 10 11 . 1 . . . . . 5 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 83 27 15 87 54 21 34 53 42 14 12 52 81 60 53 23 31 17 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 6 | . . . . 2 1 . . . . . . . . 3 . . . . Known Exits Taken 11 | . 1 . . . . 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . 1 . . . . . . . 1 3 . 2 . . . Spaces Dug 121 | . . . . . . . . 6 18 10 7 4 9 . . 8 50 9 Terrain Destroyed 350 | . 10 . . 3 . . . 6 18 10 12 4 128 . 1 8 114 36 Melee 118 | . . . . . . . . 6 18 10 7 3 9 . . 8 48 9 Projectile 31 | . . . . . . . . . . . 5 1 7 . 1 . 17 . AOE 201 | . 10 . . 3 . . . . . . . . 112 . . . 49 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Total 9314 | 18 543 81 119 760 178 37 492 344 1541 422 463 305 750 214 366 629 1808 244 Wait 585 | . 22 . . 238 . . 19 41 57 21 13 . 2 15 . 5 149 3 Move 7701 | 13 454 80 91 475 175 33 303 230 1401 358 430 294 680 169 355 564 1411 185 Hop 23 | . . . . . . . . 5 11 . 1 . . . . . 4 2 Pick Up 101 | . 12 . 4 1 1 . 14 4 13 4 1 . 4 3 1 11 22 6 Fast Attach 95 | 1 1 . 5 1 . . 19 2 7 6 1 1 2 11 2 7 24 5 Attach 47 | . 1 . . 1 . . 7 4 2 1 1 . 5 2 . 2 15 6 Detach 17 | . . . 1 . . . . 3 . 1 . . 3 1 . 1 4 3 Swap 54 | . 6 . 2 . 1 . 4 11 2 . . . 10 1 3 . 13 1 Drop 123 | . 8 . 9 1 1 . 14 8 17 8 . 1 4 5 3 7 25 12 Fire 311 | 4 39 1 7 43 . 4 104 22 . . 9 4 31 . 2 . 38 3 Melee 214 | . . . . . . . . 7 28 23 7 5 9 7 . 26 93 9 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 14 | . . . . . . . 8 . . . . . . . . . 6 . Escape Stasis 5 | . . . . . . . . . . . . . . . . . 4 1 Rewire 17 | . . . . . . . . . 3 . . . . . . 6 . 8 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . 7 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 7) 679 | -10/Materials | Discovered new exit (range 3) 718 | -10/Materials | Identified exit to Mines 809 | -10/Materials | Central database locked down 845 | -10/Materials | Entered Mines 938 | -10/Mines | Discovered new exit (range 7) 948 | -10/Mines | Entered Materials 948 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1116 | -9/Materials | Discovered new exit (range 14) 1153 | -9/Materials | Entered Mines 1202 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1207 | -9/Mines | Found Prototype Device 1237 | -9/Mines | Identified exit to Materials 1256 | -9/Mines | Learned location of Storage (-8) 1753 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1836 | -9/Mines | Discovered exit to Materials (range 6) 1870 | -9/Mines | Learned Materials trap positions 1877 | -9/Mines | Assembled infested the area 2517 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2518 | -9/Mines | Discovered new exit (range 5) 2524 | -9/Mines | Entered Exiles 2546 | -9/Exiles | Discovered new exit (range 15) 2561 | -9/Exiles | Met 8R-AWN 2584 | -9/Exiles | Met EX-HEX 2665 | -9/Exiles | Met EX-DEC 2691 | -9/Exiles | Learned location of Zion (-6) 2766 | -9/Exiles | Discovered new exit (range 11) 2780 | -9/Exiles | Entered Mines 2820 | -8/Mines | Discovered exit to Materials (range 4) 2836 | -8/Mines | Entered Materials 2836 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2837 | -8/Materials | Loaded intel: 3 trap records 3024 | -8/Materials | Lost 6 parts (2n2u2w) 3049 | -8/Materials | Core integrity fell below 50% 3121 | -8/Materials | Lost 9 parts (2p2n2u3w) 3165 | -8/Materials | Core integrity fell below 20% 3659 | -8/Materials | Discovered new exit (range 13) 3692 | -8/Materials | Entered Storage 3702 | -8/Storage | Identified Exp. Sensor Array 3802 | -8/Storage | Destroyed 7 combat bots 3929 | -8/Storage | Discovered new exit (range 16) 3933 | -8/Storage | Entered Factory 3933 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3958 | -7/Factory | Identified exit to Lower Caves 4108 | -7/Factory | Discovered new exit (range 7) 4138 | -7/Factory | Build established: Sprinter 4302 | -7/Factory | Fabricated Adv. Transmission Jammer (x1) 4447 | -7/Factory | Identified exit to Factory 4453 | -7/Factory | Garrison activated, responded to threat 4461 | -7/Factory | Entered another Factory area 4461 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4558 | -6/Factory | Discovered new exit (range 7) 4560 | -6/Factory | Identified exit to Lower Caves 4602 | -6/Factory | Identified exit to Factory 4657 | -6/Factory | Entered another Factory area 4657 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4754 | -5/Factory | Build established: Hacker-Sprinter 4777 | -5/Factory | Discovered new exit (range 11) 4836 | -5/Factory | Identified exit to Upper Caves 4836 | -5/Factory | Entered Upper Caves 4923 | -5/Upper Caves | Learned Factory security intel 4969 | -5/Upper Caves | Discovered new exit (range 4) 4970 | -5/Upper Caves | Identified exit to Upper Caves 4970 | -5/Upper Caves | Entered another Upper Caves area 5094 | -5/Upper Caves | Learned 4 Factory zone layouts 5121 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5162 | -5/Upper Caves | Build established: Mutant 5186 | -5/Upper Caves | Lost 5 parts (1p3n1u) 5597 | -5/Upper Caves | Spotted B-75 Beast 5608 | -5/Upper Caves | Discovered new exit (range 15) 5621 | -5/Upper Caves | Identified exit to Zhirov 5622 | -5/Upper Caves | Entered Zhirov 5622 | -5/Zhirov | Discovered new exit (range 3) 5640 | -5/Zhirov | Met Zhirov 5662 | -5/Zhirov | Learned location of Quarantine (-3) 5662 | -5/Zhirov | Learned location of Testing (-2) 5662 | -5/Zhirov | Learned location of Command (-1) 5668 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5684 | -5/Zhirov | Found Alien Artifact 5684 | -5/Zhirov | Identified Integrated Dissipator 5684 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5699 | -5/Zhirov | Found Alien Artifact 5822 | -5/Zhirov | Identified exit to Proximity Caves 5823 | -5/Zhirov | Entered Proximity Caves 6030 | -4/Proximity Caves | Discovered new exit (range 7) 6033 | -4/Proximity Caves | Identified exit to Factory 6034 | -4/Proximity Caves | Entered Factory 6034 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6187 | -4/Factory | Identified exit to Research 6408 | -4/Factory | Entered Research 6408 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6437 | -3/Research | Build established: Hacker-Mutant 6454 | -3/Research | Identified exit to Armory 6454 | -3/Research | Identified exit to Quarantine 6520 | -3/Research | Found Prototype Device 6520 | -3/Research | Identified Adv. Kinecellerator 6658 | -3/Research | Found Unknown Launcher 6658 | -3/Research | Identified Gamma Bomb Array 6908 | -3/Research | Search patrols dispatched 7033 | -3/Research | Lost 5 parts (2p2n1u) 7211 | -3/Research | System corruption reached 10% 7329 | -3/Research | Lost 7 parts (4n2u1w) 7471 | -3/Research | Found Gamma Bomb Array 7534 | -3/Research | Entered Armory 7577 | -3/Armory | Found Unknown Launcher 7577 | -3/Armory | Identified Fusion Bomb Launcher 7579 | -3/Armory | Found Fusion Bomb Launcher 7583 | -3/Armory | Found Fusion Bomb Launcher 7629 | -3/Armory | Spotted B-86 Titan 7670 | -3/Armory | Core integrity fell below 50% 7677 | -3/Armory | Core integrity fell below 20% 7680 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07666_ P-80 Master resets S-43 Plague, system corruption cleaned. 07666_ W-44 Eye distress signal jammed. 07666_ Nuclear Pulse Array destroyed. 07667_ W-44 Eye distress signal jammed. 07667_ Dropped Plasma Sword. 07668_ Dropped Adv. Transmission Jammer. 07669_ G-67 Veteran destroyed. 07670_ Adv. Heat Sink destroyed. 07670_ Imp. Core Shielding destroyed. 07672_ Acquired Cmb. Gravmag System. 07674_ M-36 Artificer repairs P-80 Master. 07675_ HS2DRA&/2V4LJCGMG&HMZTG LP8Z%|MJZCHWQ8 07675_ Acquired Cmb. Gravmag System. 07676_ Imp. Hacking Suite destroyed. 07676_ Adv. Hacking Suite destroyed. 07677_ M-36 Artificer repairs P-80 Master. 07679_ P-80 Master resets M-36 Artificer, system corruption cleaned. 07680_ M-36 Artificer repairs S-43 Plague. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????############## | | ????????????????????????????????????# + | | ???????????????????????????????????## ====== ## | | ???????????????????????????????????#" ====== ## | | ???????????????????????????????????## ## | | ???????????????????????????????????#"###""##"+## | | ???????????????????????????????????###?# | | ????????????????????????????#####??????#% | | ????????????????????????????# #?????##= | | ???????????????##???????###?# #?????#!!! | | ???????????????# #### ### ########!]] | | ???????????????# % %@=llg ]* [ | | ???????????????# [ ps l * [ ###"" | | ???????????????# ## =s [g! #???? | | ???????????????????# [ pm =g / ####? | | ???????????????????## =% g ! #? | | ???????????????????# ######## #? | | ???????????????????# g ## # ## | | ???????????????????# # ! ### + | | ???????????????????#### != / #### | | ??????????????????????# ### #??? | | ??????????????????????# #?# #??? | | ??????????????????????######### #######?######??? | | ?????????????????????????????? ## ???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Armor Coverage 450 Core Shielding 40 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 69 Recoil Reduction 4 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Transmission Jammer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed BeamNodeDoomcannon Manual? 0 Play Time 02:15:12 Cumulative 859.4 hours Start 2022.09.28 @ 09:20:23 End 2022.09.28 @ 11:57:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 164 Adventurer 31 Explorer 1 Win Type - Total 40 Types 28/0/6/5/0/0/1/0/0 Lore% 86 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61c88663-83a4-48b8-9ae3-37c7cb63322a