Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 02:10:09

Player: GlasMayne

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (55)      275
Value Destroyed (1198)     1198
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 5943

 Bonus
-------
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             0/1000
Matter                     217/300
Energy                     94/100
System Corruption          3%
Temperature                Cool (2)
Movement                   Flying (35)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           VTOL Module
>          --- UTILITY (7) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
    Medium Storage Unit
  Enhanced Gauss Cannon
           Power Sword

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
           Cold Fusion Reactor
>          --- PROPULSION -------
    Cooled Aerolev Unit
           Gravmag Array
           Gravmag Array
           Linear Gravjet
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
           Triangulator
           Visual Processing Unit
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Particle Charger
>          --- WEAPON -----------
    Cooled Particle Cannon
    Cooled Particle Cannon
>          --- INVENTORY --------
           Fusion Compressor
           Cold Fusion Reactor
           Neutrino Core
   Compact Battery
  Improved Signal Interpreter
  Improved Reaction Control System
           Phase Shifter
           Cloaking Device
           Drone Bay
           Magnetic Acceleration Cannon
  Improved Concussive RPG
  Improved Concussive RPG
           Shock Maul
           Spear
     Heavy Pick
[Rating: 85]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Cooled Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Ripper
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   3   1   .   .   .   
  Utility                  5    | .   .   .   .   .   1   1   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             74   | 7   1   4   1   1   11  6   17  8   18  
  Power                    17   | 1   .   1   .   .   3   3   6   .   3   
    Engine                 11   | 1   .   1   .   .   3   3   1   .   2   
    Core                   2    | .   .   .   .   .   .   .   1   .   1   
    Reactor                4    | .   .   .   .   .   .   .   4   .   .   
  Propulsion               21   | 2   .   2   .   1   3   1   4   3   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   .   .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   4   3   .   
    Flight                 8    | .   .   2   .   1   3   1   .   .   1   
  Utility                  18   | 2   .   .   .   .   3   1   2   5   5   
    Device                 10   | 1   .   .   .   .   2   1   .   4   2   
    Storage                4    | 1   .   .   .   .   .   .   1   .   2   
    Processor              4    | .   .   .   .   .   1   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   1   1   1   .   2   1   5   .   5   
    Energy Gun             3    | 1   .   .   .   .   .   .   1   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   1   3   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   
    Launcher               4    | .   1   .   1   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   1   2   3   1   .   
Parts Lost                 24   | .   .   2   .   1   .   1   3   .   17  
  Power                    3    | .   .   .   .   .   .   .   .   .   3   
  Propulsion               12   | .   .   .   .   1   .   1   3   .   7   
  Utility                  6    | .   .   1   .   .   .   .   .   .   5   
  Weapon                   3    | .   .   1   .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   1   .   1   .   1   2   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 75  79  84  97  97  81  85  64  
  Engine                   6    | .   14  14  14  14  9   6   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   7   11  6   
  Leg                      6    | .   28  21  .   .   .   .   .   .   2   
  Hover                    7    | .   .   .   .   .   .   .   13  20  14  
  Flight                   12   | .   .   6   28  27  45  45  15  .   .   
  Device                   10   | .   14  .   .   .   8   13  13  23  14  
  Storage                  8    | .   14  14  14  14  9   7   6   5   5   
  Processor                5    | .   .   .   .   .   7   7   12  11  8   
  Energy Cannon            4    | .   .   .   .   .   .   5   5   11  6   
  Ballistic Gun            2    | .   14  4   .   .   .   .   .   .   .   
  Launcher                 3    | .   4   2   8   14  9   1   .   .   .   
  Slashing Weapon          4    | .   .   10  14  14  9   7   1   .   .   
Peak Build Rating          85   | 7   7   9   10  10  22  31  71  85  85  
  Average Rating           34   | 5   7   7   9   9   17  27  48  81  59  
  On Entrance              24   | .   7   7   8   10  10  20  28  71  85  
Naked Turns                18   | .   .   .   .   .   .   .   .   .   18  
Heaviest Build             64   | 15  16  16  15  15  22  25  59  64  64  
  Greatest Support         70   | 20  20  20  8   8   20  33  68  68  70  
  Greatest Overweight (x)  3    | 3   .   1   1   1   1   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   15  15  15  
  Average Capacity         10   | 7   8   8   8   8   8   8   12  15  11  
  Most Carried             15   | 5   8   8   8   7   8   8   15  15  15  
  Average Carried          8    | 4   7   7   7   6   4   7   9   14  10  
  Final Capacity           15   | 8   8   8   8   8   8   8   15  15  5   
  Final Carried            15   | 5   8   8   7   6   8   7   15  15  4   

 Class Distribution 
--------------------
 47% | Mutant
 27% | Scout
 10% | Scavenger-Sprinter
  6% | Scavenger-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
              Scout | -6/Factory
              Scout | -5/Factory
              Scout | -5/Extension

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Matter Collected           1215 | 277 133 98  .   98  85  .   .   194 330 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1829 | 43  94  365 .   286 .   .   103 197 741 
  Parts                    112  | 8   10  26  .   21  .   .   9   9   29  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | 1   .   .   .   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Combat Hostiles Destroyed  37   | .   7   9   .   9   .   .   2   .   10  
  Melee                    9    | .   .   3   .   1   .   .   1   .   4   
  Guns                     9    | .   4   5   .   .   .   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   .   .   1   .   6   
  AOE                      12   | .   3   1   .   8   .   .   .   .   .   
Classes Destroyed          10   | 1   3   1   .   .   .   .   2   1   2   
  Worker                   3    | .   1   .   .   .   .   .   .   2   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   
  Tunneler                 6    | 2   .   1   .   3   .   .   .   .   .   
  Recycler                 6    | .   .   2   .   1   .   .   .   1   2   
  Watcher                  2    | .   .   .   .   .   .   .   .   1   1   
  Swarmer                  22   | .   6   9   .   3   .   .   .   .   4   
  Grunt                    11   | .   1   .   .   6   .   .   .   .   4   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 1   4   4   .   7   .   .   1   2   4   
  Combat Bots Only         4    | .   3   3   .   4   .   .   1   .   4   
Max Kills in Single Turn   4    | 1   2   1   .   4   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   .   3   .   .   .   .   .   
  Melee                    1    | .   .   1   .   1   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Ext  
Hostile Shots Fired        368  | .    23   44   .    12   1    18   60   .    210  
  Missed                   126  | .    10   13   .    3    .    14   33   .    53   
Damage Taken               3845 | .    131  256  .    94   13   37   303  159  2852 
  Core                     1191 | .    22   89   .    11   .    11   53   .    1005 
  Absorbed by Shields      70   | .    .    .    .    .    .    .    4    .    66   
Core Remaining (%)         88   | 100  .    .    .    51   100  98   93   .    .    
Volleys Fired              121  | 14   18   16   4    7    .    .    1    12   49   
  Largest                  2    | 1    2    2    1    1    .    .    1    2    2    
  Hottest                  180  | 20   50   50   33   33   .    .    90   60   180  
Shots Fired                172  | 14   20   18   4    7    .    .    1    24   84   
  Gun                      46   | 14   16   16   .    .    .    .    .    .    .    
  Cannon                   108  | .    .    .    .    .    .    .    1    24   83   
  Launcher                 18   | .    4    2    4    7    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57   | 14   16   16   .    .    .    .    .    .    11   
  Thermal                  97   | .    .    .    .    .    .    .    1    24   72   
  Explosive                18   | .    4    2    4    7    .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 2    8    3    .    4    .    .    5    6    13   
  Robot Miss Streak        5    | 3    2    4    .    1    .    .    .    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           119  | 7    14   21   .    10   .    .    3    9    55   
  Core Hits                65   | 2    8    12   .    14   .    .    2    4    23   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    .    .    .    .    .    6    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    
    Sever                  5    | .    .    .    .    .    .    .    .    .    5    
Melee Attacks              59   | .    .    14   .    14   .    .    2    .    29   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 57   | .    .    14   .    14   .    .    .    .    29   
  Piercing                 2    | .    .    .    .    .    .    .    2    .    .    
  Sneak Attacks            6    | .    .    3    .    1    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4909 | 86   371  887  .    769  .    .    121  386  2289 
  Guns                     320  | 86   115  119  .    .    .    .    .    .    .    
  Cannons                  1478 | .    .    .    .    .    .    .    56   285  1137 
  Explosions               1165 | .    243  121  .    601  .    .    .    101  99   
  Melee                    1897 | .    .    647  .    168  .    .    65   .    1017 
  Ramming                  49   | .    13   .    .    .    .    .    .    .    36   
  Kinetic                  552  | 86   115  119  .    .    .    .    .    .    232  
  Thermal                  1347 | .    .    .    .    .    .    .    56   386  905  
  Explosive                1064 | .    243  121  .    601  .    .    .    .    99   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1832 | .    .    647  .    168  .    .    .    .    1017 
  Piercing                 65   | .    .    .    .    .    .    .    65   .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    3    3    
  Average Corruption       2    | .    .    .    .    .    .    .    2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    3    1    10   
    Message Errors         3    | .    .    .    .    .    .    .    1    .    2    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             8    | .    .    .    .    .    .    .    1    .    7    
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    
Overflow Damage            276  | .    39   138  .    63   .    .    .    2    34   
  Projectiles              11   | .    .    .    .    .    .    .    .    2    9    
  Explosions               107  | .    39   5    .    63   .    .    .    .    .    
  Melee                    158  | .    .    133  .    .    .    .    .    .    25   
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      218  | .    19   .    .    .    .    .    .    159  40   
  Shots                    4    | .    1    .    .    .    .    .    .    2    1    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    8    
Targets Rammed             9    | .    1    .    .    .    .    .    .    .    8    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        202  | .    .    .    .    3    8    34   22   14   202  
  Average Temperature      27   | .    .    .    .    3    3    14   16   9    75   
  Received Heat Transfer   715  | .    24   .    .    42   9    6    54   .    580  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    1    2    
  Heat Transferred         1386 | .    .    .    .    .    .    .    50   383  953  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Peak Influence             449  | 10  233 395 .   256 103 186 376 423 449 
  Initial                  207  | .   6   90  .   .   99  46  91  184 207 
  Average                  206  | 5   112 248 .   85  99  111 282 266 309 
Maximum Alert Level        2    | .   1   1   .   1   .   .   1   2   2   
  Low Security (%)         48   | 100 78  38  .   76  100 100 24  48  .   
  Level 1                  47   | .   21  61  .   23  .   .   75  38  86  
  Level 2                  4    | .   .   .   .   .   .   .   .   13  13  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   .   .   .   1   .   1   5   
  Investigation            3    | .   .   .   .   .   .   .   .   .   3   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   2   .   .   .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Distress Signals           8    | .   3   .   .   1   .   1   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              101  | .   15  12  .   9   3   8   15  5   34  
  Peak Tracking Total      9    | .   6   3   .   3   3   3   9   4   9   
  Tactical Retreats        20   | .   .   3   .   .   .   3   4   1   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Traps Triggered            4    | .   .   .   .   .   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Machines Disabled          7    | .   .   1   .   1   .   .   .   3   2   
  Max in Single Turn       3    | .   .   1   .   1   .   .   .   3   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Machines Accessed          8    | .   1   .   .   .   1   .   1   1   4   
  Terminals                5    | .   1   .   .   .   .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                18   | .   3   .   .   .   2   .   2   1   10  
  Successful               6    | .   2   .   .   .   2   .   .   1   1   
  Failed                   12   | .   1   .   .   .   .   .   2   .   9   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                13   | .   3   .   .   .   .   .   .   1   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   2   .   1   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   .   .   1   .   4   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   2   .   .   .   .   
  Total Damage             20   | .   .   .   .   .   20  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext 
Turns Passed               3304 | 192 308 485 97  314 104 326 373 345 760 
Spaces Moved               3634 | 84  217 325 50  226 218 500 667 508 839 
  Core                     213  | 31  .   .   .   .   .   .   .   .   182 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     542  | 53  217 236 .   .   .   .   .   .   36  
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    1493 | .   .   .   .   .   .   .   368 508 617 
  Flight                   1386 | .   .   89  50  226 218 500 299 .   4   
  Fastest Speed            25   | 50  120 117 117 117 28  25  28  40  35  
  Average Speed            61   | 111 120 119 117 117 28  25  44  56  46  
  Slowest Speed            200  | 200 120 120 117 117 108 31  111 105 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   .   .   3   2   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   45  52  8   55  21  12  28  14  36  
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   1   1   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   
Scrap Searched             2    | .   .   1   .   1   .   .   .   .   .   
Spaces Dug                 7    | .   .   .   .   .   .   .   .   2   5   
Terrain Destroyed          210  | .   17  20  19  49  .   .   .   75  30  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               33   | .   .   .   .   .   .   .   .   13  20  
  AOE                      177  | .   17  20  19  49  .   .   .   62  10  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Ext  
Total                      4441 | 166  244  388  84   247  258  693  740  543  1078 
  Wait                     428  | 53   3    10   30   .    19   183  15   3    112  
  Move                     3615 | 83   216  324  49   225  217  493  662  507  839  
  Hop                      5    | .    .    .    .    .    .    3    2    .    .    
  Pick Up                  50   | 8    4    9    .    .    6    4    10   6    3    
  Fast Attach              35   | 5    .    1    .    .    4    1    12   2    10   
  Attach                   24   | 2    .    .    1    1    4    3    4    2    7    
  Detach                   14   | .    .    .    .    .    1    .    9    .    4    
  Swap                     15   | .    1    3    .    .    3    2    1    4    1    
  Drop                     41   | 1    1    11   .    .    4    4    10   7    3    
  Fire                     121  | 14   18   16   4    7    .    .    1    12   49   
  Melee                    59   | .    .    14   .    14   .    .    2    .    29   
  Ram                      8    | .    .    .    .    .    .    .    .    .    8    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    .    .    12   .    13   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  193 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 16)
  501 | -10/Materials | Entered Mines
  579 | -10/Mines     | Learned Materials stockpile data
  585 | -10/Mines     | Met a Derelict bent on vengeance
  622 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  926 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  980 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  981 | -10/Mines     | Discovered new exit (range 5)
  986 | -10/Mines     | Entered Exiles
 1049 | -10/Exiles    | Discovered new exit (range 14)
 1083 | -10/Exiles    | Entered Mines
 1112 | -9/Mines      | Found a hidden stash of uninstalled traps
 1175 | -9/Mines      | Excavation squad dispatched
 1175 | -9/Mines      | A large section of the Mines collapsed
 1387 | -9/Mines      | Discovered new exit (range 6)
 1389 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1397 | -9/Mines      | Entered Materials
 1397 | -8/Materials  | Accompanied by 1 ally
 1397 | -8/Materials  | Evolved 4 slots: Propulsion x3, Utility x1
 1471 | -8/Materials  | Discovered new exit (range 12)
 1501 | -8/Materials  | Entered Factory
 1501 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1812 | -7/Factory    | Discovered new exit (range 5)
 1827 | -7/Factory    | Entered another Factory area
 1827 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2177 | -6/Factory    | Discovered new exit (range 8)
 2185 | -6/Factory    | Identified exit to Factory
 2200 | -6/Factory    | Entered another Factory area
 2200 | -5/Factory    | Evolved 2 slots: Utility x2
 2543 | -5/Factory    | Discovered new exit (range 6)
 2544 | -5/Factory    | Identified exit to Extension
 2545 | -5/Factory    | Entered Extension
 2619 | -5/Extension  | Spotted B-75 Beast
 2754 | -5/Extension  | Build established: Scout
 3018 | -5/Extension  | Released all parts (8)
 3045 | -5/Extension  | Disrupted transfer network
 3049 | -5/Extension  | Lost 7 parts (1p3n2u1w)
 3145 | -5/Extension  | Search patrols dispatched
 3187 | -5/Extension  | Core integrity fell below 50%
 3222 | -5/Extension  | Lost 8 parts (2p4n1u1w)
 3275 | -5/Extension  | Core integrity fell below 20%
 3305 | -5/Extension  | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03242_ Penetrated by Slug.
03247_ Slammed into U-05 Engineer.
03248_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
03249_ Slammed into U-05 Engineer. <x4>
03260_ R-10 Processor exits Transfer Station.
03260_ A-15 Conveyor exits Transfer Station.
03260_ T-07 Excavator exits Transfer Station.
03274_ C-30 ARC bursts open, deploying its payload.
03274_ S-27 Virus unfolds itself. <x4>
03277_ Slug penetrates Wall.
03278_ T-07 Excavator destroyed.
03279_ S-27 Virus destroyed.
03281_ Slug penetrates S-27 Virus.
03281_ S-27 Virus suffers critical hit (Blast).
03281_ S-27 Virus destroyed. <x3>
03302_ C-30 ARC bursts open, deploying its payload.
03302_ H-66 Slayer unfolds itself. <x2>
03302_ Penetrated by Slug. <x2>
03302_ Acquired VTOL Module.

 Map 
-----
+----------------------------------------------------+
| ??## T    ########"######"######################## |
| ??#       /  %%                             ^      |
| ??## !    ######################################## |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???#####?????????????????????????????????????????? |
| ???#   ######????????????????????????????????????? |
| ???#        #????????????????????????????????????? |
| ???#   #### #?????########???????????????????????? |
| #####+#####+#######;;##;%######################### |
|                      %%%         h%                |
|        ^           %  %           h                |
|                      %   @                         |
|        ^ =                                         |
|          %!k   A                R  k               |
| ################################################## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          32
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                65
Particle Charging          20

 Item Schematics 
-----------------
 Spear | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorGlidesysJammer
  Manual?         0
Play Time         01:04:41
  Cumulative      14.6 hours
  Start           2024.08.22 @ 00:50:49
  End             2024.08.22 @ 02:10:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d10bf87e-6f32-464e-89bf-aaa988fb15f8