Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 02:36:44 Player: GregoriusTechneticies Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (52) 260 Value Destroyed (1205) 1205 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (1451) 1451 TOTAL SCORE: 10976 Bonus ------- Follower Combat Kills 251 Entered Garrisons 200 Entered DSFs 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 42/300 Energy 684/700 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Experimental Energy Well Experimental Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Powered Hammer Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Backup Propulsion VII Backup Propulsion VII > --- UTILITY ---------- Weight Redist. System Enhanced Optical Array Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite > --- WEAPON ----------- Backup Laser VII Improved Datajack > --- INVENTORY -------- High-capacity Battery Drone Bay Hacking Drone Bay Plasma Cutter Powered Hammer [Rating: 74] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Backup Power VII Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel High-density Centrium Wheel Hover Unit Backup Propulsion VII Flight Unit Xenon Bombardment Thruster Utility Weight Redist. System Device Weight Redist. System Storage Compact Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Backup Laser I Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Mini Smartbomb Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 . . 2 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 18 | . . 2 . . . 6 . . 2 . . 2 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 112 | 6 2 20 2 3 1 1 4 2 12 2 16 11 1 15 . 14 Power 6 | . . 1 . 1 . . . . 1 . . . . 1 . 2 Engine 2 | . . 1 . 1 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 1 . . Reactor 3 | . . . . . . . . . 1 . . . . . . 2 Propulsion 24 | 2 . 5 . . . . . 1 1 2 2 3 . 2 . 6 Treads 13 | 2 . 5 . . . . . . . 2 2 2 . . . . Leg 3 | . . . . . . . . 1 1 . . . . 1 . . Wheel 1 | . . . . . . . . . . . . . . 1 . . Hover 1 | . . . . . . . . . . . . 1 . . . . Flight 6 | . . . . . . . . . . . . . . . . 6 Utility 53 | 2 . 9 2 2 1 1 2 . 6 . 12 7 . 8 . 1 Device 27 | 2 . 5 2 2 . 1 1 . 1 . 6 4 . 3 . . Storage 3 | . . . . . . . . . 1 . . . . 1 . 1 Processor 21 | . . 3 . . 1 . 1 . 4 . 6 2 . 4 . . Hackware 1 | . . . . . . . . . . . . 1 . . . . Protection 1 | . . 1 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 29 | 2 2 5 . . . . 2 1 4 . 2 1 1 4 . 5 Energy Gun 5 | . . 2 . . . . 1 . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 1 2 . . . . . . . . . 1 . 1 . 2 Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . Launcher 3 | . . . . . . . . . . . . . . 2 . 1 Special Weapon 3 | . 1 1 . . . . . . . . . . . . . 1 Impact Weapon 7 | . . . . . . . 1 1 1 . 1 . 1 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 9 | . . . . 1 . . . . 2 . . . . 5 1 . Parts Lost 53 | . 1 2 . . . . 2 4 5 1 10 1 3 8 7 9 Power 4 | . . . . . . . . . 1 . . . . 1 . 2 Propulsion 13 | . . 2 . . . . 1 1 1 1 . . . 2 1 4 Utility 29 | . . . . . . . 1 3 1 . 9 1 3 5 6 . Weapon 7 | . 1 . . . . . . . 2 . 1 . . . . 3 Highest Loss Streak 9 | . 1 2 . . . . 2 3 4 1 9 1 3 4 7 8 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 66 | . 67 64 100 100 100 66 58 63 42 56 67 50 61 39 37 16 Engine 4 | . . 1 11 11 11 6 6 6 . . . . . . . . Treads 12 | . 28 17 22 22 22 13 8 4 . 3 . 7 9 5 . . Device 13 | . 14 11 22 22 22 20 16 16 11 11 10 6 14 7 5 . Processor 19 | . . 16 22 22 22 13 13 16 13 29 42 28 29 20 23 12 Energy Gun 8 | . . 3 22 22 22 13 6 6 6 . 2 . . . . . Ballistic Gun 3 | . 24 12 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 22 | 3 3 4 4 7 7 8 10 10 22 15 14 7 6 8 1 12 Greatest Support 40 | 20 3 40 9 9 9 9 9 26 15 15 30 3 3 12 3 12 Greatest Overweight (x) 2 | . . 1 . . . . 1 1 1 . 2 2 1 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 5 4 5 4 4 4 5 5 4 5 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 1 Class Distribution -------------------- 50% | Mutant 36% | Scavenger-Scout 5% | Scavenger-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Scout | -6/Garrison Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Matter Collected 1459 | 417 49 387 . 50 10 . . 60 111 . 77 . . 157 . 141 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1354 | 292 144 419 . . 19 . . . 111 . 56 . . 156 . 157 Parts 115 | 34 12 34 . . 3 . . . . . 9 . . 9 . 14 Haulers Intercepted 3 | . . 2 . . . . . . 1 . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 21 | . 2 6 . . 2 . . . . . . . . 6 . 5 Guns 10 | . 2 6 . . 2 . . . . . . . . . . . AOE 11 | . . . . . . . . . . . . . . 6 . 5 Classes Destroyed 12 | 3 2 5 . . 1 . . . . . . . . 1 . . Worker 8 | 2 4 . . . . . . . . . 1 . . . . 1 Builder 7 | . 1 2 . . . . . . . . 2 . . 1 . 1 Tunneler 10 | 9 . 1 . . . . . . . . . . . . . . Hauler 3 | . . 2 . . . . . . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . Drone 2 | . . . . . 2 . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . Swarmer 13 | . . 3 . . . . . . . . . . . 5 . 5 Grunt 2 | . 2 . . . . . . . . . . . . . . . Sentry 3 | . . 3 . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | 4 6 3 . . 1 . . . 1 . 2 . . 5 . 7 Combat Bots Only 5 | . 2 3 . . 1 . . . . . . . . 5 . 5 Max Kills in Single Turn 5 | 1 2 1 . . 1 . . . 1 . 1 . . 5 . 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . . 5 . 3 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Hostile Shots Fired 654 | . 18 67 . . 10 . 12 4 53 1 116 16 2 65 96 194 Missed 257 | . 1 21 . . 7 . 6 1 22 . 39 5 . 27 30 98 Damage Taken 8817 | . 298 602 . . 28 48 329 404 437 32 1265 258 240 1408 1318 2150 Core 3956 | . 49 108 . . . 32 91 72 153 32 445 22 56 609 668 1619 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 3 | . . 3 . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 80 . . . 73 . . 77 . . 37 98 95 . 10 . Volleys Fired 207 | 44 30 102 . . 9 . . 1 8 . 4 . . 5 . 4 Largest 2 | 2 2 2 . . 2 . . 1 2 . 1 . . 1 . 1 Hottest 100 | 40 100 60 . . 60 . . 30 60 . 50 . . 80 . 80 Shots Fired 329 | 88 46 148 . . 18 . . 2 14 . 4 . . 5 . 4 Gun 321 | 88 45 148 . . 18 . . 2 14 . 4 . . . . 2 Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . . . . . 5 . 2 Special 1 | . 1 . . . . . . . . . . . . . . . Kinetic 267 | 88 45 132 . . . . . . . . . . . . . 2 Thermal 55 | . 1 16 . . 18 . . 2 14 . 4 . . . . . Explosive 7 | . . . . . . . . . . . . . . 5 . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 14 6 13 . . 3 . . . 11 . 3 . . 8 . 10 Robot Miss Streak 6 | 5 3 6 . . 4 . . . 1 . 1 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 213 | 55 26 101 . . 6 . . . 11 . 6 . . 6 . 2 Core Hits 103 | 22 18 32 . . 3 . . . 4 . 3 . . 13 . 8 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . . . . Critical Strikes 2 | 1 1 . . . . . . . . . . . . . . . Destroy 2 | 1 1 . . . . . . . . . . . . . . . Melee Attacks 137 | . . . . . . . 35 59 . . 6 . 15 20 . 2 Impact 134 | . . . . . . . 35 59 . . 3 . 15 20 . 2 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 2 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 3332 | 431 458 845 . . 53 . . . 139 . 70 . 9 810 23 494 Guns 1697 | 431 207 845 . . 53 . . . 102 . 59 . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1457 | . 251 . . . . . . . . . . . . 712 . 494 Melee 86 | . . . . . . . . . . . . . . 86 . . Ramming 92 | . . . . . . . . . 37 . 11 . 9 12 23 . Kinetic 1374 | 431 207 736 . . . . . . . . . . . . . . Thermal 450 | . 127 109 . . 53 . . . 102 . 59 . . . . . Explosive 1320 | . 114 . . . . . . . . . . . . 712 . 494 Electromagnetic 10 | . 10 . . . . . . . . . . . . . . . Impact 86 | . . . . . . . . . . . . . . 86 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . 1 1 1 . . 2 12 1 10 11 . 10 11 12 4 Average Corruption 5 | . . 1 1 1 . . 2 4 1 7 10 . 10 10 11 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . 20 . Effects 52 | . . 1 . . . . . 9 1 2 13 . 1 16 6 3 Message Errors 17 | . . 1 . . . . . 2 1 . 7 . . 3 1 2 Matter Fused 6 | . . . . . . . . 1 . . 1 . . 4 . . Heat Flow Errors 7 | . . . . . . . . 2 . . 2 . 1 2 . . Energy Discharges 4 | . . . . . . . . . . . 1 . . 3 . . Parts Rejected 3 | . . . . . . . . . . 2 . . . 1 . . Parts Fused 2 | . . . . . . . . 1 . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . 1 1 . Data Loss (major) 4 | . . . . . . . . 2 . . . . . 1 . 1 Misfires 1 | . . . . . . . . 1 . . . . . . . . Misdirections 6 | . . . . . . . . . . . 2 . . 1 3 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 186 | . 27 . . . . . . . . . . . . 95 . 64 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 122 | . 27 . . . . . . . . . . . . 31 . 64 Melee 64 | . . . . . . . . . . . . . . 64 . . Knockbacks 2 | . . . . . . . . . . . 1 . . 1 . . Impact 2 | . . . . . . . . . . . 1 . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 333 | . 86 . . . . . . . 18 . 5 . 4 164 8 48 Shots 6 | . 1 . . . . . . . . . . . . 3 . 2 Rammed 13 | . . . . . . . . . 3 . 1 . 2 4 3 . Targets Rammed 16 | . . . . . . . . . 3 . 1 . 2 4 6 . Kicked 3 | . . . . . . . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 336 | . 10 12 . . 30 . . 245 . . 235 . 101 336 . . Average Temperature 57 | . 3 3 . . 8 . . 110 . . 117 . 101 155 . . Received Heat Transfer 756 | . 120 192 . . 12 . 27 18 27 . 45 54 9 54 198 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . 3 . . Impact Corruptions 2 | . . . . . . . . . . . . . . 2 . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 3 . . . . . . . Heat Transferred 1284 | . 100 444 . . 222 . . . 407 . 111 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Peak Influence 823 | 60 243 264 102 . . 612 429 823 643 177 249 146 78 372 194 244 Initial 612 | . 39 102 102 . . 612 428 310 431 177 116 121 76 36 130 74 Average 245 | 28 86 135 102 . . 612 417 611 500 175 176 128 69 182 159 170 Maximum Alert Level 3 | . 1 1 . . . 2 2 3 2 . 1 . . 1 . 1 Low Security (%) 61 | 100 79 90 100 . . . . . . 100 84 100 100 64 100 57 Level 1 13 | . 20 9 . . . . . 13 . . 15 . . 35 . 42 Level 2 20 | . . . . . . 100 100 48 100 . . . . . . . Level 3 4 | . . . . . . . . 38 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . 4 . . . . . . 9 . 1 . . 3 6 2 Investigation 15 | . . 2 . . . . . . 5 . . . . 3 4 1 Extermination 1 | . . . . . . . . . 1 . . . . . . . Reinforcement 9 | . . 2 . . . . . . 3 . 1 . . . 2 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Distress Signals 6 | . . 3 . . 1 . . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 150 | . 2 24 . . 14 . 3 8 15 4 27 6 1 12 17 17 Peak Tracking Total 15 | . 2 5 . . 5 . 3 4 9 4 9 6 1 6 15 10 Tactical Retreats 20 | . . 1 . . 6 . . . 7 . 4 . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Traps Triggered 7 | . . 1 . . . 1 . 2 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Machines Disabled 9 | . 6 . . . . . . 1 . . . . . 1 . 1 Max in Single Turn 3 | . 3 . . . . . . 1 . . . . . 1 . 1 Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Machines Accessed 26 | . 1 3 . 1 . 1 . 1 4 . 3 1 . 4 6 1 Terminals 20 | . 1 2 . . . 1 . 1 2 . 2 1 . 3 6 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . 1 . . . . . . 2 . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 65 | . 2 9 . 3 . 1 . 2 10 . 7 4 . 9 16 2 Successful 20 | . . 3 . 3 . 1 . 1 . . 3 2 . 2 5 . Failed 45 | . 2 6 . . . . . 1 10 . 4 2 . 7 11 2 Catastrophic 19 | . . 3 . . . . . 1 4 . . 1 . 3 5 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 47 | . 2 6 . . . . . 2 7 . 4 4 . 5 15 2 Terminals 48 | . 2 6 . . . 1 . 2 5 . 4 4 . 6 16 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 11 | . . 3 . . . . . . 5 . 3 . . . . . Recycling Units 3 | . . . . . . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 12 | . . 1 . 3 . 1 . 1 . . 1 1 . 1 3 . Record 2 | . . . . . . . . . . . . . . . 2 . Part Schematic 3 | . . . . 3 . . . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . . 1 . . Level Access Points 2 | . . . . . . . . . . . 1 . . . 1 . Terminal Index 2 | . . 1 . . . . . . . . . 1 . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . 2 . . . . . . . . 1 1 . . 2 . Terminals 6 | . . 2 . . . . . . . . 1 1 . . 2 . Assimilate 1 | . . 1 . . . . . . . . . . . . . . Botnet 5 | . . 1 . . . . . . . . 1 1 . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 3 . . . 1 . 1 4 . 3 1 . 4 5 1 Full Trace Events 15 | . . 2 . . . . . 1 4 . . . . 3 4 1 Feedback Events 4 | . . 1 . . . . . . 1 . . . . 1 . 1 Corruption 4 | . . 1 . . . . . . 1 . . . . 1 . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 17 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 3 . . . . . Non-combat 2 | . . . . . . . . . . . 2 . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . 3 . . . . . parse_system 3 | . . . . . . . . . . . 3 . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . . . . . . . Machine Destruction 5 | . . . . . . . . 5 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Total Allies 6 | . . 1 . . . . . 4 . 1 . . . . . . Largest Group 4 | . . 1 . . . . . 4 . 1 . . . . . . Highest-Rated Group 289 | . . 10 . . . . . 289 . 31 . . . . . . Highest-Rated Ally 96 | . . 10 . . . . . 96 . 31 . . . . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . Ally Attacks 33 | . . . . . . . . 29 . 4 . . . . . . Total Damage 1412 | . . . . . . . . 1326 . 86 . . . . . . Kills 15 | . . . . . . . . 15 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . . . . . . . . . Drone Launches 13 | . . . . . . . . . . . 9 4 . . . . Drone Recoveries 10 | . . . . . . . . . . . 7 3 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Turns Passed 4817 | 256 265 732 42 626 538 102 138 430 311 48 316 183 68 470 113 179 Spaces Moved 5923 | 163 117 547 77 1222 1015 176 60 317 461 90 374 241 33 563 144 323 Core 5656 | 161 117 505 77 1222 1015 176 60 316 461 90 323 241 33 563 144 152 Treads 45 | 2 . 42 . . . . . 1 . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 51 | . . . . . . . . . . . 51 . . . . . Flight 171 | . . . . . . . . . . . . . . . . 171 Fastest Speed 37 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 37 Average Speed 54 | 51 50 58 50 50 50 50 60 68 56 50 71 66 71 53 50 45 Slowest Speed 160 | 160 50 160 50 50 50 50 100 160 100 50 150 150 100 150 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . 8 Cave-ins Triggered 5 | . . . . . . . 1 2 . . . . 1 1 . . Teleports 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 32 | 4 27 29 19 86 85 3 61 50 22 82 16 7 1 20 24 12 Regions Visited 16 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 . 1 1 1 . . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 . . . . . . . . 1 1 . . . Scrap Searched 9 | . . . . 5 4 . . . . . . . . . . . Spaces Dug 107 | . 1 . . . . . 32 43 . . 1 . 14 16 . . Terrain Destroyed 245 | . 51 . . . . . 32 43 . . 1 . 14 93 . 11 Melee 106 | . . . . . . . 32 43 . . 1 . 14 16 . . Projectile 1 | . 1 . . . . . . . . . . . . . . . AOE 138 | . 50 . . . . . . . . . . . . 77 . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Gar Fac Was Fac Fac Res Res Qua Acc Total 6911 | 268 284 795 78 1236 1026 189 98 420 496 91 409 259 51 690 184 337 Wait 372 | 40 134 88 . 7 . 12 . 13 . . 2 4 . 72 . . Move 5889 | 162 116 546 76 1221 1014 175 58 313 461 89 373 240 33 561 143 308 Hop 7 | . . . . . . . . . . . . . . . . 7 Pick Up 28 | 10 1 5 . 2 1 1 . . 3 . . . . 4 1 . Fast Attach 78 | 5 . 13 . . . . 2 6 12 2 13 10 . 10 . 5 Attach 18 | 1 . . . . . 1 . . 1 . 2 . 1 4 1 7 Detach 11 | 1 . . . . . . . . . . 3 1 1 3 . 2 Swap 23 | . 2 7 2 3 1 . 2 1 . . 1 1 . 1 . 2 Drop 45 | 5 1 14 . 3 1 . . . 8 . 4 3 . 5 1 . Fire 207 | 44 30 102 . . 9 . . 1 8 . 4 . . 5 . 4 Melee 137 | . . . . . . . 35 59 . . 6 . 15 20 . 2 Ram 12 | . . . . . . . . . 3 . 1 . 1 4 3 . Kick 3 | . . . . . . . . . . . . . . . 3 . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 61 | . . . . . . . 1 27 . . . . . 1 32 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 20 | . . 20 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Discovered new exit (range 16) 257 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 15) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Utility x2 1239 | -9/Materials | Discovered new exit (range 11) 1253 | -9/Materials | Identified exit to Mines 1254 | -9/Materials | Entered Mines 1267 | -9/Mines | Assembled infested the area 1283 | -9/Mines | Learned location of 1 exit from Materials 1294 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1296 | -9/Mines | Entered Zion 1304 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1355 | -7/Zion | Learned Factory security intel 1372 | -7/Zion | Discovered new exit (range 17) 1376 | -7/Zion | Given the Hacking Drone Bay 1377 | -7/Zion | Found Prototype Device 1378 | -7/Zion | Identified Hacking Drone Bay 1388 | -7/Zion | System corruption cleaned by Quarantine Array 1491 | -7/Zion | Build established: Scavenger-Scout 1585 | -7/Zion | Learned Factory emergency access door positions 1644 | -7/Zion | Given A8's code to call for help 1921 | -7/Zion | Identified exit to Proximity Caves 1922 | -7/Zion | Entered Proximity Caves 1925 | -6/Proximity Caves | Spotter reported a threat 1925 | -6/Proximity Caves | Spotter reported a threat 2236 | -6/Proximity Caves | Spotter reported a threat 2256 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2275 | -6/Proximity Caves | Learned location of 1 exit from Factory 2302 | -6/Proximity Caves | Spotter reported a threat 2455 | -6/Proximity Caves | Discovered new exit (range 12) 2459 | -6/Proximity Caves | Identified exit to Factory 2460 | -6/Proximity Caves | Entered Factory 2460 | -6/Factory | Evolved 6 slots: Utility x6 2461 | -6/Factory | Identified exit to Factory 2560 | -6/Factory | Identified exit to DSF 2562 | -6/Factory | Entered DSF 2593 | -6/DSF | Additional patrols routed to DSF 2608 | -6/DSF | Crushed by falling debris 2663 | -6/DSF | Discovered new exit (range 19) 2700 | -6/DSF | Identified exit to Garrison 2700 | -6/DSF | Entered Garrison 2728 | -6/Garrison | Triggered checkpoint 2737 | -6/Garrison | Discovered exit to Factory (range 68) 2737 | -6/Garrison | Discovered exit to Factory (range 73) 2737 | -6/Garrison | Discovered exit to Factory (range 57) 2741 | -6/Garrison | Enhanced Grunt warped into view, answering call for help 2743 | -6/Garrison | Enhanced Grunt warped into view, answering call for help 2772 | -6/Garrison | Rescued a captive Derelict 2772 | -6/Garrison | Rescued a captive Derelict 2812 | -6/Garrison | Triggered checkpoint 2870 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2898 | -6/Garrison | Triggered checkpoint 2985 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2998 | -6/Garrison | Triggered checkpoint 3012 | -6/Garrison | Triggered checkpoint 3028 | -6/Garrison | Crushed by falling debris 3028 | -6/Garrison | System corruption reached 10% 3046 | -6/Garrison | Crushed by falling debris 3059 | -6/Garrison | Lost 3 parts (1n2u) 3083 | -6/Garrison | Garrison Relay disabled 3130 | -6/Garrison | Entered Factory 3130 | -5/Factory | Evolved 2 slots: Utility x2 3339 | -5/Factory | Build established: Mutant 3373 | -5/Factory | Lost 4 parts (1n1u2w) 3430 | -5/Factory | Search patrols dispatched 3441 | -5/Factory | Sucked down chute 3441 | -5/Factory | Entered Waste 3442 | -5/Waste | Met a frightened Derelict 3449 | -5/Waste | Spotted C-40 Crusher 3453 | -5/Waste | Spotted C-40 Crusher 3456 | -5/Waste | EMP discharged 3456 | -5/Waste | System corruption reached 10% 3467 | -5/Waste | Spotted C-40 Crusher 3469 | -5/Waste | Spotted C-40 Crusher 3472 | -5/Waste | Spotted C-40 Crusher 3474 | -5/Waste | Discovered new exit (range 22) 3482 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3489 | -5/Waste | Entered Factory 3613 | -5/Factory | Identified exit to Factory 3716 | -5/Factory | Spotted B-75 Beast 3766 | -5/Factory | Core integrity fell below 50% 3789 | -5/Factory | Lost 9 parts (8u1w) 3805 | -5/Factory | Entered another Factory area 3805 | -4/Factory | Evolved 2 slots: Utility x2 3984 | -4/Factory | Discovered new exit (range 4) 3988 | -4/Factory | Entered Research 3988 | -3/Research | Evolved 2 slots: Utility x2 4037 | -3/Research | Crushed by falling debris 4037 | -3/Research | System corruption reached 10% 4053 | -3/Research | Discovered new exit (range 3) 4056 | -3/Research | Discovered new exit (range 16) 4056 | -3/Research | Entered another Research area 4056 | -2/Research | Evolved 2 slots: Utility x2 4068 | -2/Research | Lost 3 parts (3u) 4115 | -2/Research | Crushed by falling debris 4116 | -2/Research | System corruption reached 10% 4146 | -2/Research | Lost 3 parts (3u) 4329 | -2/Research | Found Prototype Launcher 4329 | -2/Research | Identified Mni. Smartbomb Launcher 4375 | -2/Research | Found Prototype Processor 4375 | -2/Research | Identified Exp. Signal Interpreter 4441 | -2/Research | Lost 4 parts (1p1n2u) 4459 | -2/Research | Found Prototype Processor 4517 | -2/Research | Discovered new exit (range 16) 4524 | -2/Research | Identified exit to Quarantine 4526 | -2/Research | Entered Quarantine 4568 | -2/Quarantine | Found Alien Artifact 4577 | -2/Quarantine | Identified exit to Access 4599 | -2/Quarantine | Scanned by Researcher 4601 | -2/Quarantine | Core integrity fell below 50% 4633 | -2/Quarantine | Core integrity fell below 20% 4635 | -2/Quarantine | Identified Transdimensional Reconstructor 4635 | -2/Quarantine | Warped through subspace 4639 | -2/Quarantine | Entered Access 4639 | -1/Access | Evolved 2 slots: Utility x2 4660 | -1/Access | Lost 7 parts (1n6u) 4762 | -1/Access | Core integrity fell below 50% 4802 | -1/Access | Core integrity fell below 20% 4818 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04758_ Slug penetrates Wall. 04758_ Penetrated by Slug. 04759_ Acquired Lgt. Antimatter Reactor. 04761_ Penetrated by Slug. 04761_ Lgt. Antimatter Reactor destroyed. 04761_ Penetrated by Slug. 04761_ Xenon Bombardment Thruster destroyed. 04762_ Slug penetrates Wall. 04783_ Xenon Bombardment Thruster destroyed. 04785_ Plasma Cutter destroyed. 04800_ Penetrated by Slug. 04800_ Xenon Bombardment Thruster destroyed. 04800_ Penetrated by Slug. 04800_ Slug penetrates Wall. 04801_ Penetrated by Slug. 04801_ Slug penetrates Wall. 04802_ 33KLGMN19X&>M4J5RQWN &>QGZPD5 Z3XXH 04803_ Penetrated by Slug. 04804_ Slug penetrates H-88 Terminator. 04804_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#"""#???????????????????? | | ????????????############## #############???????? | | ????????????# # # #???????? | | ????????????# # # #???????? | | ????????????# + + " #???????? | | ????????????# !! # # """ #???????? | | ????????????# !! # # """ #???????? | | ????????????# # #!! " #???????? | | ????????????# # #!! = #??????? | | ????????????# # # ##??????? | | ????????????# # #############???????? | | ????????????# # ###############?????? | | ????????????# # #?????? | | ????????????# # #?????? | | ?????????????###+######### #?????? | | ?????????????????????????############### #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????##### ####################### ####### | | ?????????? s sw | | ?????????? s h | | ?????????? Rkk Akk @ pukk | | ?????????????????###+########+##################+# | | ?????????????????????????# #??# | | ?????????????????????????# ! #??# ! | | ?????????????????????????# " #??# | | ?????????????????????????# """ #??# | | ?????????????????????????# """ #??# % """ "" | | ?????????????????????????# " #??# """G"" | | ?????????????????????????# #??############ | | ?????????????????????????# #?????????????# | | ?????????????????????????###########?????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 1210 ECM Strength 1 Jamming Range 16 Additional Mass Support 12 Base Temperature (-) 200 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 18 Melee Accuracy 6 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Arm. Medium Treads | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive I-25 Savior | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- Alien Tech Denied? Help From High Places Quick And Dirty Subspace Traveler Challenges ------------ None Game ------ Seed CorruptionPiercingMace Manual? 0 Play Time 01:57:10 Cumulative 51.5 hours Start 2024.04.23 @ 00:19:42 End 2024.04.23 @ 02:36:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 56 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7042be3c-1fb0-4cd2-8c94-3965b911dd0e