Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.27 @ 23:46:14 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1492) 1492 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4532 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 651/700 Matter 221/300 Energy 196/275 System Corruption 0% Temperature Cool (0) Movement Rolling (305) Ox15 Location -7/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ Cargo Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (30) --- Relay Coupler [NC] (26) Relay Coupler [NC] (31) Heavy EM Shotgun Improved EM Pulse Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Seismic Detector Medium Armor Plating > --- WEAPON ----------- Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Light Treads Light Treads Wheel Wheel Medium Armor Plating Improved Light Cannon Improved Light Cannon [Rating: 17] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 45 | 7 4 19 12 1 2 Power 5 | 1 . 2 1 . 1 Engine 5 | 1 . 2 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 1 7 4 1 . Treads 12 | 2 1 7 2 . . Leg . | . . . . . . Wheel 3 | . . . 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 2 3 1 . . Device 1 | 1 . . . . . Storage 4 | 1 2 . 1 . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 17 | 2 1 7 6 . 1 Energy Gun 3 | . 1 . 2 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 7 | 2 . 4 1 . . Ballistic Cannon 3 | . . 2 1 . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 16 | . . 8 3 . 5 Power 2 | . . 1 . . 1 Propulsion 6 | . . 1 3 . 2 Utility 3 | . . 3 . . . Weapon 5 | . . 3 . . 2 Highest Loss Streak 7 | . . 7 2 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 99 92 68 54 59 Engine 10 | . 14 10 9 7 7 Treads 18 | . 28 21 21 . . Wheel 3 | . . . 2 16 21 Device 6 | . 14 6 . . . Storage 10 | . 13 11 9 7 7 Processor 7 | . . 11 9 7 7 Protection 4 | . . 9 . . . Energy Gun 6 | . 4 6 6 7 7 Ballistic Gun 11 | . 23 11 7 . . Ballistic Cannon 2 | . . 1 2 7 6 Peak Build Rating 17 | 7 8 17 17 17 17 Average Rating 13 | 5 7 15 15 16 16 On Entrance 10 | . 7 8 14 16 17 Naked Turns . | . . . . . . Heaviest Build 166 | 15 20 32 166 156 156 Greatest Support 80 | 40 40 43 80 30 30 Greatest Overweight (x) 15 | . . 4 8 7 15 Average Overweight (x) 1 | . . . . 6 5 Largest Inventory Capacity 30 | 8 10 10 30 30 30 Average Capacity 13 | 7 9 10 10 30 30 Most Carried 10 | 4 9 10 9 5 7 Average Carried 6 | 2 6 8 6 4 5 Final Capacity 30 | 8 10 10 30 30 30 Final Carried 9 | 4 9 7 5 5 5 Class Distribution -------------------- 80% | Mutant 17% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1085 | 241 225 456 129 34 . Remotely . | . . . . . . Salvage Created 1721 | 138 335 897 282 29 40 Parts 109 | 20 12 61 12 3 1 Haulers Intercepted 3 | . 1 1 1 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 37 | . 7 24 5 . 1 Melee 4 | . . 4 . . . Guns 23 | . 7 12 4 . . Cannons 10 | . . 8 1 . 1 Classes Destroyed 9 | 2 3 2 1 1 . Worker 1 | . . . . 1 . Tunneler 4 | 4 . . . . . Hauler 3 | . 1 1 1 . . Recycler 2 | 1 1 . . . . Watcher 1 | . . 1 . . . Swarmer 10 | . 3 7 . . . Grunt 17 | . 4 9 3 . 1 Sentry 9 | . . 8 1 . . Hunter 1 | . . . 1 . . Best Kill Streak 5 | 3 3 5 3 1 1 Combat Bots Only 5 | . 3 5 2 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 348 | . 46 218 38 . 46 Missed 82 | . 10 51 9 . 12 Damage Taken 3313 | . 413 1921 465 . 514 Core 592 | . 130 366 47 . 49 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 151 | . 151 . . . . Core Remaining (%) 61 | 100 48 8 91 . . Volleys Fired 124 | 8 30 62 17 1 6 Largest 2 | 2 2 2 2 2 2 Hottest 95 | 40 70 73 95 95 95 Shots Fired 225 | 16 60 102 34 2 11 Gun 192 | 16 60 79 30 1 6 Cannon 33 | . . 23 4 1 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 179 | 16 58 74 25 1 5 Thermal 46 | . 2 28 9 1 6 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | 9 10 24 10 3 3 Robot Miss Streak 4 | 1 4 4 2 . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 163 | 11 37 80 29 1 5 Core Hits 89 | 6 18 41 19 1 4 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 5 | . . 3 2 . . Burn 2 | . . 1 1 . . Destroy 1 | . . . 1 . . Blast 2 | . . 2 . . . Melee Attacks 12 | . . 11 . . 1 Impact . | . . . . . . Slashing 12 | . . 11 . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2613 | 136 452 1391 482 16 136 Guns 1853 | 136 452 767 431 16 51 Cannons 469 | . . 333 51 . 85 Explosions . | . . . . . . Melee 271 | . . 271 . . . Ramming 20 | . . 20 . . . Kinetic 1837 | 136 427 823 366 . 85 Thermal 485 | . 25 277 116 16 51 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 271 | . . 271 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . 6 . . . Projectiles 6 | . . 6 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . 5 1 . 2 Impact . | . . . . . . Kinetic 8 | . . 5 1 . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 7 | . . 7 . . . Targets Rammed 7 | . . 7 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 138 | . 18 138 75 9 116 Average Temperature 37 | . 5 43 29 6 44 Received Heat Transfer 1188 | . 189 459 216 . 324 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 1443 | . 74 888 333 37 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 367 | 25 208 367 297 176 198 Initial 145 | . 16 5 145 135 123 Average 129 | 12 70 139 236 147 153 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 71 | 100 88 59 24 100 100 Level 1 28 | . 11 40 75 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 2 1 1 . Investigation 1 | . . 1 . . . Extermination 1 | . . . . 1 . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 9 34 7 . 8 Peak Tracking Total 12 | . 3 12 3 1 9 Tactical Retreats 3 | . . 2 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 8 | . 3 3 . 2 . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 16 | . 7 6 . 3 . Successful 10 | . 5 3 . 2 . Failed 6 | . 2 3 . 1 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 2 | . . 2 . . . Terminals 9 | . 3 6 . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 3 3 . . . Record 1 | . . 1 . . . Robot Schematic 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 2 . 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . 1 . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2894 | 193 577 1287 328 310 199 Spaces Moved 1343 | 103 274 540 156 170 100 Core 14 | 8 . 6 . . . Treads 1030 | 95 274 534 127 . . Legs . | . . . . . . Wheels 299 | . . . 29 170 100 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 95 155 155 Average Speed 161 | 151 160 160 154 179 158 Slowest Speed 305 | 160 160 250 240 185 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 6 30 40 12 6 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1823 | 121 353 840 209 173 127 Wait 235 | . 31 182 14 . 8 Move 1338 | 102 273 539 155 169 100 Hop . | . . . . . . Pick Up 30 | 4 10 9 4 1 2 Fast Attach 12 | 7 1 1 2 1 . Attach 15 | . . 8 5 . 2 Detach 2 | . . . 2 . . Swap 18 | . 3 10 5 . . Drop 21 | . 4 11 5 1 . Fire 124 | 8 30 62 17 1 6 Melee 12 | . . 11 . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . . 7 . . . Escape Stasis 8 | . . . . . 8 Rewire 1 | . 1 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 194 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 524 | -10/Materials | Core integrity fell below 50% 625 | -10/Materials | Discovered new exit (range 7) 675 | -10/Materials | Repaired Med. Storage Unit 771 | -10/Materials | Entered another Materials area 771 | -9/Materials | Evolved 2 slots: Utility x2 1599 | -9/Materials | Core integrity fell below 50% 1625 | -9/Materials | Lost 7 parts (1p1n2u3w) 1844 | -9/Materials | Discovered new exit (range 7) 1873 | -9/Materials | Identified exit to Mines 1998 | -9/Materials | Discovered new exit (range 16) 2011 | -9/Materials | Core integrity fell below 20% 2056 | -9/Materials | Identified exit to Materials 2058 | -9/Materials | Entered another Materials area 2058 | -8/Materials | Evolved 2 slots: Propulsion x2 2364 | -8/Materials | Discovered new exit (range 4) 2383 | -8/Materials | Identified exit to Factory 2386 | -8/Materials | Entered Factory 2386 | -7/Factory | Evolved 2 slots: Utility x2 2686 | -7/Factory | Build established: Hauler-Mutant 2694 | -7/Factory | Identified exit to Garrison 2696 | -7/Factory | Entered Garrison 2732 | -7/Garrison | Triggered checkpoint 2781 | -7/Garrison | Garrison Relay disabled 2858 | -7/Garrison | Triggered checkpoint 2895 | -7/Garrison | Self-destructed Last Messages --------------- 02781_ Relay Coupler [Specialist] tumbles out of relay unit. 02781_ Relay Coupler [Hunter] tumbles out of relay unit. 02781_ Relay Coupler [NC] tumbles out of relay unit. 02786_ Acquired Relay Coupler [NC]. 02858_ Beams of light sweep through the air. An alarm sounds. 02862_ G-47 Trooper knocked back. 02872_ G-47 Trooper destroyed. 02872_ Imp. Light Cannon destroyed. 02877_ Wheel destroyed. 02882_ Penetrated by Slug. 02883_ Deuterium Engine destroyed. 02883_ Critical hit (Burn: +37). 02885_ Slug penetrates Wall. Garrison Door activated. 02888_ C-30 ARC bursts open, deploying its payload. 02888_ L-41 Fighter unfolds itself. 02888_ G-47 Trooper unfolds itself. 02888_ Wheel destroyed. 02889_ Critical hit (Burn: +37). 02894_ Katana destroyed. 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