Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 13:32:50 Player: 277 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (419) 419 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 2382 Bonus ------- Met Imprinter 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Improved Sensor Array Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Medium Laser Rocket Launcher > --- INVENTORY -------- VTOL Module Improved Cooling System Improved Sensor Array Advanced Targeting Computer [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Treads Light Treads Flight Unit VTOL Module Utility Signal Interpreter Device Improved Sensor Array Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 18 | 3 8 3 2 1 1 Power 1 | . 1 . . . . Engine 1 | . 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 1 2 . 1 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . 2 1 2 . 1 Utility 5 | . 3 1 . 1 . Device 1 | . . 1 . . . Storage . | . . . . . . Processor 4 | . 3 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 4 | 1 2 1 . . . Energy Gun 3 | 1 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 10 | . . 1 . . 9 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 3 | . . 1 . . 2 Highest Loss Streak 6 | . . 1 . . 6 Average Slot Usage (%) 84 | . 73 98 98 100 61 Engine 6 | . . 11 11 11 3 Treads 5 | . 26 . . . . Flight 23 | . 1 33 31 33 23 Device 7 | . . 11 11 11 7 Processor 20 | . 18 22 22 22 20 Energy Gun 13 | . 26 18 11 11 3 Launcher 5 | . . 2 11 11 3 Naked Turns . | . . . . . . Heaviest Build 10 | 1 7 10 10 10 10 Greatest Support 15 | 3 10 15 15 10 15 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 3 Class Distribution -------------------- 71% | Scout 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Scout | -9/Mines Scout | -7/Zion Scout | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 459 | 230 30 86 25 49 39 Remotely . | . . . . . . Salvage Created 505 | 93 143 212 . . 57 Parts 29 | 3 5 18 . . 3 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | . 2 6 . . 3 Guns 5 | . 2 3 . . . AOE 6 | . . 3 . . 3 Classes Destroyed 7 | 2 3 2 . . . Tunneler 1 | 1 . . . . . Hauler 2 | . 1 1 . . . Recycler 1 | 1 . . . . . Watcher 4 | . 1 3 . . . Swarmer 5 | . . 3 . . 2 Grunt 5 | . 2 2 . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 6 | 2 3 6 . . 3 Combat Bots Only 3 | . 2 3 . . 3 Max Kills in Single Turn 3 | 1 1 3 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 886 | . 64 139 . . 683 Core 440 | . 23 34 . . 383 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 38 | 5 11 18 . . 4 Largest 2 | 1 2 2 . . 1 Hottest 100 | 40 90 100 . . 33 Shots Fired 48 | 5 17 22 . . 4 Gun 39 | 5 17 17 . . . Cannon . | . . . . . . Launcher 9 | . . 5 . . 4 Special . | . . . . . . Kinetic . | . . . . . . Thermal 39 | 5 17 17 . . . Explosive 9 | . . 5 . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 5 12 16 . . 2 Robot Miss Streak 2 | . 1 2 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 35 | 5 14 15 . . 1 Core Hits 36 | 3 8 15 . . 10 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1150 | 59 178 489 . . 424 Guns 409 | 59 178 172 . . . Cannons . | . . . . . . Explosions 741 | . . 317 . . 424 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 409 | 59 178 172 . . . Explosive 741 | . . 317 . . 424 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . . 17 . . 7 Projectiles . | . . . . . . Explosions 24 | . . 17 . . 7 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 14 | . . . . . 14 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 163 | . 96 163 . . 4 Average Temperature 73 | . 50 86 . . 4 Received Heat Transfer 150 | . 36 60 . . 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 2 1 1 . . . Heat Transferred 1066 | 125 423 518 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 294 | 10 147 294 114 . . Average Influence 90 | 3 80 111 114 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 94 100 . . Level 1 1 | . . 5 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 6 11 2 . 18 Peak Tracking Total 6 | . 3 6 2 . 6 Tactical Retreats 6 | . 1 . 1 . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 5 | . . . . . 5 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 11 | . 7 4 . . . Terminals 8 | . 6 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 26 | . 19 7 . . . Successful 16 | . 13 3 . . . Failed 10 | . 6 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 7 3 . . . Terminals 22 | . 18 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 7 1 . . . Record 1 | . 1 . . . . Prototype ID Bank 3 | . 3 . . . . Locate Traps 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 6 2 . . . Terminals 6 | . 5 1 . . . Track 2 | . 2 . . . . Assimilate 1 | . . 1 . . . Botnet 2 | . 2 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Mask 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 3 | . . 1 . 2 . Largest Group 2 | . . 1 . 2 . Highest-Rated Group 51 | . . 10 . 51 . Highest-Rated Ally 31 | . . 10 . 31 . Total Orders 1 | . . 1 . . . GOTO 1 | . . 1 . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1192 | 41 229 189 83 343 307 Spaces Moved 2275 | 39 343 213 165 914 601 Core 628 | 39 332 . . . 257 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1647 | . 11 213 165 914 344 Fastest Speed 34 | 50 37 34 34 37 34 Average Speed 40 | 50 49 36 36 37 42 Slowest Speed 60 | 50 60 37 37 37 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . 3 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 3 57 21 37 85 82 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 5 | . . . 1 3 1 Spaces Dug 19 | . . 11 . . 8 Terrain Destroyed 67 | . . 43 . . 24 Melee . | . . . . . . Projectile . | . . . . . . AOE 67 | . . 43 . . 24 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2487 | 53 385 297 185 918 649 Wait 137 | 3 9 64 18 . 43 Move 2261 | 38 342 207 160 913 601 Hop 4 | . . 2 2 . . Pick Up 17 | 4 7 3 1 2 . Fast Attach 9 | 3 5 . 1 . . Attach 6 | . 2 3 . . 1 Detach . | . . . . . . Swap 3 | . 1 . 1 1 . Drop 12 | . 8 . 2 2 . Fire 38 | 5 11 18 . . 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 15) 255 | -10/Materials | Discovered new exit (range 8) 271 | -10/Materials | Identified exit to Materials 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 446 | -9/Materials | Discovered new exit (range 15) 459 | -9/Materials | Identified exit to Mines 460 | -9/Materials | Entered Mines 477 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 511 | -9/Mines | Assembled infested the area 540 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 543 | -9/Mines | Identified exit to Zion 543 | -9/Mines | Entered Zion 559 | -7/Zion | Build established: Scout 663 | -7/Zion | Given A8's code to call for help 673 | -7/Zion | Gained Derelict followers 852 | -7/Zion | Discovered new exit (range 16) 885 | -7/Zion | Identified exit to Proximity Caves 886 | -7/Zion | Entered Proximity Caves 1020 | -6/Proximity Caves | Lost 3 parts (1p2w) 1067 | -6/Proximity Caves | Core integrity fell below 50% 1087 | -6/Proximity Caves | Learned 4 Factory zone layouts 1153 | -6/Proximity Caves | Core integrity fell below 20% 1174 | -6/Proximity Caves | Lost 6 parts (4n2u) 1193 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01062_ Slug penetrates Wall. 01063_ Penetrated by Slug. 01066_ VTOL Module destroyed. 01068_ Acquired 10 matter. 01069_ Slug penetrates Wall. 01087_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 01096_ Penetrated by Slug. 01096_ Imp. Sensor Array destroyed. 01097_ VTOL Module destroyed. 01114_ Penetrated by Slug. 01114_ VTOL Module destroyed. 01123_ Searching scrap... 01123_ Found 48 Matter. 01123_ Found Core Analyzer. 01143_ C-30 ARC bursts open, deploying its payload. 01143_ L-41 Fighter unfolds itself. 01143_ G-50 Soldier unfolds itself. 01143_ Adv. Visual Processing Unit destroyed. 01168_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | #??#????????????????????????????????????????????? | | ## ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | #?# #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ####???????????????????????????????????????????? | | ###?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##???####???????????########???????????????? | | ##???## ##??????????# ##??????????????? | | #???## ##???####### #??????????????? | | ##?## #??## ## #???????????????? | | ### #??# #???????????????? | | ### ##?# ##???????????????? | | #### ### ###????????????????? | | ### ##??????????????????? | | ### ##???????????????????? | | ##### ###### ##????????????????????? | | #??#####????# @##?????????????????????? | | ## #??????????# #??????????????????????? | | #?#####?????????# #??????????????????????? | | #???#######??# ?????????????????????? | | #???# ??# ## ???????????????????? | | ##??# ??? ## ### g #???????????????????? | | ##?# #???? #?###?#g #???????????????????? | | ### #????? ??????#g #???????????????????? | | #???? ??????# #???????????????????? | | #????? ??????# ##???????????????????? | | #??????###??????? #????????????????????? | | ###?????????????? ????????????????????? | | ## ##????????????? ????????????????????? | | ### ##???????????? ????????????????????? | | #### ##??????????? ????????????????????? | | ### ####???????? ##?????????????????????? | | ##?????????????????????????????????? | | ##????????????????????????????????? | | # ##???????????????????????????????? | | ## ## #???????????????????????????????? | | ## ##### #???????????????????????????????? | | ###???# ##???????????????????????????????? | | !### #?????# ###????????????????????????????????? | | #?## #?????###??????????????????????????????????? | | ##??###??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 60 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationSiegeTrap Manual? 0 Play Time 00:32:03 Cumulative 189.4 hours Start 2020.06.27 @ 12:48:42 End 2020.06.27 @ 13:32:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 52 Gallery% 67 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dc6f8ff-b21d-4955-9da7-9e17f8e50db9