Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 11:36:39 Player: Hexahedron Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (53) 265 Value Destroyed (1856) 1856 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 6557 Bonus ------- Follower Combat Kills 96 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 50/100 System Corruption 7% Temperature Cool (0) Location -6/Proximity Caves Parts ------- Power (1) Propulsion (5) Utility (5) Improved Heat Sink Weapon (2) Latent Energy Streamer Inventory (4) Experimental Sensor Array Relay Coupler [Programmer] (75) Heavy Laser Makeshift Spear Peak State ------------ Power Heavy Deuterium Engine Propulsion Compact Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel Utility Improved Heat Sink Humpback Layered Light Armor Plating System Backup Module Weapon Latent Energy Streamer Makeshift Spear Inventory Ion Engine Light Deuterium Engine Light Nuclear Core Wheel Compact Wheel Compact Wheel Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Matter Pod Enhanced Optical Array Experimental Sensor Array Improved Terrain Scan Processor Hardened Medium Armor Plating Shock Rifle Lightning Gun Heavy Laser Heavy Laser Gauss Rifle Flak Cannon Flak Cannon Gauss Cannon [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Humpback Device Improved Heat Sink Storage Humpback Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 70 | . 5 . 4 . 7 11 1 10 2 30 Power 6 | . 1 . . . . 2 . . . 3 Engine 5 | . 1 . . . . 2 . . . 2 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 15 | . 1 . . . 2 6 . 4 . 2 Treads 1 | . . . . . . . . . . 1 Leg 5 | . 1 . . . 2 1 . . . 1 Wheel 9 | . . . . . . 5 . 4 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | . 1 . 4 . 3 3 1 3 2 10 Device 11 | . . . 1 . 2 1 1 1 2 3 Storage 7 | . . . 3 . . . . . . 4 Processor 2 | . . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . Protection 7 | . 1 . . . 1 1 . 1 . 3 Artifact . | . . . . . . . . . . . Weapon 22 | . 2 . . . 2 . . 3 . 15 Energy Gun 5 | . . . . . . . . . . 5 Energy Cannon 6 | . . . . . 1 . . 1 . 4 Ballistic Gun 5 | . 2 . . . 1 . . . . 2 Ballistic Cannon 4 | . . . . . . . . 1 . 3 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . 1 . Parts Lost 24 | . . . . . . . . 10 . 14 Power 4 | . . . . . . . . . . 4 Propulsion 10 | . . . . . . . . 7 . 3 Utility 6 | . . . . . . . . 3 . 3 Weapon 4 | . . . . . . . . . . 4 Highest Loss Streak 9 | . . . . . . . . 9 . 7 Average Slot Usage (%) 80 | . 97 100 97 85 88 92 92 89 60 61 Engine 8 | . 14 14 14 14 9 7 7 7 7 4 Leg 13 | . 28 28 28 28 36 19 . . . 1 Wheel 8 | . . . . . . 18 38 35 7 1 Device 6 | . . . 5 . 9 7 7 12 6 6 Storage 11 | . 14 14 15 14 9 7 7 7 7 18 Processor 2 | . . . . . . 7 7 2 7 1 Protection 6 | . 12 14 3 . 9 7 7 7 7 6 Energy Cannon 2 | . . . . . 8 7 7 4 . 1 Ballistic Gun 11 | . 28 28 28 28 7 7 7 3 . 4 Ballistic Cannon 2 | . . . . . . . . . 7 4 Piercing Weapon 1 | . . . . . . . . 5 7 . Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 126 | 9 12 12 87 87 120 126 110 110 109 118 Greatest Support 80 | 20 20 20 20 20 40 80 80 80 10 20 Greatest Overweight (x) 21 | . . . 4 4 2 7 1 10 10 21 Average Overweight (x) 3 | . . . . 4 2 1 1 1 10 7 Largest Inventory Capacity 24 | 6 6 6 24 24 24 24 24 24 24 24 Average Capacity 19 | 6 6 6 9 24 24 24 24 24 24 17 Most Carried 24 | 6 6 6 9 21 21 24 24 24 24 24 Average Carried 17 | 6 5 6 6 16 18 23 24 22 22 15 Final Capacity 4 | . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . 4 Class Distribution -------------------- 61% | Hauler-Mutant 21% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1488 | 200 104 . 50 . 186 126 29 129 46 618 Remotely . | . . . . . . . . . . . Salvage Created 1897 | . 287 . . . 460 162 53 282 . 653 Parts 106 | . 22 . . . 26 13 1 16 . 28 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . 4 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 1 14 . 31 Prevented 9 | . . . . . . . . 1 . 8 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 44 | . 5 . . . 10 1 1 8 . 19 Melee 2 | . . . . . . . . 2 . . Guns 21 | . 5 . . . 6 . . 2 . 8 Cannons 14 | . . . . . . . 1 2 . 11 AOE 7 | . . . . . 4 1 . 2 . . Classes Destroyed 10 | . 3 . . . 4 1 . 1 . 1 Worker 3 | . 1 . . . 1 1 . . . . Builder 2 | . . . . . 2 . . . . . Recycler 2 | . 1 . . . . 1 . . . . Watcher 2 | . . . . . 1 1 . . . . Swarmer 17 | . . . . . 4 . . 4 . 9 Grunt 16 | . 5 . . . 5 . . 2 . 4 Brawler 4 | . . . . . . . . 1 . 3 Duelist 1 | . . . . . . . . . . 1 Sentry 4 | . . . . . . 1 . 1 . 2 Hunter 2 | . . . . . 1 . 1 . . . Best Kill Streak 6 | . 4 . . . 6 3 1 4 . 6 Combat Bots Only 6 | . 3 . . . 4 1 1 4 . 6 Max Kills in Single Turn 4 | . 1 . . . 4 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . 1 . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 4482 | . 360 . . 29 303 14 112 1002 . 2662 Core 791 | . 75 . . . . . 32 81 . 603 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 . . . 70 100 . . . . . Volleys Fired 163 | . 27 . . . 32 5 3 27 . 69 Largest 2 | . 2 . . . 1 1 1 1 . 2 Hottest 105 | . 40 . . . 60 60 60 60 . 105 Shots Fired 219 | . 54 . . . 32 5 3 27 . 98 Gun 139 | . 54 . . . 29 4 . 9 . 43 Cannon 80 | . . . . . 3 1 3 18 . 55 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 193 | . 54 . . . 29 4 . 24 . 82 Thermal 2 | . . . . . . . . . . 2 Explosive . | . . . . . . . . . . . Electromagnetic 24 | . . . . . 3 1 3 3 . 14 Robot Hit Streak 12 | . 8 . . . 7 4 1 12 . 9 Robot Miss Streak 7 | . 3 . . . 2 1 1 1 . 7 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 149 | . 39 . . . 22 3 1 29 . 55 Core Hits 114 | . 18 . . . 19 6 3 24 . 44 Critical Hits 4 | . . . . . 1 . . 1 . 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 . . 1 . 2 Melee Attacks 13 | . . . . . . . . 13 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 13 | . . . . . . . . 13 . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4364 | . 341 . . . 1253 384 46 915 . 1425 Guns 1537 | . 341 . . . 540 67 . 150 . 439 Cannons 1276 | . . . . . . . 6 357 . 913 Explosions 1368 | . . . . . 713 317 40 225 . 73 Melee 183 | . . . . . . . . 183 . . Ramming . | . . . . . . . . . . . Kinetic 2663 | . 341 . . . 540 67 . 497 . 1218 Thermal 176 | . . . . . . 113 . 26 . 37 Explosive . | . . . . . . . . . . . Electromagnetic 1342 | . . . . . 713 204 46 209 . 170 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 183 | . . . . . . . . 183 . . Highest Corruption 16 | . . . . . 7 3 5 16 16 7 Average Corruption 5 | . . . . . 6 3 4 3 16 6 Corruption Purged 8 | . . . . . . . 1 7 . . Effects 69 | . . . . . 12 1 8 9 2 37 Message Errors 10 | . . . . . 1 1 2 . . 6 Matter Fused 12 | . . . . . . . 2 1 . 9 Heat Flow Errors 11 | . . . . . 4 . 1 1 . 5 Energy Discharges 5 | . . . . . . . . 1 1 3 Parts Rejected 2 | . . . . . . . . 1 . 1 Data Loss (minor) 9 | . . . . . 2 . 3 1 . 3 Data Loss (major) 4 | . . . . . 1 . . 1 1 1 Misfires 1 | . . . . . . . . . . 1 Targeting Errors 15 | . . . . . 4 . . 3 . 8 Overload Shots . | . . . . . . . . . . . Overflow Damage 49 | . . . . . 2 . . 23 . 24 Projectiles 47 | . . . . . . . . 23 . 24 Explosions 2 | . . . . . 2 . . . . . Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . . . . 1 . 11 Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . . . . 1 . 9 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 53 | . . . . . . . 25 28 . . Shots 4 | . . . . . . . 1 3 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 248 | . 30 . . . 248 . 179 133 . 166 Average Temperature 41 | . 11 . . . 88 . 67 27 . 42 Received Heat Transfer 1074 | . 201 . . . 153 9 . 297 . 414 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . . . 5 1 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 174 | . . . . . . 50 . 50 . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Latent Energy Used 1169 | . . . . . 424 200 159 136 . 250 LE Corruption 23 | . . . . . 7 3 3 3 . 7 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 251 | . 153 59 . . 251 221 . . . . Average Influence 60 | . 59 59 . . 156 53 . . . . Maximum Alert Level 1 | . . . . . 1 1 . . . . Low Security (%) 88 | . . . . . . . . . . . Level 1 11 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 2 . . . 2 1 . . . 1 Investigation 4 | . 2 . . . 1 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 4 | . 2 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 65 | . 9 . . . 9 3 1 10 . 33 Peak Tracking Total 8 | . 4 . . . 4 1 1 5 . 8 Tactical Retreats 6 | . . . . . . . . 2 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 5 | . 2 . . 1 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 10 | . . . . . . 10 . . . . Max in Single Turn 9 | . . . . . . 9 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 9 | . 3 . 4 1 1 . . . . . Terminals 4 | . 3 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 37 | . 8 . 26 1 2 . . . . . Successful 31 | . 4 . 26 1 . . . . . . Failed 6 | . 4 . . . 2 . . . . . Catastrophic 2 | . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . 3 . 1 . . . . . 1 . Terminals 10 | . 8 . . . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 31 | . 4 . 26 1 . . . . . . Record 25 | . . . 25 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 3 . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 3 | . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . 3 3 Highest-Rated Group 98 | . . . . . . . . . 98 98 Highest-Rated Ally 42 | . . . . . . . . . 42 42 Total Orders . | . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . . 27 Total Damage 601 | . . . . . . . . . . 601 Kills 3 | . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 6377 | 5 366 117 743 692 486 554 441 556 1064 1353 Spaces Moved 3463 | 5 226 98 558 284 208 364 380 418 579 343 Core 54 | . . . . . . . . . . 54 Treads 161 | . . . . . . . . . . 161 Legs 1522 | 5 226 98 558 284 208 143 . . . . Wheels 1726 | . . . . . . 221 380 418 579 128 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 240 180 110 110 110 180 50 Average Speed 164 | 120 120 120 130 240 180 137 110 111 180 318 Slowest Speed 1100 | 120 120 120 240 240 180 180 110 180 180 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 2 43 31 92 81 22 11 52 53 79 57 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 1 . . 1 5 . . Spaces Dug 30 | . . . . . 5 21 . 4 . . Terrain Destroyed 99 | . . . . . 38 49 . 8 . 4 Melee 4 | . . . . . . . . 4 . . Projectile 5 | . . . . . 1 . . . . 4 AOE 90 | . . . . . 37 49 . 4 . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 3942 | 4 282 97 576 295 288 417 400 467 605 511 Wait 93 | . 10 . . . 36 3 13 . 2 29 Move 3453 | 4 225 97 557 283 207 363 379 417 578 343 Hop . | . . . . . . . . . . . Pick Up 85 | . 6 . 8 12 4 16 2 . 14 23 Fast Attach 15 | . 1 . 1 . . 5 . . 2 6 Attach 31 | . . . 1 . 6 3 . 7 . 14 Detach 3 | . . . 1 . 2 . . . . . Swap 24 | . 4 . 2 . 1 3 1 3 . 10 Drop 60 | . 9 . 6 . . 19 2 . 9 15 Fire 163 | . 27 . . . 32 5 3 27 . 69 Melee 13 | . . . . . . . . 13 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 16) 291 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered Mines 382 | -10/Mines | Discovered new exit (range 13) 401 | -10/Mines | Learned location of Recycling (-8) 483 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 484 | -10/Mines | Discovered new exit (range 5) 489 | -10/Mines | Entered Exiles 518 | -10/Exiles | Met 8R-AWN 543 | -10/Exiles | Met EX-HEX 576 | -10/Exiles | Met EX-BIN 589 | -10/Exiles | Met EX-DEC 619 | -10/Exiles | Aligned with FarCom system 620 | -10/Exiles | Given EX-Vault access code 681 | -10/Exiles | Opened EX-Vault 694 | -10/Exiles | Found Latent Energy Streamer 720 | -10/Exiles | Warned to stay clear of 0b10 Research branches 793 | -10/Exiles | Visited The Gauntlet 1208 | -10/Exiles | Discovered new exit (range 12) 1232 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1232 | -10/Exiles | Entered Mines 1248 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1258 | -9/Mines | Met a Derelict bent on vengeance 1416 | -9/Mines | Build established: Hauler-Mutant 1487 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1503 | -9/Mines | Learned location of Zion (-7) 1520 | -9/Mines | Found Prototype Device 1897 | -9/Mines | Discovered new exit (range 9) 1924 | -9/Mines | Entered Materials 1924 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1926 | -8/Materials | Identified Exp. Sensor Array 2401 | -8/Materials | Discovered new exit (range 5) 2410 | -8/Materials | Entered Factory 2410 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2878 | -7/Factory | Discovered new exit (range 15) 2964 | -7/Factory | Entered Lower Caves 3041 | -7/Lower Caves | Learned Factory trap positions 3328 | -7/Lower Caves | Discovered new exit (range 15) 3370 | -7/Lower Caves | Learned 8 Factory zone layouts 3405 | -7/Lower Caves | Entered another Lower Caves area 3555 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3936 | -7/Lower Caves | System corruption reached 10% 3952 | -7/Lower Caves | Discovered new exit (range 6) 3961 | -7/Lower Caves | Entered Zion 3973 | -7/Zion | Lost 9 parts (7n2u) 4014 | -7/Zion | System corruption cleaned by Quarantine Array 4123 | -7/Zion | Learned 8 Factory zone layouts 4140 | -7/Zion | Gained Derelict followers 4174 | -7/Zion | Found Relay Coupler [Programmer] 4177 | -7/Zion | Found Relay Coupler [Programmer] 4179 | -7/Zion | Found Relay Coupler [Programmer] 4188 | -7/Zion | Found Relay Coupler [Programmer] 4190 | -7/Zion | Found Relay Coupler [Programmer] 4496 | -7/Zion | Found Prototype Device 4496 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4633 | -7/Zion | Learned Factory garrison access intel 5000 | -7/Zion | Discovered new exit (range 14) 5025 | -7/Zion | Entered Proximity Caves 5025 | -6/Proximity Caves | Accompanied by 3 allies 5121 | -6/Proximity Caves | Spotted B-75 Beast 5149 | -6/Proximity Caves | Allies destroyed B-75 Beast 5262 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5323 | -6/Proximity Caves | Released all parts (6) 5340 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 5780 | -6/Proximity Caves | Build established: Scavenger-Mutant 6295 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6307 | -6/Proximity Caves | Core integrity fell below 50% 6355 | -6/Proximity Caves | Core integrity fell below 20% 6378 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06347_ Carbon-fiber Leg fries itself beyond repair. 06348_ Penetrated by Slug. 06350_ Knocked back. 06351_ Penetrated by Slug. 06357_ Lightning Gun destroyed. 06358_ System corrupted: Shock Rifle targeting data glitched. 06359_ Shock Rifle destroyed. 06359_ Penetrated by Slug. 06361_ Y-64 Sentinel destroyed. 06362_ Lgt. Deuterium Engine destroyed. 06367_ Dropped Lrg. Storage Unit. 06367_ Dropped Hcp. Matter Pod. 06368_ Dropped Hvy. Laser. 06368_ Dropped Imp. Cooling System. 06369_ Dropped Relay Coupler [Programmer]. 06370_ Dropped Lrg. Storage Unit. 06371_ G-67 Veteran IFF system glitched. 06371_ Acquired 56 matter. 06372_ Mic. Fission Core fries itself beyond repair. 06377_ Attempting to rewire Y-54 Guardian. Map ----- +----------------------------------------------------+ | ???? #??????????????????????????? | | ###?# #??????????????????????????? | | #?? #??????????????????????????? | | #??# #?# #??##??####????????????????? | | #??## ### ### ### ##???????????????? | | ##### ## #???????????????? | | ## ## #???????????????? | | #????????????????? | | ## #????????????????? | | # ### #????????????????? | | ## #?# # #?????????????????? | | #### #?# # #?????????????????? | | ???# #?## # #?????????????????? | | ??? ??# ## #?????????????????? | | ??? #??## #### #?????????????????? | | ??? ###???## ##??# #?????????????????? | | ?? #???????# #???# #?????????????????? | | ??#???????## #???# ####??????????????? | | ??????????# #???# ???????????????? | | ??????????### ##### #####?????????????? | | ????????????## #" #?????????????? | | ?????????????## #" +?????????????? | | ??????????????### ## #" ####??????????? | | ????????????????# ### #" e "#??????????? | | ????????????????# #?## #b![! "#??????????? | | ???????????????? #??# #Y@%%!"#??????????? | | ????????????????###??#%###l#### #????????? | | ?????????????????????#"!%![g%%* #????????? | | ?????????????????????############????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OverloadCombatVibroblade Manual? 0 Play Time 00:48:33 Cumulative 71.5 hours Start 2019.10.21 @ 21:49:25 End 2019.10.22 @ 11:36:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0 Lore% 58 Gallery% 66 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cf4dce5-0dc5-4d35-834f-b9c672355329