Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 20:24:54 Player: muxecoid Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (3558) 3558 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 10618 Bonus ------- Pacifist 470 High Alert Combat Kills 110 Cogmind --------- Core Integrity 0/1450 Matter 283/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Location -2/Research Parts ------- Power (1) Propulsion (2) Utility (14) Advanced Target Analyzer Weapon (6) Inventory (4) Large Storage Unit Compact HERF Cannon Peak State ------------ Power Micro Fission Core Propulsion Improved Heavy Treads Utility Improved Heat Sink Medium Storage Unit Large Storage Unit Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Hacking Suite Hacking Suite System Shield System Shield Weapon Plasma Rifle High-powered Shotgun High-powered Shotgun Flak Gun Coil Gun Coil Gun Inventory Light Antimatter Reactor Improved Heavy Treads Advanced Heat Sink Medium Storage Unit Gamma Rifle Gamma Rifle Proton Missile Launcher Katana [Rating: 84] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Enhanced Autogun Energy Gun Gamma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Enhanced Autogun Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 12 | . . 2 . 2 . 2 2 1 1 2 Weapon 4 | . . . . . 2 . . 1 1 . Parts Attached 89 | 1 . 7 1 26 7 2 6 12 16 11 Power 7 | . . . . 4 1 . 1 . . 1 Engine 5 | . . . . 4 1 . . . . . Core 1 | . . . . . . . 1 . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 18 | . . . . 7 1 . 1 2 4 3 Treads 7 | . . . . . 1 . 1 2 1 2 Leg . | . . . . . . . . . . . Wheel 5 | . . . . 5 . . . . . . Hover 3 | . . . . . . . . . 3 . Flight 3 | . . . . 2 . . . . . 1 Utility 24 | . . 3 1 7 . 2 3 3 3 2 Device 5 | . . 1 . . . 1 . 1 1 1 Storage 4 | . . . . . . . 1 1 1 1 Processor 10 | . . 2 1 5 . . . 1 1 . Hackware 5 | . . . . 2 . 1 2 . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 40 | 1 . 4 . 8 5 . 1 7 9 5 Energy Gun 7 | 1 . 2 . 1 . . . . 3 . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 19 | . . . . 5 4 . 1 5 4 . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 4 | . . 2 . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . 2 1 . Piercing Weapon 5 | . . . . . . . . . 1 4 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . 1 2 Parts Lost 55 | . 1 2 2 9 . . 3 2 24 12 Power 6 | . . . . 3 . . 1 . 1 1 Propulsion 10 | . . . . 3 . . 1 . 3 3 Utility 15 | . . 1 . . . . . 1 8 5 Weapon 24 | . 1 1 2 3 . . 1 1 12 3 Highest Loss Streak 9 | . 1 2 2 3 . . 2 2 9 6 Average Slot Usage (%) 74 | . 10 23 26 80 89 91 95 95 78 29 Engine 2 | . . . . 7 2 6 1 . . . Core 1 | . . . . . . . 2 5 3 . Treads 3 | . . . . . 2 6 8 7 3 2 Wheel 3 | . . . . 10 7 6 2 . . . Device 3 | . . 5 . . . 4 1 5 7 1 Storage 2 | . . . . . . . 3 5 6 1 Processor 21 | . . 12 6 34 30 26 23 20 17 10 Hackware 14 | . . . . 10 15 14 26 26 17 1 Ballistic Gun 16 | . . . . 13 29 26 23 25 17 . Naked Turns 43 | . 13 30 . . . . . . . . Heaviest Build 56 | 2 2 2 2 14 15 16 22 38 55 56 Greatest Support 75 | 3 3 3 3 32 20 20 43 75 75 75 Greatest Overweight (x) 4 | . . . . 4 1 . 1 . 2 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 14 | 4 4 4 4 4 4 4 6 10 14 10 Average Capacity 6 | 4 4 4 4 4 4 4 5 6 11 6 Most Carried 9 | 1 2 2 2 4 4 4 4 7 9 4 Average Carried 4 | . 1 1 2 3 2 4 3 4 7 1 Final Capacity 4 | . . . . . . . . . . 4 Final Carried 2 | . . . . . . . . . . 2 Class Distribution -------------------- 35% | Hacker-Gunner 34% | Mutant 10% | Scavenger-Executioner 8% | Hacker-Mutant 5% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Executioner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Matter Collected 2879 | 210 . . 26 819 110 30 151 595 819 119 Remotely . | . . . . . . . . . . . Salvage Created 4470 | . . . . 1648 94 30 151 569 1490 488 Parts 215 | . . . . 86 6 3 12 24 67 17 Haulers Intercepted 2 | . . . . 2 . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 56 | . . . . 27 1 . 2 10 12 4 Melee 2 | . . . . . . . . . . 2 Guns 52 | . . . . 27 1 . 2 10 12 . Cannons 1 | . . . . . . . . . . 1 Classes Destroyed 12 | . . . . 10 . . 1 1 . . Worker 2 | . . . . 1 . . . . 1 . Builder 2 | . . . . 1 . . . . 1 . Hauler 2 | . . . . 2 . . . . . . Recycler 9 | . . . . 3 . . . . 5 1 Operator 5 | . . . . 2 . . 1 . 2 . Watcher 4 | . . . . 2 1 1 . . . . Swarmer 5 | . . . . 3 . . . 2 . . Grunt 23 | . . . . 18 . . . 3 2 . Duelist 1 | . . . . 1 . . . . . . Sentry 9 | . . . . 5 1 . 1 1 1 . Hunter 9 | . . . . . . . 1 2 4 2 Programmer 9 | . . . . . . . . 2 5 2 Best Kill Streak 11 | . . . . 11 1 1 2 3 7 3 Combat Bots Only 10 | . . . . 10 1 . 1 3 2 2 Max Kills in Single Turn 2 | . . . . 2 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Damage Taken 10476 | . 173 293 196 1539 33 . 157 1145 3801 3139 Core 3768 | . 126 217 128 411 10 . . 217 1187 1472 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 140 | . . . . . . . . 20 120 . Core Remaining (%) 63 | 100 49 . 13 25 98 100 100 81 8 . Volleys Fired 206 | . 6 5 2 88 9 1 7 30 51 7 Largest 6 | . 1 1 1 2 4 4 4 5 6 1 Hottest 213 | . 50 40 100 84 100 100 103 131 213 94 Shots Fired 567 | . 6 5 2 153 33 4 28 118 211 7 Gun 557 | . 6 5 . 153 32 4 28 118 211 . Cannon 7 | . . . . . . . . . . 7 Launcher . | . . . . . . . . . . . Special 3 | . . . 2 . 1 . . . . . Kinetic 529 | . . . . 146 32 4 28 118 201 . Thermal 22 | . 6 5 2 7 . . . . 2 . Explosive . | . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . 8 7 Robot Hit Streak 60 | . 2 3 . 60 13 17 25 19 19 21 Robot Miss Streak 8 | . 4 4 5 8 1 . 1 4 5 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 10 | . . . . 4 . . . 2 4 . Max Gunslinging Chain 1 | . . . . 1 . . . 1 1 . Shots Hit Robots 472 | . 2 1 . 138 27 4 21 93 174 12 Core Hits 301 | . 1 3 1 132 6 2 14 49 86 7 Critical Hits 10 | . . . . . . . . . 9 1 Critical Kills 3 | . . . . . . . . . 3 . Critical Parts Destroyed 7 | . . . . . . . . . 6 1 Melee Attacks 42 | . . . . 5 . . . 4 16 17 Impact . | . . . . . . . . . . . Slashing 9 | . . . . 5 . . . 4 . . Piercing 33 | . . . . . . . . . 16 17 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9753 | . 38 17 41 2863 397 63 373 1580 3780 601 Guns 8709 | . 38 10 . 2742 397 63 373 1539 3547 . Cannons 306 | . . . . . . . . . . 306 Explosions 162 | . . . . 57 . . . . 105 . Melee 522 | . . . . 64 . . . 35 128 295 Ramming 54 | . . 7 41 . . . . 6 . . Kinetic 8302 | . . . . 2641 397 63 373 1539 3289 . Thermal 275 | . 38 10 . 101 . . . . 126 . Explosive . | . . . . . . . . . . . Electromagnetic 600 | . . . . 57 . . . . 237 306 Impact . | . . . . . . . . . . . Slashing 99 | . . . . 64 . . . 35 . . Piercing 423 | . . . . . . . . . 128 295 Highest Corruption 12 | . . . 1 . . . . 1 12 11 Average Corruption 5 | . . . 1 . . . . 1 6 5 Corruption Purged . | . . . . . . . . . . . Effects 30 | . . . . . . . . . 27 3 Message Errors 3 | . . . . . . . . . 3 . Matter Fused 5 | . . . . . . . . . 4 1 Heat Flow Errors 2 | . . . . . . . . . 2 . Energy Discharges 3 | . . . . . . . . . 3 . Data Loss (minor) 5 | . . . . . . . . . 3 2 Data Loss (major) 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . 2 . Targeting Errors 6 | . . . . . . . . . 6 . Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 32 | . . . . . . . . . 3 29 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 32 | . . . . . . . . . 3 29 Knockbacks 2 | . . . 2 . . . . . . . Impact 2 | . . . 2 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 22 | . . 3 19 . . . . . . . Shots . | . . . . . . . . . . . Rammed 10 | . . 2 7 . . . . 1 . . Targets Rammed 10 | . . 2 7 . . . . 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 315 | . 25 12 . 54 148 68 95 315 185 80 Average Temperature 55 | . 18 8 . 11 72 36 35 120 31 35 Received Heat Transfer 1719 | . 72 45 42 567 18 . 9 123 573 270 Effects 6 | . . . . . . . . 6 . . Interference 6 | . . . . . . . . 6 . . Siege Activations 8 | . . . . . . . . 2 6 . Total Turns 118 | . . . . . . . . 20 98 . Longest Duration 28 | . . . . . . . . 19 28 . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . . . 2 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 495 | . 111 25 . 259 . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Peak Influence 607 | . 50 68 41 607 354 194 131 212 269 97 Average Influence 171 | . 23 38 28 365 318 189 118 109 115 36 Maximum Alert Level 2 | . . . . 2 1 . . 1 1 . Low Security (%) 68 | . . . . . . . . . . . Level 1 18 | . . . . . . . . . . . Level 2 13 | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 3 . . 7 1 . 1 4 4 2 Investigation 4 | . . . . 3 . . . . 1 . Extermination 5 | . . . . . 1 . . 1 2 1 Reinforcement 9 | . 3 . . 3 . . 1 . 1 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . . 1 . . . 3 . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Distress Signals 11 | . . . . 3 . . . . 4 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 176 | . 13 8 9 45 4 1 3 13 39 41 Peak Tracking Total 24 | . 10 7 7 9 1 1 1 4 13 24 Tactical Retreats 11 | . . 1 2 1 . . . . 3 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Traps Triggered 4 | . . 2 . 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Machines Disabled 4 | . . . . 3 . . . . 1 . Max in Single Turn 1 | . . . . 1 . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Machines Accessed 13 | . 1 1 . 5 2 . . 2 2 . Terminals 9 | . 1 1 . 2 2 . . 1 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 37 | . 2 1 . 12 6 . . 9 7 . Successful 26 | . 1 1 . 9 3 . . 7 5 . Failed 10 | . 1 . . 2 3 . . 2 2 . Catastrophic 2 | . . . . . 1 . . 1 . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 18 | . 2 1 . 7 4 . . 2 2 . Terminals 28 | . 2 1 . 7 6 . . 5 7 . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . 2 . . . 4 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 11 | . 1 1 . 1 2 . . 3 3 . Part Schematic 2 | . 1 . . 1 . . . . . . Level Access Points 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . Terminal Index 2 | . . . . . 1 . . 1 . . Fabricator Index 1 | . . . . . 1 . . . . . Repair Station Index 1 | . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . . 4 . . Scan Component 3 | . . . . 1 . . . 2 . . Repair 3 | . . . . 1 . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 13 | . . . . 7 2 . . . 4 . Terminals 6 | . . . . 3 1 . . . 2 . Track 2 | . . . . 1 . . . . 1 . Assimilate 1 | . . . . . 1 . . . . . Botnet 2 | . . . . 1 . . . . 1 . Operators 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . . 3 2 . . 2 2 . Full Trace Events 2 | . . . . 1 . . . . 1 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . 2 . . Time 136 | . . . . 76 . . . 60 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat 1 | . . . . . 1 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . find_chute 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 10 | . . . . . 10 . . . . . Highest-Rated Ally 10 | . . . . . 10 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Turns Passed 3660 | 18 61 107 114 788 282 126 191 696 900 377 Spaces Moved 2522 | 31 96 147 193 557 220 70 115 318 483 292 Core 640 | 31 96 147 193 21 . . . . 27 125 Treads 962 | . . . . . 57 70 86 318 298 133 Legs . | . . . . . . . . . . . Wheels 604 | . . . . 412 163 . 29 . . . Hover 158 | . . . . . . . . . 158 . Flight 158 | . . . . 124 . . . . . 34 Fastest Speed 37 | 50 50 50 50 37 90 160 100 160 60 40 Average Speed 104 | 50 50 50 50 83 108 160 145 160 126 99 Slowest Speed 250 | 50 50 50 50 250 160 160 180 160 160 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 18 | 3 30 16 38 58 7 2 4 6 19 16 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 23 | . . . 1 1 . . . 3 12 6 Terrain Destroyed 32 | . . . 1 1 . . . 3 21 6 Melee 22 | . . . . 1 . . . 3 12 6 Projectile 5 | . . . 1 . . . . . 4 . AOE 5 | . . . . . . . . . 5 . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Total 3127 | 32 102 171 203 724 254 82 129 457 634 339 Wait 205 | . . 10 1 24 14 10 . 83 56 7 Move 2511 | 30 95 146 192 556 219 69 114 318 482 290 Hop 1 | . . . . . . . . . . 1 Pick Up 34 | 1 1 1 . 13 4 . 1 4 8 1 Fast Attach 48 | 1 . 6 1 14 2 2 5 5 6 6 Attach 30 | . . 1 . 7 3 . 1 2 10 6 Detach 12 | . . . . 3 . . . 2 3 4 Swap 12 | . . . . 5 2 . . 5 . . Drop 17 | . . . . 9 1 . 1 4 2 . Fire 206 | . 6 5 2 88 9 1 7 30 51 7 Melee 42 | . . . . 5 . . . 4 16 17 Ram 9 | . . 2 7 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 19 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 13) 80 | -10/Materials | Entered another Materials area 80 | -9/Materials | Evolved 2 slots: Utility x2 144 | -9/Materials | Identified exit to Mines 154 | -9/Materials | Core integrity fell below 50% 187 | -9/Materials | Entered Mines 295 | -9/Mines | Discovered new exit (range 8) 299 | -9/Mines | Core integrity fell below 20% 301 | -9/Mines | Entered Materials 301 | -8/Materials | Evolved 2 slots: Utility x2 350 | -8/Materials | Build established: Mutant 488 | -8/Materials | Destroyed 10 combat bots 548 | -8/Materials | Garrison activated, responded to threat 598 | -8/Materials | Destroyed 7 combat bots 726 | -8/Materials | Core integrity fell below 50% 879 | -8/Materials | Central database locked down 907 | -8/Materials | Repaired Enh. Autogun 1073 | -8/Materials | Lost 3 parts (1p1n1w) 1075 | -8/Materials | Discovered new exit (range 16) 1089 | -8/Materials | Entered Factory 1089 | -7/Factory | Evolved 2 slots: Weapon x2 1258 | -7/Factory | Discovered new exit (range 11) 1371 | -7/Factory | Entered another Factory area 1371 | -6/Factory | Evolved 2 slots: Utility x2 1388 | -6/Factory | Build established: Hacker-Gunner 1465 | -6/Factory | Discovered new exit (range 7) 1497 | -6/Factory | Entered another Factory area 1497 | -5/Factory | Evolved 2 slots: Utility x2 1677 | -5/Factory | Discovered new exit (range 7) 1688 | -5/Factory | Entered another Factory area 1688 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 1724 | -4/Factory | Identified exit to Research 1898 | -4/Factory | Garrison activated, responded to threat 2287 | -4/Factory | Repaired Enh. Autogun 2318 | -4/Factory | Repaired Enh. Autogun 2384 | -4/Factory | Entered Research 2384 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 2827 | -3/Research | Build established: Scavenger-Executioner 3005 | -3/Research | Lost 3 parts (1n2w) 3077 | -3/Research | System corruption reached 10% 3119 | -3/Research | Found Enh. Force Lance 3133 | -3/Research | Lost 9 parts (4u5w) 3164 | -3/Research | Core integrity fell below 50% 3193 | -3/Research | Lost 3 parts (1p1n1u) 3268 | -3/Research | Core integrity fell below 20% 3269 | -3/Research | Discovered new exit (range 11) 3284 | -3/Research | Entered another Research area 3284 | -2/Research | Evolved 2 slots: Utility x2 3502 | -2/Research | Spotted B-90 Cyclops 3560 | -2/Research | Build established: Mutant 3577 | -2/Research | Lost 4 parts (1p1n1u1w) 3598 | -2/Research | Core integrity fell below 50% 3616 | -2/Research | Core integrity fell below 20% 3642 | -2/Research | System corruption reached 10% 3661 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 03600_ Adv. Targeting Computer destroyed. 03601_ K-01 Serf collects debris. 03602_ W-44 Eye sends out distress signal. 03604_ System corrupted: Component data lost. 03610_ P-80 Master shuts down. 03612_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 03614_ C-30 ARC bursts open, deploying its payload. 03614_ L-61 Swordsman unfolds itself. 03614_ G-73 Enforcer unfolds itself. 03629_ Lance destroyed. 03630_ System corrupted: Matter fused (-7). 03633_ Acquired Biometal Heavy Treads. 03640_ P-80 Master destroyed. 03654_ Slug penetrates Wall. 03656_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 03657_ Slug penetrates Wall. 03657_ Door malfunctions. 03659_ Biometal Heavy Treads destroyed. 03659_ Enh. Force Lance destroyed. 03661_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????#####+######## | | ????????????????????????# # | | ????????????????????????# # ######## | | ????????????????????????# # #??????? | | ?????????????????????? ?# # #??????? | | ?????????????????????? ?# # #??????? | | ?????????????????????? ?# """ """ / "#??????? | | ?????????????????????? ?# """ """ # "%#??????? | | ?????????????????????? ?# """ """ # "#??????? | | ?????????????????????? ?# """ """ # #??????? | | ?????????????????????? ?# """ """ # #??????? | | ?????????????????????# ## # #??????? | | ?????????????????????# ## # #??????? | | ?????????????????????# #####+######### #??????? | | ?????????????????????# #???# #???????# +??????? | | ?????????????????????# #???# #???????# #??????? | | ?????????????????????# #???# ####????# #??????? | | ?????????????????????# #???# #????? #??????? | | ?????????????????????# #???# #????? #??????? | | ?????????????????????# ##### #????? #??????? | | ?????????????????????# +????? ????????? | | ?????????????????????#!######## #????????????????? | | ?????????????????????#l#g= #? #????????????????? | | ?????????????????????#%/g![ *#? #????????????????? | | ?????????????????????# #g*= #??#????????????????? | | ?????????????????????# #!@ #???????????????????? | | ?????????????????????# ###l###???????????????????? | | ?????????????????????# #?? ????????????????????? | | ????????????????????? ??? #???????????????????? | | ????????????????????? ??? ??????????????????? | | ????????????????????? ???? ##+?????????????????? | | ?????????????????????###???? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 85 Evasion (%) 62 Targeting Accuracy 40 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamNovaDrive Manual? 0 Play Time 00:55:00 Cumulative 153.4 hours Start 2019.10.22 @ 19:29:52 End 2019.10.22 @ 20:24:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0 Lore% 60 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66487c26-aa3e-47df-a961-be38a0c5f588