Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 19:02:33 Player: Chair Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (363) 1815 Value Destroyed (16714) 16714 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (10480) 10480 TOTAL SCORE: 35589 Bonus ------- High Alert Combat Kills 5279 Follower Combat Kills 1174 Entered Garrisons 1400 Used RIF Installer 3500 Friendly Fire -873 Cogmind --------- Core Integrity 0/1150 Matter 260/300 Energy 37/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Weapon Cycler Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Relay Coupler [NC] (31) Railgun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Weapon Cycler Hardened Heavy Armor Plating Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Armored Treads Armored Treads Advanced Heat Sink Improved Coolant Injector High-capacity Matter Pod High-capacity Matter Pod Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] High-powered Tractor Beam Quantum Rifle Quantum Rifle Enhanced Nova Cannon Proton Missile Launcher Heavy Proton Missile Launcher Heavy Proton Missile Launcher Smartbomb Launcher Remote Datajack [Rating: 123] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 12 | . . 2 2 . . . 2 . . . 2 . 2 . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . . . . . . Utility 7 | . . . 2 . . . . . . . 1 . 2 . 2 . . Weapon 2 | . . 1 . . . . 1 . . . . . . . . . . Parts Attached 326 | 7 14 17 4 17 53 7 10 13 19 18 21 8 19 11 10 39 39 Power 21 | 1 3 1 . 1 4 . 1 1 1 . 1 1 . 1 . 2 3 Engine 14 | 1 2 1 . 1 4 . 1 1 . . 1 1 . 1 . . . Core 4 | . 1 . . . . . . . 1 . . . . . . 2 . Reactor 3 | . . . . . . . . . . . . . . . . . 3 Propulsion 80 | 2 5 10 . 9 17 2 2 3 6 5 6 . 5 . . 4 4 Treads 67 | . . 4 . 9 17 2 2 3 6 5 6 . 5 . . 4 4 Leg 10 | 2 5 3 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 3 | . . 3 . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 109 | 2 3 . 4 7 19 3 3 3 6 5 8 6 4 6 4 12 14 Device 66 | 1 . . 4 2 12 2 2 3 3 3 6 5 2 2 2 10 7 Storage 5 | 1 2 . . 1 . . . . . . . . . . . . 1 Processor 1 | . 1 . . . . . . . . . . . . . . . . Hackware 9 | . . . . . 1 . . . . . 1 . 1 2 . 1 3 Protection 28 | . . . . 4 6 1 1 . 3 2 1 1 1 2 2 1 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 116 | 2 3 6 . . 13 2 4 6 6 8 6 1 10 4 6 21 18 Energy Gun 24 | 1 2 . . . . . 1 . . 2 1 . 2 . . 9 6 Energy Cannon 4 | . . . . . 1 . . . . . . . . . . 1 2 Ballistic Gun 53 | 1 1 3 . . 11 2 3 4 4 5 4 1 4 2 3 5 . Ballistic Cannon 3 | . . . . . . . . 1 2 . . . . . . . . Launcher 22 | . . . . . 1 . . . . 1 . . 1 1 3 6 9 Special Weapon 7 | . . . . . . . . 1 . . 1 . 3 1 . . 1 Impact Weapon 3 | . . 3 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 . 1 . 2 . 1 . 1 . . . 1 Corrupted Parts 4 | . . 3 . . . . . . . . . . . . . . 1 System Corruption 22 | . . 17 . . . . . . . . . . . . . . 5 Parts Lost 52 | . 2 2 . 2 7 . . 5 . . . 2 . . 1 2 29 Power 6 | . 1 1 . . . . . 1 . . . . . . . . 3 Propulsion 11 | . . 1 . . 1 . . 3 . . . . . . . . 6 Utility 20 | . . . . 2 3 . . . . . . 2 . . 1 2 10 Weapon 15 | . 1 . . . 3 . . 1 . . . . . . . . 10 Highest Loss Streak 19 | . 1 1 . 1 2 . . 2 . . . 2 . . 1 1 19 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 92 99 99 99 100 99 99 99 99 99 99 98 100 94 96 91 Engine 5 | . 5 3 9 9 8 9 7 6 2 . 6 6 5 7 10 3 . Core 3 | . 8 2 . . . . . . 4 7 6 6 5 2 . 6 8 Treads 23 | . . 9 27 27 26 27 30 29 30 30 25 26 22 23 21 21 18 Leg 1 | . 28 13 . . . . . . . . . . . . . . . Device 15 | . 1 . 17 10 16 16 14 14 15 14 19 15 18 12 15 26 24 Storage 7 | . 14 11 9 9 9 9 7 7 7 7 6 6 5 5 5 5 6 Processor 1 | . 12 11 9 4 . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . 5 11 8 3 6 Protection 7 | . . . . 12 9 10 7 7 6 7 6 10 9 8 10 9 3 Energy Gun 4 | . 14 . . . . . . . . 5 6 6 3 . . 12 18 Ballistic Gun 20 | . 13 8 27 27 26 27 29 29 26 20 19 20 18 20 17 6 . Peak Build Rating 123 | 7 10 22 24 24 33 33 41 43 48 47 73 73 85 86 94 123 122 Average Rating 50 | 5 8 18 22 22 28 32 40 40 46 45 63 69 78 83 90 108 110 On Entrance 46 | . 7 10 18 24 23 33 33 41 42 46 42 72 69 85 86 91 123 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 15 29 39 39 70 72 72 76 74 78 79 92 88 93 100 113 136 151 Greatest Support 120 | 20 20 60 60 60 60 60 80 82 84 84 100 100 110 110 110 120 120 Greatest Overweight (x) 10 | . 1 10 . 1 1 1 . 1 1 . 1 . . . 1 1 3 Average Overweight (x) . | . . . . . 1 1 . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 11 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 11 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 8 13 13 19 19 20 19 18 19 20 19 19 19 19 18 19 17 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 11 15 15 20 20 20 20 19 20 20 19 20 20 20 20 20 5 Class Distribution -------------------- 61% | Scavenger-Tank 10% | Scavenger-Gunner 8% | Tank 7% | Mutant 5% | Bothacker-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Garrison Bothacker-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 13928 | 285 425 336 243 1153 2845 407 131 1498 1460 596 581 757 299 586 385 1497 444 Remotely 752 | . . . . . . . . . . . . . . . 338 414 . Salvage Created 15230 | 82 803 452 358 1078 2655 403 176 1009 1278 454 591 716 458 372 569 1048 2728 Parts 693 | 4 40 20 17 77 145 22 7 52 42 19 24 25 14 22 27 27 109 Haulers Intercepted 15 | . 2 . . . 6 . . . 4 . . . 2 . . . 1 Recyclers Shooed 11 | 1 4 . . . 3 . . . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 289 | . 11 15 7 25 44 13 3 33 17 12 12 18 6 10 12 16 35 Melee 7 | . . 7 . . . . . . . . . . . . . . . Guns 236 | . 10 4 7 25 43 13 3 32 12 12 12 18 6 5 4 6 24 Cannons 5 | . . . . . . . . 1 4 . . . . . . . . AOE 31 | . 1 . . . 1 . . . 1 . . . . 5 8 5 10 Classes Destroyed 20 | 2 4 2 . 2 7 1 1 . . . . . . . . 1 . Worker 11 | . 2 . . . 6 . . . . . 1 . 1 . . . 1 Builder 9 | . . . . . 1 . . . . . . . . . 1 . 7 Tunneler 2 | 1 . . . . 1 . . . . . . . . . . . . Hauler 15 | . 2 . . . 6 . . . 4 . . . 2 . . . 1 Recycler 23 | 1 4 1 . . 5 . 1 . 7 . . . . . . . 4 Mechanic 3 | . . . . . 1 . 1 . . . . . . . . . 1 Operator 2 | . . . . . 2 . . . . . . . . . . . . Watcher 6 | . . . . . 4 . . 1 . . . . 1 . . . . Swarmer 74 | . 3 9 . 10 6 4 . 9 1 4 . 4 2 6 8 . 8 Grunt 121 | . 8 1 4 5 22 3 . 19 8 4 9 11 4 1 2 5 15 Brawler 12 | . . . . 5 1 . . . 2 . 2 . . . 1 1 . Duelist 6 | . . 1 . 1 . . . 1 1 . . 1 . . 1 . . Protector 3 | . . . . . 1 1 . . . . . . . . . . 1 Sentry 36 | . . 4 3 2 9 3 1 3 3 4 1 . . 1 . 1 1 Demolisher 1 | . . . . . . 1 . . . . . . . . . . . Specialist 6 | . . . . . 4 . . . . . . . . . . . 2 Hunter 13 | . . . . 2 . 1 1 1 . . . 2 . 2 . 4 . Programmer 13 | . . . . . . . 1 . 2 . . . . . . 3 7 Heavy 1 | . . . . . 1 . . . . . . . . . . . . Behemoth 4 | . . . . . . . . . . . . . . . . 3 1 Thug 1 | . . . . . . . . . . 1 . . . . . . . Guerrilla 1 | . . . . . . 1 . . . . . . . . . . . Best Kill Streak 17 | 2 5 4 5 4 10 4 1 7 6 3 6 7 3 5 5 4 17 Combat Bots Only 9 | . 3 3 5 4 8 4 1 7 6 3 6 7 2 5 5 4 9 Max Kills in Single Turn 6 | 1 2 2 1 2 2 2 1 2 2 2 1 1 2 3 5 1 6 Gunslinging 1 | . . . . 1 . . . 1 1 1 . . . . . . 1 Exploded 5 | . 1 . . . 1 . . . 1 . . . . 3 5 1 3 Melee 1 | . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Hostile Shots Fired 1644 | . 65 96 22 75 194 37 28 154 46 136 58 80 13 51 24 146 419 Missed 564 | . 15 36 9 26 60 10 11 55 18 55 21 28 5 21 7 47 140 Damage Taken 15356 | . 607 542 149 453 1619 437 151 1307 518 826 554 769 87 348 312 1425 5252 Core 1975 | . 109 122 23 44 149 29 . 132 . 93 44 . . 19 . 48 1163 Absorbed by Shields 2580 | . . . 53 179 519 36 . . 8 . 178 206 64 206 115 835 181 Ignored by Resistances 62 | . . . . . . . . . . . . . . . 20 42 . Regen/Repaired (Parts) 1260 | . 104 . . . 193 . . . . . . . 391 . . . 572 Core Remaining (%) 77 | 100 56 69 . . . 55 . . . 67 . 94 . 98 . . . Volleys Fired 793 | 5 71 9 15 76 147 29 9 76 34 31 32 45 23 26 15 72 78 Largest 4 | 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 Hottest 315 | 60 70 75 75 75 84 84 112 128 128 218 168 125 125 78 80 315 315 Shots Fired 2378 | 10 139 16 45 212 435 77 36 253 136 110 112 170 62 67 55 164 279 Gun 2239 | 10 139 16 45 212 434 77 36 240 119 101 107 170 52 59 51 114 257 Cannon 36 | . . . . . . . . 2 17 6 . . . . . 4 7 Launcher 68 | . . . . . 1 . . . . 3 . . . 2 4 46 12 Special 35 | . . . . . . . . 11 . . 5 . 10 6 . . 3 Kinetic 1729 | 5 71 16 45 212 434 77 36 242 136 81 80 127 41 59 51 16 . Thermal 524 | . 51 . . . . . . . . 26 27 43 11 . . 102 264 Explosive 39 | . . . . . . . . . . 3 . . . . . 34 2 Electromagnetic 51 | 5 17 . . . 1 . . . . . . . . 2 4 12 10 Robot Hit Streak 30 | 4 14 2 22 30 8 8 6 11 18 10 22 14 11 7 9 20 15 Robot Miss Streak 14 | 2 4 4 1 3 10 14 6 7 7 7 7 5 4 7 2 2 5 Penetration Max 1 | . . . . . 1 . . 1 . . . . . . 1 . . Secondary Targets 68 | . 2 . . 12 8 4 . 14 5 2 3 4 2 3 2 . 7 Max Gunslinging Chain 2 | . 1 . . 1 1 1 . 2 2 1 1 1 1 1 1 . 1 Shots Hit Robots 1612 | 6 93 30 34 125 295 61 33 197 100 69 79 113 39 37 36 89 176 Core Hits 1146 | 3 37 9 14 51 233 67 31 195 123 53 52 54 16 19 28 49 112 Critical Kills 7 | . 1 3 . 1 . . . 1 . . . . . . . 1 . Critical Parts Destroyed 11 | . 1 7 . 1 . . . . . . . . . . 2 . . Critical Strikes 20 | . 4 10 . 2 . . . 1 . . . . . . 2 1 . Burn 2 | . 2 . . . . . . . . . . . . . . . . Destroy 8 | . 2 . . 2 . . . 1 . . . . . . 2 1 . Smash 10 | . . 10 . . . . . . . . . . . . . . . Melee Attacks 37 | . . 37 . . . . . . . . . . . . . . . Impact 37 | . . 37 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . 5 . . . . . . . . . . . . . . . Damage Inflicted 41219 | 77 1238 1138 594 1878 5388 890 508 3064 2435 1544 1932 2543 939 1084 1707 5530 8730 Guns 32154 | 77 1177 135 594 1836 5277 890 508 3018 1730 1435 1867 2543 939 844 1223 2355 5706 Cannons 775 | . . . . . . . . 46 253 98 . . . . . 123 255 Explosions 7096 | . 61 . . . 70 . . . 452 11 . . . 240 464 3036 2762 Melee 1003 | . . 1003 . . . . . . . . . . . . . . . Ramming 191 | . . . . 42 41 . . . . . 65 . . . 20 16 7 Kinetic 21764 | 25 600 135 594 1836 5277 890 508 3064 1983 1061 1176 1681 670 844 1223 197 . Thermal 11430 | . 483 . . . . . . . . 472 691 862 269 60 181 2281 6131 Explosive 3820 | . . . . . . . . . 452 11 . . . . . 1920 1437 Electromagnetic 3011 | 52 155 . . . 70 . . . . . . . . 180 283 1116 1155 Impact 1003 | . . 1003 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . 17 . 5 5 . . . 2 3 1 1 . . 2 5 17 Average Corruption 4 | . . 16 . 5 4 . . . 2 2 1 1 . . 1 2 8 Corruption Purged 6 | . . . . . 5 . . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 175 | . . 12 . 19 54 . . . 1 12 5 1 . . 2 16 53 Message Errors 37 | . . 3 . 1 10 . . . . 4 1 . . . . 5 13 Matter Fused 38 | . . 2 . 7 10 . . . 1 1 1 . . . 2 4 10 Heat Flow Errors 22 | . . 3 . 5 7 . . . . 2 . . . . . 3 2 Energy Discharges 17 | . . 1 . . 8 . . . . 1 1 . . . . 1 5 Parts Rejected 5 | . . . . . 2 . . . . . . 1 . . . . 2 Parts Fused 3 | . . . . . 1 . . . . . . . . . . . 2 Data Loss (minor) 25 | . . 2 . 5 7 . . . . 3 1 . . . . . 7 Data Loss (major) 5 | . . . . . . . . . . . . . . . . 2 3 Misfires 10 | . . 1 . . 5 . . . . 1 . . . . . 1 2 Alerts 1 | . . . . 1 . . . . . . . . . . . . . Weapon Failures 12 | . . . . . 4 . . . . . 1 . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 553 | . . 467 . . 2 . . . 27 . 3 . . . 11 . 43 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 83 | . . . . . 2 . . . 27 . . . . . 11 . 43 Melee 470 | . . 467 . . . . . . . . 3 . . . . . . Knockbacks 13 | . . 5 . 1 . . . . 5 2 . . . . . . . Impact 5 | . . 4 . 1 . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . 5 1 . . . . . . . Secondary 2 | . . 1 . . . . . . . 1 . . . . . . . Self-Inflicted Damage 508 | . 50 . . . . . . . 118 22 . . . . . . 318 Shots 10 | . 1 . . . . . . . 2 1 . . . . . . 6 Rammed 31 | . . . . 13 6 . . . . . 6 . . . 2 2 2 Targets Rammed 32 | . . . . 13 7 . . . . . 6 . . . 2 2 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . Highest Temperature 317 | . 165 244 65 292 317 38 57 132 266 300 282 140 . 36 . 313 310 Average Temperature 73 | . 42 87 26 90 99 14 11 39 62 102 91 32 . 15 . 118 82 Received Heat Transfer 3678 | . 258 81 48 104 631 75 36 384 108 192 239 262 33 35 6 541 645 Effects 7 | . . 2 . 4 1 . . . . . . . . . . . . Energy Bleed 4 | . . . . 3 1 . . . . . . . . . . . . Interference 3 | . . 2 . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . 5 . . . . . . . . . . . . . 4 . Combat Hostiles 7 | . . 4 . . . . . . . . . . . . . 3 . Parts Fried 15 | . . 5 . . . . . . . . . . . . . 9 1 Impact Corruptions 14 | . . 13 . . . . . . . . 1 . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 2 1 Parts Melted 33 | . 3 . . . . . . . . 2 1 4 1 . . 6 16 Heat Transferred 15651 | . 1181 . . . . . . . . 1050 1575 1975 575 100 250 2568 6377 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . . . . . . 1 3 . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 1583 | 10 266 330 357 1104 1095 1268 799 1563 1240 1583 839 695 609 776 740 1428 1435 Initial 868 | . 6 24 130 234 538 699 665 433 820 868 830 245 364 284 407 518 749 Average 713 | 2 135 174 281 783 591 1016 716 1070 869 1234 627 520 435 534 544 941 911 Maximum Alert Level 4 | . 1 1 1 4 3 4 3 4 4 4 3 2 2 3 3 4 4 Low Security (%) 7 | 100 77 67 17 . . . . . . . . . . . . . . Level 1 9 | . 22 32 82 3 5 . . . . . 10 25 68 46 . . . Level 2 31 | . . . . 28 82 5 26 17 . . 48 74 31 15 84 18 . Level 3 39 | . . . . 64 12 49 73 42 95 26 41 . . 37 15 51 83 Level 4 12 | . . . . 3 . 45 . 39 4 73 . . . . . 29 16 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 2 . 4 . 8 . 2 . 7 . 2 . 3 . 6 . 9 Investigation 4 | . . . . . 2 . . . . . . . 1 . . . 1 Extermination 8 | . . . . . . . 1 . 3 . 1 . . . 1 . 2 Reinforcement 17 | . 2 . 1 . 4 . 1 . 1 . 1 . 2 . 1 . 4 Assault 6 | . . . . . 2 . . . 1 . . . . . 1 . 2 Garrison 8 | . . . 3 . . . . . 2 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . 1 . 3 Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Alert ID Control Effect 3 | . . . . . . . . . . . . . . . 2 1 . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 18 | . 3 . . . 6 . . 1 . . 2 . 2 . . . 4 Communications Jammed 60 | . . . . . . . 6 . 53 . . . 1 . . . . Distress Signals 59 | . . . . . . . 5 . 53 . . . 1 . . . . Times Spotted 429 | . 23 17 11 26 72 21 5 41 37 20 15 20 9 17 7 24 64 Peak Tracking Total 18 | . 6 3 4 4 6 6 2 6 6 4 6 3 6 5 4 5 18 Tactical Retreats 34 | . 2 2 1 1 4 2 . 4 1 . . 2 1 . . 5 9 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 29 | . . . . 7 1 4 . 2 5 . 1 4 . . 1 3 1 Indirectly 3 | . . . . . . . . . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 45 | . . . . 4 5 1 . 5 2 3 . 1 . 2 2 5 15 Max in Single Turn 5 | . . . . 1 1 1 . 1 2 2 . 1 . 1 2 2 5 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Garrison Relay 14 | . . . . 4 . 1 . 4 . 1 . 1 . 1 . 2 . Phase Generator 1 | . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 58 | . 7 2 1 2 12 1 3 1 10 3 7 1 3 1 1 . 3 Terminals 36 | . 5 1 . 2 9 1 1 1 5 3 5 1 . 1 . . 1 Fabricators 4 | . . . . . . . 1 . 2 . . . . . . . 1 Repair Stations 7 | . 1 . . . 2 . . . . . 1 . 2 . . . 1 Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . 1 . 1 . 2 . 1 . 1 . 1 . . Total Hacks 144 | . 21 5 1 3 44 1 9 1 18 6 14 1 12 1 1 . 6 Successful 74 | . 9 4 1 . 23 1 7 . 9 1 5 . 8 1 1 . 4 Failed 69 | . 11 1 . 3 21 . 2 1 9 5 9 1 4 . . . 2 Catastrophic 10 | . 1 1 . . 1 . . . 3 1 2 . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 42 | . 10 1 . . 20 . 3 . 7 . 1 . . . . . . Terminals 86 | . 15 2 . 3 33 1 4 1 7 6 11 1 . 1 . . 1 Fabricators 10 | . . . . . . . 4 . 5 . . . . . . . 1 Repair Stations 31 | . 4 . . . 10 . . . . . 2 . 11 . . . 4 Recycling Units 5 | . 2 . . . . . . . 3 . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . . . . . Garrison Access 9 | . . . 1 . 1 . 1 . 3 . 1 . 1 . 1 . . Terminal Hacks 20 | . 4 . . . 8 1 1 . 2 1 2 . . 1 . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . . Robot Analysis 5 | . 3 . . . 1 . . . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . Unreport Threat 3 | . . . . . 2 . . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . 1 . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . Garrison Registry 2 | . . . . . . . . . . 1 . . . 1 . . . Fabricator Hacks 3 | . . . . . . . 2 . 1 . . . . . . . . Network Status 2 | . . . . . . . 1 . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 24 | . 4 . . . 8 . . . . . 1 . 7 . . . 4 Scan Component 13 | . 2 . . . 4 . . . . . 1 . 4 . . . 2 Repair 11 | . 2 . . . 4 . . . . . . . 3 . . . 2 Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . 1 . 1 . 1 . 3 . 1 . 1 . 1 . . Unlock Access 8 | . . . 1 . 1 . 1 . 2 . 1 . 1 . 1 . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 14 | . 1 1 . . 6 . 3 . 2 . 1 . . . . . . Terminals 10 | . 1 1 . . 6 . 1 . . . 1 . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . Botnet 9 | . 1 1 . . 5 . 1 . . . 1 . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . . Reject 1 | . . . . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . Hacking Detections 48 | . 7 2 1 2 10 . 1 1 8 2 6 1 3 . 1 . 3 Full Trace Events 4 | . 2 . . . . . . . . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . 116 . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . 3 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . 2 . . . 4 . . . . . . . 3 . . . 2 Time 493 | . 52 . . . 171 . . . . . . . 176 . . . 94 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 7 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Threat Obfuscator 1 | . . . . . . . . . . . . . . . . 1 . Robot Detection 1 | . . . . . . 1 . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . 1 . . . Structural Interface 1 | . . . . . . . . 1 . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . 1 . . . . . Autoassimilate 1 | . . . . . . . . . . 1 . . . . . . . Robots Hacked 13 | . . . . . . . . . . . 1 . 3 3 1 2 3 Non-combat 2 | . . . . . . . . . . . 1 . . . . . 1 Combat 11 | . . . . . . . . . . . . . 3 3 1 2 2 Autooverrided 3 | . . . . . . . . . . . . . 1 . . 1 1 Autoassimilated 3 | . . . . . . . . . . . . . 1 . 1 1 . Robot Hacks Applied 10 | . . . . . . . . . . . 4 . 1 3 . . 2 parse_system 4 | . . . . . . . . . . . 1 . 1 1 . . 1 drop_inventory 1 | . . . . . . . . . . . . . . . . . 1 purge_threat 2 | . . . . . . . . . . . 2 . . . . . . overwrite_iff 1 | . . . . . . . . . . . . . . 1 . . . streamctrl_high 1 | . . . . . . . . . . . . . . 1 . . . formatsys_low 1 | . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 59 | . . . . 16 . 7 . 16 . 5 . 4 . 3 . 8 . Machine Destruction 56 | . . . . 16 . 4 . 16 . 5 . 4 . 3 . 8 . Programmers 3 | . . . . . . 3 . . . . . . . . . . . Attached 9 | . . . . . 1 . . . . . 1 . 1 2 . 1 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . 6 . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 28 | . . . . . . 2 1 6 3 . 1 2 7 2 1 2 1 Largest Group 8 | . . . . . . 2 1 6 5 3 1 2 8 5 3 3 1 Highest-Rated Group 355 | . . . . . . 59 26 72 93 93 23 135 355 324 177 177 47 Highest-Rated Ally 85 | . . . . . . 39 26 12 31 31 23 80 80 85 65 65 47 Total Orders 2 | . . . . . . . . . . . . . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . Ally Attacks 208 | . . . . . . 23 . 15 72 26 . . 28 31 4 6 3 Total Damage 3963 | . . . . . . 417 . 165 821 359 . . 718 1153 102 150 78 Kills 42 | . . . . . . 8 . . 11 9 . . 4 7 2 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 5 | . 3 . . . 1 . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 18300 | 117 942 686 132 1698 3619 812 439 1307 1795 655 832 800 801 398 345 1606 1316 Spaces Moved 7464 | 75 414 323 40 612 1177 300 241 652 1034 338 327 389 325 171 128 555 363 Core 32 | 3 . 1 . . . . . . . . . . . . . . 28 Treads 6719 | . . 95 40 612 1177 300 241 652 1034 338 327 389 325 171 128 555 335 Legs 608 | 72 414 122 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 105 | . . 105 . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 112 160 160 240 240 160 156 152 152 160 160 160 160 160 160 50 Average Speed 190 | 117 150 156 160 231 240 240 160 158 153 152 203 160 160 160 182 228 236 Slowest Speed 550 | 120 190 550 160 240 240 240 160 240 230 160 240 160 160 160 240 240 410 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 6 71 26 6 57 92 46 7 54 37 45 14 60 7 37 6 59 13 Regions Visited 17 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 2 | . . 1 . . . . . . . . . . . . . 1 . Terrain Destroyed 544 | . 6 1 . . 2 . . . 26 92 . . 14 5 10 208 180 Melee 1 | . . 1 . . . . . . . . . . . . . . . Projectile 84 | . . . . . 2 . . . . . . . 14 . 4 1 63 AOE 459 | . 6 . . . . . . . 26 92 . . . 5 6 207 117 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total 10088 | 90 597 438 86 765 1696 345 274 796 1165 413 427 478 571 261 204 796 686 Wait 1061 | . 75 26 15 6 239 . 3 37 47 10 22 23 192 41 46 85 194 Move 7454 | 74 413 322 40 611 1177 299 241 651 1034 337 327 388 325 170 128 554 363 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 137 | 4 13 12 6 11 28 . 2 7 13 2 5 5 4 5 2 13 5 Fast Attach 89 | 7 1 9 1 1 13 2 3 2 6 5 3 4 6 2 2 13 9 Attach 61 | . 2 7 2 2 10 . 2 6 . . 3 2 4 1 3 5 12 Detach 31 | . . 9 1 . 4 . 1 3 . . 2 1 2 1 1 5 1 Swap 176 | . 11 1 1 14 30 5 5 5 13 13 15 2 9 8 5 21 18 Drop 196 | . 11 13 5 15 41 4 8 5 18 15 12 6 6 7 . 26 4 Fire 793 | 5 71 9 15 76 147 29 9 76 34 31 32 45 23 26 15 72 78 Melee 30 | . . 30 . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 32 | . . . . 13 7 . . . . . 6 . . . 2 2 2 Escape Stasis 22 | . . . . 14 . 6 . . . . . 2 . . . . . Rewire 6 | . . . . 2 . . . 4 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 6 exits: *Fac x3 / [*Sto x2] / Gar) -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Low x2] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 712 | -10/Materials | Repaired Assault Rifle 740 | -10/Materials | Repaired Aluminum Leg 861 | -10/Materials | Discovered new exit (range 11) 992 | -10/Materials | Identified exit to Mines 992 | -10/Materials | Central database locked down 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1526 | -9/Materials | System corruption reached 10% 1725 | -9/Materials | Discovered new exit (range 9) 1746 | -9/Materials | Entered another Materials area 1746 | -8/Materials | Evolved 2 slots: Utility x2 1856 | -8/Materials | Build established: Gunner 1878 | -8/Materials | Identified exit to Garrison 1878 | -8/Materials | Entered Garrison 1938 | -8/Garrison | Triggered checkpoint 2084 | -8/Garrison | Garrison Relay disabled 2141 | -8/Garrison | Triggered checkpoint 2242 | -8/Garrison | Garrison Relay disabled 2354 | -8/Garrison | Build established: Scavenger-Tank 2420 | -8/Garrison | Triggered checkpoint 2606 | -8/Garrison | Discovered new exit (range 14) 2652 | -8/Garrison | Triggered checkpoint 2708 | -8/Garrison | Garrison Relay disabled 2940 | -8/Garrison | Installed Relay Interface Framework 2993 | -8/Garrison | Discovered new exit (range 11) 3142 | -8/Garrison | Triggered checkpoint 3240 | -8/Garrison | Discovered new exit (range 13) 3298 | -8/Garrison | Triggered checkpoint 3458 | -8/Garrison | Triggered checkpoint 3516 | -8/Garrison | Garrison Relay disabled 3576 | -8/Garrison | Entered Materials 3866 | -8/Materials | Discovered new exit (range 13) 4746 | -8/Materials | Discovered new exit (range 11) 5022 | -8/Materials | Repaired Gauss Rifle 5061 | -8/Materials | Repaired Minigun 5621 | -8/Materials | Repaired Hvy. Ion Engine 5661 | -8/Materials | Repaired Hardlight Generator 5661 | -8/Materials | Build established: Tank 5961 | -8/Materials | Discovered new exit (range 16) 6422 | -8/Materials | Discovered new exit (range 15) 6776 | -8/Materials | First assault squad dispatched 6976 | -8/Materials | Discovered new exit (range 16) 7071 | -8/Materials | Destroyed 8 combat bots 7195 | -8/Materials | Identified exit to Garrison 7195 | -8/Materials | Entered Garrison 7236 | -8/Garrison | Rescued a captive Derelict 7238 | -8/Garrison | Rescued a captive Derelict 7284 | -8/Garrison | Build established: Scavenger-Tank 7300 | -8/Garrison | Triggered checkpoint 7374 | -8/Garrison | Garrison Relay disabled 7593 | -8/Garrison | Triggered checkpoint 7594 | -8/Garrison | Triggered checkpoint 7731 | -8/Garrison | Triggered checkpoint 7778 | -8/Garrison | Expanded RIF knowledge: Robot Detection 7976 | -8/Garrison | Discovered new exit (range 13) 8007 | -8/Garrison | Entered Factory 8007 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8377 | -7/Factory | Fabricated O-24 Administrator (x1) 8446 | -7/Factory | Identified exit to Garrison 8446 | -7/Factory | Entered Garrison 8468 | -7/Garrison | Triggered checkpoint 8502 | -7/Garrison | Triggered checkpoint 8568 | -7/Garrison | Garrison Relay disabled 8704 | -7/Garrison | Triggered checkpoint 8732 | -7/Garrison | Garrison Relay disabled 8734 | -7/Garrison | Garrison Relay disabled 8825 | -7/Garrison | Triggered checkpoint 9047 | -7/Garrison | Discovered new exit (range 12) 9102 | -7/Garrison | Triggered checkpoint 9220 | -7/Garrison | Triggered checkpoint 9372 | -7/Garrison | Triggered checkpoint 9378 | -7/Garrison | Destroyed 7 combat bots 9440 | -7/Garrison | Expanded RIF knowledge: Structural Interface 9583 | -7/Garrison | Garrison Relay disabled 9730 | -7/Garrison | Discovered new exit (range 12) 9753 | -7/Garrison | Entered Factory 9753 | -7/Factory | Accompanied by 5 allies 9985 | -7/Factory | Discovered new exit (range 5) 10066 | -7/Factory | Identified exit to Garrison 10070 | -7/Factory | Garrison activated, responded to threat 10531 | -7/Factory | Build established: Scavenger-Gunner 10628 | -7/Factory | Lost 3 allies 10714 | -7/Factory | Discovered new exit (range 3) 11353 | -7/Factory | First assault squad dispatched 11428 | -7/Factory | Garrison activated, responded to threat 11520 | -7/Factory | Allied Derelicts emerged from ambush trap array 11541 | -7/Factory | Identified exit to Garrison 11548 | -7/Factory | Entered Garrison 11548 | -7/Garrison | Accompanied by 3 allies 11624 | -7/Garrison | Phase Generator disabled 11692 | -7/Garrison | Triggered checkpoint 11721 | -7/Garrison | Garrison Relay disabled 11848 | -7/Garrison | Triggered checkpoint 11868 | -7/Garrison | Triggered checkpoint 11950 | -7/Garrison | Expanded RIF knowledge: Autoassimilate 11979 | -7/Garrison | Discovered new exit (range 11) 12026 | -7/Garrison | Triggered checkpoint 12149 | -7/Garrison | Discovered new exit (range 47) 12149 | -7/Garrison | Discovered new exit (range 49) 12149 | -7/Garrison | Discovered new exit (range 23) 12203 | -7/Garrison | Entered Factory 12203 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12368 | -6/Factory | Build established: Scavenger-Tank 13035 | -6/Factory | Identified exit to Garrison 13035 | -6/Factory | Entered Garrison 13035 | -6/Garrison | Accompanied by 1 ally 13093 | -6/Garrison | Triggered checkpoint 13178 | -6/Garrison | Garrison Relay disabled 13259 | -6/Garrison | Triggered checkpoint 13319 | -6/Garrison | Triggered checkpoint 13368 | -6/Garrison | Destroyed 7 combat bots 13485 | -6/Garrison | Triggered checkpoint 13506 | -6/Garrison | Discovered new exit (range 14) 13623 | -6/Garrison | Triggered checkpoint 13725 | -6/Garrison | Expanded RIF knowledge: Autooverride 13801 | -6/Garrison | Discovered new exit (range 15) 13821 | -6/Garrison | Found embedded Infiltrators 13835 | -6/Garrison | Entered Factory 13835 | -5/Factory | Accompanied by 2 allies 13835 | -5/Factory | Evolved 2 slots: Utility x2 14426 | -5/Factory | Repaired Imp. Heavy Machine Gun 14461 | -5/Factory | Repaired Lgt. Treads 14533 | -5/Factory | Repaired Broken Imp. Medium Treads 14585 | -5/Factory | Identified exit to Garrison 14636 | -5/Factory | Entered Garrison 14636 | -5/Garrison | Accompanied by 4 allies 14646 | -5/Garrison | Discovered new exit (range 66) 14646 | -5/Garrison | Discovered new exit (range 76) 14646 | -5/Garrison | Discovered new exit (range 31) 14680 | -5/Garrison | Triggered checkpoint 14698 | -5/Garrison | Garrison Relay disabled 14804 | -5/Garrison | Spotted B-75 Beast 14810 | -5/Garrison | Hijacked Beast 6a control node with streamctrl_high 14812 | -5/Garrison | Triggered checkpoint 14820 | -5/Garrison | Triggered checkpoint 14820 | -5/Garrison | Triggered checkpoint 15008 | -5/Garrison | Expanded RIF knowledge: Alert ID Control 15034 | -5/Garrison | Entered Factory 15034 | -4/Factory | Accompanied by 2 allies 15034 | -4/Factory | Evolved 2 slots: Utility x2 15170 | -4/Factory | Garrison activated, responded to threat 15319 | -4/Factory | First assault squad dispatched 15379 | -4/Factory | Identified exit to Garrison 15379 | -4/Factory | Entered Garrison 15379 | -4/Garrison | Accompanied by 3 allies 15500 | -4/Garrison | Spotted B-86 Titan 15692 | -4/Garrison | Destroyed B-86 Titan 15721 | -4/Garrison | Spotted B-86 Titan 15804 | -4/Garrison | Destroyed B-86 Titan 16185 | -4/Garrison | Triggered checkpoint 16192 | -4/Garrison | Garrison Relay disabled 16346 | -4/Garrison | Triggered checkpoint 16363 | -4/Garrison | Spotted B-86 Titan 16405 | -4/Garrison | Lost 3 allies 16412 | -4/Garrison | Destroyed B-86 Titan 16489 | -4/Garrison | Triggered checkpoint 16602 | -4/Garrison | Garrison Relay disabled 16668 | -4/Garrison | Discovered new exit (range 15) 16886 | -4/Garrison | Build established: Bothacker-Tank 16903 | -4/Garrison | Expanded RIF knowledge: Threat Obfuscation 16985 | -4/Garrison | Entered Factory 17106 | -4/Factory | Repaired Hrd. Heavy Armor Plating 17158 | -4/Factory | Repaired Imp. Medium Treads 17485 | -4/Factory | First assault squad dispatched 17944 | -4/Factory | System corruption reached 10% 17966 | -4/Factory | Build established: Scavenger-Tank 18054 | -4/Factory | Spotted B-86 Titan 18063 | -4/Factory | Destroyed B-86 Titan 18213 | -4/Factory | Destroyed 7 combat bots 18241 | -4/Factory | Spotted Striker 18242 | -4/Factory | Cargo convoy interrupted 18261 | -4/Factory | Spotted Striker 18278 | -4/Factory | Core integrity fell below 50% 18286 | -4/Factory | Found Prototype Launcher 18286 | -4/Factory | Identified Ragnarok Missile Launcher 18291 | -4/Factory | Found Ragnarok Missile Launcher 18293 | -4/Factory | Core integrity fell below 20% 18301 | -4/Factory | Destroyed by Striker with Plasma Lance Last Messages --------------- 18286_ R-10 Processor collects Corrupted Wheel. 18288_ P-70 Sage destroyed. 18288_ RIF reveals location of hidden door. 18288_ X-77 Beamer destroyed. 18288_ Construction Platform disabled. 18288_ P-70 Sage destroyed. 18288_ M-36 Artificer destroyed. 18289_ Acquired 31 matter. 18289_ Ragnarok Missile Launcher destroyed. 18289_ Relay Coupler [NC] destroyed. 18289_ R-10 Processor collects Corrupted Wheel. 18291_ Acquired Ragnarok Missile Launcher. 18292_ Ragnarok Missile Launcher destroyed. 18293_ R-10 Processor collects Corrupted Wheel. 18294_ Striker knocked back. 18294_ U-05 Engineer destroyed. 18294_ Striker knocked back. 18294_ Knocked back. 18296_ RIF reveals location of hidden door. 18297_ R-10 Processor collects Corrupted Prototype Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????H???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#+############???????????????????? | | ????????????????# ! #???????????????????? | | ????????????????# ! #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ! #???????????????????? | | ???????????? ??# #???????????????????? | | ???????????? ??# u #???????????????????? | | ???????????? ??+ #???????????????????? | | ???????????? ??# #???????????????????? | | ???????????? ??# #???????????????????? | | ????????????# ??# #???????????????????? | | ????????????# ??#! ! KK #???????????????????? | | ????????????# #?# @ #???????????????????? | | ???########## #?######+##t####???????????????????? | | ??##!!!![! ##!#??????# ## #??????????????????????? | | ??# [!" #!#??????# ## #??????????????????????? | | ??## !] % #]########/## #??????????????????????? | | ??# #] !# ??????????????????????? | | ??## % = ] # #??????????????????????? | | ???## % %= % # #??????????????????????? | | ##### %] !][] ! """""" # #??????????????????????? | | %=% =]! |*""""""" # ???????????????????????? | | ### [* =]!%""""""" # ???????????????????????? | | ###### !!= """""" # ???????????????????????? | | =!# % %!% # ???????????????????????? | | "" %!#% % * ####+##### ???????????????????????? | | " |*+% =|! ??? ???????????????????????? | | * #=######## ? ???????????????????????? | | " #%# #?????? "" ????????????????????????? | | # # #??????? ??" ???????????????????????? | | # # #??????????????????????????????????????? | | =# # #??????????????????????????????????????? | | #[#%#??????????????????????????????????????? | | #!###??????????????????????????????????????? | | #######!##???????????????????????????????????????? | | ######/""####???????????????????????????????????? | | # ! %% *= #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 37 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: TH 15 Resistance: EM 15 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 40 Relay Coupler Types 3 Relay Coupler Value 76 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -8/Materials | Hacked Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed LargeHardcellFragment Manual? 0 Play Time 03:15:06 Cumulative 178.9 hours Start 2025.04.06 @ 15:39:26 End 2025.04.06 @ 19:02:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e1e9c1f-ff71-4744-8a37-e52bb2abb7e8