Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.04 @ 17:12:15 Player: DuckBoy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (156) 780 Value Destroyed (4728) 4728 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 10013 Bonus ------- High Alert Combat Kills 306 Follower Combat Kills 339 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 91/100 System Corruption 40% Temperature Hot (293) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Component Analysis Suite Flak Gun Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Melee Analysis Suite Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Flail Heavy Flail Heavy Flail Heavy Flail Heavy Flail Axe > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Structural Scanner Melee Analysis Suite Improved Light Armor Plating System Restoration Module Flak Gun Improved Datajack [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Microactuators Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 2 | . . . . . 1 . 1 . . Weapon 4 | . . . 1 1 1 . 1 . . Parts Attached 160 | 7 12 4 9 27 25 23 36 9 8 Power 16 | 1 2 1 1 1 4 2 4 . . Engine 13 | 1 2 1 1 1 3 1 3 . . Core 3 | . . . . . 1 1 1 . . Reactor . | . . . . . . . . . . Propulsion 52 | 2 5 . 3 13 2 9 12 5 1 Treads 4 | . . . . 1 . . . 2 1 Leg 41 | 2 5 . 3 11 . 9 10 1 . Wheel 4 | . . . . . 2 . 2 . . Hover 2 | . . . . 1 . . . 1 . Flight 1 | . . . . . . . . 1 . Utility 44 | 1 3 1 1 5 9 6 10 1 7 Device 14 | . 1 . . 4 3 2 3 . 1 Storage 4 | 1 1 . 1 . 1 . . . . Processor 5 | . . . . . 1 . 2 . 2 Hackware . | . . . . . . . . . . Protection 21 | . 1 1 . 1 4 4 5 1 4 Artifact . | . . . . . . . . . . Weapon 48 | 3 2 2 4 8 10 6 10 3 . Energy Gun 18 | 1 . 1 4 3 4 2 3 . . Energy Cannon 4 | . 1 . . 1 1 . . 1 . Ballistic Gun 4 | 2 . . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 13 | . . . . 2 2 2 5 2 . Slashing Weapon 6 | . 1 1 . . 1 2 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . . Unidentified Prototypes 3 | . . . 2 1 . . . . . Corrupted Parts 3 | . . . . . . 1 . 2 . System Corruption 21 | . . . . . . 10 . 11 . Parts Lost 80 | . 2 3 2 22 8 12 16 9 6 Power 8 | . . 1 1 1 2 1 2 . . Propulsion 29 | . . . 1 10 1 4 6 5 2 Utility 20 | . . 1 . 2 2 3 6 2 4 Weapon 23 | . 2 1 . 9 3 4 2 2 . Highest Loss Streak 9 | . 1 2 2 9 2 6 6 7 6 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 81 | . 98 94 95 92 51 84 80 40 24 Engine 7 | . 13 9 11 8 3 4 4 2 . Leg 21 | . 28 28 29 27 . 23 20 7 . Wheel 2 | . . . . . 12 1 1 . . Device 4 | . 4 . . 8 3 3 6 . 2 Storage 8 | . 14 14 11 8 5 7 6 2 . Processor 1 | . . . . . 4 . 2 5 7 Protection 6 | . 8 13 11 . 3 8 8 1 2 Energy Gun 9 | . 5 3 21 28 3 9 2 . . Energy Cannon 3 | . 8 14 5 . 1 . . . . Ballistic Gun 2 | . 11 . . 2 . . . . . Impact Weapon 5 | . . . . 1 2 15 16 12 . Slashing Weapon 4 | . 2 9 5 . 3 5 5 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 14 35 35 45 45 48 50 47 41 14 Greatest Support 75 | 20 20 20 30 47 56 68 68 75 70 Greatest Overweight (x) 4 | . 1 1 1 4 1 1 4 . 4 Average Overweight (x) . | . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 10 10 5 Average Capacity 11 | 7 10 15 15 14 9 10 10 7 5 Most Carried 15 | 1 11 11 14 15 10 10 10 10 5 Average Carried 8 | . 7 10 11 13 5 8 8 7 3 Final Capacity 15 | 8 15 15 15 5 10 10 10 5 5 Final Carried 14 | 1 11 9 14 5 10 10 10 3 3 Class Distribution -------------------- 55% | Mutant 16% | Scavenger-Mutant 11% | Gunner 7% | Derelict-Mutant 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Matter Collected 2041 | 270 313 33 92 335 269 264 370 75 20 Remotely . | . . . . . . . . . . Salvage Created 6656 | . 918 129 267 1542 1128 740 1628 284 20 Parts 314 | . 65 12 14 82 48 26 67 . . Haulers Intercepted 7 | . 2 . 2 1 1 . 1 . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 . . . Prevented 8 | . . . . . . 8 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Combat Hostiles Destroyed 112 | . 17 5 3 34 17 15 19 1 1 Melee 36 | . 2 1 . . 11 6 14 1 1 Guns 39 | . 8 2 2 22 2 3 . . . Cannons 14 | . 7 2 1 . 4 . . . . AOE 10 | . . . . 10 . . . . . Classes Destroyed 15 | . 8 . 1 3 2 . . 1 . Worker 10 | . 3 1 . . 2 . 4 . . Builder 5 | . 1 . . 2 . . 2 . . Hauler 7 | . 2 . 2 1 1 . 1 . . Recycler 9 | . 1 . . 3 2 . 3 . . Operator 3 | . 2 . . . . . 1 . . Watcher 10 | . 3 . 1 4 2 . . . . Swarmer 32 | . 6 3 . 14 4 3 2 . . Grunt 48 | . 11 2 . 13 7 7 7 . 1 Brawler 3 | . . . . 1 1 1 . . . Duelist 4 | . . . . 1 . 2 1 . . Protector 1 | . . . . 1 . . . . . Sentry 14 | . . . 3 4 2 2 3 . . Hunter 3 | . . . . . 1 . 2 . . Programmer 6 | . . . . . 2 . 4 . . Compactor 1 | . . . . . . . . 1 . Decomposer 1 | . . . . . . 1 . . . Best Kill Streak 17 | . 6 3 2 17 4 3 6 1 1 Combat Bots Only 7 | . 3 3 1 7 4 3 4 1 1 Max Kills in Single Turn 3 | . 2 1 1 3 1 1 2 1 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . . 2 . . . . . Melee 1 | . 1 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Damage Taken 11297 | . 658 417 152 2256 1400 1898 2179 343 1994 Core 2101 | . 94 88 15 495 241 308 286 83 491 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 44 | . . . . . . . . 44 . Redirected to Shielding 105 | . . . . . 105 . . . . Core Remaining (%) 50 | 100 . 27 96 10 . 21 . . . Volleys Fired 210 | . 79 26 11 50 29 15 . . . Largest 4 | . 2 2 3 4 4 2 . . . Hottest 253 | . 80 110 150 200 253 115 . . . Shots Fired 454 | . 145 41 25 172 44 27 . . . Gun 348 | . 97 15 17 169 23 27 . . . Cannon 103 | . 48 26 8 . 21 . . . . Launcher 3 | . . . . 3 . . . . . Special . | . . . . . . . . . . Kinetic 95 | . 66 . . 27 2 . . . . Thermal 219 | . 79 41 16 48 32 3 . . . Explosive 3 | . . . . 3 . . . . . Electromagnetic 137 | . . . 9 94 10 24 . . . Robot Hit Streak 20 | . 20 8 11 10 6 9 . . . Robot Miss Streak 6 | . 4 3 3 6 2 3 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . . . 9 . . . . . Max Gunslinging Chain 2 | . . . . 2 . . . . . Shots Hit Robots 522 | . 110 26 24 128 67 60 96 11 . Core Hits 207 | . 40 9 19 66 29 15 27 2 . Critical Kills 4 | . 1 . . . 1 1 1 . . Critical Parts Destroyed 13 | . 1 . . 1 . 8 2 1 . Critical Strikes 35 | . 5 1 . 3 7 10 7 2 . Burn 7 | . 3 1 . 2 1 . . . . Destroy 2 | . 2 . . . . . . . . Smash 16 | . . . . 1 1 9 4 1 . Sever 10 | . . . . . 5 1 3 1 . Melee Attacks 273 | . 7 2 3 5 46 69 128 13 . Impact 140 | . . . . 5 9 60 55 11 . Slashing 128 | . 7 2 3 . 37 9 68 2 . Piercing . | . . . . . . . . . . Sneak Attacks 33 | . 3 1 2 . 5 1 21 . . Combat Hostiles 6 | . . . . . . . 6 . . Follow-up Attacks 42 | . . . . . 2 14 22 4 . Damage Inflicted 13942 | . 1697 443 524 2951 2243 1831 3815 433 5 Guns 3873 | . 852 163 285 1999 307 267 . . . Cannons 1334 | . 631 211 68 . 424 . . . . Explosions 975 | . . . 53 881 . 41 . . . Melee 7755 | . 214 69 118 71 1512 1523 3815 433 . Ramming 5 | . . . . . . . . . 5 Kinetic 772 | . 536 . . 191 45 . . . . Thermal 3346 | . 947 374 253 1145 572 55 . . . Explosive 343 | . . . . 343 . . . . . Electromagnetic 1721 | . . . 153 1201 114 253 . . . Impact 3870 | . . . . 71 473 1375 1555 396 . Slashing 3885 | . 214 69 118 . 1039 148 2260 37 . Piercing . | . . . . . . . . . . Highest Corruption 39 | . . . . . 13 29 7 39 39 Average Corruption 18 | . . . . . 10 24 6 18 39 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 97 | . . . . . 13 43 13 13 15 Message Errors 23 | . . . . . 4 9 3 2 5 Matter Fused 25 | . . . . . 5 13 4 1 2 Heat Flow Errors 11 | . . . . . . 6 . 3 2 Energy Discharges 7 | . . . . . 1 4 1 1 . Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 9 | . . . . . 1 3 3 2 . Data Loss (major) 5 | . . . . . . 4 1 . . Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . . Misdirections 9 | . . . . . . . . 4 5 Weapon Failures 4 | . . . . . 1 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1543 | . 30 5 . 154 295 429 588 42 . Projectiles 48 | . 30 . . . 18 . . . . Explosions 113 | . . . . 113 . . . . . Melee 1382 | . . 5 . 41 277 429 588 42 . Knockbacks 8 | . . . . . 1 4 3 . . Impact 7 | . . . . . 1 4 2 . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 362 | . . . 39 290 . 33 . . . Shots 8 | . . . 1 6 . 1 . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 324 | . 231 324 234 302 281 262 4 204 284 Average Temperature 101 | . 70 152 99 109 131 84 4 103 74 Received Heat Transfer 3225 | . 261 141 36 561 531 537 483 . 675 Effects 5 | . . 1 . 1 3 . . . . Energy Bleed 3 | . . 1 . 1 1 . . . . Interference 2 | . . . . . 2 . . . . Siege Activations 1 | . . . . . . . . 1 . Total Turns 33 | . . . . . . . . 33 . Longest Duration 33 | . . . . . . . . 33 . Robots Corrupted 2 | . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . 1 . 1 . . . Parts Fried 22 | . . . 2 9 2 5 4 . . Impact Corruptions 34 | . . . . 1 5 13 14 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 15 | . 2 2 1 5 5 . . . . Heat Transferred 7120 | . 2479 999 373 2011 1171 87 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . . 1 8 . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Peak Influence 752 | . 412 221 120 752 578 . 322 42 95 Initial 205 | . . 111 7 50 205 . 173 42 . Average 221 | . 244 125 57 391 410 . 134 9 30 Maximum Alert Level 3 | . 2 1 . 3 2 . 1 . . Low Security (%) 49 | 100 30 88 100 6 . . 76 100 100 Level 1 34 | . 69 11 . 52 40 . 23 . . Level 2 14 | . . . . 35 59 . . . . Level 3 . | . . . . 4 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 6 . 1 5 4 . 5 . 1 Investigation 7 | . 2 . 1 2 1 . 1 . . Extermination 2 | . . . . . 1 . 1 . . Reinforcement 11 | . 4 . . 2 1 . 3 . 1 Assault 2 | . . . . 1 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Distress Signals 9 | . 1 . 1 4 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 186 | . 29 5 4 45 34 21 28 6 14 Peak Tracking Total 11 | . 3 3 2 6 6 7 11 4 10 Tactical Retreats 16 | . 4 . . 1 6 1 . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Traps Triggered 9 | . 4 . . . 1 . 3 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Machines Disabled 9 | . 3 . 1 5 . . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Machines Accessed 19 | . 4 . 2 4 4 . 5 . . Terminals 15 | . 3 . 2 3 2 . 5 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 50 | . 13 . 5 6 12 . 14 . . Successful 19 | . 5 . 1 2 5 . 6 . . Failed 31 | . 8 . 4 4 7 . 8 . . Catastrophic 9 | . 2 . . 3 1 . 3 . . Database Lockouts . | . . . . . . . . . . Manual 38 | . 14 . 5 6 7 . 6 . . Terminals 43 | . 11 . 5 5 8 . 14 . . Fabricators 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 7 | . 2 . . 1 1 . 3 . . Part Schematic 1 | . . . . . 1 . . . . Robot Schematic 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 2 | . . . . 1 . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 10 | . 3 . 1 1 2 . 3 . . Terminals 8 | . 2 . 1 . 2 . 3 . . Track 4 | . 1 . . . 1 . 2 . . Botnet 4 | . 1 . 1 . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Tunnel 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 5 . 2 3 3 . 5 . . Full Trace Events 6 | . 2 . 1 1 1 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . find_chute 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . 2 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Total Allies 8 | . . . . . . 3 5 . . Largest Group 4 | . . . . . . 3 4 2 . Highest-Rated Group 192 | . . . . . . 192 106 63 . Highest-Rated Ally 146 | . . . . . . 146 32 32 . Total Orders . | . . . . . . . . . . Ally Attacks 85 | . . . . . . 18 25 42 . Total Damage 1815 | . . . . . . 297 479 1039 . Kills 11 | . . . . . . 5 4 2 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Turns Passed 6965 | 58 1288 467 740 1004 912 834 1244 238 180 Spaces Moved 3944 | 41 651 199 342 393 573 475 743 246 281 Core 496 | 3 . . . 7 12 . . 206 268 Treads 13 | . . . . . . . . 1 12 Legs 2629 | 38 651 199 342 386 . 376 606 31 . Wheels 797 | . . . . . 561 99 137 . . Hover 4 | . . . . . . . . 3 1 Flight 5 | . . . . . . . . 5 . Fastest Speed 35 | 50 120 190 190 50 50 115 95 35 50 Average Speed 129 | 114 140 190 190 181 101 120 125 59 57 Slowest Speed 330 | 120 190 190 190 330 115 123 195 160 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 42 | 4 86 53 36 41 19 50 25 96 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . 1 . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug 8 | . . . . . 1 6 1 . . Terrain Destroyed 98 | . . . 4 78 1 14 1 . . Melee 8 | . . . . . 1 6 1 . . Projectile . | . . . . . . . . . . AOE 90 | . . . 4 78 . 8 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Total 5086 | 48 861 242 402 554 793 622 944 322 298 Wait 445 | . 97 12 28 68 106 38 43 52 1 Move 3936 | 40 650 198 341 392 572 474 743 245 281 Hop . | . . . . . . . . . . Pick Up 58 | 1 11 . 5 7 9 8 13 1 3 Fast Attach 83 | 6 4 1 6 10 19 7 17 7 6 Attach 40 | . 2 2 2 11 2 9 8 2 2 Detach 5 | . . . . . 2 . . 2 1 Swap 38 | 1 6 1 2 6 4 7 11 . . Drop 45 | . 5 . 4 5 7 5 12 5 2 Fire 210 | . 79 26 11 50 29 15 . . . Melee 213 | . 7 2 3 5 43 48 97 8 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . Rewire 11 | . . . . . . 11 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Waste -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 13) 579 | -10/Materials | Discovered new exit (range 16) 875 | -10/Materials | Discovered new exit (range 15) 1347 | -10/Materials | Entered Mines 1553 | -10/Mines | Core integrity fell below 50% 1795 | -10/Mines | Discovered new exit (range 10) 1814 | -10/Mines | Entered Materials 1814 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2479 | -9/Materials | Build established: Tank 2547 | -9/Materials | Discovered new exit (range 5) 2554 | -9/Materials | Entered another Materials area 2554 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2640 | -8/Materials | Destroyed 7 combat bots 2843 | -8/Materials | Build established: Gunner 2889 | -8/Materials | Lost 3 parts (3n) 3016 | -8/Materials | Discovered new exit (range 14) 3226 | -8/Materials | Lost 5 parts (2n3w) 3309 | -8/Materials | Destroyed 7 combat bots 3354 | -8/Materials | First assault squad dispatched 3449 | -8/Materials | Lost 3 parts (1p1u1w) 3528 | -8/Materials | Discovered new exit (range 5) 3553 | -8/Materials | Core integrity fell below 50% 3558 | -8/Materials | Core integrity fell below 20% 3558 | -8/Materials | Entered Factory 3558 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3579 | -7/Factory | Lost 9 parts (4n1u4w) 3837 | -7/Factory | Build established: Mutant 4263 | -7/Factory | System corruption reached 10% 4358 | -7/Factory | First assault squad dispatched 4411 | -7/Factory | Discovered new exit (range 9) 4470 | -7/Factory | Entered Lower Caves 4612 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4668 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4673 | -7/Lower Caves | Core integrity fell below 50% 4700 | -7/Lower Caves | Lost 3 parts (2n1w) 4782 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 4974 | -7/Lower Caves | Crushed by falling debris 5100 | -7/Lower Caves | NK-0LA showed up to help 5104 | -7/Lower Caves | NK-0LA revealed a hidden path 5304 | -7/Lower Caves | Entered Factory 5304 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5313 | -6/Factory | Build established: Derelict-Mutant 5621 | -6/Factory | Discovered new exit (range 12) 5697 | -6/Factory | Discovered new exit (range 4) 5803 | -6/Factory | Identified exit to Lower Caves 5957 | -6/Factory | Lost 4 parts (1p2n1u) 6069 | -6/Factory | Lost 3 parts (2n1u) 6172 | -6/Factory | Lost 6 parts (1p2n2u1w) 6359 | -6/Factory | Allied Derelicts emerged from ambush trap array 6477 | -6/Factory | Build established: Scavenger-Mutant 6540 | -6/Factory | Cargo convoy interrupted 6548 | -6/Factory | Manually triggered Chute Trap 6548 | -6/Factory | Sucked down chute 6548 | -6/Factory | Entered Waste 6556 | -6/Waste | Spotted C-40 Crusher 6560 | -6/Waste | 1 allies followed down the chute 6563 | -6/Waste | EMP discharged 6563 | -6/Waste | System corruption reached 10% 6572 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6575 | -6/Waste | 2 allies followed down the chute 6587 | -6/Waste | Destroyed C-40 Crusher 6598 | -6/Waste | Spotted C-40 Crusher 6621 | -6/Waste | Allies destroyed C-40 Crusher 6636 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6639 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6642 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6645 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6648 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6650 | -6/Waste | Spotted C-40 Crusher 6650 | -6/Waste | Spotted C-40 Crusher 6653 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6656 | -6/Waste | Spotted C-40 Crusher 6663 | -6/Waste | EMP discharged 6668 | -6/Waste | Spotted C-40 Crusher 6684 | -6/Waste | Lost 7 parts (4n1u2w) 6763 | -6/Waste | EMP discharged 6769 | -6/Waste | Discovered new exit (range 12) 6781 | -6/Waste | System corruption reached 30% 6786 | -6/Waste | Entered Factory 6866 | -6/Factory | Discovered exit to Lower Caves (range 15) 6937 | -6/Factory | Core integrity fell below 50% 6953 | -6/Factory | Build established: Mutant 6964 | -6/Factory | Core integrity fell below 20% 6966 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06952_ Y-54 Guardian suffers critical hit (Burn). 06952_ Imp. Medium Armor Plating destroyed. 06953_ Acquired Hvy. Treads. 06953_ C-30 ARC bursts open, deploying its payload. 06953_ H-66 Slayer unfolds itself. 06954_ Critical hit (Burn: +37). 06958_ Penetrated by Slug. 06960_ Crushed G-50 Soldier. 06960_ G-50 Soldier destroyed. 06960_ Hvy. Treads destroyed. 06961_ Acquired 20 matter. 06961_ Critical hit (Burn: +37). 06962_ Penetrated by Slug. 06962_ Imp. Medium Armor Plating destroyed. 06965_ System corrupted: Heat flow error (+288). 06965_ Imp. Medium Armor Plating destroyed. 06966_ Triggered Shock Trap. 06966_ The floor emits a surge of raw power. 06966_ System corrupted (+1). 06966_ Penetrated by Slug. 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