Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.23 @ 17:05:58

Player: Departed

Result: Destroyed by B-90 Cyclops with Nova Cannon

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (14)       2800
Robots Destroyed (211)     1055
Value Destroyed (9649)     9649
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 18324

 Bonus
-------
High Alert Combat Kills    700

 Cogmind 
---------
Core Integrity             0/1450
Matter                     114/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (14) -----
           Huge Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (25) ---
  Enhanced Armored Medium Treads
  Improved Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
     Small Matter Pod (50)
     Small Matter Pod (4)

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
       Advanced Visual Processing Unit
       Enhanced Optical Array
       Improved Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Melee Analysis Suite
       Improved Target Analyzer
                Core Analyzer
         Medium Reflective Plating
         Medium Reflective Plating
                Force Field
       Advanced Hacking Suite
>               --- WEAPON -----------
                KE Penetrator
  Hypervelocity Railgun
          Heavy Gauss Cannon
                Micro-nuke Launcher
>               --- INVENTORY --------
                Particle Reactor
                Quantum Reactor
          Light Quantum Reactor
       Enhanced Armored Medium Treads
       Advanced Heavy Treads
                Biometal Heavy Treads
       Improved Heat Sink
          Small Matter Pod
          Small Matter Pod
                Recoil Nullifier
          Heavy Assault Rifle
   High-powered Shotgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
           Mini Assault Cannon
          Heavy Gauss Cannon
                Rocket Launcher
                Power Sword
                Power Sword
[Rating: 150]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Power Sword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res 
Slots Evolved              17   | .   1   2   2   2   .   .   2   2   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   1   1   1   2   .   .   1   2   .   .   2   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Parts Attached             185  | 7   12  17  5   7   .   6   7   3   6   .   22  31  10  52  
  Power                    18   | 1   1   .   .   .   .   1   .   .   .   .   4   2   1   8   
    Engine                 2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   1   2   1   8   
  Propulsion               35   | 2   1   6   3   1   .   3   4   .   .   .   6   4   1   4   
    Treads                 35   | 2   1   6   3   1   .   3   4   .   .   .   6   4   1   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | 2   5   3   1   4   .   1   1   3   .   .   6   11  6   17  
    Device                 17   | .   2   .   .   1   .   1   1   1   .   .   2   .   1   8   
    Storage                6    | .   2   .   .   .   .   .   .   .   .   .   1   2   .   1   
    Processor              21   | .   1   2   1   1   .   .   .   .   .   .   3   6   4   3   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Protection             14   | 2   .   1   .   2   .   .   .   2   .   .   .   3   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   5   8   1   2   .   1   2   .   6   .   6   14  2   23  
    Energy Gun             4    | .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
    Ballistic Gun          34   | 2   1   5   .   .   .   .   2   .   1   .   3   9   1   10  
    Ballistic Cannon       12   | .   2   1   1   2   .   .   .   .   1   .   .   1   .   4   
    Launcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   1   .   .   .   .   3   1   .   4   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   1   .   .   .   .   1   .   2   .   .   .   
Parts Lost                 64   | .   .   1   .   .   .   2   .   .   .   .   6   9   .   46  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   
  Propulsion               7    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   4   
  Utility                  32   | .   .   .   .   .   .   1   .   .   .   .   6   5   .   20  
  Weapon                   18   | .   .   1   .   .   .   .   .   .   .   .   .   1   .   16  
  Highest Loss Streak      27   | .   .   1   .   .   .   1   .   .   .   .   2   5   .   27  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   98  95  100 99  100 97  99  100 100 100 91  87  93  82  
  Engine                   3    | .   12  10  8   7   7   4   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   2   6   5   5   5   4   4   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   6   
  Treads                   21   | .   25  27  33  28  28  27  25  22  22  22  16  14  18  7   
  Device                   8    | .   8   3   .   7   7   5   12  12  16  16  17  5   1   7   
  Storage                  7    | .   11  10  8   7   7   7   6   5   5   5   8   9   9   4   
  Processor                24   | .   8   24  33  28  28  28  25  20  16  16  22  37  35  32  
  Protection               7    | .   7   .   .   7   7   7   6   16  16  16  7   3   4   3   
  Energy Cannon            1    | .   .   5   8   3   .   .   .   .   4   5   .   .   .   .   
  Ballistic Gun            5    | .   14  .   .   .   .   .   7   11  5   5   8   6   9   8   
  Ballistic Cannon         6    | .   8   7   6   10  14  12  6   5   5   5   5   3   .   2   
  Slashing Weapon          1    | .   .   .   .   .   .   1   4   .   .   .   1   1   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             195  | 10  97  98  99  104 104 104 103 110 118 118 119 195 155 177 
  Greatest Support         150  | 40  40  63  83  91  91  91  114 114 114 114 145 145 133 150 
  Greatest Overweight (x)  37   | .   2   4   1   1   1   2   1   .   1   1   1   31  1   37  
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   .   1   .   .   1   1   
Largest Inventory Capacity 25   | 5   25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 5   19  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   11  23  25  25  25  25  25  24  25  24  24  25  25  24  
  Average Carried          20   | .   6   16  23  23  25  24  24  22  23  24  21  22  23  20  
  Final Capacity           25   | 5   25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | .   11  23  25  25  25  24  24  23  24  24  22  25  25  6   

 Class Distribution 
--------------------
 27% | Hacker-Mutant
 16% | Hacker-Tank
 16% | Hacker-Skirmisher
 14% | Scavenger-Gunner
 13% | Scavenger-Mutant
  4% | Hacker-Assassin
  3% | Hacker-Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -7/Lower Caves
 Hacker-Skirmisher | -7/Lower Caves
   Hacker-Assassin | -6/Factory
       Hacker-Tank | -5/Factory
       Hacker-Tank | -5/Upper Caves
       Hacker-Tank | -5/Upper Caves
    Scavenger-Tank | -4/Factory
  Scavenger-Mutant | -4/Armory
  Scavenger-Mutant | -3/Research
  Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   -2   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Arm  Res  Res  
Matter Collected           6642  | 160  344  316  210  283  123  335  .    91   497  .    911  782  231  2359 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10006 | 25   427  554  431  426  52   199  .    .    458  .    1428 1122 368  4516 
  Parts                    517   | 2    28   45   18   26   4    6    .    .    25   .    63   49   19   232  
Haulers Intercepted        2     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           7     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res 
Combat Hostiles Destroyed  143  | .   7   11  7   10  1   8   .   .   8   .   20  18  5   48  
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   .   3   4   .   6   
  Guns                     70   | .   6   2   .   .   .   .   .   .   6   .   11  10  3   32  
  Cannons                  47   | .   1   9   6   10  1   8   .   .   2   .   5   2   .   3   
  AOE                      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
Classes Destroyed          18   | 1   5   4   3   2   .   .   .   .   2   .   .   1   .   .   
  Worker                   20   | .   1   1   .   2   .   .   .   .   .   .   3   .   .   13  
  Builder                  16   | .   .   1   .   .   .   .   .   .   .   .   1   .   .   14  
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 8    | .   2   .   1   .   .   .   .   .   .   .   2   .   .   3   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  16   | .   3   1   1   1   .   .   .   .   .   .   1   2   1   6   
  Swarmer                  17   | .   2   .   .   .   .   3   .   .   .   .   4   .   .   8   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    42   | .   5   6   1   6   .   4   .   .   1   .   6   5   .   8   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   
  Sentry                   28   | .   .   4   3   2   1   1   .   .   1   .   4   4   1   7   
  Specialist               5    | .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   
  Hunter                   26   | .   .   .   2   .   .   .   .   .   2   .   2   .   4   16  
  Programmer               19   | .   .   .   .   2   .   .   .   .   1   .   3   4   .   9   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           11   | 1   4   4   4   4   1   4   .   .   4   .   8   3   4   11  
  Combat Bots Only         7    | .   2   3   3   3   1   4   .   .   3   .   6   3   4   7   
Max Kills in Single Turn   3    | 1   1   2   1   1   1   1   .   .   1   .   2   1   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Arm  Res  Res  
Damage Taken               14126 | .    142  225  178  356  9    687  .    .    325  .    1814 1968 214  8208 
  Core                     2236  | .    26   46   24   40   .    212  .    .    15   .    160  244  .    1469 
  Absorbed by Shields      2335  | .    .    .    .    .    .    .    .    .    99   .    170  18   .    2048 
  Redirected to Shielding  106   | .    6    .    .    .    .    .    .    .    32   .    68   .    .    .    
  Regen/Repaired (Parts)   171   | .    11   .    .    108  .    .    .    .    .    .    .    52   .    .    
Core Remaining (%)         88    | 100  89   88   95   .    .    64   100  .    .    98   .    64   100  .    
Volleys Fired              437   | 1    31   33   20   35   2    21   1    2    32   .    59   51   15   134  
  Largest                  4     | 2    2    2    2    2    2    2    2    3    3    .    3    3    3    4    
  Hottest                  183   | 40   100  103  113  112  92   92   71   99   171  .    171  110  129  183  
Shots Fired                1026  | 2    62   53   38   70   4    42   2    6    88   .    162  105  34   358  
  Gun                      571   | 2    53   10   1    .    .    .    1    4    44   .    92   61   31   272  
  Cannon                   430   | .    9    43   37   70   4    42   1    2    44   .    70   31   .    77   
  Launcher                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    
  Special                  13    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    
  Kinetic                  916   | 2    61   33   18   55   4    42   2    6    71   .    150  92   31   349  
  Thermal                  78    | .    1    20   19   15   .    .    .    .    11   .    12   .    .    .    
  Explosive                12    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    
  Electromagnetic          7     | .    .    .    1    .    .    .    .    .    6    .    .    .    .    .    
  Robot Hit Streak         83    | 1    17   16   25   36   15   18   7    .    42   .    38   83   30   43   
  Robot Miss Streak        5     | .    5    2    1    4    .    2    .    .    2    .    4    1    1    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    2    
  Secondary Targets        5     | .    1    .    .    .    .    .    .    .    .    .    .    2    1    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    1    1    1    
Shots Hit Robots           882   | 1    45   40   32   54   3    32   2    .    63   .    148  106  30   326  
  Core Hits                468   | 1    24   18   13   22   2    13   .    .    17   .    105  47   14   192  
  Critical Kills           44    | .    .    .    1    .    .    .    .    .    1    .    1    5    4    32   
  Critical Parts Destroyed 61    | .    .    .    .    .    .    .    .    .    1    .    2    8    10   40   
  Critical Strikes         153   | .    1    3    1    1    .    2    .    .    4    .    9    18   15   99   
    Meltdown               2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                115   | .    .    .    .    .    .    .    .    .    3    .    2    13   15   82   
    Blast                  27    | .    1    3    .    1    .    2    .    .    1    .    3    4    .    12   
    Sever                  9     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    5    
Melee Attacks              79    | .    .    .    .    .    .    2    .    .    .    .    21   10   .    46   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 75    | .    .    .    .    .    .    2    .    .    .    .    21   6    .    46   
  Piercing                 4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    12   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21821 | 11   592  830  742  1331 71   701  49   .    1342 .    4318 1934 668  9232 
  Guns                     7924  | 11   460  120  36   .    .    .    18   .    660  .    2126 971  225  3297 
  Cannons                  8188  | .    101  681  706  1314 71   701  31   .    682  .    1662 677  .    1562 
  Explosions               2514  | .    .    .    .    .    .    .    .    .    .    .    .    .    436  2078 
  Melee                    3017  | .    .    .    .    .    .    .    .    .    .    .    530  286  .    2201 
  Ramming                  178   | .    31   29   .    17   .    .    .    .    .    .    .    .    7    94   
  Kinetic                  14410 | 11   544  433  337  1027 71   701  49   .    1144 .    3361 1648 225  4859 
  Thermal                  1613  | .    17   368  369  287  .    .    .    .    145  .    427  .    .    .    
  Explosive                2514  | .    .    .    .    .    .    .    .    .    .    .    .    .    436  2078 
  Electromagnetic          89    | .    .    .    36   .    .    .    .    .    53   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2898  | .    .    .    .    .    .    .    .    .    .    .    530  167  .    2201 
  Piercing                 119   | .    .    .    .    .    .    .    .    .    .    .    .    119  .    .    
Highest Corruption         20    | .    .    .    .    .    .    .    .    .    7    7    4    7    1    20   
  Average Corruption       6     | .    .    .    .    .    .    .    .    .    6    7    4    5    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  108   | .    .    .    .    .    .    .    .    .    43   1    5    26   3    30   
    Message Errors         27    | .    .    .    .    .    .    .    .    .    12   .    1    7    .    7    
    Matter Fused           19    | .    .    .    .    .    .    .    .    .    7    1    1    5    1    4    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    4    .    .    2    .    5    
    Energy Discharges      13    | .    .    .    .    .    .    .    .    .    6    .    1    2    .    4    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      17    | .    .    .    .    .    .    .    .    .    7    .    1    5    1    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               10    | .    .    .    .    .    .    .    .    .    6    .    .    .    1    3    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            529   | .    .    .    .    35   .    .    .    .    .    .    54   21   .    419  
  Projectiles              113   | .    .    .    .    35   .    .    .    .    .    .    4    21   .    53   
  Explosions               54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Melee                    362   | .    .    .    .    .    .    .    .    .    .    .    50   .    .    312  
Knockbacks                 64    | .    1    2    2    11   .    4    1    .    6    .    4    11   .    22   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  57    | .    1    2    2    10   .    3    1    .    6    .    4    11   .    17   
  Secondary                6     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    4    
Self-Inflicted Damage      37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   12    | .    4    3    .    1    .    .    .    .    .    .    .    .    1    3    
Targets Rammed             15    | .    5    3    .    3    .    .    .    .    .    .    .    .    1    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        522   | 6    51   270  405  370  60   522  .    24   311  .    129  214  219  285  
  Average Temperature      89    | 4    9    78   137  112  31   200  .    13   122  .    43   54   56   39   
  Received Heat Transfer   2418  | .    90   123  81   261  .    339  .    .    43   .    508  324  27   622  
  Effects                  14    | .    .    .    2    2    .    7    .    .    3    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         4     | .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Total Turns              2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Longest Duration         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             3     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    
  Heat Transferred         2479  | .    37   666  629  518  .    .    .    .    185  .    444  .    .    .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res 
Peak Influence             914  | 5   138 227 311 232 .   .   15  9   .   .   327 227 292 914 
  Initial                  122  | .   2   .   53  3   .   .   .   5   .   .   15  46  55  122 
  Average                  163  | 3   25  100 148 105 .   .   5   5   .   .   142 91  125 412 
Maximum Alert Level        3    | .   .   1   1   1   .   .   .   .   .   .   1   1   1   3   
  Low Security (%)         73   | 100 100 96  61  85  .   .   100 100 .   .   59  94  77  31  
  Level 1                  16   | .   .   3   38  14  .   .   .   .   .   .   40  5   22  23  
  Level 2                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   .   1   2   4   .   .   .   .   .   .   4   4   2   16  
  Investigation            7    | .   .   .   1   1   .   .   .   .   .   .   .   2   1   2   
  Extermination            9    | .   .   .   .   1   .   .   .   .   .   .   2   2   .   4   
  Reinforcement            13   | .   .   1   .   2   .   .   .   .   .   .   .   .   1   9   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res 
Distress Signals           5    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   14  13  8   13  1   9   1   .   9   .   30  29  7   66  
  Peak Tracking Total      9    | .   4   3   4   3   1   4   1   .   3   .   8   9   4   8   
  Tactical Retreats        9    | .   .   .   .   .   .   1   .   .   2   .   1   4   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res 
Traps Triggered            6    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   1   3   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res 
Machines Disabled          10   | .   .   .   .   1   .   2   .   .   1   .   1   1   .   4   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   .   1   .   1   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res 
Machines Accessed          29   | .   8   3   4   2   .   .   2   1   .   .   2   4   1   2   
  Terminals                17   | .   5   3   3   1   .   .   1   .   .   .   1   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   1   .   .   .   .   1   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                66   | .   19  6   9   6   .   .   2   2   .   .   6   9   3   4   
  Successful               45   | .   16  6   6   4   .   .   2   2   .   .   3   3   1   2   
  Failed                   21   | .   3   .   3   2   .   .   .   .   .   .   3   6   2   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   15  7   8   2   .   .   .   .   1   .   3   .   2   3   
  Terminals                37   | .   11  6   8   3   .   .   1   .   .   .   3   1   .   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          8    | .   3   .   .   3   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          13   | .   5   .   1   .   .   .   1   .   .   .   .   3   3   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             14   | .   4   3   2   1   .   .   1   .   .   .   1   1   .   1   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Level Access Points      2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   3   .   .   2   .   .   .   .   .   .   .   2   .   .   
  Scan Component           4    | .   2   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Repair                   3    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   2   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Retrieve Components      5    | .   2   .   1   .   .   .   1   .   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         16   | .   7   3   3   1   .   .   .   .   .   .   1   .   .   1   
  Terminals                14   | .   5   3   3   1   .   .   .   .   .   .   1   .   .   1   
    Botnet                 14   | .   5   3   3   1   .   .   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   4   1   3   2   .   .   1   1   .   .   2   2   1   2   
  Full Trace Events        7    | .   1   .   1   1   .   .   .   .   .   .   .   2   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Time                     67   | .   26  .   .   19  .   .   .   .   .   .   .   22  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   3   .   3   .   .   .   2   .   .   .   .   .   1   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      65   | .   .   .   .   .   .   .   .   .   .   .   .   65  .   .   
  Highest-Rated Ally       65   | .   .   .   .   .   .   .   .   .   .   .   .   65  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res 
Robot Analysis Total       5    | .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Arm  Res  Res  
Turns Passed               11585 | 63   1256 788  452  628  482  1618 145  88   1845 56   995  1110 328  1731 
Spaces Moved               4360  | 33   493  259  159  194  199  641  79   48   771  24   400  457  109  494  
  Core                     9     | 2    .    .    .    .    .    .    .    .    .    .    .    4    .    3    
  Treads                   4351  | 31   493  259  159  194  199  641  79   48   771  24   400  453  109  491  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  240  240  240  160  160  160  240  160  160  240  145  
  Average Speed            216   | 153  222  254  240  240  240  240  167  160  222  240  163  176  240  219  
  Slowest Speed            1900  | 160  320  480  240  240  240  320  240  160  240  240  240  1600 240  1900 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26    | 4    76   28   24   6    50   58   3    3    81   5    11   20   4    21   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    1    1    .    .    3    .    .    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    2    .    2    .    .    3    .    .    2    
Terrain Destroyed          253   | .    .    .    1    3    1    4    .    2    16   .    9    4    54   159  
  Melee                    6     | .    .    .    .    .    .    2    .    .    .    .    3    .    .    1    
  Projectile               66    | .    .    .    1    3    1    2    .    2    16   .    6    2    .    33   
  AOE                      170   | .    .    .    .    .    .    .    .    .    .    .    .    .    54   116  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res 
Total                      5455 | 40  582 325 194 285 200 675 90  54  839 23  582 638 144 784 
  Wait                     210  | .   29  .   1   37  .   .   .   .   13  .   54  42  .   34  
  Move                     4346 | 32  492 258 158 193 198 640 78  47  770 23  399 456 108 494 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  95   | .   11  13  6   5   .   3   1   2   7   .   10  25  4   8   
  Fast Attach              51   | 7   5   5   1   1   .   .   .   .   .   .   5   9   4   14  
  Attach                   66   | .   .   4   2   2   .   4   2   2   4   .   5   13  4   24  
  Detach                   6    | .   .   .   .   .   .   .   .   .   3   .   1   2   .   .   
  Swap                     68   | .   7   8   2   4   .   2   5   1   2   .   12  9   2   14  
  Drop                     77   | .   2   1   4   5   .   3   3   .   8   .   16  15  6   14  
  Fire                     437  | 1   31  33  20  35  2   21  1   2   32  .   59  51  15  134 
  Melee                    78   | .   .   .   .   .   .   2   .   .   .   .   21  10  .   45  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    15   | .   5   3   .   3   .   .   .   .   .   .   .   .   1   3   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Armory
-3/Research
-2/Research

 History 
---------
  Turn | Location       | Event
    27 | -11/Scrapyard  | Identified exit to Materials
    27 | -11/Scrapyard  | Discovered exit to Materials (range 16)
    64 | -11/Scrapyard  | Entered Materials
    64 | -10/Materials  | Evolved 1 slot: Utility x1
   309 | -10/Materials  | Build established: Hacker-Mutant
   520 | -10/Materials  | Repaired Sensor Array
   529 | -10/Materials  | Identified exit to Materials
   529 | -10/Materials  | Discovered exit to Materials (range 3)
   671 | -10/Materials  | Discovered exit to Materials (range 11)
   964 | -10/Materials  | Discovered exit to Materials (range 9)
  1175 | -10/Materials  | Identified exit to Mines
  1175 | -10/Materials  | Discovered exit to Mines (range 8)
  1320 | -10/Materials  | Entered another Materials area
  1320 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2012 | -9/Materials   | Identified exit to Materials
  2108 | -9/Materials   | Entered another Materials area
  2108 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2434 | -8/Materials   | Identified exit to Factory
  2490 | -8/Materials   | Garrison activated, responded to threat
  2560 | -8/Materials   | Entered Factory
  2560 | -7/Factory     | Evolved 2 slots: Utility x2
  2604 | -7/Factory     | Repaired Assault Cannon
  2909 | -7/Factory     | Build established: Hacker-Skirmisher
  3063 | -7/Factory     | Identified exit to Lower Caves
  3063 | -7/Factory     | Discovered exit to Lower Caves (range 13)
  3188 | -7/Factory     | Entered Lower Caves
  3373 | -7/Lower Caves | Identified exit to Lower Caves
  3526 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  3670 | -7/Lower Caves | Entered another Lower Caves area
  3922 | -7/Lower Caves | Learned Factory trap positions
  3994 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  4154 | -7/Lower Caves | Spotted B-75 Beast
  4319 | -7/Lower Caves | Encountered a Warlord checkpoint
  4500 | -7/Lower Caves | Build established: Hacker-Mutant
  4554 | -7/Lower Caves | Attracted the attention of an 0b10 base
  5204 | -7/Lower Caves | Build established: Hacker-Assassin
  5264 | -7/Lower Caves | Identified exit to Factory
  5264 | -7/Lower Caves | Discovered exit to Factory (range 11)
  5288 | -7/Lower Caves | Entered Factory
  5288 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  5289 | -6/Factory     | Loaded intel: 101 trap records
  5343 | -6/Factory     | Identified exit to Factory
  5343 | -6/Factory     | Discovered exit to Factory (range 9)
  5349 | -6/Factory     | Identified exit to DSF
  5433 | -6/Factory     | Entered another Factory area
  5433 | -5/Factory     | Evolved 2 slots: Utility x2
  5497 | -5/Factory     | Identified exit to Upper Caves
  5497 | -5/Factory     | Discovered exit to Upper Caves (range 11)
  5521 | -5/Factory     | Entered Upper Caves
  5577 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research
  5589 | -5/Upper Caves | Found Prototype Special Weapon
  5603 | -5/Upper Caves | Identified Molecular Deconstructor
  5712 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  5761 | -5/Upper Caves | Build established: Hacker-Tank
  5820 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes
  6546 | -5/Upper Caves | Encountered a Warlord checkpoint
  7338 | -5/Upper Caves | Identified exit to Upper Caves
  7338 | -5/Upper Caves | Discovered exit to Upper Caves (range 8)
  7366 | -5/Upper Caves | Entered another Upper Caves area
  7383 | -5/Upper Caves | Identified exit to Factory
  7383 | -5/Upper Caves | Discovered exit to Factory (range 9)
  7422 | -5/Upper Caves | Entered Factory
  7422 | -4/Factory     | Evolved 2 slots: Utility x2
  7449 | -4/Factory     | Garrison activated, responded to threat
  7764 | -4/Factory     | Build established: Scavenger-Tank
  8352 | -4/Factory     | Identified exit to Armory
  8352 | -4/Factory     | Discovered exit to Armory (range 13)
  8417 | -4/Factory     | Entered Armory
  8962 | -4/Armory      | Repaired Gauss Rifle
  9331 | -4/Armory      | Lost 5 parts (1p1n3u)
  9518 | -4/Armory      | Identified exit to Research
  9518 | -4/Armory      | Discovered exit to Research (range 5)
  9527 | -4/Armory      | Entered Research
  9527 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
  9772 | -3/Research    | Identified exit to Research
  9772 | -3/Research    | Discovered exit to Research (range 14)
  9855 | -3/Research    | Entered another Research area
  9855 | -2/Research    | Evolved 2 slots: Utility x1, Weapon x1
 10113 | -2/Research    | Lost 5 parts (3u2w)
 10246 | -2/Research    | Garrison activated, responded to threat
 10392 | -2/Research    | Build established: Scavenger-Gunner
 10823 | -2/Research    | Spotted B-90 Cyclops
 10836 | -2/Research    | Destroyed 7 combat bots
 11041 | -2/Research    | Lost 3 parts (3u)
 11135 | -2/Research    | Lost 5 parts (2p1u2w)
 11176 | -2/Research    | System corruption reached 10%
 11220 | -2/Research    | Lost 4 parts (2n2u)
 11353 | -2/Research    | Build established: Scavenger-Mutant
 11496 | -2/Research    | Spotted B-90 Cyclops
 11547 | -2/Research    | Core integrity fell below 50%
 11571 | -2/Research    | Core integrity fell below 20%
 11586 | -2/Research    | Destroyed by B-90 Cyclops with Nova Cannon

 Last Messages 
---------------
11556_ H-88 Terminator knocked back.
11560_ Penetrated by Slug. <x3>
11565_ Slug penetrates Door.
11565_ Slug penetrates Wall.
11566_ Penetrated by Slug.
11569_ System corrupted: Matter fused (-3).
11570_ Penetrated by Slug. <x4>
11572_ B-90 Cyclops exits siege mode.
11574_ The unstable cave ceiling collapses.
11575_ Slug penetrates Wall. <x2>
11577_ Acquired 94 matter.
11577_ Penetrated by Slug. <x2>
11577_ Adv. Visual Processing Unit destroyed.
11581_ Hvy. Gauss Cannon destroyed.
11581_ Mni. Assault Cannon destroyed.
11582_ The unstable cave ceiling collapses.
11582_ Penetrated by Slug. <x2>
11583_ Hpw. Shotgun destroyed.
11585_ B-90 Cyclops activates siege mode.
11586_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          45
Energy Capacity            600
Matter Stores              393
Matter Capacity            450
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             600
Resistance: KI             60
Resistance: TH             50
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           66
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         22
Melee Accuracy             14
Target Analysis            6
Core Analysis              6
Recoil Reduction           10
Offensive Hacking          34
Defensive Hacking          12

 Item Schematics 
-----------------
 Assault Cannon | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction

 Challenges 
------------
None

 Game 
------
Seed              InsulatedNeutrinoShredder
  Manual?         0
Play Time         01:48:47
  Cumulative      81.5 hours
  Start           2023.01.23 @ 15:17:25
  End             2023.01.23 @ 17:05:58
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          95
  Rogue           0
  Adventurer      60
  Explorer        35
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          59
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 075eb0f8-e6d4-49a4-95e7-bd16bcdb1dd4