Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.23 @ 17:05:58 Player: Departed Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (211) 1055 Value Destroyed (9649) 9649 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 18324 Bonus ------- High Alert Combat Kills 700 Cogmind --------- Core Integrity 0/1450 Matter 114/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (1350) Ox26 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Enhanced Armored Medium Treads Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Small Matter Pod (50) Small Matter Pod (4) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Core Analyzer Medium Reflective Plating Medium Reflective Plating Force Field Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator Hypervelocity Railgun Heavy Gauss Cannon Micro-nuke Launcher > --- INVENTORY -------- Particle Reactor Quantum Reactor Light Quantum Reactor Enhanced Armored Medium Treads Advanced Heavy Treads Biometal Heavy Treads Improved Heat Sink Small Matter Pod Small Matter Pod Recoil Nullifier Heavy Assault Rifle High-powered Shotgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Mini Assault Cannon Heavy Gauss Cannon Rocket Launcher Power Sword Power Sword [Rating: 150] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Mini Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher Micro-nuke Launcher Special Weapon Molecular Deconstructor Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Slots Evolved 17 | . 1 2 2 2 . . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . . . . . . . . Utility 12 | . 1 1 1 2 . . 1 2 . . 2 . 1 1 Weapon 2 | . . . . . . . 1 . . . . . . 1 Parts Attached 185 | 7 12 17 5 7 . 6 7 3 6 . 22 31 10 52 Power 18 | 1 1 . . . . 1 . . . . 4 2 1 8 Engine 2 | 1 1 . . . . . . . . . . . . . Core 4 | . . . . . . 1 . . . . 3 . . . Reactor 12 | . . . . . . . . . . . 1 2 1 8 Propulsion 35 | 2 1 6 3 1 . 3 4 . . . 6 4 1 4 Treads 35 | 2 1 6 3 1 . 3 4 . . . 6 4 1 4 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 60 | 2 5 3 1 4 . 1 1 3 . . 6 11 6 17 Device 17 | . 2 . . 1 . 1 1 1 . . 2 . 1 8 Storage 6 | . 2 . . . . . . . . . 1 2 . 1 Processor 21 | . 1 2 1 1 . . . . . . 3 6 4 3 Hackware 2 | . . . . . . . . . . . . . 1 1 Protection 14 | 2 . 1 . 2 . . . 2 . . . 3 . 4 Artifact . | . . . . . . . . . . . . . . . Weapon 72 | 2 5 8 1 2 . 1 2 . 6 . 6 14 2 23 Energy Gun 4 | . 2 1 . . . . . . 1 . . . . . Energy Cannon 3 | . . 1 . . . . . . 2 . . . . . Ballistic Gun 34 | 2 1 5 . . . . 2 . 1 . 3 9 1 10 Ballistic Cannon 12 | . 2 1 1 2 . . . . 1 . . 1 . 4 Launcher 6 | . . . . . . . . . . . . . 1 5 Special Weapon 3 | . . . . . . . . . 1 . . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 1 . . . . 3 1 . 4 Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . . . . 1 . 2 . . . Parts Lost 64 | . . 1 . . . 2 . . . . 6 9 . 46 Power 7 | . . . . . . . . . . . . 1 . 6 Propulsion 7 | . . . . . . 1 . . . . . 2 . 4 Utility 32 | . . . . . . 1 . . . . 6 5 . 20 Weapon 18 | . . 1 . . . . . . . . . 1 . 16 Highest Loss Streak 27 | . . 1 . . . 1 . . . . 2 5 . 27 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 98 95 100 99 100 97 99 100 100 100 91 87 93 82 Engine 3 | . 12 10 8 7 7 4 . . . . . . . . Core 2 | . . . . . . 2 6 5 5 5 4 4 . . Reactor 1 | . . . . . . . . . . . . . 9 6 Treads 21 | . 25 27 33 28 28 27 25 22 22 22 16 14 18 7 Device 8 | . 8 3 . 7 7 5 12 12 16 16 17 5 1 7 Storage 7 | . 11 10 8 7 7 7 6 5 5 5 8 9 9 4 Processor 24 | . 8 24 33 28 28 28 25 20 16 16 22 37 35 32 Protection 7 | . 7 . . 7 7 7 6 16 16 16 7 3 4 3 Energy Cannon 1 | . . 5 8 3 . . . . 4 5 . . . . Ballistic Gun 5 | . 14 . . . . . 7 11 5 5 8 6 9 8 Ballistic Cannon 6 | . 8 7 6 10 14 12 6 5 5 5 5 3 . 2 Slashing Weapon 1 | . . . . . . 1 4 . . . 1 1 . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 195 | 10 97 98 99 104 104 104 103 110 118 118 119 195 155 177 Greatest Support 150 | 40 40 63 83 91 91 91 114 114 114 114 145 145 133 150 Greatest Overweight (x) 37 | . 2 4 1 1 1 2 1 . 1 1 1 31 1 37 Average Overweight (x) . | . . 1 1 1 1 1 . . . 1 . . 1 1 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 5 19 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 11 23 25 25 25 25 25 24 25 24 24 25 25 24 Average Carried 20 | . 6 16 23 23 25 24 24 22 23 24 21 22 23 20 Final Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | . 11 23 25 25 25 24 24 23 24 24 22 25 25 6 Class Distribution -------------------- 27% | Hacker-Mutant 16% | Hacker-Tank 16% | Hacker-Skirmisher 14% | Scavenger-Gunner 13% | Scavenger-Mutant 4% | Hacker-Assassin 3% | Hacker-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Assassin | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Matter Collected 6642 | 160 344 316 210 283 123 335 . 91 497 . 911 782 231 2359 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10006 | 25 427 554 431 426 52 199 . . 458 . 1428 1122 368 4516 Parts 517 | 2 28 45 18 26 4 6 . . 25 . 63 49 19 232 Haulers Intercepted 2 | . . 1 . . . . . . . . 1 . . . Recyclers Shooed 7 | . . . . . . . . . . . 2 . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Combat Hostiles Destroyed 143 | . 7 11 7 10 1 8 . . 8 . 20 18 5 48 Melee 13 | . . . . . . . . . . . 3 4 . 6 Guns 70 | . 6 2 . . . . . . 6 . 11 10 3 32 Cannons 47 | . 1 9 6 10 1 8 . . 2 . 5 2 . 3 AOE 9 | . . . . . . . . . . . . . 2 7 Classes Destroyed 18 | 1 5 4 3 2 . . . . 2 . . 1 . . Worker 20 | . 1 1 . 2 . . . . . . 3 . . 13 Builder 16 | . . 1 . . . . . . . . 1 . . 14 Tunneler 2 | 1 . . . . . . . . . . 1 . . . Hauler 2 | . . 1 . . . . . . . . 1 . . . Recycler 8 | . 2 . 1 . . . . . . . 2 . . 3 Mechanic 2 | . . . . 1 . . . . . . . . . 1 Operator 2 | . . . 1 . . . . . . . . . . 1 Watcher 16 | . 3 1 1 1 . . . . . . 1 2 1 6 Swarmer 17 | . 2 . . . . 3 . . . . 4 . . 8 Saboteur 1 | . . . . . . . . . . . . 1 . . Grunt 42 | . 5 6 1 6 . 4 . . 1 . 6 5 . 8 Brawler 1 | . . . 1 . . . . . . . . . . . Duelist 4 | . . 1 . . . . . . . . 1 2 . . Sentry 28 | . . 4 3 2 1 1 . . 1 . 4 4 1 7 Specialist 5 | . . . . . . . . . 3 . . 2 . . Hunter 26 | . . . 2 . . . . . 2 . 2 . 4 16 Programmer 19 | . . . . 2 . . . . 1 . 3 4 . 9 Samaritan 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 11 | 1 4 4 4 4 1 4 . . 4 . 8 3 4 11 Combat Bots Only 7 | . 2 3 3 3 1 4 . . 3 . 6 3 4 7 Max Kills in Single Turn 3 | 1 1 2 1 1 1 1 . . 1 . 2 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 2 3 Melee 1 | . . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Damage Taken 14126 | . 142 225 178 356 9 687 . . 325 . 1814 1968 214 8208 Core 2236 | . 26 46 24 40 . 212 . . 15 . 160 244 . 1469 Absorbed by Shields 2335 | . . . . . . . . . 99 . 170 18 . 2048 Redirected to Shielding 106 | . 6 . . . . . . . 32 . 68 . . . Regen/Repaired (Parts) 171 | . 11 . . 108 . . . . . . . 52 . . Core Remaining (%) 88 | 100 89 88 95 . . 64 100 . . 98 . 64 100 . Volleys Fired 437 | 1 31 33 20 35 2 21 1 2 32 . 59 51 15 134 Largest 4 | 2 2 2 2 2 2 2 2 3 3 . 3 3 3 4 Hottest 183 | 40 100 103 113 112 92 92 71 99 171 . 171 110 129 183 Shots Fired 1026 | 2 62 53 38 70 4 42 2 6 88 . 162 105 34 358 Gun 571 | 2 53 10 1 . . . 1 4 44 . 92 61 31 272 Cannon 430 | . 9 43 37 70 4 42 1 2 44 . 70 31 . 77 Launcher 12 | . . . . . . . . . . . . . 3 9 Special 13 | . . . . . . . . . . . . 13 . . Kinetic 916 | 2 61 33 18 55 4 42 2 6 71 . 150 92 31 349 Thermal 78 | . 1 20 19 15 . . . . 11 . 12 . . . Explosive 12 | . . . . . . . . . . . . . 3 9 Electromagnetic 7 | . . . 1 . . . . . 6 . . . . . Robot Hit Streak 83 | 1 17 16 25 36 15 18 7 . 42 . 38 83 30 43 Robot Miss Streak 5 | . 5 2 1 4 . 2 . . 2 . 4 1 1 2 Penetration Max 2 | . . . . . . . . . . . 1 1 1 2 Secondary Targets 5 | . 1 . . . . . . . . . . 2 1 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 1 1 Shots Hit Robots 882 | 1 45 40 32 54 3 32 2 . 63 . 148 106 30 326 Core Hits 468 | 1 24 18 13 22 2 13 . . 17 . 105 47 14 192 Critical Kills 44 | . . . 1 . . . . . 1 . 1 5 4 32 Critical Parts Destroyed 61 | . . . . . . . . . 1 . 2 8 10 40 Critical Strikes 153 | . 1 3 1 1 . 2 . . 4 . 9 18 15 99 Meltdown 2 | . . . 1 . . . . . . . 1 . . . Destroy 115 | . . . . . . . . . 3 . 2 13 15 82 Blast 27 | . 1 3 . 1 . 2 . . 1 . 3 4 . 12 Sever 9 | . . . . . . . . . . . 3 1 . 5 Melee Attacks 79 | . . . . . . 2 . . . . 21 10 . 46 Impact . | . . . . . . . . . . . . . . . Slashing 75 | . . . . . . 2 . . . . 21 6 . 46 Piercing 4 | . . . . . . . . . . . . 4 . . Sneak Attacks 13 | . . . . . . . . . . . 1 . . 12 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21821 | 11 592 830 742 1331 71 701 49 . 1342 . 4318 1934 668 9232 Guns 7924 | 11 460 120 36 . . . 18 . 660 . 2126 971 225 3297 Cannons 8188 | . 101 681 706 1314 71 701 31 . 682 . 1662 677 . 1562 Explosions 2514 | . . . . . . . . . . . . . 436 2078 Melee 3017 | . . . . . . . . . . . 530 286 . 2201 Ramming 178 | . 31 29 . 17 . . . . . . . . 7 94 Kinetic 14410 | 11 544 433 337 1027 71 701 49 . 1144 . 3361 1648 225 4859 Thermal 1613 | . 17 368 369 287 . . . . 145 . 427 . . . Explosive 2514 | . . . . . . . . . . . . . 436 2078 Electromagnetic 89 | . . . 36 . . . . . 53 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2898 | . . . . . . . . . . . 530 167 . 2201 Piercing 119 | . . . . . . . . . . . . 119 . . Highest Corruption 20 | . . . . . . . . . 7 7 4 7 1 20 Average Corruption 6 | . . . . . . . . . 6 7 4 5 1 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 108 | . . . . . . . . . 43 1 5 26 3 30 Message Errors 27 | . . . . . . . . . 12 . 1 7 . 7 Matter Fused 19 | . . . . . . . . . 7 1 1 5 1 4 Heat Flow Errors 11 | . . . . . . . . . 4 . . 2 . 5 Energy Discharges 13 | . . . . . . . . . 6 . 1 2 . 4 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 17 | . . . . . . . . . 7 . 1 5 1 3 Data Loss (major) 2 | . . . . . . . . . . . . 2 . . Misfires 10 | . . . . . . . . . 6 . . . 1 3 Alerts 3 | . . . . . . . . . 1 . . 2 . . Weapon Failures 4 | . . . . . . . . . . . 1 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 529 | . . . . 35 . . . . . . 54 21 . 419 Projectiles 113 | . . . . 35 . . . . . . 4 21 . 53 Explosions 54 | . . . . . . . . . . . . . . 54 Melee 362 | . . . . . . . . . . . 50 . . 312 Knockbacks 64 | . 1 2 2 11 . 4 1 . 6 . 4 11 . 22 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 57 | . 1 2 2 10 . 3 1 . 6 . 4 11 . 17 Secondary 6 | . . . . 1 . 1 . . . . . . . 4 Self-Inflicted Damage 37 | . . . . . . . . . . . . . . 37 Shots 2 | . . . . . . . . . . . . . . 2 Rammed 12 | . 4 3 . 1 . . . . . . . . 1 3 Targets Rammed 15 | . 5 3 . 3 . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . . . . Crushed 3 | . 1 . . 2 . . . . . . . . . . Highest Temperature 522 | 6 51 270 405 370 60 522 . 24 311 . 129 214 219 285 Average Temperature 89 | 4 9 78 137 112 31 200 . 13 122 . 43 54 56 39 Received Heat Transfer 2418 | . 90 123 81 261 . 339 . . 43 . 508 324 27 622 Effects 14 | . . . 2 2 . 7 . . 3 . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . Energy Bleed 2 | . . . . 1 . . . . 1 . . . . . Interference 3 | . . . . 1 . . . . 2 . . . . . Short Circuit 2 | . . . 1 . . 1 . . . . . . . . Damage (major) 4 | . . . 1 . . 3 . . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . 1 . . . Total Turns 2 | . . . . . . . . . . . 2 . . . Longest Duration 2 | . . . . . . . . . . . 2 . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted 2 | . . . 1 . . . . . . . 1 . . . Combat Hostiles 2 | . . . 1 . . . . . . . 1 . . . Parts Melted 3 | . . . 1 . . . . . . . 2 . . . Heat Transferred 2479 | . 37 666 629 518 . . . . 185 . 444 . . . Parts Sabotaged 1 | . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Peak Influence 914 | 5 138 227 311 232 . . 15 9 . . 327 227 292 914 Initial 122 | . 2 . 53 3 . . . 5 . . 15 46 55 122 Average 163 | 3 25 100 148 105 . . 5 5 . . 142 91 125 412 Maximum Alert Level 3 | . . 1 1 1 . . . . . . 1 1 1 3 Low Security (%) 73 | 100 100 96 61 85 . . 100 100 . . 59 94 77 31 Level 1 16 | . . 3 38 14 . . . . . . 40 5 22 23 Level 2 6 | . . . . . . . . . . . . . . 29 Level 3 3 | . . . . . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 33 | . . 1 2 4 . . . . . . 4 4 2 16 Investigation 7 | . . . 1 1 . . . . . . . 2 1 2 Extermination 9 | . . . . 1 . . . . . . 2 2 . 4 Reinforcement 13 | . . 1 . 2 . . . . . . . . 1 9 Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . 1 . . . . . . . 2 . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . 1 5 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Distress Signals 5 | . . . 1 . . . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 200 | . 14 13 8 13 1 9 1 . 9 . 30 29 7 66 Peak Tracking Total 9 | . 4 3 4 3 1 4 1 . 3 . 8 9 4 8 Tactical Retreats 9 | . . . . . . 1 . . 2 . 1 4 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Traps Triggered 6 | . 1 2 . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . . . 1 3 . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Machines Disabled 10 | . . . . 1 . 2 . . 1 . 1 1 . 4 Max in Single Turn 1 | . . . . 1 . 1 . . 1 . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Machines Accessed 29 | . 8 3 4 2 . . 2 1 . . 2 4 1 2 Terminals 17 | . 5 3 3 1 . . 1 . . . 1 1 . 2 Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 3 | . 1 . . 1 . . . . . . . 1 . . Recycling Units 6 | . 2 . 1 . . . 1 . . . . 1 1 . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Total Hacks 66 | . 19 6 9 6 . . 2 2 . . 6 9 3 4 Successful 45 | . 16 6 6 4 . . 2 2 . . 3 3 1 2 Failed 21 | . 3 . 3 2 . . . . . . 3 6 2 2 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 41 | . 15 7 8 2 . . . . 1 . 3 . 2 3 Terminals 37 | . 11 6 8 3 . . 1 . . . 3 1 . 4 Fabricators 3 | . . . . . . . . . . . . 3 . . Repair Stations 8 | . 3 . . 3 . . . . . . . 2 . . Recycling Units 13 | . 5 . 1 . . . 1 . . . . 3 3 . Scanalyzers 2 | . . . . . . . . 2 . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . . . Terminal Hacks 14 | . 4 3 2 1 . . 1 . . . 1 1 . 1 Record 1 | . . . . 1 . . . . . . . . . . Robot Analysis 5 | . 3 1 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . . 1 . . . . . . 1 Level Access Points 2 | . . 1 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 3 . . 2 . . . . . . . 2 . . Scan Component 4 | . 2 . . 1 . . . . . . . 1 . . Repair 3 | . 1 . . 1 . . . . . . . 1 . . Recycling Unit Hacks 5 | . 2 . 1 . . . 1 . . . . . 1 . Retrieve Components 5 | . 2 . 1 . . . 1 . . . . . 1 . Scanalyzer 2 | . . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 16 | . 7 3 3 1 . . . . . . 1 . . 1 Terminals 14 | . 5 3 3 1 . . . . . . 1 . . 1 Botnet 14 | . 5 3 3 1 . . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Mask 2 | . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 4 1 3 2 . . 1 1 . . 2 2 1 2 Full Trace Events 7 | . 1 . 1 1 . . . . . . . 2 1 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . 1 . . . . . . . 1 . . Time 67 | . 26 . . 19 . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . 3 . 3 . . . 2 . . . . . 1 . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Total Allies 2 | . . . . . . . . . . . . 2 . . Largest Group 1 | . . . . . . . . . . . . 1 . . Highest-Rated Group 65 | . . . . . . . . . . . . 65 . . Highest-Rated Ally 65 | . . . . . . . . . . . . 65 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . . . . 1 . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Robot Analysis Total 5 | . 3 1 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Turns Passed 11585 | 63 1256 788 452 628 482 1618 145 88 1845 56 995 1110 328 1731 Spaces Moved 4360 | 33 493 259 159 194 199 641 79 48 771 24 400 457 109 494 Core 9 | 2 . . . . . . . . . . . 4 . 3 Treads 4351 | 31 493 259 159 194 199 641 79 48 771 24 400 453 109 491 Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 160 160 160 240 160 160 240 145 Average Speed 216 | 153 222 254 240 240 240 240 167 160 222 240 163 176 240 219 Slowest Speed 1900 | 160 320 480 240 240 240 320 240 160 240 240 240 1600 240 1900 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 76 28 24 6 50 58 3 3 81 5 11 20 4 21 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . 1 1 . . 3 . . . . . Spaces Dug 9 | . . . . . . 2 . 2 . . 3 . . 2 Terrain Destroyed 253 | . . . 1 3 1 4 . 2 16 . 9 4 54 159 Melee 6 | . . . . . . 2 . . . . 3 . . 1 Projectile 66 | . . . 1 3 1 2 . 2 16 . 6 2 . 33 AOE 170 | . . . . . . . . . . . . . 54 116 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Res Res Total 5455 | 40 582 325 194 285 200 675 90 54 839 23 582 638 144 784 Wait 210 | . 29 . 1 37 . . . . 13 . 54 42 . 34 Move 4346 | 32 492 258 158 193 198 640 78 47 770 23 399 456 108 494 Hop . | . . . . . . . . . . . . . . . Pick Up 95 | . 11 13 6 5 . 3 1 2 7 . 10 25 4 8 Fast Attach 51 | 7 5 5 1 1 . . . . . . 5 9 4 14 Attach 66 | . . 4 2 2 . 4 2 2 4 . 5 13 4 24 Detach 6 | . . . . . . . . . 3 . 1 2 . . Swap 68 | . 7 8 2 4 . 2 5 1 2 . 12 9 2 14 Drop 77 | . 2 1 4 5 . 3 3 . 8 . 16 15 6 14 Fire 437 | 1 31 33 20 35 2 21 1 2 32 . 59 51 15 134 Melee 78 | . . . . . . 2 . . . . 21 10 . 45 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 15 | . 5 3 . 3 . . . . . . . . 1 3 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . 6 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory -3/Research -2/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 16) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 520 | -10/Materials | Repaired Sensor Array 529 | -10/Materials | Identified exit to Materials 529 | -10/Materials | Discovered exit to Materials (range 3) 671 | -10/Materials | Discovered exit to Materials (range 11) 964 | -10/Materials | Discovered exit to Materials (range 9) 1175 | -10/Materials | Identified exit to Mines 1175 | -10/Materials | Discovered exit to Mines (range 8) 1320 | -10/Materials | Entered another Materials area 1320 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2012 | -9/Materials | Identified exit to Materials 2108 | -9/Materials | Entered another Materials area 2108 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2434 | -8/Materials | Identified exit to Factory 2490 | -8/Materials | Garrison activated, responded to threat 2560 | -8/Materials | Entered Factory 2560 | -7/Factory | Evolved 2 slots: Utility x2 2604 | -7/Factory | Repaired Assault Cannon 2909 | -7/Factory | Build established: Hacker-Skirmisher 3063 | -7/Factory | Identified exit to Lower Caves 3063 | -7/Factory | Discovered exit to Lower Caves (range 13) 3188 | -7/Factory | Entered Lower Caves 3373 | -7/Lower Caves | Identified exit to Lower Caves 3526 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3670 | -7/Lower Caves | Entered another Lower Caves area 3922 | -7/Lower Caves | Learned Factory trap positions 3994 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4154 | -7/Lower Caves | Spotted B-75 Beast 4319 | -7/Lower Caves | Encountered a Warlord checkpoint 4500 | -7/Lower Caves | Build established: Hacker-Mutant 4554 | -7/Lower Caves | Attracted the attention of an 0b10 base 5204 | -7/Lower Caves | Build established: Hacker-Assassin 5264 | -7/Lower Caves | Identified exit to Factory 5264 | -7/Lower Caves | Discovered exit to Factory (range 11) 5288 | -7/Lower Caves | Entered Factory 5288 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5289 | -6/Factory | Loaded intel: 101 trap records 5343 | -6/Factory | Identified exit to Factory 5343 | -6/Factory | Discovered exit to Factory (range 9) 5349 | -6/Factory | Identified exit to DSF 5433 | -6/Factory | Entered another Factory area 5433 | -5/Factory | Evolved 2 slots: Utility x2 5497 | -5/Factory | Identified exit to Upper Caves 5497 | -5/Factory | Discovered exit to Upper Caves (range 11) 5521 | -5/Factory | Entered Upper Caves 5577 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 5589 | -5/Upper Caves | Found Prototype Special Weapon 5603 | -5/Upper Caves | Identified Molecular Deconstructor 5712 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5761 | -5/Upper Caves | Build established: Hacker-Tank 5820 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 6546 | -5/Upper Caves | Encountered a Warlord checkpoint 7338 | -5/Upper Caves | Identified exit to Upper Caves 7338 | -5/Upper Caves | Discovered exit to Upper Caves (range 8) 7366 | -5/Upper Caves | Entered another Upper Caves area 7383 | -5/Upper Caves | Identified exit to Factory 7383 | -5/Upper Caves | Discovered exit to Factory (range 9) 7422 | -5/Upper Caves | Entered Factory 7422 | -4/Factory | Evolved 2 slots: Utility x2 7449 | -4/Factory | Garrison activated, responded to threat 7764 | -4/Factory | Build established: Scavenger-Tank 8352 | -4/Factory | Identified exit to Armory 8352 | -4/Factory | Discovered exit to Armory (range 13) 8417 | -4/Factory | Entered Armory 8962 | -4/Armory | Repaired Gauss Rifle 9331 | -4/Armory | Lost 5 parts (1p1n3u) 9518 | -4/Armory | Identified exit to Research 9518 | -4/Armory | Discovered exit to Research (range 5) 9527 | -4/Armory | Entered Research 9527 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9772 | -3/Research | Identified exit to Research 9772 | -3/Research | Discovered exit to Research (range 14) 9855 | -3/Research | Entered another Research area 9855 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10113 | -2/Research | Lost 5 parts (3u2w) 10246 | -2/Research | Garrison activated, responded to threat 10392 | -2/Research | Build established: Scavenger-Gunner 10823 | -2/Research | Spotted B-90 Cyclops 10836 | -2/Research | Destroyed 7 combat bots 11041 | -2/Research | Lost 3 parts (3u) 11135 | -2/Research | Lost 5 parts (2p1u2w) 11176 | -2/Research | System corruption reached 10% 11220 | -2/Research | Lost 4 parts (2n2u) 11353 | -2/Research | Build established: Scavenger-Mutant 11496 | -2/Research | Spotted B-90 Cyclops 11547 | -2/Research | Core integrity fell below 50% 11571 | -2/Research | Core integrity fell below 20% 11586 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 11556_ H-88 Terminator knocked back. 11560_ Penetrated by Slug. 11565_ Slug penetrates Door. 11565_ Slug penetrates Wall. 11566_ Penetrated by Slug. 11569_ System corrupted: Matter fused (-3). 11570_ Penetrated by Slug. 11572_ B-90 Cyclops exits siege mode. 11574_ The unstable cave ceiling collapses. 11575_ Slug penetrates Wall. 11577_ Acquired 94 matter. 11577_ Penetrated by Slug. 11577_ Adv. Visual Processing Unit destroyed. 11581_ Hvy. Gauss Cannon destroyed. 11581_ Mni. Assault Cannon destroyed. 11582_ The unstable cave ceiling collapses. 11582_ Penetrated by Slug. 11583_ Hpw. Shotgun destroyed. 11585_ B-90 Cyclops activates siege mode. 11586_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | #######???????????????? #????????????????????? | | #???????????????? ! ?????????????????????? | | #???????????????? ?????????????????????? | | """ #?######?????????# #?????????????????????? | | """ #?? #?????????# #??????#??????????????? | | """ #?? #?????????# #????? #??????????????? | | """ #??? #?????????# #???? ???????????????? | | """ #??? #?????????# #???? ???????????????? | | #???? #?????????# #??? ????????????????? | | = #???? #????????## ##?? ?????????????????? | | #####+######+######+### #? ?????????????????? | | ! ! #? ??????????????????? | | = = # ???????????????????? | | # ???????????????????? | | #####+################ ????????????????????? | | ???????????????""" # !p! #????????????????????? | | ?????????????????" % #????????????????????? | | ?????????????????? =% ?????????????????????? | | ??????????????????? ;*!!!##????????????????????? | | ???????????????????? ;%%=*!#????????????????????? | | ????????????????????? ;;=![ #######??????????????? | | ??????????????????????#; BB # #??????????? | | ???????????????####;### !=BB[ # # #??????????? | | ???????????????# *@[h %% % #??????????? | | ???????????????# [!h #??????????? | | ???????????????# % #??????????? | | ???????????????####+##; #####??????????? | | ???????????????????? ;##;# !????????????? | | ??????????????????? #?### #??????????? | | ??????????????????"" ?????## = """"#??????????? | | ?????????????????T"" ??????? """"#??????????? | | ???????????????? ??????? """"#??????????? | | ???????????????= ???????? """????????????? | | ?????????????? !????????? ???????????? | | ?????????????/ ????????? ???????????? | | ??????????????#######?????????###;#####??????????? | | ?????????????????????????????????##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 45 Energy Capacity 600 Matter Stores 393 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 60 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 22 Melee Accuracy 14 Target Analysis 6 Core Analysis 6 Recoil Reduction 10 Offensive Hacking 34 Defensive Hacking 12 Item Schematics ----------------- Assault Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed InsulatedNeutrinoShredder Manual? 0 Play Time 01:48:47 Cumulative 81.5 hours Start 2023.01.23 @ 15:17:25 End 2023.01.23 @ 17:05:58 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 95 Rogue 0 Adventurer 60 Explorer 35 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 075eb0f8-e6d4-49a4-95e7-bd16bcdb1dd4