Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 22:55:13 Player: 3.14 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1240) 1240 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 4128 Bonus ------- High Alert Combat Kills 38 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Structural Scanner Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Heavy Ion Engine Light Treads Light Treads Improved Heat Sink Cooling System High-capacity Matter Pod (180) Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Improved Medium Laser Particle Cannon Advanced Beam Cannon Firepult Autogun Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Mini Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Transport Network Coupler > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Cooling System Structural Scanner Seismic Detector Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Particle Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Improved Assault Rifle Improved Assault Rifle Grenade Launcher Mini Grenade Launcher Flail [Rating: 22] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Transport Network Coupler Device Improved Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 65 | . 11 . 42 10 2 . Power 7 | . 1 . 6 . . . Engine 6 | . . . 6 . . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 17 | . 2 . 11 4 . . Treads 15 | . . . 11 4 . . Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 3 . 5 1 . . Device 3 | . . . 3 . . . Storage 4 | . 2 . 2 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 32 | . 5 . 20 5 2 . Energy Gun 9 | . 2 . 7 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 14 | . 2 . 8 2 2 . Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . 1 3 . . Special Weapon 1 | . . . 1 . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . Parts Lost 8 | . . . 4 4 . . Power 1 | . . . 1 . . . Propulsion 4 | . . . 2 2 . . Utility 1 | . . . . 1 . . Weapon 2 | . . . 1 1 . . Highest Loss Streak 4 | . . . 3 4 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 89 100 97 100 100 . Engine 9 | . 10 . 9 11 11 . Core 1 | . 3 14 1 . . . Treads 24 | . . . 28 33 33 . Leg 6 | . 28 28 2 . . . Device 9 | . . . 11 12 11 . Storage 11 | . 14 14 10 11 11 . Processor 6 | . 4 14 10 . . . Protection 3 | . . . . 9 11 . Energy Gun 6 | . 11 14 9 . . . Ballistic Gun 12 | . 15 14 11 15 11 . Launcher 2 | . . . . 6 11 . Naked Turns . | . . . . . . . Heaviest Build 98 | 12 50 49 96 98 98 98 Greatest Support 60 | 20 20 20 60 60 60 60 Greatest Overweight (x) 2 | . 2 2 2 1 1 1 Average Overweight (x) . | . 1 2 . 1 1 1 Largest Inventory Capacity 25 | . 20 20 25 25 25 25 Average Capacity 21 | . 15 20 21 25 25 25 Most Carried 25 | . 14 13 25 24 23 23 Average Carried 18 | . 9 13 20 20 20 23 Final Capacity 25 | 8 20 20 25 25 25 25 Final Carried 24 | 6 13 13 24 20 23 23 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Matter Collected 1505 | 200 208 . 795 282 20 . Remotely . | . . . . . . . Salvage Created 2047 | . 324 . 1548 175 . . Parts 118 | . 22 . 90 6 . . Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Combat Hostiles Destroyed 50 | . 5 . 26 19 . . Guns 31 | . 5 . 22 4 . . AOE 18 | . . . 3 15 . . Classes Destroyed 11 | . 3 . 6 2 . . Worker 3 | . . . 2 1 . . Builder 3 | . 1 . 2 . . . Tunneler 2 | . . . 2 . . . Hauler 8 | . 2 . 6 . . . Recycler 3 | . . . 2 1 . . Operator 2 | . . . 2 . . . Swarmer 7 | . . . 7 . . . Grunt 16 | . 5 . 11 . . . Sentry 8 | . . . 8 . . . Demolisher 2 | . . . . 2 . . Assembled 17 | . . . . 17 . . Best Kill Streak 9 | . 3 . 6 9 . . Combat Bots Only 9 | . 2 . 5 9 . . Max Kills in Single Turn 5 | . 1 . 3 5 . . Gunslinging 1 | . . . 1 . . . Exploded 5 | . . . 2 5 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Exi Min Damage Taken 2608 | . 370 . 1315 906 . 17 Core 505 | . 102 . 201 185 . 17 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 324 | . 26 . 298 . . . Core Remaining (%) 79 | 100 . 59 . . . . Volleys Fired 185 | . 39 . 114 32 . . Largest 2 | . 2 . 2 2 . . Hottest 106 | . 90 . 106 46 . . Shots Fired 341 | . 77 . 225 39 . . Gun 321 | . 75 . 222 24 . . Cannon . | . . . . . . . Launcher 19 | . 2 . 2 15 . . Special 1 | . . . 1 . . . Kinetic 184 | . 36 . 124 24 . . Thermal 128 | . 31 . 97 . . . Explosive 19 | . 2 . 2 15 . . Electromagnetic 10 | . 8 . 2 . . . Robot Hit Streak 15 | . 9 . 15 10 . . Robot Miss Streak 3 | . 3 . 3 2 . . Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . 4 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 227 | . 49 . 157 21 . . Core Hits 109 | . 20 . 60 29 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 10 | . 1 . 9 . . . Burn 9 | . 1 . 8 . . . Destroy 1 | . . . 1 . . . Melee Attacks 9 | . . . 9 . . . Impact 9 | . . . 9 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4803 | . 644 . 2681 1478 . . Guns 3221 | . 606 . 2348 267 . . Cannons . | . . . . . . . Explosions 1406 | . 18 . 182 1206 . . Melee 146 | . . . 146 . . . Ramming 30 | . 20 . 5 5 . . Kinetic 1944 | . 276 . 1401 267 . . Thermal 1185 | . 261 . 924 . . . Explosive 1406 | . 18 . 182 1206 . . Electromagnetic 92 | . 69 . 23 . . . Impact 146 | . . . 146 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . 6 . . . . . Matter Fused 1 | . 1 . . . . . Heat Flow Errors 1 | . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . Misfires 2 | . 2 . . . . . Overload Shots . | . . . . . . . Overflow Damage 73 | . . . 37 36 . . Projectiles . | . . . . . . . Explosions 36 | . . . . 36 . . Melee 37 | . . . 37 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 10 | . . . . 10 . . Shots 1 | . . . . 1 . . Rammed 3 | . . . 3 . . . Targets Rammed 8 | . 3 . 4 1 . . Kicked 3 | . 3 . . . . . Crushed 2 | . . . 1 1 . . Highest Temperature 325 | . 325 . 26 13 . . Average Temperature 77 | . 91 . 11 7 . . Received Heat Transfer 956 | . 276 . 531 140 . 9 Effects 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 8 | . . . 8 . . . Heat Transferred 3837 | . 851 . 2986 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Peak Influence 504 | . 160 62 504 113 . . Initial 62 | . . 62 24 43 . . Average 103 | . 71 62 136 44 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 87 | . 100 100 78 100 . 100 Level 1 6 | . . . 10 . . . Level 2 6 | . . . 10 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 17 . 41 20 . 3 Peak Tracking Total 8 | . 3 . 8 6 . 3 Tactical Retreats 3 | . 1 . 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Machines Accessed 14 | . 4 . 8 . 2 . Terminals 8 | . 3 . 5 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 16 . 21 . 2 . Successful 16 | . 4 . 10 . 2 . Failed 23 | . 12 . 11 . . . Catastrophic 4 | . 1 . 3 . . . Database Lockouts . | . . . . . . . Manual 27 | . 14 . 12 . 1 . Terminals 27 | . 14 . 13 . . . Fabricators . | . . . . . . . Repair Stations 9 | . 2 . 7 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 1 . 5 . 2 . Record 1 | . . . . . 1 . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . Scan Component 3 | . 1 . 2 . . . Repair 3 | . 1 . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 . 7 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 78 | . 26 . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Exi Min Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 40 | . . . . 40 40 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders . | . . . . . . . Ally Attacks 9 | . . . . 9 . . Total Damage 51 | . . . . 51 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Turns Passed 4667 | . 778 63 2331 843 651 1 Spaces Moved 1782 | 1 302 25 867 316 270 1 Core . | . . . . . . . Treads 1371 | . . . 784 316 270 1 Legs 411 | 1 302 25 83 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 260 160 240 240 240 Average Speed 215 | 120 195 260 203 240 240 240 Slowest Speed 320 | 120 260 260 320 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 1 40 14 68 66 62 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 27 | . 4 . 8 15 . . Terrain Destroyed 176 | . 13 . 18 145 . . Melee 4 | . . . 4 . . . Projectile 1 | . . . 1 . . . AOE 171 | . 13 . 13 145 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Total 2277 | . 412 24 1209 358 273 1 Wait 115 | . 42 . 73 . . . Move 1776 | . 301 24 866 315 269 1 Hop . | . . . . . . . Pick Up 71 | . 9 . 60 . 2 . Fast Attach 9 | . 4 . 5 . . . Attach 14 | . 1 . 9 4 . . Detach . | . . . . . . . Swap 42 | . 6 . 28 6 2 . Drop 48 | . 7 . 41 . . . Fire 185 | . 39 . 114 32 . . Melee 9 | . . . 9 . . . Ram . | . . . . . . . Kick 3 | . 3 . . . . . Crush 5 | . . . 4 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 155 | -10/Materials | Repaired Med. Laser 309 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 15) 779 | -10/Materials | Entered Mines 790 | -10/Mines | Learned location of 1 exit from Materials 821 | -10/Mines | Discovered new exit (range 6) 830 | -10/Mines | Met a Derelict bent on vengeance 842 | -10/Mines | Entered Materials 842 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 843 | -9/Materials | Identified exit to Materials 921 | -9/Materials | Build established: Scavenger-Mutant 1840 | -9/Materials | Discovered new exit (range 12) 1932 | -9/Materials | Lost 3 parts (2n1w) 2096 | -9/Materials | Repaired Hcp. Storage Unit 2302 | -9/Materials | Repaired Lgt. Treads 2646 | -9/Materials | Core integrity fell below 50% 3173 | -9/Materials | Entered Mines 3242 | -9/Mines | Assembled infested the area 3290 | -9/Mines | Destroyed 9 combat bots 3290 | -9/Mines | Core integrity fell below 20% 3336 | -9/Mines | Lost 4 parts (2n1u1w) 3354 | -9/Mines | Build established: Mutant 3641 | -9/Mines | Learned 2 Materials zone layouts 3765 | -9/Mines | Learned location of Zion (-7) 3765 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4006 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4006 | -9/Mines | Discovered new exit (range 5) 4016 | -9/Mines | Entered Exiles 4016 | -9/Exiles | Accompanied by 3 allies 4052 | -9/Exiles | Discovered new exit (range 15) 4081 | -9/Exiles | Met 8R-AWN 4115 | -9/Exiles | Met EX-HEX 4206 | -9/Exiles | Met EX-DEC 4271 | -9/Exiles | Met EX-BIN 4304 | -9/Exiles | Aligned with FarCom system 4307 | -9/Exiles | Given EX-Vault access code 4367 | -9/Exiles | Opened EX-Vault 4386 | -9/Exiles | Found Firepult 4433 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4645 | -9/Exiles | Discovered new exit (range 10) 4667 | -9/Exiles | Left Exiles lab with Firepult 4667 | -9/Exiles | Entered Mines 4667 | -8/Mines | Accompanied by 3 allies 4668 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Field Lobotomy Kit Longsword +1 Deploy-a-Sentry 04386_ Acquired Firepult. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 04591_ Extracted 20 matter. 04593_ Acquired Hcp. Matter Pod. 04645_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04667_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????###########???????????? | | ???????????## ################ ##???????? | | ???????????## ######g g g ### ##???????? | | ???????????## g @ g ##???????? | | ???????????## ??#### g ##???????? | | ????????????????#### ######???????? | | ??????????????????###############???????? | | ??????????????????###########???????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationSpacefoldStick Manual? 0 Play Time 00:19:42 Cumulative 810.1 hours Start 2023.03.03 @ 22:09:13 End 2023.03.03 @ 22:55:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1229 Rogue 1229 Adventurer 0 Explorer 0 Win Type - Total 77 Types 46/1/13/12/4/0/0/1/0 Lore% 91 Gallery% 91 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75b69b08-30be-4338-9aed-29e0a6c46321